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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
3 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5663048..674885c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2107 // 2107 //
2108 // This workaround is to prevent silent failure of this function. 2108 // This workaround is to prevent silent failure of this function.
2109 // According to the specification on the SL Wiki, providing a position outside of the 2109 // According to the specification on the SL Wiki, providing a position outside of the
2110 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2110 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2111 { 2111 {
2112 return 0; 2112 return 0;
2113 } 2113 }
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2118 ( 2118 (
2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2120 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2120 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2122 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2122 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2124 ) 2124 )
2125 ) 2125 )
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4244 DataserverPlugin.RegisterRequest(m_host.LocalId, 4244 DataserverPlugin.RegisterRequest(m_host.LocalId,
4245 m_item.ItemID, item.AssetID.ToString()); 4245 m_item.ItemID, item.AssetID.ToString());
4246 4246
4247 Vector3 region = new Vector3( 4247 Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
4248 World.RegionInfo.RegionLocX * Constants.RegionSize,
4249 World.RegionInfo.RegionLocY * Constants.RegionSize,
4250 0);
4251 4248
4252 World.AssetService.Get(item.AssetID.ToString(), this, 4249 World.AssetService.Get(item.AssetID.ToString(), this,
4253 delegate(string i, object sender, AssetBase a) 4250 delegate(string i, object sender, AssetBase a)
@@ -4336,7 +4333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4336 m_host.AddScriptLPS(1); 4333 m_host.AddScriptLPS(1);
4337 UUID agentId = new UUID(); 4334 UUID agentId = new UUID();
4338 4335
4339 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4336 ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
4340 4337
4341 if (UUID.TryParse(agent, out agentId)) 4338 if (UUID.TryParse(agent, out agentId))
4342 { 4339 {
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5481 public LSL_Vector llGetRegionCorner() 5478 public LSL_Vector llGetRegionCorner()
5482 { 5479 {
5483 m_host.AddScriptLPS(1); 5480 m_host.AddScriptLPS(1);
5484 return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); 5481 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
5485 } 5482 }
5486 5483
5487 /// <summary> 5484 /// <summary>
@@ -5628,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5628 LSL_Float mag; 5625 LSL_Float mag;
5629 if (dir.x > 0) 5626 if (dir.x > 0)
5630 { 5627 {
5631 mag = (Constants.RegionSize - pos.x) / dir.x; 5628 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
5632 } 5629 }
5633 else 5630 else
5634 { 5631 {
@@ -5639,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5639 5636
5640 edge.y = pos.y + (dir.y * mag); 5637 edge.y = pos.y + (dir.y * mag);
5641 5638
5642 if (edge.y > Constants.RegionSize || edge.y < 0) 5639 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
5643 { 5640 {
5644 // Y goes out of bounds first 5641 // Y goes out of bounds first
5645 edge.y = dir.y / Math.Abs(dir.y); 5642 edge.y = dir.y / Math.Abs(dir.y);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f4d5562..31ea067 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
450 { 450 {
451 m_host.AddScriptLPS(1); 451 m_host.AddScriptLPS(1);
452 452
453 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 453 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
454 OSSLError("osSetTerrainHeight: Coordinate out of bounds"); 454 OSSLError("osSetTerrainHeight: Coordinate out of bounds");
455 455
456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
480 private LSL_Float GetTerrainHeight(int x, int y) 480 private LSL_Float GetTerrainHeight(int x, int y)
481 { 481 {
482 m_host.AddScriptLPS(1); 482 m_host.AddScriptLPS(1);
483 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 483 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
484 OSSLError("osGetTerrainHeight: Coordinate out of bounds"); 484 OSSLError("osGetTerrainHeight: Coordinate out of bounds");
485 485
486 return World.Heightmap[x, y]; 486 return World.Heightmap[x, y];
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
814 private void TeleportAgent(string agent, int regionX, int regionY, 814 private void TeleportAgent(string agent, int regionX, int regionY,
815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
816 { 816 {
817 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 817 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
818 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
818 819
819 m_host.AddScriptLPS(1); 820 m_host.AddScriptLPS(1);
820 UUID agentId = new UUID(); 821 UUID agentId = new UUID();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..d81cddc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -713,16 +713,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
713 } 713 }
714 private void Save() 714 private void Save()
715 { 715 {
716 /* Remove temporarily until we have a handle to the region size
716 if (Position.x > ((int)Constants.RegionSize - 1)) 717 if (Position.x > ((int)Constants.RegionSize - 1))
717 Position.x = ((int)Constants.RegionSize - 1); 718 Position.x = ((int)Constants.RegionSize - 1);
718 if (Position.x < 0)
719 Position.x = 0;
720 if (Position.y > ((int)Constants.RegionSize - 1)) 719 if (Position.y > ((int)Constants.RegionSize - 1))
721 Position.y = ((int)Constants.RegionSize - 1); 720 Position.y = ((int)Constants.RegionSize - 1);
721 */
722 if (Position.z > Constants.RegionHeight)
723 Position.z = Constants.RegionHeight;
724 if (Position.x < 0)
725 Position.x = 0;
722 if (Position.y < 0) 726 if (Position.y < 0)
723 Position.y = 0; 727 Position.y = 0;
724 if (Position.z > 768)
725 Position.z = 768;
726 if (Position.z < 0) 728 if (Position.z < 0)
727 Position.z = 0; 729 Position.z = 0;
728 prim.OSSL.llSetPos(Position); 730 prim.OSSL.llSetPos(Position);