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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs118
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2309
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs92
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs32
18 files changed, 1972 insertions, 859 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..61e4934 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
248 248
249 } 249 }
250 250
251 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
252 {
253 // Remove a specific script
254
255 // Remove dataserver events
256 m_Dataserver[engine].RemoveEvents(localID, itemID);
257
258 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
259 if (comms != null)
260 comms.DeleteListener(itemID);
261
262 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
263 xmlrpc.DeleteChannels(itemID);
264 xmlrpc.CancelSRDRequests(itemID);
265
266 // Remove Sensors
267 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
268
269 }
270
251 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 271 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
252 { 272 {
253 List<Object> data = new List<Object>(); 273 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..489c1c6
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,118 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal uint m_localID;
63 internal UUID m_itemID;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_localID = localID;
71 m_itemID = itemID;
72
73 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
74 m_CMFunctionsEnabled = true;
75 }
76
77 public override Object InitializeLifetimeService()
78 {
79 ILease lease = (ILease)base.InitializeLifetimeService();
80
81 if (lease.CurrentState == LeaseState.Initial)
82 {
83 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
84 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
85 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
86 }
87 return lease;
88 }
89
90 public Scene World
91 {
92 get { return m_ScriptEngine.World; }
93 }
94
95 public string cmDetectedCountry(int number)
96 {
97 m_host.AddScriptLPS(1);
98 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
99 if (detectedParams == null)
100 return String.Empty;
101 return detectedParams.Country;
102 }
103
104 public string cmGetAgentCountry(LSL_Key key)
105 {
106 if (!World.Permissions.IsGod(m_host.OwnerID))
107 return String.Empty;
108
109 UUID uuid;
110
111 if (!UUID.TryParse(key, out uuid))
112 return String.Empty;
113
114 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
115 return account.UserCountry;
116 }
117 }
118}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6c418df..461ee3e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,10 +28,12 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 85 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 86 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 87 {
84 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 88// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 89 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 90 protected SceneObjectPart m_host;
87 protected uint m_localID; 91 protected uint m_localID;
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 103 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 104 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 105 protected bool m_scriptConsoleChannelEnabled = false;
106 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 107 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 108 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 109 new Dictionary<UUID, UserInfoCacheEntry>();
105 110
111 protected Timer m_ShoutSayTimer;
112 protected int m_SayShoutCount = 0;
113
106 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 114 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
107 { 115 {
116 m_ShoutSayTimer = new Timer(1000);
117 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
118 m_ShoutSayTimer.AutoReset = true;
119 m_ShoutSayTimer.Start();
120
108 m_ScriptEngine = ScriptEngine; 121 m_ScriptEngine = ScriptEngine;
109 m_host = host; 122 m_host = host;
110 m_localID = localID; 123 m_localID = localID;
111 m_itemID = itemID; 124 m_itemID = itemID;
125 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 126
113 m_ScriptDelayFactor = 127 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 128 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 get { return m_ScriptEngine.World; } 175 get { return m_ScriptEngine.World; }
162 } 176 }
163 177
178 [DebuggerNonUserCode]
164 public void state(string newState) 179 public void state(string newState)
165 { 180 {
166 m_ScriptEngine.SetState(m_itemID, newState); 181 m_ScriptEngine.SetState(m_itemID, newState);
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
170 /// Reset the named script. The script must be present 185 /// Reset the named script. The script must be present
171 /// in the same prim. 186 /// in the same prim.
172 /// </summary> 187 /// </summary>
188 [DebuggerNonUserCode]
173 public void llResetScript() 189 public void llResetScript()
174 { 190 {
175 m_host.AddScriptLPS(1); 191 m_host.AddScriptLPS(1);
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 } 242 }
227 } 243 }
228 244
245 public List<ScenePresence> GetLinkAvatars(int linkType)
246 {
247 List<ScenePresence> ret = new List<ScenePresence>();
248 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
249 return ret;
250
251 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
252
253 switch (linkType)
254 {
255 case ScriptBaseClass.LINK_SET:
256 return avs;
257
258 case ScriptBaseClass.LINK_ROOT:
259 return ret;
260
261 case ScriptBaseClass.LINK_ALL_OTHERS:
262 return avs;
263
264 case ScriptBaseClass.LINK_ALL_CHILDREN:
265 return avs;
266
267 case ScriptBaseClass.LINK_THIS:
268 return ret;
269
270 default:
271 if (linkType < 0)
272 return ret;
273
274 int partCount = m_host.ParentGroup.GetPartCount();
275
276 if (linkType <= partCount)
277 {
278 return ret;
279 }
280 else
281 {
282 linkType = linkType - partCount;
283 if (linkType > avs.Count)
284 {
285 return ret;
286 }
287 else
288 {
289 ret.Add(avs[linkType-1]);
290 return ret;
291 }
292 }
293 }
294 }
295
229 public List<SceneObjectPart> GetLinkParts(int linkType) 296 public List<SceneObjectPart> GetLinkParts(int linkType)
230 { 297 {
231 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 298 List<SceneObjectPart> ret = new List<SceneObjectPart>();
299 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
300 return ret;
232 ret.Add(m_host); 301 ret.Add(m_host);
233 302
234 switch (linkType) 303 switch (linkType)
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
275 protected UUID InventorySelf() 344 protected UUID InventorySelf()
276 { 345 {
277 UUID invItemID = new UUID(); 346 UUID invItemID = new UUID();
278 347 bool unlock = false;
279 lock (m_host.TaskInventory) 348 if (!m_host.TaskInventory.IsReadLockedByMe())
280 { 349 {
281 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 350 m_host.TaskInventory.LockItemsForRead(true);
351 unlock = true;
352 }
353 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
354 {
355 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
282 { 356 {
283 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 357 invItemID = inv.Key;
284 { 358 break;
285 invItemID = inv.Key;
286 break;
287 }
288 } 359 }
289 } 360 }
290 361 if (unlock)
362 {
363 m_host.TaskInventory.LockItemsForRead(false);
364 }
291 return invItemID; 365 return invItemID;
292 } 366 }
293 367
294 protected UUID InventoryKey(string name, int type) 368 protected UUID InventoryKey(string name, int type)
295 { 369 {
296 m_host.AddScriptLPS(1); 370 m_host.AddScriptLPS(1);
297 371 m_host.TaskInventory.LockItemsForRead(true);
298 lock (m_host.TaskInventory) 372
373 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
299 { 374 {
300 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 375 if (inv.Value.Name == name)
301 { 376 {
302 if (inv.Value.Name == name) 377 m_host.TaskInventory.LockItemsForRead(false);
378
379 if (inv.Value.Type != type)
303 { 380 {
304 if (inv.Value.Type != type) 381 return UUID.Zero;
305 return UUID.Zero;
306
307 return inv.Value.AssetID;
308 } 382 }
383
384 return inv.Value.AssetID;
309 } 385 }
310 } 386 }
311 387
388 m_host.TaskInventory.LockItemsForRead(false);
312 return UUID.Zero; 389 return UUID.Zero;
313 } 390 }
314 391
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
316 { 393 {
317 m_host.AddScriptLPS(1); 394 m_host.AddScriptLPS(1);
318 395
319 lock (m_host.TaskInventory) 396
397 m_host.TaskInventory.LockItemsForRead(true);
398
399 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
320 { 400 {
321 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 401 if (inv.Value.Name == name)
322 { 402 {
323 if (inv.Value.Name == name) 403 m_host.TaskInventory.LockItemsForRead(false);
324 { 404 return inv.Value.AssetID;
325 return inv.Value.AssetID;
326 }
327 } 405 }
328 } 406 }
329 407
408 m_host.TaskInventory.LockItemsForRead(false);
409
410
330 return UUID.Zero; 411 return UUID.Zero;
331 } 412 }
332 413
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
468 549
469 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 550 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
470 551
471 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will 552 // Utility function for llRot2Euler
472 // only return values >= -PI (-180 degrees) and <= PI (180 degrees). 553
554 // normalize an angle between -PI and PI (-180 to +180 degrees)
555 protected double NormalizeAngle(double angle)
556 {
557 if (angle > -Math.PI && angle < Math.PI)
558 return angle;
559
560 int numPis = (int)(Math.PI / angle);
561 double remainder = angle - Math.PI * numPis;
562 if (numPis % 2 == 1)
563 return Math.PI - angle;
564 return remainder;
565 }
473 566
474 public LSL_Vector llRot2Euler(LSL_Rotation r) 567 public LSL_Vector llRot2Euler(LSL_Rotation q1)
475 { 568 {
476 m_host.AddScriptLPS(1); 569 m_host.AddScriptLPS(1);
477 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 570 LSL_Vector eul = new LSL_Vector();
478 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 571
479 double m = (t.x + t.y + t.z + t.s); 572 double sqw = q1.s*q1.s;
480 if (m == 0) return new LSL_Vector(); 573 double sqx = q1.x*q1.x;
481 double n = 2 * (r.y * r.s + r.x * r.z); 574 double sqy = q1.z*q1.z;
482 double p = m * m - n * n; 575 double sqz = q1.y*q1.y;
483 if (p > 0) 576 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
484 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 577 double test = q1.x*q1.z + q1.y*q1.s;
485 Math.Atan2(n, Math.Sqrt(p)), 578 if (test > 0.4999*unit) { // singularity at north pole
486 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 579 eul.z = 2 * Math.Atan2(q1.x,q1.s);
487 else if (n > 0) 580 eul.y = Math.PI/2;
488 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 581 eul.x = 0;
489 else 582 return eul;
490 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 583 }
584 if (test < -0.4999*unit) { // singularity at south pole
585 eul.z = -2 * Math.Atan2(q1.x,q1.s);
586 eul.y = -Math.PI/2;
587 eul.x = 0;
588 return eul;
589 }
590 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
591 eul.y = Math.Asin(2*test/unit);
592 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
593 return eul;
491 } 594 }
492 595
493 /* From wiki: 596 /* From wiki:
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
689 { 792 {
690 //A and B should both be normalized 793 //A and B should both be normalized
691 m_host.AddScriptLPS(1); 794 m_host.AddScriptLPS(1);
692 LSL_Rotation rotBetween; 795 /* This method is more accurate than the SL one, and thus causes problems
693 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 796 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
694 // continue calculation. 797
695 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 798 double dotProduct = LSL_Vector.Dot(a, b);
799 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
800 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
801 double angle = Math.Acos(dotProduct / magProduct);
802 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
803 double s = Math.Sin(angle / 2);
804
805 double x = axis.x * s;
806 double y = axis.y * s;
807 double z = axis.z * s;
808 double w = Math.Cos(angle / 2);
809
810 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
811 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
812
813 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
814 */
815
816 // This method mimics the 180 errors found in SL
817 // See www.euclideanspace.com... angleBetween
818 LSL_Vector vec_a = a;
819 LSL_Vector vec_b = b;
820
821 // Eliminate zero length
822 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
823 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
824 if (vec_a_mag < 0.00001 ||
825 vec_b_mag < 0.00001)
696 { 826 {
697 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 827 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
698 } 828 }
699 else 829
830 // Normalize
831 vec_a = llVecNorm(vec_a);
832 vec_b = llVecNorm(vec_b);
833
834 // Calculate axis and rotation angle
835 LSL_Vector axis = vec_a % vec_b;
836 LSL_Float cos_theta = vec_a * vec_b;
837
838 // Check if parallel
839 if (cos_theta > 0.99999)
700 { 840 {
701 a = LSL_Vector.Norm(a); 841 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
702 b = LSL_Vector.Norm(b); 842 }
703 double dotProduct = LSL_Vector.Dot(a, b); 843
704 // There are two degenerate cases possible. These are for vectors 180 or 844 // Check if anti-parallel
705 // 0 degrees apart. These have to be detected and handled individually. 845 else if (cos_theta < -0.99999)
706 // 846 {
707 // Check for vectors 180 degrees apart. 847 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
708 // A dot product of -1 would mean the angle between vectors is 180 degrees. 848 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
709 if (dotProduct < -0.9999999f) 849 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
710 { 850 }
711 // First assume X axis is orthogonal to the vectors. 851 else // other rotation
712 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 852 {
713 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 853 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
714 // Check for near zero vector. A very small non-zero number here will create 854 axis = llVecNorm(axis);
715 // a rotation in an undesired direction. 855 double x, y, z, s, t;
716 if (LSL_Vector.Mag(orthoVector) > 0.0001) 856 s = Math.Cos(theta);
717 { 857 t = Math.Sin(theta);
718 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 858 x = axis.x * t;
719 } 859 y = axis.y * t;
720 // If the magnitude of the vector was near zero, then assume the X axis is not 860 z = axis.z * t;
721 // orthogonal and use the Z axis instead. 861 return new LSL_Rotation(x,y,z,s);
722 else
723 {
724 // Set 180 z rotation.
725 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
726 }
727 }
728 // Check for parallel vectors.
729 // A dot product of 1 would mean the angle between vectors is 0 degrees.
730 else if (dotProduct > 0.9999999f)
731 {
732 // Set zero rotation.
733 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
734 }
735 else
736 {
737 // All special checks have been performed so get the axis of rotation.
738 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
739 // Quarternion s value is the length of the unit vector + dot product.
740 double qs = 1.0 + dotProduct;
741 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
742 // Normalize the rotation.
743 double mag = LSL_Rotation.Mag(rotBetween);
744 // We shouldn't have to worry about a divide by zero here. The qs value will be
745 // non-zero because we already know if we're here, then the dotProduct is not -1 so
746 // qs will not be zero. Also, we've already handled the input vectors being zero so the
747 // crossProduct vector should also not be zero.
748 rotBetween.x = rotBetween.x / mag;
749 rotBetween.y = rotBetween.y / mag;
750 rotBetween.z = rotBetween.z / mag;
751 rotBetween.s = rotBetween.s / mag;
752 // Check for undefined values and set zero rotation if any found. This code might not actually be required
753 // any longer since zero vectors are checked for at the top.
754 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
755 {
756 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
757 }
758 }
759 } 862 }
760 return rotBetween;
761 } 863 }
762 864
763 public void llWhisper(int channelID, string text) 865 public void llWhisper(int channelID, string text)
764 { 866 {
765 m_host.AddScriptLPS(1); 867 m_host.AddScriptLPS(1);
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
779 { 881 {
780 m_host.AddScriptLPS(1); 882 m_host.AddScriptLPS(1);
781 883
884 if (channelID == 0)
885 m_SayShoutCount++;
886
887 if (m_SayShoutCount >= 11)
888 ScriptSleep(2000);
889
782 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 890 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
783 { 891 {
784 Console.WriteLine(text); 892 Console.WriteLine(text);
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
801 { 909 {
802 m_host.AddScriptLPS(1); 910 m_host.AddScriptLPS(1);
803 911
912 if (channelID == 0)
913 m_SayShoutCount++;
914
915 if (m_SayShoutCount >= 11)
916 ScriptSleep(2000);
917
804 if (text.Length > 1023) 918 if (text.Length > 1023)
805 text = text.Substring(0, 1023); 919 text = text.Substring(0, 1023);
806 920
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1101 return detectedParams.TouchUV; 1215 return detectedParams.TouchUV;
1102 } 1216 }
1103 1217
1218 [DebuggerNonUserCode]
1104 public virtual void llDie() 1219 public virtual void llDie()
1105 { 1220 {
1106 m_host.AddScriptLPS(1); 1221 m_host.AddScriptLPS(1);
1107 throw new SelfDeleteException(); 1222 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1108 } 1223 }
1109 1224
1110 public LSL_Float llGround(LSL_Vector offset) 1225 public LSL_Float llGround(LSL_Vector offset)
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 1292
1178 public void llSetStatus(int status, int value) 1293 public void llSetStatus(int status, int value)
1179 { 1294 {
1295 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1296 return;
1180 m_host.AddScriptLPS(1); 1297 m_host.AddScriptLPS(1);
1181 1298
1182 int statusrotationaxis = 0; 1299 int statusrotationaxis = 0;
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1406 { 1523 {
1407 m_host.AddScriptLPS(1); 1524 m_host.AddScriptLPS(1);
1408 1525
1526 SetColor(m_host, color, face);
1527 }
1528
1529 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1530 {
1531 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1532 return;
1533
1534 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part))
1537 {
1538 texcolor = tex.CreateFace((uint)face).RGBA;
1539 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1540 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1541 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1542 tex.FaceTextures[face].RGBA = texcolor;
1543 part.UpdateTexture(tex);
1544 return;
1545 }
1546 else if (face == ScriptBaseClass.ALL_SIDES)
1547 {
1548 for (uint i = 0; i < GetNumberOfSides(part); i++)
1549 {
1550 if (tex.FaceTextures[i] != null)
1551 {
1552 texcolor = tex.FaceTextures[i].RGBA;
1553 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1554 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1555 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1556 tex.FaceTextures[i].RGBA = texcolor;
1557 }
1558 texcolor = tex.DefaultTexture.RGBA;
1559 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1560 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1561 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1562 tex.DefaultTexture.RGBA = texcolor;
1563 }
1564 part.UpdateTexture(tex);
1565 return;
1566 }
1567
1409 if (face == ScriptBaseClass.ALL_SIDES) 1568 if (face == ScriptBaseClass.ALL_SIDES)
1410 face = SceneObjectPart.ALL_SIDES; 1569 face = SceneObjectPart.ALL_SIDES;
1411 1570
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1573
1415 public void SetTexGen(SceneObjectPart part, int face,int style) 1574 public void SetTexGen(SceneObjectPart part, int face,int style)
1416 { 1575 {
1576 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1577 return;
1578
1417 Primitive.TextureEntry tex = part.Shape.Textures; 1579 Primitive.TextureEntry tex = part.Shape.Textures;
1418 MappingType textype; 1580 MappingType textype;
1419 textype = MappingType.Default; 1581 textype = MappingType.Default;
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1444 1606
1445 public void SetGlow(SceneObjectPart part, int face, float glow) 1607 public void SetGlow(SceneObjectPart part, int face, float glow)
1446 { 1608 {
1609 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1610 return;
1611
1447 Primitive.TextureEntry tex = part.Shape.Textures; 1612 Primitive.TextureEntry tex = part.Shape.Textures;
1448 if (face >= 0 && face < GetNumberOfSides(part)) 1613 if (face >= 0 && face < GetNumberOfSides(part))
1449 { 1614 {
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1469 1634
1470 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1635 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1471 { 1636 {
1637 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1638 return;
1472 1639
1473 Shininess sval = new Shininess(); 1640 Shininess sval = new Shininess();
1474 1641
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1519 1686
1520 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1687 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1521 { 1688 {
1689 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1690 return;
1691
1522 Primitive.TextureEntry tex = part.Shape.Textures; 1692 Primitive.TextureEntry tex = part.Shape.Textures;
1523 if (face >= 0 && face < GetNumberOfSides(part)) 1693 if (face >= 0 && face < GetNumberOfSides(part))
1524 { 1694 {
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1579 m_host.AddScriptLPS(1); 1749 m_host.AddScriptLPS(1);
1580 1750
1581 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1751 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1582 1752 if (parts.Count > 0)
1583 foreach (SceneObjectPart part in parts) 1753 {
1584 SetAlpha(part, alpha, face); 1754 try
1755 {
1756 parts[0].ParentGroup.areUpdatesSuspended = true;
1757 foreach (SceneObjectPart part in parts)
1758 SetAlpha(part, alpha, face);
1759 }
1760 finally
1761 {
1762 parts[0].ParentGroup.areUpdatesSuspended = false;
1763 }
1764 }
1585 } 1765 }
1586 1766
1587 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1767 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1588 { 1768 {
1769 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1770 return;
1771
1589 Primitive.TextureEntry tex = part.Shape.Textures; 1772 Primitive.TextureEntry tex = part.Shape.Textures;
1590 Color4 texcolor; 1773 Color4 texcolor;
1591 if (face >= 0 && face < GetNumberOfSides(part)) 1774 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1638 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1821 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1639 float wind, float tension, LSL_Vector Force) 1822 float wind, float tension, LSL_Vector Force)
1640 { 1823 {
1641 if (part == null) 1824 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1642 return; 1825 return;
1643 1826
1644 if (flexi) 1827 if (flexi)
@@ -1672,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1672 /// <param name="falloff"></param> 1855 /// <param name="falloff"></param>
1673 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1856 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1674 { 1857 {
1675 if (part == null) 1858 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1676 return; 1859 return;
1677 1860
1678 if (light) 1861 if (light)
@@ -1749,15 +1932,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1749 m_host.AddScriptLPS(1); 1932 m_host.AddScriptLPS(1);
1750 1933
1751 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1934 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1752 1935 if (parts.Count > 0)
1753 foreach (SceneObjectPart part in parts) 1936 {
1754 SetTexture(part, texture, face); 1937 try
1755 1938 {
1939 parts[0].ParentGroup.areUpdatesSuspended = true;
1940 foreach (SceneObjectPart part in parts)
1941 SetTexture(part, texture, face);
1942 }
1943 finally
1944 {
1945 parts[0].ParentGroup.areUpdatesSuspended = false;
1946 }
1947 }
1756 ScriptSleep(200); 1948 ScriptSleep(200);
1757 } 1949 }
1758 1950
1759 protected void SetTexture(SceneObjectPart part, string texture, int face) 1951 protected void SetTexture(SceneObjectPart part, string texture, int face)
1760 { 1952 {
1953 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1954 return;
1955
1761 UUID textureID = new UUID(); 1956 UUID textureID = new UUID();
1762 1957
1763 textureID = InventoryKey(texture, (int)AssetType.Texture); 1958 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1802,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1802 1997
1803 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1998 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1804 { 1999 {
2000 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2001 return;
2002
1805 Primitive.TextureEntry tex = part.Shape.Textures; 2003 Primitive.TextureEntry tex = part.Shape.Textures;
1806 if (face >= 0 && face < GetNumberOfSides(part)) 2004 if (face >= 0 && face < GetNumberOfSides(part))
1807 { 2005 {
@@ -1838,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1838 2036
1839 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2037 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1840 { 2038 {
2039 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2040 return;
2041
1841 Primitive.TextureEntry tex = part.Shape.Textures; 2042 Primitive.TextureEntry tex = part.Shape.Textures;
1842 if (face >= 0 && face < GetNumberOfSides(part)) 2043 if (face >= 0 && face < GetNumberOfSides(part))
1843 { 2044 {
@@ -1874,6 +2075,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1874 2075
1875 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2076 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1876 { 2077 {
2078 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2079 return;
2080
1877 Primitive.TextureEntry tex = part.Shape.Textures; 2081 Primitive.TextureEntry tex = part.Shape.Textures;
1878 if (face >= 0 && face < GetNumberOfSides(part)) 2082 if (face >= 0 && face < GetNumberOfSides(part))
1879 { 2083 {
@@ -1980,24 +2184,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1980 2184
1981 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2185 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1982 { 2186 {
1983 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2187 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1984 LSL_Vector currentPos = GetPartLocalPos(part); 2188 return;
1985 2189
1986 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); 2190 LSL_Vector currentPos = GetPartLocalPos(part);
1987 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); 2191 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
1988 2192
1989 if (part.ParentGroup.RootPart == part) 2193 if (part.ParentGroup.RootPart == part)
1990 { 2194 {
1991 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
1992 targetPos.z = ground;
1993 SceneObjectGroup parent = part.ParentGroup; 2195 SceneObjectGroup parent = part.ParentGroup;
1994 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); 2196 parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
1995 parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
1996 } 2197 }
1997 else 2198 else
1998 { 2199 {
1999 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2200 part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
2000 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
2001 SceneObjectGroup parent = part.ParentGroup; 2201 SceneObjectGroup parent = part.ParentGroup;
2002 parent.HasGroupChanged = true; 2202 parent.HasGroupChanged = true;
2003 parent.ScheduleGroupForTerseUpdate(); 2203 parent.ScheduleGroupForTerseUpdate();
@@ -2048,9 +2248,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2048 m_host.AddScriptLPS(1); 2248 m_host.AddScriptLPS(1);
2049 2249
2050 // try to let this work as in SL... 2250 // try to let this work as in SL...
2051 if (m_host.ParentID == 0) 2251 if (m_host.LinkNum < 2)
2052 { 2252 {
2053 // special case: If we are root, rotate complete SOG to new rotation 2253 // Special case: If we are root, rotate complete SOG to new
2254 // rotation.
2255 // We are root if the link number is 0 (single prim) or 1
2256 // (root prim). ParentID may be nonzero in attachments and
2257 // using it would cause attachments and HUDs to rotate
2258 // to the wrong positions.
2054 SetRot(m_host, Rot2Quaternion(rot)); 2259 SetRot(m_host, Rot2Quaternion(rot));
2055 } 2260 }
2056 else 2261 else
@@ -2075,6 +2280,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2075 2280
2076 protected void SetRot(SceneObjectPart part, Quaternion rot) 2281 protected void SetRot(SceneObjectPart part, Quaternion rot)
2077 { 2282 {
2283 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2284 return;
2285
2078 part.UpdateRotation(rot); 2286 part.UpdateRotation(rot);
2079 // Update rotation does not move the object in the physics scene if it's a linkset. 2287 // Update rotation does not move the object in the physics scene if it's a linkset.
2080 2288
@@ -2698,12 +2906,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2698 2906
2699 m_host.AddScriptLPS(1); 2907 m_host.AddScriptLPS(1);
2700 2908
2909 m_host.TaskInventory.LockItemsForRead(true);
2701 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2910 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2702 2911 m_host.TaskInventory.LockItemsForRead(false);
2703 lock (m_host.TaskInventory)
2704 {
2705 item = m_host.TaskInventory[invItemID];
2706 }
2707 2912
2708 if (item.PermsGranter == UUID.Zero) 2913 if (item.PermsGranter == UUID.Zero)
2709 return 0; 2914 return 0;
@@ -2778,6 +2983,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2778 if (dist > m_ScriptDistanceFactor * 10.0f) 2983 if (dist > m_ScriptDistanceFactor * 10.0f)
2779 return; 2984 return;
2780 2985
2986 //Clone is thread-safe
2781 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2987 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2782 2988
2783 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2989 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2838,6 +3044,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2838 3044
2839 public void llLookAt(LSL_Vector target, double strength, double damping) 3045 public void llLookAt(LSL_Vector target, double strength, double damping)
2840 { 3046 {
3047 /*
2841 m_host.AddScriptLPS(1); 3048 m_host.AddScriptLPS(1);
2842 // Determine where we are looking from 3049 // Determine where we are looking from
2843 LSL_Vector from = llGetPos(); 3050 LSL_Vector from = llGetPos();
@@ -2857,10 +3064,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2857 // the angles of rotation in radians into rotation value 3064 // the angles of rotation in radians into rotation value
2858 3065
2859 LSL_Types.Quaternion rot = llEuler2Rot(angle); 3066 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2860 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 3067
2861 m_host.startLookAt(rotation, (float)damping, (float)strength); 3068 // This would only work if your physics system contains an APID controller:
3069 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
3070 // m_host.startLookAt(rotation, (float)damping, (float)strength);
3071
2862 // Orient the object to the angle calculated 3072 // Orient the object to the angle calculated
2863 //llSetRot(rot); 3073 llSetRot(rot);
3074 */
3075
3076 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
3077 //There's probably a smarter way of doing this, my rotation math-fu is weak.
3078 // http://bugs.meta7.com/view.php?id=28
3079 // - Tom
3080
3081 /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._.
3082 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3083 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3084 */
3085 if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical)
3086 {
3087 // Part is non-phys, convert this to a llSetRot()
3088 Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z);
3089 Vector3 dir = tgt - m_host.GroupPosition;
3090 dir.Normalize();
3091 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
3092 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
3093 float terot = (float)Math.Atan2(-dir.Z, txy);
3094 LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot);
3095 LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
3096 LSL_Types.Quaternion spin = llEuler2Rot(az);
3097 LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
3098 llSetRot(rot);
3099 }
3100 else
3101 {
3102 // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
3103 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
3104 m_host.RotLookAt(q, (float)strength, (float)damping);
3105 }
3106
3107 }
3108
3109 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3110 {
3111 m_host.AddScriptLPS(1);
3112// NotImplemented("llRotLookAt");
3113 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3114
2864 } 3115 }
2865 3116
2866 public void llStopLookAt() 3117 public void llStopLookAt()
@@ -2909,13 +3160,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2909 { 3160 {
2910 TaskInventoryItem item; 3161 TaskInventoryItem item;
2911 3162
2912 lock (m_host.TaskInventory) 3163 m_host.TaskInventory.LockItemsForRead(true);
3164 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2913 { 3165 {
2914 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3166 m_host.TaskInventory.LockItemsForRead(false);
2915 return; 3167 return;
2916 else 3168 }
2917 item = m_host.TaskInventory[InventorySelf()]; 3169 else
3170 {
3171 item = m_host.TaskInventory[InventorySelf()];
2918 } 3172 }
3173 m_host.TaskInventory.LockItemsForRead(false);
2919 3174
2920 if (item.PermsGranter != UUID.Zero) 3175 if (item.PermsGranter != UUID.Zero)
2921 { 3176 {
@@ -2937,13 +3192,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2937 { 3192 {
2938 TaskInventoryItem item; 3193 TaskInventoryItem item;
2939 3194
3195 m_host.TaskInventory.LockItemsForRead(true);
2940 lock (m_host.TaskInventory) 3196 lock (m_host.TaskInventory)
2941 { 3197 {
3198
2942 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3199 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3200 {
3201 m_host.TaskInventory.LockItemsForRead(false);
2943 return; 3202 return;
3203 }
2944 else 3204 else
3205 {
2945 item = m_host.TaskInventory[InventorySelf()]; 3206 item = m_host.TaskInventory[InventorySelf()];
3207 }
2946 } 3208 }
3209 m_host.TaskInventory.LockItemsForRead(false);
2947 3210
2948 m_host.AddScriptLPS(1); 3211 m_host.AddScriptLPS(1);
2949 3212
@@ -2975,18 +3238,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2975 { 3238 {
2976 m_host.AddScriptLPS(1); 3239 m_host.AddScriptLPS(1);
2977 3240
2978// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2979// return;
2980
2981 TaskInventoryItem item; 3241 TaskInventoryItem item;
2982 3242
2983 lock (m_host.TaskInventory) 3243 m_host.TaskInventory.LockItemsForRead(true);
3244
3245 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2984 { 3246 {
2985 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3247 m_host.TaskInventory.LockItemsForRead(false);
2986 return; 3248 return;
2987 else
2988 item = m_host.TaskInventory[InventorySelf()];
2989 } 3249 }
3250 else
3251 {
3252 item = m_host.TaskInventory[InventorySelf()];
3253 }
3254
3255 m_host.TaskInventory.LockItemsForRead(false);
2990 3256
2991 if (item.PermsGranter != m_host.OwnerID) 3257 if (item.PermsGranter != m_host.OwnerID)
2992 return; 3258 return;
@@ -3012,13 +3278,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3012 3278
3013 TaskInventoryItem item; 3279 TaskInventoryItem item;
3014 3280
3015 lock (m_host.TaskInventory) 3281 m_host.TaskInventory.LockItemsForRead(true);
3282
3283 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3016 { 3284 {
3017 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3285 m_host.TaskInventory.LockItemsForRead(false);
3018 return; 3286 return;
3019 else 3287 }
3020 item = m_host.TaskInventory[InventorySelf()]; 3288 else
3289 {
3290 item = m_host.TaskInventory[InventorySelf()];
3021 } 3291 }
3292 m_host.TaskInventory.LockItemsForRead(false);
3293
3022 3294
3023 if (item.PermsGranter != m_host.OwnerID) 3295 if (item.PermsGranter != m_host.OwnerID)
3024 return; 3296 return;
@@ -3065,6 +3337,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3065 3337
3066 public void llInstantMessage(string user, string message) 3338 public void llInstantMessage(string user, string message)
3067 { 3339 {
3340 UUID result;
3341 if (!UUID.TryParse(user, out result))
3342 {
3343 ShoutError("An invalid key was passed to llInstantMessage");
3344 ScriptSleep(2000);
3345 return;
3346 }
3347
3348
3068 m_host.AddScriptLPS(1); 3349 m_host.AddScriptLPS(1);
3069 3350
3070 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3351 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3079,14 +3360,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3079 UUID friendTransactionID = UUID.Random(); 3360 UUID friendTransactionID = UUID.Random();
3080 3361
3081 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3362 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3082 3363
3083 GridInstantMessage msg = new GridInstantMessage(); 3364 GridInstantMessage msg = new GridInstantMessage();
3084 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3365 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3085 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3366 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3086 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3367 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3087// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3368// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3088// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3369// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3089 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3370// DateTime dt = DateTime.UtcNow;
3371//
3372// // Ticks from UtcNow, but make it look like local. Evil, huh?
3373// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3374//
3375// try
3376// {
3377// // Convert that to the PST timezone
3378// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3379// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3380// }
3381// catch
3382// {
3383// // No logging here, as it could be VERY spammy
3384// }
3385//
3386// // And make it look local again to fool the unix time util
3387// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3388
3389 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3390
3090 //if (client != null) 3391 //if (client != null)
3091 //{ 3392 //{
3092 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3393 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3100,12 +3401,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3100 msg.message = message.Substring(0, 1024); 3401 msg.message = message.Substring(0, 1024);
3101 else 3402 else
3102 msg.message = message; 3403 msg.message = message;
3103 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3404 msg.dialog = (byte)19; // MessageFromObject
3104 msg.fromGroup = false;// fromGroup; 3405 msg.fromGroup = false;// fromGroup;
3105 msg.offline = (byte)0; //offline; 3406 msg.offline = (byte)0; //offline;
3106 msg.ParentEstateID = 0; //ParentEstateID; 3407 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3107 msg.Position = new Vector3(m_host.AbsolutePosition); 3408 msg.Position = new Vector3(m_host.AbsolutePosition);
3108 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3409 msg.RegionID = World.RegionInfo.RegionID.Guid;
3109 msg.binaryBucket 3410 msg.binaryBucket
3110 = Util.StringToBytes256( 3411 = Util.StringToBytes256(
3111 "{0}/{1}/{2}/{3}", 3412 "{0}/{1}/{2}/{3}",
@@ -3133,7 +3434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3133 } 3434 }
3134 3435
3135 emailModule.SendEmail(m_host.UUID, address, subject, message); 3436 emailModule.SendEmail(m_host.UUID, address, subject, message);
3136 ScriptSleep(20000); 3437 ScriptSleep(15000);
3137 } 3438 }
3138 3439
3139 public void llGetNextEmail(string address, string subject) 3440 public void llGetNextEmail(string address, string subject)
@@ -3233,13 +3534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3233 m_host.AddScriptLPS(1); 3534 m_host.AddScriptLPS(1);
3234 } 3535 }
3235 3536
3236 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3237 {
3238 m_host.AddScriptLPS(1);
3239 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3240 m_host.RotLookAt(rot, (float)strength, (float)damping);
3241 }
3242
3243 public LSL_Integer llStringLength(string str) 3537 public LSL_Integer llStringLength(string str)
3244 { 3538 {
3245 m_host.AddScriptLPS(1); 3539 m_host.AddScriptLPS(1);
@@ -3263,14 +3557,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3263 3557
3264 TaskInventoryItem item; 3558 TaskInventoryItem item;
3265 3559
3266 lock (m_host.TaskInventory) 3560 m_host.TaskInventory.LockItemsForRead(true);
3561 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3267 { 3562 {
3268 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3563 m_host.TaskInventory.LockItemsForRead(false);
3269 return; 3564 return;
3270 else
3271 item = m_host.TaskInventory[InventorySelf()];
3272 } 3565 }
3273 3566 else
3567 {
3568 item = m_host.TaskInventory[InventorySelf()];
3569 }
3570 m_host.TaskInventory.LockItemsForRead(false);
3274 if (item.PermsGranter == UUID.Zero) 3571 if (item.PermsGranter == UUID.Zero)
3275 return; 3572 return;
3276 3573
@@ -3300,13 +3597,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3300 3597
3301 TaskInventoryItem item; 3598 TaskInventoryItem item;
3302 3599
3303 lock (m_host.TaskInventory) 3600 m_host.TaskInventory.LockItemsForRead(true);
3601 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3304 { 3602 {
3305 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3603 m_host.TaskInventory.LockItemsForRead(false);
3306 return; 3604 return;
3307 else
3308 item = m_host.TaskInventory[InventorySelf()];
3309 } 3605 }
3606 else
3607 {
3608 item = m_host.TaskInventory[InventorySelf()];
3609 }
3610 m_host.TaskInventory.LockItemsForRead(false);
3611
3310 3612
3311 if (item.PermsGranter == UUID.Zero) 3613 if (item.PermsGranter == UUID.Zero)
3312 return; 3614 return;
@@ -3373,10 +3675,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3373 3675
3374 TaskInventoryItem item; 3676 TaskInventoryItem item;
3375 3677
3376 lock (m_host.TaskInventory) 3678
3679 m_host.TaskInventory.LockItemsForRead(true);
3680 if (!m_host.TaskInventory.ContainsKey(invItemID))
3681 {
3682 m_host.TaskInventory.LockItemsForRead(false);
3683 return;
3684 }
3685 else
3377 { 3686 {
3378 item = m_host.TaskInventory[invItemID]; 3687 item = m_host.TaskInventory[invItemID];
3379 } 3688 }
3689 m_host.TaskInventory.LockItemsForRead(false);
3380 3690
3381 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3691 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3382 { 3692 {
@@ -3404,15 +3714,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3404 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3714 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3405 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3715 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3406 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3716 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3717 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3407 ScriptBaseClass.PERMISSION_ATTACH; 3718 ScriptBaseClass.PERMISSION_ATTACH;
3408 3719
3409 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3720 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3410 { 3721 {
3411 lock (m_host.TaskInventory) 3722 m_host.TaskInventory.LockItemsForWrite(true);
3412 { 3723 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3413 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3724 m_host.TaskInventory[invItemID].PermsMask = perm;
3414 m_host.TaskInventory[invItemID].PermsMask = perm; 3725 m_host.TaskInventory.LockItemsForWrite(false);
3415 }
3416 3726
3417 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3727 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3418 "run_time_permissions", new Object[] { 3728 "run_time_permissions", new Object[] {
@@ -3422,28 +3732,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3422 return; 3732 return;
3423 } 3733 }
3424 } 3734 }
3425 else if (m_host.SitTargetAvatar == agentID) // Sitting avatar 3735 else
3426 { 3736 {
3427 // When agent is sitting, certain permissions are implicit if requested from sitting agent 3737 bool sitting = false;
3428 int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3738 if (m_host.SitTargetAvatar == agentID)
3429 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3739 {
3430 ScriptBaseClass.PERMISSION_TRACK_CAMERA | 3740 sitting = true;
3431 ScriptBaseClass.PERMISSION_TAKE_CONTROLS; 3741 }
3742 else
3743 {
3744 foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
3745 {
3746 if (p.SitTargetAvatar == agentID)
3747 sitting = true;
3748 }
3749 }
3432 3750
3433 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3751 if (sitting)
3434 { 3752 {
3435 lock (m_host.TaskInventory) 3753 // When agent is sitting, certain permissions are implicit if requested from sitting agent
3754 int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3755 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3756 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3757 ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3758
3759 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3436 { 3760 {
3761 m_host.TaskInventory.LockItemsForWrite(true);
3437 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3762 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3438 m_host.TaskInventory[invItemID].PermsMask = perm; 3763 m_host.TaskInventory[invItemID].PermsMask = perm;
3439 } 3764 m_host.TaskInventory.LockItemsForWrite(false);
3440 3765
3441 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3766 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3442 "run_time_permissions", new Object[] { 3767 "run_time_permissions", new Object[] {
3443 new LSL_Integer(perm) }, 3768 new LSL_Integer(perm) },
3444 new DetectParams[0])); 3769 new DetectParams[0]));
3445 3770
3446 return; 3771 return;
3772 }
3447 } 3773 }
3448 } 3774 }
3449 3775
@@ -3457,11 +3783,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3457 3783
3458 if (!m_waitingForScriptAnswer) 3784 if (!m_waitingForScriptAnswer)
3459 { 3785 {
3460 lock (m_host.TaskInventory) 3786 m_host.TaskInventory.LockItemsForWrite(true);
3461 { 3787 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3462 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3788 m_host.TaskInventory[invItemID].PermsMask = 0;
3463 m_host.TaskInventory[invItemID].PermsMask = 0; 3789 m_host.TaskInventory.LockItemsForWrite(false);
3464 }
3465 3790
3466 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3791 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3467 m_waitingForScriptAnswer=true; 3792 m_waitingForScriptAnswer=true;
@@ -3496,10 +3821,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3496 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3821 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3497 llReleaseControls(); 3822 llReleaseControls();
3498 3823
3499 lock (m_host.TaskInventory) 3824
3500 { 3825 m_host.TaskInventory.LockItemsForWrite(true);
3501 m_host.TaskInventory[invItemID].PermsMask = answer; 3826 m_host.TaskInventory[invItemID].PermsMask = answer;
3502 } 3827 m_host.TaskInventory.LockItemsForWrite(false);
3828
3503 3829
3504 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3830 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3505 "run_time_permissions", new Object[] { 3831 "run_time_permissions", new Object[] {
@@ -3511,16 +3837,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3511 { 3837 {
3512 m_host.AddScriptLPS(1); 3838 m_host.AddScriptLPS(1);
3513 3839
3514 lock (m_host.TaskInventory) 3840 m_host.TaskInventory.LockItemsForRead(true);
3841
3842 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3515 { 3843 {
3516 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3844 if (item.Type == 10 && item.ItemID == m_itemID)
3517 { 3845 {
3518 if (item.Type == 10 && item.ItemID == m_itemID) 3846 m_host.TaskInventory.LockItemsForRead(false);
3519 { 3847 return item.PermsGranter.ToString();
3520 return item.PermsGranter.ToString();
3521 }
3522 } 3848 }
3523 } 3849 }
3850 m_host.TaskInventory.LockItemsForRead(false);
3524 3851
3525 return UUID.Zero.ToString(); 3852 return UUID.Zero.ToString();
3526 } 3853 }
@@ -3529,19 +3856,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3529 { 3856 {
3530 m_host.AddScriptLPS(1); 3857 m_host.AddScriptLPS(1);
3531 3858
3532 lock (m_host.TaskInventory) 3859 m_host.TaskInventory.LockItemsForRead(true);
3860
3861 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3533 { 3862 {
3534 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3863 if (item.Type == 10 && item.ItemID == m_itemID)
3535 { 3864 {
3536 if (item.Type == 10 && item.ItemID == m_itemID) 3865 int perms = item.PermsMask;
3537 { 3866 if (m_automaticLinkPermission)
3538 int perms = item.PermsMask; 3867 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3539 if (m_automaticLinkPermission) 3868 m_host.TaskInventory.LockItemsForRead(false);
3540 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3869 return perms;
3541 return perms;
3542 }
3543 } 3870 }
3544 } 3871 }
3872 m_host.TaskInventory.LockItemsForRead(false);
3545 3873
3546 return 0; 3874 return 0;
3547 } 3875 }
@@ -3563,9 +3891,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3563 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3891 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3564 { 3892 {
3565 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3893 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3566 3894 if (parts.Count > 0)
3567 foreach (SceneObjectPart part in parts) 3895 {
3568 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3896 try
3897 {
3898 parts[0].ParentGroup.areUpdatesSuspended = true;
3899 foreach (SceneObjectPart part in parts)
3900 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3901 }
3902 finally
3903 {
3904 parts[0].ParentGroup.areUpdatesSuspended = false;
3905 }
3906 }
3569 } 3907 }
3570 3908
3571 public void llCreateLink(string target, int parent) 3909 public void llCreateLink(string target, int parent)
@@ -3578,11 +3916,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3578 return; 3916 return;
3579 3917
3580 TaskInventoryItem item; 3918 TaskInventoryItem item;
3581 lock (m_host.TaskInventory) 3919 m_host.TaskInventory.LockItemsForRead(true);
3582 { 3920 item = m_host.TaskInventory[invItemID];
3583 item = m_host.TaskInventory[invItemID]; 3921 m_host.TaskInventory.LockItemsForRead(false);
3584 } 3922
3585
3586 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3923 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3587 && !m_automaticLinkPermission) 3924 && !m_automaticLinkPermission)
3588 { 3925 {
@@ -3599,11 +3936,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3599 3936
3600 if (targetPart.ParentGroup.AttachmentPoint != 0) 3937 if (targetPart.ParentGroup.AttachmentPoint != 0)
3601 return; // Fail silently if attached 3938 return; // Fail silently if attached
3939
3940 if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID)
3941 return;
3942
3602 SceneObjectGroup parentPrim = null, childPrim = null; 3943 SceneObjectGroup parentPrim = null, childPrim = null;
3603 3944
3604 if (targetPart != null) 3945 if (targetPart != null)
3605 { 3946 {
3606 if (parent != 0) { 3947 if (parent != 0)
3948 {
3607 parentPrim = m_host.ParentGroup; 3949 parentPrim = m_host.ParentGroup;
3608 childPrim = targetPart.ParentGroup; 3950 childPrim = targetPart.ParentGroup;
3609 } 3951 }
@@ -3634,16 +3976,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3634 m_host.AddScriptLPS(1); 3976 m_host.AddScriptLPS(1);
3635 UUID invItemID = InventorySelf(); 3977 UUID invItemID = InventorySelf();
3636 3978
3637 lock (m_host.TaskInventory) 3979 m_host.TaskInventory.LockItemsForRead(true);
3638 {
3639 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3980 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3640 && !m_automaticLinkPermission) 3981 && !m_automaticLinkPermission)
3641 { 3982 {
3642 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3983 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3984 m_host.TaskInventory.LockItemsForRead(false);
3643 return; 3985 return;
3644 } 3986 }
3645 } 3987 m_host.TaskInventory.LockItemsForRead(false);
3646 3988
3647 if (linknum < ScriptBaseClass.LINK_THIS) 3989 if (linknum < ScriptBaseClass.LINK_THIS)
3648 return; 3990 return;
3649 3991
@@ -3682,10 +4024,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3682 // Restructuring Multiple Prims. 4024 // Restructuring Multiple Prims.
3683 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4025 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3684 parts.Remove(parentPrim.RootPart); 4026 parts.Remove(parentPrim.RootPart);
3685 foreach (SceneObjectPart part in parts) 4027 if (parts.Count > 0)
3686 { 4028 {
3687 parentPrim.DelinkFromGroup(part.LocalId, true); 4029 try
4030 {
4031 parts[0].ParentGroup.areUpdatesSuspended = true;
4032 foreach (SceneObjectPart part in parts)
4033 {
4034 parentPrim.DelinkFromGroup(part.LocalId, true);
4035 }
4036 }
4037 finally
4038 {
4039 parts[0].ParentGroup.areUpdatesSuspended = false;
4040 }
3688 } 4041 }
4042
3689 parentPrim.HasGroupChanged = true; 4043 parentPrim.HasGroupChanged = true;
3690 parentPrim.ScheduleGroupForFullUpdate(); 4044 parentPrim.ScheduleGroupForFullUpdate();
3691 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4045 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3694,12 +4048,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3694 { 4048 {
3695 SceneObjectPart newRoot = parts[0]; 4049 SceneObjectPart newRoot = parts[0];
3696 parts.Remove(newRoot); 4050 parts.Remove(newRoot);
3697 foreach (SceneObjectPart part in parts) 4051
4052 try
3698 { 4053 {
3699 // Required for linking 4054 parts[0].ParentGroup.areUpdatesSuspended = true;
3700 part.ClearUpdateSchedule(); 4055 foreach (SceneObjectPart part in parts)
3701 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4056 {
4057 part.ClearUpdateSchedule();
4058 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4059 }
3702 } 4060 }
4061 finally
4062 {
4063 parts[0].ParentGroup.areUpdatesSuspended = false;
4064 }
4065
4066
3703 newRoot.ParentGroup.HasGroupChanged = true; 4067 newRoot.ParentGroup.HasGroupChanged = true;
3704 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4068 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3705 } 4069 }
@@ -3719,6 +4083,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3719 public void llBreakAllLinks() 4083 public void llBreakAllLinks()
3720 { 4084 {
3721 m_host.AddScriptLPS(1); 4085 m_host.AddScriptLPS(1);
4086
4087 UUID invItemID = InventorySelf();
4088
4089 TaskInventoryItem item;
4090 m_host.TaskInventory.LockItemsForRead(true);
4091 item = m_host.TaskInventory[invItemID];
4092 m_host.TaskInventory.LockItemsForRead(false);
4093
4094 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4095 && !m_automaticLinkPermission)
4096 {
4097 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4098 return;
4099 }
4100
3722 SceneObjectGroup parentPrim = m_host.ParentGroup; 4101 SceneObjectGroup parentPrim = m_host.ParentGroup;
3723 if (parentPrim.AttachmentPoint != 0) 4102 if (parentPrim.AttachmentPoint != 0)
3724 return; // Fail silently if attached 4103 return; // Fail silently if attached
@@ -3764,6 +4143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3764 } 4143 }
3765 else 4144 else
3766 { 4145 {
4146 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4147 {
4148 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4149
4150 if (linknum < 0)
4151 return UUID.Zero.ToString();
4152
4153 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4154 if (avatars.Count > linknum)
4155 {
4156 return avatars[linknum].UUID.ToString();
4157 }
4158 }
3767 return UUID.Zero.ToString(); 4159 return UUID.Zero.ToString();
3768 } 4160 }
3769 } 4161 }
@@ -3862,17 +4254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3862 m_host.AddScriptLPS(1); 4254 m_host.AddScriptLPS(1);
3863 int count = 0; 4255 int count = 0;
3864 4256
3865 lock (m_host.TaskInventory) 4257 m_host.TaskInventory.LockItemsForRead(true);
4258 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3866 { 4259 {
3867 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4260 if (inv.Value.Type == type || type == -1)
3868 { 4261 {
3869 if (inv.Value.Type == type || type == -1) 4262 count = count + 1;
3870 {
3871 count = count + 1;
3872 }
3873 } 4263 }
3874 } 4264 }
3875 4265
4266 m_host.TaskInventory.LockItemsForRead(false);
3876 return count; 4267 return count;
3877 } 4268 }
3878 4269
@@ -3881,16 +4272,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3881 m_host.AddScriptLPS(1); 4272 m_host.AddScriptLPS(1);
3882 ArrayList keys = new ArrayList(); 4273 ArrayList keys = new ArrayList();
3883 4274
3884 lock (m_host.TaskInventory) 4275 m_host.TaskInventory.LockItemsForRead(true);
4276 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3885 { 4277 {
3886 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4278 if (inv.Value.Type == type || type == -1)
3887 { 4279 {
3888 if (inv.Value.Type == type || type == -1) 4280 keys.Add(inv.Value.Name);
3889 {
3890 keys.Add(inv.Value.Name);
3891 }
3892 } 4281 }
3893 } 4282 }
4283 m_host.TaskInventory.LockItemsForRead(false);
3894 4284
3895 if (keys.Count == 0) 4285 if (keys.Count == 0)
3896 { 4286 {
@@ -3927,25 +4317,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3927 } 4317 }
3928 4318
3929 // move the first object found with this inventory name 4319 // move the first object found with this inventory name
3930 lock (m_host.TaskInventory) 4320 m_host.TaskInventory.LockItemsForRead(true);
4321 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3931 { 4322 {
3932 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4323 if (inv.Value.Name == inventory)
3933 { 4324 {
3934 if (inv.Value.Name == inventory) 4325 found = true;
3935 { 4326 objId = inv.Key;
3936 found = true; 4327 assetType = inv.Value.Type;
3937 objId = inv.Key; 4328 objName = inv.Value.Name;
3938 assetType = inv.Value.Type; 4329 break;
3939 objName = inv.Value.Name;
3940 break;
3941 }
3942 } 4330 }
3943 } 4331 }
4332 m_host.TaskInventory.LockItemsForRead(false);
3944 4333
3945 if (!found) 4334 if (!found)
3946 { 4335 {
3947 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4336 llSay(0, String.Format("Could not find object '{0}'", inventory));
3948 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4337 return;
4338// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3949 } 4339 }
3950 4340
3951 // check if destination is an object 4341 // check if destination is an object
@@ -3971,6 +4361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3971 return; 4361 return;
3972 } 4362 }
3973 } 4363 }
4364
3974 // destination is an avatar 4365 // destination is an avatar
3975 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4366 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3976 4367
@@ -3993,26 +4384,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3993 bucket); 4384 bucket);
3994 if (m_TransferModule != null) 4385 if (m_TransferModule != null)
3995 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4386 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4387
4388 //This delay should only occur when giving inventory to avatars.
3996 ScriptSleep(3000); 4389 ScriptSleep(3000);
3997 } 4390 }
3998 } 4391 }
3999 4392
4393 [DebuggerNonUserCode]
4000 public void llRemoveInventory(string name) 4394 public void llRemoveInventory(string name)
4001 { 4395 {
4002 m_host.AddScriptLPS(1); 4396 m_host.AddScriptLPS(1);
4003 4397
4004 lock (m_host.TaskInventory) 4398 List<TaskInventoryItem> inv;
4399 try
4005 { 4400 {
4006 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4401 m_host.TaskInventory.LockItemsForRead(true);
4402 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4403 }
4404 finally
4405 {
4406 m_host.TaskInventory.LockItemsForRead(false);
4407 }
4408 foreach (TaskInventoryItem item in inv)
4409 {
4410 if (item.Name == name)
4007 { 4411 {
4008 if (item.Name == name) 4412 if (item.ItemID == m_itemID)
4009 { 4413 throw new ScriptDeleteException();
4010 if (item.ItemID == m_itemID) 4414 else
4011 throw new ScriptDeleteException(); 4415 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4012 else 4416 return;
4013 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4014 return;
4015 }
4016 } 4417 }
4017 } 4418 }
4018 } 4419 }
@@ -4047,112 +4448,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4047 { 4448 {
4048 m_host.AddScriptLPS(1); 4449 m_host.AddScriptLPS(1);
4049 4450
4050 UUID uuid = (UUID)id; 4451 UUID uuid;
4051 PresenceInfo pinfo = null; 4452 if (UUID.TryParse(id, out uuid))
4052 UserAccount account;
4053
4054 UserInfoCacheEntry ce;
4055 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4056 { 4453 {
4057 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4454 PresenceInfo pinfo = null;
4058 if (account == null) 4455 UserAccount account;
4456
4457 UserInfoCacheEntry ce;
4458 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4059 { 4459 {
4060 m_userInfoCache[uuid] = null; // Cache negative 4460 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4061 return UUID.Zero.ToString(); 4461 if (account == null)
4062 } 4462 {
4463 m_userInfoCache[uuid] = null; // Cache negative
4464 return UUID.Zero.ToString();
4465 }
4063 4466
4064 4467
4065 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4468 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4066 if (pinfos != null && pinfos.Length > 0) 4469 if (pinfos != null && pinfos.Length > 0)
4067 {
4068 foreach (PresenceInfo p in pinfos)
4069 { 4470 {
4070 if (p.RegionID != UUID.Zero) 4471 foreach (PresenceInfo p in pinfos)
4071 { 4472 {
4072 pinfo = p; 4473 if (p.RegionID != UUID.Zero)
4474 {
4475 pinfo = p;
4476 }
4073 } 4477 }
4074 } 4478 }
4075 }
4076 4479
4077 ce = new UserInfoCacheEntry(); 4480 ce = new UserInfoCacheEntry();
4078 ce.time = Util.EnvironmentTickCount(); 4481 ce.time = Util.EnvironmentTickCount();
4079 ce.account = account; 4482 ce.account = account;
4080 ce.pinfo = pinfo; 4483 ce.pinfo = pinfo;
4081 } 4484 m_userInfoCache[uuid] = ce;
4082 else 4485 }
4083 { 4486 else
4084 if (ce == null) 4487 {
4085 return UUID.Zero.ToString(); 4488 if (ce == null)
4489 return UUID.Zero.ToString();
4086 4490
4087 account = ce.account; 4491 account = ce.account;
4088 pinfo = ce.pinfo; 4492 pinfo = ce.pinfo;
4089 } 4493 }
4090 4494
4091 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4495 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4092 {
4093 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4094 if (pinfos != null && pinfos.Length > 0)
4095 { 4496 {
4096 foreach (PresenceInfo p in pinfos) 4497 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4498 if (pinfos != null && pinfos.Length > 0)
4097 { 4499 {
4098 if (p.RegionID != UUID.Zero) 4500 foreach (PresenceInfo p in pinfos)
4099 { 4501 {
4100 pinfo = p; 4502 if (p.RegionID != UUID.Zero)
4503 {
4504 pinfo = p;
4505 }
4101 } 4506 }
4102 } 4507 }
4103 } 4508 else
4104 else 4509 pinfo = null;
4105 pinfo = null;
4106 4510
4107 ce.time = Util.EnvironmentTickCount(); 4511 ce.time = Util.EnvironmentTickCount();
4108 ce.pinfo = pinfo; 4512 ce.pinfo = pinfo;
4109 } 4513 }
4110 4514
4111 string reply = String.Empty; 4515 string reply = String.Empty;
4112 4516
4113 switch (data) 4517 switch (data)
4114 { 4518 {
4115 case 1: // DATA_ONLINE (0|1) 4519 case 1: // DATA_ONLINE (0|1)
4116 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4520 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4117 reply = "1"; 4521 reply = "1";
4118 else 4522 else
4119 reply = "0"; 4523 reply = "0";
4120 break; 4524 break;
4121 case 2: // DATA_NAME (First Last) 4525 case 2: // DATA_NAME (First Last)
4122 reply = account.FirstName + " " + account.LastName; 4526 reply = account.FirstName + " " + account.LastName;
4123 break; 4527 break;
4124 case 3: // DATA_BORN (YYYY-MM-DD) 4528 case 3: // DATA_BORN (YYYY-MM-DD)
4125 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4529 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4126 born = born.AddSeconds(account.Created); 4530 born = born.AddSeconds(account.Created);
4127 reply = born.ToString("yyyy-MM-dd"); 4531 reply = born.ToString("yyyy-MM-dd");
4128 break; 4532 break;
4129 case 4: // DATA_RATING (0,0,0,0,0,0) 4533 case 4: // DATA_RATING (0,0,0,0,0,0)
4130 reply = "0,0,0,0,0,0"; 4534 reply = "0,0,0,0,0,0";
4131 break; 4535 break;
4132 case 8: // DATA_PAYINFO (0|1|2|3) 4536 case 8: // DATA_PAYINFO (0|1|2|3)
4133 reply = "0"; 4537 reply = "0";
4134 break; 4538 break;
4135 default: 4539 default:
4136 return UUID.Zero.ToString(); // Raise no event 4540 return UUID.Zero.ToString(); // Raise no event
4137 } 4541 }
4138 4542
4139 UUID rq = UUID.Random(); 4543 UUID rq = UUID.Random();
4140 4544
4141 UUID tid = AsyncCommands. 4545 UUID tid = AsyncCommands.
4142 DataserverPlugin.RegisterRequest(m_localID, 4546 DataserverPlugin.RegisterRequest(m_localID,
4143 m_itemID, rq.ToString()); 4547 m_itemID, rq.ToString());
4144 4548
4145 AsyncCommands. 4549 AsyncCommands.
4146 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4550 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4147 4551
4148 ScriptSleep(100); 4552 ScriptSleep(100);
4149 return tid.ToString(); 4553 return tid.ToString();
4554 }
4555 else
4556 {
4557 ShoutError("Invalid UUID passed to llRequestAgentData.");
4558 }
4559 return "";
4150 } 4560 }
4151 4561
4152 public LSL_String llRequestInventoryData(string name) 4562 public LSL_String llRequestInventoryData(string name)
4153 { 4563 {
4154 m_host.AddScriptLPS(1); 4564 m_host.AddScriptLPS(1);
4155 4565
4566 //Clone is thread safe
4156 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4567 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4157 4568
4158 foreach (TaskInventoryItem item in itemDictionary.Values) 4569 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4206,6 +4617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4206 ScenePresence presence = World.GetScenePresence(agentId); 4617 ScenePresence presence = World.GetScenePresence(agentId);
4207 if (presence != null) 4618 if (presence != null)
4208 { 4619 {
4620 // agent must not be a god
4621 if (presence.UserLevel >= 200) return;
4622
4209 // agent must be over the owners land 4623 // agent must be over the owners land
4210 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4624 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4211 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4625 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4228,7 +4642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4228 UUID av = new UUID(); 4642 UUID av = new UUID();
4229 if (!UUID.TryParse(agent,out av)) 4643 if (!UUID.TryParse(agent,out av))
4230 { 4644 {
4231 LSLError("First parameter to llDialog needs to be a key"); 4645 //LSLError("First parameter to llDialog needs to be a key");
4232 return; 4646 return;
4233 } 4647 }
4234 4648
@@ -4265,17 +4679,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4265 UUID soundId = UUID.Zero; 4679 UUID soundId = UUID.Zero;
4266 if (!UUID.TryParse(impact_sound, out soundId)) 4680 if (!UUID.TryParse(impact_sound, out soundId))
4267 { 4681 {
4268 lock (m_host.TaskInventory) 4682 m_host.TaskInventory.LockItemsForRead(true);
4683 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4269 { 4684 {
4270 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4685 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4271 { 4686 {
4272 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4687 soundId = item.AssetID;
4273 { 4688 break;
4274 soundId = item.AssetID;
4275 break;
4276 }
4277 } 4689 }
4278 } 4690 }
4691 m_host.TaskInventory.LockItemsForRead(false);
4279 } 4692 }
4280 m_host.CollisionSound = soundId; 4693 m_host.CollisionSound = soundId;
4281 m_host.CollisionSoundVolume = (float)impact_volume; 4694 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4315,6 +4728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4315 UUID partItemID; 4728 UUID partItemID;
4316 foreach (SceneObjectPart part in parts) 4729 foreach (SceneObjectPart part in parts)
4317 { 4730 {
4731 //Clone is thread safe
4318 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4732 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4319 4733
4320 foreach (TaskInventoryItem item in itemsDictionary.Values) 4734 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4529,17 +4943,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4529 4943
4530 m_host.AddScriptLPS(1); 4944 m_host.AddScriptLPS(1);
4531 4945
4532 lock (m_host.TaskInventory) 4946 m_host.TaskInventory.LockItemsForRead(true);
4947 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4533 { 4948 {
4534 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4949 if (item.Type == 10 && item.ItemID == m_itemID)
4535 { 4950 {
4536 if (item.Type == 10 && item.ItemID == m_itemID) 4951 result = item.Name!=null?item.Name:String.Empty;
4537 { 4952 break;
4538 result = item.Name != null ? item.Name : String.Empty;
4539 break;
4540 }
4541 } 4953 }
4542 } 4954 }
4955 m_host.TaskInventory.LockItemsForRead(false);
4543 4956
4544 return result; 4957 return result;
4545 } 4958 }
@@ -4708,23 +5121,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4708 { 5121 {
4709 m_host.AddScriptLPS(1); 5122 m_host.AddScriptLPS(1);
4710 5123
4711 lock (m_host.TaskInventory) 5124 m_host.TaskInventory.LockItemsForRead(true);
5125 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4712 { 5126 {
4713 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 5127 if (inv.Value.Name == name)
4714 { 5128 {
4715 if (inv.Value.Name == name) 5129 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4716 { 5130 {
4717 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 5131 m_host.TaskInventory.LockItemsForRead(false);
4718 { 5132 return inv.Value.AssetID.ToString();
4719 return inv.Value.AssetID.ToString(); 5133 }
4720 } 5134 else
4721 else 5135 {
4722 { 5136 m_host.TaskInventory.LockItemsForRead(false);
4723 return UUID.Zero.ToString(); 5137 return UUID.Zero.ToString();
4724 }
4725 } 5138 }
4726 } 5139 }
4727 } 5140 }
5141 m_host.TaskInventory.LockItemsForRead(false);
4728 5142
4729 return UUID.Zero.ToString(); 5143 return UUID.Zero.ToString();
4730 } 5144 }
@@ -4877,14 +5291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4877 { 5291 {
4878 m_host.AddScriptLPS(1); 5292 m_host.AddScriptLPS(1);
4879 5293
4880 if (src == null) 5294 return src.Length;
4881 {
4882 return 0;
4883 }
4884 else
4885 {
4886 return src.Length;
4887 }
4888 } 5295 }
4889 5296
4890 public LSL_Integer llList2Integer(LSL_List src, int index) 5297 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4930,7 +5337,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4930 else if (src.Data[index] is LSL_Float) 5337 else if (src.Data[index] is LSL_Float)
4931 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5338 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4932 else if (src.Data[index] is LSL_String) 5339 else if (src.Data[index] is LSL_String)
4933 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5340 {
5341 string str = ((LSL_String) src.Data[index]).m_string;
5342 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5343 if (m != Match.Empty)
5344 {
5345 str = m.Value;
5346 double d = 0.0;
5347 if (!Double.TryParse(str, out d))
5348 return 0.0;
5349
5350 return d;
5351 }
5352 return 0.0;
5353 }
4934 return Convert.ToDouble(src.Data[index]); 5354 return Convert.ToDouble(src.Data[index]);
4935 } 5355 }
4936 catch (FormatException) 5356 catch (FormatException)
@@ -5203,7 +5623,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5203 } 5623 }
5204 } 5624 }
5205 } 5625 }
5206 else { 5626 else
5627 {
5207 object[] array = new object[src.Length]; 5628 object[] array = new object[src.Length];
5208 Array.Copy(src.Data, 0, array, 0, src.Length); 5629 Array.Copy(src.Data, 0, array, 0, src.Length);
5209 result = new LSL_List(array); 5630 result = new LSL_List(array);
@@ -5654,10 +6075,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5654 m_host.AddScriptLPS(1); 6075 m_host.AddScriptLPS(1);
5655 6076
5656 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6077 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5657 6078 if (parts.Count > 0)
5658 foreach (var part in parts)
5659 { 6079 {
5660 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 6080 try
6081 {
6082 parts[0].ParentGroup.areUpdatesSuspended = true;
6083 foreach (var part in parts)
6084 {
6085 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6086 }
6087 }
6088 finally
6089 {
6090 parts[0].ParentGroup.areUpdatesSuspended = false;
6091 }
5661 } 6092 }
5662 } 6093 }
5663 6094
@@ -5711,6 +6142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5711 ScriptSleep(5000); 6142 ScriptSleep(5000);
5712 } 6143 }
5713 6144
6145 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6146 {
6147 return ParseString2List(str, separators, in_spacers, false);
6148 }
6149
5714 public LSL_Integer llOverMyLand(string id) 6150 public LSL_Integer llOverMyLand(string id)
5715 { 6151 {
5716 m_host.AddScriptLPS(1); 6152 m_host.AddScriptLPS(1);
@@ -5775,8 +6211,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5775 UUID agentId = new UUID(); 6211 UUID agentId = new UUID();
5776 if (!UUID.TryParse(agent, out agentId)) 6212 if (!UUID.TryParse(agent, out agentId))
5777 return new LSL_Integer(0); 6213 return new LSL_Integer(0);
6214 if (agentId == m_host.GroupID)
6215 return new LSL_Integer(1);
5778 ScenePresence presence = World.GetScenePresence(agentId); 6216 ScenePresence presence = World.GetScenePresence(agentId);
5779 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6217 if (presence == null || presence.IsChildAgent) // Return false for child agents
5780 return new LSL_Integer(0); 6218 return new LSL_Integer(0);
5781 IClientAPI client = presence.ControllingClient; 6219 IClientAPI client = presence.ControllingClient;
5782 if (m_host.GroupID == client.ActiveGroupId) 6220 if (m_host.GroupID == client.ActiveGroupId)
@@ -5911,7 +6349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5911 return m_host.ParentGroup.AttachmentPoint; 6349 return m_host.ParentGroup.AttachmentPoint;
5912 } 6350 }
5913 6351
5914 public LSL_Integer llGetFreeMemory() 6352 public virtual LSL_Integer llGetFreeMemory()
5915 { 6353 {
5916 m_host.AddScriptLPS(1); 6354 m_host.AddScriptLPS(1);
5917 // Make scripts designed for LSO happy 6355 // Make scripts designed for LSO happy
@@ -6028,7 +6466,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6028 SetParticleSystem(m_host, rules); 6466 SetParticleSystem(m_host, rules);
6029 } 6467 }
6030 6468
6031 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6469 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6470 {
6032 6471
6033 6472
6034 if (rules.Length == 0) 6473 if (rules.Length == 0)
@@ -6222,14 +6661,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6222 6661
6223 protected UUID GetTaskInventoryItem(string name) 6662 protected UUID GetTaskInventoryItem(string name)
6224 { 6663 {
6225 lock (m_host.TaskInventory) 6664 m_host.TaskInventory.LockItemsForRead(true);
6665 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6226 { 6666 {
6227 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6667 if (inv.Value.Name == name)
6228 { 6668 {
6229 if (inv.Value.Name == name) 6669 m_host.TaskInventory.LockItemsForRead(false);
6230 return inv.Key; 6670 return inv.Key;
6231 } 6671 }
6232 } 6672 }
6673 m_host.TaskInventory.LockItemsForRead(false);
6233 6674
6234 return UUID.Zero; 6675 return UUID.Zero;
6235 } 6676 }
@@ -6479,13 +6920,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6479 UUID av = new UUID(); 6920 UUID av = new UUID();
6480 if (!UUID.TryParse(avatar,out av)) 6921 if (!UUID.TryParse(avatar,out av))
6481 { 6922 {
6482 LSLError("First parameter to llDialog needs to be a key"); 6923 //LSLError("First parameter to llDialog needs to be a key");
6483 return; 6924 return;
6484 } 6925 }
6485 if (buttons.Length < 1) 6926 if (buttons.Length < 1)
6486 { 6927 {
6487 LSLError("No less than 1 button can be shown"); 6928 buttons.Add("OK");
6488 return;
6489 } 6929 }
6490 if (buttons.Length > 12) 6930 if (buttons.Length > 12)
6491 { 6931 {
@@ -6502,7 +6942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6502 } 6942 }
6503 if (buttons.Data[i].ToString().Length > 24) 6943 if (buttons.Data[i].ToString().Length > 24)
6504 { 6944 {
6505 LSLError("button label cannot be longer than 24 characters"); 6945 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6506 return; 6946 return;
6507 } 6947 }
6508 buts[i] = buttons.Data[i].ToString(); 6948 buts[i] = buttons.Data[i].ToString();
@@ -6561,22 +7001,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6561 } 7001 }
6562 7002
6563 // copy the first script found with this inventory name 7003 // copy the first script found with this inventory name
6564 lock (m_host.TaskInventory) 7004 TaskInventoryItem scriptItem = null;
7005 m_host.TaskInventory.LockItemsForRead(true);
7006 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6565 { 7007 {
6566 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 7008 if (inv.Value.Name == name)
6567 { 7009 {
6568 if (inv.Value.Name == name) 7010 // make sure the object is a script
7011 if (10 == inv.Value.Type)
6569 { 7012 {
6570 // make sure the object is a script 7013 found = true;
6571 if (10 == inv.Value.Type) 7014 srcId = inv.Key;
6572 { 7015 scriptItem = inv.Value;
6573 found = true; 7016 break;
6574 srcId = inv.Key;
6575 break;
6576 }
6577 } 7017 }
6578 } 7018 }
6579 } 7019 }
7020 m_host.TaskInventory.LockItemsForRead(false);
6580 7021
6581 if (!found) 7022 if (!found)
6582 { 7023 {
@@ -6584,8 +7025,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6584 return; 7025 return;
6585 } 7026 }
6586 7027
6587 // the rest of the permission checks are done in RezScript, so check the pin there as well 7028 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6588 World.RezScript(srcId, m_host, destId, pin, running, start_param); 7029 if (dest != null)
7030 {
7031 if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7032 {
7033 // the rest of the permission checks are done in RezScript, so check the pin there as well
7034 World.RezScript(srcId, m_host, destId, pin, running, start_param);
7035
7036 if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0)
7037 m_host.Inventory.RemoveInventoryItem(srcId);
7038 }
7039 }
6589 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7040 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6590 ScriptSleep(3000); 7041 ScriptSleep(3000);
6591 } 7042 }
@@ -6648,19 +7099,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6648 public LSL_String llMD5String(string src, int nonce) 7099 public LSL_String llMD5String(string src, int nonce)
6649 { 7100 {
6650 m_host.AddScriptLPS(1); 7101 m_host.AddScriptLPS(1);
6651 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7102 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6652 } 7103 }
6653 7104
6654 public LSL_String llSHA1String(string src) 7105 public LSL_String llSHA1String(string src)
6655 { 7106 {
6656 m_host.AddScriptLPS(1); 7107 m_host.AddScriptLPS(1);
6657 return Util.SHA1Hash(src).ToLower(); 7108 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6658 } 7109 }
6659 7110
6660 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7111 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6661 { 7112 {
6662 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7113 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6663 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7114 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7115 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7116 return shapeBlock;
6664 7117
6665 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7118 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6666 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7119 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6765,6 +7218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6765 // Prim type box, cylinder and prism. 7218 // Prim type box, cylinder and prism.
6766 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7219 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6767 { 7220 {
7221 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7222 return;
7223
6768 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7224 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6769 ObjectShapePacket.ObjectDataBlock shapeBlock; 7225 ObjectShapePacket.ObjectDataBlock shapeBlock;
6770 7226
@@ -6818,6 +7274,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6818 // Prim type sphere. 7274 // Prim type sphere.
6819 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7275 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
6820 { 7276 {
7277 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7278 return;
7279
6821 ObjectShapePacket.ObjectDataBlock shapeBlock; 7280 ObjectShapePacket.ObjectDataBlock shapeBlock;
6822 7281
6823 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7282 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -6859,6 +7318,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6859 // Prim type torus, tube and ring. 7318 // Prim type torus, tube and ring.
6860 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7319 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
6861 { 7320 {
7321 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7322 return;
7323
6862 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7324 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6863 ObjectShapePacket.ObjectDataBlock shapeBlock; 7325 ObjectShapePacket.ObjectDataBlock shapeBlock;
6864 7326
@@ -6994,6 +7456,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6994 // Prim type sculpt. 7456 // Prim type sculpt.
6995 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7457 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
6996 { 7458 {
7459 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7460 return;
7461
6997 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7462 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6998 UUID sculptId; 7463 UUID sculptId;
6999 7464
@@ -7010,13 +7475,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7010 shapeBlock.PathScaleX = 100; 7475 shapeBlock.PathScaleX = 100;
7011 shapeBlock.PathScaleY = 150; 7476 shapeBlock.PathScaleY = 150;
7012 7477
7013 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7478 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
7014 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7479 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
7015 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7480 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
7016 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7481 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
7017 { 7482 {
7018 // default 7483 // default
7019 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7484 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7020 } 7485 }
7021 7486
7022 part.Shape.SetSculptProperties((byte)type, sculptId); 7487 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7032,32 +7497,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7032 ScriptSleep(200); 7497 ScriptSleep(200);
7033 } 7498 }
7034 7499
7035 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7500 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7036 { 7501 {
7037 m_host.AddScriptLPS(1); 7502 m_host.AddScriptLPS(1);
7038 7503
7039 setLinkPrimParams(linknumber, rules); 7504 setLinkPrimParams(linknumber, rules);
7040
7041 ScriptSleep(200);
7042 } 7505 }
7043 7506
7044 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7507 private void setLinkPrimParams(int linknumber, LSL_List rules)
7045 { 7508 {
7046 m_host.AddScriptLPS(1); 7509 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7510 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7511 if (parts.Count>0)
7512 {
7513 try
7514 {
7515 parts[0].ParentGroup.areUpdatesSuspended = true;
7516 foreach (SceneObjectPart part in parts)
7517 SetPrimParams(part, rules);
7518 }
7519 finally
7520 {
7521 parts[0].ParentGroup.areUpdatesSuspended = false;
7522 }
7523 }
7524 if (avatars.Count > 0)
7525 {
7526 foreach (ScenePresence avatar in avatars)
7527 SetPrimParams(avatar, rules);
7528 }
7529 }
7047 7530
7048 setLinkPrimParams(linknumber, rules); 7531 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7532 {
7533 llSetLinkPrimitiveParamsFast(linknumber, rules);
7534 ScriptSleep(200);
7049 } 7535 }
7050 7536
7051 protected void setLinkPrimParams(int linknumber, LSL_List rules) 7537 protected void SetPrimParams(ScenePresence av, LSL_List rules)
7052 { 7538 {
7053 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7539 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7540 //We only support PRIM_POSITION and PRIM_ROTATION
7054 7541
7055 foreach (SceneObjectPart part in parts) 7542 int idx = 0;
7056 SetPrimParams(part, rules); 7543
7544 while (idx < rules.Length)
7545 {
7546 int code = rules.GetLSLIntegerItem(idx++);
7547
7548 int remain = rules.Length - idx;
7549
7550
7551
7552 switch (code)
7553 {
7554 case (int)ScriptBaseClass.PRIM_POSITION:
7555 if (remain < 1)
7556 return;
7557 LSL_Vector v;
7558 v = rules.GetVector3Item(idx++);
7559 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7560 av.SendAvatarDataToAllAgents();
7561
7562 break;
7563
7564 case (int)ScriptBaseClass.PRIM_ROTATION:
7565 if (remain < 1)
7566 return;
7567 LSL_Rotation r;
7568 r = rules.GetQuaternionItem(idx++);
7569 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7570 av.SendAvatarDataToAllAgents();
7571 break;
7572 }
7573 }
7057 } 7574 }
7058 7575
7059 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7576 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
7060 { 7577 {
7578 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7579 return;
7580
7061 int idx = 0; 7581 int idx = 0;
7062 7582
7063 bool positionChanged = false; 7583 bool positionChanged = false;
@@ -7462,6 +7982,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7462 } 7982 }
7463 } 7983 }
7464 } 7984 }
7985
7986 if (positionChanged)
7987 {
7988 if (part.ParentGroup.RootPart == part)
7989 {
7990 SceneObjectGroup parent = part.ParentGroup;
7991 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
7992 }
7993 else
7994 {
7995 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
7996 SceneObjectGroup parent = part.ParentGroup;
7997 parent.HasGroupChanged = true;
7998 parent.ScheduleGroupForTerseUpdate();
7999 }
8000 }
7465 } 8001 }
7466 8002
7467 public LSL_String llStringToBase64(string str) 8003 public LSL_String llStringToBase64(string str)
@@ -7610,13 +8146,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7610 public LSL_Integer llGetNumberOfPrims() 8146 public LSL_Integer llGetNumberOfPrims()
7611 { 8147 {
7612 m_host.AddScriptLPS(1); 8148 m_host.AddScriptLPS(1);
7613 int avatarCount = 0; 8149 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7614 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8150
7615 {
7616 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7617 avatarCount++;
7618 });
7619
7620 return m_host.ParentGroup.PrimCount + avatarCount; 8151 return m_host.ParentGroup.PrimCount + avatarCount;
7621 } 8152 }
7622 8153
@@ -7632,55 +8163,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7632 m_host.AddScriptLPS(1); 8163 m_host.AddScriptLPS(1);
7633 UUID objID = UUID.Zero; 8164 UUID objID = UUID.Zero;
7634 LSL_List result = new LSL_List(); 8165 LSL_List result = new LSL_List();
8166
8167 // If the ID is not valid, return null result
7635 if (!UUID.TryParse(obj, out objID)) 8168 if (!UUID.TryParse(obj, out objID))
7636 { 8169 {
7637 result.Add(new LSL_Vector()); 8170 result.Add(new LSL_Vector());
7638 result.Add(new LSL_Vector()); 8171 result.Add(new LSL_Vector());
7639 return result; 8172 return result;
7640 } 8173 }
8174
8175 // Check if this is an attached prim. If so, replace
8176 // the UUID with the avatar UUID and report it's bounding box
8177 SceneObjectPart part = World.GetSceneObjectPart(objID);
8178 if (part != null && part.ParentGroup.IsAttachment)
8179 objID = part.ParentGroup.AttachedAvatar;
8180
8181 // Find out if this is an avatar ID. If so, return it's box
7641 ScenePresence presence = World.GetScenePresence(objID); 8182 ScenePresence presence = World.GetScenePresence(objID);
7642 if (presence != null) 8183 if (presence != null)
7643 { 8184 {
7644 if (presence.ParentID == 0) // not sat on an object 8185 // As per LSL Wiki, there is no difference between sitting
8186 // and standing avatar since server 1.36
8187 LSL_Vector lower;
8188 LSL_Vector upper;
8189 if (presence.Animator.Animations.DefaultAnimation.AnimID
8190 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7645 { 8191 {
7646 LSL_Vector lower; 8192 // This is for ground sitting avatars
7647 LSL_Vector upper; 8193 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7648 if (presence.Animator.Animations.DefaultAnimation.AnimID 8194 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7649 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8195 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7650 {
7651 // This is for ground sitting avatars
7652 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7653 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7654 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7655 }
7656 else
7657 {
7658 // This is for standing/flying avatars
7659 float height = presence.Appearance.AvatarHeight / 2.0f;
7660 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7661 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7662 }
7663 result.Add(lower);
7664 result.Add(upper);
7665 return result;
7666 } 8196 }
7667 else 8197 else
7668 { 8198 {
7669 // sitting on an object so we need the bounding box of that 8199 // This is for standing/flying avatars
7670 // which should include the avatar so set the UUID to the 8200 float height = presence.Appearance.AvatarHeight / 2.0f;
7671 // UUID of the object the avatar is sat on and allow it to fall through 8201 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7672 // to processing an object 8202 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7673 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7674 objID = p.UUID;
7675 } 8203 }
8204
8205 // Adjust to the documented error offsets (see LSL Wiki)
8206 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8207 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8208
8209 if (lower.x > upper.x)
8210 lower.x = upper.x;
8211 if (lower.y > upper.y)
8212 lower.y = upper.y;
8213 if (lower.z > upper.z)
8214 lower.z = upper.z;
8215
8216 result.Add(lower);
8217 result.Add(upper);
8218 return result;
7676 } 8219 }
7677 SceneObjectPart part = World.GetSceneObjectPart(objID); 8220
8221 part = World.GetSceneObjectPart(objID);
7678 // Currently only works for single prims without a sitting avatar 8222 // Currently only works for single prims without a sitting avatar
7679 if (part != null) 8223 if (part != null)
7680 { 8224 {
7681 Vector3 halfSize = part.Scale / 2.0f; 8225 float minX;
7682 LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); 8226 float maxX;
7683 LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); 8227 float minY;
8228 float maxY;
8229 float minZ;
8230 float maxZ;
8231
8232 // This BBox is in sim coordinates, with the offset being
8233 // a contained point.
8234 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8235 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8236
8237 minX -= offsets[0].X;
8238 maxX -= offsets[0].X;
8239 minY -= offsets[0].Y;
8240 maxY -= offsets[0].Y;
8241 minZ -= offsets[0].Z;
8242 maxZ -= offsets[0].Z;
8243
8244 LSL_Vector lower;
8245 LSL_Vector upper;
8246
8247 // Adjust to the documented error offsets (see LSL Wiki)
8248 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8249 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8250
8251 if (lower.x > upper.x)
8252 lower.x = upper.x;
8253 if (lower.y > upper.y)
8254 lower.y = upper.y;
8255 if (lower.z > upper.z)
8256 lower.z = upper.z;
8257
7684 result.Add(lower); 8258 result.Add(lower);
7685 result.Add(upper); 8259 result.Add(upper);
7686 return result; 8260 return result;
@@ -7760,13 +8334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7760 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8334 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7761 part.AbsolutePosition.Y, 8335 part.AbsolutePosition.Y,
7762 part.AbsolutePosition.Z); 8336 part.AbsolutePosition.Z);
7763 // For some reason, the part.AbsolutePosition.* values do not change if the
7764 // linkset is rotated; they always reflect the child prim's world position
7765 // as though the linkset is unrotated. This is incompatible behavior with SL's
7766 // implementation, so will break scripts imported from there (not to mention it
7767 // makes it more difficult to determine a child prim's actual inworld position).
7768 if (part.ParentID != 0)
7769 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7770 res.Add(v); 8337 res.Add(v);
7771 break; 8338 break;
7772 8339
@@ -7937,56 +8504,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7937 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8504 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7938 if (remain < 1) 8505 if (remain < 1)
7939 return res; 8506 return res;
7940 8507 face = (int)rules.GetLSLIntegerItem(idx++);
7941 face=(int)rules.GetLSLIntegerItem(idx++);
7942 8508
7943 tex = part.Shape.Textures; 8509 tex = part.Shape.Textures;
8510 int shiny;
7944 if (face == ScriptBaseClass.ALL_SIDES) 8511 if (face == ScriptBaseClass.ALL_SIDES)
7945 { 8512 {
7946 for (face = 0; face < GetNumberOfSides(part); face++) 8513 for (face = 0; face < GetNumberOfSides(part); face++)
7947 { 8514 {
7948 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8515 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7949 // Convert Shininess to PRIM_SHINY_* 8516 if (shinyness == Shininess.High)
7950 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8517 {
7951 // PRIM_BUMP_* 8518 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7952 res.Add(new LSL_Integer((int)texface.Bump)); 8519 }
8520 else if (shinyness == Shininess.Medium)
8521 {
8522 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8523 }
8524 else if (shinyness == Shininess.Low)
8525 {
8526 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8527 }
8528 else
8529 {
8530 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8531 }
8532 res.Add(new LSL_Integer(shiny));
8533 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7953 } 8534 }
7954 } 8535 }
7955 else 8536 else
7956 { 8537 {
7957 if (face >= 0 && face < GetNumberOfSides(part)) 8538 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8539 if (shinyness == Shininess.High)
7958 { 8540 {
7959 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8541 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7960 // Convert Shininess to PRIM_SHINY_* 8542 }
7961 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8543 else if (shinyness == Shininess.Medium)
7962 // PRIM_BUMP_* 8544 {
7963 res.Add(new LSL_Integer((int)texface.Bump)); 8545 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8546 }
8547 else if (shinyness == Shininess.Low)
8548 {
8549 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8550 }
8551 else
8552 {
8553 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7964 } 8554 }
8555 res.Add(new LSL_Integer(shiny));
8556 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7965 } 8557 }
7966 break; 8558 break;
7967 8559
7968 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8560 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7969 if (remain < 1) 8561 if (remain < 1)
7970 return res; 8562 return res;
7971 8563 face = (int)rules.GetLSLIntegerItem(idx++);
7972 face=(int)rules.GetLSLIntegerItem(idx++);
7973 8564
7974 tex = part.Shape.Textures; 8565 tex = part.Shape.Textures;
8566 int fullbright;
7975 if (face == ScriptBaseClass.ALL_SIDES) 8567 if (face == ScriptBaseClass.ALL_SIDES)
7976 { 8568 {
7977 for (face = 0; face < GetNumberOfSides(part); face++) 8569 for (face = 0; face < GetNumberOfSides(part); face++)
7978 { 8570 {
7979 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8571 if (tex.GetFace((uint)face).Fullbright == true)
7980 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8572 {
8573 fullbright = ScriptBaseClass.TRUE;
8574 }
8575 else
8576 {
8577 fullbright = ScriptBaseClass.FALSE;
8578 }
8579 res.Add(new LSL_Integer(fullbright));
7981 } 8580 }
7982 } 8581 }
7983 else 8582 else
7984 { 8583 {
7985 if (face >= 0 && face < GetNumberOfSides(part)) 8584 if (tex.GetFace((uint)face).Fullbright == true)
7986 { 8585 {
7987 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8586 fullbright = ScriptBaseClass.TRUE;
7988 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8587 }
8588 else
8589 {
8590 fullbright = ScriptBaseClass.FALSE;
7989 } 8591 }
8592 res.Add(new LSL_Integer(fullbright));
7990 } 8593 }
7991 break; 8594 break;
7992 8595
@@ -8008,27 +8611,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8008 break; 8611 break;
8009 8612
8010 case (int)ScriptBaseClass.PRIM_TEXGEN: 8613 case (int)ScriptBaseClass.PRIM_TEXGEN:
8614 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8011 if (remain < 1) 8615 if (remain < 1)
8012 return res; 8616 return res;
8013 8617 face = (int)rules.GetLSLIntegerItem(idx++);
8014 face=(int)rules.GetLSLIntegerItem(idx++);
8015 8618
8016 tex = part.Shape.Textures; 8619 tex = part.Shape.Textures;
8017 if (face == ScriptBaseClass.ALL_SIDES) 8620 if (face == ScriptBaseClass.ALL_SIDES)
8018 { 8621 {
8019 for (face = 0; face < GetNumberOfSides(part); face++) 8622 for (face = 0; face < GetNumberOfSides(part); face++)
8020 { 8623 {
8021 MappingType texgen = tex.GetFace((uint)face).TexMapType; 8624 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8022 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 8625 {
8023 res.Add(new LSL_Integer((uint)texgen >> 1)); 8626 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8627 }
8628 else
8629 {
8630 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8631 }
8024 } 8632 }
8025 } 8633 }
8026 else 8634 else
8027 { 8635 {
8028 if (face >= 0 && face < GetNumberOfSides(part)) 8636 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8029 { 8637 {
8030 MappingType texgen = tex.GetFace((uint)face).TexMapType; 8638 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8031 res.Add(new LSL_Integer((uint)texgen >> 1)); 8639 }
8640 else
8641 {
8642 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8032 } 8643 }
8033 } 8644 }
8034 break; 8645 break;
@@ -8051,28 +8662,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8051 case (int)ScriptBaseClass.PRIM_GLOW: 8662 case (int)ScriptBaseClass.PRIM_GLOW:
8052 if (remain < 1) 8663 if (remain < 1)
8053 return res; 8664 return res;
8054 8665 face = (int)rules.GetLSLIntegerItem(idx++);
8055 face=(int)rules.GetLSLIntegerItem(idx++);
8056 8666
8057 tex = part.Shape.Textures; 8667 tex = part.Shape.Textures;
8668 float primglow;
8058 if (face == ScriptBaseClass.ALL_SIDES) 8669 if (face == ScriptBaseClass.ALL_SIDES)
8059 { 8670 {
8060 for (face = 0; face < GetNumberOfSides(part); face++) 8671 for (face = 0; face < GetNumberOfSides(part); face++)
8061 { 8672 {
8062 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8673 primglow = tex.GetFace((uint)face).Glow;
8063 res.Add(new LSL_Float(texface.Glow)); 8674 res.Add(new LSL_Float(primglow));
8064 } 8675 }
8065 } 8676 }
8066 else 8677 else
8067 { 8678 {
8068 if (face >= 0 && face < GetNumberOfSides(part)) 8679 primglow = tex.GetFace((uint)face).Glow;
8069 { 8680 res.Add(new LSL_Float(primglow));
8070 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8071 res.Add(new LSL_Float(texface.Glow));
8072 }
8073 } 8681 }
8074 break; 8682 break;
8075
8076 case (int)ScriptBaseClass.PRIM_TEXT: 8683 case (int)ScriptBaseClass.PRIM_TEXT:
8077 Color4 textColor = part.GetTextColor(); 8684 Color4 textColor = part.GetTextColor();
8078 res.Add(new LSL_String(part.Text)); 8685 res.Add(new LSL_String(part.Text));
@@ -8624,8 +9231,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8624 // The function returns an ordered list 9231 // The function returns an ordered list
8625 // representing the tokens found in the supplied 9232 // representing the tokens found in the supplied
8626 // sources string. If two successive tokenizers 9233 // sources string. If two successive tokenizers
8627 // are encountered, then a NULL entry is added 9234 // are encountered, then a null-string entry is
8628 // to the list. 9235 // added to the list.
8629 // 9236 //
8630 // It is a precondition that the source and 9237 // It is a precondition that the source and
8631 // toekizer lisst are non-null. If they are null, 9238 // toekizer lisst are non-null. If they are null,
@@ -8633,7 +9240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8633 // while their lengths are being determined. 9240 // while their lengths are being determined.
8634 // 9241 //
8635 // A small amount of working memoryis required 9242 // A small amount of working memoryis required
8636 // of approximately 8*#tokenizers. 9243 // of approximately 8*#tokenizers + 8*srcstrlen.
8637 // 9244 //
8638 // There are many ways in which this function 9245 // There are many ways in which this function
8639 // can be implemented, this implementation is 9246 // can be implemented, this implementation is
@@ -8649,155 +9256,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8649 // and eliminates redundant tokenizers as soon 9256 // and eliminates redundant tokenizers as soon
8650 // as is possible. 9257 // as is possible.
8651 // 9258 //
8652 // The implementation tries to avoid any copying 9259 // The implementation tries to minimize temporary
8653 // of arrays or other objects. 9260 // garbage generation.
8654 // </remarks> 9261 // </remarks>
8655 9262
8656 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9263 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8657 { 9264 {
8658 int beginning = 0; 9265 return ParseString2List(src, separators, spacers, true);
8659 int srclen = src.Length; 9266 }
8660 int seplen = separators.Length;
8661 object[] separray = separators.Data;
8662 int spclen = spacers.Length;
8663 object[] spcarray = spacers.Data;
8664 int mlen = seplen+spclen;
8665
8666 int[] offset = new int[mlen+1];
8667 bool[] active = new bool[mlen];
8668
8669 int best;
8670 int j;
8671
8672 // Initial capacity reduces resize cost
8673 9267
8674 LSL_List tokens = new LSL_List(); 9268 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9269 {
9270 int srclen = src.Length;
9271 int seplen = separators.Length;
9272 object[] separray = separators.Data;
9273 int spclen = spacers.Length;
9274 object[] spcarray = spacers.Data;
9275 int dellen = 0;
9276 string[] delarray = new string[seplen+spclen];
8675 9277
8676 // All entries are initially valid 9278 int outlen = 0;
9279 string[] outarray = new string[srclen*2+1];
8677 9280
8678 for (int i = 0; i < mlen; i++) 9281 int i, j;
8679 active[i] = true; 9282 string d;
8680 9283
8681 offset[mlen] = srclen; 9284 m_host.AddScriptLPS(1);
8682 9285
8683 while (beginning < srclen) 9286 /*
9287 * Convert separator and spacer lists to C# strings.
9288 * Also filter out null strings so we don't hang.
9289 */
9290 for (i = 0; i < seplen; i ++)
8684 { 9291 {
9292 d = separray[i].ToString();
9293 if (d.Length > 0)
9294 {
9295 delarray[dellen++] = d;
9296 }
9297 }
9298 seplen = dellen;
8685 9299
8686 best = mlen; // as bad as it gets 9300 for (i = 0; i < spclen; i ++)
9301 {
9302 d = spcarray[i].ToString();
9303 if (d.Length > 0)
9304 {
9305 delarray[dellen++] = d;
9306 }
9307 }
8687 9308
8688 // Scan for separators 9309 /*
9310 * Scan through source string from beginning to end.
9311 */
9312 for (i = 0;;)
9313 {
8689 9314
8690 for (j = 0; j < seplen; j++) 9315 /*
9316 * Find earliest delimeter in src starting at i (if any).
9317 */
9318 int earliestDel = -1;
9319 int earliestSrc = srclen;
9320 string earliestStr = null;
9321 for (j = 0; j < dellen; j ++)
8691 { 9322 {
8692 if (separray[j].ToString() == String.Empty) 9323 d = delarray[j];
8693 active[j] = false; 9324 if (d != null)
8694
8695 if (active[j])
8696 { 9325 {
8697 // scan all of the markers 9326 int index = src.IndexOf(d, i);
8698 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9327 if (index < 0)
8699 { 9328 {
8700 // not present at all 9329 delarray[j] = null; // delim nowhere in src, don't check it anymore
8701 active[j] = false;
8702 } 9330 }
8703 else 9331 else if (index < earliestSrc)
8704 { 9332 {
8705 // present and correct 9333 earliestSrc = index; // where delimeter starts in source string
8706 if (offset[j] < offset[best]) 9334 earliestDel = j; // where delimeter is in delarray[]
8707 { 9335 earliestStr = d; // the delimeter string from delarray[]
8708 // closest so far 9336 if (index == i) break; // can't do any better than found at beg of string
8709 best = j;
8710 if (offset[best] == beginning)
8711 break;
8712 }
8713 } 9337 }
8714 } 9338 }
8715 } 9339 }
8716 9340
8717 // Scan for spacers 9341 /*
8718 9342 * Output source string starting at i through start of earliest delimeter.
8719 if (offset[best] != beginning) 9343 */
9344 if (keepNulls || (earliestSrc > i))
8720 { 9345 {
8721 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9346 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8722 {
8723 if (spcarray[j-seplen].ToString() == String.Empty)
8724 active[j] = false;
8725
8726 if (active[j])
8727 {
8728 // scan all of the markers
8729 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
8730 {
8731 // not present at all
8732 active[j] = false;
8733 }
8734 else
8735 {
8736 // present and correct
8737 if (offset[j] < offset[best])
8738 {
8739 // closest so far
8740 best = j;
8741 }
8742 }
8743 }
8744 }
8745 } 9347 }
8746 9348
8747 // This is the normal exit from the scanning loop 9349 /*
9350 * If no delimeter found at or after i, we're done scanning.
9351 */
9352 if (earliestDel < 0) break;
8748 9353
8749 if (best == mlen) 9354 /*
9355 * If delimeter was a spacer, output the spacer.
9356 */
9357 if (earliestDel >= seplen)
8750 { 9358 {
8751 // no markers were found on this pass 9359 outarray[outlen++] = earliestStr;
8752 // so we're pretty much done
8753 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
8754 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8755 break;
8756 } 9360 }
8757 9361
8758 // Otherwise we just add the newly delimited token 9362 /*
8759 // and recalculate where the search should continue. 9363 * Look at rest of src string following delimeter.
8760 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9364 */
8761 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9365 i = earliestSrc + earliestStr.Length;
8762
8763 if (best < seplen)
8764 {
8765 beginning = offset[best] + (separray[best].ToString()).Length;
8766 }
8767 else
8768 {
8769 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8770 string str = spcarray[best - seplen].ToString();
8771 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
8772 tokens.Add(new LSL_String(str));
8773 }
8774 } 9366 }
8775 9367
8776 // This an awkward an not very intuitive boundary case. If the 9368 /*
8777 // last substring is a tokenizer, then there is an implied trailing 9369 * Make up an exact-sized output array suitable for an LSL_List object.
8778 // null list entry. Hopefully the single comparison will not be too 9370 */
8779 // arduous. Alternatively the 'break' could be replced with a return 9371 object[] outlist = new object[outlen];
8780 // but that's shabby programming. 9372 for (i = 0; i < outlen; i ++)
8781
8782 if ((beginning == srclen) && (keepNulls))
8783 { 9373 {
8784 if (srclen != 0) 9374 outlist[i] = new LSL_String(outarray[i]);
8785 tokens.Add(new LSL_String(""));
8786 } 9375 }
8787 9376 return new LSL_List(outlist);
8788 return tokens;
8789 }
8790
8791 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
8792 {
8793 m_host.AddScriptLPS(1);
8794 return this.ParseString(src, separators, spacers, false);
8795 }
8796
8797 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8798 {
8799 m_host.AddScriptLPS(1);
8800 return this.ParseString(src, separators, spacers, true);
8801 } 9377 }
8802 9378
8803 public LSL_Integer llGetObjectPermMask(int mask) 9379 public LSL_Integer llGetObjectPermMask(int mask)
@@ -8874,28 +9450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8874 { 9450 {
8875 m_host.AddScriptLPS(1); 9451 m_host.AddScriptLPS(1);
8876 9452
8877 lock (m_host.TaskInventory) 9453 m_host.TaskInventory.LockItemsForRead(true);
9454 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8878 { 9455 {
8879 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9456 if (inv.Value.Name == item)
8880 { 9457 {
8881 if (inv.Value.Name == item) 9458 m_host.TaskInventory.LockItemsForRead(false);
9459 switch (mask)
8882 { 9460 {
8883 switch (mask) 9461 case 0:
8884 { 9462 return (int)inv.Value.BasePermissions;
8885 case 0: 9463 case 1:
8886 return (int)inv.Value.BasePermissions; 9464 return (int)inv.Value.CurrentPermissions;
8887 case 1: 9465 case 2:
8888 return (int)inv.Value.CurrentPermissions; 9466 return (int)inv.Value.GroupPermissions;
8889 case 2: 9467 case 3:
8890 return (int)inv.Value.GroupPermissions; 9468 return (int)inv.Value.EveryonePermissions;
8891 case 3: 9469 case 4:
8892 return (int)inv.Value.EveryonePermissions; 9470 return (int)inv.Value.NextPermissions;
8893 case 4:
8894 return (int)inv.Value.NextPermissions;
8895 }
8896 } 9471 }
8897 } 9472 }
8898 } 9473 }
9474 m_host.TaskInventory.LockItemsForRead(false);
8899 9475
8900 return -1; 9476 return -1;
8901 } 9477 }
@@ -8942,16 +9518,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8942 { 9518 {
8943 m_host.AddScriptLPS(1); 9519 m_host.AddScriptLPS(1);
8944 9520
8945 lock (m_host.TaskInventory) 9521 m_host.TaskInventory.LockItemsForRead(true);
9522 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8946 { 9523 {
8947 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9524 if (inv.Value.Name == item)
8948 { 9525 {
8949 if (inv.Value.Name == item) 9526 m_host.TaskInventory.LockItemsForRead(false);
8950 { 9527 return inv.Value.CreatorID.ToString();
8951 return inv.Value.CreatorID.ToString();
8952 }
8953 } 9528 }
8954 } 9529 }
9530 m_host.TaskInventory.LockItemsForRead(false);
8955 9531
8956 llSay(0, "No item name '" + item + "'"); 9532 llSay(0, "No item name '" + item + "'");
8957 9533
@@ -9099,7 +9675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9099 } 9675 }
9100 9676
9101 /// <summary> 9677 /// <summary>
9102 /// illListReplaceList removes the sub-list defined by the inclusive indices 9678 /// llListReplaceList removes the sub-list defined by the inclusive indices
9103 /// start and end and inserts the src list in its place. The inclusive 9679 /// start and end and inserts the src list in its place. The inclusive
9104 /// nature of the indices means that at least one element must be deleted 9680 /// nature of the indices means that at least one element must be deleted
9105 /// if the indices are within the bounds of the existing list. I.e. 2,2 9681 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9156,16 +9732,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9156 // based upon end. Note that if end exceeds the upper 9732 // based upon end. Note that if end exceeds the upper
9157 // bound in this case, the entire destination list 9733 // bound in this case, the entire destination list
9158 // is removed. 9734 // is removed.
9159 else 9735 else if (start == 0)
9160 { 9736 {
9161 if (end + 1 < dest.Length) 9737 if (end + 1 < dest.Length)
9162 {
9163 return src + dest.GetSublist(end + 1, -1); 9738 return src + dest.GetSublist(end + 1, -1);
9164 }
9165 else 9739 else
9166 {
9167 return src; 9740 return src;
9168 } 9741 }
9742 else // Start < 0
9743 {
9744 if (end + 1 < dest.Length)
9745 return dest.GetSublist(end + 1, -1);
9746 else
9747 return new LSL_List();
9169 } 9748 }
9170 } 9749 }
9171 // Finally, if start > end, we strip away a prefix and 9750 // Finally, if start > end, we strip away a prefix and
@@ -9216,17 +9795,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9216 int width = 0; 9795 int width = 0;
9217 int height = 0; 9796 int height = 0;
9218 9797
9219 ParcelMediaCommandEnum? commandToSend = null; 9798 uint commandToSend = 0;
9220 float time = 0.0f; // default is from start 9799 float time = 0.0f; // default is from start
9221 9800
9222 ScenePresence presence = null; 9801 ScenePresence presence = null;
9223 9802
9224 for (int i = 0; i < commandList.Data.Length; i++) 9803 for (int i = 0; i < commandList.Data.Length; i++)
9225 { 9804 {
9226 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9805 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9227 switch (command) 9806 switch (command)
9228 { 9807 {
9229 case ParcelMediaCommandEnum.Agent: 9808 case (uint)ParcelMediaCommandEnum.Agent:
9230 // we send only to one agent 9809 // we send only to one agent
9231 if ((i + 1) < commandList.Length) 9810 if ((i + 1) < commandList.Length)
9232 { 9811 {
@@ -9243,25 +9822,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9243 } 9822 }
9244 break; 9823 break;
9245 9824
9246 case ParcelMediaCommandEnum.Loop: 9825 case (uint)ParcelMediaCommandEnum.Loop:
9247 loop = 1; 9826 loop = 1;
9248 commandToSend = command; 9827 commandToSend = command;
9249 update = true; //need to send the media update packet to set looping 9828 update = true; //need to send the media update packet to set looping
9250 break; 9829 break;
9251 9830
9252 case ParcelMediaCommandEnum.Play: 9831 case (uint)ParcelMediaCommandEnum.Play:
9253 loop = 0; 9832 loop = 0;
9254 commandToSend = command; 9833 commandToSend = command;
9255 update = true; //need to send the media update packet to make sure it doesn't loop 9834 update = true; //need to send the media update packet to make sure it doesn't loop
9256 break; 9835 break;
9257 9836
9258 case ParcelMediaCommandEnum.Pause: 9837 case (uint)ParcelMediaCommandEnum.Pause:
9259 case ParcelMediaCommandEnum.Stop: 9838 case (uint)ParcelMediaCommandEnum.Stop:
9260 case ParcelMediaCommandEnum.Unload: 9839 case (uint)ParcelMediaCommandEnum.Unload:
9261 commandToSend = command; 9840 commandToSend = command;
9262 break; 9841 break;
9263 9842
9264 case ParcelMediaCommandEnum.Url: 9843 case (uint)ParcelMediaCommandEnum.Url:
9265 if ((i + 1) < commandList.Length) 9844 if ((i + 1) < commandList.Length)
9266 { 9845 {
9267 if (commandList.Data[i + 1] is LSL_String) 9846 if (commandList.Data[i + 1] is LSL_String)
@@ -9274,7 +9853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9274 } 9853 }
9275 break; 9854 break;
9276 9855
9277 case ParcelMediaCommandEnum.Texture: 9856 case (uint)ParcelMediaCommandEnum.Texture:
9278 if ((i + 1) < commandList.Length) 9857 if ((i + 1) < commandList.Length)
9279 { 9858 {
9280 if (commandList.Data[i + 1] is LSL_String) 9859 if (commandList.Data[i + 1] is LSL_String)
@@ -9287,7 +9866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9287 } 9866 }
9288 break; 9867 break;
9289 9868
9290 case ParcelMediaCommandEnum.Time: 9869 case (uint)ParcelMediaCommandEnum.Time:
9291 if ((i + 1) < commandList.Length) 9870 if ((i + 1) < commandList.Length)
9292 { 9871 {
9293 if (commandList.Data[i + 1] is LSL_Float) 9872 if (commandList.Data[i + 1] is LSL_Float)
@@ -9299,7 +9878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9299 } 9878 }
9300 break; 9879 break;
9301 9880
9302 case ParcelMediaCommandEnum.AutoAlign: 9881 case (uint)ParcelMediaCommandEnum.AutoAlign:
9303 if ((i + 1) < commandList.Length) 9882 if ((i + 1) < commandList.Length)
9304 { 9883 {
9305 if (commandList.Data[i + 1] is LSL_Integer) 9884 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9313,7 +9892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9313 } 9892 }
9314 break; 9893 break;
9315 9894
9316 case ParcelMediaCommandEnum.Type: 9895 case (uint)ParcelMediaCommandEnum.Type:
9317 if ((i + 1) < commandList.Length) 9896 if ((i + 1) < commandList.Length)
9318 { 9897 {
9319 if (commandList.Data[i + 1] is LSL_String) 9898 if (commandList.Data[i + 1] is LSL_String)
@@ -9326,7 +9905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9326 } 9905 }
9327 break; 9906 break;
9328 9907
9329 case ParcelMediaCommandEnum.Desc: 9908 case (uint)ParcelMediaCommandEnum.Desc:
9330 if ((i + 1) < commandList.Length) 9909 if ((i + 1) < commandList.Length)
9331 { 9910 {
9332 if (commandList.Data[i + 1] is LSL_String) 9911 if (commandList.Data[i + 1] is LSL_String)
@@ -9339,7 +9918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9339 } 9918 }
9340 break; 9919 break;
9341 9920
9342 case ParcelMediaCommandEnum.Size: 9921 case (uint)ParcelMediaCommandEnum.Size:
9343 if ((i + 2) < commandList.Length) 9922 if ((i + 2) < commandList.Length)
9344 { 9923 {
9345 if (commandList.Data[i + 1] is LSL_Integer) 9924 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9409,7 +9988,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9409 } 9988 }
9410 } 9989 }
9411 9990
9412 if (commandToSend != null) 9991 if (commandToSend != 0)
9413 { 9992 {
9414 // the commandList contained a start/stop/... command, too 9993 // the commandList contained a start/stop/... command, too
9415 if (presence == null) 9994 if (presence == null)
@@ -9446,7 +10025,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9446 10025
9447 if (aList.Data[i] != null) 10026 if (aList.Data[i] != null)
9448 { 10027 {
9449 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10028 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9450 { 10029 {
9451 case ParcelMediaCommandEnum.Url: 10030 case ParcelMediaCommandEnum.Url:
9452 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 10031 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9489,16 +10068,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9489 { 10068 {
9490 m_host.AddScriptLPS(1); 10069 m_host.AddScriptLPS(1);
9491 10070
9492 lock (m_host.TaskInventory) 10071 m_host.TaskInventory.LockItemsForRead(true);
10072 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9493 { 10073 {
9494 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 10074 if (inv.Value.Name == name)
9495 { 10075 {
9496 if (inv.Value.Name == name) 10076 m_host.TaskInventory.LockItemsForRead(false);
9497 { 10077 return inv.Value.Type;
9498 return inv.Value.Type;
9499 }
9500 } 10078 }
9501 } 10079 }
10080 m_host.TaskInventory.LockItemsForRead(false);
9502 10081
9503 return -1; 10082 return -1;
9504 } 10083 }
@@ -9509,15 +10088,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9509 10088
9510 if (quick_pay_buttons.Data.Length < 4) 10089 if (quick_pay_buttons.Data.Length < 4)
9511 { 10090 {
9512 LSLError("List must have at least 4 elements"); 10091 int x;
9513 return; 10092 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10093 {
10094 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10095 }
9514 } 10096 }
9515 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10097 int[] nPrice = new int[5];
9516 10098 nPrice[0] = price;
9517 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10099 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9518 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10100 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9519 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10101 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9520 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10102 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10103 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9521 m_host.ParentGroup.HasGroupChanged = true; 10104 m_host.ParentGroup.HasGroupChanged = true;
9522 } 10105 }
9523 10106
@@ -9529,17 +10112,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9529 if (invItemID == UUID.Zero) 10112 if (invItemID == UUID.Zero)
9530 return new LSL_Vector(); 10113 return new LSL_Vector();
9531 10114
9532 lock (m_host.TaskInventory) 10115 m_host.TaskInventory.LockItemsForRead(true);
10116 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9533 { 10117 {
9534 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10118 m_host.TaskInventory.LockItemsForRead(false);
9535 return new LSL_Vector(); 10119 return new LSL_Vector();
10120 }
9536 10121
9537 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10122 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9538 { 10123 {
9539 ShoutError("No permissions to track the camera"); 10124 ShoutError("No permissions to track the camera");
9540 return new LSL_Vector(); 10125 m_host.TaskInventory.LockItemsForRead(false);
9541 } 10126 return new LSL_Vector();
9542 } 10127 }
10128 m_host.TaskInventory.LockItemsForRead(false);
9543 10129
9544 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10130 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9545 if (presence != null) 10131 if (presence != null)
@@ -9557,17 +10143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9557 if (invItemID == UUID.Zero) 10143 if (invItemID == UUID.Zero)
9558 return new LSL_Rotation(); 10144 return new LSL_Rotation();
9559 10145
9560 lock (m_host.TaskInventory) 10146 m_host.TaskInventory.LockItemsForRead(true);
10147 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9561 { 10148 {
9562 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10149 m_host.TaskInventory.LockItemsForRead(false);
9563 return new LSL_Rotation(); 10150 return new LSL_Rotation();
9564 10151 }
9565 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10152 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9566 { 10153 {
9567 ShoutError("No permissions to track the camera"); 10154 ShoutError("No permissions to track the camera");
9568 return new LSL_Rotation(); 10155 m_host.TaskInventory.LockItemsForRead(false);
9569 } 10156 return new LSL_Rotation();
9570 } 10157 }
10158 m_host.TaskInventory.LockItemsForRead(false);
9571 10159
9572 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10160 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9573 if (presence != null) 10161 if (presence != null)
@@ -9629,8 +10217,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9629 { 10217 {
9630 m_host.AddScriptLPS(1); 10218 m_host.AddScriptLPS(1);
9631 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 10219 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9632 if (detectedParams == null) return; // only works on the first detected avatar 10220 if (detectedParams == null)
9633 10221 {
10222 if (m_host.ParentGroup.IsAttachment == true)
10223 {
10224 detectedParams = new DetectParams();
10225 detectedParams.Key = m_host.OwnerID;
10226 }
10227 else
10228 {
10229 return;
10230 }
10231 }
10232
9634 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10233 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9635 if (avatar != null) 10234 if (avatar != null)
9636 { 10235 {
@@ -9638,6 +10237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9638 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 10237 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9639 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 10238 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9640 } 10239 }
10240
9641 ScriptSleep(1000); 10241 ScriptSleep(1000);
9642 } 10242 }
9643 10243
@@ -9730,14 +10330,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9730 if (objectID == UUID.Zero) return; 10330 if (objectID == UUID.Zero) return;
9731 10331
9732 UUID agentID; 10332 UUID agentID;
9733 lock (m_host.TaskInventory) 10333 m_host.TaskInventory.LockItemsForRead(true);
9734 { 10334 // we need the permission first, to know which avatar we want to set the camera for
9735 // we need the permission first, to know which avatar we want to set the camera for 10335 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9736 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9737 10336
9738 if (agentID == UUID.Zero) return; 10337 if (agentID == UUID.Zero)
9739 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 10338 {
10339 m_host.TaskInventory.LockItemsForRead(false);
10340 return;
10341 }
10342 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10343 {
10344 m_host.TaskInventory.LockItemsForRead(false);
10345 return;
9740 } 10346 }
10347 m_host.TaskInventory.LockItemsForRead(false);
9741 10348
9742 ScenePresence presence = World.GetScenePresence(agentID); 10349 ScenePresence presence = World.GetScenePresence(agentID);
9743 10350
@@ -9746,12 +10353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9746 10353
9747 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10354 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
9748 object[] data = rules.Data; 10355 object[] data = rules.Data;
9749 for (int i = 0; i < data.Length; ++i) { 10356 for (int i = 0; i < data.Length; ++i)
10357 {
9750 int type = Convert.ToInt32(data[i++].ToString()); 10358 int type = Convert.ToInt32(data[i++].ToString());
9751 if (i >= data.Length) break; // odd number of entries => ignore the last 10359 if (i >= data.Length) break; // odd number of entries => ignore the last
9752 10360
9753 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10361 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
9754 switch (type) { 10362 switch (type)
10363 {
9755 case ScriptBaseClass.CAMERA_FOCUS: 10364 case ScriptBaseClass.CAMERA_FOCUS:
9756 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10365 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
9757 case ScriptBaseClass.CAMERA_POSITION: 10366 case ScriptBaseClass.CAMERA_POSITION:
@@ -9787,12 +10396,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9787 10396
9788 // we need the permission first, to know which avatar we want to clear the camera for 10397 // we need the permission first, to know which avatar we want to clear the camera for
9789 UUID agentID; 10398 UUID agentID;
9790 lock (m_host.TaskInventory) 10399 m_host.TaskInventory.LockItemsForRead(true);
10400 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10401 if (agentID == UUID.Zero)
10402 {
10403 m_host.TaskInventory.LockItemsForRead(false);
10404 return;
10405 }
10406 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9791 { 10407 {
9792 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10408 m_host.TaskInventory.LockItemsForRead(false);
9793 if (agentID == UUID.Zero) return; 10409 return;
9794 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9795 } 10410 }
10411 m_host.TaskInventory.LockItemsForRead(false);
9796 10412
9797 ScenePresence presence = World.GetScenePresence(agentID); 10413 ScenePresence presence = World.GetScenePresence(agentID);
9798 10414
@@ -9859,19 +10475,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9859 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10475 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
9860 { 10476 {
9861 m_host.AddScriptLPS(1); 10477 m_host.AddScriptLPS(1);
9862 string ret = String.Empty; 10478
9863 string src1 = llBase64ToString(str1); 10479 if (str1 == String.Empty)
9864 string src2 = llBase64ToString(str2); 10480 return String.Empty;
9865 int c = 0; 10481 if (str2 == String.Empty)
9866 for (int i = 0; i < src1.Length; i++) 10482 return str1;
10483
10484 int len = str2.Length;
10485 if ((len % 4) != 0) // LL is EVIL!!!!
9867 { 10486 {
9868 ret += (char) (src1[i] ^ src2[c]); 10487 while (str2.EndsWith("="))
10488 str2 = str2.Substring(0, str2.Length - 1);
10489
10490 len = str2.Length;
10491 int mod = len % 4;
9869 10492
9870 c++; 10493 if (mod == 1)
9871 if (c >= src2.Length) 10494 str2 = str2.Substring(0, str2.Length - 1);
9872 c = 0; 10495 else if (mod == 2)
10496 str2 += "==";
10497 else if (mod == 3)
10498 str2 += "=";
9873 } 10499 }
9874 return llStringToBase64(ret); 10500
10501 byte[] data1;
10502 byte[] data2;
10503 try
10504 {
10505 data1 = Convert.FromBase64String(str1);
10506 data2 = Convert.FromBase64String(str2);
10507 }
10508 catch (Exception)
10509 {
10510 return new LSL_String(String.Empty);
10511 }
10512
10513 byte[] d2 = new Byte[data1.Length];
10514 int pos = 0;
10515
10516 if (data1.Length <= data2.Length)
10517 {
10518 Array.Copy(data2, 0, d2, 0, data1.Length);
10519 }
10520 else
10521 {
10522 while (pos < data1.Length)
10523 {
10524 len = data1.Length - pos;
10525 if (len > data2.Length)
10526 len = data2.Length;
10527
10528 Array.Copy(data2, 0, d2, pos, len);
10529 pos += len;
10530 }
10531 }
10532
10533 for (pos = 0 ; pos < data1.Length ; pos++ )
10534 data1[pos] ^= d2[pos];
10535
10536 return Convert.ToBase64String(data1);
9875 } 10537 }
9876 10538
9877 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10539 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -9928,12 +10590,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9928 Regex r = new Regex(authregex); 10590 Regex r = new Regex(authregex);
9929 int[] gnums = r.GetGroupNumbers(); 10591 int[] gnums = r.GetGroupNumbers();
9930 Match m = r.Match(url); 10592 Match m = r.Match(url);
9931 if (m.Success) { 10593 if (m.Success)
9932 for (int i = 1; i < gnums.Length; i++) { 10594 {
10595 for (int i = 1; i < gnums.Length; i++)
10596 {
9933 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 10597 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
9934 //CaptureCollection cc = g.Captures; 10598 //CaptureCollection cc = g.Captures;
9935 } 10599 }
9936 if (m.Groups.Count == 5) { 10600 if (m.Groups.Count == 5)
10601 {
9937 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 10602 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
9938 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 10603 url = m.Groups[1].ToString() + m.Groups[4].ToString();
9939 } 10604 }
@@ -10219,15 +10884,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10219 10884
10220 internal UUID ScriptByName(string name) 10885 internal UUID ScriptByName(string name)
10221 { 10886 {
10222 lock (m_host.TaskInventory) 10887 m_host.TaskInventory.LockItemsForRead(true);
10888
10889 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
10223 { 10890 {
10224 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10891 if (item.Type == 10 && item.Name == name)
10225 { 10892 {
10226 if (item.Type == 10 && item.Name == name) 10893 m_host.TaskInventory.LockItemsForRead(false);
10227 return item.ItemID; 10894 return item.ItemID;
10228 } 10895 }
10229 } 10896 }
10230 10897
10898 m_host.TaskInventory.LockItemsForRead(false);
10899
10231 return UUID.Zero; 10900 return UUID.Zero;
10232 } 10901 }
10233 10902
@@ -10268,6 +10937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10268 { 10937 {
10269 m_host.AddScriptLPS(1); 10938 m_host.AddScriptLPS(1);
10270 10939
10940 //Clone is thread safe
10271 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10941 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10272 10942
10273 UUID assetID = UUID.Zero; 10943 UUID assetID = UUID.Zero;
@@ -10330,6 +11000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10330 { 11000 {
10331 m_host.AddScriptLPS(1); 11001 m_host.AddScriptLPS(1);
10332 11002
11003 //Clone is thread safe
10333 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 11004 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10334 11005
10335 UUID assetID = UUID.Zero; 11006 UUID assetID = UUID.Zero;
@@ -10410,15 +11081,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10410 return GetLinkPrimitiveParams(obj, rules); 11081 return GetLinkPrimitiveParams(obj, rules);
10411 } 11082 }
10412 11083
10413 public void print(string str) 11084 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10414 { 11085 {
10415 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11086 List<SceneObjectPart> parts = GetLinkParts(link);
10416 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); 11087 if (parts.Count < 1)
10417 if (ossl != null) 11088 return 0;
10418 { 11089
10419 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11090 return GetNumberOfSides(parts[0]);
10420 m_log.Info("LSL print():" + str);
10421 }
10422 } 11091 }
10423 11092
10424 private string Name2Username(string name) 11093 private string Name2Username(string name)
@@ -10464,6 +11133,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10464 return rq.ToString(); 11133 return rq.ToString();
10465 } 11134 }
10466 11135
11136 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11137 {
11138 m_SayShoutCount = 0;
11139 }
10467 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 11140 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
10468 { 11141 {
10469 m_host.AddScriptLPS(1); 11142 m_host.AddScriptLPS(1);
@@ -10633,22 +11306,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10633 NotImplemented("llGetSPMaxMemory"); 11306 NotImplemented("llGetSPMaxMemory");
10634 } 11307 }
10635 11308
10636 public void llGetUsedMemory() 11309 public virtual LSL_Integer llGetUsedMemory()
10637 { 11310 {
10638 m_host.AddScriptLPS(1); 11311 m_host.AddScriptLPS(1);
10639 NotImplemented("llGetUsedMemory"); 11312 NotImplemented("llGetUsedMemory");
11313 return 0;
10640 } 11314 }
10641 11315
10642 public void llScriptProfiler(LSL_Integer flags) 11316 public void llScriptProfiler(LSL_Integer flags)
10643 { 11317 {
10644 m_host.AddScriptLPS(1); 11318 m_host.AddScriptLPS(1);
10645 NotImplemented("llScriptProfiler"); 11319 //NotImplemented("llScriptProfiler");
10646 } 11320 }
10647 11321
10648 public void llSetSoundQueueing(int queue) 11322 public void llSetSoundQueueing(int queue)
10649 { 11323 {
10650 m_host.AddScriptLPS(1); 11324 m_host.AddScriptLPS(1);
10651 NotImplemented("llSetSoundQueueing");
10652 } 11325 }
10653 11326
10654 public void llCollisionSprite(string impact_sprite) 11327 public void llCollisionSprite(string impact_sprite)
@@ -10660,7 +11333,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10660 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 11333 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
10661 { 11334 {
10662 m_host.AddScriptLPS(1); 11335 m_host.AddScriptLPS(1);
10663 NotImplemented("llGodLikeRezObject"); 11336
11337 if (!World.Permissions.IsGod(m_host.OwnerID))
11338 NotImplemented("llGodLikeRezObject");
11339
11340 AssetBase rezAsset = World.AssetService.Get(inventory);
11341 if (rezAsset == null)
11342 {
11343 llSay(0, "Asset not found");
11344 return;
11345 }
11346
11347 SceneObjectGroup group = null;
11348
11349 try
11350 {
11351 string xmlData = Utils.BytesToString(rezAsset.Data);
11352 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
11353 }
11354 catch
11355 {
11356 llSay(0, "Asset not found");
11357 return;
11358 }
11359
11360 if (group == null)
11361 {
11362 llSay(0, "Asset not found");
11363 return;
11364 }
11365
11366 group.RootPart.AttachPoint = group.RootPart.Shape.State;
11367 group.RootPart.AttachOffset = group.AbsolutePosition;
11368
11369 group.ResetIDs();
11370
11371 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
11372 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
11373 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
11374 group.ScheduleGroupForFullUpdate();
11375
11376 // objects rezzed with this method are die_at_edge by default.
11377 group.RootPart.SetDieAtEdge(true);
11378
11379 group.ResumeScripts();
11380
11381 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
11382 "object_rez", new Object[] {
11383 new LSL_String(
11384 group.RootPart.UUID.ToString()) },
11385 new DetectParams[0]));
11386 }
11387
11388 public LSL_String llTransferLindenDollars(string destination, int amount)
11389 {
11390 UUID txn = UUID.Random();
11391
11392 Util.FireAndForget(delegate(object x)
11393 {
11394 int replycode = 0;
11395 string replydata = String.Empty;
11396
11397 try
11398 {
11399 UUID invItemID=InventorySelf();
11400 if (invItemID == UUID.Zero)
11401 {
11402 replydata = "SERVICE_ERROR";
11403 return;
11404 }
11405
11406 m_host.AddScriptLPS(1);
11407
11408 m_host.TaskInventory.LockItemsForRead(true);
11409 TaskInventoryItem item = m_host.TaskInventory[invItemID];
11410 m_host.TaskInventory.LockItemsForRead(false);
11411
11412 if (item.PermsGranter == UUID.Zero)
11413 {
11414 replydata = "MISSING_PERMISSION_DEBIT";
11415 return;
11416 }
11417
11418 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
11419 {
11420 replydata = "MISSING_PERMISSION_DEBIT";
11421 return;
11422 }
11423
11424 UUID toID = new UUID();
11425
11426 if (!UUID.TryParse(destination, out toID))
11427 {
11428 replydata = "INVALID_AGENT";
11429 return;
11430 }
11431
11432 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
11433
11434 if (money == null)
11435 {
11436 replydata = "TRANSFERS_DISABLED";
11437 return;
11438 }
11439
11440 bool result = money.ObjectGiveMoney(
11441 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
11442
11443 if (result)
11444 {
11445 replycode = 1;
11446 return;
11447 }
11448
11449 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
11450 }
11451 finally
11452 {
11453 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
11454 "transaction_result", new Object[] {
11455 new LSL_String(txn.ToString()),
11456 new LSL_Integer(replycode),
11457 new LSL_String(replydata) },
11458 new DetectParams[0]));
11459 }
11460 });
11461
11462 return txn.ToString();
10664 } 11463 }
10665 11464
10666 #endregion 11465 #endregion
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f3206ac..c0d2f38 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 137 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
138 internal float m_ScriptDelayFactor = 1.0f; 138 internal float m_ScriptDelayFactor = 1.0f;
139 internal float m_ScriptDistanceFactor = 1.0f; 139 internal float m_ScriptDistanceFactor = 1.0f;
140 internal bool m_debuggerSafe = false;
140 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
141 142
142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 143 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
145 m_host = host; 146 m_host = host;
146 m_localID = localID; 147 m_localID = localID;
147 m_itemID = itemID; 148 m_itemID = itemID;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
148 150
149 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
150 m_OSFunctionsEnabled = true; 152 m_OSFunctionsEnabled = true;
@@ -203,7 +205,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
203 205
204 internal void OSSLError(string msg) 206 internal void OSSLError(string msg)
205 { 207 {
206 throw new Exception("OSSL Runtime Error: " + msg); 208 if (m_debuggerSafe)
209 {
210 OSSLShoutError(msg);
211 }
212 else
213 {
214 throw new Exception("OSSL Runtime Error: " + msg);
215 }
207 } 216 }
208 217
209 private void InitLSL() 218 private void InitLSL()
@@ -894,18 +903,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
894 if (target != null) 903 if (target != null)
895 { 904 {
896 UUID animID=UUID.Zero; 905 UUID animID=UUID.Zero;
897 lock (m_host.TaskInventory) 906 m_host.TaskInventory.LockItemsForRead(true);
907 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
898 { 908 {
899 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 909 if (inv.Value.Name == animation)
900 { 910 {
901 if (inv.Value.Name == animation) 911 if (inv.Value.Type == (int)AssetType.Animation)
902 { 912 animID = inv.Value.AssetID;
903 if (inv.Value.Type == (int)AssetType.Animation) 913 continue;
904 animID = inv.Value.AssetID;
905 continue;
906 }
907 } 914 }
908 } 915 }
916 m_host.TaskInventory.LockItemsForRead(false);
909 if (animID == UUID.Zero) 917 if (animID == UUID.Zero)
910 target.Animator.AddAnimation(animation, m_host.UUID); 918 target.Animator.AddAnimation(animation, m_host.UUID);
911 else 919 else
@@ -927,18 +935,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
927 if (target != null) 935 if (target != null)
928 { 936 {
929 UUID animID = UUID.Zero; 937 UUID animID = UUID.Zero;
930 lock (m_host.TaskInventory) 938 m_host.TaskInventory.LockItemsForRead(true);
939 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
931 { 940 {
932 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 941 if (inv.Value.Name == animation)
933 { 942 {
934 if (inv.Value.Name == animation) 943 if (inv.Value.Type == (int)AssetType.Animation)
935 { 944 animID = inv.Value.AssetID;
936 if (inv.Value.Type == (int)AssetType.Animation) 945 continue;
937 animID = inv.Value.AssetID;
938 continue;
939 }
940 } 946 }
941 } 947 }
948 m_host.TaskInventory.LockItemsForRead(false);
942 949
943 if (animID == UUID.Zero) 950 if (animID == UUID.Zero)
944 target.Animator.RemoveAnimation(animation); 951 target.Animator.RemoveAnimation(animation);
@@ -1895,6 +1902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1895 1902
1896 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1903 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1897 { 1904 {
1905 m_host.TaskInventory.LockItemsForRead(true);
1898 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1906 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1899 { 1907 {
1900 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1908 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1902,6 +1910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1902 assetID = item.AssetID; 1910 assetID = item.AssetID;
1903 } 1911 }
1904 } 1912 }
1913 m_host.TaskInventory.LockItemsForRead(false);
1905 } 1914 }
1906 1915
1907 if (assetID == UUID.Zero) 1916 if (assetID == UUID.Zero)
@@ -2225,8 +2234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2225 UUID x = module.CreateNPC(firstname, 2234 UUID x = module.CreateNPC(firstname,
2226 lastname, 2235 lastname,
2227 new Vector3((float) position.x, (float) position.y, (float) position.z), 2236 new Vector3((float) position.x, (float) position.y, (float) position.z),
2228 World, 2237 World,appearance);
2229 appearance);
2230 2238
2231 return new LSL_Key(x.ToString()); 2239 return new LSL_Key(x.ToString());
2232 } 2240 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 3eeb23d..4da8fe7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
205 // Is the sensor type is AGENT and not SCRIPTED then include agents 205 // Is the sensor type is AGENT and not SCRIPTED then include agents
206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) 206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
207 { 207 {
208 sensedEntities.AddRange(doAgentSensor(ts)); 208 sensedEntities.AddRange(doAgentSensor(ts));
209 } 209 }
210 210
211 // If SCRIPTED or PASSIVE or ACTIVE check objects 211 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
302 float dy; 302 float dy;
303 float dz; 303 float dz;
304 304
305 Quaternion q = SensePoint.RotationOffset; 305// Quaternion q = SensePoint.RotationOffset;
306 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
306 if (SensePoint.ParentGroup.IsAttachment) 307 if (SensePoint.ParentGroup.IsAttachment)
307 { 308 {
308 // In attachments, the sensor cone always orients with the 309 // In attachments, the sensor cone always orients with the
309 // avatar rotation. This may include a nonzero elevation if 310 // avatar rotation. This may include a nonzero elevation if
310 // in mouselook. 311 // in mouselook.
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 312 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
313 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 314 q = avatar.Rotation;
313 } 315 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 316 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
429 // avatar rotation. This may include a nonzero elevation if 431 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook. 432 // in mouselook.
431 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 433 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
434 fromRegionPos = avatar.AbsolutePosition;
432 q = avatar.Rotation; 435 q = avatar.Rotation;
433 } 436 }
434 437
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 62e2854..e0027b2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
123 LSL_Float llGetEnergy(); 123 LSL_Float llGetEnergy();
124 LSL_Vector llGetForce(); 124 LSL_Vector llGetForce();
125 LSL_Integer llGetFreeMemory(); 125 LSL_Integer llGetFreeMemory();
126 LSL_Integer llGetUsedMemory();
126 LSL_Integer llGetFreeURLs(); 127 LSL_Integer llGetFreeURLs();
127 LSL_Vector llGetGeometricCenter(); 128 LSL_Vector llGetGeometricCenter();
128 LSL_Float llGetGMTclock(); 129 LSL_Float llGetGMTclock();
@@ -199,6 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
199 void llGiveInventory(string destination, string inventory); 200 void llGiveInventory(string destination, string inventory);
200 void llGiveInventoryList(string destination, string category, LSL_List inventory); 201 void llGiveInventoryList(string destination, string category, LSL_List inventory);
201 LSL_Integer llGiveMoney(string destination, int amount); 202 LSL_Integer llGiveMoney(string destination, int amount);
203 LSL_String llTransferLindenDollars(string destination, int amount);
202 void llGodLikeRezObject(string inventory, LSL_Vector pos); 204 void llGodLikeRezObject(string inventory, LSL_Vector pos);
203 LSL_Float llGround(LSL_Vector offset); 205 LSL_Float llGround(LSL_Vector offset);
204 LSL_Vector llGroundContour(LSL_Vector offset); 206 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -405,7 +407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
405 LSL_Vector llWind(LSL_Vector offset); 407 LSL_Vector llWind(LSL_Vector offset);
406 LSL_String llXorBase64Strings(string str1, string str2); 408 LSL_String llXorBase64Strings(string str1, string str2);
407 LSL_String llXorBase64StringsCorrect(string str1, string str2); 409 LSL_String llXorBase64StringsCorrect(string str1, string str2);
408 void print(string str); 410 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
409 411
410 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 412 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
411 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 413 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 3221833..a61d553 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
83 // Avatar Info Commands 83 // Avatar Info Commands
84 string osGetAgentIP(string agent); 84 string osGetAgentIP(string agent);
85 LSL_List osGetAgents(); 85 LSL_List osGetAgents();
86 86
87 // Teleport commands 87 // Teleport commands
88 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 88 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
89 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 89 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index fd08373..0ad3f78 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
281 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 281 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
282 public const int CHANGED_MEDIA = 2048; 282 public const int CHANGED_MEDIA = 2048;
283 public const int CHANGED_ANIMATION = 16384; 283 public const int CHANGED_ANIMATION = 16384;
284 public const int CHANGED_POSITION = 32768;
284 public const int TYPE_INVALID = 0; 285 public const int TYPE_INVALID = 0;
285 public const int TYPE_INTEGER = 1; 286 public const int TYPE_INTEGER = 1;
286 public const int TYPE_FLOAT = 2; 287 public const int TYPE_FLOAT = 2;
@@ -377,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
377 public const int PRIM_SCULPT_TYPE_TORUS = 2; 378 public const int PRIM_SCULPT_TYPE_TORUS = 2;
378 public const int PRIM_SCULPT_TYPE_PLANE = 3; 379 public const int PRIM_SCULPT_TYPE_PLANE = 3;
379 public const int PRIM_SCULPT_TYPE_CYLINDER = 4; 380 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
381 public const int PRIM_SCULPT_FLAG_INVERT = 64;
382 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
380 383
381 public const int MASK_BASE = 0; 384 public const int MASK_BASE = 0;
382 public const int MASK_OWNER = 1; 385 public const int MASK_OWNER = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 508f33b..c717589 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -464,6 +466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
464 return m_LSL_Functions.llGetFreeMemory(); 466 return m_LSL_Functions.llGetFreeMemory();
465 } 467 }
466 468
469 public LSL_Integer llGetUsedMemory()
470 {
471 return m_LSL_Functions.llGetUsedMemory();
472 }
473
467 public LSL_Integer llGetFreeURLs() 474 public LSL_Integer llGetFreeURLs()
468 { 475 {
469 return m_LSL_Functions.llGetFreeURLs(); 476 return m_LSL_Functions.llGetFreeURLs();
@@ -839,6 +846,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
839 return m_LSL_Functions.llGiveMoney(destination, amount); 846 return m_LSL_Functions.llGiveMoney(destination, amount);
840 } 847 }
841 848
849 public LSL_String llTransferLindenDollars(string destination, int amount)
850 {
851 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
852 }
853
842 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 854 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
843 { 855 {
844 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 856 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1878,9 +1890,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1878 return m_LSL_Functions.llClearPrimMedia(face); 1890 return m_LSL_Functions.llClearPrimMedia(face);
1879 } 1891 }
1880 1892
1881 public void print(string str) 1893 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1882 { 1894 {
1883 m_LSL_Functions.print(str); 1895 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1884 } 1896 }
1885 } 1897 }
1886} 1898}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 8cebb4a..7e7e278 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38 39
39namespace OpenSim.Region.ScriptEngine.Shared 40namespace OpenSim.Region.ScriptEngine.Shared
40{ 41{
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
95 Type = 0; 96 Type = 0;
96 Velocity = new LSL_Types.Vector3(); 97 Velocity = new LSL_Types.Vector3();
97 initializeSurfaceTouch(); 98 initializeSurfaceTouch();
99 Country = String.Empty;
98 } 100 }
99 101
100 public UUID Key; 102 public UUID Key;
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
126 private int touchFace; 128 private int touchFace;
127 public int TouchFace { get { return touchFace; } } 129 public int TouchFace { get { return touchFace; } }
128 130
131 public string Country;
132
129 // This can be done in two places including the constructor 133 // This can be done in two places including the constructor
130 // so be carefull what gets added here 134 // so be carefull what gets added here
131 private void initializeSurfaceTouch() 135 private void initializeSurfaceTouch()
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
173 return; 177 return;
174 178
175 Name = presence.Firstname + " " + presence.Lastname; 179 Name = presence.Firstname + " " + presence.Lastname;
180 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
181 if (account != null)
182 Country = account.UserCountry;
183
176 Owner = Key; 184 Owner = Key;
177 Position = new LSL_Types.Vector3( 185 Position = new LSL_Types.Vector3(
178 presence.AbsolutePosition.X, 186 presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index f9d6eee..9ff2e4d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Runtime.Remoting; 31using System.Runtime.Remoting;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Threading; 33using System.Threading;
@@ -55,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
55{ 56{
56 public class ScriptInstance : MarshalByRefObject, IScriptInstance 57 public class ScriptInstance : MarshalByRefObject, IScriptInstance
57 { 58 {
58// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 60
60 private IScriptEngine m_Engine; 61 private IScriptEngine m_Engine;
61 private IScriptWorkItem m_CurrentResult = null; 62 private IScriptWorkItem m_CurrentResult = null;
@@ -263,13 +264,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
263 264
264 if (part != null) 265 if (part != null)
265 { 266 {
266 lock (part.TaskInventory) 267 part.TaskInventory.LockItemsForRead(true);
268 if (part.TaskInventory.ContainsKey(m_ItemID))
267 { 269 {
268 if (part.TaskInventory.ContainsKey(m_ItemID)) 270 m_thisScriptTask = part.TaskInventory[m_ItemID];
269 {
270 m_thisScriptTask = part.TaskInventory[m_ItemID];
271 }
272 } 271 }
272 part.TaskInventory.LockItemsForRead(false);
273 } 273 }
274 274
275 ApiManager am = new ApiManager(); 275 ApiManager am = new ApiManager();
@@ -296,9 +296,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
296 //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 296 //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
297// lease.Register(this); 297// lease.Register(this);
298 } 298 }
299 catch (Exception) 299 catch (Exception e)
300 { 300 {
301 // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); 301 m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
302 throw;
302 } 303 }
303 304
304 try 305 try
@@ -459,14 +460,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
459 { 460 {
460 int permsMask; 461 int permsMask;
461 UUID permsGranter; 462 UUID permsGranter;
462 lock (part.TaskInventory) 463 part.TaskInventory.LockItemsForRead(true);
464 if (!part.TaskInventory.ContainsKey(m_ItemID))
463 { 465 {
464 if (!part.TaskInventory.ContainsKey(m_ItemID)) 466 part.TaskInventory.LockItemsForRead(false);
465 return; 467 return;
466
467 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
468 permsMask = part.TaskInventory[m_ItemID].PermsMask;
469 } 468 }
469 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
470 permsMask = part.TaskInventory[m_ItemID].PermsMask;
471 part.TaskInventory.LockItemsForRead(false);
470 472
471 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 473 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
472 { 474 {
@@ -575,6 +577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
575 return true; 577 return true;
576 } 578 }
577 579
580 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
578 public void SetState(string state) 581 public void SetState(string state)
579 { 582 {
580 if (state == State) 583 if (state == State)
@@ -586,7 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
586 new DetectParams[0])); 589 new DetectParams[0]));
587 PostEvent(new EventParams("state_entry", new Object[0], 590 PostEvent(new EventParams("state_entry", new Object[0],
588 new DetectParams[0])); 591 new DetectParams[0]));
589 592
590 throw new EventAbortException(); 593 throw new EventAbortException();
591 } 594 }
592 595
@@ -669,41 +672,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
669 /// <returns></returns> 672 /// <returns></returns>
670 public object EventProcessor() 673 public object EventProcessor()
671 { 674 {
672 lock (m_Script) 675 EventParams data = null;
673 {
674// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
675 676
676 if (Suspended) 677// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
677 return 0;
678 678
679 EventParams data = null; 679 if (Suspended)
680 return 0;
680 681
681 lock (m_EventQueue) 682 lock (m_EventQueue)
683 {
684 data = (EventParams) m_EventQueue.Dequeue();
685 if (data == null) // Shouldn't happen
682 { 686 {
683 data = (EventParams) m_EventQueue.Dequeue(); 687 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
684 if (data == null) // Shouldn't happen
685 { 688 {
686 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 689 m_CurrentResult = m_Engine.QueueEventHandler(this);
687 {
688 m_CurrentResult = m_Engine.QueueEventHandler(this);
689 }
690 else
691 {
692 m_CurrentResult = null;
693 }
694 return 0;
695 } 690 }
696 691 else
697 if (data.EventName == "timer")
698 m_TimerQueued = false;
699 if (data.EventName == "control")
700 { 692 {
701 if (m_ControlEventsInQueue > 0) 693 m_CurrentResult = null;
702 m_ControlEventsInQueue--;
703 } 694 }
704 if (data.EventName == "collision") 695 return 0;
705 m_CollisionInQueue = false; 696 }
697
698 if (data.EventName == "timer")
699 m_TimerQueued = false;
700 if (data.EventName == "control")
701 {
702 if (m_ControlEventsInQueue > 0)
703 m_ControlEventsInQueue--;
706 } 704 }
705 if (data.EventName == "collision")
706 m_CollisionInQueue = false;
707 }
708
709 lock(m_Script)
710 {
707 711
708// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); 712// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
709 713
@@ -860,6 +864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
860 new Object[0], new DetectParams[0])); 864 new Object[0], new DetectParams[0]));
861 } 865 }
862 866
867 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
863 public void ApiResetScript() 868 public void ApiResetScript()
864 { 869 {
865 // bool running = Running; 870 // bool running = Running;
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
891 896
892 public Dictionary<string, object> GetVars() 897 public Dictionary<string, object> GetVars()
893 { 898 {
894 if (m_Script != null) 899 return m_Script.GetVars();
895 return m_Script.GetVars();
896 else
897 return new Dictionary<string, object>();
898 } 900 }
899 901
900 public void SetVars(Dictionary<string, object> vars) 902 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index d848b2a..9e6752c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
83 83
84 public override string ToString() 84 public override string ToString()
85 { 85 {
86 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 86 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
87 return s; 87 return s;
88 } 88 }
89 89
90 public static explicit operator LSLString(Vector3 vec) 90 public static explicit operator LSLString(Vector3 vec)
91 { 91 {
92 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 92 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
93 return new LSLString(s); 93 return new LSLString(s);
94 } 94 }
95 95
96 public static explicit operator string(Vector3 vec) 96 public static explicit operator string(Vector3 vec)
97 { 97 {
98 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 98 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
99 return s; 99 return s;
100 } 100 }
101 101
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
342 342
343 public override string ToString() 343 public override string ToString()
344 { 344 {
345 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 345 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
346 return st; 346 return st;
347 } 347 }
348 348
349 public static explicit operator string(Quaternion r) 349 public static explicit operator string(Quaternion r)
350 { 350 {
351 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 351 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
352 return s; 352 return s;
353 } 353 }
354 354
355 public static explicit operator LSLString(Quaternion r) 355 public static explicit operator LSLString(Quaternion r)
356 { 356 {
357 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 357 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
358 return new LSLString(s); 358 return new LSLString(s);
359 } 359 }
360 360
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
459 size += 64; 459 size += 64;
460 else if (o is int) 460 else if (o is int)
461 size += 4; 461 size += 4;
462 else if (o is uint)
463 size += 4;
462 else if (o is string) 464 else if (o is string)
463 size += ((string)o).Length; 465 size += ((string)o).Length;
464 else if (o is float) 466 else if (o is float)
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
613 615
614 public static bool operator ==(list a, list b) 616 public static bool operator ==(list a, list b)
615 { 617 {
616 int la = -1; 618 int la = a.Length;
617 int lb = -1; 619 int lb = b.Length;
618 try { la = a.Length; }
619 catch (NullReferenceException) { }
620 try { lb = b.Length; }
621 catch (NullReferenceException) { }
622 620
623 return la == lb; 621 return la == lb;
624 } 622 }
625 623
626 public static bool operator !=(list a, list b) 624 public static bool operator !=(list a, list b)
627 { 625 {
628 int la = -1; 626 int la = a.Length;
629 int lb = -1; 627 int lb = b.Length;
630 try { la = a.Length; }
631 catch (NullReferenceException) { }
632 try {lb = b.Length;}
633 catch (NullReferenceException) { }
634 628
635 return la != lb; 629 return la != lb;
636 } 630 }
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1064 { 1058 {
1065 list ret = new list(); 1059 list ret = new list();
1066 double entry; 1060 double entry;
1067 for (int i = 0; i < src.Data.Length - 1; i++) 1061 for (int i = 0; i < src.Data.Length; i++)
1068 { 1062 {
1069 if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) 1063 if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
1070 { 1064 {