diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
15 files changed, 1426 insertions, 742 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 30fb252..f5b7f5f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 100 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 101 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 102 | protected bool m_scriptConsoleChannelEnabled = false; |
103 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 104 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 105 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 106 | new Dictionary<UUID, UserInfoCacheEntry>(); |
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | m_host = host; | 111 | m_host = host; |
110 | m_localID = localID; | 112 | m_localID = localID; |
111 | m_itemID = itemID; | 113 | m_itemID = itemID; |
114 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 115 | ||
113 | m_ScriptDelayFactor = | 116 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 117 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 164 | get { return m_ScriptEngine.World; } |
162 | } | 165 | } |
163 | 166 | ||
167 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 168 | public void state(string newState) |
165 | { | 169 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 170 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 174 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 175 | /// in the same prim. |
172 | /// </summary> | 176 | /// </summary> |
177 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 178 | public void llResetScript() |
174 | { | 179 | { |
175 | m_host.AddScriptLPS(1); | 180 | m_host.AddScriptLPS(1); |
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 231 | } |
227 | } | 232 | } |
228 | 233 | ||
234 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
235 | { | ||
236 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
237 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
238 | return ret; | ||
239 | |||
240 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
241 | |||
242 | switch (linkType) | ||
243 | { | ||
244 | case ScriptBaseClass.LINK_SET: | ||
245 | return avs; | ||
246 | |||
247 | case ScriptBaseClass.LINK_ROOT: | ||
248 | return ret; | ||
249 | |||
250 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
254 | return avs; | ||
255 | |||
256 | case ScriptBaseClass.LINK_THIS: | ||
257 | return ret; | ||
258 | |||
259 | default: | ||
260 | if (linkType < 0) | ||
261 | return ret; | ||
262 | |||
263 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
264 | |||
265 | if (linkType <= partCount) | ||
266 | { | ||
267 | return ret; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | linkType = linkType - partCount; | ||
272 | if (linkType > avs.Count) | ||
273 | { | ||
274 | return ret; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | ret.Add(avs[linkType-1]); | ||
279 | return ret; | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 285 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 286 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 287 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
288 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
289 | return ret; | ||
232 | ret.Add(m_host); | 290 | ret.Add(m_host); |
233 | 291 | ||
234 | switch (linkType) | 292 | switch (linkType) |
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
288 | protected UUID InventorySelf() | 346 | protected UUID InventorySelf() |
289 | { | 347 | { |
290 | UUID invItemID = new UUID(); | 348 | UUID invItemID = new UUID(); |
291 | 349 | bool unlock = false; | |
292 | lock (m_host.TaskInventory) | 350 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
351 | { | ||
352 | m_host.TaskInventory.LockItemsForRead(true); | ||
353 | unlock = true; | ||
354 | } | ||
355 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
293 | { | 356 | { |
294 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 357 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
295 | { | 358 | { |
296 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 359 | invItemID = inv.Key; |
297 | { | 360 | break; |
298 | invItemID = inv.Key; | ||
299 | break; | ||
300 | } | ||
301 | } | 361 | } |
302 | } | 362 | } |
303 | 363 | if (unlock) | |
364 | { | ||
365 | m_host.TaskInventory.LockItemsForRead(false); | ||
366 | } | ||
304 | return invItemID; | 367 | return invItemID; |
305 | } | 368 | } |
306 | 369 | ||
307 | protected UUID InventoryKey(string name, int type) | 370 | protected UUID InventoryKey(string name, int type) |
308 | { | 371 | { |
309 | m_host.AddScriptLPS(1); | 372 | m_host.AddScriptLPS(1); |
310 | 373 | m_host.TaskInventory.LockItemsForRead(true); | |
311 | lock (m_host.TaskInventory) | 374 | |
375 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
312 | { | 376 | { |
313 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 377 | if (inv.Value.Name == name) |
314 | { | 378 | { |
315 | if (inv.Value.Name == name) | 379 | m_host.TaskInventory.LockItemsForRead(false); |
380 | |||
381 | if (inv.Value.Type != type) | ||
316 | { | 382 | { |
317 | if (inv.Value.Type != type) | 383 | return UUID.Zero; |
318 | return UUID.Zero; | ||
319 | |||
320 | return inv.Value.AssetID; | ||
321 | } | 384 | } |
385 | |||
386 | return inv.Value.AssetID; | ||
322 | } | 387 | } |
323 | } | 388 | } |
324 | 389 | ||
390 | m_host.TaskInventory.LockItemsForRead(false); | ||
325 | return UUID.Zero; | 391 | return UUID.Zero; |
326 | } | 392 | } |
327 | 393 | ||
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 395 | { |
330 | m_host.AddScriptLPS(1); | 396 | m_host.AddScriptLPS(1); |
331 | 397 | ||
332 | lock (m_host.TaskInventory) | 398 | |
399 | m_host.TaskInventory.LockItemsForRead(true); | ||
400 | |||
401 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
333 | { | 402 | { |
334 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 403 | if (inv.Value.Name == name) |
335 | { | 404 | { |
336 | if (inv.Value.Name == name) | 405 | m_host.TaskInventory.LockItemsForRead(false); |
337 | { | 406 | return inv.Value.AssetID; |
338 | return inv.Value.AssetID; | ||
339 | } | ||
340 | } | 407 | } |
341 | } | 408 | } |
342 | 409 | ||
410 | m_host.TaskInventory.LockItemsForRead(false); | ||
411 | |||
412 | |||
343 | return UUID.Zero; | 413 | return UUID.Zero; |
344 | } | 414 | } |
345 | 415 | ||
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
481 | 551 | ||
482 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 552 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
483 | 553 | ||
484 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 554 | // Utility function for llRot2Euler |
485 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 555 | |
556 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
557 | protected double NormalizeAngle(double angle) | ||
558 | { | ||
559 | if (angle > -Math.PI && angle < Math.PI) | ||
560 | return angle; | ||
561 | |||
562 | int numPis = (int)(Math.PI / angle); | ||
563 | double remainder = angle - Math.PI * numPis; | ||
564 | if (numPis % 2 == 1) | ||
565 | return Math.PI - angle; | ||
566 | return remainder; | ||
567 | } | ||
486 | 568 | ||
487 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 569 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
488 | { | 570 | { |
489 | m_host.AddScriptLPS(1); | 571 | m_host.AddScriptLPS(1); |
490 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 572 | LSL_Vector eul = new LSL_Vector(); |
491 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 573 | |
492 | double m = (t.x + t.y + t.z + t.s); | 574 | double sqw = q1.s*q1.s; |
493 | if (m == 0) return new LSL_Vector(); | 575 | double sqx = q1.x*q1.x; |
494 | double n = 2 * (r.y * r.s + r.x * r.z); | 576 | double sqy = q1.z*q1.z; |
495 | double p = m * m - n * n; | 577 | double sqz = q1.y*q1.y; |
496 | if (p > 0) | 578 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
497 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 579 | double test = q1.x*q1.z + q1.y*q1.s; |
498 | Math.Atan2(n, Math.Sqrt(p)), | 580 | if (test > 0.4999*unit) { // singularity at north pole |
499 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 581 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
500 | else if (n > 0) | 582 | eul.y = Math.PI/2; |
501 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | eul.x = 0; |
502 | else | 584 | return eul; |
503 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 585 | } |
586 | if (test < -0.4999*unit) { // singularity at south pole | ||
587 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
588 | eul.y = -Math.PI/2; | ||
589 | eul.x = 0; | ||
590 | return eul; | ||
591 | } | ||
592 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
593 | eul.y = Math.Asin(2*test/unit); | ||
594 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
595 | return eul; | ||
504 | } | 596 | } |
505 | 597 | ||
506 | /* From wiki: | 598 | /* From wiki: |
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | { | 794 | { |
703 | //A and B should both be normalized | 795 | //A and B should both be normalized |
704 | m_host.AddScriptLPS(1); | 796 | m_host.AddScriptLPS(1); |
705 | LSL_Rotation rotBetween; | 797 | /* This method is more accurate than the SL one, and thus causes problems |
706 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 798 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
707 | // continue calculation. | 799 | |
708 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 800 | double dotProduct = LSL_Vector.Dot(a, b); |
709 | { | 801 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 802 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
711 | } | 803 | double angle = Math.Acos(dotProduct / magProduct); |
712 | else | 804 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
713 | { | 805 | double s = Math.Sin(angle / 2); |
714 | a = LSL_Vector.Norm(a); | 806 | |
715 | b = LSL_Vector.Norm(b); | 807 | double x = axis.x * s; |
716 | double dotProduct = LSL_Vector.Dot(a, b); | 808 | double y = axis.y * s; |
717 | // There are two degenerate cases possible. These are for vectors 180 or | 809 | double z = axis.z * s; |
718 | // 0 degrees apart. These have to be detected and handled individually. | 810 | double w = Math.Cos(angle / 2); |
719 | // | 811 | |
720 | // Check for vectors 180 degrees apart. | 812 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
721 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 813 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
722 | if (dotProduct < -0.9999999f) | 814 | |
723 | { | 815 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
724 | // First assume X axis is orthogonal to the vectors. | 816 | */ |
725 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 817 | |
726 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 818 | // This method mimics the 180 errors found in SL |
727 | // Check for near zero vector. A very small non-zero number here will create | 819 | // See www.euclideanspace.com... angleBetween |
728 | // a rotation in an undesired direction. | 820 | LSL_Vector vec_a = a; |
729 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 821 | LSL_Vector vec_b = b; |
730 | { | 822 | |
731 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 823 | // Eliminate zero length |
732 | } | 824 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
733 | // If the magnitude of the vector was near zero, then assume the X axis is not | 825 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
734 | // orthogonal and use the Z axis instead. | 826 | if (vec_a_mag < 0.00001 || |
735 | else | 827 | vec_b_mag < 0.00001) |
736 | { | 828 | { |
737 | // Set 180 z rotation. | 829 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 830 | } |
739 | } | 831 | |
740 | } | 832 | // Normalize |
741 | // Check for parallel vectors. | 833 | vec_a = llVecNorm(vec_a); |
742 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 834 | vec_b = llVecNorm(vec_b); |
743 | else if (dotProduct > 0.9999999f) | 835 | |
744 | { | 836 | // Calculate axis and rotation angle |
745 | // Set zero rotation. | 837 | LSL_Vector axis = vec_a % vec_b; |
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 838 | LSL_Float cos_theta = vec_a * vec_b; |
747 | } | 839 | |
748 | else | 840 | // Check if parallel |
749 | { | 841 | if (cos_theta > 0.99999) |
750 | // All special checks have been performed so get the axis of rotation. | 842 | { |
751 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 843 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
752 | // Quarternion s value is the length of the unit vector + dot product. | 844 | } |
753 | double qs = 1.0 + dotProduct; | 845 | |
754 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 846 | // Check if anti-parallel |
755 | // Normalize the rotation. | 847 | else if (cos_theta < -0.99999) |
756 | double mag = LSL_Rotation.Mag(rotBetween); | 848 | { |
757 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 849 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
758 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 850 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
759 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 851 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
760 | // crossProduct vector should also not be zero. | 852 | } |
761 | rotBetween.x = rotBetween.x / mag; | 853 | else // other rotation |
762 | rotBetween.y = rotBetween.y / mag; | 854 | { |
763 | rotBetween.z = rotBetween.z / mag; | 855 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
764 | rotBetween.s = rotBetween.s / mag; | 856 | axis = llVecNorm(axis); |
765 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 857 | double x, y, z, s, t; |
766 | // any longer since zero vectors are checked for at the top. | 858 | s = Math.Cos(theta); |
767 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 859 | t = Math.Sin(theta); |
768 | { | 860 | x = axis.x * t; |
769 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 861 | y = axis.y * t; |
770 | } | 862 | z = axis.z * t; |
771 | } | 863 | return new LSL_Rotation(x,y,z,s); |
772 | } | 864 | } |
773 | return rotBetween; | 865 | } |
774 | } | 866 | |
775 | |||
776 | public void llWhisper(int channelID, string text) | 867 | public void llWhisper(int channelID, string text) |
777 | { | 868 | { |
778 | m_host.AddScriptLPS(1); | 869 | m_host.AddScriptLPS(1); |
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1096 | return detectedParams.TouchUV; | 1187 | return detectedParams.TouchUV; |
1097 | } | 1188 | } |
1098 | 1189 | ||
1190 | [DebuggerNonUserCode] | ||
1099 | public virtual void llDie() | 1191 | public virtual void llDie() |
1100 | { | 1192 | { |
1101 | m_host.AddScriptLPS(1); | 1193 | m_host.AddScriptLPS(1); |
1102 | throw new SelfDeleteException(); | 1194 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1103 | } | 1195 | } |
1104 | 1196 | ||
1105 | public LSL_Float llGround(LSL_Vector offset) | 1197 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | 1264 | ||
1173 | public void llSetStatus(int status, int value) | 1265 | public void llSetStatus(int status, int value) |
1174 | { | 1266 | { |
1267 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1268 | return; | ||
1175 | m_host.AddScriptLPS(1); | 1269 | m_host.AddScriptLPS(1); |
1176 | 1270 | ||
1177 | int statusrotationaxis = 0; | 1271 | int statusrotationaxis = 0; |
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1402 | { | 1496 | { |
1403 | m_host.AddScriptLPS(1); | 1497 | m_host.AddScriptLPS(1); |
1404 | 1498 | ||
1499 | SetColor(m_host, color, face); | ||
1500 | } | ||
1501 | |||
1502 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1503 | { | ||
1504 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1505 | return; | ||
1506 | |||
1507 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1508 | Color4 texcolor; | ||
1509 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1510 | { | ||
1511 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1512 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1513 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1514 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1515 | tex.FaceTextures[face].RGBA = texcolor; | ||
1516 | part.UpdateTexture(tex); | ||
1517 | return; | ||
1518 | } | ||
1519 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1520 | { | ||
1521 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1522 | { | ||
1523 | if (tex.FaceTextures[i] != null) | ||
1524 | { | ||
1525 | texcolor = tex.FaceTextures[i].RGBA; | ||
1526 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1527 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1528 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1529 | tex.FaceTextures[i].RGBA = texcolor; | ||
1530 | } | ||
1531 | texcolor = tex.DefaultTexture.RGBA; | ||
1532 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1533 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1534 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1535 | tex.DefaultTexture.RGBA = texcolor; | ||
1536 | } | ||
1537 | part.UpdateTexture(tex); | ||
1538 | return; | ||
1539 | } | ||
1540 | |||
1405 | if (face == ScriptBaseClass.ALL_SIDES) | 1541 | if (face == ScriptBaseClass.ALL_SIDES) |
1406 | face = SceneObjectPart.ALL_SIDES; | 1542 | face = SceneObjectPart.ALL_SIDES; |
1407 | 1543 | ||
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | 1546 | ||
1411 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1547 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1412 | { | 1548 | { |
1549 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1550 | return; | ||
1551 | |||
1413 | Primitive.TextureEntry tex = part.Shape.Textures; | 1552 | Primitive.TextureEntry tex = part.Shape.Textures; |
1414 | MappingType textype; | 1553 | MappingType textype; |
1415 | textype = MappingType.Default; | 1554 | textype = MappingType.Default; |
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1579 | ||
1441 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1580 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1442 | { | 1581 | { |
1582 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1583 | return; | ||
1584 | |||
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1585 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < GetNumberOfSides(part)) | 1586 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1587 | { |
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1465 | 1607 | ||
1466 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1608 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1467 | { | 1609 | { |
1610 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1611 | return; | ||
1468 | 1612 | ||
1469 | Shininess sval = new Shininess(); | 1613 | Shininess sval = new Shininess(); |
1470 | 1614 | ||
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | 1659 | ||
1516 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1660 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1517 | { | 1661 | { |
1662 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1663 | return; | ||
1664 | |||
1518 | Primitive.TextureEntry tex = part.Shape.Textures; | 1665 | Primitive.TextureEntry tex = part.Shape.Textures; |
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | 1666 | if (face >= 0 && face < GetNumberOfSides(part)) |
1520 | { | 1667 | { |
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1575 | m_host.AddScriptLPS(1); | 1722 | m_host.AddScriptLPS(1); |
1576 | 1723 | ||
1577 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1724 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1578 | 1725 | if (parts.Count > 0) | |
1579 | foreach (SceneObjectPart part in parts) | 1726 | { |
1580 | SetAlpha(part, alpha, face); | 1727 | try |
1728 | { | ||
1729 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1730 | foreach (SceneObjectPart part in parts) | ||
1731 | SetAlpha(part, alpha, face); | ||
1732 | } | ||
1733 | finally | ||
1734 | { | ||
1735 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1736 | } | ||
1737 | } | ||
1581 | } | 1738 | } |
1582 | 1739 | ||
1583 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1740 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1584 | { | 1741 | { |
1742 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1743 | return; | ||
1744 | |||
1585 | Primitive.TextureEntry tex = part.Shape.Textures; | 1745 | Primitive.TextureEntry tex = part.Shape.Textures; |
1586 | Color4 texcolor; | 1746 | Color4 texcolor; |
1587 | if (face >= 0 && face < GetNumberOfSides(part)) | 1747 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1787 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1628 | float wind, float tension, LSL_Vector Force) | 1788 | float wind, float tension, LSL_Vector Force) |
1629 | { | 1789 | { |
1630 | if (part == null) | 1790 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1631 | return; | 1791 | return; |
1632 | 1792 | ||
1633 | if (flexi) | 1793 | if (flexi) |
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1822 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1823 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1824 | { |
1665 | if (part == null) | 1825 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1826 | return; |
1667 | 1827 | ||
1668 | if (light) | 1828 | if (light) |
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1739 | m_host.AddScriptLPS(1); | 1899 | m_host.AddScriptLPS(1); |
1740 | 1900 | ||
1741 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1901 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1742 | 1902 | if (parts.Count > 0) | |
1743 | foreach (SceneObjectPart part in parts) | 1903 | { |
1744 | SetTexture(part, texture, face); | 1904 | try |
1745 | 1905 | { | |
1906 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1907 | foreach (SceneObjectPart part in parts) | ||
1908 | SetTexture(part, texture, face); | ||
1909 | } | ||
1910 | finally | ||
1911 | { | ||
1912 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1913 | } | ||
1914 | } | ||
1746 | ScriptSleep(200); | 1915 | ScriptSleep(200); |
1747 | } | 1916 | } |
1748 | 1917 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1918 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1919 | { |
1920 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1921 | return; | ||
1922 | |||
1751 | UUID textureID=new UUID(); | 1923 | UUID textureID=new UUID(); |
1752 | 1924 | ||
1753 | if (!UUID.TryParse(texture, out textureID)) | 1925 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1793 | 1965 | ||
1794 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1966 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1795 | { | 1967 | { |
1968 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1969 | return; | ||
1970 | |||
1796 | Primitive.TextureEntry tex = part.Shape.Textures; | 1971 | Primitive.TextureEntry tex = part.Shape.Textures; |
1797 | if (face >= 0 && face < GetNumberOfSides(part)) | 1972 | if (face >= 0 && face < GetNumberOfSides(part)) |
1798 | { | 1973 | { |
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1829 | 2004 | ||
1830 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2005 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1831 | { | 2006 | { |
2007 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2008 | return; | ||
2009 | |||
1832 | Primitive.TextureEntry tex = part.Shape.Textures; | 2010 | Primitive.TextureEntry tex = part.Shape.Textures; |
1833 | if (face >= 0 && face < GetNumberOfSides(part)) | 2011 | if (face >= 0 && face < GetNumberOfSides(part)) |
1834 | { | 2012 | { |
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1865 | 2043 | ||
1866 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2044 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1867 | { | 2045 | { |
2046 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2047 | return; | ||
2048 | |||
1868 | Primitive.TextureEntry tex = part.Shape.Textures; | 2049 | Primitive.TextureEntry tex = part.Shape.Textures; |
1869 | if (face >= 0 && face < GetNumberOfSides(part)) | 2050 | if (face >= 0 && face < GetNumberOfSides(part)) |
1870 | { | 2051 | { |
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1935 | 2116 | ||
1936 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2117 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1937 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1938 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2122 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1939 | LSL_Vector currentPos = GetPartLocalPos(part); | 2123 | LSL_Vector currentPos = GetPartLocalPos(part); |
1940 | 2124 | ||
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | } | 2135 | } |
1952 | else | 2136 | else |
1953 | { | 2137 | { |
1954 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2138 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1955 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2139 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1956 | SceneObjectGroup parent = part.ParentGroup; | 2140 | SceneObjectGroup parent = part.ParentGroup; |
1957 | parent.HasGroupChanged = true; | 2141 | parent.HasGroupChanged = true; |
@@ -2003,9 +2187,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2003 | m_host.AddScriptLPS(1); | 2187 | m_host.AddScriptLPS(1); |
2004 | 2188 | ||
2005 | // try to let this work as in SL... | 2189 | // try to let this work as in SL... |
2006 | if (m_host.ParentID == 0) | 2190 | if (m_host.LinkNum < 2) |
2007 | { | 2191 | { |
2008 | // special case: If we are root, rotate complete SOG to new rotation | 2192 | // Special case: If we are root, rotate complete SOG to new |
2193 | // rotation. | ||
2194 | // We are root if the link number is 0 (single prim) or 1 | ||
2195 | // (root prim). ParentID may be nonzero in attachments and | ||
2196 | // using it would cause attachments and HUDs to rotate | ||
2197 | // to the wrong positions. | ||
2009 | SetRot(m_host, Rot2Quaternion(rot)); | 2198 | SetRot(m_host, Rot2Quaternion(rot)); |
2010 | } | 2199 | } |
2011 | else | 2200 | else |
@@ -2034,6 +2223,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2034 | 2223 | ||
2035 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2224 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2036 | { | 2225 | { |
2226 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2227 | return; | ||
2228 | |||
2037 | part.UpdateRotation(rot); | 2229 | part.UpdateRotation(rot); |
2038 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2230 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2039 | 2231 | ||
@@ -2653,12 +2845,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2653 | 2845 | ||
2654 | m_host.AddScriptLPS(1); | 2846 | m_host.AddScriptLPS(1); |
2655 | 2847 | ||
2848 | m_host.TaskInventory.LockItemsForRead(true); | ||
2656 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2849 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2657 | 2850 | m_host.TaskInventory.LockItemsForRead(false); | |
2658 | lock (m_host.TaskInventory) | ||
2659 | { | ||
2660 | item = m_host.TaskInventory[invItemID]; | ||
2661 | } | ||
2662 | 2851 | ||
2663 | if (item.PermsGranter == UUID.Zero) | 2852 | if (item.PermsGranter == UUID.Zero) |
2664 | return 0; | 2853 | return 0; |
@@ -2733,6 +2922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2733 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2922 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2734 | return; | 2923 | return; |
2735 | 2924 | ||
2925 | //Clone is thread-safe | ||
2736 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2926 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2737 | 2927 | ||
2738 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2795,6 +2985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2795 | 2985 | ||
2796 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2986 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2797 | { | 2987 | { |
2988 | /* | ||
2798 | m_host.AddScriptLPS(1); | 2989 | m_host.AddScriptLPS(1); |
2799 | // Determine where we are looking from | 2990 | // Determine where we are looking from |
2800 | LSL_Vector from = llGetPos(); | 2991 | LSL_Vector from = llGetPos(); |
@@ -2814,10 +3005,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2814 | // the angles of rotation in radians into rotation value | 3005 | // the angles of rotation in radians into rotation value |
2815 | 3006 | ||
2816 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3007 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2817 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3008 | |
2818 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3009 | // This would only work if your physics system contains an APID controller: |
3010 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3011 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3012 | |||
2819 | // Orient the object to the angle calculated | 3013 | // Orient the object to the angle calculated |
2820 | //llSetRot(rot); | 3014 | llSetRot(rot); |
3015 | */ | ||
3016 | |||
3017 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3018 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3019 | // http://bugs.meta7.com/view.php?id=28 | ||
3020 | // - Tom | ||
3021 | |||
3022 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3023 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3024 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3025 | */ | ||
3026 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3027 | { | ||
3028 | // Part is non-phys, convert this to a llSetRot() | ||
3029 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3030 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3031 | dir.Normalize(); | ||
3032 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3033 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3034 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3035 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3036 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3037 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3038 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3039 | llSetRot(rot); | ||
3040 | } | ||
3041 | else | ||
3042 | { | ||
3043 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3044 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3045 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3046 | } | ||
3047 | |||
3048 | } | ||
3049 | |||
3050 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3051 | { | ||
3052 | m_host.AddScriptLPS(1); | ||
3053 | // NotImplemented("llRotLookAt"); | ||
3054 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3055 | |||
2821 | } | 3056 | } |
2822 | 3057 | ||
2823 | public void llStopLookAt() | 3058 | public void llStopLookAt() |
@@ -2866,13 +3101,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2866 | { | 3101 | { |
2867 | TaskInventoryItem item; | 3102 | TaskInventoryItem item; |
2868 | 3103 | ||
2869 | lock (m_host.TaskInventory) | 3104 | m_host.TaskInventory.LockItemsForRead(true); |
3105 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2870 | { | 3106 | { |
2871 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3107 | m_host.TaskInventory.LockItemsForRead(false); |
2872 | return; | 3108 | return; |
2873 | else | ||
2874 | item = m_host.TaskInventory[InventorySelf()]; | ||
2875 | } | 3109 | } |
3110 | else | ||
3111 | { | ||
3112 | item = m_host.TaskInventory[InventorySelf()]; | ||
3113 | } | ||
3114 | m_host.TaskInventory.LockItemsForRead(false); | ||
2876 | 3115 | ||
2877 | if (item.PermsGranter != UUID.Zero) | 3116 | if (item.PermsGranter != UUID.Zero) |
2878 | { | 3117 | { |
@@ -2894,13 +3133,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2894 | { | 3133 | { |
2895 | TaskInventoryItem item; | 3134 | TaskInventoryItem item; |
2896 | 3135 | ||
3136 | m_host.TaskInventory.LockItemsForRead(true); | ||
2897 | lock (m_host.TaskInventory) | 3137 | lock (m_host.TaskInventory) |
2898 | { | 3138 | { |
3139 | |||
2899 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3140 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3141 | { | ||
3142 | m_host.TaskInventory.LockItemsForRead(false); | ||
2900 | return; | 3143 | return; |
3144 | } | ||
2901 | else | 3145 | else |
3146 | { | ||
2902 | item = m_host.TaskInventory[InventorySelf()]; | 3147 | item = m_host.TaskInventory[InventorySelf()]; |
3148 | } | ||
2903 | } | 3149 | } |
3150 | m_host.TaskInventory.LockItemsForRead(false); | ||
2904 | 3151 | ||
2905 | m_host.AddScriptLPS(1); | 3152 | m_host.AddScriptLPS(1); |
2906 | 3153 | ||
@@ -2932,19 +3179,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2932 | { | 3179 | { |
2933 | m_host.AddScriptLPS(1); | 3180 | m_host.AddScriptLPS(1); |
2934 | 3181 | ||
2935 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2936 | return; | ||
2937 | |||
2938 | TaskInventoryItem item; | 3182 | TaskInventoryItem item; |
2939 | 3183 | ||
2940 | lock (m_host.TaskInventory) | 3184 | m_host.TaskInventory.LockItemsForRead(true); |
3185 | |||
3186 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2941 | { | 3187 | { |
2942 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3188 | m_host.TaskInventory.LockItemsForRead(false); |
2943 | return; | 3189 | return; |
2944 | else | 3190 | } |
2945 | item = m_host.TaskInventory[InventorySelf()]; | 3191 | else |
3192 | { | ||
3193 | item = m_host.TaskInventory[InventorySelf()]; | ||
2946 | } | 3194 | } |
2947 | 3195 | ||
3196 | m_host.TaskInventory.LockItemsForRead(false); | ||
3197 | |||
2948 | if (item.PermsGranter != m_host.OwnerID) | 3198 | if (item.PermsGranter != m_host.OwnerID) |
2949 | return; | 3199 | return; |
2950 | 3200 | ||
@@ -2954,10 +3204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3204 | ||
2955 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3205 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2956 | 3206 | ||
2957 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3207 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2958 | if (attachmentsModule != null) | ||
2959 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2960 | grp, (uint)attachment, false); | ||
2961 | } | 3208 | } |
2962 | } | 3209 | } |
2963 | 3210 | ||
@@ -2970,13 +3217,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2970 | 3217 | ||
2971 | TaskInventoryItem item; | 3218 | TaskInventoryItem item; |
2972 | 3219 | ||
2973 | lock (m_host.TaskInventory) | 3220 | m_host.TaskInventory.LockItemsForRead(true); |
3221 | |||
3222 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2974 | { | 3223 | { |
2975 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3224 | m_host.TaskInventory.LockItemsForRead(false); |
2976 | return; | 3225 | return; |
2977 | else | 3226 | } |
2978 | item = m_host.TaskInventory[InventorySelf()]; | 3227 | else |
3228 | { | ||
3229 | item = m_host.TaskInventory[InventorySelf()]; | ||
2979 | } | 3230 | } |
3231 | m_host.TaskInventory.LockItemsForRead(false); | ||
3232 | |||
2980 | 3233 | ||
2981 | if (item.PermsGranter != m_host.OwnerID) | 3234 | if (item.PermsGranter != m_host.OwnerID) |
2982 | return; | 3235 | return; |
@@ -3023,6 +3276,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3023 | 3276 | ||
3024 | public void llInstantMessage(string user, string message) | 3277 | public void llInstantMessage(string user, string message) |
3025 | { | 3278 | { |
3279 | UUID result; | ||
3280 | if (!UUID.TryParse(user, out result)) | ||
3281 | { | ||
3282 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3283 | ScriptSleep(2000); | ||
3284 | return; | ||
3285 | } | ||
3286 | |||
3287 | |||
3026 | m_host.AddScriptLPS(1); | 3288 | m_host.AddScriptLPS(1); |
3027 | 3289 | ||
3028 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3290 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3037,14 +3299,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3037 | UUID friendTransactionID = UUID.Random(); | 3299 | UUID friendTransactionID = UUID.Random(); |
3038 | 3300 | ||
3039 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3301 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3040 | 3302 | ||
3041 | GridInstantMessage msg = new GridInstantMessage(); | 3303 | GridInstantMessage msg = new GridInstantMessage(); |
3042 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3304 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3043 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3305 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3044 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3306 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3045 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3307 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3046 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3308 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3047 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3309 | // DateTime dt = DateTime.UtcNow; |
3310 | // | ||
3311 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3312 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3313 | // | ||
3314 | // try | ||
3315 | // { | ||
3316 | // // Convert that to the PST timezone | ||
3317 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3318 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3319 | // } | ||
3320 | // catch | ||
3321 | // { | ||
3322 | // // No logging here, as it could be VERY spammy | ||
3323 | // } | ||
3324 | // | ||
3325 | // // And make it look local again to fool the unix time util | ||
3326 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3327 | |||
3328 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3329 | |||
3048 | //if (client != null) | 3330 | //if (client != null) |
3049 | //{ | 3331 | //{ |
3050 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3332 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3058,13 +3340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3058 | msg.message = message.Substring(0, 1024); | 3340 | msg.message = message.Substring(0, 1024); |
3059 | else | 3341 | else |
3060 | msg.message = message; | 3342 | msg.message = message; |
3061 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3343 | msg.dialog = (byte)19; // MessageFromObject |
3062 | msg.fromGroup = false;// fromGroup; | 3344 | msg.fromGroup = false;// fromGroup; |
3063 | msg.offline = (byte)0; //offline; | 3345 | msg.offline = (byte)0; //offline; |
3064 | msg.ParentEstateID = 0; //ParentEstateID; | 3346 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3065 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3347 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3066 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3348 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3067 | msg.binaryBucket = new byte[0];// binaryBucket; | 3349 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3068 | 3350 | ||
3069 | if (m_TransferModule != null) | 3351 | if (m_TransferModule != null) |
3070 | { | 3352 | { |
@@ -3084,7 +3366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3084 | } | 3366 | } |
3085 | 3367 | ||
3086 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3368 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3087 | ScriptSleep(20000); | 3369 | ScriptSleep(15000); |
3088 | } | 3370 | } |
3089 | 3371 | ||
3090 | public void llGetNextEmail(string address, string subject) | 3372 | public void llGetNextEmail(string address, string subject) |
@@ -3186,13 +3468,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3186 | m_host.AddScriptLPS(1); | 3468 | m_host.AddScriptLPS(1); |
3187 | } | 3469 | } |
3188 | 3470 | ||
3189 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3190 | { | ||
3191 | m_host.AddScriptLPS(1); | ||
3192 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3193 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3194 | } | ||
3195 | |||
3196 | public LSL_Integer llStringLength(string str) | 3471 | public LSL_Integer llStringLength(string str) |
3197 | { | 3472 | { |
3198 | m_host.AddScriptLPS(1); | 3473 | m_host.AddScriptLPS(1); |
@@ -3216,14 +3491,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3216 | 3491 | ||
3217 | TaskInventoryItem item; | 3492 | TaskInventoryItem item; |
3218 | 3493 | ||
3219 | lock (m_host.TaskInventory) | 3494 | m_host.TaskInventory.LockItemsForRead(true); |
3495 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3220 | { | 3496 | { |
3221 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3497 | m_host.TaskInventory.LockItemsForRead(false); |
3222 | return; | 3498 | return; |
3223 | else | ||
3224 | item = m_host.TaskInventory[InventorySelf()]; | ||
3225 | } | 3499 | } |
3226 | 3500 | else | |
3501 | { | ||
3502 | item = m_host.TaskInventory[InventorySelf()]; | ||
3503 | } | ||
3504 | m_host.TaskInventory.LockItemsForRead(false); | ||
3227 | if (item.PermsGranter == UUID.Zero) | 3505 | if (item.PermsGranter == UUID.Zero) |
3228 | return; | 3506 | return; |
3229 | 3507 | ||
@@ -3253,13 +3531,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3253 | 3531 | ||
3254 | TaskInventoryItem item; | 3532 | TaskInventoryItem item; |
3255 | 3533 | ||
3256 | lock (m_host.TaskInventory) | 3534 | m_host.TaskInventory.LockItemsForRead(true); |
3535 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3257 | { | 3536 | { |
3258 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3537 | m_host.TaskInventory.LockItemsForRead(false); |
3259 | return; | 3538 | return; |
3260 | else | ||
3261 | item = m_host.TaskInventory[InventorySelf()]; | ||
3262 | } | 3539 | } |
3540 | else | ||
3541 | { | ||
3542 | item = m_host.TaskInventory[InventorySelf()]; | ||
3543 | } | ||
3544 | m_host.TaskInventory.LockItemsForRead(false); | ||
3545 | |||
3263 | 3546 | ||
3264 | if (item.PermsGranter == UUID.Zero) | 3547 | if (item.PermsGranter == UUID.Zero) |
3265 | return; | 3548 | return; |
@@ -3330,10 +3613,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3330 | 3613 | ||
3331 | TaskInventoryItem item; | 3614 | TaskInventoryItem item; |
3332 | 3615 | ||
3333 | lock (m_host.TaskInventory) | 3616 | |
3617 | m_host.TaskInventory.LockItemsForRead(true); | ||
3618 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3619 | { | ||
3620 | m_host.TaskInventory.LockItemsForRead(false); | ||
3621 | return; | ||
3622 | } | ||
3623 | else | ||
3334 | { | 3624 | { |
3335 | item = m_host.TaskInventory[invItemID]; | 3625 | item = m_host.TaskInventory[invItemID]; |
3336 | } | 3626 | } |
3627 | m_host.TaskInventory.LockItemsForRead(false); | ||
3337 | 3628 | ||
3338 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3629 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3339 | { | 3630 | { |
@@ -3365,11 +3656,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3365 | 3656 | ||
3366 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3657 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3367 | { | 3658 | { |
3368 | lock (m_host.TaskInventory) | 3659 | m_host.TaskInventory.LockItemsForWrite(true); |
3369 | { | 3660 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3370 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3661 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3371 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3662 | m_host.TaskInventory.LockItemsForWrite(false); |
3372 | } | ||
3373 | 3663 | ||
3374 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3664 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3375 | "run_time_permissions", new Object[] { | 3665 | "run_time_permissions", new Object[] { |
@@ -3389,11 +3679,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3679 | ||
3390 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3680 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3391 | { | 3681 | { |
3392 | lock (m_host.TaskInventory) | 3682 | m_host.TaskInventory.LockItemsForWrite(true); |
3393 | { | 3683 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3394 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3684 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3395 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3685 | m_host.TaskInventory.LockItemsForWrite(false); |
3396 | } | ||
3397 | 3686 | ||
3398 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3687 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3399 | "run_time_permissions", new Object[] { | 3688 | "run_time_permissions", new Object[] { |
@@ -3414,11 +3703,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3414 | 3703 | ||
3415 | if (!m_waitingForScriptAnswer) | 3704 | if (!m_waitingForScriptAnswer) |
3416 | { | 3705 | { |
3417 | lock (m_host.TaskInventory) | 3706 | m_host.TaskInventory.LockItemsForWrite(true); |
3418 | { | 3707 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3419 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3708 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3420 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3709 | m_host.TaskInventory.LockItemsForWrite(false); |
3421 | } | ||
3422 | 3710 | ||
3423 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3711 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3424 | m_waitingForScriptAnswer=true; | 3712 | m_waitingForScriptAnswer=true; |
@@ -3453,10 +3741,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3453 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3741 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3454 | llReleaseControls(); | 3742 | llReleaseControls(); |
3455 | 3743 | ||
3456 | lock (m_host.TaskInventory) | 3744 | |
3457 | { | 3745 | m_host.TaskInventory.LockItemsForWrite(true); |
3458 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3746 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3459 | } | 3747 | m_host.TaskInventory.LockItemsForWrite(false); |
3748 | |||
3460 | 3749 | ||
3461 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3750 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3462 | "run_time_permissions", new Object[] { | 3751 | "run_time_permissions", new Object[] { |
@@ -3468,16 +3757,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3468 | { | 3757 | { |
3469 | m_host.AddScriptLPS(1); | 3758 | m_host.AddScriptLPS(1); |
3470 | 3759 | ||
3471 | lock (m_host.TaskInventory) | 3760 | m_host.TaskInventory.LockItemsForRead(true); |
3761 | |||
3762 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3472 | { | 3763 | { |
3473 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3764 | if (item.Type == 10 && item.ItemID == m_itemID) |
3474 | { | 3765 | { |
3475 | if (item.Type == 10 && item.ItemID == m_itemID) | 3766 | m_host.TaskInventory.LockItemsForRead(false); |
3476 | { | 3767 | return item.PermsGranter.ToString(); |
3477 | return item.PermsGranter.ToString(); | ||
3478 | } | ||
3479 | } | 3768 | } |
3480 | } | 3769 | } |
3770 | m_host.TaskInventory.LockItemsForRead(false); | ||
3481 | 3771 | ||
3482 | return UUID.Zero.ToString(); | 3772 | return UUID.Zero.ToString(); |
3483 | } | 3773 | } |
@@ -3486,19 +3776,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3486 | { | 3776 | { |
3487 | m_host.AddScriptLPS(1); | 3777 | m_host.AddScriptLPS(1); |
3488 | 3778 | ||
3489 | lock (m_host.TaskInventory) | 3779 | m_host.TaskInventory.LockItemsForRead(true); |
3780 | |||
3781 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3490 | { | 3782 | { |
3491 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3783 | if (item.Type == 10 && item.ItemID == m_itemID) |
3492 | { | 3784 | { |
3493 | if (item.Type == 10 && item.ItemID == m_itemID) | 3785 | int perms = item.PermsMask; |
3494 | { | 3786 | if (m_automaticLinkPermission) |
3495 | int perms = item.PermsMask; | 3787 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3496 | if (m_automaticLinkPermission) | 3788 | m_host.TaskInventory.LockItemsForRead(false); |
3497 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3789 | return perms; |
3498 | return perms; | ||
3499 | } | ||
3500 | } | 3790 | } |
3501 | } | 3791 | } |
3792 | m_host.TaskInventory.LockItemsForRead(false); | ||
3502 | 3793 | ||
3503 | return 0; | 3794 | return 0; |
3504 | } | 3795 | } |
@@ -3520,9 +3811,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3520 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3811 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3521 | { | 3812 | { |
3522 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3813 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3523 | 3814 | if (parts.Count > 0) | |
3524 | foreach (SceneObjectPart part in parts) | 3815 | { |
3525 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3816 | try |
3817 | { | ||
3818 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3819 | foreach (SceneObjectPart part in parts) | ||
3820 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3821 | } | ||
3822 | finally | ||
3823 | { | ||
3824 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3825 | } | ||
3826 | } | ||
3526 | } | 3827 | } |
3527 | 3828 | ||
3528 | public void llCreateLink(string target, int parent) | 3829 | public void llCreateLink(string target, int parent) |
@@ -3535,11 +3836,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3535 | return; | 3836 | return; |
3536 | 3837 | ||
3537 | TaskInventoryItem item; | 3838 | TaskInventoryItem item; |
3538 | lock (m_host.TaskInventory) | 3839 | m_host.TaskInventory.LockItemsForRead(true); |
3539 | { | 3840 | item = m_host.TaskInventory[invItemID]; |
3540 | item = m_host.TaskInventory[invItemID]; | 3841 | m_host.TaskInventory.LockItemsForRead(false); |
3541 | } | 3842 | |
3542 | |||
3543 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3843 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3544 | && !m_automaticLinkPermission) | 3844 | && !m_automaticLinkPermission) |
3545 | { | 3845 | { |
@@ -3560,7 +3860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3560 | 3860 | ||
3561 | if (targetPart != null) | 3861 | if (targetPart != null) |
3562 | { | 3862 | { |
3563 | if (parent != 0) { | 3863 | if (parent != 0) |
3864 | { | ||
3564 | parentPrim = m_host.ParentGroup; | 3865 | parentPrim = m_host.ParentGroup; |
3565 | childPrim = targetPart.ParentGroup; | 3866 | childPrim = targetPart.ParentGroup; |
3566 | } | 3867 | } |
@@ -3592,16 +3893,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3592 | m_host.AddScriptLPS(1); | 3893 | m_host.AddScriptLPS(1); |
3593 | UUID invItemID = InventorySelf(); | 3894 | UUID invItemID = InventorySelf(); |
3594 | 3895 | ||
3595 | lock (m_host.TaskInventory) | 3896 | m_host.TaskInventory.LockItemsForRead(true); |
3596 | { | ||
3597 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3897 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3598 | && !m_automaticLinkPermission) | 3898 | && !m_automaticLinkPermission) |
3599 | { | 3899 | { |
3600 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3900 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3901 | m_host.TaskInventory.LockItemsForRead(false); | ||
3601 | return; | 3902 | return; |
3602 | } | 3903 | } |
3603 | } | 3904 | m_host.TaskInventory.LockItemsForRead(false); |
3604 | 3905 | ||
3605 | if (linknum < ScriptBaseClass.LINK_THIS) | 3906 | if (linknum < ScriptBaseClass.LINK_THIS) |
3606 | return; | 3907 | return; |
3607 | 3908 | ||
@@ -3640,10 +3941,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3640 | // Restructuring Multiple Prims. | 3941 | // Restructuring Multiple Prims. |
3641 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3942 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3642 | parts.Remove(parentPrim.RootPart); | 3943 | parts.Remove(parentPrim.RootPart); |
3643 | foreach (SceneObjectPart part in parts) | 3944 | if (parts.Count > 0) |
3644 | { | 3945 | { |
3645 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3946 | try |
3947 | { | ||
3948 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3949 | foreach (SceneObjectPart part in parts) | ||
3950 | { | ||
3951 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3952 | } | ||
3953 | } | ||
3954 | finally | ||
3955 | { | ||
3956 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3957 | } | ||
3646 | } | 3958 | } |
3959 | |||
3647 | parentPrim.HasGroupChanged = true; | 3960 | parentPrim.HasGroupChanged = true; |
3648 | parentPrim.ScheduleGroupForFullUpdate(); | 3961 | parentPrim.ScheduleGroupForFullUpdate(); |
3649 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3962 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3652,11 +3965,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3652 | { | 3965 | { |
3653 | SceneObjectPart newRoot = parts[0]; | 3966 | SceneObjectPart newRoot = parts[0]; |
3654 | parts.Remove(newRoot); | 3967 | parts.Remove(newRoot); |
3655 | foreach (SceneObjectPart part in parts) | 3968 | |
3969 | try | ||
3656 | { | 3970 | { |
3657 | part.UpdateFlag = 0; | 3971 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3658 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3972 | foreach (SceneObjectPart part in parts) |
3973 | { | ||
3974 | part.UpdateFlag = 0; | ||
3975 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3976 | } | ||
3659 | } | 3977 | } |
3978 | finally | ||
3979 | { | ||
3980 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3981 | } | ||
3982 | |||
3983 | |||
3660 | newRoot.ParentGroup.HasGroupChanged = true; | 3984 | newRoot.ParentGroup.HasGroupChanged = true; |
3661 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3985 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3662 | } | 3986 | } |
@@ -3702,6 +4026,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3702 | } | 4026 | } |
3703 | else | 4027 | else |
3704 | { | 4028 | { |
4029 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4030 | { | ||
4031 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4032 | |||
4033 | if (linknum < 0) | ||
4034 | return UUID.Zero.ToString(); | ||
4035 | |||
4036 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4037 | if (avatars.Count > linknum) | ||
4038 | { | ||
4039 | return avatars[linknum].UUID.ToString(); | ||
4040 | } | ||
4041 | } | ||
3705 | return UUID.Zero.ToString(); | 4042 | return UUID.Zero.ToString(); |
3706 | } | 4043 | } |
3707 | } | 4044 | } |
@@ -3778,17 +4115,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3778 | m_host.AddScriptLPS(1); | 4115 | m_host.AddScriptLPS(1); |
3779 | int count = 0; | 4116 | int count = 0; |
3780 | 4117 | ||
3781 | lock (m_host.TaskInventory) | 4118 | m_host.TaskInventory.LockItemsForRead(true); |
4119 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3782 | { | 4120 | { |
3783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4121 | if (inv.Value.Type == type || type == -1) |
3784 | { | 4122 | { |
3785 | if (inv.Value.Type == type || type == -1) | 4123 | count = count + 1; |
3786 | { | ||
3787 | count = count + 1; | ||
3788 | } | ||
3789 | } | 4124 | } |
3790 | } | 4125 | } |
3791 | 4126 | ||
4127 | m_host.TaskInventory.LockItemsForRead(false); | ||
3792 | return count; | 4128 | return count; |
3793 | } | 4129 | } |
3794 | 4130 | ||
@@ -3797,16 +4133,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3797 | m_host.AddScriptLPS(1); | 4133 | m_host.AddScriptLPS(1); |
3798 | ArrayList keys = new ArrayList(); | 4134 | ArrayList keys = new ArrayList(); |
3799 | 4135 | ||
3800 | lock (m_host.TaskInventory) | 4136 | m_host.TaskInventory.LockItemsForRead(true); |
4137 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3801 | { | 4138 | { |
3802 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4139 | if (inv.Value.Type == type || type == -1) |
3803 | { | 4140 | { |
3804 | if (inv.Value.Type == type || type == -1) | 4141 | keys.Add(inv.Value.Name); |
3805 | { | ||
3806 | keys.Add(inv.Value.Name); | ||
3807 | } | ||
3808 | } | 4142 | } |
3809 | } | 4143 | } |
4144 | m_host.TaskInventory.LockItemsForRead(false); | ||
3810 | 4145 | ||
3811 | if (keys.Count == 0) | 4146 | if (keys.Count == 0) |
3812 | { | 4147 | { |
@@ -3843,20 +4178,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3843 | } | 4178 | } |
3844 | 4179 | ||
3845 | // move the first object found with this inventory name | 4180 | // move the first object found with this inventory name |
3846 | lock (m_host.TaskInventory) | 4181 | m_host.TaskInventory.LockItemsForRead(true); |
4182 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3847 | { | 4183 | { |
3848 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4184 | if (inv.Value.Name == inventory) |
3849 | { | 4185 | { |
3850 | if (inv.Value.Name == inventory) | 4186 | found = true; |
3851 | { | 4187 | objId = inv.Key; |
3852 | found = true; | 4188 | assetType = inv.Value.Type; |
3853 | objId = inv.Key; | 4189 | objName = inv.Value.Name; |
3854 | assetType = inv.Value.Type; | 4190 | break; |
3855 | objName = inv.Value.Name; | ||
3856 | break; | ||
3857 | } | ||
3858 | } | 4191 | } |
3859 | } | 4192 | } |
4193 | m_host.TaskInventory.LockItemsForRead(false); | ||
3860 | 4194 | ||
3861 | if (!found) | 4195 | if (!found) |
3862 | { | 4196 | { |
@@ -3864,9 +4198,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3864 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4198 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3865 | } | 4199 | } |
3866 | 4200 | ||
3867 | // check if destination is an avatar | 4201 | // check if destination is an object |
3868 | if (World.GetScenePresence(destId) != null) | 4202 | if (World.GetSceneObjectPart(destId) != null) |
4203 | { | ||
4204 | // destination is an object | ||
4205 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4206 | } | ||
4207 | else | ||
3869 | { | 4208 | { |
4209 | ScenePresence presence = World.GetScenePresence(destId); | ||
4210 | |||
4211 | if (presence == null) | ||
4212 | { | ||
4213 | UserAccount account = | ||
4214 | World.UserAccountService.GetUserAccount( | ||
4215 | World.RegionInfo.ScopeID, | ||
4216 | destId); | ||
4217 | |||
4218 | if (account == null) | ||
4219 | { | ||
4220 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4221 | return; | ||
4222 | } | ||
4223 | } | ||
4224 | |||
3870 | // destination is an avatar | 4225 | // destination is an avatar |
3871 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4226 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3872 | 4227 | ||
@@ -3890,31 +4245,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3890 | 4245 | ||
3891 | if (m_TransferModule != null) | 4246 | if (m_TransferModule != null) |
3892 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4247 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4248 | |||
4249 | //This delay should only occur when giving inventory to avatars. | ||
4250 | ScriptSleep(3000); | ||
3893 | } | 4251 | } |
3894 | else | ||
3895 | { | ||
3896 | // destination is an object | ||
3897 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3898 | } | ||
3899 | ScriptSleep(3000); | ||
3900 | } | 4252 | } |
3901 | 4253 | ||
4254 | [DebuggerNonUserCode] | ||
3902 | public void llRemoveInventory(string name) | 4255 | public void llRemoveInventory(string name) |
3903 | { | 4256 | { |
3904 | m_host.AddScriptLPS(1); | 4257 | m_host.AddScriptLPS(1); |
3905 | 4258 | ||
3906 | lock (m_host.TaskInventory) | 4259 | List<TaskInventoryItem> inv; |
4260 | try | ||
3907 | { | 4261 | { |
3908 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4262 | m_host.TaskInventory.LockItemsForRead(true); |
4263 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4264 | } | ||
4265 | finally | ||
4266 | { | ||
4267 | m_host.TaskInventory.LockItemsForRead(false); | ||
4268 | } | ||
4269 | foreach (TaskInventoryItem item in inv) | ||
4270 | { | ||
4271 | if (item.Name == name) | ||
3909 | { | 4272 | { |
3910 | if (item.Name == name) | 4273 | if (item.ItemID == m_itemID) |
3911 | { | 4274 | throw new ScriptDeleteException(); |
3912 | if (item.ItemID == m_itemID) | 4275 | else |
3913 | throw new ScriptDeleteException(); | 4276 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3914 | else | 4277 | return; |
3915 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3916 | return; | ||
3917 | } | ||
3918 | } | 4278 | } |
3919 | } | 4279 | } |
3920 | } | 4280 | } |
@@ -3980,6 +4340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3980 | ce.time = Util.EnvironmentTickCount(); | 4340 | ce.time = Util.EnvironmentTickCount(); |
3981 | ce.account = account; | 4341 | ce.account = account; |
3982 | ce.pinfo = pinfo; | 4342 | ce.pinfo = pinfo; |
4343 | m_userInfoCache[uuid] = ce; | ||
3983 | } | 4344 | } |
3984 | else | 4345 | else |
3985 | { | 4346 | { |
@@ -4055,6 +4416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4055 | { | 4416 | { |
4056 | m_host.AddScriptLPS(1); | 4417 | m_host.AddScriptLPS(1); |
4057 | 4418 | ||
4419 | //Clone is thread safe | ||
4058 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4420 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4059 | 4421 | ||
4060 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4422 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4108,6 +4470,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4108 | ScenePresence presence = World.GetScenePresence(agentId); | 4470 | ScenePresence presence = World.GetScenePresence(agentId); |
4109 | if (presence != null) | 4471 | if (presence != null) |
4110 | { | 4472 | { |
4473 | // agent must not be a god | ||
4474 | if (presence.GodLevel >= 200) return; | ||
4475 | |||
4111 | // agent must be over the owners land | 4476 | // agent must be over the owners land |
4112 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4477 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4113 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4478 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4130,7 +4495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4130 | UUID av = new UUID(); | 4495 | UUID av = new UUID(); |
4131 | if (!UUID.TryParse(agent,out av)) | 4496 | if (!UUID.TryParse(agent,out av)) |
4132 | { | 4497 | { |
4133 | LSLError("First parameter to llDialog needs to be a key"); | 4498 | //LSLError("First parameter to llDialog needs to be a key"); |
4134 | return; | 4499 | return; |
4135 | } | 4500 | } |
4136 | 4501 | ||
@@ -4167,17 +4532,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4167 | UUID soundId = UUID.Zero; | 4532 | UUID soundId = UUID.Zero; |
4168 | if (!UUID.TryParse(impact_sound, out soundId)) | 4533 | if (!UUID.TryParse(impact_sound, out soundId)) |
4169 | { | 4534 | { |
4170 | lock (m_host.TaskInventory) | 4535 | m_host.TaskInventory.LockItemsForRead(true); |
4536 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4171 | { | 4537 | { |
4172 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4538 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4173 | { | 4539 | { |
4174 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4540 | soundId = item.AssetID; |
4175 | { | 4541 | break; |
4176 | soundId = item.AssetID; | ||
4177 | break; | ||
4178 | } | ||
4179 | } | 4542 | } |
4180 | } | 4543 | } |
4544 | m_host.TaskInventory.LockItemsForRead(false); | ||
4181 | } | 4545 | } |
4182 | m_host.CollisionSound = soundId; | 4546 | m_host.CollisionSound = soundId; |
4183 | m_host.CollisionSoundVolume = (float)impact_volume; | 4547 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4223,6 +4587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4223 | UUID partItemID; | 4587 | UUID partItemID; |
4224 | foreach (SceneObjectPart part in parts) | 4588 | foreach (SceneObjectPart part in parts) |
4225 | { | 4589 | { |
4590 | //Clone is thread safe | ||
4226 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4591 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4227 | 4592 | ||
4228 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4593 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4437,17 +4802,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4437 | 4802 | ||
4438 | m_host.AddScriptLPS(1); | 4803 | m_host.AddScriptLPS(1); |
4439 | 4804 | ||
4440 | lock (m_host.TaskInventory) | 4805 | m_host.TaskInventory.LockItemsForRead(true); |
4806 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4441 | { | 4807 | { |
4442 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4808 | if (item.Type == 10 && item.ItemID == m_itemID) |
4443 | { | 4809 | { |
4444 | if (item.Type == 10 && item.ItemID == m_itemID) | 4810 | result = item.Name!=null?item.Name:String.Empty; |
4445 | { | 4811 | break; |
4446 | result = item.Name != null ? item.Name : String.Empty; | ||
4447 | break; | ||
4448 | } | ||
4449 | } | 4812 | } |
4450 | } | 4813 | } |
4814 | m_host.TaskInventory.LockItemsForRead(false); | ||
4451 | 4815 | ||
4452 | return result; | 4816 | return result; |
4453 | } | 4817 | } |
@@ -4600,23 +4964,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4600 | { | 4964 | { |
4601 | m_host.AddScriptLPS(1); | 4965 | m_host.AddScriptLPS(1); |
4602 | 4966 | ||
4603 | lock (m_host.TaskInventory) | 4967 | m_host.TaskInventory.LockItemsForRead(true); |
4968 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4604 | { | 4969 | { |
4605 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4970 | if (inv.Value.Name == name) |
4606 | { | 4971 | { |
4607 | if (inv.Value.Name == name) | 4972 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4608 | { | 4973 | { |
4609 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4974 | m_host.TaskInventory.LockItemsForRead(false); |
4610 | { | 4975 | return inv.Value.AssetID.ToString(); |
4611 | return inv.Value.AssetID.ToString(); | 4976 | } |
4612 | } | 4977 | else |
4613 | else | 4978 | { |
4614 | { | 4979 | m_host.TaskInventory.LockItemsForRead(false); |
4615 | return UUID.Zero.ToString(); | 4980 | return UUID.Zero.ToString(); |
4616 | } | ||
4617 | } | 4981 | } |
4618 | } | 4982 | } |
4619 | } | 4983 | } |
4984 | m_host.TaskInventory.LockItemsForRead(false); | ||
4620 | 4985 | ||
4621 | return UUID.Zero.ToString(); | 4986 | return UUID.Zero.ToString(); |
4622 | } | 4987 | } |
@@ -4769,14 +5134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4769 | { | 5134 | { |
4770 | m_host.AddScriptLPS(1); | 5135 | m_host.AddScriptLPS(1); |
4771 | 5136 | ||
4772 | if (src == null) | 5137 | return src.Length; |
4773 | { | ||
4774 | return 0; | ||
4775 | } | ||
4776 | else | ||
4777 | { | ||
4778 | return src.Length; | ||
4779 | } | ||
4780 | } | 5138 | } |
4781 | 5139 | ||
4782 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5140 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4822,7 +5180,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4822 | else if (src.Data[index] is LSL_Float) | 5180 | else if (src.Data[index] is LSL_Float) |
4823 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5181 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4824 | else if (src.Data[index] is LSL_String) | 5182 | else if (src.Data[index] is LSL_String) |
4825 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5183 | { |
5184 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5185 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5186 | if (m != Match.Empty) | ||
5187 | { | ||
5188 | str = m.Value; | ||
5189 | double d = 0.0; | ||
5190 | if (!Double.TryParse(str, out d)) | ||
5191 | return 0.0; | ||
5192 | |||
5193 | return d; | ||
5194 | } | ||
5195 | return 0.0; | ||
5196 | } | ||
4826 | return Convert.ToDouble(src.Data[index]); | 5197 | return Convert.ToDouble(src.Data[index]); |
4827 | } | 5198 | } |
4828 | catch (FormatException) | 5199 | catch (FormatException) |
@@ -5095,7 +5466,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5095 | } | 5466 | } |
5096 | } | 5467 | } |
5097 | } | 5468 | } |
5098 | else { | 5469 | else |
5470 | { | ||
5099 | object[] array = new object[src.Length]; | 5471 | object[] array = new object[src.Length]; |
5100 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5472 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5101 | result = new LSL_List(array); | 5473 | result = new LSL_List(array); |
@@ -5507,7 +5879,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5507 | public void llSetSoundQueueing(int queue) | 5879 | public void llSetSoundQueueing(int queue) |
5508 | { | 5880 | { |
5509 | m_host.AddScriptLPS(1); | 5881 | m_host.AddScriptLPS(1); |
5510 | NotImplemented("llSetSoundQueueing"); | ||
5511 | } | 5882 | } |
5512 | 5883 | ||
5513 | public void llSetSoundRadius(double radius) | 5884 | public void llSetSoundRadius(double radius) |
@@ -5552,10 +5923,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5552 | m_host.AddScriptLPS(1); | 5923 | m_host.AddScriptLPS(1); |
5553 | 5924 | ||
5554 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5925 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5555 | 5926 | if (parts.Count > 0) | |
5556 | foreach (var part in parts) | ||
5557 | { | 5927 | { |
5558 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5928 | try |
5929 | { | ||
5930 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5931 | foreach (var part in parts) | ||
5932 | { | ||
5933 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5934 | } | ||
5935 | } | ||
5936 | finally | ||
5937 | { | ||
5938 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5939 | } | ||
5559 | } | 5940 | } |
5560 | } | 5941 | } |
5561 | 5942 | ||
@@ -5609,6 +5990,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5609 | ScriptSleep(5000); | 5990 | ScriptSleep(5000); |
5610 | } | 5991 | } |
5611 | 5992 | ||
5993 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
5994 | { | ||
5995 | return ParseString2List(str, separators, in_spacers, false); | ||
5996 | } | ||
5997 | |||
5612 | public LSL_Integer llOverMyLand(string id) | 5998 | public LSL_Integer llOverMyLand(string id) |
5613 | { | 5999 | { |
5614 | m_host.AddScriptLPS(1); | 6000 | m_host.AddScriptLPS(1); |
@@ -5809,7 +6195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5809 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6195 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5810 | } | 6196 | } |
5811 | 6197 | ||
5812 | public LSL_Integer llGetFreeMemory() | 6198 | public virtual LSL_Integer llGetFreeMemory() |
5813 | { | 6199 | { |
5814 | m_host.AddScriptLPS(1); | 6200 | m_host.AddScriptLPS(1); |
5815 | // Make scripts designed for LSO happy | 6201 | // Make scripts designed for LSO happy |
@@ -5926,7 +6312,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5926 | SetParticleSystem(m_host, rules); | 6312 | SetParticleSystem(m_host, rules); |
5927 | } | 6313 | } |
5928 | 6314 | ||
5929 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6315 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6316 | { | ||
5930 | 6317 | ||
5931 | 6318 | ||
5932 | if (rules.Length == 0) | 6319 | if (rules.Length == 0) |
@@ -6120,14 +6507,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6120 | 6507 | ||
6121 | protected UUID GetTaskInventoryItem(string name) | 6508 | protected UUID GetTaskInventoryItem(string name) |
6122 | { | 6509 | { |
6123 | lock (m_host.TaskInventory) | 6510 | m_host.TaskInventory.LockItemsForRead(true); |
6511 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6124 | { | 6512 | { |
6125 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6513 | if (inv.Value.Name == name) |
6126 | { | 6514 | { |
6127 | if (inv.Value.Name == name) | 6515 | m_host.TaskInventory.LockItemsForRead(false); |
6128 | return inv.Key; | 6516 | return inv.Key; |
6129 | } | 6517 | } |
6130 | } | 6518 | } |
6519 | m_host.TaskInventory.LockItemsForRead(false); | ||
6131 | 6520 | ||
6132 | return UUID.Zero; | 6521 | return UUID.Zero; |
6133 | } | 6522 | } |
@@ -6377,13 +6766,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6377 | UUID av = new UUID(); | 6766 | UUID av = new UUID(); |
6378 | if (!UUID.TryParse(avatar,out av)) | 6767 | if (!UUID.TryParse(avatar,out av)) |
6379 | { | 6768 | { |
6380 | LSLError("First parameter to llDialog needs to be a key"); | 6769 | //LSLError("First parameter to llDialog needs to be a key"); |
6381 | return; | 6770 | return; |
6382 | } | 6771 | } |
6383 | if (buttons.Length < 1) | 6772 | if (buttons.Length < 1) |
6384 | { | 6773 | { |
6385 | LSLError("No less than 1 button can be shown"); | 6774 | buttons.Add("OK"); |
6386 | return; | ||
6387 | } | 6775 | } |
6388 | if (buttons.Length > 12) | 6776 | if (buttons.Length > 12) |
6389 | { | 6777 | { |
@@ -6400,7 +6788,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6400 | } | 6788 | } |
6401 | if (buttons.Data[i].ToString().Length > 24) | 6789 | if (buttons.Data[i].ToString().Length > 24) |
6402 | { | 6790 | { |
6403 | LSLError("button label cannot be longer than 24 characters"); | 6791 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6404 | return; | 6792 | return; |
6405 | } | 6793 | } |
6406 | buts[i] = buttons.Data[i].ToString(); | 6794 | buts[i] = buttons.Data[i].ToString(); |
@@ -6464,22 +6852,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6464 | } | 6852 | } |
6465 | 6853 | ||
6466 | // copy the first script found with this inventory name | 6854 | // copy the first script found with this inventory name |
6467 | lock (m_host.TaskInventory) | 6855 | m_host.TaskInventory.LockItemsForRead(true); |
6856 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6468 | { | 6857 | { |
6469 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6858 | if (inv.Value.Name == name) |
6470 | { | 6859 | { |
6471 | if (inv.Value.Name == name) | 6860 | // make sure the object is a script |
6861 | if (10 == inv.Value.Type) | ||
6472 | { | 6862 | { |
6473 | // make sure the object is a script | 6863 | found = true; |
6474 | if (10 == inv.Value.Type) | 6864 | srcId = inv.Key; |
6475 | { | 6865 | break; |
6476 | found = true; | ||
6477 | srcId = inv.Key; | ||
6478 | break; | ||
6479 | } | ||
6480 | } | 6866 | } |
6481 | } | 6867 | } |
6482 | } | 6868 | } |
6869 | m_host.TaskInventory.LockItemsForRead(false); | ||
6483 | 6870 | ||
6484 | if (!found) | 6871 | if (!found) |
6485 | { | 6872 | { |
@@ -6551,18 +6938,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6551 | public LSL_String llMD5String(string src, int nonce) | 6938 | public LSL_String llMD5String(string src, int nonce) |
6552 | { | 6939 | { |
6553 | m_host.AddScriptLPS(1); | 6940 | m_host.AddScriptLPS(1); |
6554 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 6941 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6555 | } | 6942 | } |
6556 | 6943 | ||
6557 | public LSL_String llSHA1String(string src) | 6944 | public LSL_String llSHA1String(string src) |
6558 | { | 6945 | { |
6559 | m_host.AddScriptLPS(1); | 6946 | m_host.AddScriptLPS(1); |
6560 | return Util.SHA1Hash(src).ToLower(); | 6947 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6561 | } | 6948 | } |
6562 | 6949 | ||
6563 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6950 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6564 | { | 6951 | { |
6565 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6952 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6953 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6954 | return shapeBlock; | ||
6566 | 6955 | ||
6567 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6956 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6568 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6957 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6638,6 +7027,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6638 | 7027 | ||
6639 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 7028 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6640 | { | 7029 | { |
7030 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7031 | return; | ||
7032 | |||
6641 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7033 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6642 | 7034 | ||
6643 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7035 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6687,6 +7079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6687 | 7079 | ||
6688 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7080 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6689 | { | 7081 | { |
7082 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7083 | return; | ||
7084 | |||
6690 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7085 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6691 | 7086 | ||
6692 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7087 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6729,6 +7124,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6729 | 7124 | ||
6730 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7125 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6731 | { | 7126 | { |
7127 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7128 | return; | ||
7129 | |||
6732 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7130 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6733 | 7131 | ||
6734 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7132 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6855,6 +7253,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6855 | 7253 | ||
6856 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7254 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6857 | { | 7255 | { |
7256 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7257 | return; | ||
7258 | |||
6858 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7259 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6859 | UUID sculptId; | 7260 | UUID sculptId; |
6860 | 7261 | ||
@@ -6870,13 +7271,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6870 | shapeBlock.PathScaleX = 100; | 7271 | shapeBlock.PathScaleX = 100; |
6871 | shapeBlock.PathScaleY = 150; | 7272 | shapeBlock.PathScaleY = 150; |
6872 | 7273 | ||
6873 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7274 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6874 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7275 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6875 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7276 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6876 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7277 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6877 | { | 7278 | { |
6878 | // default | 7279 | // default |
6879 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7280 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6880 | } | 7281 | } |
6881 | 7282 | ||
6882 | // retain pathcurve | 7283 | // retain pathcurve |
@@ -6895,30 +7296,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6895 | ScriptSleep(200); | 7296 | ScriptSleep(200); |
6896 | } | 7297 | } |
6897 | 7298 | ||
6898 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7299 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6899 | { | 7300 | { |
6900 | m_host.AddScriptLPS(1); | 7301 | m_host.AddScriptLPS(1); |
6901 | 7302 | ||
6902 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7303 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7304 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7305 | if (parts.Count>0) | ||
7306 | { | ||
7307 | try | ||
7308 | { | ||
7309 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7310 | foreach (SceneObjectPart part in parts) | ||
7311 | SetPrimParams(part, rules); | ||
7312 | } | ||
7313 | finally | ||
7314 | { | ||
7315 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7316 | } | ||
7317 | } | ||
7318 | if (avatars.Count > 0) | ||
7319 | { | ||
7320 | foreach (ScenePresence avatar in avatars) | ||
7321 | SetPrimParams(avatar, rules); | ||
7322 | } | ||
7323 | } | ||
6903 | 7324 | ||
6904 | foreach (SceneObjectPart part in parts) | 7325 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6905 | SetPrimParams(part, rules); | 7326 | { |
6906 | 7327 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6907 | ScriptSleep(200); | 7328 | ScriptSleep(200); |
6908 | } | 7329 | } |
6909 | 7330 | ||
6910 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7331 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6911 | { | 7332 | { |
6912 | m_host.AddScriptLPS(1); | 7333 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7334 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6913 | 7335 | ||
6914 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7336 | int idx = 0; |
6915 | 7337 | ||
6916 | foreach (SceneObjectPart part in parts) | 7338 | while (idx < rules.Length) |
6917 | SetPrimParams(part, rules); | 7339 | { |
7340 | int code = rules.GetLSLIntegerItem(idx++); | ||
7341 | |||
7342 | int remain = rules.Length - idx; | ||
7343 | |||
7344 | |||
7345 | |||
7346 | switch (code) | ||
7347 | { | ||
7348 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7349 | if (remain < 1) | ||
7350 | return; | ||
7351 | LSL_Vector v; | ||
7352 | v = rules.GetVector3Item(idx++); | ||
7353 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7354 | av.SendAvatarDataToAllAgents(); | ||
7355 | |||
7356 | break; | ||
7357 | |||
7358 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7359 | if (remain < 1) | ||
7360 | return; | ||
7361 | LSL_Rotation r; | ||
7362 | r = rules.GetQuaternionItem(idx++); | ||
7363 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7364 | av.SendAvatarDataToAllAgents(); | ||
7365 | break; | ||
7366 | } | ||
7367 | } | ||
6918 | } | 7368 | } |
6919 | 7369 | ||
6920 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7370 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6921 | { | 7371 | { |
7372 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7373 | return; | ||
7374 | |||
6922 | int idx = 0; | 7375 | int idx = 0; |
6923 | 7376 | ||
6924 | while (idx < rules.Length) | 7377 | while (idx < rules.Length) |
@@ -7453,13 +7906,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7453 | public LSL_Integer llGetNumberOfPrims() | 7906 | public LSL_Integer llGetNumberOfPrims() |
7454 | { | 7907 | { |
7455 | m_host.AddScriptLPS(1); | 7908 | m_host.AddScriptLPS(1); |
7456 | int avatarCount = 0; | 7909 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7457 | World.ForEachScenePresence(delegate(ScenePresence presence) | 7910 | |
7458 | { | ||
7459 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7460 | avatarCount++; | ||
7461 | }); | ||
7462 | |||
7463 | return m_host.ParentGroup.PrimCount + avatarCount; | 7911 | return m_host.ParentGroup.PrimCount + avatarCount; |
7464 | } | 7912 | } |
7465 | 7913 | ||
@@ -7475,55 +7923,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7475 | m_host.AddScriptLPS(1); | 7923 | m_host.AddScriptLPS(1); |
7476 | UUID objID = UUID.Zero; | 7924 | UUID objID = UUID.Zero; |
7477 | LSL_List result = new LSL_List(); | 7925 | LSL_List result = new LSL_List(); |
7926 | |||
7927 | // If the ID is not valid, return null result | ||
7478 | if (!UUID.TryParse(obj, out objID)) | 7928 | if (!UUID.TryParse(obj, out objID)) |
7479 | { | 7929 | { |
7480 | result.Add(new LSL_Vector()); | 7930 | result.Add(new LSL_Vector()); |
7481 | result.Add(new LSL_Vector()); | 7931 | result.Add(new LSL_Vector()); |
7482 | return result; | 7932 | return result; |
7483 | } | 7933 | } |
7934 | |||
7935 | // Check if this is an attached prim. If so, replace | ||
7936 | // the UUID with the avatar UUID and report it's bounding box | ||
7937 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
7938 | if (part != null && part.ParentGroup.IsAttachment) | ||
7939 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
7940 | |||
7941 | // Find out if this is an avatar ID. If so, return it's box | ||
7484 | ScenePresence presence = World.GetScenePresence(objID); | 7942 | ScenePresence presence = World.GetScenePresence(objID); |
7485 | if (presence != null) | 7943 | if (presence != null) |
7486 | { | 7944 | { |
7487 | if (presence.ParentID == 0) // not sat on an object | 7945 | // As per LSL Wiki, there is no difference between sitting |
7946 | // and standing avatar since server 1.36 | ||
7947 | LSL_Vector lower; | ||
7948 | LSL_Vector upper; | ||
7949 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
7950 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7488 | { | 7951 | { |
7489 | LSL_Vector lower; | 7952 | // This is for ground sitting avatars |
7490 | LSL_Vector upper; | 7953 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7491 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7954 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7492 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7955 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7493 | { | ||
7494 | // This is for ground sitting avatars | ||
7495 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7496 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7497 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7498 | } | ||
7499 | else | ||
7500 | { | ||
7501 | // This is for standing/flying avatars | ||
7502 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7503 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7504 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7505 | } | ||
7506 | result.Add(lower); | ||
7507 | result.Add(upper); | ||
7508 | return result; | ||
7509 | } | 7956 | } |
7510 | else | 7957 | else |
7511 | { | 7958 | { |
7512 | // sitting on an object so we need the bounding box of that | 7959 | // This is for standing/flying avatars |
7513 | // which should include the avatar so set the UUID to the | 7960 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7514 | // UUID of the object the avatar is sat on and allow it to fall through | 7961 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7515 | // to processing an object | 7962 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7516 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7517 | objID = p.UUID; | ||
7518 | } | 7963 | } |
7964 | |||
7965 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7966 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7967 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7968 | |||
7969 | if (lower.x > upper.x) | ||
7970 | lower.x = upper.x; | ||
7971 | if (lower.y > upper.y) | ||
7972 | lower.y = upper.y; | ||
7973 | if (lower.z > upper.z) | ||
7974 | lower.z = upper.z; | ||
7975 | |||
7976 | result.Add(lower); | ||
7977 | result.Add(upper); | ||
7978 | return result; | ||
7519 | } | 7979 | } |
7520 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 7980 | |
7981 | part = World.GetSceneObjectPart(objID); | ||
7521 | // Currently only works for single prims without a sitting avatar | 7982 | // Currently only works for single prims without a sitting avatar |
7522 | if (part != null) | 7983 | if (part != null) |
7523 | { | 7984 | { |
7524 | Vector3 halfSize = part.Scale / 2.0f; | 7985 | float minX; |
7525 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 7986 | float maxX; |
7526 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 7987 | float minY; |
7988 | float maxY; | ||
7989 | float minZ; | ||
7990 | float maxZ; | ||
7991 | |||
7992 | // This BBox is in sim coordinates, with the offset being | ||
7993 | // a contained point. | ||
7994 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
7995 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
7996 | |||
7997 | minX -= offsets[0].X; | ||
7998 | maxX -= offsets[0].X; | ||
7999 | minY -= offsets[0].Y; | ||
8000 | maxY -= offsets[0].Y; | ||
8001 | minZ -= offsets[0].Z; | ||
8002 | maxZ -= offsets[0].Z; | ||
8003 | |||
8004 | LSL_Vector lower; | ||
8005 | LSL_Vector upper; | ||
8006 | |||
8007 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8008 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8009 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8010 | |||
8011 | if (lower.x > upper.x) | ||
8012 | lower.x = upper.x; | ||
8013 | if (lower.y > upper.y) | ||
8014 | lower.y = upper.y; | ||
8015 | if (lower.z > upper.z) | ||
8016 | lower.z = upper.z; | ||
8017 | |||
7527 | result.Add(lower); | 8018 | result.Add(lower); |
7528 | result.Add(upper); | 8019 | result.Add(upper); |
7529 | return result; | 8020 | return result; |
@@ -7603,13 +8094,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7603 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8094 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7604 | part.AbsolutePosition.Y, | 8095 | part.AbsolutePosition.Y, |
7605 | part.AbsolutePosition.Z); | 8096 | part.AbsolutePosition.Z); |
7606 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7607 | // linkset is rotated; they always reflect the child prim's world position | ||
7608 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7609 | // implementation, so will break scripts imported from there (not to mention it | ||
7610 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7611 | if (part.ParentID != 0) | ||
7612 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7613 | res.Add(v); | 8097 | res.Add(v); |
7614 | break; | 8098 | break; |
7615 | 8099 | ||
@@ -7770,56 +8254,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7770 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8254 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7771 | if (remain < 1) | 8255 | if (remain < 1) |
7772 | return res; | 8256 | return res; |
7773 | 8257 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7774 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7775 | 8258 | ||
7776 | tex = part.Shape.Textures; | 8259 | tex = part.Shape.Textures; |
8260 | int shiny; | ||
7777 | if (face == ScriptBaseClass.ALL_SIDES) | 8261 | if (face == ScriptBaseClass.ALL_SIDES) |
7778 | { | 8262 | { |
7779 | for (face = 0; face < GetNumberOfSides(part); face++) | 8263 | for (face = 0; face < GetNumberOfSides(part); face++) |
7780 | { | 8264 | { |
7781 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8265 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7782 | // Convert Shininess to PRIM_SHINY_* | 8266 | if (shinyness == Shininess.High) |
7783 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8267 | { |
7784 | // PRIM_BUMP_* | 8268 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7785 | res.Add(new LSL_Integer((int)texface.Bump)); | 8269 | } |
8270 | else if (shinyness == Shininess.Medium) | ||
8271 | { | ||
8272 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8273 | } | ||
8274 | else if (shinyness == Shininess.Low) | ||
8275 | { | ||
8276 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8277 | } | ||
8278 | else | ||
8279 | { | ||
8280 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8281 | } | ||
8282 | res.Add(new LSL_Integer(shiny)); | ||
8283 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7786 | } | 8284 | } |
7787 | } | 8285 | } |
7788 | else | 8286 | else |
7789 | { | 8287 | { |
7790 | if (face >= 0 && face < GetNumberOfSides(part)) | 8288 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8289 | if (shinyness == Shininess.High) | ||
7791 | { | 8290 | { |
7792 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8291 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7793 | // Convert Shininess to PRIM_SHINY_* | ||
7794 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7795 | // PRIM_BUMP_* | ||
7796 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7797 | } | 8292 | } |
8293 | else if (shinyness == Shininess.Medium) | ||
8294 | { | ||
8295 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8296 | } | ||
8297 | else if (shinyness == Shininess.Low) | ||
8298 | { | ||
8299 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8300 | } | ||
8301 | else | ||
8302 | { | ||
8303 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8304 | } | ||
8305 | res.Add(new LSL_Integer(shiny)); | ||
8306 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7798 | } | 8307 | } |
7799 | break; | 8308 | break; |
7800 | 8309 | ||
7801 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8310 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7802 | if (remain < 1) | 8311 | if (remain < 1) |
7803 | return res; | 8312 | return res; |
7804 | 8313 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7805 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7806 | 8314 | ||
7807 | tex = part.Shape.Textures; | 8315 | tex = part.Shape.Textures; |
8316 | int fullbright; | ||
7808 | if (face == ScriptBaseClass.ALL_SIDES) | 8317 | if (face == ScriptBaseClass.ALL_SIDES) |
7809 | { | 8318 | { |
7810 | for (face = 0; face < GetNumberOfSides(part); face++) | 8319 | for (face = 0; face < GetNumberOfSides(part); face++) |
7811 | { | 8320 | { |
7812 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8321 | if (tex.GetFace((uint)face).Fullbright == true) |
7813 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8322 | { |
8323 | fullbright = ScriptBaseClass.TRUE; | ||
8324 | } | ||
8325 | else | ||
8326 | { | ||
8327 | fullbright = ScriptBaseClass.FALSE; | ||
8328 | } | ||
8329 | res.Add(new LSL_Integer(fullbright)); | ||
7814 | } | 8330 | } |
7815 | } | 8331 | } |
7816 | else | 8332 | else |
7817 | { | 8333 | { |
7818 | if (face >= 0 && face < GetNumberOfSides(part)) | 8334 | if (tex.GetFace((uint)face).Fullbright == true) |
7819 | { | 8335 | { |
7820 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8336 | fullbright = ScriptBaseClass.TRUE; |
7821 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8337 | } |
8338 | else | ||
8339 | { | ||
8340 | fullbright = ScriptBaseClass.FALSE; | ||
7822 | } | 8341 | } |
8342 | res.Add(new LSL_Integer(fullbright)); | ||
7823 | } | 8343 | } |
7824 | break; | 8344 | break; |
7825 | 8345 | ||
@@ -7841,27 +8361,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7841 | break; | 8361 | break; |
7842 | 8362 | ||
7843 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8363 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8364 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7844 | if (remain < 1) | 8365 | if (remain < 1) |
7845 | return res; | 8366 | return res; |
7846 | 8367 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7847 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7848 | 8368 | ||
7849 | tex = part.Shape.Textures; | 8369 | tex = part.Shape.Textures; |
7850 | if (face == ScriptBaseClass.ALL_SIDES) | 8370 | if (face == ScriptBaseClass.ALL_SIDES) |
7851 | { | 8371 | { |
7852 | for (face = 0; face < GetNumberOfSides(part); face++) | 8372 | for (face = 0; face < GetNumberOfSides(part); face++) |
7853 | { | 8373 | { |
7854 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8374 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7855 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8375 | { |
7856 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8376 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8377 | } | ||
8378 | else | ||
8379 | { | ||
8380 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8381 | } | ||
7857 | } | 8382 | } |
7858 | } | 8383 | } |
7859 | else | 8384 | else |
7860 | { | 8385 | { |
7861 | if (face >= 0 && face < GetNumberOfSides(part)) | 8386 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8387 | { | ||
8388 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8389 | } | ||
8390 | else | ||
7862 | { | 8391 | { |
7863 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8392 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7864 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7865 | } | 8393 | } |
7866 | } | 8394 | } |
7867 | break; | 8395 | break; |
@@ -7884,28 +8412,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7884 | case (int)ScriptBaseClass.PRIM_GLOW: | 8412 | case (int)ScriptBaseClass.PRIM_GLOW: |
7885 | if (remain < 1) | 8413 | if (remain < 1) |
7886 | return res; | 8414 | return res; |
7887 | 8415 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7888 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7889 | 8416 | ||
7890 | tex = part.Shape.Textures; | 8417 | tex = part.Shape.Textures; |
8418 | float primglow; | ||
7891 | if (face == ScriptBaseClass.ALL_SIDES) | 8419 | if (face == ScriptBaseClass.ALL_SIDES) |
7892 | { | 8420 | { |
7893 | for (face = 0; face < GetNumberOfSides(part); face++) | 8421 | for (face = 0; face < GetNumberOfSides(part); face++) |
7894 | { | 8422 | { |
7895 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8423 | primglow = tex.GetFace((uint)face).Glow; |
7896 | res.Add(new LSL_Float(texface.Glow)); | 8424 | res.Add(new LSL_Float(primglow)); |
7897 | } | 8425 | } |
7898 | } | 8426 | } |
7899 | else | 8427 | else |
7900 | { | 8428 | { |
7901 | if (face >= 0 && face < GetNumberOfSides(part)) | 8429 | primglow = tex.GetFace((uint)face).Glow; |
7902 | { | 8430 | res.Add(new LSL_Float(primglow)); |
7903 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7904 | res.Add(new LSL_Float(texface.Glow)); | ||
7905 | } | ||
7906 | } | 8431 | } |
7907 | break; | 8432 | break; |
7908 | |||
7909 | case (int)ScriptBaseClass.PRIM_TEXT: | 8433 | case (int)ScriptBaseClass.PRIM_TEXT: |
7910 | Color4 textColor = part.GetTextColor(); | 8434 | Color4 textColor = part.GetTextColor(); |
7911 | res.Add(part.Text); | 8435 | res.Add(part.Text); |
@@ -8454,8 +8978,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8454 | // The function returns an ordered list | 8978 | // The function returns an ordered list |
8455 | // representing the tokens found in the supplied | 8979 | // representing the tokens found in the supplied |
8456 | // sources string. If two successive tokenizers | 8980 | // sources string. If two successive tokenizers |
8457 | // are encountered, then a NULL entry is added | 8981 | // are encountered, then a null-string entry is |
8458 | // to the list. | 8982 | // added to the list. |
8459 | // | 8983 | // |
8460 | // It is a precondition that the source and | 8984 | // It is a precondition that the source and |
8461 | // toekizer lisst are non-null. If they are null, | 8985 | // toekizer lisst are non-null. If they are null, |
@@ -8463,7 +8987,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8463 | // while their lengths are being determined. | 8987 | // while their lengths are being determined. |
8464 | // | 8988 | // |
8465 | // A small amount of working memoryis required | 8989 | // A small amount of working memoryis required |
8466 | // of approximately 8*#tokenizers. | 8990 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8467 | // | 8991 | // |
8468 | // There are many ways in which this function | 8992 | // There are many ways in which this function |
8469 | // can be implemented, this implementation is | 8993 | // can be implemented, this implementation is |
@@ -8479,155 +9003,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8479 | // and eliminates redundant tokenizers as soon | 9003 | // and eliminates redundant tokenizers as soon |
8480 | // as is possible. | 9004 | // as is possible. |
8481 | // | 9005 | // |
8482 | // The implementation tries to avoid any copying | 9006 | // The implementation tries to minimize temporary |
8483 | // of arrays or other objects. | 9007 | // garbage generation. |
8484 | // </remarks> | 9008 | // </remarks> |
8485 | 9009 | ||
8486 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9010 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8487 | { | 9011 | { |
8488 | int beginning = 0; | 9012 | return ParseString2List(src, separators, spacers, true); |
8489 | int srclen = src.Length; | 9013 | } |
8490 | int seplen = separators.Length; | ||
8491 | object[] separray = separators.Data; | ||
8492 | int spclen = spacers.Length; | ||
8493 | object[] spcarray = spacers.Data; | ||
8494 | int mlen = seplen+spclen; | ||
8495 | |||
8496 | int[] offset = new int[mlen+1]; | ||
8497 | bool[] active = new bool[mlen]; | ||
8498 | |||
8499 | int best; | ||
8500 | int j; | ||
8501 | |||
8502 | // Initial capacity reduces resize cost | ||
8503 | 9014 | ||
8504 | LSL_List tokens = new LSL_List(); | 9015 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9016 | { | ||
9017 | int srclen = src.Length; | ||
9018 | int seplen = separators.Length; | ||
9019 | object[] separray = separators.Data; | ||
9020 | int spclen = spacers.Length; | ||
9021 | object[] spcarray = spacers.Data; | ||
9022 | int dellen = 0; | ||
9023 | string[] delarray = new string[seplen+spclen]; | ||
8505 | 9024 | ||
8506 | // All entries are initially valid | 9025 | int outlen = 0; |
9026 | string[] outarray = new string[srclen*2+1]; | ||
8507 | 9027 | ||
8508 | for (int i = 0; i < mlen; i++) | 9028 | int i, j; |
8509 | active[i] = true; | 9029 | string d; |
8510 | 9030 | ||
8511 | offset[mlen] = srclen; | 9031 | m_host.AddScriptLPS(1); |
8512 | 9032 | ||
8513 | while (beginning < srclen) | 9033 | /* |
9034 | * Convert separator and spacer lists to C# strings. | ||
9035 | * Also filter out null strings so we don't hang. | ||
9036 | */ | ||
9037 | for (i = 0; i < seplen; i ++) | ||
8514 | { | 9038 | { |
9039 | d = separray[i].ToString(); | ||
9040 | if (d.Length > 0) | ||
9041 | { | ||
9042 | delarray[dellen++] = d; | ||
9043 | } | ||
9044 | } | ||
9045 | seplen = dellen; | ||
8515 | 9046 | ||
8516 | best = mlen; // as bad as it gets | 9047 | for (i = 0; i < spclen; i ++) |
9048 | { | ||
9049 | d = spcarray[i].ToString(); | ||
9050 | if (d.Length > 0) | ||
9051 | { | ||
9052 | delarray[dellen++] = d; | ||
9053 | } | ||
9054 | } | ||
8517 | 9055 | ||
8518 | // Scan for separators | 9056 | /* |
9057 | * Scan through source string from beginning to end. | ||
9058 | */ | ||
9059 | for (i = 0;;) | ||
9060 | { | ||
8519 | 9061 | ||
8520 | for (j = 0; j < seplen; j++) | 9062 | /* |
9063 | * Find earliest delimeter in src starting at i (if any). | ||
9064 | */ | ||
9065 | int earliestDel = -1; | ||
9066 | int earliestSrc = srclen; | ||
9067 | string earliestStr = null; | ||
9068 | for (j = 0; j < dellen; j ++) | ||
8521 | { | 9069 | { |
8522 | if (separray[j].ToString() == String.Empty) | 9070 | d = delarray[j]; |
8523 | active[j] = false; | 9071 | if (d != null) |
8524 | |||
8525 | if (active[j]) | ||
8526 | { | 9072 | { |
8527 | // scan all of the markers | 9073 | int index = src.IndexOf(d, i); |
8528 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9074 | if (index < 0) |
8529 | { | 9075 | { |
8530 | // not present at all | 9076 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8531 | active[j] = false; | ||
8532 | } | 9077 | } |
8533 | else | 9078 | else if (index < earliestSrc) |
8534 | { | 9079 | { |
8535 | // present and correct | 9080 | earliestSrc = index; // where delimeter starts in source string |
8536 | if (offset[j] < offset[best]) | 9081 | earliestDel = j; // where delimeter is in delarray[] |
8537 | { | 9082 | earliestStr = d; // the delimeter string from delarray[] |
8538 | // closest so far | 9083 | if (index == i) break; // can't do any better than found at beg of string |
8539 | best = j; | ||
8540 | if (offset[best] == beginning) | ||
8541 | break; | ||
8542 | } | ||
8543 | } | 9084 | } |
8544 | } | 9085 | } |
8545 | } | 9086 | } |
8546 | 9087 | ||
8547 | // Scan for spacers | 9088 | /* |
8548 | 9089 | * Output source string starting at i through start of earliest delimeter. | |
8549 | if (offset[best] != beginning) | 9090 | */ |
9091 | if (keepNulls || (earliestSrc > i)) | ||
8550 | { | 9092 | { |
8551 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9093 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8552 | { | ||
8553 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8554 | active[j] = false; | ||
8555 | |||
8556 | if (active[j]) | ||
8557 | { | ||
8558 | // scan all of the markers | ||
8559 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8560 | { | ||
8561 | // not present at all | ||
8562 | active[j] = false; | ||
8563 | } | ||
8564 | else | ||
8565 | { | ||
8566 | // present and correct | ||
8567 | if (offset[j] < offset[best]) | ||
8568 | { | ||
8569 | // closest so far | ||
8570 | best = j; | ||
8571 | } | ||
8572 | } | ||
8573 | } | ||
8574 | } | ||
8575 | } | 9094 | } |
8576 | 9095 | ||
8577 | // This is the normal exit from the scanning loop | 9096 | /* |
9097 | * If no delimeter found at or after i, we're done scanning. | ||
9098 | */ | ||
9099 | if (earliestDel < 0) break; | ||
8578 | 9100 | ||
8579 | if (best == mlen) | 9101 | /* |
9102 | * If delimeter was a spacer, output the spacer. | ||
9103 | */ | ||
9104 | if (earliestDel >= seplen) | ||
8580 | { | 9105 | { |
8581 | // no markers were found on this pass | 9106 | outarray[outlen++] = earliestStr; |
8582 | // so we're pretty much done | ||
8583 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8584 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8585 | break; | ||
8586 | } | 9107 | } |
8587 | 9108 | ||
8588 | // Otherwise we just add the newly delimited token | 9109 | /* |
8589 | // and recalculate where the search should continue. | 9110 | * Look at rest of src string following delimeter. |
8590 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9111 | */ |
8591 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9112 | i = earliestSrc + earliestStr.Length; |
8592 | |||
8593 | if (best < seplen) | ||
8594 | { | ||
8595 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8596 | } | ||
8597 | else | ||
8598 | { | ||
8599 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8600 | string str = spcarray[best - seplen].ToString(); | ||
8601 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8602 | tokens.Add(new LSL_String(str)); | ||
8603 | } | ||
8604 | } | 9113 | } |
8605 | 9114 | ||
8606 | // This an awkward an not very intuitive boundary case. If the | 9115 | /* |
8607 | // last substring is a tokenizer, then there is an implied trailing | 9116 | * Make up an exact-sized output array suitable for an LSL_List object. |
8608 | // null list entry. Hopefully the single comparison will not be too | 9117 | */ |
8609 | // arduous. Alternatively the 'break' could be replced with a return | 9118 | object[] outlist = new object[outlen]; |
8610 | // but that's shabby programming. | 9119 | for (i = 0; i < outlen; i ++) |
8611 | |||
8612 | if ((beginning == srclen) && (keepNulls)) | ||
8613 | { | 9120 | { |
8614 | if (srclen != 0) | 9121 | outlist[i] = new LSL_String(outarray[i]); |
8615 | tokens.Add(new LSL_String("")); | ||
8616 | } | 9122 | } |
8617 | 9123 | return new LSL_List(outlist); | |
8618 | return tokens; | ||
8619 | } | ||
8620 | |||
8621 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8622 | { | ||
8623 | m_host.AddScriptLPS(1); | ||
8624 | return this.ParseString(src, separators, spacers, false); | ||
8625 | } | ||
8626 | |||
8627 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8628 | { | ||
8629 | m_host.AddScriptLPS(1); | ||
8630 | return this.ParseString(src, separators, spacers, true); | ||
8631 | } | 9124 | } |
8632 | 9125 | ||
8633 | public LSL_Integer llGetObjectPermMask(int mask) | 9126 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8704,28 +9197,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8704 | { | 9197 | { |
8705 | m_host.AddScriptLPS(1); | 9198 | m_host.AddScriptLPS(1); |
8706 | 9199 | ||
8707 | lock (m_host.TaskInventory) | 9200 | m_host.TaskInventory.LockItemsForRead(true); |
9201 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8708 | { | 9202 | { |
8709 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9203 | if (inv.Value.Name == item) |
8710 | { | 9204 | { |
8711 | if (inv.Value.Name == item) | 9205 | m_host.TaskInventory.LockItemsForRead(false); |
9206 | switch (mask) | ||
8712 | { | 9207 | { |
8713 | switch (mask) | 9208 | case 0: |
8714 | { | 9209 | return (int)inv.Value.BasePermissions; |
8715 | case 0: | 9210 | case 1: |
8716 | return (int)inv.Value.BasePermissions; | 9211 | return (int)inv.Value.CurrentPermissions; |
8717 | case 1: | 9212 | case 2: |
8718 | return (int)inv.Value.CurrentPermissions; | 9213 | return (int)inv.Value.GroupPermissions; |
8719 | case 2: | 9214 | case 3: |
8720 | return (int)inv.Value.GroupPermissions; | 9215 | return (int)inv.Value.EveryonePermissions; |
8721 | case 3: | 9216 | case 4: |
8722 | return (int)inv.Value.EveryonePermissions; | 9217 | return (int)inv.Value.NextPermissions; |
8723 | case 4: | ||
8724 | return (int)inv.Value.NextPermissions; | ||
8725 | } | ||
8726 | } | 9218 | } |
8727 | } | 9219 | } |
8728 | } | 9220 | } |
9221 | m_host.TaskInventory.LockItemsForRead(false); | ||
8729 | 9222 | ||
8730 | return -1; | 9223 | return -1; |
8731 | } | 9224 | } |
@@ -8772,16 +9265,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8772 | { | 9265 | { |
8773 | m_host.AddScriptLPS(1); | 9266 | m_host.AddScriptLPS(1); |
8774 | 9267 | ||
8775 | lock (m_host.TaskInventory) | 9268 | m_host.TaskInventory.LockItemsForRead(true); |
9269 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8776 | { | 9270 | { |
8777 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9271 | if (inv.Value.Name == item) |
8778 | { | 9272 | { |
8779 | if (inv.Value.Name == item) | 9273 | m_host.TaskInventory.LockItemsForRead(false); |
8780 | { | 9274 | return inv.Value.CreatorID.ToString(); |
8781 | return inv.Value.CreatorID.ToString(); | ||
8782 | } | ||
8783 | } | 9275 | } |
8784 | } | 9276 | } |
9277 | m_host.TaskInventory.LockItemsForRead(false); | ||
8785 | 9278 | ||
8786 | llSay(0, "No item name '" + item + "'"); | 9279 | llSay(0, "No item name '" + item + "'"); |
8787 | 9280 | ||
@@ -8929,7 +9422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8929 | } | 9422 | } |
8930 | 9423 | ||
8931 | /// <summary> | 9424 | /// <summary> |
8932 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9425 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
8933 | /// start and end and inserts the src list in its place. The inclusive | 9426 | /// start and end and inserts the src list in its place. The inclusive |
8934 | /// nature of the indices means that at least one element must be deleted | 9427 | /// nature of the indices means that at least one element must be deleted |
8935 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9428 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -8986,16 +9479,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8986 | // based upon end. Note that if end exceeds the upper | 9479 | // based upon end. Note that if end exceeds the upper |
8987 | // bound in this case, the entire destination list | 9480 | // bound in this case, the entire destination list |
8988 | // is removed. | 9481 | // is removed. |
8989 | else | 9482 | else if (start == 0) |
8990 | { | 9483 | { |
8991 | if (end + 1 < dest.Length) | 9484 | if (end + 1 < dest.Length) |
8992 | { | ||
8993 | return src + dest.GetSublist(end + 1, -1); | 9485 | return src + dest.GetSublist(end + 1, -1); |
8994 | } | ||
8995 | else | 9486 | else |
8996 | { | ||
8997 | return src; | 9487 | return src; |
8998 | } | 9488 | } |
9489 | else // Start < 0 | ||
9490 | { | ||
9491 | if (end + 1 < dest.Length) | ||
9492 | return dest.GetSublist(end + 1, -1); | ||
9493 | else | ||
9494 | return new LSL_List(); | ||
8999 | } | 9495 | } |
9000 | } | 9496 | } |
9001 | // Finally, if start > end, we strip away a prefix and | 9497 | // Finally, if start > end, we strip away a prefix and |
@@ -9046,17 +9542,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9046 | int width = 0; | 9542 | int width = 0; |
9047 | int height = 0; | 9543 | int height = 0; |
9048 | 9544 | ||
9049 | ParcelMediaCommandEnum? commandToSend = null; | 9545 | uint commandToSend = 0; |
9050 | float time = 0.0f; // default is from start | 9546 | float time = 0.0f; // default is from start |
9051 | 9547 | ||
9052 | ScenePresence presence = null; | 9548 | ScenePresence presence = null; |
9053 | 9549 | ||
9054 | for (int i = 0; i < commandList.Data.Length; i++) | 9550 | for (int i = 0; i < commandList.Data.Length; i++) |
9055 | { | 9551 | { |
9056 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9552 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9057 | switch (command) | 9553 | switch (command) |
9058 | { | 9554 | { |
9059 | case ParcelMediaCommandEnum.Agent: | 9555 | case (uint)ParcelMediaCommandEnum.Agent: |
9060 | // we send only to one agent | 9556 | // we send only to one agent |
9061 | if ((i + 1) < commandList.Length) | 9557 | if ((i + 1) < commandList.Length) |
9062 | { | 9558 | { |
@@ -9073,25 +9569,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9073 | } | 9569 | } |
9074 | break; | 9570 | break; |
9075 | 9571 | ||
9076 | case ParcelMediaCommandEnum.Loop: | 9572 | case (uint)ParcelMediaCommandEnum.Loop: |
9077 | loop = 1; | 9573 | loop = 1; |
9078 | commandToSend = command; | 9574 | commandToSend = command; |
9079 | update = true; //need to send the media update packet to set looping | 9575 | update = true; //need to send the media update packet to set looping |
9080 | break; | 9576 | break; |
9081 | 9577 | ||
9082 | case ParcelMediaCommandEnum.Play: | 9578 | case (uint)ParcelMediaCommandEnum.Play: |
9083 | loop = 0; | 9579 | loop = 0; |
9084 | commandToSend = command; | 9580 | commandToSend = command; |
9085 | update = true; //need to send the media update packet to make sure it doesn't loop | 9581 | update = true; //need to send the media update packet to make sure it doesn't loop |
9086 | break; | 9582 | break; |
9087 | 9583 | ||
9088 | case ParcelMediaCommandEnum.Pause: | 9584 | case (uint)ParcelMediaCommandEnum.Pause: |
9089 | case ParcelMediaCommandEnum.Stop: | 9585 | case (uint)ParcelMediaCommandEnum.Stop: |
9090 | case ParcelMediaCommandEnum.Unload: | 9586 | case (uint)ParcelMediaCommandEnum.Unload: |
9091 | commandToSend = command; | 9587 | commandToSend = command; |
9092 | break; | 9588 | break; |
9093 | 9589 | ||
9094 | case ParcelMediaCommandEnum.Url: | 9590 | case (uint)ParcelMediaCommandEnum.Url: |
9095 | if ((i + 1) < commandList.Length) | 9591 | if ((i + 1) < commandList.Length) |
9096 | { | 9592 | { |
9097 | if (commandList.Data[i + 1] is LSL_String) | 9593 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9104,7 +9600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9104 | } | 9600 | } |
9105 | break; | 9601 | break; |
9106 | 9602 | ||
9107 | case ParcelMediaCommandEnum.Texture: | 9603 | case (uint)ParcelMediaCommandEnum.Texture: |
9108 | if ((i + 1) < commandList.Length) | 9604 | if ((i + 1) < commandList.Length) |
9109 | { | 9605 | { |
9110 | if (commandList.Data[i + 1] is LSL_String) | 9606 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9117,7 +9613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9117 | } | 9613 | } |
9118 | break; | 9614 | break; |
9119 | 9615 | ||
9120 | case ParcelMediaCommandEnum.Time: | 9616 | case (uint)ParcelMediaCommandEnum.Time: |
9121 | if ((i + 1) < commandList.Length) | 9617 | if ((i + 1) < commandList.Length) |
9122 | { | 9618 | { |
9123 | if (commandList.Data[i + 1] is LSL_Float) | 9619 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9129,7 +9625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9129 | } | 9625 | } |
9130 | break; | 9626 | break; |
9131 | 9627 | ||
9132 | case ParcelMediaCommandEnum.AutoAlign: | 9628 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9133 | if ((i + 1) < commandList.Length) | 9629 | if ((i + 1) < commandList.Length) |
9134 | { | 9630 | { |
9135 | if (commandList.Data[i + 1] is LSL_Integer) | 9631 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9143,7 +9639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9143 | } | 9639 | } |
9144 | break; | 9640 | break; |
9145 | 9641 | ||
9146 | case ParcelMediaCommandEnum.Type: | 9642 | case (uint)ParcelMediaCommandEnum.Type: |
9147 | if ((i + 1) < commandList.Length) | 9643 | if ((i + 1) < commandList.Length) |
9148 | { | 9644 | { |
9149 | if (commandList.Data[i + 1] is LSL_String) | 9645 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9156,7 +9652,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9156 | } | 9652 | } |
9157 | break; | 9653 | break; |
9158 | 9654 | ||
9159 | case ParcelMediaCommandEnum.Desc: | 9655 | case (uint)ParcelMediaCommandEnum.Desc: |
9160 | if ((i + 1) < commandList.Length) | 9656 | if ((i + 1) < commandList.Length) |
9161 | { | 9657 | { |
9162 | if (commandList.Data[i + 1] is LSL_String) | 9658 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9169,7 +9665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9169 | } | 9665 | } |
9170 | break; | 9666 | break; |
9171 | 9667 | ||
9172 | case ParcelMediaCommandEnum.Size: | 9668 | case (uint)ParcelMediaCommandEnum.Size: |
9173 | if ((i + 2) < commandList.Length) | 9669 | if ((i + 2) < commandList.Length) |
9174 | { | 9670 | { |
9175 | if (commandList.Data[i + 1] is LSL_Integer) | 9671 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9239,7 +9735,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9239 | } | 9735 | } |
9240 | } | 9736 | } |
9241 | 9737 | ||
9242 | if (commandToSend != null) | 9738 | if (commandToSend != 0) |
9243 | { | 9739 | { |
9244 | // the commandList contained a start/stop/... command, too | 9740 | // the commandList contained a start/stop/... command, too |
9245 | if (presence == null) | 9741 | if (presence == null) |
@@ -9276,7 +9772,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9276 | 9772 | ||
9277 | if (aList.Data[i] != null) | 9773 | if (aList.Data[i] != null) |
9278 | { | 9774 | { |
9279 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9775 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9280 | { | 9776 | { |
9281 | case ParcelMediaCommandEnum.Url: | 9777 | case ParcelMediaCommandEnum.Url: |
9282 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9778 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9319,16 +9815,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9319 | { | 9815 | { |
9320 | m_host.AddScriptLPS(1); | 9816 | m_host.AddScriptLPS(1); |
9321 | 9817 | ||
9322 | lock (m_host.TaskInventory) | 9818 | m_host.TaskInventory.LockItemsForRead(true); |
9819 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9323 | { | 9820 | { |
9324 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9821 | if (inv.Value.Name == name) |
9325 | { | 9822 | { |
9326 | if (inv.Value.Name == name) | 9823 | m_host.TaskInventory.LockItemsForRead(false); |
9327 | { | 9824 | return inv.Value.Type; |
9328 | return inv.Value.Type; | ||
9329 | } | ||
9330 | } | 9825 | } |
9331 | } | 9826 | } |
9827 | m_host.TaskInventory.LockItemsForRead(false); | ||
9332 | 9828 | ||
9333 | return -1; | 9829 | return -1; |
9334 | } | 9830 | } |
@@ -9339,15 +9835,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9339 | 9835 | ||
9340 | if (quick_pay_buttons.Data.Length < 4) | 9836 | if (quick_pay_buttons.Data.Length < 4) |
9341 | { | 9837 | { |
9342 | LSLError("List must have at least 4 elements"); | 9838 | int x; |
9343 | return; | 9839 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9840 | { | ||
9841 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9842 | } | ||
9344 | } | 9843 | } |
9345 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9844 | int[] nPrice = new int[5]; |
9346 | 9845 | nPrice[0] = price; | |
9347 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9846 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9348 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9847 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9349 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9848 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9350 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9849 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
9850 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9351 | m_host.ParentGroup.HasGroupChanged = true; | 9851 | m_host.ParentGroup.HasGroupChanged = true; |
9352 | } | 9852 | } |
9353 | 9853 | ||
@@ -9359,17 +9859,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9359 | if (invItemID == UUID.Zero) | 9859 | if (invItemID == UUID.Zero) |
9360 | return new LSL_Vector(); | 9860 | return new LSL_Vector(); |
9361 | 9861 | ||
9362 | lock (m_host.TaskInventory) | 9862 | m_host.TaskInventory.LockItemsForRead(true); |
9863 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9363 | { | 9864 | { |
9364 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9865 | m_host.TaskInventory.LockItemsForRead(false); |
9365 | return new LSL_Vector(); | 9866 | return new LSL_Vector(); |
9867 | } | ||
9366 | 9868 | ||
9367 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9869 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9368 | { | 9870 | { |
9369 | ShoutError("No permissions to track the camera"); | 9871 | ShoutError("No permissions to track the camera"); |
9370 | return new LSL_Vector(); | 9872 | m_host.TaskInventory.LockItemsForRead(false); |
9371 | } | 9873 | return new LSL_Vector(); |
9372 | } | 9874 | } |
9875 | m_host.TaskInventory.LockItemsForRead(false); | ||
9373 | 9876 | ||
9374 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9877 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9375 | if (presence != null) | 9878 | if (presence != null) |
@@ -9387,17 +9890,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9387 | if (invItemID == UUID.Zero) | 9890 | if (invItemID == UUID.Zero) |
9388 | return new LSL_Rotation(); | 9891 | return new LSL_Rotation(); |
9389 | 9892 | ||
9390 | lock (m_host.TaskInventory) | 9893 | m_host.TaskInventory.LockItemsForRead(true); |
9894 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9391 | { | 9895 | { |
9392 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9896 | m_host.TaskInventory.LockItemsForRead(false); |
9393 | return new LSL_Rotation(); | 9897 | return new LSL_Rotation(); |
9394 | |||
9395 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9396 | { | ||
9397 | ShoutError("No permissions to track the camera"); | ||
9398 | return new LSL_Rotation(); | ||
9399 | } | ||
9400 | } | 9898 | } |
9899 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9900 | { | ||
9901 | ShoutError("No permissions to track the camera"); | ||
9902 | m_host.TaskInventory.LockItemsForRead(false); | ||
9903 | return new LSL_Rotation(); | ||
9904 | } | ||
9905 | m_host.TaskInventory.LockItemsForRead(false); | ||
9401 | 9906 | ||
9402 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9907 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9403 | if (presence != null) | 9908 | if (presence != null) |
@@ -9459,8 +9964,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9459 | { | 9964 | { |
9460 | m_host.AddScriptLPS(1); | 9965 | m_host.AddScriptLPS(1); |
9461 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9966 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9462 | if (detectedParams == null) return; // only works on the first detected avatar | 9967 | if (detectedParams == null) |
9463 | 9968 | { | |
9969 | if (m_host.IsAttachment == true) | ||
9970 | { | ||
9971 | detectedParams = new DetectParams(); | ||
9972 | detectedParams.Key = m_host.OwnerID; | ||
9973 | } | ||
9974 | else | ||
9975 | { | ||
9976 | return; | ||
9977 | } | ||
9978 | } | ||
9979 | |||
9464 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9980 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9465 | if (avatar != null) | 9981 | if (avatar != null) |
9466 | { | 9982 | { |
@@ -9468,6 +9984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9468 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9984 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9469 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9985 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9470 | } | 9986 | } |
9987 | |||
9471 | ScriptSleep(1000); | 9988 | ScriptSleep(1000); |
9472 | } | 9989 | } |
9473 | 9990 | ||
@@ -9560,14 +10077,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9560 | if (objectID == UUID.Zero) return; | 10077 | if (objectID == UUID.Zero) return; |
9561 | 10078 | ||
9562 | UUID agentID; | 10079 | UUID agentID; |
9563 | lock (m_host.TaskInventory) | 10080 | m_host.TaskInventory.LockItemsForRead(true); |
9564 | { | 10081 | // we need the permission first, to know which avatar we want to set the camera for |
9565 | // we need the permission first, to know which avatar we want to set the camera for | 10082 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9566 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9567 | 10083 | ||
9568 | if (agentID == UUID.Zero) return; | 10084 | if (agentID == UUID.Zero) |
9569 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10085 | { |
10086 | m_host.TaskInventory.LockItemsForRead(false); | ||
10087 | return; | ||
9570 | } | 10088 | } |
10089 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10090 | { | ||
10091 | m_host.TaskInventory.LockItemsForRead(false); | ||
10092 | return; | ||
10093 | } | ||
10094 | m_host.TaskInventory.LockItemsForRead(false); | ||
9571 | 10095 | ||
9572 | ScenePresence presence = World.GetScenePresence(agentID); | 10096 | ScenePresence presence = World.GetScenePresence(agentID); |
9573 | 10097 | ||
@@ -9576,12 +10100,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9576 | 10100 | ||
9577 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10101 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9578 | object[] data = rules.Data; | 10102 | object[] data = rules.Data; |
9579 | for (int i = 0; i < data.Length; ++i) { | 10103 | for (int i = 0; i < data.Length; ++i) |
10104 | { | ||
9580 | int type = Convert.ToInt32(data[i++].ToString()); | 10105 | int type = Convert.ToInt32(data[i++].ToString()); |
9581 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10106 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9582 | 10107 | ||
9583 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10108 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9584 | switch (type) { | 10109 | switch (type) |
10110 | { | ||
9585 | case ScriptBaseClass.CAMERA_FOCUS: | 10111 | case ScriptBaseClass.CAMERA_FOCUS: |
9586 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10112 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9587 | case ScriptBaseClass.CAMERA_POSITION: | 10113 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9617,12 +10143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9617 | 10143 | ||
9618 | // we need the permission first, to know which avatar we want to clear the camera for | 10144 | // we need the permission first, to know which avatar we want to clear the camera for |
9619 | UUID agentID; | 10145 | UUID agentID; |
9620 | lock (m_host.TaskInventory) | 10146 | m_host.TaskInventory.LockItemsForRead(true); |
10147 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10148 | if (agentID == UUID.Zero) | ||
9621 | { | 10149 | { |
9622 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10150 | m_host.TaskInventory.LockItemsForRead(false); |
9623 | if (agentID == UUID.Zero) return; | 10151 | return; |
9624 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9625 | } | 10152 | } |
10153 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10154 | { | ||
10155 | m_host.TaskInventory.LockItemsForRead(false); | ||
10156 | return; | ||
10157 | } | ||
10158 | m_host.TaskInventory.LockItemsForRead(false); | ||
9626 | 10159 | ||
9627 | ScenePresence presence = World.GetScenePresence(agentID); | 10160 | ScenePresence presence = World.GetScenePresence(agentID); |
9628 | 10161 | ||
@@ -9689,19 +10222,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9689 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10222 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9690 | { | 10223 | { |
9691 | m_host.AddScriptLPS(1); | 10224 | m_host.AddScriptLPS(1); |
9692 | string ret = String.Empty; | 10225 | |
9693 | string src1 = llBase64ToString(str1); | 10226 | if (str1 == String.Empty) |
9694 | string src2 = llBase64ToString(str2); | 10227 | return String.Empty; |
9695 | int c = 0; | 10228 | if (str2 == String.Empty) |
9696 | for (int i = 0; i < src1.Length; i++) | 10229 | return str1; |
10230 | |||
10231 | int len = str2.Length; | ||
10232 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10233 | { | ||
10234 | while (str2.EndsWith("=")) | ||
10235 | str2 = str2.Substring(0, str2.Length - 1); | ||
10236 | |||
10237 | len = str2.Length; | ||
10238 | int mod = len % 4; | ||
10239 | |||
10240 | if (mod == 1) | ||
10241 | str2 = str2.Substring(0, str2.Length - 1); | ||
10242 | else if (mod == 2) | ||
10243 | str2 += "=="; | ||
10244 | else if (mod == 3) | ||
10245 | str2 += "="; | ||
10246 | } | ||
10247 | |||
10248 | byte[] data1; | ||
10249 | byte[] data2; | ||
10250 | try | ||
10251 | { | ||
10252 | data1 = Convert.FromBase64String(str1); | ||
10253 | data2 = Convert.FromBase64String(str2); | ||
10254 | } | ||
10255 | catch (Exception) | ||
9697 | { | 10256 | { |
9698 | ret += (char) (src1[i] ^ src2[c]); | 10257 | return new LSL_String(String.Empty); |
10258 | } | ||
9699 | 10259 | ||
9700 | c++; | 10260 | byte[] d2 = new Byte[data1.Length]; |
9701 | if (c >= src2.Length) | 10261 | int pos = 0; |
9702 | c = 0; | 10262 | |
10263 | if (data1.Length <= data2.Length) | ||
10264 | { | ||
10265 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
9703 | } | 10266 | } |
9704 | return llStringToBase64(ret); | 10267 | else |
10268 | { | ||
10269 | while (pos < data1.Length) | ||
10270 | { | ||
10271 | len = data1.Length - pos; | ||
10272 | if (len > data2.Length) | ||
10273 | len = data2.Length; | ||
10274 | |||
10275 | Array.Copy(data2, 0, d2, pos, len); | ||
10276 | pos += len; | ||
10277 | } | ||
10278 | } | ||
10279 | |||
10280 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10281 | data1[pos] ^= d2[pos]; | ||
10282 | |||
10283 | return Convert.ToBase64String(data1); | ||
9705 | } | 10284 | } |
9706 | 10285 | ||
9707 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10286 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9760,12 +10339,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9760 | Regex r = new Regex(authregex); | 10339 | Regex r = new Regex(authregex); |
9761 | int[] gnums = r.GetGroupNumbers(); | 10340 | int[] gnums = r.GetGroupNumbers(); |
9762 | Match m = r.Match(url); | 10341 | Match m = r.Match(url); |
9763 | if (m.Success) { | 10342 | if (m.Success) |
9764 | for (int i = 1; i < gnums.Length; i++) { | 10343 | { |
10344 | for (int i = 1; i < gnums.Length; i++) | ||
10345 | { | ||
9765 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10346 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9766 | //CaptureCollection cc = g.Captures; | 10347 | //CaptureCollection cc = g.Captures; |
9767 | } | 10348 | } |
9768 | if (m.Groups.Count == 5) { | 10349 | if (m.Groups.Count == 5) |
10350 | { | ||
9769 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10351 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9770 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10352 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9771 | } | 10353 | } |
@@ -10082,15 +10664,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10082 | 10664 | ||
10083 | internal UUID ScriptByName(string name) | 10665 | internal UUID ScriptByName(string name) |
10084 | { | 10666 | { |
10085 | lock (m_host.TaskInventory) | 10667 | m_host.TaskInventory.LockItemsForRead(true); |
10668 | |||
10669 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10086 | { | 10670 | { |
10087 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10671 | if (item.Type == 10 && item.Name == name) |
10088 | { | 10672 | { |
10089 | if (item.Type == 10 && item.Name == name) | 10673 | m_host.TaskInventory.LockItemsForRead(false); |
10090 | return item.ItemID; | 10674 | return item.ItemID; |
10091 | } | 10675 | } |
10092 | } | 10676 | } |
10093 | 10677 | ||
10678 | m_host.TaskInventory.LockItemsForRead(false); | ||
10679 | |||
10094 | return UUID.Zero; | 10680 | return UUID.Zero; |
10095 | } | 10681 | } |
10096 | 10682 | ||
@@ -10131,6 +10717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10131 | { | 10717 | { |
10132 | m_host.AddScriptLPS(1); | 10718 | m_host.AddScriptLPS(1); |
10133 | 10719 | ||
10720 | //Clone is thread safe | ||
10134 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10721 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10135 | 10722 | ||
10136 | UUID assetID = UUID.Zero; | 10723 | UUID assetID = UUID.Zero; |
@@ -10193,6 +10780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10193 | { | 10780 | { |
10194 | m_host.AddScriptLPS(1); | 10781 | m_host.AddScriptLPS(1); |
10195 | 10782 | ||
10783 | //Clone is thread safe | ||
10196 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10784 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10197 | 10785 | ||
10198 | UUID assetID = UUID.Zero; | 10786 | UUID assetID = UUID.Zero; |
@@ -10272,6 +10860,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10272 | 10860 | ||
10273 | return GetLinkPrimitiveParams(obj, rules); | 10861 | return GetLinkPrimitiveParams(obj, rules); |
10274 | } | 10862 | } |
10863 | |||
10864 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | ||
10865 | { | ||
10866 | List<SceneObjectPart> parts = GetLinkParts(link); | ||
10867 | if (parts.Count < 1) | ||
10868 | return 0; | ||
10869 | |||
10870 | return GetNumberOfSides(parts[0]); | ||
10871 | } | ||
10275 | } | 10872 | } |
10276 | 10873 | ||
10277 | public class NotecardCache | 10874 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index bca08fb..3f0393d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -835,18 +844,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
835 | if (target != null) | 844 | if (target != null) |
836 | { | 845 | { |
837 | UUID animID=UUID.Zero; | 846 | UUID animID=UUID.Zero; |
838 | lock (m_host.TaskInventory) | 847 | m_host.TaskInventory.LockItemsForRead(true); |
848 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
839 | { | 849 | { |
840 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 850 | if (inv.Value.Name == animation) |
841 | { | 851 | { |
842 | if (inv.Value.Name == animation) | 852 | if (inv.Value.Type == (int)AssetType.Animation) |
843 | { | 853 | animID = inv.Value.AssetID; |
844 | if (inv.Value.Type == (int)AssetType.Animation) | 854 | continue; |
845 | animID = inv.Value.AssetID; | ||
846 | continue; | ||
847 | } | ||
848 | } | 855 | } |
849 | } | 856 | } |
857 | m_host.TaskInventory.LockItemsForRead(false); | ||
850 | if (animID == UUID.Zero) | 858 | if (animID == UUID.Zero) |
851 | target.Animator.AddAnimation(animation, m_host.UUID); | 859 | target.Animator.AddAnimation(animation, m_host.UUID); |
852 | else | 860 | else |
@@ -868,18 +876,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
868 | if (target != null) | 876 | if (target != null) |
869 | { | 877 | { |
870 | UUID animID=UUID.Zero; | 878 | UUID animID=UUID.Zero; |
871 | lock (m_host.TaskInventory) | 879 | m_host.TaskInventory.LockItemsForRead(true); |
880 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
872 | { | 881 | { |
873 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 882 | if (inv.Value.Name == animation) |
874 | { | 883 | { |
875 | if (inv.Value.Name == animation) | 884 | if (inv.Value.Type == (int)AssetType.Animation) |
876 | { | 885 | animID = inv.Value.AssetID; |
877 | if (inv.Value.Type == (int)AssetType.Animation) | 886 | continue; |
878 | animID = inv.Value.AssetID; | ||
879 | continue; | ||
880 | } | ||
881 | } | 887 | } |
882 | } | 888 | } |
889 | m_host.TaskInventory.LockItemsForRead(false); | ||
883 | 890 | ||
884 | if (animID == UUID.Zero) | 891 | if (animID == UUID.Zero) |
885 | target.Animator.RemoveAnimation(animation); | 892 | target.Animator.RemoveAnimation(animation); |
@@ -1772,6 +1779,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1779 | ||
1773 | if (!UUID.TryParse(name, out assetID)) | 1780 | if (!UUID.TryParse(name, out assetID)) |
1774 | { | 1781 | { |
1782 | m_host.TaskInventory.LockItemsForRead(true); | ||
1775 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1783 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1776 | { | 1784 | { |
1777 | if (item.Type == 7 && item.Name == name) | 1785 | if (item.Type == 7 && item.Name == name) |
@@ -1779,6 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1779 | assetID = item.AssetID; | 1787 | assetID = item.AssetID; |
1780 | } | 1788 | } |
1781 | } | 1789 | } |
1790 | m_host.TaskInventory.LockItemsForRead(false); | ||
1782 | } | 1791 | } |
1783 | 1792 | ||
1784 | if (assetID == UUID.Zero) | 1793 | if (assetID == UUID.Zero) |
@@ -1825,6 +1834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1825 | 1834 | ||
1826 | if (!UUID.TryParse(name, out assetID)) | 1835 | if (!UUID.TryParse(name, out assetID)) |
1827 | { | 1836 | { |
1837 | m_host.TaskInventory.LockItemsForRead(true); | ||
1828 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1838 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1829 | { | 1839 | { |
1830 | if (item.Type == 7 && item.Name == name) | 1840 | if (item.Type == 7 && item.Name == name) |
@@ -1832,6 +1842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1832 | assetID = item.AssetID; | 1842 | assetID = item.AssetID; |
1833 | } | 1843 | } |
1834 | } | 1844 | } |
1845 | m_host.TaskInventory.LockItemsForRead(false); | ||
1835 | } | 1846 | } |
1836 | 1847 | ||
1837 | if (assetID == UUID.Zero) | 1848 | if (assetID == UUID.Zero) |
@@ -1882,6 +1893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1882 | 1893 | ||
1883 | if (!UUID.TryParse(name, out assetID)) | 1894 | if (!UUID.TryParse(name, out assetID)) |
1884 | { | 1895 | { |
1896 | m_host.TaskInventory.LockItemsForRead(true); | ||
1885 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1897 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1886 | { | 1898 | { |
1887 | if (item.Type == 7 && item.Name == name) | 1899 | if (item.Type == 7 && item.Name == name) |
@@ -1889,6 +1901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1889 | assetID = item.AssetID; | 1901 | assetID = item.AssetID; |
1890 | } | 1902 | } |
1891 | } | 1903 | } |
1904 | m_host.TaskInventory.LockItemsForRead(false); | ||
1892 | } | 1905 | } |
1893 | 1906 | ||
1894 | if (assetID == UUID.Zero) | 1907 | if (assetID == UUID.Zero) |
@@ -2368,9 +2381,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2368 | { | 2381 | { |
2369 | if (avatar.IsChildAgent == false) | 2382 | if (avatar.IsChildAgent == false) |
2370 | { | 2383 | { |
2371 | result.Add(avatar.UUID); | 2384 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2372 | result.Add(avatar.AbsolutePosition); | 2385 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2373 | result.Add(avatar.Name); | 2386 | result.Add(new LSL_String(avatar.Name)); |
2374 | } | 2387 | } |
2375 | } | 2388 | } |
2376 | }); | 2389 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index fefbb35..c4f90d2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -301,7 +301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
301 | float dy; | 301 | float dy; |
302 | float dz; | 302 | float dz; |
303 | 303 | ||
304 | Quaternion q = SensePoint.RotationOffset; | 304 | // Quaternion q = SensePoint.RotationOffset; |
305 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
305 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 306 | if (SensePoint.ParentGroup.RootPart.IsAttachment) |
306 | { | 307 | { |
307 | // In attachments, the sensor cone always orients with the | 308 | // In attachments, the sensor cone always orients with the |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 310 | // in mouselook. |
310 | 311 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +424,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 424 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 425 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 426 | Quaternion q = SensePoint.RotationOffset; |
427 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
428 | { | ||
429 | // In attachments, the sensor cone always orients with the | ||
430 | // avatar rotation. This may include a nonzero elevation if | ||
431 | // in mouselook. | ||
432 | |||
433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
434 | fromRegionPos = avatar.AbsolutePosition; | ||
435 | q = avatar.Rotation; | ||
436 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 437 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 438 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 439 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 561e3b3..bae7d4b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -398,6 +398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
398 | LSL_Vector llWind(LSL_Vector offset); | 398 | LSL_Vector llWind(LSL_Vector offset); |
399 | LSL_String llXorBase64Strings(string str1, string str2); | 399 | LSL_String llXorBase64Strings(string str1, string str2); |
400 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 400 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
401 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | ||
401 | 402 | ||
402 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 403 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
403 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 404 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 63007c6..c08ad3b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b3c4d95..93d544b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
280 | public const int CHANGED_MEDIA = 2048; | 280 | public const int CHANGED_MEDIA = 2048; |
281 | public const int CHANGED_ANIMATION = 16384; | 281 | public const int CHANGED_ANIMATION = 16384; |
282 | public const int CHANGED_POSITION = 32768; | ||
282 | public const int TYPE_INVALID = 0; | 283 | public const int TYPE_INVALID = 0; |
283 | public const int TYPE_INTEGER = 1; | 284 | public const int TYPE_INTEGER = 1; |
284 | public const int TYPE_FLOAT = 2; | 285 | public const int TYPE_FLOAT = 2; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 451163f..7c26824 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
@@ -1847,5 +1849,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1847 | { | 1849 | { |
1848 | return m_LSL_Functions.llClearPrimMedia(face); | 1850 | return m_LSL_Functions.llClearPrimMedia(face); |
1849 | } | 1851 | } |
1852 | |||
1853 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | ||
1854 | { | ||
1855 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1856 | } | ||
1850 | } | 1857 | } |
1851 | } | 1858 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 3575889..e9edf6c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 783791f..9548253 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -55,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | { | 56 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 58 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 60 | ||
60 | private IScriptEngine m_Engine; | 61 | private IScriptEngine m_Engine; |
61 | private IScriptWorkItem m_CurrentResult = null; | 62 | private IScriptWorkItem m_CurrentResult = null; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -271,9 +271,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
272 | // lease.Register(this); | 272 | // lease.Register(this); |
273 | } | 273 | } |
274 | catch (Exception) | 274 | catch (Exception e) |
275 | { | 275 | { |
276 | // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); | 276 | m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); |
277 | throw; | ||
277 | } | 278 | } |
278 | 279 | ||
279 | try | 280 | try |
@@ -434,14 +435,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
434 | { | 435 | { |
435 | int permsMask; | 436 | int permsMask; |
436 | UUID permsGranter; | 437 | UUID permsGranter; |
437 | lock (part.TaskInventory) | 438 | part.TaskInventory.LockItemsForRead(true); |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
438 | { | 440 | { |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 441 | part.TaskInventory.LockItemsForRead(false); |
440 | return; | 442 | return; |
441 | |||
442 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
443 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
444 | } | 443 | } |
444 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
445 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
446 | part.TaskInventory.LockItemsForRead(false); | ||
445 | 447 | ||
446 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 448 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
447 | { | 449 | { |
@@ -550,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
550 | return true; | 552 | return true; |
551 | } | 553 | } |
552 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
553 | public void SetState(string state) | 556 | public void SetState(string state) |
554 | { | 557 | { |
555 | if (state == State) | 558 | if (state == State) |
@@ -561,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
561 | new DetectParams[0])); | 564 | new DetectParams[0])); |
562 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
563 | new DetectParams[0])); | 566 | new DetectParams[0])); |
564 | 567 | ||
565 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
566 | } | 569 | } |
567 | 570 | ||
@@ -644,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
644 | /// <returns></returns> | 647 | /// <returns></returns> |
645 | public object EventProcessor() | 648 | public object EventProcessor() |
646 | { | 649 | { |
647 | if (m_Suspended) | 650 | EventParams data = null; |
648 | return 0; | ||
649 | 651 | ||
650 | lock (m_Script) | 652 | lock (m_EventQueue) |
651 | { | 653 | { |
652 | EventParams data = null; | 654 | if (m_Suspended) |
655 | return 0; | ||
653 | 656 | ||
654 | lock (m_EventQueue) | 657 | lock (m_Script) |
655 | { | 658 | { |
656 | data = (EventParams) m_EventQueue.Dequeue(); | 659 | data = (EventParams) m_EventQueue.Dequeue(); |
657 | if (data == null) // Shouldn't happen | 660 | if (data == null) // Shouldn't happen |
@@ -677,6 +680,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
677 | if (data.EventName == "collision") | 680 | if (data.EventName == "collision") |
678 | m_CollisionInQueue = false; | 681 | m_CollisionInQueue = false; |
679 | } | 682 | } |
683 | } | ||
684 | lock(m_Script) | ||
685 | { | ||
680 | 686 | ||
681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 687 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
682 | 688 | ||
@@ -833,6 +839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
833 | new Object[0], new DetectParams[0])); | 839 | new Object[0], new DetectParams[0])); |
834 | } | 840 | } |
835 | 841 | ||
842 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
836 | public void ApiResetScript() | 843 | public void ApiResetScript() |
837 | { | 844 | { |
838 | // bool running = Running; | 845 | // bool running = Running; |
@@ -864,10 +871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
864 | 871 | ||
865 | public Dictionary<string, object> GetVars() | 872 | public Dictionary<string, object> GetVars() |
866 | { | 873 | { |
867 | if (m_Script != null) | 874 | return m_Script.GetVars(); |
868 | return m_Script.GetVars(); | ||
869 | else | ||
870 | return new Dictionary<string, object>(); | ||
871 | } | 875 | } |
872 | 876 | ||
873 | public void SetVars(Dictionary<string, object> vars) | 877 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 298d664..f810fd8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |