diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 2986 insertions, 887 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7e48659..d6aafaf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
242 | } | 285 | } |
243 | } | 286 | } |
244 | 287 | ||
288 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
289 | { | ||
290 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
291 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
292 | return ret; | ||
293 | |||
294 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
295 | |||
296 | switch (linkType) | ||
297 | { | ||
298 | case ScriptBaseClass.LINK_SET: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ROOT: | ||
302 | return ret; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
305 | return avs; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_THIS: | ||
311 | return ret; | ||
312 | |||
313 | default: | ||
314 | if (linkType < 0) | ||
315 | return ret; | ||
316 | |||
317 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
318 | |||
319 | if (linkType <= partCount) | ||
320 | { | ||
321 | return ret; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | linkType = linkType - partCount; | ||
326 | if (linkType > avs.Count) | ||
327 | { | ||
328 | return ret; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | ret.Add(avs[linkType-1]); | ||
333 | return ret; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 339 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 340 | { |
247 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
251 | { | 345 | { |
252 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
348 | return ret; | ||
253 | ret.Add(part); | 349 | ret.Add(part); |
254 | 350 | ||
255 | switch (linkType) | 351 | switch (linkType) |
@@ -448,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
448 | 544 | ||
449 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 545 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
450 | 546 | ||
451 | /// <summary> | 547 | // Utility function for llRot2Euler |
452 | /// Convert an LSL rotation to a Euler vector. | 548 | |
453 | /// </summary> | 549 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
454 | /// <remarks> | 550 | protected double NormalizeAngle(double angle) |
455 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
456 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
457 | /// </remarks> | ||
458 | /// <param name="r"></param> | ||
459 | /// <returns></returns> | ||
460 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
461 | { | 551 | { |
462 | m_host.AddScriptLPS(1); | 552 | if (angle > -Math.PI && angle < Math.PI) |
553 | return angle; | ||
463 | 554 | ||
464 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 555 | int numPis = (int)(Math.PI / angle); |
465 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 556 | double remainder = angle - Math.PI * numPis; |
466 | if (m == 0.0) return new LSL_Vector(); | 557 | if (numPis % 2 == 1) |
467 | double x = Math.Atan2(-v.y, v.z); | 558 | return Math.PI - angle; |
468 | double sin = v.x / m; | 559 | return remainder; |
469 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 560 | } |
470 | double y = Math.Asin(sin); | ||
471 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
472 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
473 | double z = Math.Atan2(v.y, v.x); | ||
474 | 561 | ||
475 | return new LSL_Vector(x, y, z); | 562 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
563 | { | ||
564 | m_host.AddScriptLPS(1); | ||
565 | LSL_Vector eul = new LSL_Vector(); | ||
566 | |||
567 | double sqw = q1.s*q1.s; | ||
568 | double sqx = q1.x*q1.x; | ||
569 | double sqy = q1.z*q1.z; | ||
570 | double sqz = q1.y*q1.y; | ||
571 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
572 | double test = q1.x*q1.z + q1.y*q1.s; | ||
573 | if (test > 0.4999*unit) { // singularity at north pole | ||
574 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
575 | eul.y = Math.PI/2; | ||
576 | eul.x = 0; | ||
577 | return eul; | ||
578 | } | ||
579 | if (test < -0.4999*unit) { // singularity at south pole | ||
580 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
581 | eul.y = -Math.PI/2; | ||
582 | eul.x = 0; | ||
583 | return eul; | ||
584 | } | ||
585 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
586 | eul.y = Math.Asin(2*test/unit); | ||
587 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
588 | return eul; | ||
476 | } | 589 | } |
477 | 590 | ||
478 | /* From wiki: | 591 | /* From wiki: |
@@ -525,18 +638,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
525 | m_host.AddScriptLPS(1); | 638 | m_host.AddScriptLPS(1); |
526 | 639 | ||
527 | double x,y,z,s; | 640 | double x,y,z,s; |
528 | 641 | v.x *= 0.5; | |
529 | double c1 = Math.Cos(v.x * 0.5); | 642 | v.y *= 0.5; |
530 | double c2 = Math.Cos(v.y * 0.5); | 643 | v.z *= 0.5; |
531 | double c3 = Math.Cos(v.z * 0.5); | 644 | double c1 = Math.Cos(v.x); |
532 | double s1 = Math.Sin(v.x * 0.5); | 645 | double c2 = Math.Cos(v.y); |
533 | double s2 = Math.Sin(v.y * 0.5); | 646 | double c1c2 = c1 * c2; |
534 | double s3 = Math.Sin(v.z * 0.5); | 647 | double s1 = Math.Sin(v.x); |
535 | 648 | double s2 = Math.Sin(v.y); | |
536 | x = s1 * c2 * c3 + c1 * s2 * s3; | 649 | double s1s2 = s1 * s2; |
537 | y = c1 * s2 * c3 - s1 * c2 * s3; | 650 | double c1s2 = c1 * s2; |
538 | z = s1 * s2 * c3 + c1 * c2 * s3; | 651 | double s1c2 = s1 * c2; |
539 | s = c1 * c2 * c3 - s1 * s2 * s3; | 652 | double c3 = Math.Cos(v.z); |
653 | double s3 = Math.Sin(v.z); | ||
654 | |||
655 | x = s1c2 * c3 + c1s2 * s3; | ||
656 | y = c1s2 * c3 - s1c2 * s3; | ||
657 | z = s1s2 * c3 + c1c2 * s3; | ||
658 | s = c1c2 * c3 - s1s2 * s3; | ||
540 | 659 | ||
541 | return new LSL_Rotation(x, y, z, s); | 660 | return new LSL_Rotation(x, y, z, s); |
542 | } | 661 | } |
@@ -674,77 +793,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
674 | { | 793 | { |
675 | //A and B should both be normalized | 794 | //A and B should both be normalized |
676 | m_host.AddScriptLPS(1); | 795 | m_host.AddScriptLPS(1); |
677 | LSL_Rotation rotBetween; | 796 | /* This method is more accurate than the SL one, and thus causes problems |
678 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 797 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
679 | // continue calculation. | 798 | |
680 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 799 | double dotProduct = LSL_Vector.Dot(a, b); |
800 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
801 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
802 | double angle = Math.Acos(dotProduct / magProduct); | ||
803 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
804 | double s = Math.Sin(angle / 2); | ||
805 | |||
806 | double x = axis.x * s; | ||
807 | double y = axis.y * s; | ||
808 | double z = axis.z * s; | ||
809 | double w = Math.Cos(angle / 2); | ||
810 | |||
811 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
812 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
813 | |||
814 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
815 | */ | ||
816 | |||
817 | // This method mimics the 180 errors found in SL | ||
818 | // See www.euclideanspace.com... angleBetween | ||
819 | LSL_Vector vec_a = a; | ||
820 | LSL_Vector vec_b = b; | ||
821 | |||
822 | // Eliminate zero length | ||
823 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
824 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
825 | if (vec_a_mag < 0.00001 || | ||
826 | vec_b_mag < 0.00001) | ||
681 | { | 827 | { |
682 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 828 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
683 | } | 829 | } |
684 | else | 830 | |
831 | // Normalize | ||
832 | vec_a = llVecNorm(vec_a); | ||
833 | vec_b = llVecNorm(vec_b); | ||
834 | |||
835 | // Calculate axis and rotation angle | ||
836 | LSL_Vector axis = vec_a % vec_b; | ||
837 | LSL_Float cos_theta = vec_a * vec_b; | ||
838 | |||
839 | // Check if parallel | ||
840 | if (cos_theta > 0.99999) | ||
685 | { | 841 | { |
686 | a = LSL_Vector.Norm(a); | 842 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
687 | b = LSL_Vector.Norm(b); | 843 | } |
688 | double dotProduct = LSL_Vector.Dot(a, b); | 844 | |
689 | // There are two degenerate cases possible. These are for vectors 180 or | 845 | // Check if anti-parallel |
690 | // 0 degrees apart. These have to be detected and handled individually. | 846 | else if (cos_theta < -0.99999) |
691 | // | 847 | { |
692 | // Check for vectors 180 degrees apart. | 848 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
693 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 849 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
694 | if (dotProduct < -0.9999999f) | 850 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
695 | { | 851 | } |
696 | // First assume X axis is orthogonal to the vectors. | 852 | else // other rotation |
697 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 853 | { |
698 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 854 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
699 | // Check for near zero vector. A very small non-zero number here will create | 855 | axis = llVecNorm(axis); |
700 | // a rotation in an undesired direction. | 856 | double x, y, z, s, t; |
701 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 857 | s = Math.Cos(theta); |
702 | { | 858 | t = Math.Sin(theta); |
703 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 859 | x = axis.x * t; |
704 | } | 860 | y = axis.y * t; |
705 | // If the magnitude of the vector was near zero, then assume the X axis is not | 861 | z = axis.z * t; |
706 | // orthogonal and use the Z axis instead. | 862 | return new LSL_Rotation(x,y,z,s); |
707 | else | ||
708 | { | ||
709 | // Set 180 z rotation. | ||
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
711 | } | ||
712 | } | ||
713 | // Check for parallel vectors. | ||
714 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
715 | else if (dotProduct > 0.9999999f) | ||
716 | { | ||
717 | // Set zero rotation. | ||
718 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
719 | } | ||
720 | else | ||
721 | { | ||
722 | // All special checks have been performed so get the axis of rotation. | ||
723 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
724 | // Quarternion s value is the length of the unit vector + dot product. | ||
725 | double qs = 1.0 + dotProduct; | ||
726 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
727 | // Normalize the rotation. | ||
728 | double mag = LSL_Rotation.Mag(rotBetween); | ||
729 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
730 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
731 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
732 | // crossProduct vector should also not be zero. | ||
733 | rotBetween.x = rotBetween.x / mag; | ||
734 | rotBetween.y = rotBetween.y / mag; | ||
735 | rotBetween.z = rotBetween.z / mag; | ||
736 | rotBetween.s = rotBetween.s / mag; | ||
737 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
738 | // any longer since zero vectors are checked for at the top. | ||
739 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
740 | { | ||
741 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
742 | } | ||
743 | } | ||
744 | } | 863 | } |
745 | return rotBetween; | ||
746 | } | 864 | } |
747 | 865 | ||
748 | public void llWhisper(int channelID, string text) | 866 | public void llWhisper(int channelID, string text) |
749 | { | 867 | { |
750 | m_host.AddScriptLPS(1); | 868 | m_host.AddScriptLPS(1); |
@@ -760,10 +878,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
760 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 878 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
761 | } | 879 | } |
762 | 880 | ||
881 | private void CheckSayShoutTime() | ||
882 | { | ||
883 | DateTime now = DateTime.UtcNow; | ||
884 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
885 | { | ||
886 | m_lastSayShoutCheck = now; | ||
887 | m_SayShoutCount = 0; | ||
888 | } | ||
889 | else | ||
890 | m_SayShoutCount++; | ||
891 | } | ||
892 | |||
763 | public void llSay(int channelID, string text) | 893 | public void llSay(int channelID, string text) |
764 | { | 894 | { |
765 | m_host.AddScriptLPS(1); | 895 | m_host.AddScriptLPS(1); |
766 | 896 | ||
897 | if (channelID == 0) | ||
898 | // m_SayShoutCount++; | ||
899 | CheckSayShoutTime(); | ||
900 | |||
901 | if (m_SayShoutCount >= 11) | ||
902 | ScriptSleep(2000); | ||
903 | |||
767 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 904 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
768 | { | 905 | { |
769 | Console.WriteLine(text); | 906 | Console.WriteLine(text); |
@@ -786,6 +923,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
786 | { | 923 | { |
787 | m_host.AddScriptLPS(1); | 924 | m_host.AddScriptLPS(1); |
788 | 925 | ||
926 | if (channelID == 0) | ||
927 | // m_SayShoutCount++; | ||
928 | CheckSayShoutTime(); | ||
929 | |||
930 | if (m_SayShoutCount >= 11) | ||
931 | ScriptSleep(2000); | ||
932 | |||
789 | if (text.Length > 1023) | 933 | if (text.Length > 1023) |
790 | text = text.Substring(0, 1023); | 934 | text = text.Substring(0, 1023); |
791 | 935 | ||
@@ -817,22 +961,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
817 | 961 | ||
818 | public void llRegionSayTo(string target, int channel, string msg) | 962 | public void llRegionSayTo(string target, int channel, string msg) |
819 | { | 963 | { |
964 | string error = String.Empty; | ||
965 | |||
820 | if (msg.Length > 1023) | 966 | if (msg.Length > 1023) |
821 | msg = msg.Substring(0, 1023); | 967 | msg = msg.Substring(0, 1023); |
822 | 968 | ||
823 | m_host.AddScriptLPS(1); | 969 | m_host.AddScriptLPS(1); |
824 | 970 | ||
825 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
826 | { | ||
827 | return; | ||
828 | } | ||
829 | |||
830 | UUID TargetID; | 971 | UUID TargetID; |
831 | UUID.TryParse(target, out TargetID); | 972 | UUID.TryParse(target, out TargetID); |
832 | 973 | ||
833 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 974 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
834 | if (wComm != null) | 975 | if (wComm != null) |
835 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 976 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
977 | LSLError(error); | ||
836 | } | 978 | } |
837 | 979 | ||
838 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 980 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1088,10 +1230,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1088 | return detectedParams.TouchUV; | 1230 | return detectedParams.TouchUV; |
1089 | } | 1231 | } |
1090 | 1232 | ||
1233 | [DebuggerNonUserCode] | ||
1091 | public virtual void llDie() | 1234 | public virtual void llDie() |
1092 | { | 1235 | { |
1093 | m_host.AddScriptLPS(1); | 1236 | m_host.AddScriptLPS(1); |
1094 | throw new SelfDeleteException(); | 1237 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1095 | } | 1238 | } |
1096 | 1239 | ||
1097 | public LSL_Float llGround(LSL_Vector offset) | 1240 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1164,6 +1307,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1164 | 1307 | ||
1165 | public void llSetStatus(int status, int value) | 1308 | public void llSetStatus(int status, int value) |
1166 | { | 1309 | { |
1310 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1311 | return; | ||
1167 | m_host.AddScriptLPS(1); | 1312 | m_host.AddScriptLPS(1); |
1168 | 1313 | ||
1169 | int statusrotationaxis = 0; | 1314 | int statusrotationaxis = 0; |
@@ -1187,6 +1332,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1187 | if (!allow) | 1332 | if (!allow) |
1188 | return; | 1333 | return; |
1189 | 1334 | ||
1335 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1336 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1337 | return; | ||
1338 | |||
1190 | m_host.ScriptSetPhysicsStatus(true); | 1339 | m_host.ScriptSetPhysicsStatus(true); |
1191 | } | 1340 | } |
1192 | else | 1341 | else |
@@ -1396,6 +1545,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1396 | { | 1545 | { |
1397 | m_host.AddScriptLPS(1); | 1546 | m_host.AddScriptLPS(1); |
1398 | 1547 | ||
1548 | SetColor(m_host, color, face); | ||
1549 | } | ||
1550 | |||
1551 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1552 | { | ||
1553 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1554 | return; | ||
1555 | |||
1556 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1557 | Color4 texcolor; | ||
1558 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1559 | { | ||
1560 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1561 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1562 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1563 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1564 | tex.FaceTextures[face].RGBA = texcolor; | ||
1565 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1566 | return; | ||
1567 | } | ||
1568 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1569 | { | ||
1570 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1571 | { | ||
1572 | if (tex.FaceTextures[i] != null) | ||
1573 | { | ||
1574 | texcolor = tex.FaceTextures[i].RGBA; | ||
1575 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1576 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1577 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1578 | tex.FaceTextures[i].RGBA = texcolor; | ||
1579 | } | ||
1580 | texcolor = tex.DefaultTexture.RGBA; | ||
1581 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1582 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1583 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1584 | tex.DefaultTexture.RGBA = texcolor; | ||
1585 | } | ||
1586 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1587 | return; | ||
1588 | } | ||
1589 | |||
1399 | if (face == ScriptBaseClass.ALL_SIDES) | 1590 | if (face == ScriptBaseClass.ALL_SIDES) |
1400 | face = SceneObjectPart.ALL_SIDES; | 1591 | face = SceneObjectPart.ALL_SIDES; |
1401 | 1592 | ||
@@ -1404,6 +1595,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1404 | 1595 | ||
1405 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1596 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1406 | { | 1597 | { |
1598 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1599 | return; | ||
1600 | |||
1407 | Primitive.TextureEntry tex = part.Shape.Textures; | 1601 | Primitive.TextureEntry tex = part.Shape.Textures; |
1408 | MappingType textype; | 1602 | MappingType textype; |
1409 | textype = MappingType.Default; | 1603 | textype = MappingType.Default; |
@@ -1434,6 +1628,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1434 | 1628 | ||
1435 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1629 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1436 | { | 1630 | { |
1631 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1632 | return; | ||
1633 | |||
1437 | Primitive.TextureEntry tex = part.Shape.Textures; | 1634 | Primitive.TextureEntry tex = part.Shape.Textures; |
1438 | if (face >= 0 && face < GetNumberOfSides(part)) | 1635 | if (face >= 0 && face < GetNumberOfSides(part)) |
1439 | { | 1636 | { |
@@ -1459,6 +1656,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1459 | 1656 | ||
1460 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1657 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1461 | { | 1658 | { |
1659 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1660 | return; | ||
1462 | 1661 | ||
1463 | Shininess sval = new Shininess(); | 1662 | Shininess sval = new Shininess(); |
1464 | 1663 | ||
@@ -1509,6 +1708,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1509 | 1708 | ||
1510 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1709 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1511 | { | 1710 | { |
1711 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1712 | return; | ||
1713 | |||
1512 | Primitive.TextureEntry tex = part.Shape.Textures; | 1714 | Primitive.TextureEntry tex = part.Shape.Textures; |
1513 | if (face >= 0 && face < GetNumberOfSides(part)) | 1715 | if (face >= 0 && face < GetNumberOfSides(part)) |
1514 | { | 1716 | { |
@@ -1569,13 +1771,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1569 | m_host.AddScriptLPS(1); | 1771 | m_host.AddScriptLPS(1); |
1570 | 1772 | ||
1571 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1773 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1572 | 1774 | if (parts.Count > 0) | |
1573 | foreach (SceneObjectPart part in parts) | 1775 | { |
1574 | SetAlpha(part, alpha, face); | 1776 | try |
1777 | { | ||
1778 | foreach (SceneObjectPart part in parts) | ||
1779 | SetAlpha(part, alpha, face); | ||
1780 | } | ||
1781 | finally | ||
1782 | { | ||
1783 | } | ||
1784 | } | ||
1575 | } | 1785 | } |
1576 | 1786 | ||
1577 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1787 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1578 | { | 1788 | { |
1789 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1790 | return; | ||
1791 | |||
1579 | Primitive.TextureEntry tex = part.Shape.Textures; | 1792 | Primitive.TextureEntry tex = part.Shape.Textures; |
1580 | Color4 texcolor; | 1793 | Color4 texcolor; |
1581 | if (face >= 0 && face < GetNumberOfSides(part)) | 1794 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1628,7 +1841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1628 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1841 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1629 | float wind, float tension, LSL_Vector Force) | 1842 | float wind, float tension, LSL_Vector Force) |
1630 | { | 1843 | { |
1631 | if (part == null) | 1844 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1632 | return; | 1845 | return; |
1633 | 1846 | ||
1634 | if (flexi) | 1847 | if (flexi) |
@@ -1662,7 +1875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1875 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1876 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1877 | { |
1665 | if (part == null) | 1878 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1879 | return; |
1667 | 1880 | ||
1668 | if (light) | 1881 | if (light) |
@@ -1695,11 +1908,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1695 | Primitive.TextureEntry tex = part.Shape.Textures; | 1908 | Primitive.TextureEntry tex = part.Shape.Textures; |
1696 | Color4 texcolor; | 1909 | Color4 texcolor; |
1697 | LSL_Vector rgb = new LSL_Vector(); | 1910 | LSL_Vector rgb = new LSL_Vector(); |
1911 | int nsides = GetNumberOfSides(part); | ||
1912 | |||
1698 | if (face == ScriptBaseClass.ALL_SIDES) | 1913 | if (face == ScriptBaseClass.ALL_SIDES) |
1699 | { | 1914 | { |
1700 | int i; | 1915 | int i; |
1701 | 1916 | for (i = 0; i < nsides; i++) | |
1702 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1703 | { | 1917 | { |
1704 | texcolor = tex.GetFace((uint)i).RGBA; | 1918 | texcolor = tex.GetFace((uint)i).RGBA; |
1705 | rgb.x += texcolor.R; | 1919 | rgb.x += texcolor.R; |
@@ -1707,14 +1921,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1707 | rgb.z += texcolor.B; | 1921 | rgb.z += texcolor.B; |
1708 | } | 1922 | } |
1709 | 1923 | ||
1710 | rgb.x /= (float)GetNumberOfSides(part); | 1924 | float invnsides = 1.0f / (float)nsides; |
1711 | rgb.y /= (float)GetNumberOfSides(part); | 1925 | |
1712 | rgb.z /= (float)GetNumberOfSides(part); | 1926 | rgb.x *= invnsides; |
1927 | rgb.y *= invnsides; | ||
1928 | rgb.z *= invnsides; | ||
1713 | 1929 | ||
1714 | return rgb; | 1930 | return rgb; |
1715 | } | 1931 | } |
1716 | 1932 | if (face >= 0 && face < nsides) | |
1717 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1718 | { | 1933 | { |
1719 | texcolor = tex.GetFace((uint)face).RGBA; | 1934 | texcolor = tex.GetFace((uint)face).RGBA; |
1720 | rgb.x = texcolor.R; | 1935 | rgb.x = texcolor.R; |
@@ -1741,15 +1956,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1741 | m_host.AddScriptLPS(1); | 1956 | m_host.AddScriptLPS(1); |
1742 | 1957 | ||
1743 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1958 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1744 | 1959 | if (parts.Count > 0) | |
1745 | foreach (SceneObjectPart part in parts) | 1960 | { |
1746 | SetTexture(part, texture, face); | 1961 | try |
1747 | 1962 | { | |
1963 | foreach (SceneObjectPart part in parts) | ||
1964 | SetTexture(part, texture, face); | ||
1965 | } | ||
1966 | finally | ||
1967 | { | ||
1968 | } | ||
1969 | } | ||
1748 | ScriptSleep(200); | 1970 | ScriptSleep(200); |
1749 | } | 1971 | } |
1750 | 1972 | ||
1751 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1973 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1752 | { | 1974 | { |
1975 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1976 | return; | ||
1977 | |||
1753 | UUID textureID = new UUID(); | 1978 | UUID textureID = new UUID(); |
1754 | 1979 | ||
1755 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1980 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1794,6 +2019,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1794 | 2019 | ||
1795 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2020 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1796 | { | 2021 | { |
2022 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2023 | return; | ||
2024 | |||
1797 | Primitive.TextureEntry tex = part.Shape.Textures; | 2025 | Primitive.TextureEntry tex = part.Shape.Textures; |
1798 | if (face >= 0 && face < GetNumberOfSides(part)) | 2026 | if (face >= 0 && face < GetNumberOfSides(part)) |
1799 | { | 2027 | { |
@@ -1830,6 +2058,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1830 | 2058 | ||
1831 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2059 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1832 | { | 2060 | { |
2061 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2062 | return; | ||
2063 | |||
1833 | Primitive.TextureEntry tex = part.Shape.Textures; | 2064 | Primitive.TextureEntry tex = part.Shape.Textures; |
1834 | if (face >= 0 && face < GetNumberOfSides(part)) | 2065 | if (face >= 0 && face < GetNumberOfSides(part)) |
1835 | { | 2066 | { |
@@ -1866,6 +2097,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | 2097 | ||
1867 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2098 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1868 | { | 2099 | { |
2100 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2101 | return; | ||
2102 | |||
1869 | Primitive.TextureEntry tex = part.Shape.Textures; | 2103 | Primitive.TextureEntry tex = part.Shape.Textures; |
1870 | if (face >= 0 && face < GetNumberOfSides(part)) | 2104 | if (face >= 0 && face < GetNumberOfSides(part)) |
1871 | { | 2105 | { |
@@ -1986,7 +2220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1986 | 2220 | ||
1987 | bool sameParcel = here.GlobalID == there.GlobalID; | 2221 | bool sameParcel = here.GlobalID == there.GlobalID; |
1988 | 2222 | ||
1989 | if (!sameParcel && !World.Permissions.CanRezObject(m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) |
1990 | { | 2224 | { |
1991 | return 0; | 2225 | return 0; |
1992 | } | 2226 | } |
@@ -2035,24 +2269,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2035 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2269 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2036 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2270 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2037 | { | 2271 | { |
2038 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2272 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2273 | return; | ||
2274 | |||
2039 | LSL_Vector currentPos = GetPartLocalPos(part); | 2275 | LSL_Vector currentPos = GetPartLocalPos(part); |
2276 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2040 | 2277 | ||
2041 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2042 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2043 | 2278 | ||
2044 | if (part.ParentGroup.RootPart == part) | 2279 | if (part.ParentGroup.RootPart == part) |
2045 | { | 2280 | { |
2046 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2047 | targetPos.z = ground; | ||
2048 | SceneObjectGroup parent = part.ParentGroup; | 2281 | SceneObjectGroup parent = part.ParentGroup; |
2049 | LSL_Vector real_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2050 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2284 | return; | ||
2285 | Util.FireAndForget(delegate(object x) { | ||
2286 | parent.UpdateGroupPosition(dest); | ||
2287 | }); | ||
2051 | } | 2288 | } |
2052 | else | 2289 | else |
2053 | { | 2290 | { |
2054 | LSL_Vector rel_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2055 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2056 | SceneObjectGroup parent = part.ParentGroup; | 2292 | SceneObjectGroup parent = part.ParentGroup; |
2057 | parent.HasGroupChanged = true; | 2293 | parent.HasGroupChanged = true; |
2058 | parent.ScheduleGroupForTerseUpdate(); | 2294 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2085,17 +2321,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2085 | else | 2321 | else |
2086 | { | 2322 | { |
2087 | if (part.ParentGroup.IsAttachment) | 2323 | if (part.ParentGroup.IsAttachment) |
2088 | { | ||
2089 | pos = part.AttachedPos; | 2324 | pos = part.AttachedPos; |
2090 | } | ||
2091 | else | 2325 | else |
2092 | { | ||
2093 | pos = part.AbsolutePosition; | 2326 | pos = part.AbsolutePosition; |
2094 | } | ||
2095 | } | 2327 | } |
2096 | 2328 | ||
2097 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2098 | |||
2099 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2100 | } | 2330 | } |
2101 | 2331 | ||
@@ -2104,18 +2334,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2104 | m_host.AddScriptLPS(1); | 2334 | m_host.AddScriptLPS(1); |
2105 | 2335 | ||
2106 | // try to let this work as in SL... | 2336 | // try to let this work as in SL... |
2107 | if (m_host.ParentID == 0) | 2337 | if (m_host.LinkNum < 2) |
2108 | { | 2338 | { |
2109 | // special case: If we are root, rotate complete SOG to new rotation | 2339 | // Special case: If we are root, rotate complete SOG to new |
2340 | // rotation. | ||
2341 | // We are root if the link number is 0 (single prim) or 1 | ||
2342 | // (root prim). ParentID may be nonzero in attachments and | ||
2343 | // using it would cause attachments and HUDs to rotate | ||
2344 | // to the wrong positions. | ||
2345 | |||
2110 | SetRot(m_host, Rot2Quaternion(rot)); | 2346 | SetRot(m_host, Rot2Quaternion(rot)); |
2111 | } | 2347 | } |
2112 | else | 2348 | else |
2113 | { | 2349 | { |
2114 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2350 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2115 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2351 | SceneObjectPart rootPart; |
2116 | if (rootPart != null) // better safe than sorry | 2352 | if (m_host.ParentGroup != null) // better safe than sorry |
2117 | { | 2353 | { |
2118 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2354 | rootPart = m_host.ParentGroup.RootPart; |
2355 | if (rootPart != null) | ||
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2119 | } | 2357 | } |
2120 | } | 2358 | } |
2121 | 2359 | ||
@@ -2125,31 +2363,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2125 | public void llSetLocalRot(LSL_Rotation rot) | 2363 | public void llSetLocalRot(LSL_Rotation rot) |
2126 | { | 2364 | { |
2127 | m_host.AddScriptLPS(1); | 2365 | m_host.AddScriptLPS(1); |
2366 | |||
2128 | SetRot(m_host, Rot2Quaternion(rot)); | 2367 | SetRot(m_host, Rot2Quaternion(rot)); |
2129 | ScriptSleep(200); | 2368 | ScriptSleep(200); |
2130 | } | 2369 | } |
2131 | 2370 | ||
2132 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2371 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2133 | { | 2372 | { |
2134 | part.UpdateRotation(rot); | 2373 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2135 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2374 | return; |
2136 | 2375 | ||
2137 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2376 | bool isroot = (part == part.ParentGroup.RootPart); |
2138 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2377 | bool isphys; |
2139 | 2378 | ||
2140 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2141 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2142 | // It's perfectly okay when the object is not an active physical body though. | ||
2143 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2144 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2145 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2146 | // scene | ||
2147 | PhysicsActor pa = part.PhysActor; | 2379 | PhysicsActor pa = part.PhysActor; |
2148 | 2380 | ||
2149 | if (pa != null && !pa.IsPhysical) | 2381 | // keep using physactor ideia of isphysical |
2382 | // it should be SOP ideia of that | ||
2383 | // not much of a issue with ubitODE | ||
2384 | if (pa != null && pa.IsPhysical) | ||
2385 | isphys = true; | ||
2386 | else | ||
2387 | isphys = false; | ||
2388 | |||
2389 | // SL doesn't let scripts rotate root of physical linksets | ||
2390 | if (isroot && isphys) | ||
2391 | return; | ||
2392 | |||
2393 | part.UpdateRotation(rot); | ||
2394 | |||
2395 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2396 | // so do a nasty update of parts positions if is a root part rotation | ||
2397 | if (isroot && pa != null) // with if above implies non physical root part | ||
2150 | { | 2398 | { |
2151 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2399 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2152 | } | 2400 | } |
2401 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2402 | { | ||
2403 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2404 | if (sittingavas.Count > 0) | ||
2405 | { | ||
2406 | foreach (ScenePresence av in sittingavas) | ||
2407 | { | ||
2408 | if (isroot || part.LocalId == av.ParentID) | ||
2409 | av.SendTerseUpdateToAllClients(); | ||
2410 | } | ||
2411 | } | ||
2412 | } | ||
2153 | } | 2413 | } |
2154 | 2414 | ||
2155 | /// <summary> | 2415 | /// <summary> |
@@ -2197,8 +2457,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2197 | 2457 | ||
2198 | public LSL_Rotation llGetLocalRot() | 2458 | public LSL_Rotation llGetLocalRot() |
2199 | { | 2459 | { |
2460 | return GetPartLocalRot(m_host); | ||
2461 | } | ||
2462 | |||
2463 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2464 | { | ||
2200 | m_host.AddScriptLPS(1); | 2465 | m_host.AddScriptLPS(1); |
2201 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2466 | Quaternion rot = part.RotationOffset; |
2467 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2202 | } | 2468 | } |
2203 | 2469 | ||
2204 | public void llSetForce(LSL_Vector force, int local) | 2470 | public void llSetForce(LSL_Vector force, int local) |
@@ -2282,16 +2548,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2282 | m_host.ApplyImpulse(v, local != 0); | 2548 | m_host.ApplyImpulse(v, local != 0); |
2283 | } | 2549 | } |
2284 | 2550 | ||
2551 | |||
2285 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2286 | { | 2553 | { |
2287 | m_host.AddScriptLPS(1); | 2554 | m_host.AddScriptLPS(1); |
2288 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2289 | } | 2556 | } |
2290 | 2557 | ||
2291 | public void llSetTorque(LSL_Vector torque, int local) | 2558 | public void llSetTorque(LSL_Vector torque, int local) |
2292 | { | 2559 | { |
2293 | m_host.AddScriptLPS(1); | 2560 | m_host.AddScriptLPS(1); |
2294 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2295 | } | 2562 | } |
2296 | 2563 | ||
2297 | public LSL_Vector llGetTorque() | 2564 | public LSL_Vector llGetTorque() |
@@ -2308,20 +2575,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2308 | llSetTorque(torque, local); | 2575 | llSetTorque(torque, local); |
2309 | } | 2576 | } |
2310 | 2577 | ||
2578 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2579 | { | ||
2580 | m_host.AddScriptLPS(1); | ||
2581 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2582 | } | ||
2583 | |||
2311 | public LSL_Vector llGetVel() | 2584 | public LSL_Vector llGetVel() |
2312 | { | 2585 | { |
2313 | m_host.AddScriptLPS(1); | 2586 | m_host.AddScriptLPS(1); |
2314 | 2587 | ||
2315 | Vector3 vel; | 2588 | Vector3 vel = Vector3.Zero; |
2316 | 2589 | ||
2317 | if (m_host.ParentGroup.IsAttachment) | 2590 | if (m_host.ParentGroup.IsAttachment) |
2318 | { | 2591 | { |
2319 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2592 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2320 | vel = avatar.Velocity; | 2593 | if (avatar != null) |
2594 | vel = avatar.Velocity; | ||
2321 | } | 2595 | } |
2322 | else | 2596 | else |
2323 | { | 2597 | { |
2324 | vel = m_host.Velocity; | 2598 | vel = m_host.ParentGroup.RootPart.Velocity; |
2325 | } | 2599 | } |
2326 | 2600 | ||
2327 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2601 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2333,10 +2607,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2333 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2607 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2334 | } | 2608 | } |
2335 | 2609 | ||
2610 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2611 | { | ||
2612 | m_host.AddScriptLPS(1); | ||
2613 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2614 | } | ||
2615 | |||
2336 | public LSL_Vector llGetOmega() | 2616 | public LSL_Vector llGetOmega() |
2337 | { | 2617 | { |
2338 | m_host.AddScriptLPS(1); | 2618 | m_host.AddScriptLPS(1); |
2339 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2619 | Vector3 avel = m_host.AngularVelocity; |
2620 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2340 | } | 2621 | } |
2341 | 2622 | ||
2342 | public LSL_Float llGetTimeOfDay() | 2623 | public LSL_Float llGetTimeOfDay() |
@@ -2865,16 +3146,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2865 | new_group.RootPart.UUID.ToString()) }, | 3146 | new_group.RootPart.UUID.ToString()) }, |
2866 | new DetectParams[0])); | 3147 | new DetectParams[0])); |
2867 | 3148 | ||
2868 | float groupmass = new_group.GetMass(); | 3149 | // do recoil |
3150 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3151 | if (hostgrp == null) | ||
3152 | return; | ||
3153 | |||
3154 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3155 | return; | ||
2869 | 3156 | ||
2870 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3157 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2871 | 3158 | ||
2872 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2873 | { | 3160 | { |
2874 | //Recoil. | 3161 | float groupmass = new_group.GetMass(); |
2875 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3162 | llvel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2876 | } | 3164 | } |
2877 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | ||
3167 | |||
2878 | }); | 3168 | }); |
2879 | 3169 | ||
2880 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3170 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2889,35 +3179,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2889 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3179 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2890 | { | 3180 | { |
2891 | m_host.AddScriptLPS(1); | 3181 | m_host.AddScriptLPS(1); |
2892 | // Determine where we are looking from | ||
2893 | LSL_Vector from = llGetPos(); | ||
2894 | 3182 | ||
2895 | // Work out the normalised vector from the source to the target | 3183 | // Get the normalized vector to the target |
2896 | LSL_Vector delta = llVecNorm(target - from); | 3184 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2897 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2898 | 3185 | ||
2899 | // Calculate the yaw | 3186 | // Get the bearing (yaw) |
2900 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3187 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2901 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3188 | a1.z = llAtan2(d1.y, d1.x); |
2902 | 3189 | ||
2903 | // Calculate pitch | 3190 | // Get the elevation (pitch) |
2904 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3191 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3192 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2905 | 3193 | ||
2906 | // we need to convert from a vector describing | 3194 | LSL_Rotation r1 = llEuler2Rot(a1); |
2907 | // the angles of rotation in radians into rotation value | 3195 | LSL_Rotation r2 = llEuler2Rot(a2); |
2908 | LSL_Rotation rot = llEuler2Rot(angle); | 3196 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2909 | |||
2910 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2911 | // set the rotation of the object, copy that behavior | ||
2912 | PhysicsActor pa = m_host.PhysActor; | ||
2913 | 3197 | ||
2914 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3198 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2915 | { | 3199 | { |
2916 | llSetRot(rot); | 3200 | // Do nothing if either value is 0 (this has been checked in SL) |
3201 | if (strength <= 0.0 || damping <= 0.0) | ||
3202 | return; | ||
3203 | |||
3204 | llSetRot(r3 * r2 * r1); | ||
2917 | } | 3205 | } |
2918 | else | 3206 | else |
2919 | { | 3207 | { |
2920 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3208 | if (strength == 0) |
3209 | { | ||
3210 | llSetRot(r3 * r2 * r1); | ||
3211 | return; | ||
3212 | } | ||
3213 | |||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2921 | } | 3215 | } |
2922 | } | 3216 | } |
2923 | 3217 | ||
@@ -2963,17 +3257,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2963 | } | 3257 | } |
2964 | else | 3258 | else |
2965 | { | 3259 | { |
2966 | if (m_host.IsRoot) | 3260 | // new SL always returns object mass |
2967 | { | 3261 | // if (m_host.IsRoot) |
3262 | // { | ||
2968 | return m_host.ParentGroup.GetMass(); | 3263 | return m_host.ParentGroup.GetMass(); |
2969 | } | 3264 | // } |
2970 | else | 3265 | // else |
2971 | { | 3266 | // { |
2972 | return m_host.GetMass(); | 3267 | // return m_host.GetMass(); |
2973 | } | 3268 | // } |
2974 | } | 3269 | } |
2975 | } | 3270 | } |
2976 | 3271 | ||
3272 | |||
3273 | public LSL_Float llGetMassMKS() | ||
3274 | { | ||
3275 | return 100f * llGetMass(); | ||
3276 | } | ||
3277 | |||
2977 | public void llCollisionFilter(string name, string id, int accept) | 3278 | public void llCollisionFilter(string name, string id, int accept) |
2978 | { | 3279 | { |
2979 | m_host.AddScriptLPS(1); | 3280 | m_host.AddScriptLPS(1); |
@@ -3021,8 +3322,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3021 | { | 3322 | { |
3022 | // Unregister controls from Presence | 3323 | // Unregister controls from Presence |
3023 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3324 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3024 | // Remove Take Control permission. | ||
3025 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3026 | } | 3325 | } |
3027 | } | 3326 | } |
3028 | } | 3327 | } |
@@ -3048,7 +3347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3048 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3347 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3049 | 3348 | ||
3050 | if (attachmentsModule != null) | 3349 | if (attachmentsModule != null) |
3051 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3350 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3052 | else | 3351 | else |
3053 | return false; | 3352 | return false; |
3054 | } | 3353 | } |
@@ -3078,9 +3377,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3078 | { | 3377 | { |
3079 | m_host.AddScriptLPS(1); | 3378 | m_host.AddScriptLPS(1); |
3080 | 3379 | ||
3081 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3082 | // return; | ||
3083 | |||
3084 | if (m_item.PermsGranter != m_host.OwnerID) | 3380 | if (m_item.PermsGranter != m_host.OwnerID) |
3085 | return; | 3381 | return; |
3086 | 3382 | ||
@@ -3123,6 +3419,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | 3419 | ||
3124 | public void llInstantMessage(string user, string message) | 3420 | public void llInstantMessage(string user, string message) |
3125 | { | 3421 | { |
3422 | UUID result; | ||
3423 | if (!UUID.TryParse(user, out result)) | ||
3424 | { | ||
3425 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3426 | ScriptSleep(2000); | ||
3427 | return; | ||
3428 | } | ||
3429 | |||
3430 | |||
3126 | m_host.AddScriptLPS(1); | 3431 | m_host.AddScriptLPS(1); |
3127 | 3432 | ||
3128 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3433 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3137,14 +3442,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3137 | UUID friendTransactionID = UUID.Random(); | 3442 | UUID friendTransactionID = UUID.Random(); |
3138 | 3443 | ||
3139 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3444 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3140 | 3445 | ||
3141 | GridInstantMessage msg = new GridInstantMessage(); | 3446 | GridInstantMessage msg = new GridInstantMessage(); |
3142 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3447 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3143 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3448 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3144 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3449 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3145 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3450 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3146 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3451 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3147 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3452 | // DateTime dt = DateTime.UtcNow; |
3453 | // | ||
3454 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3455 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3456 | // | ||
3457 | // try | ||
3458 | // { | ||
3459 | // // Convert that to the PST timezone | ||
3460 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3461 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3462 | // } | ||
3463 | // catch | ||
3464 | // { | ||
3465 | // // No logging here, as it could be VERY spammy | ||
3466 | // } | ||
3467 | // | ||
3468 | // // And make it look local again to fool the unix time util | ||
3469 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3470 | |||
3471 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3472 | |||
3148 | //if (client != null) | 3473 | //if (client != null) |
3149 | //{ | 3474 | //{ |
3150 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3475 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3158,12 +3483,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3158 | msg.message = message.Substring(0, 1024); | 3483 | msg.message = message.Substring(0, 1024); |
3159 | else | 3484 | else |
3160 | msg.message = message; | 3485 | msg.message = message; |
3161 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3486 | msg.dialog = (byte)19; // MessageFromObject |
3162 | msg.fromGroup = false;// fromGroup; | 3487 | msg.fromGroup = false;// fromGroup; |
3163 | msg.offline = (byte)0; //offline; | 3488 | msg.offline = (byte)0; //offline; |
3164 | msg.ParentEstateID = 0; //ParentEstateID; | 3489 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3165 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3490 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3166 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3491 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3167 | msg.binaryBucket | 3492 | msg.binaryBucket |
3168 | = Util.StringToBytes256( | 3493 | = Util.StringToBytes256( |
3169 | "{0}/{1}/{2}/{3}", | 3494 | "{0}/{1}/{2}/{3}", |
@@ -3191,7 +3516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3191 | } | 3516 | } |
3192 | 3517 | ||
3193 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3518 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3194 | llSleep(EMAIL_PAUSE_TIME); | 3519 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3195 | } | 3520 | } |
3196 | 3521 | ||
3197 | public void llGetNextEmail(string address, string subject) | 3522 | public void llGetNextEmail(string address, string subject) |
@@ -3437,7 +3762,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3437 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3762 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3438 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3763 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3439 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3764 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3765 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3440 | ScriptBaseClass.PERMISSION_ATTACH; | 3766 | ScriptBaseClass.PERMISSION_ATTACH; |
3767 | |||
3441 | } | 3768 | } |
3442 | else | 3769 | else |
3443 | { | 3770 | { |
@@ -3472,11 +3799,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3472 | 3799 | ||
3473 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3800 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3474 | { | 3801 | { |
3475 | lock (m_host.TaskInventory) | 3802 | m_host.TaskInventory.LockItemsForWrite(true); |
3476 | { | 3803 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3477 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3804 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3478 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3805 | m_host.TaskInventory.LockItemsForWrite(false); |
3479 | } | ||
3480 | 3806 | ||
3481 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3807 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3482 | "run_time_permissions", new Object[] { | 3808 | "run_time_permissions", new Object[] { |
@@ -3519,11 +3845,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3519 | 3845 | ||
3520 | if (!m_waitingForScriptAnswer) | 3846 | if (!m_waitingForScriptAnswer) |
3521 | { | 3847 | { |
3522 | lock (m_host.TaskInventory) | 3848 | m_host.TaskInventory.LockItemsForWrite(true); |
3523 | { | 3849 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3524 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3850 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3525 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3851 | m_host.TaskInventory.LockItemsForWrite(false); |
3526 | } | ||
3527 | 3852 | ||
3528 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3853 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3529 | m_waitingForScriptAnswer=true; | 3854 | m_waitingForScriptAnswer=true; |
@@ -3552,14 +3877,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3552 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3877 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3553 | llReleaseControls(); | 3878 | llReleaseControls(); |
3554 | 3879 | ||
3555 | lock (m_host.TaskInventory) | 3880 | m_host.TaskInventory.LockItemsForWrite(true); |
3556 | { | 3881 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3557 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3882 | m_host.TaskInventory.LockItemsForWrite(false); |
3558 | } | 3883 | |
3559 | 3884 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3560 | m_ScriptEngine.PostScriptEvent( | 3885 | "run_time_permissions", new Object[] { |
3561 | m_item.ItemID, | 3886 | new LSL_Integer(answer) }, |
3562 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3887 | new DetectParams[0])); |
3563 | } | 3888 | } |
3564 | 3889 | ||
3565 | public LSL_String llGetPermissionsKey() | 3890 | public LSL_String llGetPermissionsKey() |
@@ -3598,14 +3923,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3598 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3923 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3599 | { | 3924 | { |
3600 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3925 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3601 | 3926 | if (parts.Count > 0) | |
3602 | foreach (SceneObjectPart part in parts) | 3927 | { |
3603 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3928 | try |
3929 | { | ||
3930 | foreach (SceneObjectPart part in parts) | ||
3931 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3932 | } | ||
3933 | finally | ||
3934 | { | ||
3935 | } | ||
3936 | } | ||
3604 | } | 3937 | } |
3605 | 3938 | ||
3606 | public void llCreateLink(string target, int parent) | 3939 | public void llCreateLink(string target, int parent) |
3607 | { | 3940 | { |
3608 | m_host.AddScriptLPS(1); | 3941 | m_host.AddScriptLPS(1); |
3942 | |||
3609 | UUID targetID; | 3943 | UUID targetID; |
3610 | 3944 | ||
3611 | if (!UUID.TryParse(target, out targetID)) | 3945 | if (!UUID.TryParse(target, out targetID)) |
@@ -3711,10 +4045,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3711 | // Restructuring Multiple Prims. | 4045 | // Restructuring Multiple Prims. |
3712 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4046 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3713 | parts.Remove(parentPrim.RootPart); | 4047 | parts.Remove(parentPrim.RootPart); |
3714 | foreach (SceneObjectPart part in parts) | 4048 | if (parts.Count > 0) |
3715 | { | 4049 | { |
3716 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4050 | try |
4051 | { | ||
4052 | foreach (SceneObjectPart part in parts) | ||
4053 | { | ||
4054 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4055 | } | ||
4056 | } | ||
4057 | finally | ||
4058 | { | ||
4059 | } | ||
3717 | } | 4060 | } |
4061 | |||
3718 | parentPrim.HasGroupChanged = true; | 4062 | parentPrim.HasGroupChanged = true; |
3719 | parentPrim.ScheduleGroupForFullUpdate(); | 4063 | parentPrim.ScheduleGroupForFullUpdate(); |
3720 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4064 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3723,12 +4067,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3723 | { | 4067 | { |
3724 | SceneObjectPart newRoot = parts[0]; | 4068 | SceneObjectPart newRoot = parts[0]; |
3725 | parts.Remove(newRoot); | 4069 | parts.Remove(newRoot); |
3726 | foreach (SceneObjectPart part in parts) | 4070 | |
4071 | try | ||
3727 | { | 4072 | { |
3728 | // Required for linking | 4073 | foreach (SceneObjectPart part in parts) |
3729 | part.ClearUpdateSchedule(); | 4074 | { |
3730 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4075 | part.ClearUpdateSchedule(); |
4076 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4077 | } | ||
3731 | } | 4078 | } |
4079 | finally | ||
4080 | { | ||
4081 | } | ||
4082 | |||
4083 | |||
3732 | newRoot.ParentGroup.HasGroupChanged = true; | 4084 | newRoot.ParentGroup.HasGroupChanged = true; |
3733 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4085 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3734 | } | 4086 | } |
@@ -3748,6 +4100,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3748 | public void llBreakAllLinks() | 4100 | public void llBreakAllLinks() |
3749 | { | 4101 | { |
3750 | m_host.AddScriptLPS(1); | 4102 | m_host.AddScriptLPS(1); |
4103 | |||
4104 | TaskInventoryItem item = m_item; | ||
4105 | |||
4106 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4107 | && !m_automaticLinkPermission) | ||
4108 | { | ||
4109 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4110 | return; | ||
4111 | } | ||
4112 | |||
3751 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4113 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3752 | if (parentPrim.AttachmentPoint != 0) | 4114 | if (parentPrim.AttachmentPoint != 0) |
3753 | return; // Fail silently if attached | 4115 | return; // Fail silently if attached |
@@ -3767,25 +4129,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3767 | public LSL_String llGetLinkKey(int linknum) | 4129 | public LSL_String llGetLinkKey(int linknum) |
3768 | { | 4130 | { |
3769 | m_host.AddScriptLPS(1); | 4131 | m_host.AddScriptLPS(1); |
3770 | List<UUID> keytable = new List<UUID>(); | ||
3771 | // parse for sitting avatare-uuids | ||
3772 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3773 | { | ||
3774 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3775 | keytable.Add(presence.UUID); | ||
3776 | }); | ||
3777 | |||
3778 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3779 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3780 | { | ||
3781 | return keytable[totalprims - linknum].ToString(); | ||
3782 | } | ||
3783 | |||
3784 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3785 | { | ||
3786 | return m_host.UUID.ToString(); | ||
3787 | } | ||
3788 | |||
3789 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4132 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3790 | if (part != null) | 4133 | if (part != null) |
3791 | { | 4134 | { |
@@ -3793,6 +4136,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3793 | } | 4136 | } |
3794 | else | 4137 | else |
3795 | { | 4138 | { |
4139 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4140 | { | ||
4141 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4142 | |||
4143 | if (linknum < 0) | ||
4144 | return UUID.Zero.ToString(); | ||
4145 | |||
4146 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4147 | if (avatars.Count > linknum) | ||
4148 | { | ||
4149 | return avatars[linknum].UUID.ToString(); | ||
4150 | } | ||
4151 | } | ||
3796 | return UUID.Zero.ToString(); | 4152 | return UUID.Zero.ToString(); |
3797 | } | 4153 | } |
3798 | } | 4154 | } |
@@ -3892,17 +4248,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3892 | m_host.AddScriptLPS(1); | 4248 | m_host.AddScriptLPS(1); |
3893 | int count = 0; | 4249 | int count = 0; |
3894 | 4250 | ||
3895 | lock (m_host.TaskInventory) | 4251 | m_host.TaskInventory.LockItemsForRead(true); |
4252 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3896 | { | 4253 | { |
3897 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4254 | if (inv.Value.Type == type || type == -1) |
3898 | { | 4255 | { |
3899 | if (inv.Value.Type == type || type == -1) | 4256 | count = count + 1; |
3900 | { | ||
3901 | count = count + 1; | ||
3902 | } | ||
3903 | } | 4257 | } |
3904 | } | 4258 | } |
3905 | 4259 | ||
4260 | m_host.TaskInventory.LockItemsForRead(false); | ||
3906 | return count; | 4261 | return count; |
3907 | } | 4262 | } |
3908 | 4263 | ||
@@ -3911,16 +4266,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3911 | m_host.AddScriptLPS(1); | 4266 | m_host.AddScriptLPS(1); |
3912 | ArrayList keys = new ArrayList(); | 4267 | ArrayList keys = new ArrayList(); |
3913 | 4268 | ||
3914 | lock (m_host.TaskInventory) | 4269 | m_host.TaskInventory.LockItemsForRead(true); |
4270 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3915 | { | 4271 | { |
3916 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4272 | if (inv.Value.Type == type || type == -1) |
3917 | { | 4273 | { |
3918 | if (inv.Value.Type == type || type == -1) | 4274 | keys.Add(inv.Value.Name); |
3919 | { | ||
3920 | keys.Add(inv.Value.Name); | ||
3921 | } | ||
3922 | } | 4275 | } |
3923 | } | 4276 | } |
4277 | m_host.TaskInventory.LockItemsForRead(false); | ||
3924 | 4278 | ||
3925 | if (keys.Count == 0) | 4279 | if (keys.Count == 0) |
3926 | { | 4280 | { |
@@ -3958,7 +4312,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3958 | if (item == null) | 4312 | if (item == null) |
3959 | { | 4313 | { |
3960 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4314 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3961 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4315 | return; |
4316 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3962 | } | 4317 | } |
3963 | 4318 | ||
3964 | UUID objId = item.ItemID; | 4319 | UUID objId = item.ItemID; |
@@ -3986,33 +4341,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3986 | return; | 4341 | return; |
3987 | } | 4342 | } |
3988 | } | 4343 | } |
4344 | |||
3989 | // destination is an avatar | 4345 | // destination is an avatar |
3990 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4346 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3991 | 4347 | ||
3992 | if (agentItem == null) | 4348 | if (agentItem == null) |
3993 | return; | 4349 | return; |
3994 | 4350 | ||
3995 | if (m_TransferModule != null) | 4351 | byte[] bucket = new byte[1]; |
3996 | { | 4352 | bucket[0] = (byte)item.Type; |
3997 | byte[] bucket = new byte[] { (byte)item.Type }; | 4353 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4354 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
3998 | 4355 | ||
3999 | GridInstantMessage msg = new GridInstantMessage(World, | 4356 | GridInstantMessage msg = new GridInstantMessage(World, |
4000 | m_host.UUID, m_host.Name + ", an object owned by " + | 4357 | m_host.OwnerID, m_host.Name, destId, |
4001 | resolveName(m_host.OwnerID) + ",", destId, | 4358 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4002 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4359 | false, item.Name+". "+m_host.Name+" is located at "+ |
4003 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4360 | World.RegionInfo.RegionName+" "+ |
4004 | World.RegionInfo.RegionName+" "+ | 4361 | m_host.AbsolutePosition.ToString(), |
4005 | m_host.AbsolutePosition.ToString(), | 4362 | agentItem.ID, true, m_host.AbsolutePosition, |
4006 | agentItem.ID, true, m_host.AbsolutePosition, | 4363 | bucket); |
4007 | bucket); | ||
4008 | 4364 | ||
4009 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4365 | ScenePresence sp; |
4010 | } | ||
4011 | 4366 | ||
4367 | if (World.TryGetScenePresence(destId, out sp)) | ||
4368 | { | ||
4369 | sp.ControllingClient.SendInstantMessage(msg); | ||
4370 | } | ||
4371 | else | ||
4372 | { | ||
4373 | if (m_TransferModule != null) | ||
4374 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4375 | } | ||
4376 | |||
4377 | //This delay should only occur when giving inventory to avatars. | ||
4012 | ScriptSleep(3000); | 4378 | ScriptSleep(3000); |
4013 | } | 4379 | } |
4014 | } | 4380 | } |
4015 | 4381 | ||
4382 | [DebuggerNonUserCode] | ||
4016 | public void llRemoveInventory(string name) | 4383 | public void llRemoveInventory(string name) |
4017 | { | 4384 | { |
4018 | m_host.AddScriptLPS(1); | 4385 | m_host.AddScriptLPS(1); |
@@ -4058,109 +4425,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4058 | { | 4425 | { |
4059 | m_host.AddScriptLPS(1); | 4426 | m_host.AddScriptLPS(1); |
4060 | 4427 | ||
4061 | UUID uuid = (UUID)id; | 4428 | UUID uuid; |
4062 | PresenceInfo pinfo = null; | 4429 | if (UUID.TryParse(id, out uuid)) |
4063 | UserAccount account; | ||
4064 | |||
4065 | UserInfoCacheEntry ce; | ||
4066 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4067 | { | 4430 | { |
4068 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4431 | PresenceInfo pinfo = null; |
4069 | if (account == null) | 4432 | UserAccount account; |
4433 | |||
4434 | UserInfoCacheEntry ce; | ||
4435 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4070 | { | 4436 | { |
4071 | m_userInfoCache[uuid] = null; // Cache negative | 4437 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4072 | return UUID.Zero.ToString(); | 4438 | if (account == null) |
4073 | } | 4439 | { |
4440 | m_userInfoCache[uuid] = null; // Cache negative | ||
4441 | return UUID.Zero.ToString(); | ||
4442 | } | ||
4074 | 4443 | ||
4075 | 4444 | ||
4076 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4445 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4077 | if (pinfos != null && pinfos.Length > 0) | 4446 | if (pinfos != null && pinfos.Length > 0) |
4078 | { | ||
4079 | foreach (PresenceInfo p in pinfos) | ||
4080 | { | 4447 | { |
4081 | if (p.RegionID != UUID.Zero) | 4448 | foreach (PresenceInfo p in pinfos) |
4082 | { | 4449 | { |
4083 | pinfo = p; | 4450 | if (p.RegionID != UUID.Zero) |
4451 | { | ||
4452 | pinfo = p; | ||
4453 | } | ||
4084 | } | 4454 | } |
4085 | } | 4455 | } |
4086 | } | ||
4087 | 4456 | ||
4088 | ce = new UserInfoCacheEntry(); | 4457 | ce = new UserInfoCacheEntry(); |
4089 | ce.time = Util.EnvironmentTickCount(); | 4458 | ce.time = Util.EnvironmentTickCount(); |
4090 | ce.account = account; | 4459 | ce.account = account; |
4091 | ce.pinfo = pinfo; | 4460 | ce.pinfo = pinfo; |
4092 | } | 4461 | m_userInfoCache[uuid] = ce; |
4093 | else | 4462 | } |
4094 | { | 4463 | else |
4095 | if (ce == null) | 4464 | { |
4096 | return UUID.Zero.ToString(); | 4465 | if (ce == null) |
4466 | return UUID.Zero.ToString(); | ||
4097 | 4467 | ||
4098 | account = ce.account; | 4468 | account = ce.account; |
4099 | pinfo = ce.pinfo; | 4469 | pinfo = ce.pinfo; |
4100 | } | 4470 | } |
4101 | 4471 | ||
4102 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4472 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4103 | { | ||
4104 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4105 | if (pinfos != null && pinfos.Length > 0) | ||
4106 | { | 4473 | { |
4107 | foreach (PresenceInfo p in pinfos) | 4474 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4475 | if (pinfos != null && pinfos.Length > 0) | ||
4108 | { | 4476 | { |
4109 | if (p.RegionID != UUID.Zero) | 4477 | foreach (PresenceInfo p in pinfos) |
4110 | { | 4478 | { |
4111 | pinfo = p; | 4479 | if (p.RegionID != UUID.Zero) |
4480 | { | ||
4481 | pinfo = p; | ||
4482 | } | ||
4112 | } | 4483 | } |
4113 | } | 4484 | } |
4114 | } | 4485 | else |
4115 | else | 4486 | pinfo = null; |
4116 | pinfo = null; | ||
4117 | 4487 | ||
4118 | ce.time = Util.EnvironmentTickCount(); | 4488 | ce.time = Util.EnvironmentTickCount(); |
4119 | ce.pinfo = pinfo; | 4489 | ce.pinfo = pinfo; |
4120 | } | 4490 | } |
4121 | 4491 | ||
4122 | string reply = String.Empty; | 4492 | string reply = String.Empty; |
4123 | 4493 | ||
4124 | switch (data) | 4494 | switch (data) |
4125 | { | 4495 | { |
4126 | case 1: // DATA_ONLINE (0|1) | 4496 | case 1: // DATA_ONLINE (0|1) |
4127 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4497 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4128 | reply = "1"; | 4498 | reply = "1"; |
4129 | else | 4499 | else |
4130 | reply = "0"; | 4500 | reply = "0"; |
4131 | break; | 4501 | break; |
4132 | case 2: // DATA_NAME (First Last) | 4502 | case 2: // DATA_NAME (First Last) |
4133 | reply = account.FirstName + " " + account.LastName; | 4503 | reply = account.FirstName + " " + account.LastName; |
4134 | break; | 4504 | break; |
4135 | case 3: // DATA_BORN (YYYY-MM-DD) | 4505 | case 3: // DATA_BORN (YYYY-MM-DD) |
4136 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4506 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4137 | born = born.AddSeconds(account.Created); | 4507 | born = born.AddSeconds(account.Created); |
4138 | reply = born.ToString("yyyy-MM-dd"); | 4508 | reply = born.ToString("yyyy-MM-dd"); |
4139 | break; | 4509 | break; |
4140 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4510 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4141 | reply = "0,0,0,0,0,0"; | 4511 | reply = "0,0,0,0,0,0"; |
4142 | break; | 4512 | break; |
4143 | case 7: // DATA_USERLEVEL (integer) | 4513 | case 8: // DATA_PAYINFO (0|1|2|3) |
4144 | reply = account.UserLevel.ToString(); | 4514 | reply = "0"; |
4145 | break; | 4515 | break; |
4146 | case 8: // DATA_PAYINFO (0|1|2|3) | 4516 | default: |
4147 | reply = "0"; | 4517 | return UUID.Zero.ToString(); // Raise no event |
4148 | break; | 4518 | } |
4149 | default: | ||
4150 | return UUID.Zero.ToString(); // Raise no event | ||
4151 | } | ||
4152 | 4519 | ||
4153 | UUID rq = UUID.Random(); | 4520 | UUID rq = UUID.Random(); |
4154 | 4521 | ||
4155 | UUID tid = AsyncCommands. | 4522 | UUID tid = AsyncCommands. |
4156 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4523 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4157 | m_item.ItemID, rq.ToString()); | 4524 | m_item.ItemID, rq.ToString()); |
4158 | 4525 | ||
4159 | AsyncCommands. | 4526 | AsyncCommands. |
4160 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4527 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4161 | 4528 | ||
4162 | ScriptSleep(100); | 4529 | ScriptSleep(100); |
4163 | return tid.ToString(); | 4530 | return tid.ToString(); |
4531 | } | ||
4532 | else | ||
4533 | { | ||
4534 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4535 | } | ||
4536 | return ""; | ||
4164 | } | 4537 | } |
4165 | 4538 | ||
4166 | public LSL_String llRequestInventoryData(string name) | 4539 | public LSL_String llRequestInventoryData(string name) |
@@ -4217,13 +4590,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4217 | if (UUID.TryParse(agent, out agentId)) | 4590 | if (UUID.TryParse(agent, out agentId)) |
4218 | { | 4591 | { |
4219 | ScenePresence presence = World.GetScenePresence(agentId); | 4592 | ScenePresence presence = World.GetScenePresence(agentId); |
4220 | if (presence != null) | 4593 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4221 | { | 4594 | { |
4595 | // agent must not be a god | ||
4596 | if (presence.UserLevel >= 200) return; | ||
4597 | |||
4222 | // agent must be over the owners land | 4598 | // agent must be over the owners land |
4223 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4599 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4224 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4600 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4225 | { | 4601 | { |
4226 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4602 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4603 | { | ||
4604 | // They can't be teleported home for some reason | ||
4605 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4606 | if (regionInfo != null) | ||
4607 | { | ||
4608 | World.RequestTeleportLocation( | ||
4609 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4610 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4611 | } | ||
4612 | } | ||
4227 | } | 4613 | } |
4228 | } | 4614 | } |
4229 | } | 4615 | } |
@@ -4335,7 +4721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4335 | UUID av = new UUID(); | 4721 | UUID av = new UUID(); |
4336 | if (!UUID.TryParse(agent,out av)) | 4722 | if (!UUID.TryParse(agent,out av)) |
4337 | { | 4723 | { |
4338 | LSLError("First parameter to llDialog needs to be a key"); | 4724 | //LSLError("First parameter to llDialog needs to be a key"); |
4339 | return; | 4725 | return; |
4340 | } | 4726 | } |
4341 | 4727 | ||
@@ -4367,7 +4753,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4367 | public void llCollisionSound(string impact_sound, double impact_volume) | 4753 | public void llCollisionSound(string impact_sound, double impact_volume) |
4368 | { | 4754 | { |
4369 | m_host.AddScriptLPS(1); | 4755 | m_host.AddScriptLPS(1); |
4370 | 4756 | ||
4757 | if(impact_sound == "") | ||
4758 | { | ||
4759 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4760 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4761 | m_host.CollisionSoundType = 0; | ||
4762 | return; | ||
4763 | } | ||
4371 | // TODO: Parameter check logic required. | 4764 | // TODO: Parameter check logic required. |
4372 | UUID soundId = UUID.Zero; | 4765 | UUID soundId = UUID.Zero; |
4373 | if (!UUID.TryParse(impact_sound, out soundId)) | 4766 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4380,6 +4773,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4380 | 4773 | ||
4381 | m_host.CollisionSound = soundId; | 4774 | m_host.CollisionSound = soundId; |
4382 | m_host.CollisionSoundVolume = (float)impact_volume; | 4775 | m_host.CollisionSoundVolume = (float)impact_volume; |
4776 | m_host.CollisionSoundType = 1; | ||
4383 | } | 4777 | } |
4384 | 4778 | ||
4385 | public LSL_String llGetAnimation(string id) | 4779 | public LSL_String llGetAnimation(string id) |
@@ -4393,14 +4787,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4393 | 4787 | ||
4394 | if (m_host.RegionHandle == presence.RegionHandle) | 4788 | if (m_host.RegionHandle == presence.RegionHandle) |
4395 | { | 4789 | { |
4396 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4397 | |||
4398 | if (presence != null) | 4790 | if (presence != null) |
4399 | { | 4791 | { |
4400 | AnimationSet currentAnims = presence.Animator.Animations; | 4792 | if (presence.SitGround) |
4401 | string currentAnimationState = String.Empty; | 4793 | return "Sitting on Ground"; |
4402 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4794 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4403 | return currentAnimationState; | 4795 | return "Sitting"; |
4796 | |||
4797 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4798 | string lslMovementAnimation; | ||
4799 | |||
4800 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4801 | return lslMovementAnimation; | ||
4404 | } | 4802 | } |
4405 | } | 4803 | } |
4406 | 4804 | ||
@@ -4547,7 +4945,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4547 | { | 4945 | { |
4548 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4946 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4549 | float distance_term = distance * distance * distance; // Script Energy | 4947 | float distance_term = distance * distance * distance; // Script Energy |
4550 | float pusher_mass = m_host.GetMass(); | 4948 | // use total object mass and not part |
4949 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4551 | 4950 | ||
4552 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4951 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4553 | float PUSH_ATTENUATION_SCALE = 5f; | 4952 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4797,6 +5196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4797 | { | 5196 | { |
4798 | return item.AssetID.ToString(); | 5197 | return item.AssetID.ToString(); |
4799 | } | 5198 | } |
5199 | m_host.TaskInventory.LockItemsForRead(false); | ||
4800 | 5200 | ||
4801 | return UUID.Zero.ToString(); | 5201 | return UUID.Zero.ToString(); |
4802 | } | 5202 | } |
@@ -4930,7 +5330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4930 | public LSL_Vector llGetCenterOfMass() | 5330 | public LSL_Vector llGetCenterOfMass() |
4931 | { | 5331 | { |
4932 | m_host.AddScriptLPS(1); | 5332 | m_host.AddScriptLPS(1); |
4933 | Vector3 center = m_host.GetGeometricCenter(); | 5333 | Vector3 center = m_host.GetCenterOfMass(); |
4934 | return new LSL_Vector(center.X,center.Y,center.Z); | 5334 | return new LSL_Vector(center.X,center.Y,center.Z); |
4935 | } | 5335 | } |
4936 | 5336 | ||
@@ -4949,14 +5349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4949 | { | 5349 | { |
4950 | m_host.AddScriptLPS(1); | 5350 | m_host.AddScriptLPS(1); |
4951 | 5351 | ||
4952 | if (src == null) | 5352 | return src.Length; |
4953 | { | ||
4954 | return 0; | ||
4955 | } | ||
4956 | else | ||
4957 | { | ||
4958 | return src.Length; | ||
4959 | } | ||
4960 | } | 5353 | } |
4961 | 5354 | ||
4962 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5355 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5027,7 +5420,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5027 | else if (src.Data[index] is LSL_Float) | 5420 | else if (src.Data[index] is LSL_Float) |
5028 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5421 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5029 | else if (src.Data[index] is LSL_String) | 5422 | else if (src.Data[index] is LSL_String) |
5030 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5423 | { |
5424 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5425 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5426 | if (m != Match.Empty) | ||
5427 | { | ||
5428 | str = m.Value; | ||
5429 | double d = 0.0; | ||
5430 | if (!Double.TryParse(str, out d)) | ||
5431 | return 0.0; | ||
5432 | |||
5433 | return d; | ||
5434 | } | ||
5435 | return 0.0; | ||
5436 | } | ||
5031 | return Convert.ToDouble(src.Data[index]); | 5437 | return Convert.ToDouble(src.Data[index]); |
5032 | } | 5438 | } |
5033 | catch (FormatException) | 5439 | catch (FormatException) |
@@ -5337,7 +5743,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5337 | } | 5743 | } |
5338 | } | 5744 | } |
5339 | } | 5745 | } |
5340 | else { | 5746 | else |
5747 | { | ||
5341 | object[] array = new object[src.Length]; | 5748 | object[] array = new object[src.Length]; |
5342 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5749 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5343 | result = new LSL_List(array); | 5750 | result = new LSL_List(array); |
@@ -5444,7 +5851,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5444 | public LSL_Integer llGetRegionAgentCount() | 5851 | public LSL_Integer llGetRegionAgentCount() |
5445 | { | 5852 | { |
5446 | m_host.AddScriptLPS(1); | 5853 | m_host.AddScriptLPS(1); |
5447 | return new LSL_Integer(World.GetRootAgentCount()); | 5854 | |
5855 | int count = 0; | ||
5856 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5857 | count++; | ||
5858 | }); | ||
5859 | |||
5860 | return new LSL_Integer(count); | ||
5448 | } | 5861 | } |
5449 | 5862 | ||
5450 | public LSL_Vector llGetRegionCorner() | 5863 | public LSL_Vector llGetRegionCorner() |
@@ -5724,6 +6137,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5724 | flags |= ScriptBaseClass.AGENT_SITTING; | 6137 | flags |= ScriptBaseClass.AGENT_SITTING; |
5725 | } | 6138 | } |
5726 | 6139 | ||
6140 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6141 | { | ||
6142 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6143 | } | ||
6144 | |||
5727 | return flags; | 6145 | return flags; |
5728 | } | 6146 | } |
5729 | 6147 | ||
@@ -5870,10 +6288,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5870 | m_host.AddScriptLPS(1); | 6288 | m_host.AddScriptLPS(1); |
5871 | 6289 | ||
5872 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6290 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5873 | 6291 | if (parts.Count > 0) | |
5874 | foreach (var part in parts) | ||
5875 | { | 6292 | { |
5876 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6293 | try |
6294 | { | ||
6295 | foreach (var part in parts) | ||
6296 | { | ||
6297 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6298 | } | ||
6299 | } | ||
6300 | finally | ||
6301 | { | ||
6302 | } | ||
5877 | } | 6303 | } |
5878 | } | 6304 | } |
5879 | 6305 | ||
@@ -5925,13 +6351,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5925 | 6351 | ||
5926 | if (m_host.OwnerID == land.LandData.OwnerID) | 6352 | if (m_host.OwnerID == land.LandData.OwnerID) |
5927 | { | 6353 | { |
5928 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6354 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6355 | presence.TeleportWithMomentum(pos, null); | ||
6356 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5929 | } | 6357 | } |
5930 | } | 6358 | } |
5931 | } | 6359 | } |
5932 | ScriptSleep(5000); | 6360 | ScriptSleep(5000); |
5933 | } | 6361 | } |
5934 | 6362 | ||
6363 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6364 | { | ||
6365 | return ParseString2List(str, separators, in_spacers, false); | ||
6366 | } | ||
6367 | |||
5935 | public LSL_Integer llOverMyLand(string id) | 6368 | public LSL_Integer llOverMyLand(string id) |
5936 | { | 6369 | { |
5937 | m_host.AddScriptLPS(1); | 6370 | m_host.AddScriptLPS(1); |
@@ -5990,20 +6423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5990 | return agentSize; | 6423 | return agentSize; |
5991 | } | 6424 | } |
5992 | 6425 | ||
5993 | public LSL_Integer llSameGroup(string agent) | 6426 | public LSL_Integer llSameGroup(string id) |
5994 | { | 6427 | { |
5995 | m_host.AddScriptLPS(1); | 6428 | m_host.AddScriptLPS(1); |
5996 | UUID agentId = new UUID(); | 6429 | UUID uuid = new UUID(); |
5997 | if (!UUID.TryParse(agent, out agentId)) | 6430 | if (!UUID.TryParse(id, out uuid)) |
5998 | return new LSL_Integer(0); | 6431 | return new LSL_Integer(0); |
5999 | ScenePresence presence = World.GetScenePresence(agentId); | 6432 | |
6000 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6433 | // Check if it's a group key |
6001 | return new LSL_Integer(0); | 6434 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
6002 | IClientAPI client = presence.ControllingClient; | ||
6003 | if (m_host.GroupID == client.ActiveGroupId) | ||
6004 | return new LSL_Integer(1); | 6435 | return new LSL_Integer(1); |
6005 | else | 6436 | |
6437 | // We got passed a UUID.Zero | ||
6438 | if (uuid == UUID.Zero) | ||
6006 | return new LSL_Integer(0); | 6439 | return new LSL_Integer(0); |
6440 | |||
6441 | // Handle the case where id names an avatar | ||
6442 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6443 | if (presence != null) | ||
6444 | { | ||
6445 | if (presence.IsChildAgent) | ||
6446 | return new LSL_Integer(0); | ||
6447 | |||
6448 | IClientAPI client = presence.ControllingClient; | ||
6449 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6450 | return new LSL_Integer(1); | ||
6451 | |||
6452 | return new LSL_Integer(0); | ||
6453 | } | ||
6454 | |||
6455 | // Handle object case | ||
6456 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6457 | if (part != null) | ||
6458 | { | ||
6459 | // This will handle both deed and non-deed and also the no | ||
6460 | // group case | ||
6461 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6462 | return new LSL_Integer(1); | ||
6463 | |||
6464 | return new LSL_Integer(0); | ||
6465 | } | ||
6466 | |||
6467 | return new LSL_Integer(0); | ||
6007 | } | 6468 | } |
6008 | 6469 | ||
6009 | public void llUnSit(string id) | 6470 | public void llUnSit(string id) |
@@ -6132,7 +6593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6132 | return m_host.ParentGroup.AttachmentPoint; | 6593 | return m_host.ParentGroup.AttachmentPoint; |
6133 | } | 6594 | } |
6134 | 6595 | ||
6135 | public LSL_Integer llGetFreeMemory() | 6596 | public virtual LSL_Integer llGetFreeMemory() |
6136 | { | 6597 | { |
6137 | m_host.AddScriptLPS(1); | 6598 | m_host.AddScriptLPS(1); |
6138 | // Make scripts designed for LSO happy | 6599 | // Make scripts designed for LSO happy |
@@ -6249,7 +6710,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6249 | SetParticleSystem(m_host, rules); | 6710 | SetParticleSystem(m_host, rules); |
6250 | } | 6711 | } |
6251 | 6712 | ||
6252 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6713 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6714 | { | ||
6253 | 6715 | ||
6254 | 6716 | ||
6255 | if (rules.Length == 0) | 6717 | if (rules.Length == 0) |
@@ -6566,7 +7028,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6566 | { | 7028 | { |
6567 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 7029 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6568 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 7030 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6569 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 7031 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6570 | 7032 | ||
6571 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 7033 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6572 | part.SitTargetOrientation = Rot2Quaternion(rot); | 7034 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6723,13 +7185,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6723 | UUID av = new UUID(); | 7185 | UUID av = new UUID(); |
6724 | if (!UUID.TryParse(avatar,out av)) | 7186 | if (!UUID.TryParse(avatar,out av)) |
6725 | { | 7187 | { |
6726 | LSLError("First parameter to llDialog needs to be a key"); | 7188 | //LSLError("First parameter to llDialog needs to be a key"); |
6727 | return; | 7189 | return; |
6728 | } | 7190 | } |
6729 | if (buttons.Length < 1) | 7191 | if (buttons.Length < 1) |
6730 | { | 7192 | { |
6731 | LSLError("No less than 1 button can be shown"); | 7193 | buttons.Add("OK"); |
6732 | return; | ||
6733 | } | 7194 | } |
6734 | if (buttons.Length > 12) | 7195 | if (buttons.Length > 12) |
6735 | { | 7196 | { |
@@ -6746,7 +7207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6746 | } | 7207 | } |
6747 | if (buttons.Data[i].ToString().Length > 24) | 7208 | if (buttons.Data[i].ToString().Length > 24) |
6748 | { | 7209 | { |
6749 | LSLError("button label cannot be longer than 24 characters"); | 7210 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6750 | return; | 7211 | return; |
6751 | } | 7212 | } |
6752 | buts[i] = buttons.Data[i].ToString(); | 7213 | buts[i] = buttons.Data[i].ToString(); |
@@ -6813,9 +7274,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6813 | return; | 7274 | return; |
6814 | } | 7275 | } |
6815 | 7276 | ||
6816 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7277 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6817 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7278 | if (dest != null) |
7279 | { | ||
7280 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7281 | { | ||
7282 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7283 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6818 | 7284 | ||
7285 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7286 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7287 | } | ||
7288 | } | ||
6819 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7289 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6820 | ScriptSleep(3000); | 7290 | ScriptSleep(3000); |
6821 | } | 7291 | } |
@@ -6878,19 +7348,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6878 | public LSL_String llMD5String(string src, int nonce) | 7348 | public LSL_String llMD5String(string src, int nonce) |
6879 | { | 7349 | { |
6880 | m_host.AddScriptLPS(1); | 7350 | m_host.AddScriptLPS(1); |
6881 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7351 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6882 | } | 7352 | } |
6883 | 7353 | ||
6884 | public LSL_String llSHA1String(string src) | 7354 | public LSL_String llSHA1String(string src) |
6885 | { | 7355 | { |
6886 | m_host.AddScriptLPS(1); | 7356 | m_host.AddScriptLPS(1); |
6887 | return Util.SHA1Hash(src).ToLower(); | 7357 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6888 | } | 7358 | } |
6889 | 7359 | ||
6890 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7360 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6891 | { | 7361 | { |
6892 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7362 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6893 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7363 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7364 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7365 | return shapeBlock; | ||
6894 | 7366 | ||
6895 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7367 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6896 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7368 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6995,6 +7467,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6995 | // Prim type box, cylinder and prism. | 7467 | // Prim type box, cylinder and prism. |
6996 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7468 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6997 | { | 7469 | { |
7470 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7471 | return; | ||
7472 | |||
6998 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7473 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6999 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7474 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7000 | 7475 | ||
@@ -7048,6 +7523,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7048 | // Prim type sphere. | 7523 | // Prim type sphere. |
7049 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7524 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7050 | { | 7525 | { |
7526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7527 | return; | ||
7528 | |||
7051 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7529 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7052 | 7530 | ||
7053 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7531 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7089,6 +7567,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7089 | // Prim type torus, tube and ring. | 7567 | // Prim type torus, tube and ring. |
7090 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7568 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7091 | { | 7569 | { |
7570 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7571 | return; | ||
7572 | |||
7092 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7573 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7093 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7574 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7094 | 7575 | ||
@@ -7224,6 +7705,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7224 | // Prim type sculpt. | 7705 | // Prim type sculpt. |
7225 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7706 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7226 | { | 7707 | { |
7708 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7709 | return; | ||
7710 | |||
7227 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7711 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7228 | UUID sculptId; | 7712 | UUID sculptId; |
7229 | 7713 | ||
@@ -7248,7 +7732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7248 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7732 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7249 | { | 7733 | { |
7250 | // default | 7734 | // default |
7251 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7735 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7252 | } | 7736 | } |
7253 | 7737 | ||
7254 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7738 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7265,46 +7749,309 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7265 | ScriptSleep(200); | 7749 | ScriptSleep(200); |
7266 | } | 7750 | } |
7267 | 7751 | ||
7268 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7752 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7269 | { | 7753 | { |
7270 | m_host.AddScriptLPS(1); | 7754 | m_host.AddScriptLPS(1); |
7271 | 7755 | ||
7272 | setLinkPrimParams(linknumber, rules); | 7756 | setLinkPrimParams(linknumber, rules); |
7757 | } | ||
7758 | |||
7759 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7760 | { | ||
7761 | List<object> parts = new List<object>(); | ||
7762 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7763 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7764 | foreach (SceneObjectPart p in prims) | ||
7765 | parts.Add(p); | ||
7766 | foreach (ScenePresence p in avatars) | ||
7767 | parts.Add(p); | ||
7273 | 7768 | ||
7769 | LSL_List remaining = null; | ||
7770 | |||
7771 | if (parts.Count > 0) | ||
7772 | { | ||
7773 | foreach (object part in parts) | ||
7774 | { | ||
7775 | if (part is SceneObjectPart) | ||
7776 | remaining = SetPrimParams((SceneObjectPart)part, rules); | ||
7777 | else | ||
7778 | remaining = SetPrimParams((ScenePresence)part, rules); | ||
7779 | } | ||
7780 | |||
7781 | while((object)remaining != null && remaining.Length > 2) | ||
7782 | { | ||
7783 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7784 | rules = remaining.GetSublist(1,-1); | ||
7785 | parts.Clear(); | ||
7786 | prims = GetLinkParts(linknumber); | ||
7787 | avatars = GetLinkAvatars(linknumber); | ||
7788 | foreach (SceneObjectPart p in prims) | ||
7789 | parts.Add(p); | ||
7790 | foreach (ScenePresence p in avatars) | ||
7791 | parts.Add(p); | ||
7792 | |||
7793 | foreach (object part in parts) | ||
7794 | { | ||
7795 | if (part is SceneObjectPart) | ||
7796 | remaining = SetPrimParams((SceneObjectPart)part, rules); | ||
7797 | else | ||
7798 | remaining = SetPrimParams((ScenePresence)part, rules); | ||
7799 | } | ||
7800 | } | ||
7801 | } | ||
7802 | } | ||
7803 | |||
7804 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7805 | float material_density, float material_friction, | ||
7806 | float material_restitution, float material_gravity_modifier) | ||
7807 | { | ||
7808 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7809 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7810 | physdata.Density = part.Density; | ||
7811 | physdata.Friction = part.Friction; | ||
7812 | physdata.Bounce = part.Bounciness; | ||
7813 | physdata.GravitationModifier = part.GravityModifier; | ||
7814 | |||
7815 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7816 | physdata.Density = material_density; | ||
7817 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7818 | physdata.Friction = material_friction; | ||
7819 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7820 | physdata.Bounce = material_restitution; | ||
7821 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7822 | physdata.GravitationModifier = material_gravity_modifier; | ||
7823 | |||
7824 | part.UpdateExtraPhysics(physdata); | ||
7825 | } | ||
7826 | |||
7827 | public void llSetPhysicsMaterial(int material_bits, | ||
7828 | float material_gravity_modifier, float material_restitution, | ||
7829 | float material_friction, float material_density) | ||
7830 | { | ||
7831 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7832 | } | ||
7833 | |||
7834 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7835 | { | ||
7836 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7274 | ScriptSleep(200); | 7837 | ScriptSleep(200); |
7275 | } | 7838 | } |
7276 | 7839 | ||
7277 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7840 | // vector up using libomv (c&p from sop ) |
7841 | // vector up rotated by r | ||
7842 | private Vector3 Zrot(Quaternion r) | ||
7278 | { | 7843 | { |
7279 | m_host.AddScriptLPS(1); | 7844 | double x, y, z, m; |
7280 | 7845 | ||
7281 | setLinkPrimParams(linknumber, rules); | 7846 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7847 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7848 | { | ||
7849 | m = 1.0 / Math.Sqrt(m); | ||
7850 | r.X *= (float)m; | ||
7851 | r.Y *= (float)m; | ||
7852 | r.Z *= (float)m; | ||
7853 | r.W *= (float)m; | ||
7854 | } | ||
7855 | |||
7856 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7857 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7858 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7859 | |||
7860 | return new Vector3((float)x, (float)y, (float)z); | ||
7282 | } | 7861 | } |
7283 | 7862 | ||
7284 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7863 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) |
7285 | { | 7864 | { |
7286 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7865 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7287 | 7866 | ||
7288 | LSL_List remaining = null; | 7867 | int idx = 0; |
7289 | 7868 | ||
7290 | foreach (SceneObjectPart part in parts) | 7869 | bool positionChanged = false; |
7291 | remaining = SetPrimParams(part, rules); | 7870 | Vector3 finalPos = Vector3.Zero; |
7292 | 7871 | ||
7293 | while(remaining != null && remaining.Length > 2) | 7872 | try |
7294 | { | 7873 | { |
7295 | linknumber = remaining.GetLSLIntegerItem(0); | 7874 | while (idx < rules.Length) |
7296 | rules = remaining.GetSublist(1,-1); | 7875 | { |
7297 | parts = GetLinkParts(linknumber); | 7876 | int code = rules.GetLSLIntegerItem(idx++); |
7877 | |||
7878 | int remain = rules.Length - idx; | ||
7879 | |||
7880 | switch (code) | ||
7881 | { | ||
7882 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7883 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7884 | { | ||
7885 | if (remain < 1) | ||
7886 | return null; | ||
7887 | |||
7888 | LSL_Vector v; | ||
7889 | v = rules.GetVector3Item(idx++); | ||
7890 | |||
7891 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7892 | if (part == null) | ||
7893 | break; | ||
7894 | |||
7895 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7896 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7897 | if (part.LinkNum > 1) | ||
7898 | { | ||
7899 | localRot = GetPartLocalRot(part); | ||
7900 | localPos = GetPartLocalPos(part); | ||
7901 | } | ||
7902 | |||
7903 | v -= localPos; | ||
7904 | v /= localRot; | ||
7905 | |||
7906 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7907 | |||
7908 | v = v + 2 * sitOffset; | ||
7909 | |||
7910 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7911 | av.SendAvatarDataToAllAgents(); | ||
7912 | |||
7913 | } | ||
7914 | break; | ||
7915 | |||
7916 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7917 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7918 | { | ||
7919 | if (remain < 1) | ||
7920 | return null; | ||
7921 | |||
7922 | LSL_Rotation r; | ||
7923 | r = rules.GetQuaternionItem(idx++); | ||
7924 | |||
7925 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7926 | if (part == null) | ||
7927 | break; | ||
7928 | |||
7929 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7930 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7931 | |||
7932 | if (part.LinkNum > 1) | ||
7933 | localRot = GetPartLocalRot(part); | ||
7934 | |||
7935 | r = r * llGetRootRotation() / localRot; | ||
7936 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7937 | av.SendAvatarDataToAllAgents(); | ||
7938 | } | ||
7939 | break; | ||
7940 | |||
7941 | // parse rest doing nothing but number of parameters error check | ||
7942 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7943 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7944 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7945 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7946 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7947 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7948 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7949 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7950 | if (remain < 1) | ||
7951 | return null; | ||
7952 | idx++; | ||
7953 | break; | ||
7954 | |||
7955 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7956 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7957 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7958 | if (remain < 2) | ||
7959 | return null; | ||
7960 | idx += 2; | ||
7961 | break; | ||
7962 | |||
7963 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7964 | if (remain < 3) | ||
7965 | return null; | ||
7966 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7967 | remain = rules.Length - idx; | ||
7968 | switch (code) | ||
7969 | { | ||
7970 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7971 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7972 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7973 | if (remain < 6) | ||
7974 | return null; | ||
7975 | idx += 6; | ||
7976 | break; | ||
7977 | |||
7978 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7979 | if (remain < 5) | ||
7980 | return null; | ||
7981 | idx += 5; | ||
7982 | break; | ||
7983 | |||
7984 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7985 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7986 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7987 | if (remain < 11) | ||
7988 | return null; | ||
7989 | idx += 11; | ||
7990 | break; | ||
7991 | |||
7992 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7993 | if (remain < 2) | ||
7994 | return null; | ||
7995 | idx += 2; | ||
7996 | break; | ||
7997 | } | ||
7998 | break; | ||
7999 | |||
8000 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8001 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8002 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8003 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8004 | if (remain < 3) | ||
8005 | return null; | ||
8006 | idx += 3; | ||
8007 | break; | ||
8008 | |||
8009 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8010 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8011 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8012 | if (remain < 5) | ||
8013 | return null; | ||
8014 | idx += 5; | ||
8015 | break; | ||
8016 | |||
8017 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8018 | if (remain < 7) | ||
8019 | return null; | ||
8020 | |||
8021 | idx += 7; | ||
8022 | break; | ||
8023 | |||
8024 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8025 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8026 | return null; | ||
8027 | |||
8028 | return rules.GetSublist(idx, -1); | ||
8029 | } | ||
8030 | } | ||
8031 | } | ||
7298 | 8032 | ||
7299 | foreach (SceneObjectPart part in parts) | 8033 | finally |
7300 | remaining = SetPrimParams(part, rules); | 8034 | { |
8035 | if (positionChanged) | ||
8036 | { | ||
8037 | av.OffsetPosition = finalPos; | ||
8038 | // av.SendAvatarDataToAllAgents(); | ||
8039 | av.SendTerseUpdateToAllClients(); | ||
8040 | positionChanged = false; | ||
8041 | } | ||
7301 | } | 8042 | } |
8043 | return null; | ||
7302 | } | 8044 | } |
7303 | 8045 | ||
7304 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | 8046 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) |
7305 | { | 8047 | { |
8048 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
8049 | return null; | ||
8050 | |||
7306 | int idx = 0; | 8051 | int idx = 0; |
7307 | 8052 | ||
8053 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
8054 | |||
7308 | bool positionChanged = false; | 8055 | bool positionChanged = false; |
7309 | LSL_Vector currentPosition = GetPartLocalPos(part); | 8056 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7310 | 8057 | ||
@@ -7327,8 +8074,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7327 | return null; | 8074 | return null; |
7328 | 8075 | ||
7329 | v=rules.GetVector3Item(idx++); | 8076 | v=rules.GetVector3Item(idx++); |
7330 | positionChanged = true; | ||
7331 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 8077 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
8078 | positionChanged = true; | ||
7332 | 8079 | ||
7333 | break; | 8080 | break; |
7334 | case (int)ScriptBaseClass.PRIM_SIZE: | 8081 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7344,8 +8091,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7344 | return null; | 8091 | return null; |
7345 | 8092 | ||
7346 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8093 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8094 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7347 | // try to let this work as in SL... | 8095 | // try to let this work as in SL... |
7348 | if (part.ParentID == 0) | 8096 | if (rootPart == part) |
7349 | { | 8097 | { |
7350 | // special case: If we are root, rotate complete SOG to new rotation | 8098 | // special case: If we are root, rotate complete SOG to new rotation |
7351 | SetRot(part, Rot2Quaternion(q)); | 8099 | SetRot(part, Rot2Quaternion(q)); |
@@ -7353,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7353 | else | 8101 | else |
7354 | { | 8102 | { |
7355 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8103 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7356 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8104 | // sounds like sl bug that we need to replicate |
7357 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8105 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7358 | } | 8106 | } |
7359 | 8107 | ||
@@ -7606,7 +8354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7606 | return null; | 8354 | return null; |
7607 | 8355 | ||
7608 | string ph = rules.Data[idx++].ToString(); | 8356 | string ph = rules.Data[idx++].ToString(); |
7609 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8357 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7610 | 8358 | ||
7611 | break; | 8359 | break; |
7612 | 8360 | ||
@@ -7624,12 +8372,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7624 | part.ScriptSetPhysicsStatus(physics); | 8372 | part.ScriptSetPhysicsStatus(physics); |
7625 | break; | 8373 | break; |
7626 | 8374 | ||
8375 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8376 | if (remain < 1) | ||
8377 | return null; | ||
8378 | |||
8379 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8380 | |||
8381 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8382 | physdata.Density = part.Density; | ||
8383 | physdata.Bounce = part.Bounciness; | ||
8384 | physdata.GravitationModifier = part.GravityModifier; | ||
8385 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8386 | |||
8387 | part.UpdateExtraPhysics(physdata); | ||
8388 | |||
8389 | break; | ||
8390 | |||
8391 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8392 | if (remain < 5) | ||
8393 | return null; | ||
8394 | |||
8395 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8396 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8397 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8398 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8399 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8400 | |||
8401 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8402 | |||
8403 | break; | ||
8404 | |||
7627 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8405 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7628 | if (remain < 1) | 8406 | if (remain < 1) |
7629 | return null; | 8407 | return null; |
7630 | string temp = rules.Data[idx++].ToString(); | 8408 | string temp = rules.Data[idx++].ToString(); |
7631 | 8409 | ||
7632 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8410 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7633 | 8411 | ||
7634 | break; | 8412 | break; |
7635 | 8413 | ||
@@ -7679,6 +8457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7679 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8457 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7680 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8458 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7681 | break; | 8459 | break; |
8460 | |||
7682 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8461 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7683 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8462 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7684 | return null; | 8463 | return null; |
@@ -7694,7 +8473,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7694 | if (part.ParentGroup.RootPart == part) | 8473 | if (part.ParentGroup.RootPart == part) |
7695 | { | 8474 | { |
7696 | SceneObjectGroup parent = part.ParentGroup; | 8475 | SceneObjectGroup parent = part.ParentGroup; |
7697 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8476 | Util.FireAndForget(delegate(object x) { |
8477 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8478 | }); | ||
7698 | } | 8479 | } |
7699 | else | 8480 | else |
7700 | { | 8481 | { |
@@ -7739,10 +8520,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7739 | 8520 | ||
7740 | public LSL_String llXorBase64Strings(string str1, string str2) | 8521 | public LSL_String llXorBase64Strings(string str1, string str2) |
7741 | { | 8522 | { |
7742 | m_host.AddScriptLPS(1); | 8523 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7743 | Deprecated("llXorBase64Strings"); | 8524 | |
7744 | ScriptSleep(300); | 8525 | ScriptSleep(300); |
7745 | return String.Empty; | 8526 | m_host.AddScriptLPS(1); |
8527 | |||
8528 | if (str1 == String.Empty) | ||
8529 | return String.Empty; | ||
8530 | if (str2 == String.Empty) | ||
8531 | return str1; | ||
8532 | |||
8533 | int len = str2.Length; | ||
8534 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8535 | { | ||
8536 | while (str2.EndsWith("=")) | ||
8537 | str2 = str2.Substring(0, str2.Length - 1); | ||
8538 | |||
8539 | len = str2.Length; | ||
8540 | int mod = len % 4; | ||
8541 | |||
8542 | if (mod == 1) | ||
8543 | str2 = str2.Substring(0, str2.Length - 1); | ||
8544 | else if (mod == 2) | ||
8545 | str2 += "=="; | ||
8546 | else if (mod == 3) | ||
8547 | str2 += "="; | ||
8548 | } | ||
8549 | |||
8550 | byte[] data1; | ||
8551 | byte[] data2; | ||
8552 | try | ||
8553 | { | ||
8554 | data1 = Convert.FromBase64String(str1); | ||
8555 | data2 = Convert.FromBase64String(str2); | ||
8556 | } | ||
8557 | catch (Exception) | ||
8558 | { | ||
8559 | return new LSL_String(String.Empty); | ||
8560 | } | ||
8561 | |||
8562 | // For cases where the decoded length of s2 is greater | ||
8563 | // than the decoded length of s1, simply perform a normal | ||
8564 | // decode and XOR | ||
8565 | // | ||
8566 | if (data2.Length >= data1.Length) | ||
8567 | { | ||
8568 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8569 | data1[pos] ^= data2[pos]; | ||
8570 | |||
8571 | return Convert.ToBase64String(data1); | ||
8572 | } | ||
8573 | |||
8574 | // Remove padding | ||
8575 | while (str1.EndsWith("=")) | ||
8576 | str1 = str1.Substring(0, str1.Length - 1); | ||
8577 | while (str2.EndsWith("=")) | ||
8578 | str2 = str2.Substring(0, str2.Length - 1); | ||
8579 | |||
8580 | byte[] d1 = new byte[str1.Length]; | ||
8581 | byte[] d2 = new byte[str2.Length]; | ||
8582 | |||
8583 | for (int i = 0 ; i < str1.Length ; i++) | ||
8584 | { | ||
8585 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8586 | if (idx == -1) | ||
8587 | idx = 0; | ||
8588 | d1[i] = (byte)idx; | ||
8589 | } | ||
8590 | |||
8591 | for (int i = 0 ; i < str2.Length ; i++) | ||
8592 | { | ||
8593 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8594 | if (idx == -1) | ||
8595 | idx = 0; | ||
8596 | d2[i] = (byte)idx; | ||
8597 | } | ||
8598 | |||
8599 | string output = String.Empty; | ||
8600 | |||
8601 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8602 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8603 | |||
8604 | while (output.Length % 3 > 0) | ||
8605 | output += "="; | ||
8606 | |||
8607 | return output; | ||
7746 | } | 8608 | } |
7747 | 8609 | ||
7748 | public void llRemoteDataSetRegion() | 8610 | public void llRemoteDataSetRegion() |
@@ -7866,13 +8728,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7866 | public LSL_Integer llGetNumberOfPrims() | 8728 | public LSL_Integer llGetNumberOfPrims() |
7867 | { | 8729 | { |
7868 | m_host.AddScriptLPS(1); | 8730 | m_host.AddScriptLPS(1); |
7869 | int avatarCount = 0; | 8731 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7870 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8732 | |
7871 | { | ||
7872 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7873 | avatarCount++; | ||
7874 | }); | ||
7875 | |||
7876 | return m_host.ParentGroup.PrimCount + avatarCount; | 8733 | return m_host.ParentGroup.PrimCount + avatarCount; |
7877 | } | 8734 | } |
7878 | 8735 | ||
@@ -7888,55 +8745,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7888 | m_host.AddScriptLPS(1); | 8745 | m_host.AddScriptLPS(1); |
7889 | UUID objID = UUID.Zero; | 8746 | UUID objID = UUID.Zero; |
7890 | LSL_List result = new LSL_List(); | 8747 | LSL_List result = new LSL_List(); |
8748 | |||
8749 | // If the ID is not valid, return null result | ||
7891 | if (!UUID.TryParse(obj, out objID)) | 8750 | if (!UUID.TryParse(obj, out objID)) |
7892 | { | 8751 | { |
7893 | result.Add(new LSL_Vector()); | 8752 | result.Add(new LSL_Vector()); |
7894 | result.Add(new LSL_Vector()); | 8753 | result.Add(new LSL_Vector()); |
7895 | return result; | 8754 | return result; |
7896 | } | 8755 | } |
8756 | |||
8757 | // Check if this is an attached prim. If so, replace | ||
8758 | // the UUID with the avatar UUID and report it's bounding box | ||
8759 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8760 | if (part != null && part.ParentGroup.IsAttachment) | ||
8761 | objID = part.ParentGroup.AttachedAvatar; | ||
8762 | |||
8763 | // Find out if this is an avatar ID. If so, return it's box | ||
7897 | ScenePresence presence = World.GetScenePresence(objID); | 8764 | ScenePresence presence = World.GetScenePresence(objID); |
7898 | if (presence != null) | 8765 | if (presence != null) |
7899 | { | 8766 | { |
7900 | if (presence.ParentID == 0) // not sat on an object | 8767 | // As per LSL Wiki, there is no difference between sitting |
8768 | // and standing avatar since server 1.36 | ||
8769 | LSL_Vector lower; | ||
8770 | LSL_Vector upper; | ||
8771 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8772 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7901 | { | 8773 | { |
7902 | LSL_Vector lower; | 8774 | // This is for ground sitting avatars |
7903 | LSL_Vector upper; | 8775 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7904 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8776 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7905 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8777 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7906 | { | ||
7907 | // This is for ground sitting avatars | ||
7908 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7909 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7910 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7911 | } | ||
7912 | else | ||
7913 | { | ||
7914 | // This is for standing/flying avatars | ||
7915 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7916 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7917 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7918 | } | ||
7919 | result.Add(lower); | ||
7920 | result.Add(upper); | ||
7921 | return result; | ||
7922 | } | 8778 | } |
7923 | else | 8779 | else |
7924 | { | 8780 | { |
7925 | // sitting on an object so we need the bounding box of that | 8781 | // This is for standing/flying avatars |
7926 | // which should include the avatar so set the UUID to the | 8782 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7927 | // UUID of the object the avatar is sat on and allow it to fall through | 8783 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7928 | // to processing an object | 8784 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7929 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7930 | objID = p.UUID; | ||
7931 | } | 8785 | } |
8786 | |||
8787 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8788 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8789 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8790 | |||
8791 | if (lower.x > upper.x) | ||
8792 | lower.x = upper.x; | ||
8793 | if (lower.y > upper.y) | ||
8794 | lower.y = upper.y; | ||
8795 | if (lower.z > upper.z) | ||
8796 | lower.z = upper.z; | ||
8797 | |||
8798 | result.Add(lower); | ||
8799 | result.Add(upper); | ||
8800 | return result; | ||
7932 | } | 8801 | } |
7933 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8802 | |
8803 | part = World.GetSceneObjectPart(objID); | ||
7934 | // Currently only works for single prims without a sitting avatar | 8804 | // Currently only works for single prims without a sitting avatar |
7935 | if (part != null) | 8805 | if (part != null) |
7936 | { | 8806 | { |
7937 | Vector3 halfSize = part.Scale / 2.0f; | 8807 | float minX; |
7938 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8808 | float maxX; |
7939 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8809 | float minY; |
8810 | float maxY; | ||
8811 | float minZ; | ||
8812 | float maxZ; | ||
8813 | |||
8814 | // This BBox is in sim coordinates, with the offset being | ||
8815 | // a contained point. | ||
8816 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8817 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8818 | |||
8819 | minX -= offsets[0].X; | ||
8820 | maxX -= offsets[0].X; | ||
8821 | minY -= offsets[0].Y; | ||
8822 | maxY -= offsets[0].Y; | ||
8823 | minZ -= offsets[0].Z; | ||
8824 | maxZ -= offsets[0].Z; | ||
8825 | |||
8826 | LSL_Vector lower; | ||
8827 | LSL_Vector upper; | ||
8828 | |||
8829 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8830 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8831 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8832 | |||
8833 | if (lower.x > upper.x) | ||
8834 | lower.x = upper.x; | ||
8835 | if (lower.y > upper.y) | ||
8836 | lower.y = upper.y; | ||
8837 | if (lower.z > upper.z) | ||
8838 | lower.z = upper.z; | ||
8839 | |||
7940 | result.Add(lower); | 8840 | result.Add(lower); |
7941 | result.Add(upper); | 8841 | result.Add(upper); |
7942 | return result; | 8842 | return result; |
@@ -7950,7 +8850,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7950 | 8850 | ||
7951 | public LSL_Vector llGetGeometricCenter() | 8851 | public LSL_Vector llGetGeometricCenter() |
7952 | { | 8852 | { |
7953 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8853 | Vector3 tmp = m_host.GetGeometricCenter(); |
8854 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7954 | } | 8855 | } |
7955 | 8856 | ||
7956 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8857 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7963,16 +8864,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7963 | { | 8864 | { |
7964 | m_host.AddScriptLPS(1); | 8865 | m_host.AddScriptLPS(1); |
7965 | 8866 | ||
8867 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8868 | // keep other options as before | ||
8869 | |||
7966 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8870 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8871 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7967 | 8872 | ||
7968 | LSL_List res = new LSL_List(); | 8873 | LSL_List res = new LSL_List(); |
7969 | 8874 | ||
7970 | foreach (var part in parts) | 8875 | if (parts.Count > 0) |
8876 | { | ||
8877 | foreach (var part in parts) | ||
8878 | { | ||
8879 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8880 | res += partRes; | ||
8881 | } | ||
8882 | } | ||
8883 | if (avatars.Count > 0) | ||
7971 | { | 8884 | { |
7972 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8885 | foreach (ScenePresence avatar in avatars) |
7973 | res += partRes; | 8886 | { |
8887 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8888 | res += avaRes; | ||
8889 | } | ||
7974 | } | 8890 | } |
8891 | return res; | ||
8892 | } | ||
8893 | |||
8894 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8895 | { | ||
8896 | // avatars case | ||
8897 | // replies as SL wiki | ||
8898 | |||
8899 | LSL_List res = new LSL_List(); | ||
8900 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8901 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8902 | |||
8903 | int idx = 0; | ||
8904 | while (idx < rules.Length) | ||
8905 | { | ||
8906 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8907 | int remain = rules.Length - idx; | ||
8908 | |||
8909 | switch (code) | ||
8910 | { | ||
8911 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8912 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8913 | break; | ||
8914 | |||
8915 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8916 | res.Add(new LSL_Integer(0)); | ||
8917 | break; | ||
8918 | |||
8919 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8920 | res.Add(new LSL_Integer(0)); | ||
8921 | break; | ||
7975 | 8922 | ||
8923 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8924 | res.Add(new LSL_Integer(0)); | ||
8925 | break; | ||
8926 | |||
8927 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8928 | |||
8929 | Vector3 pos = avatar.OffsetPosition; | ||
8930 | |||
8931 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8932 | pos -= sitOffset; | ||
8933 | |||
8934 | if( sitPart != null) | ||
8935 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8936 | |||
8937 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8938 | break; | ||
8939 | |||
8940 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8941 | // as in llGetAgentSize above | ||
8942 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8943 | break; | ||
8944 | |||
8945 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8946 | Quaternion rot = avatar.Rotation; | ||
8947 | if (sitPart != null) | ||
8948 | { | ||
8949 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8950 | } | ||
8951 | |||
8952 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8953 | break; | ||
8954 | |||
8955 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8956 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8957 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8958 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8959 | res.Add(new LSL_Float(0.0f)); | ||
8960 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8961 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8962 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8963 | break; | ||
8964 | |||
8965 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8966 | if (remain < 1) | ||
8967 | return res; | ||
8968 | |||
8969 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8970 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8971 | { | ||
8972 | for (face = 0; face < 21; face++) | ||
8973 | { | ||
8974 | res.Add(new LSL_String("")); | ||
8975 | res.Add(new LSL_Vector(0,0,0)); | ||
8976 | res.Add(new LSL_Vector(0,0,0)); | ||
8977 | res.Add(new LSL_Float(0.0)); | ||
8978 | } | ||
8979 | } | ||
8980 | else | ||
8981 | { | ||
8982 | if (face >= 0 && face < 21) | ||
8983 | { | ||
8984 | res.Add(new LSL_String("")); | ||
8985 | res.Add(new LSL_Vector(0,0,0)); | ||
8986 | res.Add(new LSL_Vector(0,0,0)); | ||
8987 | res.Add(new LSL_Float(0.0)); | ||
8988 | } | ||
8989 | } | ||
8990 | break; | ||
8991 | |||
8992 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8993 | if (remain < 1) | ||
8994 | return res; | ||
8995 | |||
8996 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8997 | |||
8998 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8999 | { | ||
9000 | for (face = 0; face < 21; face++) | ||
9001 | { | ||
9002 | res.Add(new LSL_Vector(0,0,0)); | ||
9003 | res.Add(new LSL_Float(0)); | ||
9004 | } | ||
9005 | } | ||
9006 | else | ||
9007 | { | ||
9008 | res.Add(new LSL_Vector(0,0,0)); | ||
9009 | res.Add(new LSL_Float(0)); | ||
9010 | } | ||
9011 | break; | ||
9012 | |||
9013 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9014 | if (remain < 1) | ||
9015 | return res; | ||
9016 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9017 | |||
9018 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9019 | { | ||
9020 | for (face = 0; face < 21; face++) | ||
9021 | { | ||
9022 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9023 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9024 | } | ||
9025 | } | ||
9026 | else | ||
9027 | { | ||
9028 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9029 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9030 | } | ||
9031 | break; | ||
9032 | |||
9033 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9034 | if (remain < 1) | ||
9035 | return res; | ||
9036 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9037 | |||
9038 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9039 | { | ||
9040 | for (face = 0; face < 21; face++) | ||
9041 | { | ||
9042 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9043 | } | ||
9044 | } | ||
9045 | else | ||
9046 | { | ||
9047 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9048 | } | ||
9049 | break; | ||
9050 | |||
9051 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9052 | res.Add(new LSL_Integer(0)); | ||
9053 | res.Add(new LSL_Integer(0));// softness | ||
9054 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9055 | res.Add(new LSL_Float(0.0f)); // friction | ||
9056 | res.Add(new LSL_Float(0.0f)); // wind | ||
9057 | res.Add(new LSL_Float(0.0f)); // tension | ||
9058 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9059 | break; | ||
9060 | |||
9061 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9062 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9063 | if (remain < 1) | ||
9064 | return res; | ||
9065 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9066 | |||
9067 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9068 | { | ||
9069 | for (face = 0; face < 21; face++) | ||
9070 | { | ||
9071 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9072 | } | ||
9073 | } | ||
9074 | else | ||
9075 | { | ||
9076 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9077 | } | ||
9078 | break; | ||
9079 | |||
9080 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9081 | res.Add(new LSL_Integer(0)); | ||
9082 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9083 | res.Add(new LSL_Float(0f)); // intensity | ||
9084 | res.Add(new LSL_Float(0f)); // radius | ||
9085 | res.Add(new LSL_Float(0f)); // falloff | ||
9086 | break; | ||
9087 | |||
9088 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9089 | if (remain < 1) | ||
9090 | return res; | ||
9091 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9092 | |||
9093 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9094 | { | ||
9095 | for (face = 0; face < 21; face++) | ||
9096 | { | ||
9097 | res.Add(new LSL_Float(0f)); | ||
9098 | } | ||
9099 | } | ||
9100 | else | ||
9101 | { | ||
9102 | res.Add(new LSL_Float(0f)); | ||
9103 | } | ||
9104 | break; | ||
9105 | |||
9106 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9107 | res.Add(new LSL_String("")); | ||
9108 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9109 | res.Add(new LSL_Float(1.0f)); | ||
9110 | break; | ||
9111 | |||
9112 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9113 | res.Add(new LSL_String(avatar.Name)); | ||
9114 | break; | ||
9115 | |||
9116 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9117 | res.Add(new LSL_String("")); | ||
9118 | break; | ||
9119 | |||
9120 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9121 | Quaternion lrot = avatar.Rotation; | ||
9122 | |||
9123 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9124 | { | ||
9125 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9126 | } | ||
9127 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9128 | break; | ||
9129 | |||
9130 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9131 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9132 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9133 | lpos -= lsitOffset; | ||
9134 | |||
9135 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9136 | { | ||
9137 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9138 | } | ||
9139 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9140 | break; | ||
9141 | |||
9142 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9143 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9144 | return res; | ||
9145 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9146 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9147 | |||
9148 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9149 | return res; | ||
9150 | } | ||
9151 | } | ||
7976 | return res; | 9152 | return res; |
7977 | } | 9153 | } |
7978 | 9154 | ||
@@ -8016,13 +9192,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8016 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9192 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8017 | part.AbsolutePosition.Y, | 9193 | part.AbsolutePosition.Y, |
8018 | part.AbsolutePosition.Z); | 9194 | part.AbsolutePosition.Z); |
8019 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8020 | // linkset is rotated; they always reflect the child prim's world position | ||
8021 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8022 | // implementation, so will break scripts imported from there (not to mention it | ||
8023 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8024 | if (part.ParentID != 0) | ||
8025 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8026 | res.Add(v); | 9195 | res.Add(v); |
8027 | break; | 9196 | break; |
8028 | 9197 | ||
@@ -8193,56 +9362,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8193 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9362 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8194 | if (remain < 1) | 9363 | if (remain < 1) |
8195 | return res; | 9364 | return res; |
8196 | 9365 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8197 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8198 | 9366 | ||
8199 | tex = part.Shape.Textures; | 9367 | tex = part.Shape.Textures; |
9368 | int shiny; | ||
8200 | if (face == ScriptBaseClass.ALL_SIDES) | 9369 | if (face == ScriptBaseClass.ALL_SIDES) |
8201 | { | 9370 | { |
8202 | for (face = 0; face < GetNumberOfSides(part); face++) | 9371 | for (face = 0; face < GetNumberOfSides(part); face++) |
8203 | { | 9372 | { |
8204 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9373 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8205 | // Convert Shininess to PRIM_SHINY_* | 9374 | if (shinyness == Shininess.High) |
8206 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9375 | { |
8207 | // PRIM_BUMP_* | 9376 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8208 | res.Add(new LSL_Integer((int)texface.Bump)); | 9377 | } |
9378 | else if (shinyness == Shininess.Medium) | ||
9379 | { | ||
9380 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9381 | } | ||
9382 | else if (shinyness == Shininess.Low) | ||
9383 | { | ||
9384 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9385 | } | ||
9386 | else | ||
9387 | { | ||
9388 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9389 | } | ||
9390 | res.Add(new LSL_Integer(shiny)); | ||
9391 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8209 | } | 9392 | } |
8210 | } | 9393 | } |
8211 | else | 9394 | else |
8212 | { | 9395 | { |
8213 | if (face >= 0 && face < GetNumberOfSides(part)) | 9396 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9397 | if (shinyness == Shininess.High) | ||
8214 | { | 9398 | { |
8215 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9399 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8216 | // Convert Shininess to PRIM_SHINY_* | 9400 | } |
8217 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9401 | else if (shinyness == Shininess.Medium) |
8218 | // PRIM_BUMP_* | 9402 | { |
8219 | res.Add(new LSL_Integer((int)texface.Bump)); | 9403 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9404 | } | ||
9405 | else if (shinyness == Shininess.Low) | ||
9406 | { | ||
9407 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9408 | } | ||
9409 | else | ||
9410 | { | ||
9411 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8220 | } | 9412 | } |
9413 | res.Add(new LSL_Integer(shiny)); | ||
9414 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8221 | } | 9415 | } |
8222 | break; | 9416 | break; |
8223 | 9417 | ||
8224 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9418 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8225 | if (remain < 1) | 9419 | if (remain < 1) |
8226 | return res; | 9420 | return res; |
8227 | 9421 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8228 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8229 | 9422 | ||
8230 | tex = part.Shape.Textures; | 9423 | tex = part.Shape.Textures; |
9424 | int fullbright; | ||
8231 | if (face == ScriptBaseClass.ALL_SIDES) | 9425 | if (face == ScriptBaseClass.ALL_SIDES) |
8232 | { | 9426 | { |
8233 | for (face = 0; face < GetNumberOfSides(part); face++) | 9427 | for (face = 0; face < GetNumberOfSides(part); face++) |
8234 | { | 9428 | { |
8235 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9429 | if (tex.GetFace((uint)face).Fullbright == true) |
8236 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9430 | { |
9431 | fullbright = ScriptBaseClass.TRUE; | ||
9432 | } | ||
9433 | else | ||
9434 | { | ||
9435 | fullbright = ScriptBaseClass.FALSE; | ||
9436 | } | ||
9437 | res.Add(new LSL_Integer(fullbright)); | ||
8237 | } | 9438 | } |
8238 | } | 9439 | } |
8239 | else | 9440 | else |
8240 | { | 9441 | { |
8241 | if (face >= 0 && face < GetNumberOfSides(part)) | 9442 | if (tex.GetFace((uint)face).Fullbright == true) |
8242 | { | 9443 | { |
8243 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9444 | fullbright = ScriptBaseClass.TRUE; |
8244 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9445 | } |
9446 | else | ||
9447 | { | ||
9448 | fullbright = ScriptBaseClass.FALSE; | ||
8245 | } | 9449 | } |
9450 | res.Add(new LSL_Integer(fullbright)); | ||
8246 | } | 9451 | } |
8247 | break; | 9452 | break; |
8248 | 9453 | ||
@@ -8264,27 +9469,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8264 | break; | 9469 | break; |
8265 | 9470 | ||
8266 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9471 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9472 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8267 | if (remain < 1) | 9473 | if (remain < 1) |
8268 | return res; | 9474 | return res; |
8269 | 9475 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8270 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8271 | 9476 | ||
8272 | tex = part.Shape.Textures; | 9477 | tex = part.Shape.Textures; |
8273 | if (face == ScriptBaseClass.ALL_SIDES) | 9478 | if (face == ScriptBaseClass.ALL_SIDES) |
8274 | { | 9479 | { |
8275 | for (face = 0; face < GetNumberOfSides(part); face++) | 9480 | for (face = 0; face < GetNumberOfSides(part); face++) |
8276 | { | 9481 | { |
8277 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9482 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8278 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9483 | { |
8279 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9484 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9485 | } | ||
9486 | else | ||
9487 | { | ||
9488 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9489 | } | ||
8280 | } | 9490 | } |
8281 | } | 9491 | } |
8282 | else | 9492 | else |
8283 | { | 9493 | { |
8284 | if (face >= 0 && face < GetNumberOfSides(part)) | 9494 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9495 | { | ||
9496 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9497 | } | ||
9498 | else | ||
8285 | { | 9499 | { |
8286 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9500 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8287 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8288 | } | 9501 | } |
8289 | } | 9502 | } |
8290 | break; | 9503 | break; |
@@ -8307,25 +9520,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8307 | case (int)ScriptBaseClass.PRIM_GLOW: | 9520 | case (int)ScriptBaseClass.PRIM_GLOW: |
8308 | if (remain < 1) | 9521 | if (remain < 1) |
8309 | return res; | 9522 | return res; |
8310 | 9523 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8311 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8312 | 9524 | ||
8313 | tex = part.Shape.Textures; | 9525 | tex = part.Shape.Textures; |
9526 | float primglow; | ||
8314 | if (face == ScriptBaseClass.ALL_SIDES) | 9527 | if (face == ScriptBaseClass.ALL_SIDES) |
8315 | { | 9528 | { |
8316 | for (face = 0; face < GetNumberOfSides(part); face++) | 9529 | for (face = 0; face < GetNumberOfSides(part); face++) |
8317 | { | 9530 | { |
8318 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9531 | primglow = tex.GetFace((uint)face).Glow; |
8319 | res.Add(new LSL_Float(texface.Glow)); | 9532 | res.Add(new LSL_Float(primglow)); |
8320 | } | 9533 | } |
8321 | } | 9534 | } |
8322 | else | 9535 | else |
8323 | { | 9536 | { |
8324 | if (face >= 0 && face < GetNumberOfSides(part)) | 9537 | primglow = tex.GetFace((uint)face).Glow; |
8325 | { | 9538 | res.Add(new LSL_Float(primglow)); |
8326 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8327 | res.Add(new LSL_Float(texface.Glow)); | ||
8328 | } | ||
8329 | } | 9539 | } |
8330 | break; | 9540 | break; |
8331 | 9541 | ||
@@ -8337,18 +9547,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8337 | textColor.B)); | 9547 | textColor.B)); |
8338 | res.Add(new LSL_Float(textColor.A)); | 9548 | res.Add(new LSL_Float(textColor.A)); |
8339 | break; | 9549 | break; |
9550 | |||
8340 | case (int)ScriptBaseClass.PRIM_NAME: | 9551 | case (int)ScriptBaseClass.PRIM_NAME: |
8341 | res.Add(new LSL_String(part.Name)); | 9552 | res.Add(new LSL_String(part.Name)); |
8342 | break; | 9553 | break; |
9554 | |||
8343 | case (int)ScriptBaseClass.PRIM_DESC: | 9555 | case (int)ScriptBaseClass.PRIM_DESC: |
8344 | res.Add(new LSL_String(part.Description)); | 9556 | res.Add(new LSL_String(part.Description)); |
8345 | break; | 9557 | break; |
9558 | |||
8346 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9559 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8347 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9560 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8348 | break; | 9561 | break; |
9562 | |||
8349 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9563 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8350 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9564 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8351 | break; | 9565 | break; |
9566 | |||
9567 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9568 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9569 | return res; | ||
9570 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9571 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9572 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9573 | res += tres; | ||
9574 | return res; | ||
8352 | } | 9575 | } |
8353 | } | 9576 | } |
8354 | return res; | 9577 | return res; |
@@ -8941,8 +10164,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8941 | // The function returns an ordered list | 10164 | // The function returns an ordered list |
8942 | // representing the tokens found in the supplied | 10165 | // representing the tokens found in the supplied |
8943 | // sources string. If two successive tokenizers | 10166 | // sources string. If two successive tokenizers |
8944 | // are encountered, then a NULL entry is added | 10167 | // are encountered, then a null-string entry is |
8945 | // to the list. | 10168 | // added to the list. |
8946 | // | 10169 | // |
8947 | // It is a precondition that the source and | 10170 | // It is a precondition that the source and |
8948 | // toekizer lisst are non-null. If they are null, | 10171 | // toekizer lisst are non-null. If they are null, |
@@ -8950,7 +10173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8950 | // while their lengths are being determined. | 10173 | // while their lengths are being determined. |
8951 | // | 10174 | // |
8952 | // A small amount of working memoryis required | 10175 | // A small amount of working memoryis required |
8953 | // of approximately 8*#tokenizers. | 10176 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8954 | // | 10177 | // |
8955 | // There are many ways in which this function | 10178 | // There are many ways in which this function |
8956 | // can be implemented, this implementation is | 10179 | // can be implemented, this implementation is |
@@ -8966,155 +10189,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8966 | // and eliminates redundant tokenizers as soon | 10189 | // and eliminates redundant tokenizers as soon |
8967 | // as is possible. | 10190 | // as is possible. |
8968 | // | 10191 | // |
8969 | // The implementation tries to avoid any copying | 10192 | // The implementation tries to minimize temporary |
8970 | // of arrays or other objects. | 10193 | // garbage generation. |
8971 | // </remarks> | 10194 | // </remarks> |
8972 | 10195 | ||
8973 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10196 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8974 | { | 10197 | { |
8975 | int beginning = 0; | 10198 | return ParseString2List(src, separators, spacers, true); |
8976 | int srclen = src.Length; | 10199 | } |
8977 | int seplen = separators.Length; | ||
8978 | object[] separray = separators.Data; | ||
8979 | int spclen = spacers.Length; | ||
8980 | object[] spcarray = spacers.Data; | ||
8981 | int mlen = seplen+spclen; | ||
8982 | |||
8983 | int[] offset = new int[mlen+1]; | ||
8984 | bool[] active = new bool[mlen]; | ||
8985 | |||
8986 | int best; | ||
8987 | int j; | ||
8988 | |||
8989 | // Initial capacity reduces resize cost | ||
8990 | 10200 | ||
8991 | LSL_List tokens = new LSL_List(); | 10201 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10202 | { | ||
10203 | int srclen = src.Length; | ||
10204 | int seplen = separators.Length; | ||
10205 | object[] separray = separators.Data; | ||
10206 | int spclen = spacers.Length; | ||
10207 | object[] spcarray = spacers.Data; | ||
10208 | int dellen = 0; | ||
10209 | string[] delarray = new string[seplen+spclen]; | ||
8992 | 10210 | ||
8993 | // All entries are initially valid | 10211 | int outlen = 0; |
10212 | string[] outarray = new string[srclen*2+1]; | ||
8994 | 10213 | ||
8995 | for (int i = 0; i < mlen; i++) | 10214 | int i, j; |
8996 | active[i] = true; | 10215 | string d; |
8997 | 10216 | ||
8998 | offset[mlen] = srclen; | 10217 | m_host.AddScriptLPS(1); |
8999 | 10218 | ||
9000 | while (beginning < srclen) | 10219 | /* |
10220 | * Convert separator and spacer lists to C# strings. | ||
10221 | * Also filter out null strings so we don't hang. | ||
10222 | */ | ||
10223 | for (i = 0; i < seplen; i ++) | ||
9001 | { | 10224 | { |
10225 | d = separray[i].ToString(); | ||
10226 | if (d.Length > 0) | ||
10227 | { | ||
10228 | delarray[dellen++] = d; | ||
10229 | } | ||
10230 | } | ||
10231 | seplen = dellen; | ||
9002 | 10232 | ||
9003 | best = mlen; // as bad as it gets | 10233 | for (i = 0; i < spclen; i ++) |
10234 | { | ||
10235 | d = spcarray[i].ToString(); | ||
10236 | if (d.Length > 0) | ||
10237 | { | ||
10238 | delarray[dellen++] = d; | ||
10239 | } | ||
10240 | } | ||
9004 | 10241 | ||
9005 | // Scan for separators | 10242 | /* |
10243 | * Scan through source string from beginning to end. | ||
10244 | */ | ||
10245 | for (i = 0;;) | ||
10246 | { | ||
9006 | 10247 | ||
9007 | for (j = 0; j < seplen; j++) | 10248 | /* |
10249 | * Find earliest delimeter in src starting at i (if any). | ||
10250 | */ | ||
10251 | int earliestDel = -1; | ||
10252 | int earliestSrc = srclen; | ||
10253 | string earliestStr = null; | ||
10254 | for (j = 0; j < dellen; j ++) | ||
9008 | { | 10255 | { |
9009 | if (separray[j].ToString() == String.Empty) | 10256 | d = delarray[j]; |
9010 | active[j] = false; | 10257 | if (d != null) |
9011 | |||
9012 | if (active[j]) | ||
9013 | { | 10258 | { |
9014 | // scan all of the markers | 10259 | int index = src.IndexOf(d, i); |
9015 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10260 | if (index < 0) |
9016 | { | 10261 | { |
9017 | // not present at all | 10262 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9018 | active[j] = false; | ||
9019 | } | 10263 | } |
9020 | else | 10264 | else if (index < earliestSrc) |
9021 | { | 10265 | { |
9022 | // present and correct | 10266 | earliestSrc = index; // where delimeter starts in source string |
9023 | if (offset[j] < offset[best]) | 10267 | earliestDel = j; // where delimeter is in delarray[] |
9024 | { | 10268 | earliestStr = d; // the delimeter string from delarray[] |
9025 | // closest so far | 10269 | if (index == i) break; // can't do any better than found at beg of string |
9026 | best = j; | ||
9027 | if (offset[best] == beginning) | ||
9028 | break; | ||
9029 | } | ||
9030 | } | 10270 | } |
9031 | } | 10271 | } |
9032 | } | 10272 | } |
9033 | 10273 | ||
9034 | // Scan for spacers | 10274 | /* |
9035 | 10275 | * Output source string starting at i through start of earliest delimeter. | |
9036 | if (offset[best] != beginning) | 10276 | */ |
10277 | if (keepNulls || (earliestSrc > i)) | ||
9037 | { | 10278 | { |
9038 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10279 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9039 | { | ||
9040 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9041 | active[j] = false; | ||
9042 | |||
9043 | if (active[j]) | ||
9044 | { | ||
9045 | // scan all of the markers | ||
9046 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9047 | { | ||
9048 | // not present at all | ||
9049 | active[j] = false; | ||
9050 | } | ||
9051 | else | ||
9052 | { | ||
9053 | // present and correct | ||
9054 | if (offset[j] < offset[best]) | ||
9055 | { | ||
9056 | // closest so far | ||
9057 | best = j; | ||
9058 | } | ||
9059 | } | ||
9060 | } | ||
9061 | } | ||
9062 | } | 10280 | } |
9063 | 10281 | ||
9064 | // This is the normal exit from the scanning loop | 10282 | /* |
10283 | * If no delimeter found at or after i, we're done scanning. | ||
10284 | */ | ||
10285 | if (earliestDel < 0) break; | ||
9065 | 10286 | ||
9066 | if (best == mlen) | 10287 | /* |
10288 | * If delimeter was a spacer, output the spacer. | ||
10289 | */ | ||
10290 | if (earliestDel >= seplen) | ||
9067 | { | 10291 | { |
9068 | // no markers were found on this pass | 10292 | outarray[outlen++] = earliestStr; |
9069 | // so we're pretty much done | ||
9070 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9071 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9072 | break; | ||
9073 | } | 10293 | } |
9074 | 10294 | ||
9075 | // Otherwise we just add the newly delimited token | 10295 | /* |
9076 | // and recalculate where the search should continue. | 10296 | * Look at rest of src string following delimeter. |
9077 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10297 | */ |
9078 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10298 | i = earliestSrc + earliestStr.Length; |
9079 | |||
9080 | if (best < seplen) | ||
9081 | { | ||
9082 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9083 | } | ||
9084 | else | ||
9085 | { | ||
9086 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9087 | string str = spcarray[best - seplen].ToString(); | ||
9088 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9089 | tokens.Add(new LSL_String(str)); | ||
9090 | } | ||
9091 | } | 10299 | } |
9092 | 10300 | ||
9093 | // This an awkward an not very intuitive boundary case. If the | 10301 | /* |
9094 | // last substring is a tokenizer, then there is an implied trailing | 10302 | * Make up an exact-sized output array suitable for an LSL_List object. |
9095 | // null list entry. Hopefully the single comparison will not be too | 10303 | */ |
9096 | // arduous. Alternatively the 'break' could be replced with a return | 10304 | object[] outlist = new object[outlen]; |
9097 | // but that's shabby programming. | 10305 | for (i = 0; i < outlen; i ++) |
9098 | |||
9099 | if ((beginning == srclen) && (keepNulls)) | ||
9100 | { | 10306 | { |
9101 | if (srclen != 0) | 10307 | outlist[i] = new LSL_String(outarray[i]); |
9102 | tokens.Add(new LSL_String("")); | ||
9103 | } | 10308 | } |
9104 | 10309 | return new LSL_List(outlist); | |
9105 | return tokens; | ||
9106 | } | ||
9107 | |||
9108 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9109 | { | ||
9110 | m_host.AddScriptLPS(1); | ||
9111 | return this.ParseString(src, separators, spacers, false); | ||
9112 | } | ||
9113 | |||
9114 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9115 | { | ||
9116 | m_host.AddScriptLPS(1); | ||
9117 | return this.ParseString(src, separators, spacers, true); | ||
9118 | } | 10310 | } |
9119 | 10311 | ||
9120 | public LSL_Integer llGetObjectPermMask(int mask) | 10312 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9209,6 +10401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9209 | case 4: | 10401 | case 4: |
9210 | return (int)item.NextPermissions; | 10402 | return (int)item.NextPermissions; |
9211 | } | 10403 | } |
10404 | m_host.TaskInventory.LockItemsForRead(false); | ||
9212 | 10405 | ||
9213 | return -1; | 10406 | return -1; |
9214 | } | 10407 | } |
@@ -9399,9 +10592,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9399 | { | 10592 | { |
9400 | try | 10593 | try |
9401 | { | 10594 | { |
10595 | /* | ||
9402 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10596 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9403 | if (obj != null) | 10597 | if (obj != null) |
9404 | return (double)obj.GetMass(); | 10598 | return (double)obj.GetMass(); |
10599 | */ | ||
10600 | // return total object mass | ||
10601 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10602 | if (obj != null) | ||
10603 | return obj.GetMass(); | ||
10604 | |||
9405 | // the object is null so the key is for an avatar | 10605 | // the object is null so the key is for an avatar |
9406 | ScenePresence avatar = World.GetScenePresence(key); | 10606 | ScenePresence avatar = World.GetScenePresence(key); |
9407 | if (avatar != null) | 10607 | if (avatar != null) |
@@ -9421,7 +10621,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9421 | } | 10621 | } |
9422 | 10622 | ||
9423 | /// <summary> | 10623 | /// <summary> |
9424 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10624 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9425 | /// start and end and inserts the src list in its place. The inclusive | 10625 | /// start and end and inserts the src list in its place. The inclusive |
9426 | /// nature of the indices means that at least one element must be deleted | 10626 | /// nature of the indices means that at least one element must be deleted |
9427 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10627 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9478,16 +10678,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9478 | // based upon end. Note that if end exceeds the upper | 10678 | // based upon end. Note that if end exceeds the upper |
9479 | // bound in this case, the entire destination list | 10679 | // bound in this case, the entire destination list |
9480 | // is removed. | 10680 | // is removed. |
9481 | else | 10681 | else if (start == 0) |
9482 | { | 10682 | { |
9483 | if (end + 1 < dest.Length) | 10683 | if (end + 1 < dest.Length) |
9484 | { | ||
9485 | return src + dest.GetSublist(end + 1, -1); | 10684 | return src + dest.GetSublist(end + 1, -1); |
9486 | } | ||
9487 | else | 10685 | else |
9488 | { | ||
9489 | return src; | 10686 | return src; |
9490 | } | 10687 | } |
10688 | else // Start < 0 | ||
10689 | { | ||
10690 | if (end + 1 < dest.Length) | ||
10691 | return dest.GetSublist(end + 1, -1); | ||
10692 | else | ||
10693 | return new LSL_List(); | ||
9491 | } | 10694 | } |
9492 | } | 10695 | } |
9493 | // Finally, if start > end, we strip away a prefix and | 10696 | // Finally, if start > end, we strip away a prefix and |
@@ -9538,17 +10741,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9538 | int width = 0; | 10741 | int width = 0; |
9539 | int height = 0; | 10742 | int height = 0; |
9540 | 10743 | ||
9541 | ParcelMediaCommandEnum? commandToSend = null; | 10744 | uint commandToSend = 0; |
9542 | float time = 0.0f; // default is from start | 10745 | float time = 0.0f; // default is from start |
9543 | 10746 | ||
9544 | ScenePresence presence = null; | 10747 | ScenePresence presence = null; |
9545 | 10748 | ||
9546 | for (int i = 0; i < commandList.Data.Length; i++) | 10749 | for (int i = 0; i < commandList.Data.Length; i++) |
9547 | { | 10750 | { |
9548 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10751 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9549 | switch (command) | 10752 | switch (command) |
9550 | { | 10753 | { |
9551 | case ParcelMediaCommandEnum.Agent: | 10754 | case (uint)ParcelMediaCommandEnum.Agent: |
9552 | // we send only to one agent | 10755 | // we send only to one agent |
9553 | if ((i + 1) < commandList.Length) | 10756 | if ((i + 1) < commandList.Length) |
9554 | { | 10757 | { |
@@ -9565,25 +10768,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9565 | } | 10768 | } |
9566 | break; | 10769 | break; |
9567 | 10770 | ||
9568 | case ParcelMediaCommandEnum.Loop: | 10771 | case (uint)ParcelMediaCommandEnum.Loop: |
9569 | loop = 1; | 10772 | loop = 1; |
9570 | commandToSend = command; | 10773 | commandToSend = command; |
9571 | update = true; //need to send the media update packet to set looping | 10774 | update = true; //need to send the media update packet to set looping |
9572 | break; | 10775 | break; |
9573 | 10776 | ||
9574 | case ParcelMediaCommandEnum.Play: | 10777 | case (uint)ParcelMediaCommandEnum.Play: |
9575 | loop = 0; | 10778 | loop = 0; |
9576 | commandToSend = command; | 10779 | commandToSend = command; |
9577 | update = true; //need to send the media update packet to make sure it doesn't loop | 10780 | update = true; //need to send the media update packet to make sure it doesn't loop |
9578 | break; | 10781 | break; |
9579 | 10782 | ||
9580 | case ParcelMediaCommandEnum.Pause: | 10783 | case (uint)ParcelMediaCommandEnum.Pause: |
9581 | case ParcelMediaCommandEnum.Stop: | 10784 | case (uint)ParcelMediaCommandEnum.Stop: |
9582 | case ParcelMediaCommandEnum.Unload: | 10785 | case (uint)ParcelMediaCommandEnum.Unload: |
9583 | commandToSend = command; | 10786 | commandToSend = command; |
9584 | break; | 10787 | break; |
9585 | 10788 | ||
9586 | case ParcelMediaCommandEnum.Url: | 10789 | case (uint)ParcelMediaCommandEnum.Url: |
9587 | if ((i + 1) < commandList.Length) | 10790 | if ((i + 1) < commandList.Length) |
9588 | { | 10791 | { |
9589 | if (commandList.Data[i + 1] is LSL_String) | 10792 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9596,7 +10799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9596 | } | 10799 | } |
9597 | break; | 10800 | break; |
9598 | 10801 | ||
9599 | case ParcelMediaCommandEnum.Texture: | 10802 | case (uint)ParcelMediaCommandEnum.Texture: |
9600 | if ((i + 1) < commandList.Length) | 10803 | if ((i + 1) < commandList.Length) |
9601 | { | 10804 | { |
9602 | if (commandList.Data[i + 1] is LSL_String) | 10805 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9609,7 +10812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9609 | } | 10812 | } |
9610 | break; | 10813 | break; |
9611 | 10814 | ||
9612 | case ParcelMediaCommandEnum.Time: | 10815 | case (uint)ParcelMediaCommandEnum.Time: |
9613 | if ((i + 1) < commandList.Length) | 10816 | if ((i + 1) < commandList.Length) |
9614 | { | 10817 | { |
9615 | if (commandList.Data[i + 1] is LSL_Float) | 10818 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9621,7 +10824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9621 | } | 10824 | } |
9622 | break; | 10825 | break; |
9623 | 10826 | ||
9624 | case ParcelMediaCommandEnum.AutoAlign: | 10827 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9625 | if ((i + 1) < commandList.Length) | 10828 | if ((i + 1) < commandList.Length) |
9626 | { | 10829 | { |
9627 | if (commandList.Data[i + 1] is LSL_Integer) | 10830 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9635,7 +10838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9635 | } | 10838 | } |
9636 | break; | 10839 | break; |
9637 | 10840 | ||
9638 | case ParcelMediaCommandEnum.Type: | 10841 | case (uint)ParcelMediaCommandEnum.Type: |
9639 | if ((i + 1) < commandList.Length) | 10842 | if ((i + 1) < commandList.Length) |
9640 | { | 10843 | { |
9641 | if (commandList.Data[i + 1] is LSL_String) | 10844 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9648,7 +10851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9648 | } | 10851 | } |
9649 | break; | 10852 | break; |
9650 | 10853 | ||
9651 | case ParcelMediaCommandEnum.Desc: | 10854 | case (uint)ParcelMediaCommandEnum.Desc: |
9652 | if ((i + 1) < commandList.Length) | 10855 | if ((i + 1) < commandList.Length) |
9653 | { | 10856 | { |
9654 | if (commandList.Data[i + 1] is LSL_String) | 10857 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9661,7 +10864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9661 | } | 10864 | } |
9662 | break; | 10865 | break; |
9663 | 10866 | ||
9664 | case ParcelMediaCommandEnum.Size: | 10867 | case (uint)ParcelMediaCommandEnum.Size: |
9665 | if ((i + 2) < commandList.Length) | 10868 | if ((i + 2) < commandList.Length) |
9666 | { | 10869 | { |
9667 | if (commandList.Data[i + 1] is LSL_Integer) | 10870 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9731,7 +10934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9731 | } | 10934 | } |
9732 | } | 10935 | } |
9733 | 10936 | ||
9734 | if (commandToSend != null) | 10937 | if (commandToSend != 0) |
9735 | { | 10938 | { |
9736 | // the commandList contained a start/stop/... command, too | 10939 | // the commandList contained a start/stop/... command, too |
9737 | if (presence == null) | 10940 | if (presence == null) |
@@ -9768,7 +10971,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9768 | 10971 | ||
9769 | if (aList.Data[i] != null) | 10972 | if (aList.Data[i] != null) |
9770 | { | 10973 | { |
9771 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10974 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9772 | { | 10975 | { |
9773 | case ParcelMediaCommandEnum.Url: | 10976 | case ParcelMediaCommandEnum.Url: |
9774 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10977 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9825,15 +11028,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9825 | 11028 | ||
9826 | if (quick_pay_buttons.Data.Length < 4) | 11029 | if (quick_pay_buttons.Data.Length < 4) |
9827 | { | 11030 | { |
9828 | LSLError("List must have at least 4 elements"); | 11031 | int x; |
9829 | return; | 11032 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
11033 | { | ||
11034 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
11035 | } | ||
9830 | } | 11036 | } |
9831 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 11037 | int[] nPrice = new int[5]; |
9832 | 11038 | nPrice[0] = price; | |
9833 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 11039 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9834 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 11040 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9835 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 11041 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9836 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 11042 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
11043 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9837 | m_host.ParentGroup.HasGroupChanged = true; | 11044 | m_host.ParentGroup.HasGroupChanged = true; |
9838 | } | 11045 | } |
9839 | 11046 | ||
@@ -9850,7 +11057,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9850 | return new LSL_Vector(); | 11057 | return new LSL_Vector(); |
9851 | } | 11058 | } |
9852 | 11059 | ||
9853 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11060 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11061 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9854 | if (presence != null) | 11062 | if (presence != null) |
9855 | { | 11063 | { |
9856 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11064 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9872,7 +11080,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9872 | return new LSL_Rotation(); | 11080 | return new LSL_Rotation(); |
9873 | } | 11081 | } |
9874 | 11082 | ||
9875 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11083 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11084 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9876 | if (presence != null) | 11085 | if (presence != null) |
9877 | { | 11086 | { |
9878 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11087 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9932,8 +11141,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9932 | { | 11141 | { |
9933 | m_host.AddScriptLPS(1); | 11142 | m_host.AddScriptLPS(1); |
9934 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11143 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9935 | if (detectedParams == null) return; // only works on the first detected avatar | 11144 | if (detectedParams == null) |
9936 | 11145 | { | |
11146 | if (m_host.ParentGroup.IsAttachment == true) | ||
11147 | { | ||
11148 | detectedParams = new DetectParams(); | ||
11149 | detectedParams.Key = m_host.OwnerID; | ||
11150 | } | ||
11151 | else | ||
11152 | { | ||
11153 | return; | ||
11154 | } | ||
11155 | } | ||
11156 | |||
9937 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11157 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9938 | if (avatar != null) | 11158 | if (avatar != null) |
9939 | { | 11159 | { |
@@ -9941,6 +11161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9941 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11161 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9942 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11162 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9943 | } | 11163 | } |
11164 | |||
9944 | ScriptSleep(1000); | 11165 | ScriptSleep(1000); |
9945 | } | 11166 | } |
9946 | 11167 | ||
@@ -10064,12 +11285,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10064 | 11285 | ||
10065 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11286 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10066 | object[] data = rules.Data; | 11287 | object[] data = rules.Data; |
10067 | for (int i = 0; i < data.Length; ++i) { | 11288 | for (int i = 0; i < data.Length; ++i) |
11289 | { | ||
10068 | int type = Convert.ToInt32(data[i++].ToString()); | 11290 | int type = Convert.ToInt32(data[i++].ToString()); |
10069 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11291 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10070 | 11292 | ||
10071 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11293 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10072 | switch (type) { | 11294 | switch (type) |
11295 | { | ||
10073 | case ScriptBaseClass.CAMERA_FOCUS: | 11296 | case ScriptBaseClass.CAMERA_FOCUS: |
10074 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11297 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10075 | case ScriptBaseClass.CAMERA_POSITION: | 11298 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10175,19 +11398,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10175 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11398 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10176 | { | 11399 | { |
10177 | m_host.AddScriptLPS(1); | 11400 | m_host.AddScriptLPS(1); |
10178 | string ret = String.Empty; | 11401 | |
10179 | string src1 = llBase64ToString(str1); | 11402 | if (str1 == String.Empty) |
10180 | string src2 = llBase64ToString(str2); | 11403 | return String.Empty; |
10181 | int c = 0; | 11404 | if (str2 == String.Empty) |
10182 | for (int i = 0; i < src1.Length; i++) | 11405 | return str1; |
11406 | |||
11407 | int len = str2.Length; | ||
11408 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10183 | { | 11409 | { |
10184 | ret += (char) (src1[i] ^ src2[c]); | 11410 | while (str2.EndsWith("=")) |
11411 | str2 = str2.Substring(0, str2.Length - 1); | ||
10185 | 11412 | ||
10186 | c++; | 11413 | len = str2.Length; |
10187 | if (c >= src2.Length) | 11414 | int mod = len % 4; |
10188 | c = 0; | 11415 | |
11416 | if (mod == 1) | ||
11417 | str2 = str2.Substring(0, str2.Length - 1); | ||
11418 | else if (mod == 2) | ||
11419 | str2 += "=="; | ||
11420 | else if (mod == 3) | ||
11421 | str2 += "="; | ||
10189 | } | 11422 | } |
10190 | return llStringToBase64(ret); | 11423 | |
11424 | byte[] data1; | ||
11425 | byte[] data2; | ||
11426 | try | ||
11427 | { | ||
11428 | data1 = Convert.FromBase64String(str1); | ||
11429 | data2 = Convert.FromBase64String(str2); | ||
11430 | } | ||
11431 | catch (Exception) | ||
11432 | { | ||
11433 | return new LSL_String(String.Empty); | ||
11434 | } | ||
11435 | |||
11436 | byte[] d2 = new Byte[data1.Length]; | ||
11437 | int pos = 0; | ||
11438 | |||
11439 | if (data1.Length <= data2.Length) | ||
11440 | { | ||
11441 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11442 | } | ||
11443 | else | ||
11444 | { | ||
11445 | while (pos < data1.Length) | ||
11446 | { | ||
11447 | len = data1.Length - pos; | ||
11448 | if (len > data2.Length) | ||
11449 | len = data2.Length; | ||
11450 | |||
11451 | Array.Copy(data2, 0, d2, pos, len); | ||
11452 | pos += len; | ||
11453 | } | ||
11454 | } | ||
11455 | |||
11456 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11457 | data1[pos] ^= d2[pos]; | ||
11458 | |||
11459 | return Convert.ToBase64String(data1); | ||
10191 | } | 11460 | } |
10192 | 11461 | ||
10193 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11462 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10240,16 +11509,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10240 | if (userAgent != null) | 11509 | if (userAgent != null) |
10241 | httpHeaders["User-Agent"] = userAgent; | 11510 | httpHeaders["User-Agent"] = userAgent; |
10242 | 11511 | ||
11512 | // See if the URL contains any header hacks | ||
11513 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11514 | if (urlParts.Length > 1) | ||
11515 | { | ||
11516 | // Iterate the passed headers and parse them | ||
11517 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11518 | { | ||
11519 | // The rest of those would be added to the body in SL. | ||
11520 | // Let's not do that. | ||
11521 | if (urlParts[i] == String.Empty) | ||
11522 | break; | ||
11523 | |||
11524 | // See if this could be a valid header | ||
11525 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11526 | if (headerParts.Length != 2) | ||
11527 | continue; | ||
11528 | |||
11529 | string headerName = headerParts[0].Trim(); | ||
11530 | string headerValue = headerParts[1].Trim(); | ||
11531 | |||
11532 | // Filter out headers that could be used to abuse | ||
11533 | // another system or cloak the request | ||
11534 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11535 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11536 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11537 | headerName.ToLower() == "x-secondlife-region" || | ||
11538 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11539 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11540 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11541 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11542 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11543 | headerName.ToLower() == "connection" || | ||
11544 | headerName.ToLower() == "content-length" || | ||
11545 | headerName.ToLower() == "from" || | ||
11546 | headerName.ToLower() == "host" || | ||
11547 | headerName.ToLower() == "proxy-authorization" || | ||
11548 | headerName.ToLower() == "referer" || | ||
11549 | headerName.ToLower() == "trailer" || | ||
11550 | headerName.ToLower() == "transfer-encoding" || | ||
11551 | headerName.ToLower() == "via" || | ||
11552 | headerName.ToLower() == "authorization") | ||
11553 | continue; | ||
11554 | |||
11555 | httpHeaders[headerName] = headerValue; | ||
11556 | } | ||
11557 | |||
11558 | // Finally, strip any protocol specifier from the URL | ||
11559 | url = urlParts[0].Trim(); | ||
11560 | int idx = url.IndexOf(" HTTP/"); | ||
11561 | if (idx != -1) | ||
11562 | url = url.Substring(0, idx); | ||
11563 | } | ||
11564 | |||
10243 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11565 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10244 | Regex r = new Regex(authregex); | 11566 | Regex r = new Regex(authregex); |
10245 | int[] gnums = r.GetGroupNumbers(); | 11567 | int[] gnums = r.GetGroupNumbers(); |
10246 | Match m = r.Match(url); | 11568 | Match m = r.Match(url); |
10247 | if (m.Success) { | 11569 | if (m.Success) |
10248 | for (int i = 1; i < gnums.Length; i++) { | 11570 | { |
11571 | for (int i = 1; i < gnums.Length; i++) | ||
11572 | { | ||
10249 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11573 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10250 | //CaptureCollection cc = g.Captures; | 11574 | //CaptureCollection cc = g.Captures; |
10251 | } | 11575 | } |
10252 | if (m.Groups.Count == 5) { | 11576 | if (m.Groups.Count == 5) |
11577 | { | ||
10253 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11578 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10254 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11579 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10255 | } | 11580 | } |
@@ -10452,6 +11777,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10452 | 11777 | ||
10453 | LSL_List ret = new LSL_List(); | 11778 | LSL_List ret = new LSL_List(); |
10454 | UUID key = new UUID(); | 11779 | UUID key = new UUID(); |
11780 | |||
11781 | |||
10455 | if (UUID.TryParse(id, out key)) | 11782 | if (UUID.TryParse(id, out key)) |
10456 | { | 11783 | { |
10457 | ScenePresence av = World.GetScenePresence(key); | 11784 | ScenePresence av = World.GetScenePresence(key); |
@@ -10469,13 +11796,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10469 | ret.Add(new LSL_String("")); | 11796 | ret.Add(new LSL_String("")); |
10470 | break; | 11797 | break; |
10471 | case ScriptBaseClass.OBJECT_POS: | 11798 | case ScriptBaseClass.OBJECT_POS: |
10472 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11799 | Vector3 avpos; |
11800 | |||
11801 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11802 | { | ||
11803 | avpos = av.OffsetPosition; | ||
11804 | |||
11805 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11806 | avpos -= sitOffset; | ||
11807 | |||
11808 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11809 | } | ||
11810 | else | ||
11811 | avpos = av.AbsolutePosition; | ||
11812 | |||
11813 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10473 | break; | 11814 | break; |
10474 | case ScriptBaseClass.OBJECT_ROT: | 11815 | case ScriptBaseClass.OBJECT_ROT: |
10475 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11816 | Quaternion avrot = av.Rotation; |
11817 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11818 | { | ||
11819 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11820 | } | ||
11821 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10476 | break; | 11822 | break; |
10477 | case ScriptBaseClass.OBJECT_VELOCITY: | 11823 | case ScriptBaseClass.OBJECT_VELOCITY: |
10478 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11824 | Vector3 avvel = av.Velocity; |
11825 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10479 | break; | 11826 | break; |
10480 | case ScriptBaseClass.OBJECT_OWNER: | 11827 | case ScriptBaseClass.OBJECT_OWNER: |
10481 | ret.Add(new LSL_String(id)); | 11828 | ret.Add(new LSL_String(id)); |
@@ -10531,11 +11878,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10531 | case ScriptBaseClass.OBJECT_NAME: | 11878 | case ScriptBaseClass.OBJECT_NAME: |
10532 | ret.Add(new LSL_String(obj.Name)); | 11879 | ret.Add(new LSL_String(obj.Name)); |
10533 | break; | 11880 | break; |
10534 | case ScriptBaseClass.OBJECT_DESC: | 11881 | case ScriptBaseClass.OBJECT_DESC: |
10535 | ret.Add(new LSL_String(obj.Description)); | 11882 | ret.Add(new LSL_String(obj.Description)); |
10536 | break; | 11883 | break; |
10537 | case ScriptBaseClass.OBJECT_POS: | 11884 | case ScriptBaseClass.OBJECT_POS: |
10538 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11885 | Vector3 opos = obj.AbsolutePosition; |
11886 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10539 | break; | 11887 | break; |
10540 | case ScriptBaseClass.OBJECT_ROT: | 11888 | case ScriptBaseClass.OBJECT_ROT: |
10541 | { | 11889 | { |
@@ -10551,7 +11899,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10551 | } | 11899 | } |
10552 | break; | 11900 | break; |
10553 | case ScriptBaseClass.OBJECT_VELOCITY: | 11901 | case ScriptBaseClass.OBJECT_VELOCITY: |
10554 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11902 | Vector3 ovel = obj.Velocity; |
11903 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10555 | break; | 11904 | break; |
10556 | case ScriptBaseClass.OBJECT_OWNER: | 11905 | case ScriptBaseClass.OBJECT_OWNER: |
10557 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11906 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10585,9 +11934,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10585 | // The value returned in SL for normal prims is prim count | 11934 | // The value returned in SL for normal prims is prim count |
10586 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11935 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10587 | break; | 11936 | break; |
10588 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11937 | |
10589 | // "Land Impact" calculations. These calculations are probably not applicable | 11938 | // costs below may need to be diferent for root parts, need to check |
10590 | // to OpenSim and are not yet complete in SL | ||
10591 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11939 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10592 | // The linden calculation is here | 11940 | // The linden calculation is here |
10593 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11941 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10595,16 +11943,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10595 | ret.Add(new LSL_Float(0)); | 11943 | ret.Add(new LSL_Float(0)); |
10596 | break; | 11944 | break; |
10597 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11945 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10598 | // The linden calculation is here | 11946 | // The value returned in SL for normal prims is prim count * 0.06 |
10599 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11947 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10600 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10601 | ret.Add(new LSL_Float(0)); | ||
10602 | break; | 11948 | break; |
10603 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11949 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10604 | // The linden calculation is here | 11950 | // The value returned in SL for normal prims is prim count |
10605 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11951 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10606 | // The value returned in SL for normal prims looks like the prim count | ||
10607 | ret.Add(new LSL_Float(0)); | ||
10608 | break; | 11952 | break; |
10609 | default: | 11953 | default: |
10610 | // Invalid or unhandled constant. | 11954 | // Invalid or unhandled constant. |
@@ -10802,15 +12146,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10802 | return GetLinkPrimitiveParams(obj, rules); | 12146 | return GetLinkPrimitiveParams(obj, rules); |
10803 | } | 12147 | } |
10804 | 12148 | ||
10805 | public void print(string str) | 12149 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10806 | { | 12150 | { |
10807 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12151 | List<SceneObjectPart> parts = GetLinkParts(link); |
10808 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12152 | if (parts.Count < 1) |
10809 | if (ossl != null) | 12153 | return 0; |
10810 | { | 12154 | |
10811 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12155 | return GetNumberOfSides(parts[0]); |
10812 | m_log.Info("LSL print():" + str); | ||
10813 | } | ||
10814 | } | 12156 | } |
10815 | 12157 | ||
10816 | private string Name2Username(string name) | 12158 | private string Name2Username(string name) |
@@ -10855,7 +12197,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10855 | 12197 | ||
10856 | return rq.ToString(); | 12198 | return rq.ToString(); |
10857 | } | 12199 | } |
10858 | 12200 | /* | |
12201 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12202 | { | ||
12203 | m_SayShoutCount = 0; | ||
12204 | } | ||
12205 | */ | ||
10859 | private struct Tri | 12206 | private struct Tri |
10860 | { | 12207 | { |
10861 | public Vector3 p1; | 12208 | public Vector3 p1; |
@@ -10995,9 +12342,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10995 | 12342 | ||
10996 | ContactResult result = new ContactResult (); | 12343 | ContactResult result = new ContactResult (); |
10997 | result.ConsumerID = group.LocalId; | 12344 | result.ConsumerID = group.LocalId; |
10998 | result.Depth = intersection.distance; | 12345 | // result.Depth = intersection.distance; |
10999 | result.Normal = intersection.normal; | 12346 | result.Normal = intersection.normal; |
11000 | result.Pos = intersection.ipoint; | 12347 | result.Pos = intersection.ipoint; |
12348 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11001 | 12349 | ||
11002 | contacts.Add(result); | 12350 | contacts.Add(result); |
11003 | }); | 12351 | }); |
@@ -11130,6 +12478,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11130 | 12478 | ||
11131 | return contacts[0]; | 12479 | return contacts[0]; |
11132 | } | 12480 | } |
12481 | /* | ||
12482 | // not done: | ||
12483 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12484 | { | ||
12485 | ContactResult[] contacts = null; | ||
12486 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12487 | { | ||
12488 | if (m_host.ParentGroup == group) | ||
12489 | return; | ||
12490 | |||
12491 | if (group.IsAttachment) | ||
12492 | return; | ||
12493 | |||
12494 | if(group.RootPart.PhysActor != null) | ||
12495 | return; | ||
12496 | |||
12497 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12498 | }); | ||
12499 | return contacts; | ||
12500 | } | ||
12501 | */ | ||
11133 | 12502 | ||
11134 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12503 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11135 | { | 12504 | { |
@@ -11171,32 +12540,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11171 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12540 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11172 | 12541 | ||
11173 | 12542 | ||
11174 | if (checkTerrain) | 12543 | if (World.SuportsRayCastFiltered()) |
11175 | { | 12544 | { |
11176 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12545 | if (dist == 0) |
11177 | if (groundContact != null) | 12546 | return list; |
11178 | results.Add((ContactResult)groundContact); | ||
11179 | } | ||
11180 | 12547 | ||
11181 | if (checkAgents) | 12548 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11182 | { | 12549 | if (checkTerrain) |
11183 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12550 | rayfilter |= RayFilterFlags.land; |
11184 | foreach (ContactResult r in agentHits) | 12551 | // if (checkAgents) |
11185 | results.Add(r); | 12552 | // rayfilter |= RayFilterFlags.agent; |
11186 | } | 12553 | if (checkPhysical) |
12554 | rayfilter |= RayFilterFlags.physical; | ||
12555 | if (checkNonPhysical) | ||
12556 | rayfilter |= RayFilterFlags.nonphysical; | ||
12557 | if (detectPhantom) | ||
12558 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12559 | |||
12560 | Vector3 direction = dir * ( 1/dist); | ||
11187 | 12561 | ||
11188 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12562 | if(rayfilter == 0) |
12563 | { | ||
12564 | list.Add(new LSL_Integer(0)); | ||
12565 | return list; | ||
12566 | } | ||
12567 | |||
12568 | // get some more contacts to sort ??? | ||
12569 | int physcount = 4 * count; | ||
12570 | if (physcount > 20) | ||
12571 | physcount = 20; | ||
12572 | |||
12573 | object physresults; | ||
12574 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12575 | |||
12576 | if (physresults == null) | ||
12577 | { | ||
12578 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12579 | return list; | ||
12580 | } | ||
12581 | |||
12582 | results = (List<ContactResult>)physresults; | ||
12583 | |||
12584 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12585 | if (checkAgents) | ||
12586 | { | ||
12587 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12588 | foreach (ContactResult r in agentHits) | ||
12589 | results.Add(r); | ||
12590 | } | ||
12591 | |||
12592 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12593 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12594 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12595 | // physicsl phantoms as done by the physics scene | ||
12596 | // We don't want anything else but phantoms here. | ||
12597 | if (detectPhantom) | ||
12598 | { | ||
12599 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12600 | foreach (ContactResult r in objectHits) | ||
12601 | results.Add(r); | ||
12602 | } | ||
12603 | } | ||
12604 | else | ||
11189 | { | 12605 | { |
11190 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12606 | if (checkTerrain) |
11191 | foreach (ContactResult r in objectHits) | 12607 | { |
11192 | results.Add(r); | 12608 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12609 | if (groundContact != null) | ||
12610 | results.Add((ContactResult)groundContact); | ||
12611 | } | ||
12612 | |||
12613 | if (checkAgents) | ||
12614 | { | ||
12615 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12616 | foreach (ContactResult r in agentHits) | ||
12617 | results.Add(r); | ||
12618 | } | ||
12619 | |||
12620 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12621 | { | ||
12622 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12623 | foreach (ContactResult r in objectHits) | ||
12624 | results.Add(r); | ||
12625 | } | ||
11193 | } | 12626 | } |
11194 | 12627 | ||
11195 | results.Sort(delegate(ContactResult a, ContactResult b) | 12628 | results.Sort(delegate(ContactResult a, ContactResult b) |
11196 | { | 12629 | { |
11197 | return a.Depth.CompareTo(b.Depth); | 12630 | return a.Depth.CompareTo(b.Depth); |
11198 | }); | 12631 | }); |
11199 | 12632 | ||
11200 | int values = 0; | 12633 | int values = 0; |
11201 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12634 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11202 | 12635 | ||
@@ -11289,7 +12722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11289 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12722 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11290 | if (!isAccount) return 0; | 12723 | if (!isAccount) return 0; |
11291 | if (estate.HasAccess(id)) return 1; | 12724 | if (estate.HasAccess(id)) return 1; |
11292 | if (estate.IsBanned(id)) | 12725 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11293 | estate.RemoveBan(id); | 12726 | estate.RemoveBan(id); |
11294 | estate.AddEstateUser(id); | 12727 | estate.AddEstateUser(id); |
11295 | break; | 12728 | break; |
@@ -11308,14 +12741,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11308 | break; | 12741 | break; |
11309 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12742 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11310 | if (!isAccount) return 0; | 12743 | if (!isAccount) return 0; |
11311 | if (estate.IsBanned(id)) return 1; | 12744 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11312 | EstateBan ban = new EstateBan(); | 12745 | EstateBan ban = new EstateBan(); |
11313 | ban.EstateID = estate.EstateID; | 12746 | ban.EstateID = estate.EstateID; |
11314 | ban.BannedUserID = id; | 12747 | ban.BannedUserID = id; |
11315 | estate.AddBan(ban); | 12748 | estate.AddBan(ban); |
11316 | break; | 12749 | break; |
11317 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12750 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11318 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12751 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11319 | estate.RemoveBan(id); | 12752 | estate.RemoveBan(id); |
11320 | break; | 12753 | break; |
11321 | default: return 0; | 12754 | default: return 0; |
@@ -11344,7 +12777,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11344 | return 16384; | 12777 | return 16384; |
11345 | } | 12778 | } |
11346 | 12779 | ||
11347 | public LSL_Integer llGetUsedMemory() | 12780 | public virtual LSL_Integer llGetUsedMemory() |
11348 | { | 12781 | { |
11349 | m_host.AddScriptLPS(1); | 12782 | m_host.AddScriptLPS(1); |
11350 | // The value returned for LSO scripts in SL | 12783 | // The value returned for LSO scripts in SL |
@@ -11372,7 +12805,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11372 | public void llSetSoundQueueing(int queue) | 12805 | public void llSetSoundQueueing(int queue) |
11373 | { | 12806 | { |
11374 | m_host.AddScriptLPS(1); | 12807 | m_host.AddScriptLPS(1); |
11375 | NotImplemented("llSetSoundQueueing"); | ||
11376 | } | 12808 | } |
11377 | 12809 | ||
11378 | public void llCollisionSprite(string impact_sprite) | 12810 | public void llCollisionSprite(string impact_sprite) |
@@ -11384,10 +12816,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11384 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12816 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11385 | { | 12817 | { |
11386 | m_host.AddScriptLPS(1); | 12818 | m_host.AddScriptLPS(1); |
11387 | NotImplemented("llGodLikeRezObject"); | 12819 | |
12820 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12821 | NotImplemented("llGodLikeRezObject"); | ||
12822 | |||
12823 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12824 | if (rezAsset == null) | ||
12825 | { | ||
12826 | llSay(0, "Asset not found"); | ||
12827 | return; | ||
12828 | } | ||
12829 | |||
12830 | SceneObjectGroup group = null; | ||
12831 | |||
12832 | try | ||
12833 | { | ||
12834 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12835 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12836 | } | ||
12837 | catch | ||
12838 | { | ||
12839 | llSay(0, "Asset not found"); | ||
12840 | return; | ||
12841 | } | ||
12842 | |||
12843 | if (group == null) | ||
12844 | { | ||
12845 | llSay(0, "Asset not found"); | ||
12846 | return; | ||
12847 | } | ||
12848 | |||
12849 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12850 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12851 | |||
12852 | group.ResetIDs(); | ||
12853 | |||
12854 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12855 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12856 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12857 | group.ScheduleGroupForFullUpdate(); | ||
12858 | |||
12859 | // objects rezzed with this method are die_at_edge by default. | ||
12860 | group.RootPart.SetDieAtEdge(true); | ||
12861 | |||
12862 | group.ResumeScripts(); | ||
12863 | |||
12864 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12865 | "object_rez", new Object[] { | ||
12866 | new LSL_String( | ||
12867 | group.RootPart.UUID.ToString()) }, | ||
12868 | new DetectParams[0])); | ||
12869 | } | ||
12870 | |||
12871 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12872 | { | ||
12873 | UUID txn = UUID.Random(); | ||
12874 | |||
12875 | Util.FireAndForget(delegate(object x) | ||
12876 | { | ||
12877 | int replycode = 0; | ||
12878 | string replydata = destination + "," + amount.ToString(); | ||
12879 | |||
12880 | try | ||
12881 | { | ||
12882 | TaskInventoryItem item = m_item; | ||
12883 | if (item == null) | ||
12884 | { | ||
12885 | replydata = "SERVICE_ERROR"; | ||
12886 | return; | ||
12887 | } | ||
12888 | |||
12889 | m_host.AddScriptLPS(1); | ||
12890 | |||
12891 | if (item.PermsGranter == UUID.Zero) | ||
12892 | { | ||
12893 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12894 | return; | ||
12895 | } | ||
12896 | |||
12897 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12898 | { | ||
12899 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12900 | return; | ||
12901 | } | ||
12902 | |||
12903 | UUID toID = new UUID(); | ||
12904 | |||
12905 | if (!UUID.TryParse(destination, out toID)) | ||
12906 | { | ||
12907 | replydata = "INVALID_AGENT"; | ||
12908 | return; | ||
12909 | } | ||
12910 | |||
12911 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12912 | |||
12913 | if (money == null) | ||
12914 | { | ||
12915 | replydata = "TRANSFERS_DISABLED"; | ||
12916 | return; | ||
12917 | } | ||
12918 | |||
12919 | bool result = money.ObjectGiveMoney( | ||
12920 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12921 | |||
12922 | if (result) | ||
12923 | { | ||
12924 | replycode = 1; | ||
12925 | return; | ||
12926 | } | ||
12927 | |||
12928 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12929 | } | ||
12930 | finally | ||
12931 | { | ||
12932 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12933 | "transaction_result", new Object[] { | ||
12934 | new LSL_String(txn.ToString()), | ||
12935 | new LSL_Integer(replycode), | ||
12936 | new LSL_String(replydata) }, | ||
12937 | new DetectParams[0])); | ||
12938 | } | ||
12939 | }); | ||
12940 | |||
12941 | return txn.ToString(); | ||
11388 | } | 12942 | } |
11389 | 12943 | ||
11390 | #endregion | 12944 | #endregion |
12945 | |||
12946 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12947 | { | ||
12948 | SceneObjectGroup group = m_host.ParentGroup; | ||
12949 | |||
12950 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12951 | return; | ||
12952 | if (group.IsAttachment) | ||
12953 | return; | ||
12954 | |||
12955 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12956 | { | ||
12957 | if (group.RootPart.KeyframeMotion != null) | ||
12958 | group.RootPart.KeyframeMotion.Stop(); | ||
12959 | group.RootPart.KeyframeMotion = null; | ||
12960 | |||
12961 | int idx = 0; | ||
12962 | |||
12963 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12964 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12965 | |||
12966 | while (idx < options.Data.Length) | ||
12967 | { | ||
12968 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12969 | int remain = options.Data.Length - idx; | ||
12970 | |||
12971 | switch (option) | ||
12972 | { | ||
12973 | case ScriptBaseClass.KFM_MODE: | ||
12974 | if (remain < 1) | ||
12975 | break; | ||
12976 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12977 | switch(modeval) | ||
12978 | { | ||
12979 | case ScriptBaseClass.KFM_FORWARD: | ||
12980 | mode = KeyframeMotion.PlayMode.Forward; | ||
12981 | break; | ||
12982 | case ScriptBaseClass.KFM_REVERSE: | ||
12983 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12984 | break; | ||
12985 | case ScriptBaseClass.KFM_LOOP: | ||
12986 | mode = KeyframeMotion.PlayMode.Loop; | ||
12987 | break; | ||
12988 | case ScriptBaseClass.KFM_PING_PONG: | ||
12989 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12990 | break; | ||
12991 | } | ||
12992 | break; | ||
12993 | case ScriptBaseClass.KFM_DATA: | ||
12994 | if (remain < 1) | ||
12995 | break; | ||
12996 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12997 | data = (KeyframeMotion.DataFormat)dataval; | ||
12998 | break; | ||
12999 | } | ||
13000 | } | ||
13001 | |||
13002 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
13003 | |||
13004 | idx = 0; | ||
13005 | |||
13006 | int elemLength = 2; | ||
13007 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
13008 | elemLength = 3; | ||
13009 | |||
13010 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
13011 | while (idx < frames.Data.Length) | ||
13012 | { | ||
13013 | int remain = frames.Data.Length - idx; | ||
13014 | |||
13015 | if (remain < elemLength) | ||
13016 | break; | ||
13017 | |||
13018 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
13019 | frame.Position = null; | ||
13020 | frame.Rotation = null; | ||
13021 | |||
13022 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
13023 | { | ||
13024 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
13025 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
13026 | } | ||
13027 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
13028 | { | ||
13029 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
13030 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
13031 | } | ||
13032 | |||
13033 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
13034 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
13035 | |||
13036 | keyframes.Add(frame); | ||
13037 | } | ||
13038 | |||
13039 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
13040 | group.RootPart.KeyframeMotion.Start(); | ||
13041 | } | ||
13042 | else | ||
13043 | { | ||
13044 | if (group.RootPart.KeyframeMotion == null) | ||
13045 | return; | ||
13046 | |||
13047 | if (options.Data.Length == 0) | ||
13048 | { | ||
13049 | group.RootPart.KeyframeMotion.Stop(); | ||
13050 | return; | ||
13051 | } | ||
13052 | |||
13053 | int code = (int)options.GetLSLIntegerItem(0); | ||
13054 | |||
13055 | int idx = 0; | ||
13056 | |||
13057 | while (idx < options.Data.Length) | ||
13058 | { | ||
13059 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
13060 | int remain = options.Data.Length - idx; | ||
13061 | |||
13062 | switch (option) | ||
13063 | { | ||
13064 | case ScriptBaseClass.KFM_COMMAND: | ||
13065 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
13066 | switch (cmd) | ||
13067 | { | ||
13068 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
13069 | group.RootPart.KeyframeMotion.Start(); | ||
13070 | break; | ||
13071 | case ScriptBaseClass.KFM_CMD_STOP: | ||
13072 | group.RootPart.KeyframeMotion.Stop(); | ||
13073 | break; | ||
13074 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
13075 | group.RootPart.KeyframeMotion.Pause(); | ||
13076 | break; | ||
13077 | } | ||
13078 | break; | ||
13079 | } | ||
13080 | } | ||
13081 | } | ||
13082 | } | ||
11391 | } | 13083 | } |
11392 | 13084 | ||
11393 | public class NotecardCache | 13085 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 859ee93..2f02f1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -916,18 +925,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
916 | if (target != null) | 925 | if (target != null) |
917 | { | 926 | { |
918 | UUID animID=UUID.Zero; | 927 | UUID animID=UUID.Zero; |
919 | lock (m_host.TaskInventory) | 928 | m_host.TaskInventory.LockItemsForRead(true); |
929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
920 | { | 930 | { |
921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 931 | if (inv.Value.Name == animation) |
922 | { | 932 | { |
923 | if (inv.Value.Name == animation) | 933 | if (inv.Value.Type == (int)AssetType.Animation) |
924 | { | 934 | animID = inv.Value.AssetID; |
925 | if (inv.Value.Type == (int)AssetType.Animation) | 935 | continue; |
926 | animID = inv.Value.AssetID; | ||
927 | continue; | ||
928 | } | ||
929 | } | 936 | } |
930 | } | 937 | } |
938 | m_host.TaskInventory.LockItemsForRead(false); | ||
931 | if (animID == UUID.Zero) | 939 | if (animID == UUID.Zero) |
932 | target.Animator.AddAnimation(animation, m_host.UUID); | 940 | target.Animator.AddAnimation(animation, m_host.UUID); |
933 | else | 941 | else |
@@ -968,6 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
968 | else | 976 | else |
969 | animID = UUID.Zero; | 977 | animID = UUID.Zero; |
970 | } | 978 | } |
979 | m_host.TaskInventory.LockItemsForRead(false); | ||
971 | 980 | ||
972 | if (animID == UUID.Zero) | 981 | if (animID == UUID.Zero) |
973 | target.Animator.RemoveAnimation(animation); | 982 | target.Animator.RemoveAnimation(animation); |
@@ -1801,6 +1810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1801 | 1810 | ||
1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1811 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1803 | { | 1812 | { |
1813 | m_host.TaskInventory.LockItemsForRead(true); | ||
1804 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1814 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1805 | { | 1815 | { |
1806 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1816 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1808,6 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | assetID = item.AssetID; | 1818 | assetID = item.AssetID; |
1809 | } | 1819 | } |
1810 | } | 1820 | } |
1821 | m_host.TaskInventory.LockItemsForRead(false); | ||
1811 | } | 1822 | } |
1812 | 1823 | ||
1813 | if (assetID == UUID.Zero) | 1824 | if (assetID == UUID.Zero) |
@@ -2279,7 +2290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2290 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2280 | m_host.AddScriptLPS(1); | 2291 | m_host.AddScriptLPS(1); |
2281 | 2292 | ||
2282 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2293 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2283 | } | 2294 | } |
2284 | 2295 | ||
2285 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2296 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2290,24 +2301,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2290 | return NpcCreate( | 2301 | return NpcCreate( |
2291 | firstname, lastname, position, notecard, | 2302 | firstname, lastname, position, notecard, |
2292 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2303 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2293 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2304 | false); |
2305 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2294 | } | 2306 | } |
2295 | 2307 | ||
2296 | private LSL_Key NpcCreate( | 2308 | private LSL_Key NpcCreate( |
2297 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2309 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2298 | { | 2310 | { |
2311 | if (!owned) | ||
2312 | OSSLError("Unowned NPCs are unsupported"); | ||
2313 | |||
2314 | string groupTitle = String.Empty; | ||
2315 | |||
2316 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2317 | return new LSL_Key(UUID.Zero.ToString()); | ||
2318 | |||
2319 | if (firstname != String.Empty || lastname != String.Empty) | ||
2320 | { | ||
2321 | if (firstname != "Shown outfit:") | ||
2322 | groupTitle = "- NPC -"; | ||
2323 | } | ||
2324 | |||
2299 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2325 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2300 | if (module != null) | 2326 | if (module != null) |
2301 | { | 2327 | { |
2302 | AvatarAppearance appearance = null; | 2328 | AvatarAppearance appearance = null; |
2303 | 2329 | ||
2304 | UUID id; | 2330 | // UUID id; |
2305 | if (UUID.TryParse(notecard, out id)) | 2331 | // if (UUID.TryParse(notecard, out id)) |
2306 | { | 2332 | // { |
2307 | ScenePresence clonePresence = World.GetScenePresence(id); | 2333 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2308 | if (clonePresence != null) | 2334 | // if (clonePresence != null) |
2309 | appearance = clonePresence.Appearance; | 2335 | // appearance = clonePresence.Appearance; |
2310 | } | 2336 | // } |
2311 | 2337 | ||
2312 | if (appearance == null) | 2338 | if (appearance == null) |
2313 | { | 2339 | { |
@@ -2335,6 +2361,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2335 | World, | 2361 | World, |
2336 | appearance); | 2362 | appearance); |
2337 | 2363 | ||
2364 | ScenePresence sp; | ||
2365 | if (World.TryGetScenePresence(x, out sp)) | ||
2366 | { | ||
2367 | sp.Grouptitle = groupTitle; | ||
2368 | sp.SendAvatarDataToAllAgents(); | ||
2369 | } | ||
2338 | return new LSL_Key(x.ToString()); | 2370 | return new LSL_Key(x.ToString()); |
2339 | } | 2371 | } |
2340 | 2372 | ||
@@ -2636,16 +2668,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2636 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2668 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2637 | m_host.AddScriptLPS(1); | 2669 | m_host.AddScriptLPS(1); |
2638 | 2670 | ||
2639 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2671 | ManualResetEvent ev = new ManualResetEvent(false); |
2640 | if (module != null) | ||
2641 | { | ||
2642 | UUID npcId = new UUID(npc.m_string); | ||
2643 | 2672 | ||
2644 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2673 | Util.FireAndForget(delegate(object x) { |
2645 | return; | 2674 | try |
2675 | { | ||
2676 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2677 | if (module != null) | ||
2678 | { | ||
2679 | UUID npcId = new UUID(npc.m_string); | ||
2646 | 2680 | ||
2647 | module.DeleteNPC(npcId, World); | 2681 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2648 | } | 2682 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2683 | { | ||
2684 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2685 | return; | ||
2686 | } | ||
2687 | |||
2688 | module.DeleteNPC(npcId, World); | ||
2689 | } | ||
2690 | } | ||
2691 | finally | ||
2692 | { | ||
2693 | ev.Set(); | ||
2694 | } | ||
2695 | }); | ||
2696 | ev.WaitOne(); | ||
2649 | } | 2697 | } |
2650 | 2698 | ||
2651 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2699 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3338,4 +3386,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3338 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3386 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3339 | } | 3387 | } |
3340 | } | 3388 | } |
3341 | } \ No newline at end of file | 3389 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a626be8..678f9d5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -476,7 +477,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
476 | // Position of a sensor in a child prim attached to an avatar | 477 | // Position of a sensor in a child prim attached to an avatar |
477 | // will be still wrong. | 478 | // will be still wrong. |
478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 479 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
479 | q = avatar.Rotation * q; | 480 | if (avatar == null) |
481 | return sensedEntities; | ||
482 | fromRegionPos = avatar.AbsolutePosition; | ||
483 | q = avatar.Rotation; | ||
480 | } | 484 | } |
481 | 485 | ||
482 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -492,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
492 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
493 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 497 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
494 | 498 | ||
495 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 499 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
496 | { | 500 | { |
497 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
498 | if (npcData == null || !npcData.SenseAsAgent) | 502 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 1f000a3..8c34ed3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index e1c054d..f989cc6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -285,6 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
286 | public const int CHANGED_MEDIA = 2048; | 286 | public const int CHANGED_MEDIA = 2048; |
287 | public const int CHANGED_ANIMATION = 16384; | 287 | public const int CHANGED_ANIMATION = 16384; |
288 | public const int CHANGED_POSITION = 32768; | ||
288 | public const int TYPE_INVALID = 0; | 289 | public const int TYPE_INVALID = 0; |
289 | public const int TYPE_INTEGER = 1; | 290 | public const int TYPE_INTEGER = 1; |
290 | public const int TYPE_FLOAT = 2; | 291 | public const int TYPE_FLOAT = 2; |
@@ -589,6 +590,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
589 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 590 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
590 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 591 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
591 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 592 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
593 | |||
594 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
595 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
596 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
597 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
598 | |||
599 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
600 | public const int DENSITY = 1; | ||
601 | public const int FRICTION = 2; | ||
602 | public const int RESTITUTION = 4; | ||
603 | public const int GRAVITY_MULTIPLIER = 8; | ||
592 | 604 | ||
593 | // extra constants for llSetPrimMediaParams | 605 | // extra constants for llSetPrimMediaParams |
594 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 606 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -661,6 +673,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
661 | 673 | ||
662 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 674 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
663 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 675 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
664 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 676 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
677 | |||
678 | public const int KFM_MODE = 1; | ||
679 | public const int KFM_LOOP = 1; | ||
680 | public const int KFM_REVERSE = 3; | ||
681 | public const int KFM_FORWARD = 0; | ||
682 | public const int KFM_PING_PONG = 2; | ||
683 | public const int KFM_DATA = 2; | ||
684 | public const int KFM_TRANSLATION = 2; | ||
685 | public const int KFM_ROTATION = 1; | ||
686 | public const int KFM_COMMAND = 0; | ||
687 | public const int KFM_CMD_PLAY = 0; | ||
688 | public const int KFM_CMD_STOP = 1; | ||
689 | public const int KFM_CMD_PAUSE = 2; | ||
665 | } | 690 | } |
666 | } | 691 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 0108f44..9e5fb24 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3( |
185 | presence.AbsolutePosition.X, | 193 | presence.AbsolutePosition.X, |
@@ -195,22 +203,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
195 | presence.Velocity.Y, | 203 | presence.Velocity.Y, |
196 | presence.Velocity.Z); | 204 | presence.Velocity.Z); |
197 | 205 | ||
198 | if (presence.PresenceType != PresenceType.Npc) | 206 | Type = 0x01; // Avatar |
199 | { | 207 | if (presence.PresenceType == PresenceType.Npc) |
200 | Type = AGENT; | 208 | Type = 0x20; |
201 | } | 209 | |
202 | else | 210 | // Cope Impl. We don't use OS_NPC. |
203 | { | 211 | //if (presence.PresenceType != PresenceType.Npc) |
204 | Type = OS_NPC; | 212 | //{ |
205 | 213 | // Type = AGENT; | |
206 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 214 | //} |
207 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 215 | //else |
208 | 216 | //{ | |
209 | if (npcData.SenseAsAgent) | 217 | // Type = OS_NPC; |
210 | { | 218 | |
211 | Type |= AGENT; | 219 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
212 | } | 220 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
213 | } | 221 | |
222 | // if (npcData.SenseAsAgent) | ||
223 | // { | ||
224 | // Type |= AGENT; | ||
225 | // } | ||
226 | //} | ||
214 | 227 | ||
215 | if (presence.Velocity != Vector3.Zero) | 228 | if (presence.Velocity != Vector3.Zero) |
216 | Type |= ACTIVE; | 229 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |