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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs26
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
2 files changed, 20 insertions, 15 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fc17808..5fb2775 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -40,10 +40,11 @@ using OpenSim;
40using OpenSim.Framework; 40using OpenSim.Framework;
41using OpenSim.Framework.Communications.Cache; 41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Region.CoreModules; 42using OpenSim.Region.CoreModules;
43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.CoreModules.World.Land; 43using OpenSim.Region.CoreModules.World.Land;
45using OpenSim.Region.CoreModules.World.Terrain; 44using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Framework.Scenes.Animation;
47using OpenSim.Region.Physics.Manager; 48using OpenSim.Region.Physics.Manager;
48using OpenSim.Region.ScriptEngine.Shared; 49using OpenSim.Region.ScriptEngine.Shared;
49using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 50using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
@@ -3097,11 +3098,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 if (presence != null) 3098 if (presence != null)
3098 { 3099 {
3099 // Do NOT try to parse UUID, animations cannot be triggered by ID 3100 // Do NOT try to parse UUID, animations cannot be triggered by ID
3100 UUID animID=InventoryKey(anim, (int)AssetType.Animation); 3101 UUID animID = InventoryKey(anim, (int)AssetType.Animation);
3101 if (animID == UUID.Zero) 3102 if (animID == UUID.Zero)
3102 presence.AddAnimation(anim, m_host.UUID); 3103 presence.Animator.AddAnimation(anim, m_host.UUID);
3103 else 3104 else
3104 presence.AddAnimation(animID, m_host.UUID); 3105 presence.Animator.AddAnimation(animID, m_host.UUID);
3105 } 3106 }
3106 } 3107 }
3107 } 3108 }
@@ -3141,9 +3142,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3141 if (presence != null) 3142 if (presence != null)
3142 { 3143 {
3143 if (animID == UUID.Zero) 3144 if (animID == UUID.Zero)
3144 presence.RemoveAnimation(anim); 3145 presence.Animator.RemoveAnimation(anim);
3145 else 3146 else
3146 presence.RemoveAnimation(animID); 3147 presence.Animator.RemoveAnimation(animID);
3147 } 3148 }
3148 } 3149 }
3149 } 3150 }
@@ -3987,12 +3988,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3987 3988
3988 if (presence != null) 3989 if (presence != null)
3989 { 3990 {
3990 AnimationSet currentAnims = presence.Animations; 3991 AnimationSet currentAnims = presence.Animator.Animations;
3991 string currentAnimationState = String.Empty; 3992 string currentAnimationState = String.Empty;
3992 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) 3993 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
3993 return currentAnimationState; 3994 return currentAnimationState;
3994 } 3995 }
3995 } 3996 }
3997
3996 return String.Empty; 3998 return String.Empty;
3997 } 3999 }
3998 4000
@@ -5326,7 +5328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5326 flags |= ScriptBaseClass.AGENT_TYPING; 5328 flags |= ScriptBaseClass.AGENT_TYPING;
5327 } 5329 }
5328 5330
5329 string agentMovementAnimation = agent.GetMovementAnimation(); 5331 string agentMovementAnimation = agent.Animator.GetMovementAnimation();
5330 5332
5331 if (agentMovementAnimation == "CROUCH") 5333 if (agentMovementAnimation == "CROUCH")
5332 { 5334 {
@@ -5358,7 +5360,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5358 flags |= ScriptBaseClass.AGENT_SITTING; 5360 flags |= ScriptBaseClass.AGENT_SITTING;
5359 } 5361 }
5360 5362
5361 if (agent.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 5363 if (agent.Animator.Animations.DefaultAnimation.AnimID
5364 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
5362 { 5365 {
5363 flags |= ScriptBaseClass.AGENT_SITTING; 5366 flags |= ScriptBaseClass.AGENT_SITTING;
5364 } 5367 }
@@ -7148,7 +7151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7148 if (av == null || av.IsChildAgent) // only if in the region 7151 if (av == null || av.IsChildAgent) // only if in the region
7149 return l; 7152 return l;
7150 UUID[] anims; 7153 UUID[] anims;
7151 anims = av.GetAnimationArray(); 7154 anims = av.Animator.GetAnimationArray();
7152 foreach (UUID foo in anims) 7155 foreach (UUID foo in anims)
7153 l.Add(foo.ToString()); 7156 l.Add(foo.ToString());
7154 return l; 7157 return l;
@@ -7276,7 +7279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7276 { 7279 {
7277 LSL_Vector lower; 7280 LSL_Vector lower;
7278 LSL_Vector upper; 7281 LSL_Vector upper;
7279 if (presence.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 7282 if (presence.Animator.Animations.DefaultAnimation.AnimID
7283 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7280 { 7284 {
7281 // This is for ground sitting avatars 7285 // This is for ground sitting avatars
7282 float height = presence.Appearance.AvatarHeight / 2.66666667f; 7286 float height = presence.Appearance.AvatarHeight / 2.66666667f;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3ffcff0..7fdbac8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -741,9 +741,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
741 } 741 }
742 } 742 }
743 if (animID == UUID.Zero) 743 if (animID == UUID.Zero)
744 target.AddAnimation(animation, m_host.UUID); 744 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 745 else
746 target.AddAnimation(animID, m_host.UUID); 746 target.Animator.AddAnimation(animID, m_host.UUID);
747 } 747 }
748 } 748 }
749 } 749 }
@@ -773,10 +773,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
773 } 773 }
774 } 774 }
775 } 775 }
776
776 if (animID == UUID.Zero) 777 if (animID == UUID.Zero)
777 target.RemoveAnimation(animation); 778 target.Animator.RemoveAnimation(animation);
778 else 779 else
779 target.RemoveAnimation(animID); 780 target.Animator.RemoveAnimation(animID);
780 } 781 }
781 } 782 }
782 } 783 }