diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
18 files changed, 2427 insertions, 1071 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0bdd84a..1529140 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -156,6 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
156 | get { return m_ScriptEngine.World; } | 170 | get { return m_ScriptEngine.World; } |
157 | } | 171 | } |
158 | 172 | ||
173 | [DebuggerNonUserCode] | ||
159 | public void state(string newState) | 174 | public void state(string newState) |
160 | { | 175 | { |
161 | m_ScriptEngine.SetState(m_itemID, newState); | 176 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -165,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
165 | /// Reset the named script. The script must be present | 180 | /// Reset the named script. The script must be present |
166 | /// in the same prim. | 181 | /// in the same prim. |
167 | /// </summary> | 182 | /// </summary> |
183 | [DebuggerNonUserCode] | ||
168 | public void llResetScript() | 184 | public void llResetScript() |
169 | { | 185 | { |
170 | m_host.AddScriptLPS(1); | 186 | m_host.AddScriptLPS(1); |
@@ -221,9 +237,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | } | 237 | } |
222 | } | 238 | } |
223 | 239 | ||
240 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
241 | { | ||
242 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
243 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
244 | return ret; | ||
245 | |||
246 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
247 | |||
248 | switch (linkType) | ||
249 | { | ||
250 | case ScriptBaseClass.LINK_SET: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ROOT: | ||
254 | return ret; | ||
255 | |||
256 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
257 | return avs; | ||
258 | |||
259 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
260 | return avs; | ||
261 | |||
262 | case ScriptBaseClass.LINK_THIS: | ||
263 | return ret; | ||
264 | |||
265 | default: | ||
266 | if (linkType < 0) | ||
267 | return ret; | ||
268 | |||
269 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
270 | |||
271 | if (linkType <= partCount) | ||
272 | { | ||
273 | return ret; | ||
274 | } | ||
275 | else | ||
276 | { | ||
277 | linkType = linkType - partCount; | ||
278 | if (linkType > avs.Count) | ||
279 | { | ||
280 | return ret; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | ret.Add(avs[linkType-1]); | ||
285 | return ret; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
224 | public List<SceneObjectPart> GetLinkParts(int linkType) | 291 | public List<SceneObjectPart> GetLinkParts(int linkType) |
225 | { | 292 | { |
226 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 293 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
227 | ret.Add(m_host); | 296 | ret.Add(m_host); |
228 | 297 | ||
229 | switch (linkType) | 298 | switch (linkType) |
@@ -270,40 +339,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
270 | protected UUID InventorySelf() | 339 | protected UUID InventorySelf() |
271 | { | 340 | { |
272 | UUID invItemID = new UUID(); | 341 | UUID invItemID = new UUID(); |
273 | 342 | bool unlock = false; | |
274 | lock (m_host.TaskInventory) | 343 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
344 | { | ||
345 | m_host.TaskInventory.LockItemsForRead(true); | ||
346 | unlock = true; | ||
347 | } | ||
348 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
275 | { | 349 | { |
276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 350 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
277 | { | 351 | { |
278 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 352 | invItemID = inv.Key; |
279 | { | 353 | break; |
280 | invItemID = inv.Key; | ||
281 | break; | ||
282 | } | ||
283 | } | 354 | } |
284 | } | 355 | } |
285 | 356 | if (unlock) | |
357 | { | ||
358 | m_host.TaskInventory.LockItemsForRead(false); | ||
359 | } | ||
286 | return invItemID; | 360 | return invItemID; |
287 | } | 361 | } |
288 | 362 | ||
289 | protected UUID InventoryKey(string name, int type) | 363 | protected UUID InventoryKey(string name, int type) |
290 | { | 364 | { |
291 | m_host.AddScriptLPS(1); | 365 | m_host.AddScriptLPS(1); |
292 | 366 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 367 | |
368 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 369 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 370 | if (inv.Value.Name == name) |
296 | { | 371 | { |
297 | if (inv.Value.Name == name) | 372 | m_host.TaskInventory.LockItemsForRead(false); |
373 | |||
374 | if (inv.Value.Type != type) | ||
298 | { | 375 | { |
299 | if (inv.Value.Type != type) | 376 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 377 | } |
378 | |||
379 | return inv.Value.AssetID; | ||
304 | } | 380 | } |
305 | } | 381 | } |
306 | 382 | ||
383 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 384 | return UUID.Zero; |
308 | } | 385 | } |
309 | 386 | ||
@@ -311,17 +388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 388 | { |
312 | m_host.AddScriptLPS(1); | 389 | m_host.AddScriptLPS(1); |
313 | 390 | ||
314 | lock (m_host.TaskInventory) | 391 | |
392 | m_host.TaskInventory.LockItemsForRead(true); | ||
393 | |||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 395 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 396 | if (inv.Value.Name == name) |
317 | { | 397 | { |
318 | if (inv.Value.Name == name) | 398 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 399 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 400 | } |
323 | } | 401 | } |
324 | 402 | ||
403 | m_host.TaskInventory.LockItemsForRead(false); | ||
404 | |||
405 | |||
325 | return UUID.Zero; | 406 | return UUID.Zero; |
326 | } | 407 | } |
327 | 408 | ||
@@ -463,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 544 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 545 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 546 | ||
466 | /// <summary> | 547 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 548 | |
468 | /// </summary> | 549 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 550 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 551 | { |
477 | m_host.AddScriptLPS(1); | 552 | if (angle > -Math.PI && angle < Math.PI) |
553 | return angle; | ||
554 | |||
555 | int numPis = (int)(Math.PI / angle); | ||
556 | double remainder = angle - Math.PI * numPis; | ||
557 | if (numPis % 2 == 1) | ||
558 | return Math.PI - angle; | ||
559 | return remainder; | ||
560 | } | ||
478 | 561 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 562 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 563 | { |
481 | if (m == 0.0) return new LSL_Vector(); | 564 | m_host.AddScriptLPS(1); |
482 | double x = Math.Atan2(-v.y, v.z); | 565 | LSL_Vector eul = new LSL_Vector(); |
483 | double sin = v.x / m; | ||
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
485 | double y = Math.Asin(sin); | ||
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
488 | double z = Math.Atan2(v.y, v.x); | ||
489 | 566 | ||
490 | return new LSL_Vector(x, y, z); | 567 | double sqw = q1.s*q1.s; |
568 | double sqx = q1.x*q1.x; | ||
569 | double sqy = q1.z*q1.z; | ||
570 | double sqz = q1.y*q1.y; | ||
571 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
572 | double test = q1.x*q1.z + q1.y*q1.s; | ||
573 | if (test > 0.4999*unit) { // singularity at north pole | ||
574 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
575 | eul.y = Math.PI/2; | ||
576 | eul.x = 0; | ||
577 | return eul; | ||
578 | } | ||
579 | if (test < -0.4999*unit) { // singularity at south pole | ||
580 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
581 | eul.y = -Math.PI/2; | ||
582 | eul.x = 0; | ||
583 | return eul; | ||
584 | } | ||
585 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
586 | eul.y = Math.Asin(2*test/unit); | ||
587 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
588 | return eul; | ||
491 | } | 589 | } |
492 | 590 | ||
493 | /* From wiki: | 591 | /* From wiki: |
@@ -689,77 +787,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 787 | { |
690 | //A and B should both be normalized | 788 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 789 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 790 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 791 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 792 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 793 | double dotProduct = LSL_Vector.Dot(a, b); |
794 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
795 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
796 | double angle = Math.Acos(dotProduct / magProduct); | ||
797 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
798 | double s = Math.Sin(angle / 2); | ||
799 | |||
800 | double x = axis.x * s; | ||
801 | double y = axis.y * s; | ||
802 | double z = axis.z * s; | ||
803 | double w = Math.Cos(angle / 2); | ||
804 | |||
805 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
806 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
807 | |||
808 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
809 | */ | ||
810 | |||
811 | // This method mimics the 180 errors found in SL | ||
812 | // See www.euclideanspace.com... angleBetween | ||
813 | LSL_Vector vec_a = a; | ||
814 | LSL_Vector vec_b = b; | ||
815 | |||
816 | // Eliminate zero length | ||
817 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
818 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
819 | if (vec_a_mag < 0.00001 || | ||
820 | vec_b_mag < 0.00001) | ||
696 | { | 821 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 822 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 823 | } |
699 | else | 824 | |
825 | // Normalize | ||
826 | vec_a = llVecNorm(vec_a); | ||
827 | vec_b = llVecNorm(vec_b); | ||
828 | |||
829 | // Calculate axis and rotation angle | ||
830 | LSL_Vector axis = vec_a % vec_b; | ||
831 | LSL_Float cos_theta = vec_a * vec_b; | ||
832 | |||
833 | // Check if parallel | ||
834 | if (cos_theta > 0.99999) | ||
700 | { | 835 | { |
701 | a = LSL_Vector.Norm(a); | 836 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 837 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 838 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 839 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 840 | else if (cos_theta < -0.99999) |
706 | // | 841 | { |
707 | // Check for vectors 180 degrees apart. | 842 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 843 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 844 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 845 | } |
711 | // First assume X axis is orthogonal to the vectors. | 846 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 847 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 848 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 849 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 850 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 851 | s = Math.Cos(theta); |
717 | { | 852 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 853 | x = axis.x * t; |
719 | } | 854 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 855 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 856 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 857 | } |
760 | return rotBetween; | ||
761 | } | 858 | } |
762 | 859 | ||
763 | public void llWhisper(int channelID, string text) | 860 | public void llWhisper(int channelID, string text) |
764 | { | 861 | { |
765 | m_host.AddScriptLPS(1); | 862 | m_host.AddScriptLPS(1); |
@@ -779,6 +876,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 876 | { |
780 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
781 | 878 | ||
879 | if (channelID == 0) | ||
880 | m_SayShoutCount++; | ||
881 | |||
882 | if (m_SayShoutCount >= 11) | ||
883 | ScriptSleep(2000); | ||
884 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 885 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 886 | { |
784 | Console.WriteLine(text); | 887 | Console.WriteLine(text); |
@@ -801,6 +904,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 904 | { |
802 | m_host.AddScriptLPS(1); | 905 | m_host.AddScriptLPS(1); |
803 | 906 | ||
907 | if (channelID == 0) | ||
908 | m_SayShoutCount++; | ||
909 | |||
910 | if (m_SayShoutCount >= 11) | ||
911 | ScriptSleep(2000); | ||
912 | |||
804 | if (text.Length > 1023) | 913 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 914 | text = text.Substring(0, 1023); |
806 | 915 | ||
@@ -1101,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1210 | return detectedParams.TouchUV; |
1102 | } | 1211 | } |
1103 | 1212 | ||
1213 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1214 | public virtual void llDie() |
1105 | { | 1215 | { |
1106 | m_host.AddScriptLPS(1); | 1216 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1217 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1218 | } |
1109 | 1219 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1220 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1287 | ||
1178 | public void llSetStatus(int status, int value) | 1288 | public void llSetStatus(int status, int value) |
1179 | { | 1289 | { |
1290 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1291 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1292 | m_host.AddScriptLPS(1); |
1181 | 1293 | ||
1182 | int statusrotationaxis = 0; | 1294 | int statusrotationaxis = 0; |
@@ -1406,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1518 | { |
1407 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1408 | 1520 | ||
1521 | SetColor(m_host, color, face); | ||
1522 | } | ||
1523 | |||
1524 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1525 | { | ||
1526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1527 | return; | ||
1528 | |||
1529 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1530 | Color4 texcolor; | ||
1531 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1532 | { | ||
1533 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[face].RGBA = texcolor; | ||
1538 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1539 | return; | ||
1540 | } | ||
1541 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1542 | { | ||
1543 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1544 | { | ||
1545 | if (tex.FaceTextures[i] != null) | ||
1546 | { | ||
1547 | texcolor = tex.FaceTextures[i].RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[i].RGBA = texcolor; | ||
1552 | } | ||
1553 | texcolor = tex.DefaultTexture.RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.DefaultTexture.RGBA = texcolor; | ||
1558 | } | ||
1559 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1560 | return; | ||
1561 | } | ||
1562 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1563 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1564 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1565 | ||
@@ -1414,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1568 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1569 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1570 | { |
1571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1572 | return; | ||
1573 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1574 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1575 | MappingType textype; |
1419 | textype = MappingType.Default; | 1576 | textype = MappingType.Default; |
@@ -1444,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1601 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1602 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1603 | { |
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1607 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1608 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1609 | { |
@@ -1469,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1629 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1630 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1631 | { |
1632 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1633 | return; | ||
1472 | 1634 | ||
1473 | Shininess sval = new Shininess(); | 1635 | Shininess sval = new Shininess(); |
1474 | 1636 | ||
@@ -1519,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1681 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1682 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1689 | { |
@@ -1579,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1744 | m_host.AddScriptLPS(1); |
1580 | 1745 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1746 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1747 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1748 | { |
1584 | SetAlpha(part, alpha, face); | 1749 | try |
1750 | { | ||
1751 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1752 | foreach (SceneObjectPart part in parts) | ||
1753 | SetAlpha(part, alpha, face); | ||
1754 | } | ||
1755 | finally | ||
1756 | { | ||
1757 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1758 | } | ||
1759 | } | ||
1585 | } | 1760 | } |
1586 | 1761 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1762 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1768 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1816 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1817 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1818 | { |
1641 | if (part == null) | 1819 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1820 | return; |
1643 | 1821 | ||
1644 | if (flexi) | 1822 | if (flexi) |
@@ -1672,7 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1672 | /// <param name="falloff"></param> | 1850 | /// <param name="falloff"></param> |
1673 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1851 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1674 | { | 1852 | { |
1675 | if (part == null) | 1853 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1676 | return; | 1854 | return; |
1677 | 1855 | ||
1678 | if (light) | 1856 | if (light) |
@@ -1749,15 +1927,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1749 | m_host.AddScriptLPS(1); | 1927 | m_host.AddScriptLPS(1); |
1750 | 1928 | ||
1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1752 | 1930 | if (parts.Count > 0) | |
1753 | foreach (SceneObjectPart part in parts) | 1931 | { |
1754 | SetTexture(part, texture, face); | 1932 | try |
1755 | 1933 | { | |
1934 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1935 | foreach (SceneObjectPart part in parts) | ||
1936 | SetTexture(part, texture, face); | ||
1937 | } | ||
1938 | finally | ||
1939 | { | ||
1940 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1941 | } | ||
1942 | } | ||
1756 | ScriptSleep(200); | 1943 | ScriptSleep(200); |
1757 | } | 1944 | } |
1758 | 1945 | ||
1759 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1946 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1760 | { | 1947 | { |
1948 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1949 | return; | ||
1950 | |||
1761 | UUID textureID = new UUID(); | 1951 | UUID textureID = new UUID(); |
1762 | 1952 | ||
1763 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1953 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1802,6 +1992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1802 | 1992 | ||
1803 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1993 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1804 | { | 1994 | { |
1995 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1996 | return; | ||
1997 | |||
1805 | Primitive.TextureEntry tex = part.Shape.Textures; | 1998 | Primitive.TextureEntry tex = part.Shape.Textures; |
1806 | if (face >= 0 && face < GetNumberOfSides(part)) | 1999 | if (face >= 0 && face < GetNumberOfSides(part)) |
1807 | { | 2000 | { |
@@ -1838,6 +2031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | 2031 | ||
1839 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2032 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1840 | { | 2033 | { |
2034 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2035 | return; | ||
2036 | |||
1841 | Primitive.TextureEntry tex = part.Shape.Textures; | 2037 | Primitive.TextureEntry tex = part.Shape.Textures; |
1842 | if (face >= 0 && face < GetNumberOfSides(part)) | 2038 | if (face >= 0 && face < GetNumberOfSides(part)) |
1843 | { | 2039 | { |
@@ -1874,6 +2070,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 2070 | ||
1875 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2071 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1876 | { | 2072 | { |
2073 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2074 | return; | ||
2075 | |||
1877 | Primitive.TextureEntry tex = part.Shape.Textures; | 2076 | Primitive.TextureEntry tex = part.Shape.Textures; |
1878 | if (face >= 0 && face < GetNumberOfSides(part)) | 2077 | if (face >= 0 && face < GetNumberOfSides(part)) |
1879 | { | 2078 | { |
@@ -1980,24 +2179,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | 2179 | ||
1981 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2180 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1982 | { | 2181 | { |
1983 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2182 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1984 | LSL_Vector currentPos = GetPartLocalPos(part); | 2183 | return; |
1985 | 2184 | ||
1986 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2185 | LSL_Vector currentPos = GetPartLocalPos(part); |
1987 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2186 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1988 | 2187 | ||
1989 | if (part.ParentGroup.RootPart == part) | 2188 | if (part.ParentGroup.RootPart == part) |
1990 | { | 2189 | { |
1991 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1992 | targetPos.z = ground; | ||
1993 | SceneObjectGroup parent = part.ParentGroup; | 2190 | SceneObjectGroup parent = part.ParentGroup; |
1994 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2191 | Util.FireAndForget(delegate(object x) { |
1995 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2192 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
2193 | }); | ||
1996 | } | 2194 | } |
1997 | else | 2195 | else |
1998 | { | 2196 | { |
1999 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2197 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2001 | SceneObjectGroup parent = part.ParentGroup; | 2198 | SceneObjectGroup parent = part.ParentGroup; |
2002 | parent.HasGroupChanged = true; | 2199 | parent.HasGroupChanged = true; |
2003 | parent.ScheduleGroupForTerseUpdate(); | 2200 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2028,11 +2225,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2028 | } | 2225 | } |
2029 | else | 2226 | else |
2030 | { | 2227 | { |
2031 | if (m_host.IsRoot) | 2228 | if (part.IsRoot) |
2032 | { | 2229 | { |
2033 | return new LSL_Vector(m_host.AttachedPos.X, | 2230 | return new LSL_Vector(part.AttachedPos.X, |
2034 | m_host.AttachedPos.Y, | 2231 | part.AttachedPos.Y, |
2035 | m_host.AttachedPos.Z); | 2232 | part.AttachedPos.Z); |
2036 | } | 2233 | } |
2037 | else | 2234 | else |
2038 | { | 2235 | { |
@@ -2048,9 +2245,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2048 | m_host.AddScriptLPS(1); | 2245 | m_host.AddScriptLPS(1); |
2049 | 2246 | ||
2050 | // try to let this work as in SL... | 2247 | // try to let this work as in SL... |
2051 | if (m_host.ParentID == 0) | 2248 | if (m_host.LinkNum < 2) |
2052 | { | 2249 | { |
2053 | // special case: If we are root, rotate complete SOG to new rotation | 2250 | // Special case: If we are root, rotate complete SOG to new |
2251 | // rotation. | ||
2252 | // We are root if the link number is 0 (single prim) or 1 | ||
2253 | // (root prim). ParentID may be nonzero in attachments and | ||
2254 | // using it would cause attachments and HUDs to rotate | ||
2255 | // to the wrong positions. | ||
2054 | SetRot(m_host, Rot2Quaternion(rot)); | 2256 | SetRot(m_host, Rot2Quaternion(rot)); |
2055 | } | 2257 | } |
2056 | else | 2258 | else |
@@ -2075,6 +2277,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2075 | 2277 | ||
2076 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2278 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2077 | { | 2279 | { |
2280 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2281 | return; | ||
2282 | |||
2078 | part.UpdateRotation(rot); | 2283 | part.UpdateRotation(rot); |
2079 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2284 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2080 | 2285 | ||
@@ -2698,12 +2903,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2698 | 2903 | ||
2699 | m_host.AddScriptLPS(1); | 2904 | m_host.AddScriptLPS(1); |
2700 | 2905 | ||
2906 | m_host.TaskInventory.LockItemsForRead(true); | ||
2701 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2907 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2702 | 2908 | m_host.TaskInventory.LockItemsForRead(false); | |
2703 | lock (m_host.TaskInventory) | ||
2704 | { | ||
2705 | item = m_host.TaskInventory[invItemID]; | ||
2706 | } | ||
2707 | 2909 | ||
2708 | if (item.PermsGranter == UUID.Zero) | 2910 | if (item.PermsGranter == UUID.Zero) |
2709 | return 0; | 2911 | return 0; |
@@ -2771,64 +2973,69 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2771 | { | 2973 | { |
2772 | m_host.AddScriptLPS(1); | 2974 | m_host.AddScriptLPS(1); |
2773 | 2975 | ||
2774 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 2976 | Util.FireAndForget(delegate (object x) |
2775 | return; | 2977 | { |
2776 | float dist = (float)llVecDist(llGetPos(), pos); | 2978 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
2979 | return; | ||
2980 | float dist = (float)llVecDist(llGetPos(), pos); | ||
2777 | 2981 | ||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2982 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2983 | return; |
2780 | 2984 | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2985 | //Clone is thread-safe |
2986 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
2782 | 2987 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2988 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
2784 | { | ||
2785 | if (inv.Value.Name == inventory) | ||
2786 | { | 2989 | { |
2787 | // make sure we're an object. | 2990 | if (inv.Value.Name == inventory) |
2788 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2789 | { | 2991 | { |
2790 | llSay(0, "Unable to create requested object. Object is missing from database."); | 2992 | // make sure we're an object. |
2791 | return; | 2993 | if (inv.Value.InvType != (int)InventoryType.Object) |
2792 | } | 2994 | { |
2995 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2996 | return; | ||
2997 | } | ||
2793 | 2998 | ||
2794 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2999 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
2795 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 3000 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
2796 | 3001 | ||
2797 | // need the magnitude later | 3002 | // need the magnitude later |
2798 | float velmag = (float)Util.GetMagnitude(llvel); | 3003 | // float velmag = (float)Util.GetMagnitude(llvel); |
2799 | 3004 | ||
2800 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 3005 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); |
2801 | 3006 | ||
2802 | // If either of these are null, then there was an unknown error. | 3007 | // If either of these are null, then there was an unknown error. |
2803 | if (new_group == null) | 3008 | if (new_group == null) |
2804 | continue; | 3009 | continue; |
2805 | 3010 | ||
2806 | // objects rezzed with this method are die_at_edge by default. | 3011 | // objects rezzed with this method are die_at_edge by default. |
2807 | new_group.RootPart.SetDieAtEdge(true); | 3012 | new_group.RootPart.SetDieAtEdge(true); |
2808 | 3013 | ||
2809 | new_group.ResumeScripts(); | 3014 | new_group.ResumeScripts(); |
2810 | 3015 | ||
2811 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3016 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2812 | "object_rez", new Object[] { | 3017 | "object_rez", new Object[] { |
2813 | new LSL_String( | 3018 | new LSL_String( |
2814 | new_group.RootPart.UUID.ToString()) }, | 3019 | new_group.RootPart.UUID.ToString()) }, |
2815 | new DetectParams[0])); | 3020 | new DetectParams[0])); |
2816 | 3021 | ||
2817 | float groupmass = new_group.GetMass(); | 3022 | float groupmass = new_group.GetMass(); |
2818 | 3023 | ||
2819 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) | 3024 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) |
2820 | { | 3025 | { |
2821 | //Recoil. | 3026 | //Recoil. |
2822 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3027 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); |
3028 | } | ||
3029 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3030 | return; | ||
2823 | } | 3031 | } |
2824 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2825 | ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2826 | ScriptSleep(100); | ||
2827 | return; | ||
2828 | } | 3032 | } |
2829 | } | ||
2830 | 3033 | ||
2831 | llSay(0, "Could not find object " + inventory); | 3034 | llSay(0, "Could not find object " + inventory); |
3035 | }); | ||
3036 | |||
3037 | //ScriptSleep((int)((groupmass * velmag) / 10)); | ||
3038 | ScriptSleep(100); | ||
2832 | } | 3039 | } |
2833 | 3040 | ||
2834 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | 3041 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
@@ -2839,34 +3046,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2839 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3046 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2840 | { | 3047 | { |
2841 | m_host.AddScriptLPS(1); | 3048 | m_host.AddScriptLPS(1); |
2842 | // Determine where we are looking from | ||
2843 | LSL_Vector from = llGetPos(); | ||
2844 | 3049 | ||
2845 | // Work out the normalised vector from the source to the target | 3050 | // Get the normalized vector to the target |
2846 | LSL_Vector delta = llVecNorm(target - from); | 3051 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2847 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2848 | 3052 | ||
2849 | // Calculate the yaw | 3053 | // Get the bearing (yaw) |
2850 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3054 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2851 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3055 | a1.z = llAtan2(d1.y, d1.x); |
2852 | 3056 | ||
2853 | // Calculate pitch | 3057 | // Get the elevation (pitch) |
2854 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3058 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3059 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2855 | 3060 | ||
2856 | // we need to convert from a vector describing | 3061 | LSL_Rotation r1 = llEuler2Rot(a1); |
2857 | // the angles of rotation in radians into rotation value | 3062 | LSL_Rotation r2 = llEuler2Rot(a2); |
3063 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); | ||
2858 | 3064 | ||
2859 | LSL_Rotation rot = llEuler2Rot(angle); | 3065 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2860 | |||
2861 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2862 | // set the rotation of the object, copy that behavior | ||
2863 | if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) | ||
2864 | { | 3066 | { |
2865 | llSetRot(rot); | 3067 | // Do nothing if either value is 0 (this has been checked in SL) |
3068 | if (strength <= 0.0 || damping <= 0.0) | ||
3069 | return; | ||
3070 | |||
3071 | llSetRot(r3 * r2 * r1); | ||
2866 | } | 3072 | } |
2867 | else | 3073 | else |
2868 | { | 3074 | { |
2869 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3075 | if (strength == 0) |
3076 | { | ||
3077 | llSetRot(r3 * r2 * r1); | ||
3078 | return; | ||
3079 | } | ||
3080 | |||
3081 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2870 | } | 3082 | } |
2871 | } | 3083 | } |
2872 | 3084 | ||
@@ -2916,13 +3128,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3128 | { |
2917 | TaskInventoryItem item; | 3129 | TaskInventoryItem item; |
2918 | 3130 | ||
2919 | lock (m_host.TaskInventory) | 3131 | m_host.TaskInventory.LockItemsForRead(true); |
3132 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2920 | { | 3133 | { |
2921 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3134 | m_host.TaskInventory.LockItemsForRead(false); |
2922 | return; | 3135 | return; |
2923 | else | 3136 | } |
2924 | item = m_host.TaskInventory[InventorySelf()]; | 3137 | else |
3138 | { | ||
3139 | item = m_host.TaskInventory[InventorySelf()]; | ||
2925 | } | 3140 | } |
3141 | m_host.TaskInventory.LockItemsForRead(false); | ||
2926 | 3142 | ||
2927 | if (item.PermsGranter != UUID.Zero) | 3143 | if (item.PermsGranter != UUID.Zero) |
2928 | { | 3144 | { |
@@ -2944,13 +3160,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2944 | { | 3160 | { |
2945 | TaskInventoryItem item; | 3161 | TaskInventoryItem item; |
2946 | 3162 | ||
3163 | m_host.TaskInventory.LockItemsForRead(true); | ||
2947 | lock (m_host.TaskInventory) | 3164 | lock (m_host.TaskInventory) |
2948 | { | 3165 | { |
3166 | |||
2949 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3167 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3168 | { | ||
3169 | m_host.TaskInventory.LockItemsForRead(false); | ||
2950 | return; | 3170 | return; |
3171 | } | ||
2951 | else | 3172 | else |
3173 | { | ||
2952 | item = m_host.TaskInventory[InventorySelf()]; | 3174 | item = m_host.TaskInventory[InventorySelf()]; |
3175 | } | ||
2953 | } | 3176 | } |
3177 | m_host.TaskInventory.LockItemsForRead(false); | ||
2954 | 3178 | ||
2955 | m_host.AddScriptLPS(1); | 3179 | m_host.AddScriptLPS(1); |
2956 | 3180 | ||
@@ -2982,19 +3206,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2982 | { | 3206 | { |
2983 | m_host.AddScriptLPS(1); | 3207 | m_host.AddScriptLPS(1); |
2984 | 3208 | ||
2985 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2986 | // return; | ||
2987 | |||
2988 | TaskInventoryItem item; | 3209 | TaskInventoryItem item; |
2989 | 3210 | ||
2990 | lock (m_host.TaskInventory) | 3211 | m_host.TaskInventory.LockItemsForRead(true); |
3212 | |||
3213 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2991 | { | 3214 | { |
2992 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3215 | m_host.TaskInventory.LockItemsForRead(false); |
2993 | return; | 3216 | return; |
2994 | else | 3217 | } |
2995 | item = m_host.TaskInventory[InventorySelf()]; | 3218 | else |
3219 | { | ||
3220 | item = m_host.TaskInventory[InventorySelf()]; | ||
2996 | } | 3221 | } |
2997 | 3222 | ||
3223 | m_host.TaskInventory.LockItemsForRead(false); | ||
3224 | |||
2998 | if (item.PermsGranter != m_host.OwnerID) | 3225 | if (item.PermsGranter != m_host.OwnerID) |
2999 | return; | 3226 | return; |
3000 | 3227 | ||
@@ -3019,13 +3246,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | 3246 | ||
3020 | TaskInventoryItem item; | 3247 | TaskInventoryItem item; |
3021 | 3248 | ||
3022 | lock (m_host.TaskInventory) | 3249 | m_host.TaskInventory.LockItemsForRead(true); |
3250 | |||
3251 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3023 | { | 3252 | { |
3024 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3253 | m_host.TaskInventory.LockItemsForRead(false); |
3025 | return; | 3254 | return; |
3026 | else | ||
3027 | item = m_host.TaskInventory[InventorySelf()]; | ||
3028 | } | 3255 | } |
3256 | else | ||
3257 | { | ||
3258 | item = m_host.TaskInventory[InventorySelf()]; | ||
3259 | } | ||
3260 | m_host.TaskInventory.LockItemsForRead(false); | ||
3261 | |||
3029 | 3262 | ||
3030 | if (item.PermsGranter != m_host.OwnerID) | 3263 | if (item.PermsGranter != m_host.OwnerID) |
3031 | return; | 3264 | return; |
@@ -3072,6 +3305,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3072 | 3305 | ||
3073 | public void llInstantMessage(string user, string message) | 3306 | public void llInstantMessage(string user, string message) |
3074 | { | 3307 | { |
3308 | UUID result; | ||
3309 | if (!UUID.TryParse(user, out result)) | ||
3310 | { | ||
3311 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3312 | ScriptSleep(2000); | ||
3313 | return; | ||
3314 | } | ||
3315 | |||
3316 | |||
3075 | m_host.AddScriptLPS(1); | 3317 | m_host.AddScriptLPS(1); |
3076 | 3318 | ||
3077 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3319 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3086,14 +3328,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3086 | UUID friendTransactionID = UUID.Random(); | 3328 | UUID friendTransactionID = UUID.Random(); |
3087 | 3329 | ||
3088 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3330 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3089 | 3331 | ||
3090 | GridInstantMessage msg = new GridInstantMessage(); | 3332 | GridInstantMessage msg = new GridInstantMessage(); |
3091 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3333 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3092 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3334 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3093 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3335 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3094 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3336 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3095 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3337 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3096 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3338 | // DateTime dt = DateTime.UtcNow; |
3339 | // | ||
3340 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3341 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3342 | // | ||
3343 | // try | ||
3344 | // { | ||
3345 | // // Convert that to the PST timezone | ||
3346 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3347 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3348 | // } | ||
3349 | // catch | ||
3350 | // { | ||
3351 | // // No logging here, as it could be VERY spammy | ||
3352 | // } | ||
3353 | // | ||
3354 | // // And make it look local again to fool the unix time util | ||
3355 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3356 | |||
3357 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3358 | |||
3097 | //if (client != null) | 3359 | //if (client != null) |
3098 | //{ | 3360 | //{ |
3099 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3361 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3107,12 +3369,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3107 | msg.message = message.Substring(0, 1024); | 3369 | msg.message = message.Substring(0, 1024); |
3108 | else | 3370 | else |
3109 | msg.message = message; | 3371 | msg.message = message; |
3110 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3372 | msg.dialog = (byte)19; // MessageFromObject |
3111 | msg.fromGroup = false;// fromGroup; | 3373 | msg.fromGroup = false;// fromGroup; |
3112 | msg.offline = (byte)0; //offline; | 3374 | msg.offline = (byte)0; //offline; |
3113 | msg.ParentEstateID = 0; //ParentEstateID; | 3375 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3114 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3376 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3115 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3377 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3116 | msg.binaryBucket | 3378 | msg.binaryBucket |
3117 | = Util.StringToBytes256( | 3379 | = Util.StringToBytes256( |
3118 | "{0}/{1}/{2}/{3}", | 3380 | "{0}/{1}/{2}/{3}", |
@@ -3140,7 +3402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3140 | } | 3402 | } |
3141 | 3403 | ||
3142 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3404 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3143 | ScriptSleep(20000); | 3405 | ScriptSleep(15000); |
3144 | } | 3406 | } |
3145 | 3407 | ||
3146 | public void llGetNextEmail(string address, string subject) | 3408 | public void llGetNextEmail(string address, string subject) |
@@ -3279,14 +3541,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3279 | 3541 | ||
3280 | TaskInventoryItem item; | 3542 | TaskInventoryItem item; |
3281 | 3543 | ||
3282 | lock (m_host.TaskInventory) | 3544 | m_host.TaskInventory.LockItemsForRead(true); |
3545 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3283 | { | 3546 | { |
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3547 | m_host.TaskInventory.LockItemsForRead(false); |
3285 | return; | 3548 | return; |
3286 | else | ||
3287 | item = m_host.TaskInventory[InventorySelf()]; | ||
3288 | } | 3549 | } |
3289 | 3550 | else | |
3551 | { | ||
3552 | item = m_host.TaskInventory[InventorySelf()]; | ||
3553 | } | ||
3554 | m_host.TaskInventory.LockItemsForRead(false); | ||
3290 | if (item.PermsGranter == UUID.Zero) | 3555 | if (item.PermsGranter == UUID.Zero) |
3291 | return; | 3556 | return; |
3292 | 3557 | ||
@@ -3316,13 +3581,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3316 | 3581 | ||
3317 | TaskInventoryItem item; | 3582 | TaskInventoryItem item; |
3318 | 3583 | ||
3319 | lock (m_host.TaskInventory) | 3584 | m_host.TaskInventory.LockItemsForRead(true); |
3585 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3320 | { | 3586 | { |
3321 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3587 | m_host.TaskInventory.LockItemsForRead(false); |
3322 | return; | 3588 | return; |
3323 | else | 3589 | } |
3324 | item = m_host.TaskInventory[InventorySelf()]; | 3590 | else |
3591 | { | ||
3592 | item = m_host.TaskInventory[InventorySelf()]; | ||
3325 | } | 3593 | } |
3594 | m_host.TaskInventory.LockItemsForRead(false); | ||
3595 | |||
3326 | 3596 | ||
3327 | if (item.PermsGranter == UUID.Zero) | 3597 | if (item.PermsGranter == UUID.Zero) |
3328 | return; | 3598 | return; |
@@ -3389,10 +3659,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3659 | ||
3390 | TaskInventoryItem item; | 3660 | TaskInventoryItem item; |
3391 | 3661 | ||
3392 | lock (m_host.TaskInventory) | 3662 | |
3663 | m_host.TaskInventory.LockItemsForRead(true); | ||
3664 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3665 | { | ||
3666 | m_host.TaskInventory.LockItemsForRead(false); | ||
3667 | return; | ||
3668 | } | ||
3669 | else | ||
3393 | { | 3670 | { |
3394 | item = m_host.TaskInventory[invItemID]; | 3671 | item = m_host.TaskInventory[invItemID]; |
3395 | } | 3672 | } |
3673 | m_host.TaskInventory.LockItemsForRead(false); | ||
3396 | 3674 | ||
3397 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3675 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3398 | { | 3676 | { |
@@ -3420,15 +3698,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3420 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3698 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3421 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3699 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3422 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3700 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3701 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3423 | ScriptBaseClass.PERMISSION_ATTACH; | 3702 | ScriptBaseClass.PERMISSION_ATTACH; |
3424 | 3703 | ||
3425 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3704 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3426 | { | 3705 | { |
3427 | lock (m_host.TaskInventory) | 3706 | m_host.TaskInventory.LockItemsForWrite(true); |
3428 | { | 3707 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3429 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3708 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3430 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3709 | m_host.TaskInventory.LockItemsForWrite(false); |
3431 | } | ||
3432 | 3710 | ||
3433 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3711 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3434 | "run_time_permissions", new Object[] { | 3712 | "run_time_permissions", new Object[] { |
@@ -3438,28 +3716,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | return; | 3716 | return; |
3439 | } | 3717 | } |
3440 | } | 3718 | } |
3441 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3719 | else |
3442 | { | 3720 | { |
3443 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3721 | bool sitting = false; |
3444 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3722 | if (m_host.SitTargetAvatar == agentID) |
3445 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3723 | { |
3446 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3724 | sitting = true; |
3447 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3725 | } |
3726 | else | ||
3727 | { | ||
3728 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3729 | { | ||
3730 | if (p.SitTargetAvatar == agentID) | ||
3731 | sitting = true; | ||
3732 | } | ||
3733 | } | ||
3448 | 3734 | ||
3449 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3735 | if (sitting) |
3450 | { | 3736 | { |
3451 | lock (m_host.TaskInventory) | 3737 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3738 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3739 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3740 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3741 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3742 | |||
3743 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3452 | { | 3744 | { |
3745 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3453 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3746 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3454 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3747 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3455 | } | 3748 | m_host.TaskInventory.LockItemsForWrite(false); |
3456 | 3749 | ||
3457 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3750 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3458 | "run_time_permissions", new Object[] { | 3751 | "run_time_permissions", new Object[] { |
3459 | new LSL_Integer(perm) }, | 3752 | new LSL_Integer(perm) }, |
3460 | new DetectParams[0])); | 3753 | new DetectParams[0])); |
3461 | 3754 | ||
3462 | return; | 3755 | return; |
3756 | } | ||
3463 | } | 3757 | } |
3464 | } | 3758 | } |
3465 | 3759 | ||
@@ -3473,11 +3767,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | 3767 | ||
3474 | if (!m_waitingForScriptAnswer) | 3768 | if (!m_waitingForScriptAnswer) |
3475 | { | 3769 | { |
3476 | lock (m_host.TaskInventory) | 3770 | m_host.TaskInventory.LockItemsForWrite(true); |
3477 | { | 3771 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3478 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3772 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3479 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3773 | m_host.TaskInventory.LockItemsForWrite(false); |
3480 | } | ||
3481 | 3774 | ||
3482 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3775 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3483 | m_waitingForScriptAnswer=true; | 3776 | m_waitingForScriptAnswer=true; |
@@ -3512,10 +3805,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3805 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3513 | llReleaseControls(); | 3806 | llReleaseControls(); |
3514 | 3807 | ||
3515 | lock (m_host.TaskInventory) | 3808 | |
3516 | { | 3809 | m_host.TaskInventory.LockItemsForWrite(true); |
3517 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3810 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3518 | } | 3811 | m_host.TaskInventory.LockItemsForWrite(false); |
3812 | |||
3519 | 3813 | ||
3520 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3814 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3521 | "run_time_permissions", new Object[] { | 3815 | "run_time_permissions", new Object[] { |
@@ -3527,16 +3821,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | { | 3821 | { |
3528 | m_host.AddScriptLPS(1); | 3822 | m_host.AddScriptLPS(1); |
3529 | 3823 | ||
3530 | lock (m_host.TaskInventory) | 3824 | m_host.TaskInventory.LockItemsForRead(true); |
3825 | |||
3826 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3531 | { | 3827 | { |
3532 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3828 | if (item.Type == 10 && item.ItemID == m_itemID) |
3533 | { | 3829 | { |
3534 | if (item.Type == 10 && item.ItemID == m_itemID) | 3830 | m_host.TaskInventory.LockItemsForRead(false); |
3535 | { | 3831 | return item.PermsGranter.ToString(); |
3536 | return item.PermsGranter.ToString(); | ||
3537 | } | ||
3538 | } | 3832 | } |
3539 | } | 3833 | } |
3834 | m_host.TaskInventory.LockItemsForRead(false); | ||
3540 | 3835 | ||
3541 | return UUID.Zero.ToString(); | 3836 | return UUID.Zero.ToString(); |
3542 | } | 3837 | } |
@@ -3545,19 +3840,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3545 | { | 3840 | { |
3546 | m_host.AddScriptLPS(1); | 3841 | m_host.AddScriptLPS(1); |
3547 | 3842 | ||
3548 | lock (m_host.TaskInventory) | 3843 | m_host.TaskInventory.LockItemsForRead(true); |
3844 | |||
3845 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3549 | { | 3846 | { |
3550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3847 | if (item.Type == 10 && item.ItemID == m_itemID) |
3551 | { | 3848 | { |
3552 | if (item.Type == 10 && item.ItemID == m_itemID) | 3849 | int perms = item.PermsMask; |
3553 | { | 3850 | if (m_automaticLinkPermission) |
3554 | int perms = item.PermsMask; | 3851 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3555 | if (m_automaticLinkPermission) | 3852 | m_host.TaskInventory.LockItemsForRead(false); |
3556 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3853 | return perms; |
3557 | return perms; | ||
3558 | } | ||
3559 | } | 3854 | } |
3560 | } | 3855 | } |
3856 | m_host.TaskInventory.LockItemsForRead(false); | ||
3561 | 3857 | ||
3562 | return 0; | 3858 | return 0; |
3563 | } | 3859 | } |
@@ -3579,9 +3875,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3875 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3876 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3877 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3878 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3879 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3880 | try |
3881 | { | ||
3882 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3883 | foreach (SceneObjectPart part in parts) | ||
3884 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3885 | } | ||
3886 | finally | ||
3887 | { | ||
3888 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3889 | } | ||
3890 | } | ||
3585 | } | 3891 | } |
3586 | 3892 | ||
3587 | public void llCreateLink(string target, int parent) | 3893 | public void llCreateLink(string target, int parent) |
@@ -3594,11 +3900,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3594 | return; | 3900 | return; |
3595 | 3901 | ||
3596 | TaskInventoryItem item; | 3902 | TaskInventoryItem item; |
3597 | lock (m_host.TaskInventory) | 3903 | m_host.TaskInventory.LockItemsForRead(true); |
3598 | { | 3904 | item = m_host.TaskInventory[invItemID]; |
3599 | item = m_host.TaskInventory[invItemID]; | 3905 | m_host.TaskInventory.LockItemsForRead(false); |
3600 | } | 3906 | |
3601 | |||
3602 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3907 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3603 | && !m_automaticLinkPermission) | 3908 | && !m_automaticLinkPermission) |
3604 | { | 3909 | { |
@@ -3615,11 +3920,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3615 | 3920 | ||
3616 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3921 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3617 | return; // Fail silently if attached | 3922 | return; // Fail silently if attached |
3923 | |||
3924 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3925 | return; | ||
3926 | |||
3618 | SceneObjectGroup parentPrim = null, childPrim = null; | 3927 | SceneObjectGroup parentPrim = null, childPrim = null; |
3619 | 3928 | ||
3620 | if (targetPart != null) | 3929 | if (targetPart != null) |
3621 | { | 3930 | { |
3622 | if (parent != 0) { | 3931 | if (parent != 0) |
3932 | { | ||
3623 | parentPrim = m_host.ParentGroup; | 3933 | parentPrim = m_host.ParentGroup; |
3624 | childPrim = targetPart.ParentGroup; | 3934 | childPrim = targetPart.ParentGroup; |
3625 | } | 3935 | } |
@@ -3631,7 +3941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3631 | 3941 | ||
3632 | // Required for linking | 3942 | // Required for linking |
3633 | childPrim.RootPart.ClearUpdateSchedule(); | 3943 | childPrim.RootPart.ClearUpdateSchedule(); |
3634 | parentPrim.LinkToGroup(childPrim); | 3944 | parentPrim.LinkToGroup(childPrim, true); |
3635 | } | 3945 | } |
3636 | 3946 | ||
3637 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3947 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3650,16 +3960,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3650 | m_host.AddScriptLPS(1); | 3960 | m_host.AddScriptLPS(1); |
3651 | UUID invItemID = InventorySelf(); | 3961 | UUID invItemID = InventorySelf(); |
3652 | 3962 | ||
3653 | lock (m_host.TaskInventory) | 3963 | m_host.TaskInventory.LockItemsForRead(true); |
3654 | { | ||
3655 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3964 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3656 | && !m_automaticLinkPermission) | 3965 | && !m_automaticLinkPermission) |
3657 | { | 3966 | { |
3658 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3967 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3968 | m_host.TaskInventory.LockItemsForRead(false); | ||
3659 | return; | 3969 | return; |
3660 | } | 3970 | } |
3661 | } | 3971 | m_host.TaskInventory.LockItemsForRead(false); |
3662 | 3972 | ||
3663 | if (linknum < ScriptBaseClass.LINK_THIS) | 3973 | if (linknum < ScriptBaseClass.LINK_THIS) |
3664 | return; | 3974 | return; |
3665 | 3975 | ||
@@ -3698,10 +4008,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | // Restructuring Multiple Prims. | 4008 | // Restructuring Multiple Prims. |
3699 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4009 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3700 | parts.Remove(parentPrim.RootPart); | 4010 | parts.Remove(parentPrim.RootPart); |
3701 | foreach (SceneObjectPart part in parts) | 4011 | if (parts.Count > 0) |
3702 | { | 4012 | { |
3703 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4013 | try |
4014 | { | ||
4015 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4016 | foreach (SceneObjectPart part in parts) | ||
4017 | { | ||
4018 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4019 | } | ||
4020 | } | ||
4021 | finally | ||
4022 | { | ||
4023 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4024 | } | ||
3704 | } | 4025 | } |
4026 | |||
3705 | parentPrim.HasGroupChanged = true; | 4027 | parentPrim.HasGroupChanged = true; |
3706 | parentPrim.ScheduleGroupForFullUpdate(); | 4028 | parentPrim.ScheduleGroupForFullUpdate(); |
3707 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4029 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3710,12 +4032,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 4032 | { |
3711 | SceneObjectPart newRoot = parts[0]; | 4033 | SceneObjectPart newRoot = parts[0]; |
3712 | parts.Remove(newRoot); | 4034 | parts.Remove(newRoot); |
3713 | foreach (SceneObjectPart part in parts) | 4035 | |
4036 | try | ||
3714 | { | 4037 | { |
3715 | // Required for linking | 4038 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3716 | part.ClearUpdateSchedule(); | 4039 | foreach (SceneObjectPart part in parts) |
3717 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4040 | { |
4041 | part.ClearUpdateSchedule(); | ||
4042 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4043 | } | ||
3718 | } | 4044 | } |
4045 | finally | ||
4046 | { | ||
4047 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4048 | } | ||
4049 | |||
4050 | |||
3719 | newRoot.ParentGroup.HasGroupChanged = true; | 4051 | newRoot.ParentGroup.HasGroupChanged = true; |
3720 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4052 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3721 | } | 4053 | } |
@@ -3735,6 +4067,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | public void llBreakAllLinks() | 4067 | public void llBreakAllLinks() |
3736 | { | 4068 | { |
3737 | m_host.AddScriptLPS(1); | 4069 | m_host.AddScriptLPS(1); |
4070 | |||
4071 | UUID invItemID = InventorySelf(); | ||
4072 | |||
4073 | TaskInventoryItem item; | ||
4074 | m_host.TaskInventory.LockItemsForRead(true); | ||
4075 | item = m_host.TaskInventory[invItemID]; | ||
4076 | m_host.TaskInventory.LockItemsForRead(false); | ||
4077 | |||
4078 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4079 | && !m_automaticLinkPermission) | ||
4080 | { | ||
4081 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4082 | return; | ||
4083 | } | ||
4084 | |||
3738 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4085 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3739 | if (parentPrim.AttachmentPoint != 0) | 4086 | if (parentPrim.AttachmentPoint != 0) |
3740 | return; // Fail silently if attached | 4087 | return; // Fail silently if attached |
@@ -3754,25 +4101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | public LSL_String llGetLinkKey(int linknum) | 4101 | public LSL_String llGetLinkKey(int linknum) |
3755 | { | 4102 | { |
3756 | m_host.AddScriptLPS(1); | 4103 | m_host.AddScriptLPS(1); |
3757 | List<UUID> keytable = new List<UUID>(); | ||
3758 | // parse for sitting avatare-uuids | ||
3759 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3760 | { | ||
3761 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
3762 | keytable.Add(presence.UUID); | ||
3763 | }); | ||
3764 | |||
3765 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3766 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3767 | { | ||
3768 | return keytable[totalprims - linknum].ToString(); | ||
3769 | } | ||
3770 | |||
3771 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3772 | { | ||
3773 | return m_host.UUID.ToString(); | ||
3774 | } | ||
3775 | |||
3776 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4104 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3777 | if (part != null) | 4105 | if (part != null) |
3778 | { | 4106 | { |
@@ -3780,6 +4108,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | } | 4108 | } |
3781 | else | 4109 | else |
3782 | { | 4110 | { |
4111 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4112 | { | ||
4113 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4114 | |||
4115 | if (linknum < 0) | ||
4116 | return UUID.Zero.ToString(); | ||
4117 | |||
4118 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4119 | if (avatars.Count > linknum) | ||
4120 | { | ||
4121 | return avatars[linknum].UUID.ToString(); | ||
4122 | } | ||
4123 | } | ||
3783 | return UUID.Zero.ToString(); | 4124 | return UUID.Zero.ToString(); |
3784 | } | 4125 | } |
3785 | } | 4126 | } |
@@ -3878,17 +4219,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3878 | m_host.AddScriptLPS(1); | 4219 | m_host.AddScriptLPS(1); |
3879 | int count = 0; | 4220 | int count = 0; |
3880 | 4221 | ||
3881 | lock (m_host.TaskInventory) | 4222 | m_host.TaskInventory.LockItemsForRead(true); |
4223 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3882 | { | 4224 | { |
3883 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4225 | if (inv.Value.Type == type || type == -1) |
3884 | { | 4226 | { |
3885 | if (inv.Value.Type == type || type == -1) | 4227 | count = count + 1; |
3886 | { | ||
3887 | count = count + 1; | ||
3888 | } | ||
3889 | } | 4228 | } |
3890 | } | 4229 | } |
3891 | 4230 | ||
4231 | m_host.TaskInventory.LockItemsForRead(false); | ||
3892 | return count; | 4232 | return count; |
3893 | } | 4233 | } |
3894 | 4234 | ||
@@ -3897,16 +4237,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3897 | m_host.AddScriptLPS(1); | 4237 | m_host.AddScriptLPS(1); |
3898 | ArrayList keys = new ArrayList(); | 4238 | ArrayList keys = new ArrayList(); |
3899 | 4239 | ||
3900 | lock (m_host.TaskInventory) | 4240 | m_host.TaskInventory.LockItemsForRead(true); |
4241 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3901 | { | 4242 | { |
3902 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4243 | if (inv.Value.Type == type || type == -1) |
3903 | { | 4244 | { |
3904 | if (inv.Value.Type == type || type == -1) | 4245 | keys.Add(inv.Value.Name); |
3905 | { | ||
3906 | keys.Add(inv.Value.Name); | ||
3907 | } | ||
3908 | } | 4246 | } |
3909 | } | 4247 | } |
4248 | m_host.TaskInventory.LockItemsForRead(false); | ||
3910 | 4249 | ||
3911 | if (keys.Count == 0) | 4250 | if (keys.Count == 0) |
3912 | { | 4251 | { |
@@ -3943,25 +4282,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3943 | } | 4282 | } |
3944 | 4283 | ||
3945 | // move the first object found with this inventory name | 4284 | // move the first object found with this inventory name |
3946 | lock (m_host.TaskInventory) | 4285 | m_host.TaskInventory.LockItemsForRead(true); |
4286 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3947 | { | 4287 | { |
3948 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4288 | if (inv.Value.Name == inventory) |
3949 | { | 4289 | { |
3950 | if (inv.Value.Name == inventory) | 4290 | found = true; |
3951 | { | 4291 | objId = inv.Key; |
3952 | found = true; | 4292 | assetType = inv.Value.Type; |
3953 | objId = inv.Key; | 4293 | objName = inv.Value.Name; |
3954 | assetType = inv.Value.Type; | 4294 | break; |
3955 | objName = inv.Value.Name; | ||
3956 | break; | ||
3957 | } | ||
3958 | } | 4295 | } |
3959 | } | 4296 | } |
4297 | m_host.TaskInventory.LockItemsForRead(false); | ||
3960 | 4298 | ||
3961 | if (!found) | 4299 | if (!found) |
3962 | { | 4300 | { |
3963 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4301 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3964 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4302 | return; |
4303 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3965 | } | 4304 | } |
3966 | 4305 | ||
3967 | // check if destination is an object | 4306 | // check if destination is an object |
@@ -3987,48 +4326,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3987 | return; | 4326 | return; |
3988 | } | 4327 | } |
3989 | } | 4328 | } |
4329 | |||
3990 | // destination is an avatar | 4330 | // destination is an avatar |
3991 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4331 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3992 | 4332 | ||
3993 | if (agentItem == null) | 4333 | if (agentItem == null) |
3994 | return; | 4334 | return; |
3995 | 4335 | ||
3996 | byte[] bucket = new byte[17]; | 4336 | byte[] bucket = new byte[1]; |
3997 | bucket[0] = (byte)assetType; | 4337 | bucket[0] = (byte)assetType; |
3998 | byte[] objBytes = agentItem.ID.GetBytes(); | 4338 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3999 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4339 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4000 | 4340 | ||
4001 | GridInstantMessage msg = new GridInstantMessage(World, | 4341 | GridInstantMessage msg = new GridInstantMessage(World, |
4002 | m_host.UUID, m_host.Name+", an object owned by "+ | 4342 | m_host.OwnerID, m_host.Name, destId, |
4003 | resolveName(m_host.OwnerID)+",", destId, | ||
4004 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4343 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4005 | false, objName+"\n"+m_host.Name+" is located at "+ | 4344 | false, objName+". "+m_host.Name+" is located at "+ |
4006 | World.RegionInfo.RegionName+" "+ | 4345 | World.RegionInfo.RegionName+" "+ |
4007 | m_host.AbsolutePosition.ToString(), | 4346 | m_host.AbsolutePosition.ToString(), |
4008 | agentItem.ID, true, m_host.AbsolutePosition, | 4347 | agentItem.ID, true, m_host.AbsolutePosition, |
4009 | bucket); | 4348 | bucket); |
4010 | if (m_TransferModule != null) | 4349 | |
4011 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4350 | ScenePresence sp; |
4351 | |||
4352 | if (World.TryGetScenePresence(destId, out sp)) | ||
4353 | { | ||
4354 | sp.ControllingClient.SendInstantMessage(msg); | ||
4355 | } | ||
4356 | else | ||
4357 | { | ||
4358 | if (m_TransferModule != null) | ||
4359 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4360 | } | ||
4361 | |||
4362 | //This delay should only occur when giving inventory to avatars. | ||
4012 | ScriptSleep(3000); | 4363 | ScriptSleep(3000); |
4013 | } | 4364 | } |
4014 | } | 4365 | } |
4015 | 4366 | ||
4367 | [DebuggerNonUserCode] | ||
4016 | public void llRemoveInventory(string name) | 4368 | public void llRemoveInventory(string name) |
4017 | { | 4369 | { |
4018 | m_host.AddScriptLPS(1); | 4370 | m_host.AddScriptLPS(1); |
4019 | 4371 | ||
4020 | lock (m_host.TaskInventory) | 4372 | List<TaskInventoryItem> inv; |
4373 | try | ||
4021 | { | 4374 | { |
4022 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4375 | m_host.TaskInventory.LockItemsForRead(true); |
4376 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4377 | } | ||
4378 | finally | ||
4379 | { | ||
4380 | m_host.TaskInventory.LockItemsForRead(false); | ||
4381 | } | ||
4382 | foreach (TaskInventoryItem item in inv) | ||
4383 | { | ||
4384 | if (item.Name == name) | ||
4023 | { | 4385 | { |
4024 | if (item.Name == name) | 4386 | if (item.ItemID == m_itemID) |
4025 | { | 4387 | throw new ScriptDeleteException(); |
4026 | if (item.ItemID == m_itemID) | 4388 | else |
4027 | throw new ScriptDeleteException(); | 4389 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4028 | else | 4390 | return; |
4029 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4030 | return; | ||
4031 | } | ||
4032 | } | 4391 | } |
4033 | } | 4392 | } |
4034 | } | 4393 | } |
@@ -4063,112 +4422,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4063 | { | 4422 | { |
4064 | m_host.AddScriptLPS(1); | 4423 | m_host.AddScriptLPS(1); |
4065 | 4424 | ||
4066 | UUID uuid = (UUID)id; | 4425 | UUID uuid; |
4067 | PresenceInfo pinfo = null; | 4426 | if (UUID.TryParse(id, out uuid)) |
4068 | UserAccount account; | ||
4069 | |||
4070 | UserInfoCacheEntry ce; | ||
4071 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4072 | { | 4427 | { |
4073 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4428 | PresenceInfo pinfo = null; |
4074 | if (account == null) | 4429 | UserAccount account; |
4430 | |||
4431 | UserInfoCacheEntry ce; | ||
4432 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4075 | { | 4433 | { |
4076 | m_userInfoCache[uuid] = null; // Cache negative | 4434 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4077 | return UUID.Zero.ToString(); | 4435 | if (account == null) |
4078 | } | 4436 | { |
4437 | m_userInfoCache[uuid] = null; // Cache negative | ||
4438 | return UUID.Zero.ToString(); | ||
4439 | } | ||
4079 | 4440 | ||
4080 | 4441 | ||
4081 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4442 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4082 | if (pinfos != null && pinfos.Length > 0) | 4443 | if (pinfos != null && pinfos.Length > 0) |
4083 | { | ||
4084 | foreach (PresenceInfo p in pinfos) | ||
4085 | { | 4444 | { |
4086 | if (p.RegionID != UUID.Zero) | 4445 | foreach (PresenceInfo p in pinfos) |
4087 | { | 4446 | { |
4088 | pinfo = p; | 4447 | if (p.RegionID != UUID.Zero) |
4448 | { | ||
4449 | pinfo = p; | ||
4450 | } | ||
4089 | } | 4451 | } |
4090 | } | 4452 | } |
4091 | } | ||
4092 | 4453 | ||
4093 | ce = new UserInfoCacheEntry(); | 4454 | ce = new UserInfoCacheEntry(); |
4094 | ce.time = Util.EnvironmentTickCount(); | 4455 | ce.time = Util.EnvironmentTickCount(); |
4095 | ce.account = account; | 4456 | ce.account = account; |
4096 | ce.pinfo = pinfo; | 4457 | ce.pinfo = pinfo; |
4097 | } | 4458 | m_userInfoCache[uuid] = ce; |
4098 | else | 4459 | } |
4099 | { | 4460 | else |
4100 | if (ce == null) | 4461 | { |
4101 | return UUID.Zero.ToString(); | 4462 | if (ce == null) |
4463 | return UUID.Zero.ToString(); | ||
4102 | 4464 | ||
4103 | account = ce.account; | 4465 | account = ce.account; |
4104 | pinfo = ce.pinfo; | 4466 | pinfo = ce.pinfo; |
4105 | } | 4467 | } |
4106 | 4468 | ||
4107 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4469 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4108 | { | ||
4109 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4110 | if (pinfos != null && pinfos.Length > 0) | ||
4111 | { | 4470 | { |
4112 | foreach (PresenceInfo p in pinfos) | 4471 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4472 | if (pinfos != null && pinfos.Length > 0) | ||
4113 | { | 4473 | { |
4114 | if (p.RegionID != UUID.Zero) | 4474 | foreach (PresenceInfo p in pinfos) |
4115 | { | 4475 | { |
4116 | pinfo = p; | 4476 | if (p.RegionID != UUID.Zero) |
4477 | { | ||
4478 | pinfo = p; | ||
4479 | } | ||
4117 | } | 4480 | } |
4118 | } | 4481 | } |
4119 | } | 4482 | else |
4120 | else | 4483 | pinfo = null; |
4121 | pinfo = null; | ||
4122 | 4484 | ||
4123 | ce.time = Util.EnvironmentTickCount(); | 4485 | ce.time = Util.EnvironmentTickCount(); |
4124 | ce.pinfo = pinfo; | 4486 | ce.pinfo = pinfo; |
4125 | } | 4487 | } |
4126 | 4488 | ||
4127 | string reply = String.Empty; | 4489 | string reply = String.Empty; |
4128 | 4490 | ||
4129 | switch (data) | 4491 | switch (data) |
4130 | { | 4492 | { |
4131 | case 1: // DATA_ONLINE (0|1) | 4493 | case 1: // DATA_ONLINE (0|1) |
4132 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4494 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4133 | reply = "1"; | 4495 | reply = "1"; |
4134 | else | 4496 | else |
4135 | reply = "0"; | 4497 | reply = "0"; |
4136 | break; | 4498 | break; |
4137 | case 2: // DATA_NAME (First Last) | 4499 | case 2: // DATA_NAME (First Last) |
4138 | reply = account.FirstName + " " + account.LastName; | 4500 | reply = account.FirstName + " " + account.LastName; |
4139 | break; | 4501 | break; |
4140 | case 3: // DATA_BORN (YYYY-MM-DD) | 4502 | case 3: // DATA_BORN (YYYY-MM-DD) |
4141 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4503 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4142 | born = born.AddSeconds(account.Created); | 4504 | born = born.AddSeconds(account.Created); |
4143 | reply = born.ToString("yyyy-MM-dd"); | 4505 | reply = born.ToString("yyyy-MM-dd"); |
4144 | break; | 4506 | break; |
4145 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4507 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4146 | reply = "0,0,0,0,0,0"; | 4508 | reply = "0,0,0,0,0,0"; |
4147 | break; | 4509 | break; |
4148 | case 8: // DATA_PAYINFO (0|1|2|3) | 4510 | case 8: // DATA_PAYINFO (0|1|2|3) |
4149 | reply = "0"; | 4511 | reply = "0"; |
4150 | break; | 4512 | break; |
4151 | default: | 4513 | default: |
4152 | return UUID.Zero.ToString(); // Raise no event | 4514 | return UUID.Zero.ToString(); // Raise no event |
4153 | } | 4515 | } |
4154 | 4516 | ||
4155 | UUID rq = UUID.Random(); | 4517 | UUID rq = UUID.Random(); |
4156 | 4518 | ||
4157 | UUID tid = AsyncCommands. | 4519 | UUID tid = AsyncCommands. |
4158 | DataserverPlugin.RegisterRequest(m_localID, | 4520 | DataserverPlugin.RegisterRequest(m_localID, |
4159 | m_itemID, rq.ToString()); | 4521 | m_itemID, rq.ToString()); |
4160 | 4522 | ||
4161 | AsyncCommands. | 4523 | AsyncCommands. |
4162 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4524 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4163 | 4525 | ||
4164 | ScriptSleep(100); | 4526 | ScriptSleep(100); |
4165 | return tid.ToString(); | 4527 | return tid.ToString(); |
4528 | } | ||
4529 | else | ||
4530 | { | ||
4531 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4532 | } | ||
4533 | return ""; | ||
4166 | } | 4534 | } |
4167 | 4535 | ||
4168 | public LSL_String llRequestInventoryData(string name) | 4536 | public LSL_String llRequestInventoryData(string name) |
4169 | { | 4537 | { |
4170 | m_host.AddScriptLPS(1); | 4538 | m_host.AddScriptLPS(1); |
4171 | 4539 | ||
4540 | //Clone is thread safe | ||
4172 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4541 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4173 | 4542 | ||
4174 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4543 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4222,6 +4591,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4222 | ScenePresence presence = World.GetScenePresence(agentId); | 4591 | ScenePresence presence = World.GetScenePresence(agentId); |
4223 | if (presence != null) | 4592 | if (presence != null) |
4224 | { | 4593 | { |
4594 | // agent must not be a god | ||
4595 | if (presence.UserLevel >= 200) return; | ||
4596 | |||
4225 | // agent must be over the owners land | 4597 | // agent must be over the owners land |
4226 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4598 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4227 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4599 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4244,7 +4616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | UUID av = new UUID(); | 4616 | UUID av = new UUID(); |
4245 | if (!UUID.TryParse(agent,out av)) | 4617 | if (!UUID.TryParse(agent,out av)) |
4246 | { | 4618 | { |
4247 | LSLError("First parameter to llDialog needs to be a key"); | 4619 | //LSLError("First parameter to llDialog needs to be a key"); |
4248 | return; | 4620 | return; |
4249 | } | 4621 | } |
4250 | 4622 | ||
@@ -4281,17 +4653,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID soundId = UUID.Zero; | 4653 | UUID soundId = UUID.Zero; |
4282 | if (!UUID.TryParse(impact_sound, out soundId)) | 4654 | if (!UUID.TryParse(impact_sound, out soundId)) |
4283 | { | 4655 | { |
4284 | lock (m_host.TaskInventory) | 4656 | m_host.TaskInventory.LockItemsForRead(true); |
4657 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4285 | { | 4658 | { |
4286 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4659 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4287 | { | 4660 | { |
4288 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4661 | soundId = item.AssetID; |
4289 | { | 4662 | break; |
4290 | soundId = item.AssetID; | ||
4291 | break; | ||
4292 | } | ||
4293 | } | 4663 | } |
4294 | } | 4664 | } |
4665 | m_host.TaskInventory.LockItemsForRead(false); | ||
4295 | } | 4666 | } |
4296 | m_host.CollisionSound = soundId; | 4667 | m_host.CollisionSound = soundId; |
4297 | m_host.CollisionSoundVolume = (float)impact_volume; | 4668 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4331,6 +4702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4331 | UUID partItemID; | 4702 | UUID partItemID; |
4332 | foreach (SceneObjectPart part in parts) | 4703 | foreach (SceneObjectPart part in parts) |
4333 | { | 4704 | { |
4705 | //Clone is thread safe | ||
4334 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4706 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4335 | 4707 | ||
4336 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4708 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4545,17 +4917,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4545 | 4917 | ||
4546 | m_host.AddScriptLPS(1); | 4918 | m_host.AddScriptLPS(1); |
4547 | 4919 | ||
4548 | lock (m_host.TaskInventory) | 4920 | m_host.TaskInventory.LockItemsForRead(true); |
4921 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4549 | { | 4922 | { |
4550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4923 | if (item.Type == 10 && item.ItemID == m_itemID) |
4551 | { | 4924 | { |
4552 | if (item.Type == 10 && item.ItemID == m_itemID) | 4925 | result = item.Name!=null?item.Name:String.Empty; |
4553 | { | 4926 | break; |
4554 | result = item.Name != null ? item.Name : String.Empty; | ||
4555 | break; | ||
4556 | } | ||
4557 | } | 4927 | } |
4558 | } | 4928 | } |
4929 | m_host.TaskInventory.LockItemsForRead(false); | ||
4559 | 4930 | ||
4560 | return result; | 4931 | return result; |
4561 | } | 4932 | } |
@@ -4728,23 +5099,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4728 | { | 5099 | { |
4729 | m_host.AddScriptLPS(1); | 5100 | m_host.AddScriptLPS(1); |
4730 | 5101 | ||
4731 | lock (m_host.TaskInventory) | 5102 | m_host.TaskInventory.LockItemsForRead(true); |
5103 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4732 | { | 5104 | { |
4733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5105 | if (inv.Value.Name == name) |
4734 | { | 5106 | { |
4735 | if (inv.Value.Name == name) | 5107 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4736 | { | 5108 | { |
4737 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5109 | m_host.TaskInventory.LockItemsForRead(false); |
4738 | { | 5110 | return inv.Value.AssetID.ToString(); |
4739 | return inv.Value.AssetID.ToString(); | 5111 | } |
4740 | } | 5112 | else |
4741 | else | 5113 | { |
4742 | { | 5114 | m_host.TaskInventory.LockItemsForRead(false); |
4743 | return UUID.Zero.ToString(); | 5115 | return UUID.Zero.ToString(); |
4744 | } | ||
4745 | } | 5116 | } |
4746 | } | 5117 | } |
4747 | } | 5118 | } |
5119 | m_host.TaskInventory.LockItemsForRead(false); | ||
4748 | 5120 | ||
4749 | return UUID.Zero.ToString(); | 5121 | return UUID.Zero.ToString(); |
4750 | } | 5122 | } |
@@ -4897,14 +5269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4897 | { | 5269 | { |
4898 | m_host.AddScriptLPS(1); | 5270 | m_host.AddScriptLPS(1); |
4899 | 5271 | ||
4900 | if (src == null) | 5272 | return src.Length; |
4901 | { | ||
4902 | return 0; | ||
4903 | } | ||
4904 | else | ||
4905 | { | ||
4906 | return src.Length; | ||
4907 | } | ||
4908 | } | 5273 | } |
4909 | 5274 | ||
4910 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5275 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4950,7 +5315,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4950 | else if (src.Data[index] is LSL_Float) | 5315 | else if (src.Data[index] is LSL_Float) |
4951 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5316 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4952 | else if (src.Data[index] is LSL_String) | 5317 | else if (src.Data[index] is LSL_String) |
4953 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5318 | { |
5319 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5320 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5321 | if (m != Match.Empty) | ||
5322 | { | ||
5323 | str = m.Value; | ||
5324 | double d = 0.0; | ||
5325 | if (!Double.TryParse(str, out d)) | ||
5326 | return 0.0; | ||
5327 | |||
5328 | return d; | ||
5329 | } | ||
5330 | return 0.0; | ||
5331 | } | ||
4954 | return Convert.ToDouble(src.Data[index]); | 5332 | return Convert.ToDouble(src.Data[index]); |
4955 | } | 5333 | } |
4956 | catch (FormatException) | 5334 | catch (FormatException) |
@@ -5223,7 +5601,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5223 | } | 5601 | } |
5224 | } | 5602 | } |
5225 | } | 5603 | } |
5226 | else { | 5604 | else |
5605 | { | ||
5227 | object[] array = new object[src.Length]; | 5606 | object[] array = new object[src.Length]; |
5228 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5607 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5229 | result = new LSL_List(array); | 5608 | result = new LSL_List(array); |
@@ -5672,10 +6051,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5672 | m_host.AddScriptLPS(1); | 6051 | m_host.AddScriptLPS(1); |
5673 | 6052 | ||
5674 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6053 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5675 | 6054 | if (parts.Count > 0) | |
5676 | foreach (var part in parts) | ||
5677 | { | 6055 | { |
5678 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6056 | try |
6057 | { | ||
6058 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6059 | foreach (var part in parts) | ||
6060 | { | ||
6061 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6062 | } | ||
6063 | } | ||
6064 | finally | ||
6065 | { | ||
6066 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6067 | } | ||
5679 | } | 6068 | } |
5680 | } | 6069 | } |
5681 | 6070 | ||
@@ -5727,13 +6116,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5727 | 6116 | ||
5728 | if (m_host.OwnerID == land.LandData.OwnerID) | 6117 | if (m_host.OwnerID == land.LandData.OwnerID) |
5729 | { | 6118 | { |
5730 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6119 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6120 | presence.TeleportWithMomentum(pos); | ||
6121 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5731 | } | 6122 | } |
5732 | } | 6123 | } |
5733 | } | 6124 | } |
5734 | ScriptSleep(5000); | 6125 | ScriptSleep(5000); |
5735 | } | 6126 | } |
5736 | 6127 | ||
6128 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6129 | { | ||
6130 | return ParseString2List(str, separators, in_spacers, false); | ||
6131 | } | ||
6132 | |||
5737 | public LSL_Integer llOverMyLand(string id) | 6133 | public LSL_Integer llOverMyLand(string id) |
5738 | { | 6134 | { |
5739 | m_host.AddScriptLPS(1); | 6135 | m_host.AddScriptLPS(1); |
@@ -5798,8 +6194,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5798 | UUID agentId = new UUID(); | 6194 | UUID agentId = new UUID(); |
5799 | if (!UUID.TryParse(agent, out agentId)) | 6195 | if (!UUID.TryParse(agent, out agentId)) |
5800 | return new LSL_Integer(0); | 6196 | return new LSL_Integer(0); |
6197 | if (agentId == m_host.GroupID) | ||
6198 | return new LSL_Integer(1); | ||
5801 | ScenePresence presence = World.GetScenePresence(agentId); | 6199 | ScenePresence presence = World.GetScenePresence(agentId); |
5802 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6200 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5803 | return new LSL_Integer(0); | 6201 | return new LSL_Integer(0); |
5804 | IClientAPI client = presence.ControllingClient; | 6202 | IClientAPI client = presence.ControllingClient; |
5805 | if (m_host.GroupID == client.ActiveGroupId) | 6203 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5934,7 +6332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5934 | return m_host.ParentGroup.AttachmentPoint; | 6332 | return m_host.ParentGroup.AttachmentPoint; |
5935 | } | 6333 | } |
5936 | 6334 | ||
5937 | public LSL_Integer llGetFreeMemory() | 6335 | public virtual LSL_Integer llGetFreeMemory() |
5938 | { | 6336 | { |
5939 | m_host.AddScriptLPS(1); | 6337 | m_host.AddScriptLPS(1); |
5940 | // Make scripts designed for LSO happy | 6338 | // Make scripts designed for LSO happy |
@@ -6051,7 +6449,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6051 | SetParticleSystem(m_host, rules); | 6449 | SetParticleSystem(m_host, rules); |
6052 | } | 6450 | } |
6053 | 6451 | ||
6054 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6452 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6453 | { | ||
6055 | 6454 | ||
6056 | 6455 | ||
6057 | if (rules.Length == 0) | 6456 | if (rules.Length == 0) |
@@ -6245,14 +6644,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6245 | 6644 | ||
6246 | protected UUID GetTaskInventoryItem(string name) | 6645 | protected UUID GetTaskInventoryItem(string name) |
6247 | { | 6646 | { |
6248 | lock (m_host.TaskInventory) | 6647 | m_host.TaskInventory.LockItemsForRead(true); |
6648 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6249 | { | 6649 | { |
6250 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6650 | if (inv.Value.Name == name) |
6251 | { | 6651 | { |
6252 | if (inv.Value.Name == name) | 6652 | m_host.TaskInventory.LockItemsForRead(false); |
6253 | return inv.Key; | 6653 | return inv.Key; |
6254 | } | 6654 | } |
6255 | } | 6655 | } |
6656 | m_host.TaskInventory.LockItemsForRead(false); | ||
6256 | 6657 | ||
6257 | return UUID.Zero; | 6658 | return UUID.Zero; |
6258 | } | 6659 | } |
@@ -6290,16 +6691,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6290 | if (folderID == UUID.Zero) | 6691 | if (folderID == UUID.Zero) |
6291 | return; | 6692 | return; |
6292 | 6693 | ||
6293 | byte[] bucket = new byte[17]; | 6694 | byte[] bucket = new byte[1]; |
6294 | bucket[0] = (byte)AssetType.Folder; | 6695 | bucket[0] = (byte)AssetType.Folder; |
6295 | byte[] objBytes = folderID.GetBytes(); | 6696 | //byte[] objBytes = folderID.GetBytes(); |
6296 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6697 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6297 | 6698 | ||
6298 | GridInstantMessage msg = new GridInstantMessage(World, | 6699 | GridInstantMessage msg = new GridInstantMessage(World, |
6299 | m_host.UUID, m_host.Name+", an object owned by "+ | 6700 | m_host.OwnerID, m_host.Name, destID, |
6300 | resolveName(m_host.OwnerID)+",", destID, | 6701 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6301 | (byte)InstantMessageDialog.InventoryOffered, | 6702 | false, category+". "+m_host.Name+" is located at "+ |
6302 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6303 | World.RegionInfo.RegionName+" "+ | 6703 | World.RegionInfo.RegionName+" "+ |
6304 | m_host.AbsolutePosition.ToString(), | 6704 | m_host.AbsolutePosition.ToString(), |
6305 | folderID, true, m_host.AbsolutePosition, | 6705 | folderID, true, m_host.AbsolutePosition, |
@@ -6515,13 +6915,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6515 | UUID av = new UUID(); | 6915 | UUID av = new UUID(); |
6516 | if (!UUID.TryParse(avatar,out av)) | 6916 | if (!UUID.TryParse(avatar,out av)) |
6517 | { | 6917 | { |
6518 | LSLError("First parameter to llDialog needs to be a key"); | 6918 | //LSLError("First parameter to llDialog needs to be a key"); |
6519 | return; | 6919 | return; |
6520 | } | 6920 | } |
6521 | if (buttons.Length < 1) | 6921 | if (buttons.Length < 1) |
6522 | { | 6922 | { |
6523 | LSLError("No less than 1 button can be shown"); | 6923 | buttons.Add("OK"); |
6524 | return; | ||
6525 | } | 6924 | } |
6526 | if (buttons.Length > 12) | 6925 | if (buttons.Length > 12) |
6527 | { | 6926 | { |
@@ -6538,7 +6937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6538 | } | 6937 | } |
6539 | if (buttons.Data[i].ToString().Length > 24) | 6938 | if (buttons.Data[i].ToString().Length > 24) |
6540 | { | 6939 | { |
6541 | LSLError("button label cannot be longer than 24 characters"); | 6940 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6542 | return; | 6941 | return; |
6543 | } | 6942 | } |
6544 | buts[i] = buttons.Data[i].ToString(); | 6943 | buts[i] = buttons.Data[i].ToString(); |
@@ -6597,22 +6996,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6597 | } | 6996 | } |
6598 | 6997 | ||
6599 | // copy the first script found with this inventory name | 6998 | // copy the first script found with this inventory name |
6600 | lock (m_host.TaskInventory) | 6999 | TaskInventoryItem scriptItem = null; |
7000 | m_host.TaskInventory.LockItemsForRead(true); | ||
7001 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6601 | { | 7002 | { |
6602 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7003 | if (inv.Value.Name == name) |
6603 | { | 7004 | { |
6604 | if (inv.Value.Name == name) | 7005 | // make sure the object is a script |
7006 | if (10 == inv.Value.Type) | ||
6605 | { | 7007 | { |
6606 | // make sure the object is a script | 7008 | found = true; |
6607 | if (10 == inv.Value.Type) | 7009 | srcId = inv.Key; |
6608 | { | 7010 | scriptItem = inv.Value; |
6609 | found = true; | 7011 | break; |
6610 | srcId = inv.Key; | ||
6611 | break; | ||
6612 | } | ||
6613 | } | 7012 | } |
6614 | } | 7013 | } |
6615 | } | 7014 | } |
7015 | m_host.TaskInventory.LockItemsForRead(false); | ||
6616 | 7016 | ||
6617 | if (!found) | 7017 | if (!found) |
6618 | { | 7018 | { |
@@ -6620,9 +7020,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6620 | return; | 7020 | return; |
6621 | } | 7021 | } |
6622 | 7022 | ||
6623 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7023 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6624 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7024 | if (dest != null) |
7025 | { | ||
7026 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7027 | { | ||
7028 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7029 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6625 | 7030 | ||
7031 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7032 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7033 | } | ||
7034 | } | ||
6626 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7035 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6627 | ScriptSleep(3000); | 7036 | ScriptSleep(3000); |
6628 | } | 7037 | } |
@@ -6685,19 +7094,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6685 | public LSL_String llMD5String(string src, int nonce) | 7094 | public LSL_String llMD5String(string src, int nonce) |
6686 | { | 7095 | { |
6687 | m_host.AddScriptLPS(1); | 7096 | m_host.AddScriptLPS(1); |
6688 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7097 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6689 | } | 7098 | } |
6690 | 7099 | ||
6691 | public LSL_String llSHA1String(string src) | 7100 | public LSL_String llSHA1String(string src) |
6692 | { | 7101 | { |
6693 | m_host.AddScriptLPS(1); | 7102 | m_host.AddScriptLPS(1); |
6694 | return Util.SHA1Hash(src).ToLower(); | 7103 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6695 | } | 7104 | } |
6696 | 7105 | ||
6697 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7106 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6698 | { | 7107 | { |
6699 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7108 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6700 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7109 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7110 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7111 | return shapeBlock; | ||
6701 | 7112 | ||
6702 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7113 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6703 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7114 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6802,6 +7213,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6802 | // Prim type box, cylinder and prism. | 7213 | // Prim type box, cylinder and prism. |
6803 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7214 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6804 | { | 7215 | { |
7216 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7217 | return; | ||
7218 | |||
6805 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7219 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6806 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7220 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6807 | 7221 | ||
@@ -6855,6 +7269,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6855 | // Prim type sphere. | 7269 | // Prim type sphere. |
6856 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7270 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6857 | { | 7271 | { |
7272 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7273 | return; | ||
7274 | |||
6858 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7275 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6859 | 7276 | ||
6860 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7277 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6896,6 +7313,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6896 | // Prim type torus, tube and ring. | 7313 | // Prim type torus, tube and ring. |
6897 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7314 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6898 | { | 7315 | { |
7316 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7317 | return; | ||
7318 | |||
6899 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7319 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6900 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7320 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6901 | 7321 | ||
@@ -7031,6 +7451,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7031 | // Prim type sculpt. | 7451 | // Prim type sculpt. |
7032 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7452 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7033 | { | 7453 | { |
7454 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7455 | return; | ||
7456 | |||
7034 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7457 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7035 | UUID sculptId; | 7458 | UUID sculptId; |
7036 | 7459 | ||
@@ -7047,13 +7470,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7047 | shapeBlock.PathScaleX = 100; | 7470 | shapeBlock.PathScaleX = 100; |
7048 | shapeBlock.PathScaleY = 150; | 7471 | shapeBlock.PathScaleY = 150; |
7049 | 7472 | ||
7050 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7473 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7051 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7474 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7052 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7475 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7053 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7476 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7054 | { | 7477 | { |
7055 | // default | 7478 | // default |
7056 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7479 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7057 | } | 7480 | } |
7058 | 7481 | ||
7059 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7482 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7069,32 +7492,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7069 | ScriptSleep(200); | 7492 | ScriptSleep(200); |
7070 | } | 7493 | } |
7071 | 7494 | ||
7072 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7495 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7073 | { | 7496 | { |
7074 | m_host.AddScriptLPS(1); | 7497 | m_host.AddScriptLPS(1); |
7075 | 7498 | ||
7076 | setLinkPrimParams(linknumber, rules); | 7499 | setLinkPrimParams(linknumber, rules); |
7077 | |||
7078 | ScriptSleep(200); | ||
7079 | } | 7500 | } |
7080 | 7501 | ||
7081 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7502 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7082 | { | 7503 | { |
7083 | m_host.AddScriptLPS(1); | 7504 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7505 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7506 | if (parts.Count>0) | ||
7507 | { | ||
7508 | try | ||
7509 | { | ||
7510 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7511 | foreach (SceneObjectPart part in parts) | ||
7512 | SetPrimParams(part, rules); | ||
7513 | } | ||
7514 | finally | ||
7515 | { | ||
7516 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7517 | } | ||
7518 | } | ||
7519 | if (avatars.Count > 0) | ||
7520 | { | ||
7521 | foreach (ScenePresence avatar in avatars) | ||
7522 | SetPrimParams(avatar, rules); | ||
7523 | } | ||
7524 | } | ||
7084 | 7525 | ||
7085 | setLinkPrimParams(linknumber, rules); | 7526 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7527 | { | ||
7528 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7529 | ScriptSleep(200); | ||
7086 | } | 7530 | } |
7087 | 7531 | ||
7088 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7532 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7089 | { | 7533 | { |
7090 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7534 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7535 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7091 | 7536 | ||
7092 | foreach (SceneObjectPart part in parts) | 7537 | int idx = 0; |
7093 | SetPrimParams(part, rules); | 7538 | |
7539 | while (idx < rules.Length) | ||
7540 | { | ||
7541 | int code = rules.GetLSLIntegerItem(idx++); | ||
7542 | |||
7543 | int remain = rules.Length - idx; | ||
7544 | |||
7545 | |||
7546 | |||
7547 | switch (code) | ||
7548 | { | ||
7549 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7550 | if (remain < 1) | ||
7551 | return; | ||
7552 | LSL_Vector v; | ||
7553 | v = rules.GetVector3Item(idx++); | ||
7554 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7555 | av.SendAvatarDataToAllAgents(); | ||
7556 | |||
7557 | break; | ||
7558 | |||
7559 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7560 | if (remain < 1) | ||
7561 | return; | ||
7562 | LSL_Rotation r; | ||
7563 | r = rules.GetQuaternionItem(idx++); | ||
7564 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7565 | av.SendAvatarDataToAllAgents(); | ||
7566 | break; | ||
7567 | } | ||
7568 | } | ||
7094 | } | 7569 | } |
7095 | 7570 | ||
7096 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7571 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7097 | { | 7572 | { |
7573 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7574 | return; | ||
7575 | |||
7098 | int idx = 0; | 7576 | int idx = 0; |
7099 | 7577 | ||
7100 | bool positionChanged = false; | 7578 | bool positionChanged = false; |
@@ -7122,6 +7600,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7122 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7600 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7123 | 7601 | ||
7124 | break; | 7602 | break; |
7603 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7604 | if (remain < 1) | ||
7605 | return; | ||
7606 | |||
7607 | v=rules.GetVector3Item(idx++); | ||
7608 | positionChanged = true; | ||
7609 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7610 | |||
7611 | break; | ||
7125 | case (int)ScriptBaseClass.PRIM_SIZE: | 7612 | case (int)ScriptBaseClass.PRIM_SIZE: |
7126 | if (remain < 1) | 7613 | if (remain < 1) |
7127 | return; | 7614 | return; |
@@ -7488,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7488 | if (part.ParentGroup.RootPart == part) | 7975 | if (part.ParentGroup.RootPart == part) |
7489 | { | 7976 | { |
7490 | SceneObjectGroup parent = part.ParentGroup; | 7977 | SceneObjectGroup parent = part.ParentGroup; |
7491 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 7978 | Util.FireAndForget(delegate(object x) { |
7979 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7980 | }); | ||
7492 | } | 7981 | } |
7493 | else | 7982 | else |
7494 | { | 7983 | { |
@@ -7499,6 +7988,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7499 | } | 7988 | } |
7500 | } | 7989 | } |
7501 | } | 7990 | } |
7991 | |||
7992 | if (positionChanged) | ||
7993 | { | ||
7994 | if (part.ParentGroup.RootPart == part) | ||
7995 | { | ||
7996 | SceneObjectGroup parent = part.ParentGroup; | ||
7997 | Util.FireAndForget(delegate(object x) { | ||
7998 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7999 | }); | ||
8000 | } | ||
8001 | else | ||
8002 | { | ||
8003 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8004 | SceneObjectGroup parent = part.ParentGroup; | ||
8005 | parent.HasGroupChanged = true; | ||
8006 | parent.ScheduleGroupForTerseUpdate(); | ||
8007 | } | ||
8008 | } | ||
7502 | } | 8009 | } |
7503 | 8010 | ||
7504 | public LSL_String llStringToBase64(string str) | 8011 | public LSL_String llStringToBase64(string str) |
@@ -7659,13 +8166,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7659 | public LSL_Integer llGetNumberOfPrims() | 8166 | public LSL_Integer llGetNumberOfPrims() |
7660 | { | 8167 | { |
7661 | m_host.AddScriptLPS(1); | 8168 | m_host.AddScriptLPS(1); |
7662 | int avatarCount = 0; | 8169 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7663 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8170 | |
7664 | { | ||
7665 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7666 | avatarCount++; | ||
7667 | }); | ||
7668 | |||
7669 | return m_host.ParentGroup.PrimCount + avatarCount; | 8171 | return m_host.ParentGroup.PrimCount + avatarCount; |
7670 | } | 8172 | } |
7671 | 8173 | ||
@@ -7681,55 +8183,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7681 | m_host.AddScriptLPS(1); | 8183 | m_host.AddScriptLPS(1); |
7682 | UUID objID = UUID.Zero; | 8184 | UUID objID = UUID.Zero; |
7683 | LSL_List result = new LSL_List(); | 8185 | LSL_List result = new LSL_List(); |
8186 | |||
8187 | // If the ID is not valid, return null result | ||
7684 | if (!UUID.TryParse(obj, out objID)) | 8188 | if (!UUID.TryParse(obj, out objID)) |
7685 | { | 8189 | { |
7686 | result.Add(new LSL_Vector()); | 8190 | result.Add(new LSL_Vector()); |
7687 | result.Add(new LSL_Vector()); | 8191 | result.Add(new LSL_Vector()); |
7688 | return result; | 8192 | return result; |
7689 | } | 8193 | } |
8194 | |||
8195 | // Check if this is an attached prim. If so, replace | ||
8196 | // the UUID with the avatar UUID and report it's bounding box | ||
8197 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8198 | if (part != null && part.ParentGroup.IsAttachment) | ||
8199 | objID = part.ParentGroup.AttachedAvatar; | ||
8200 | |||
8201 | // Find out if this is an avatar ID. If so, return it's box | ||
7690 | ScenePresence presence = World.GetScenePresence(objID); | 8202 | ScenePresence presence = World.GetScenePresence(objID); |
7691 | if (presence != null) | 8203 | if (presence != null) |
7692 | { | 8204 | { |
7693 | if (presence.ParentID == 0) // not sat on an object | 8205 | // As per LSL Wiki, there is no difference between sitting |
8206 | // and standing avatar since server 1.36 | ||
8207 | LSL_Vector lower; | ||
8208 | LSL_Vector upper; | ||
8209 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8210 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7694 | { | 8211 | { |
7695 | LSL_Vector lower; | 8212 | // This is for ground sitting avatars |
7696 | LSL_Vector upper; | 8213 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7697 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8214 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7698 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8215 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7699 | { | ||
7700 | // This is for ground sitting avatars | ||
7701 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7702 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7703 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7704 | } | ||
7705 | else | ||
7706 | { | ||
7707 | // This is for standing/flying avatars | ||
7708 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7709 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7710 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7711 | } | ||
7712 | result.Add(lower); | ||
7713 | result.Add(upper); | ||
7714 | return result; | ||
7715 | } | 8216 | } |
7716 | else | 8217 | else |
7717 | { | 8218 | { |
7718 | // sitting on an object so we need the bounding box of that | 8219 | // This is for standing/flying avatars |
7719 | // which should include the avatar so set the UUID to the | 8220 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7720 | // UUID of the object the avatar is sat on and allow it to fall through | 8221 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7721 | // to processing an object | 8222 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7722 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7723 | objID = p.UUID; | ||
7724 | } | 8223 | } |
8224 | |||
8225 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8226 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8227 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8228 | |||
8229 | if (lower.x > upper.x) | ||
8230 | lower.x = upper.x; | ||
8231 | if (lower.y > upper.y) | ||
8232 | lower.y = upper.y; | ||
8233 | if (lower.z > upper.z) | ||
8234 | lower.z = upper.z; | ||
8235 | |||
8236 | result.Add(lower); | ||
8237 | result.Add(upper); | ||
8238 | return result; | ||
7725 | } | 8239 | } |
7726 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8240 | |
8241 | part = World.GetSceneObjectPart(objID); | ||
7727 | // Currently only works for single prims without a sitting avatar | 8242 | // Currently only works for single prims without a sitting avatar |
7728 | if (part != null) | 8243 | if (part != null) |
7729 | { | 8244 | { |
7730 | Vector3 halfSize = part.Scale / 2.0f; | 8245 | float minX; |
7731 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8246 | float maxX; |
7732 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8247 | float minY; |
8248 | float maxY; | ||
8249 | float minZ; | ||
8250 | float maxZ; | ||
8251 | |||
8252 | // This BBox is in sim coordinates, with the offset being | ||
8253 | // a contained point. | ||
8254 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8255 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8256 | |||
8257 | minX -= offsets[0].X; | ||
8258 | maxX -= offsets[0].X; | ||
8259 | minY -= offsets[0].Y; | ||
8260 | maxY -= offsets[0].Y; | ||
8261 | minZ -= offsets[0].Z; | ||
8262 | maxZ -= offsets[0].Z; | ||
8263 | |||
8264 | LSL_Vector lower; | ||
8265 | LSL_Vector upper; | ||
8266 | |||
8267 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8268 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8269 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8270 | |||
8271 | if (lower.x > upper.x) | ||
8272 | lower.x = upper.x; | ||
8273 | if (lower.y > upper.y) | ||
8274 | lower.y = upper.y; | ||
8275 | if (lower.z > upper.z) | ||
8276 | lower.z = upper.z; | ||
8277 | |||
7733 | result.Add(lower); | 8278 | result.Add(lower); |
7734 | result.Add(upper); | 8279 | result.Add(upper); |
7735 | return result; | 8280 | return result; |
@@ -7809,13 +8354,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7809 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8354 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7810 | part.AbsolutePosition.Y, | 8355 | part.AbsolutePosition.Y, |
7811 | part.AbsolutePosition.Z); | 8356 | part.AbsolutePosition.Z); |
7812 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7813 | // linkset is rotated; they always reflect the child prim's world position | ||
7814 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7815 | // implementation, so will break scripts imported from there (not to mention it | ||
7816 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7817 | if (part.ParentID != 0) | ||
7818 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7819 | res.Add(v); | 8357 | res.Add(v); |
7820 | break; | 8358 | break; |
7821 | 8359 | ||
@@ -7986,56 +8524,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7986 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8524 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7987 | if (remain < 1) | 8525 | if (remain < 1) |
7988 | return res; | 8526 | return res; |
7989 | 8527 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7990 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7991 | 8528 | ||
7992 | tex = part.Shape.Textures; | 8529 | tex = part.Shape.Textures; |
8530 | int shiny; | ||
7993 | if (face == ScriptBaseClass.ALL_SIDES) | 8531 | if (face == ScriptBaseClass.ALL_SIDES) |
7994 | { | 8532 | { |
7995 | for (face = 0; face < GetNumberOfSides(part); face++) | 8533 | for (face = 0; face < GetNumberOfSides(part); face++) |
7996 | { | 8534 | { |
7997 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8535 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7998 | // Convert Shininess to PRIM_SHINY_* | 8536 | if (shinyness == Shininess.High) |
7999 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8537 | { |
8000 | // PRIM_BUMP_* | 8538 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8001 | res.Add(new LSL_Integer((int)texface.Bump)); | 8539 | } |
8540 | else if (shinyness == Shininess.Medium) | ||
8541 | { | ||
8542 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8543 | } | ||
8544 | else if (shinyness == Shininess.Low) | ||
8545 | { | ||
8546 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8547 | } | ||
8548 | else | ||
8549 | { | ||
8550 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8551 | } | ||
8552 | res.Add(new LSL_Integer(shiny)); | ||
8553 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8002 | } | 8554 | } |
8003 | } | 8555 | } |
8004 | else | 8556 | else |
8005 | { | 8557 | { |
8006 | if (face >= 0 && face < GetNumberOfSides(part)) | 8558 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8559 | if (shinyness == Shininess.High) | ||
8007 | { | 8560 | { |
8008 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8561 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8009 | // Convert Shininess to PRIM_SHINY_* | 8562 | } |
8010 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8563 | else if (shinyness == Shininess.Medium) |
8011 | // PRIM_BUMP_* | 8564 | { |
8012 | res.Add(new LSL_Integer((int)texface.Bump)); | 8565 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8013 | } | 8566 | } |
8567 | else if (shinyness == Shininess.Low) | ||
8568 | { | ||
8569 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8570 | } | ||
8571 | else | ||
8572 | { | ||
8573 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8574 | } | ||
8575 | res.Add(new LSL_Integer(shiny)); | ||
8576 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8014 | } | 8577 | } |
8015 | break; | 8578 | break; |
8016 | 8579 | ||
8017 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8580 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8018 | if (remain < 1) | 8581 | if (remain < 1) |
8019 | return res; | 8582 | return res; |
8020 | 8583 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8021 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8022 | 8584 | ||
8023 | tex = part.Shape.Textures; | 8585 | tex = part.Shape.Textures; |
8586 | int fullbright; | ||
8024 | if (face == ScriptBaseClass.ALL_SIDES) | 8587 | if (face == ScriptBaseClass.ALL_SIDES) |
8025 | { | 8588 | { |
8026 | for (face = 0; face < GetNumberOfSides(part); face++) | 8589 | for (face = 0; face < GetNumberOfSides(part); face++) |
8027 | { | 8590 | { |
8028 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8591 | if (tex.GetFace((uint)face).Fullbright == true) |
8029 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8592 | { |
8593 | fullbright = ScriptBaseClass.TRUE; | ||
8594 | } | ||
8595 | else | ||
8596 | { | ||
8597 | fullbright = ScriptBaseClass.FALSE; | ||
8598 | } | ||
8599 | res.Add(new LSL_Integer(fullbright)); | ||
8030 | } | 8600 | } |
8031 | } | 8601 | } |
8032 | else | 8602 | else |
8033 | { | 8603 | { |
8034 | if (face >= 0 && face < GetNumberOfSides(part)) | 8604 | if (tex.GetFace((uint)face).Fullbright == true) |
8035 | { | 8605 | { |
8036 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8606 | fullbright = ScriptBaseClass.TRUE; |
8037 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8038 | } | 8607 | } |
8608 | else | ||
8609 | { | ||
8610 | fullbright = ScriptBaseClass.FALSE; | ||
8611 | } | ||
8612 | res.Add(new LSL_Integer(fullbright)); | ||
8039 | } | 8613 | } |
8040 | break; | 8614 | break; |
8041 | 8615 | ||
@@ -8057,27 +8631,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8057 | break; | 8631 | break; |
8058 | 8632 | ||
8059 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8633 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8634 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8060 | if (remain < 1) | 8635 | if (remain < 1) |
8061 | return res; | 8636 | return res; |
8062 | 8637 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8063 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8064 | 8638 | ||
8065 | tex = part.Shape.Textures; | 8639 | tex = part.Shape.Textures; |
8066 | if (face == ScriptBaseClass.ALL_SIDES) | 8640 | if (face == ScriptBaseClass.ALL_SIDES) |
8067 | { | 8641 | { |
8068 | for (face = 0; face < GetNumberOfSides(part); face++) | 8642 | for (face = 0; face < GetNumberOfSides(part); face++) |
8069 | { | 8643 | { |
8070 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8644 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8071 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8645 | { |
8072 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8646 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8647 | } | ||
8648 | else | ||
8649 | { | ||
8650 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8651 | } | ||
8073 | } | 8652 | } |
8074 | } | 8653 | } |
8075 | else | 8654 | else |
8076 | { | 8655 | { |
8077 | if (face >= 0 && face < GetNumberOfSides(part)) | 8656 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8657 | { | ||
8658 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8659 | } | ||
8660 | else | ||
8078 | { | 8661 | { |
8079 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8662 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8080 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8081 | } | 8663 | } |
8082 | } | 8664 | } |
8083 | break; | 8665 | break; |
@@ -8100,28 +8682,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8100 | case (int)ScriptBaseClass.PRIM_GLOW: | 8682 | case (int)ScriptBaseClass.PRIM_GLOW: |
8101 | if (remain < 1) | 8683 | if (remain < 1) |
8102 | return res; | 8684 | return res; |
8103 | 8685 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8104 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8105 | 8686 | ||
8106 | tex = part.Shape.Textures; | 8687 | tex = part.Shape.Textures; |
8688 | float primglow; | ||
8107 | if (face == ScriptBaseClass.ALL_SIDES) | 8689 | if (face == ScriptBaseClass.ALL_SIDES) |
8108 | { | 8690 | { |
8109 | for (face = 0; face < GetNumberOfSides(part); face++) | 8691 | for (face = 0; face < GetNumberOfSides(part); face++) |
8110 | { | 8692 | { |
8111 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8693 | primglow = tex.GetFace((uint)face).Glow; |
8112 | res.Add(new LSL_Float(texface.Glow)); | 8694 | res.Add(new LSL_Float(primglow)); |
8113 | } | 8695 | } |
8114 | } | 8696 | } |
8115 | else | 8697 | else |
8116 | { | 8698 | { |
8117 | if (face >= 0 && face < GetNumberOfSides(part)) | 8699 | primglow = tex.GetFace((uint)face).Glow; |
8118 | { | 8700 | res.Add(new LSL_Float(primglow)); |
8119 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8120 | res.Add(new LSL_Float(texface.Glow)); | ||
8121 | } | ||
8122 | } | 8701 | } |
8123 | break; | 8702 | break; |
8124 | |||
8125 | case (int)ScriptBaseClass.PRIM_TEXT: | 8703 | case (int)ScriptBaseClass.PRIM_TEXT: |
8126 | Color4 textColor = part.GetTextColor(); | 8704 | Color4 textColor = part.GetTextColor(); |
8127 | res.Add(new LSL_String(part.Text)); | 8705 | res.Add(new LSL_String(part.Text)); |
@@ -8673,8 +9251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8673 | // The function returns an ordered list | 9251 | // The function returns an ordered list |
8674 | // representing the tokens found in the supplied | 9252 | // representing the tokens found in the supplied |
8675 | // sources string. If two successive tokenizers | 9253 | // sources string. If two successive tokenizers |
8676 | // are encountered, then a NULL entry is added | 9254 | // are encountered, then a null-string entry is |
8677 | // to the list. | 9255 | // added to the list. |
8678 | // | 9256 | // |
8679 | // It is a precondition that the source and | 9257 | // It is a precondition that the source and |
8680 | // toekizer lisst are non-null. If they are null, | 9258 | // toekizer lisst are non-null. If they are null, |
@@ -8682,7 +9260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8682 | // while their lengths are being determined. | 9260 | // while their lengths are being determined. |
8683 | // | 9261 | // |
8684 | // A small amount of working memoryis required | 9262 | // A small amount of working memoryis required |
8685 | // of approximately 8*#tokenizers. | 9263 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8686 | // | 9264 | // |
8687 | // There are many ways in which this function | 9265 | // There are many ways in which this function |
8688 | // can be implemented, this implementation is | 9266 | // can be implemented, this implementation is |
@@ -8698,155 +9276,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8698 | // and eliminates redundant tokenizers as soon | 9276 | // and eliminates redundant tokenizers as soon |
8699 | // as is possible. | 9277 | // as is possible. |
8700 | // | 9278 | // |
8701 | // The implementation tries to avoid any copying | 9279 | // The implementation tries to minimize temporary |
8702 | // of arrays or other objects. | 9280 | // garbage generation. |
8703 | // </remarks> | 9281 | // </remarks> |
8704 | 9282 | ||
8705 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9283 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8706 | { | 9284 | { |
8707 | int beginning = 0; | 9285 | return ParseString2List(src, separators, spacers, true); |
8708 | int srclen = src.Length; | 9286 | } |
8709 | int seplen = separators.Length; | ||
8710 | object[] separray = separators.Data; | ||
8711 | int spclen = spacers.Length; | ||
8712 | object[] spcarray = spacers.Data; | ||
8713 | int mlen = seplen+spclen; | ||
8714 | |||
8715 | int[] offset = new int[mlen+1]; | ||
8716 | bool[] active = new bool[mlen]; | ||
8717 | |||
8718 | int best; | ||
8719 | int j; | ||
8720 | |||
8721 | // Initial capacity reduces resize cost | ||
8722 | 9287 | ||
8723 | LSL_List tokens = new LSL_List(); | 9288 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9289 | { | ||
9290 | int srclen = src.Length; | ||
9291 | int seplen = separators.Length; | ||
9292 | object[] separray = separators.Data; | ||
9293 | int spclen = spacers.Length; | ||
9294 | object[] spcarray = spacers.Data; | ||
9295 | int dellen = 0; | ||
9296 | string[] delarray = new string[seplen+spclen]; | ||
8724 | 9297 | ||
8725 | // All entries are initially valid | 9298 | int outlen = 0; |
9299 | string[] outarray = new string[srclen*2+1]; | ||
8726 | 9300 | ||
8727 | for (int i = 0; i < mlen; i++) | 9301 | int i, j; |
8728 | active[i] = true; | 9302 | string d; |
8729 | 9303 | ||
8730 | offset[mlen] = srclen; | 9304 | m_host.AddScriptLPS(1); |
8731 | 9305 | ||
8732 | while (beginning < srclen) | 9306 | /* |
9307 | * Convert separator and spacer lists to C# strings. | ||
9308 | * Also filter out null strings so we don't hang. | ||
9309 | */ | ||
9310 | for (i = 0; i < seplen; i ++) | ||
8733 | { | 9311 | { |
9312 | d = separray[i].ToString(); | ||
9313 | if (d.Length > 0) | ||
9314 | { | ||
9315 | delarray[dellen++] = d; | ||
9316 | } | ||
9317 | } | ||
9318 | seplen = dellen; | ||
8734 | 9319 | ||
8735 | best = mlen; // as bad as it gets | 9320 | for (i = 0; i < spclen; i ++) |
9321 | { | ||
9322 | d = spcarray[i].ToString(); | ||
9323 | if (d.Length > 0) | ||
9324 | { | ||
9325 | delarray[dellen++] = d; | ||
9326 | } | ||
9327 | } | ||
8736 | 9328 | ||
8737 | // Scan for separators | 9329 | /* |
9330 | * Scan through source string from beginning to end. | ||
9331 | */ | ||
9332 | for (i = 0;;) | ||
9333 | { | ||
8738 | 9334 | ||
8739 | for (j = 0; j < seplen; j++) | 9335 | /* |
9336 | * Find earliest delimeter in src starting at i (if any). | ||
9337 | */ | ||
9338 | int earliestDel = -1; | ||
9339 | int earliestSrc = srclen; | ||
9340 | string earliestStr = null; | ||
9341 | for (j = 0; j < dellen; j ++) | ||
8740 | { | 9342 | { |
8741 | if (separray[j].ToString() == String.Empty) | 9343 | d = delarray[j]; |
8742 | active[j] = false; | 9344 | if (d != null) |
8743 | |||
8744 | if (active[j]) | ||
8745 | { | 9345 | { |
8746 | // scan all of the markers | 9346 | int index = src.IndexOf(d, i); |
8747 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9347 | if (index < 0) |
8748 | { | 9348 | { |
8749 | // not present at all | 9349 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8750 | active[j] = false; | ||
8751 | } | 9350 | } |
8752 | else | 9351 | else if (index < earliestSrc) |
8753 | { | 9352 | { |
8754 | // present and correct | 9353 | earliestSrc = index; // where delimeter starts in source string |
8755 | if (offset[j] < offset[best]) | 9354 | earliestDel = j; // where delimeter is in delarray[] |
8756 | { | 9355 | earliestStr = d; // the delimeter string from delarray[] |
8757 | // closest so far | 9356 | if (index == i) break; // can't do any better than found at beg of string |
8758 | best = j; | ||
8759 | if (offset[best] == beginning) | ||
8760 | break; | ||
8761 | } | ||
8762 | } | 9357 | } |
8763 | } | 9358 | } |
8764 | } | 9359 | } |
8765 | 9360 | ||
8766 | // Scan for spacers | 9361 | /* |
8767 | 9362 | * Output source string starting at i through start of earliest delimeter. | |
8768 | if (offset[best] != beginning) | 9363 | */ |
9364 | if (keepNulls || (earliestSrc > i)) | ||
8769 | { | 9365 | { |
8770 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9366 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8771 | { | ||
8772 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8773 | active[j] = false; | ||
8774 | |||
8775 | if (active[j]) | ||
8776 | { | ||
8777 | // scan all of the markers | ||
8778 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8779 | { | ||
8780 | // not present at all | ||
8781 | active[j] = false; | ||
8782 | } | ||
8783 | else | ||
8784 | { | ||
8785 | // present and correct | ||
8786 | if (offset[j] < offset[best]) | ||
8787 | { | ||
8788 | // closest so far | ||
8789 | best = j; | ||
8790 | } | ||
8791 | } | ||
8792 | } | ||
8793 | } | ||
8794 | } | 9367 | } |
8795 | 9368 | ||
8796 | // This is the normal exit from the scanning loop | 9369 | /* |
9370 | * If no delimeter found at or after i, we're done scanning. | ||
9371 | */ | ||
9372 | if (earliestDel < 0) break; | ||
8797 | 9373 | ||
8798 | if (best == mlen) | 9374 | /* |
9375 | * If delimeter was a spacer, output the spacer. | ||
9376 | */ | ||
9377 | if (earliestDel >= seplen) | ||
8799 | { | 9378 | { |
8800 | // no markers were found on this pass | 9379 | outarray[outlen++] = earliestStr; |
8801 | // so we're pretty much done | ||
8802 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8803 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8804 | break; | ||
8805 | } | 9380 | } |
8806 | 9381 | ||
8807 | // Otherwise we just add the newly delimited token | 9382 | /* |
8808 | // and recalculate where the search should continue. | 9383 | * Look at rest of src string following delimeter. |
8809 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9384 | */ |
8810 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9385 | i = earliestSrc + earliestStr.Length; |
8811 | |||
8812 | if (best < seplen) | ||
8813 | { | ||
8814 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8815 | } | ||
8816 | else | ||
8817 | { | ||
8818 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8819 | string str = spcarray[best - seplen].ToString(); | ||
8820 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8821 | tokens.Add(new LSL_String(str)); | ||
8822 | } | ||
8823 | } | 9386 | } |
8824 | 9387 | ||
8825 | // This an awkward an not very intuitive boundary case. If the | 9388 | /* |
8826 | // last substring is a tokenizer, then there is an implied trailing | 9389 | * Make up an exact-sized output array suitable for an LSL_List object. |
8827 | // null list entry. Hopefully the single comparison will not be too | 9390 | */ |
8828 | // arduous. Alternatively the 'break' could be replced with a return | 9391 | object[] outlist = new object[outlen]; |
8829 | // but that's shabby programming. | 9392 | for (i = 0; i < outlen; i ++) |
8830 | |||
8831 | if ((beginning == srclen) && (keepNulls)) | ||
8832 | { | 9393 | { |
8833 | if (srclen != 0) | 9394 | outlist[i] = new LSL_String(outarray[i]); |
8834 | tokens.Add(new LSL_String("")); | ||
8835 | } | 9395 | } |
8836 | 9396 | return new LSL_List(outlist); | |
8837 | return tokens; | ||
8838 | } | ||
8839 | |||
8840 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8841 | { | ||
8842 | m_host.AddScriptLPS(1); | ||
8843 | return this.ParseString(src, separators, spacers, false); | ||
8844 | } | ||
8845 | |||
8846 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8847 | { | ||
8848 | m_host.AddScriptLPS(1); | ||
8849 | return this.ParseString(src, separators, spacers, true); | ||
8850 | } | 9397 | } |
8851 | 9398 | ||
8852 | public LSL_Integer llGetObjectPermMask(int mask) | 9399 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8923,28 +9470,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8923 | { | 9470 | { |
8924 | m_host.AddScriptLPS(1); | 9471 | m_host.AddScriptLPS(1); |
8925 | 9472 | ||
8926 | lock (m_host.TaskInventory) | 9473 | m_host.TaskInventory.LockItemsForRead(true); |
9474 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8927 | { | 9475 | { |
8928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9476 | if (inv.Value.Name == item) |
8929 | { | 9477 | { |
8930 | if (inv.Value.Name == item) | 9478 | m_host.TaskInventory.LockItemsForRead(false); |
9479 | switch (mask) | ||
8931 | { | 9480 | { |
8932 | switch (mask) | 9481 | case 0: |
8933 | { | 9482 | return (int)inv.Value.BasePermissions; |
8934 | case 0: | 9483 | case 1: |
8935 | return (int)inv.Value.BasePermissions; | 9484 | return (int)inv.Value.CurrentPermissions; |
8936 | case 1: | 9485 | case 2: |
8937 | return (int)inv.Value.CurrentPermissions; | 9486 | return (int)inv.Value.GroupPermissions; |
8938 | case 2: | 9487 | case 3: |
8939 | return (int)inv.Value.GroupPermissions; | 9488 | return (int)inv.Value.EveryonePermissions; |
8940 | case 3: | 9489 | case 4: |
8941 | return (int)inv.Value.EveryonePermissions; | 9490 | return (int)inv.Value.NextPermissions; |
8942 | case 4: | ||
8943 | return (int)inv.Value.NextPermissions; | ||
8944 | } | ||
8945 | } | 9491 | } |
8946 | } | 9492 | } |
8947 | } | 9493 | } |
9494 | m_host.TaskInventory.LockItemsForRead(false); | ||
8948 | 9495 | ||
8949 | return -1; | 9496 | return -1; |
8950 | } | 9497 | } |
@@ -8991,16 +9538,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8991 | { | 9538 | { |
8992 | m_host.AddScriptLPS(1); | 9539 | m_host.AddScriptLPS(1); |
8993 | 9540 | ||
8994 | lock (m_host.TaskInventory) | 9541 | m_host.TaskInventory.LockItemsForRead(true); |
9542 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8995 | { | 9543 | { |
8996 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9544 | if (inv.Value.Name == item) |
8997 | { | 9545 | { |
8998 | if (inv.Value.Name == item) | 9546 | m_host.TaskInventory.LockItemsForRead(false); |
8999 | { | 9547 | return inv.Value.CreatorID.ToString(); |
9000 | return inv.Value.CreatorID.ToString(); | ||
9001 | } | ||
9002 | } | 9548 | } |
9003 | } | 9549 | } |
9550 | m_host.TaskInventory.LockItemsForRead(false); | ||
9004 | 9551 | ||
9005 | llSay(0, "No item name '" + item + "'"); | 9552 | llSay(0, "No item name '" + item + "'"); |
9006 | 9553 | ||
@@ -9148,7 +9695,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9148 | } | 9695 | } |
9149 | 9696 | ||
9150 | /// <summary> | 9697 | /// <summary> |
9151 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9698 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9152 | /// start and end and inserts the src list in its place. The inclusive | 9699 | /// start and end and inserts the src list in its place. The inclusive |
9153 | /// nature of the indices means that at least one element must be deleted | 9700 | /// nature of the indices means that at least one element must be deleted |
9154 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9701 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9205,16 +9752,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9205 | // based upon end. Note that if end exceeds the upper | 9752 | // based upon end. Note that if end exceeds the upper |
9206 | // bound in this case, the entire destination list | 9753 | // bound in this case, the entire destination list |
9207 | // is removed. | 9754 | // is removed. |
9208 | else | 9755 | else if (start == 0) |
9209 | { | 9756 | { |
9210 | if (end + 1 < dest.Length) | 9757 | if (end + 1 < dest.Length) |
9211 | { | ||
9212 | return src + dest.GetSublist(end + 1, -1); | 9758 | return src + dest.GetSublist(end + 1, -1); |
9213 | } | ||
9214 | else | 9759 | else |
9215 | { | ||
9216 | return src; | 9760 | return src; |
9217 | } | 9761 | } |
9762 | else // Start < 0 | ||
9763 | { | ||
9764 | if (end + 1 < dest.Length) | ||
9765 | return dest.GetSublist(end + 1, -1); | ||
9766 | else | ||
9767 | return new LSL_List(); | ||
9218 | } | 9768 | } |
9219 | } | 9769 | } |
9220 | // Finally, if start > end, we strip away a prefix and | 9770 | // Finally, if start > end, we strip away a prefix and |
@@ -9265,17 +9815,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9265 | int width = 0; | 9815 | int width = 0; |
9266 | int height = 0; | 9816 | int height = 0; |
9267 | 9817 | ||
9268 | ParcelMediaCommandEnum? commandToSend = null; | 9818 | uint commandToSend = 0; |
9269 | float time = 0.0f; // default is from start | 9819 | float time = 0.0f; // default is from start |
9270 | 9820 | ||
9271 | ScenePresence presence = null; | 9821 | ScenePresence presence = null; |
9272 | 9822 | ||
9273 | for (int i = 0; i < commandList.Data.Length; i++) | 9823 | for (int i = 0; i < commandList.Data.Length; i++) |
9274 | { | 9824 | { |
9275 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9825 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9276 | switch (command) | 9826 | switch (command) |
9277 | { | 9827 | { |
9278 | case ParcelMediaCommandEnum.Agent: | 9828 | case (uint)ParcelMediaCommandEnum.Agent: |
9279 | // we send only to one agent | 9829 | // we send only to one agent |
9280 | if ((i + 1) < commandList.Length) | 9830 | if ((i + 1) < commandList.Length) |
9281 | { | 9831 | { |
@@ -9292,25 +9842,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9292 | } | 9842 | } |
9293 | break; | 9843 | break; |
9294 | 9844 | ||
9295 | case ParcelMediaCommandEnum.Loop: | 9845 | case (uint)ParcelMediaCommandEnum.Loop: |
9296 | loop = 1; | 9846 | loop = 1; |
9297 | commandToSend = command; | 9847 | commandToSend = command; |
9298 | update = true; //need to send the media update packet to set looping | 9848 | update = true; //need to send the media update packet to set looping |
9299 | break; | 9849 | break; |
9300 | 9850 | ||
9301 | case ParcelMediaCommandEnum.Play: | 9851 | case (uint)ParcelMediaCommandEnum.Play: |
9302 | loop = 0; | 9852 | loop = 0; |
9303 | commandToSend = command; | 9853 | commandToSend = command; |
9304 | update = true; //need to send the media update packet to make sure it doesn't loop | 9854 | update = true; //need to send the media update packet to make sure it doesn't loop |
9305 | break; | 9855 | break; |
9306 | 9856 | ||
9307 | case ParcelMediaCommandEnum.Pause: | 9857 | case (uint)ParcelMediaCommandEnum.Pause: |
9308 | case ParcelMediaCommandEnum.Stop: | 9858 | case (uint)ParcelMediaCommandEnum.Stop: |
9309 | case ParcelMediaCommandEnum.Unload: | 9859 | case (uint)ParcelMediaCommandEnum.Unload: |
9310 | commandToSend = command; | 9860 | commandToSend = command; |
9311 | break; | 9861 | break; |
9312 | 9862 | ||
9313 | case ParcelMediaCommandEnum.Url: | 9863 | case (uint)ParcelMediaCommandEnum.Url: |
9314 | if ((i + 1) < commandList.Length) | 9864 | if ((i + 1) < commandList.Length) |
9315 | { | 9865 | { |
9316 | if (commandList.Data[i + 1] is LSL_String) | 9866 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9323,7 +9873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9323 | } | 9873 | } |
9324 | break; | 9874 | break; |
9325 | 9875 | ||
9326 | case ParcelMediaCommandEnum.Texture: | 9876 | case (uint)ParcelMediaCommandEnum.Texture: |
9327 | if ((i + 1) < commandList.Length) | 9877 | if ((i + 1) < commandList.Length) |
9328 | { | 9878 | { |
9329 | if (commandList.Data[i + 1] is LSL_String) | 9879 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9336,7 +9886,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9336 | } | 9886 | } |
9337 | break; | 9887 | break; |
9338 | 9888 | ||
9339 | case ParcelMediaCommandEnum.Time: | 9889 | case (uint)ParcelMediaCommandEnum.Time: |
9340 | if ((i + 1) < commandList.Length) | 9890 | if ((i + 1) < commandList.Length) |
9341 | { | 9891 | { |
9342 | if (commandList.Data[i + 1] is LSL_Float) | 9892 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9348,7 +9898,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9348 | } | 9898 | } |
9349 | break; | 9899 | break; |
9350 | 9900 | ||
9351 | case ParcelMediaCommandEnum.AutoAlign: | 9901 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9352 | if ((i + 1) < commandList.Length) | 9902 | if ((i + 1) < commandList.Length) |
9353 | { | 9903 | { |
9354 | if (commandList.Data[i + 1] is LSL_Integer) | 9904 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9362,7 +9912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9362 | } | 9912 | } |
9363 | break; | 9913 | break; |
9364 | 9914 | ||
9365 | case ParcelMediaCommandEnum.Type: | 9915 | case (uint)ParcelMediaCommandEnum.Type: |
9366 | if ((i + 1) < commandList.Length) | 9916 | if ((i + 1) < commandList.Length) |
9367 | { | 9917 | { |
9368 | if (commandList.Data[i + 1] is LSL_String) | 9918 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9375,7 +9925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9375 | } | 9925 | } |
9376 | break; | 9926 | break; |
9377 | 9927 | ||
9378 | case ParcelMediaCommandEnum.Desc: | 9928 | case (uint)ParcelMediaCommandEnum.Desc: |
9379 | if ((i + 1) < commandList.Length) | 9929 | if ((i + 1) < commandList.Length) |
9380 | { | 9930 | { |
9381 | if (commandList.Data[i + 1] is LSL_String) | 9931 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9388,7 +9938,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9388 | } | 9938 | } |
9389 | break; | 9939 | break; |
9390 | 9940 | ||
9391 | case ParcelMediaCommandEnum.Size: | 9941 | case (uint)ParcelMediaCommandEnum.Size: |
9392 | if ((i + 2) < commandList.Length) | 9942 | if ((i + 2) < commandList.Length) |
9393 | { | 9943 | { |
9394 | if (commandList.Data[i + 1] is LSL_Integer) | 9944 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9458,7 +10008,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9458 | } | 10008 | } |
9459 | } | 10009 | } |
9460 | 10010 | ||
9461 | if (commandToSend != null) | 10011 | if (commandToSend != 0) |
9462 | { | 10012 | { |
9463 | // the commandList contained a start/stop/... command, too | 10013 | // the commandList contained a start/stop/... command, too |
9464 | if (presence == null) | 10014 | if (presence == null) |
@@ -9495,7 +10045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9495 | 10045 | ||
9496 | if (aList.Data[i] != null) | 10046 | if (aList.Data[i] != null) |
9497 | { | 10047 | { |
9498 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10048 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9499 | { | 10049 | { |
9500 | case ParcelMediaCommandEnum.Url: | 10050 | case ParcelMediaCommandEnum.Url: |
9501 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10051 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9538,16 +10088,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9538 | { | 10088 | { |
9539 | m_host.AddScriptLPS(1); | 10089 | m_host.AddScriptLPS(1); |
9540 | 10090 | ||
9541 | lock (m_host.TaskInventory) | 10091 | m_host.TaskInventory.LockItemsForRead(true); |
10092 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9542 | { | 10093 | { |
9543 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10094 | if (inv.Value.Name == name) |
9544 | { | 10095 | { |
9545 | if (inv.Value.Name == name) | 10096 | m_host.TaskInventory.LockItemsForRead(false); |
9546 | { | 10097 | return inv.Value.Type; |
9547 | return inv.Value.Type; | ||
9548 | } | ||
9549 | } | 10098 | } |
9550 | } | 10099 | } |
10100 | m_host.TaskInventory.LockItemsForRead(false); | ||
9551 | 10101 | ||
9552 | return -1; | 10102 | return -1; |
9553 | } | 10103 | } |
@@ -9558,15 +10108,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9558 | 10108 | ||
9559 | if (quick_pay_buttons.Data.Length < 4) | 10109 | if (quick_pay_buttons.Data.Length < 4) |
9560 | { | 10110 | { |
9561 | LSLError("List must have at least 4 elements"); | 10111 | int x; |
9562 | return; | 10112 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10113 | { | ||
10114 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10115 | } | ||
9563 | } | 10116 | } |
9564 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10117 | int[] nPrice = new int[5]; |
9565 | 10118 | nPrice[0] = price; | |
9566 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10119 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9567 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10120 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9568 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10121 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9569 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10122 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10123 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9570 | m_host.ParentGroup.HasGroupChanged = true; | 10124 | m_host.ParentGroup.HasGroupChanged = true; |
9571 | } | 10125 | } |
9572 | 10126 | ||
@@ -9578,17 +10132,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9578 | if (invItemID == UUID.Zero) | 10132 | if (invItemID == UUID.Zero) |
9579 | return new LSL_Vector(); | 10133 | return new LSL_Vector(); |
9580 | 10134 | ||
9581 | lock (m_host.TaskInventory) | 10135 | m_host.TaskInventory.LockItemsForRead(true); |
10136 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9582 | { | 10137 | { |
9583 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10138 | m_host.TaskInventory.LockItemsForRead(false); |
9584 | return new LSL_Vector(); | 10139 | return new LSL_Vector(); |
10140 | } | ||
9585 | 10141 | ||
9586 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10142 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9587 | { | 10143 | { |
9588 | ShoutError("No permissions to track the camera"); | 10144 | ShoutError("No permissions to track the camera"); |
9589 | return new LSL_Vector(); | 10145 | m_host.TaskInventory.LockItemsForRead(false); |
9590 | } | 10146 | return new LSL_Vector(); |
9591 | } | 10147 | } |
10148 | m_host.TaskInventory.LockItemsForRead(false); | ||
9592 | 10149 | ||
9593 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10150 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9594 | if (presence != null) | 10151 | if (presence != null) |
@@ -9606,17 +10163,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9606 | if (invItemID == UUID.Zero) | 10163 | if (invItemID == UUID.Zero) |
9607 | return new LSL_Rotation(); | 10164 | return new LSL_Rotation(); |
9608 | 10165 | ||
9609 | lock (m_host.TaskInventory) | 10166 | m_host.TaskInventory.LockItemsForRead(true); |
10167 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9610 | { | 10168 | { |
9611 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10169 | m_host.TaskInventory.LockItemsForRead(false); |
9612 | return new LSL_Rotation(); | 10170 | return new LSL_Rotation(); |
9613 | 10171 | } | |
9614 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10172 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9615 | { | 10173 | { |
9616 | ShoutError("No permissions to track the camera"); | 10174 | ShoutError("No permissions to track the camera"); |
9617 | return new LSL_Rotation(); | 10175 | m_host.TaskInventory.LockItemsForRead(false); |
9618 | } | 10176 | return new LSL_Rotation(); |
9619 | } | 10177 | } |
10178 | m_host.TaskInventory.LockItemsForRead(false); | ||
9620 | 10179 | ||
9621 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10180 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9622 | if (presence != null) | 10181 | if (presence != null) |
@@ -9678,8 +10237,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9678 | { | 10237 | { |
9679 | m_host.AddScriptLPS(1); | 10238 | m_host.AddScriptLPS(1); |
9680 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10239 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9681 | if (detectedParams == null) return; // only works on the first detected avatar | 10240 | if (detectedParams == null) |
9682 | 10241 | { | |
10242 | if (m_host.ParentGroup.IsAttachment == true) | ||
10243 | { | ||
10244 | detectedParams = new DetectParams(); | ||
10245 | detectedParams.Key = m_host.OwnerID; | ||
10246 | } | ||
10247 | else | ||
10248 | { | ||
10249 | return; | ||
10250 | } | ||
10251 | } | ||
10252 | |||
9683 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10253 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9684 | if (avatar != null) | 10254 | if (avatar != null) |
9685 | { | 10255 | { |
@@ -9687,6 +10257,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9687 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10257 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9688 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10258 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9689 | } | 10259 | } |
10260 | |||
9690 | ScriptSleep(1000); | 10261 | ScriptSleep(1000); |
9691 | } | 10262 | } |
9692 | 10263 | ||
@@ -9798,14 +10369,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9798 | if (objectID == UUID.Zero) return; | 10369 | if (objectID == UUID.Zero) return; |
9799 | 10370 | ||
9800 | UUID agentID; | 10371 | UUID agentID; |
9801 | lock (m_host.TaskInventory) | 10372 | m_host.TaskInventory.LockItemsForRead(true); |
9802 | { | 10373 | // we need the permission first, to know which avatar we want to set the camera for |
9803 | // we need the permission first, to know which avatar we want to set the camera for | 10374 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9804 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9805 | 10375 | ||
9806 | if (agentID == UUID.Zero) return; | 10376 | if (agentID == UUID.Zero) |
9807 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10377 | { |
10378 | m_host.TaskInventory.LockItemsForRead(false); | ||
10379 | return; | ||
10380 | } | ||
10381 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10382 | { | ||
10383 | m_host.TaskInventory.LockItemsForRead(false); | ||
10384 | return; | ||
9808 | } | 10385 | } |
10386 | m_host.TaskInventory.LockItemsForRead(false); | ||
9809 | 10387 | ||
9810 | ScenePresence presence = World.GetScenePresence(agentID); | 10388 | ScenePresence presence = World.GetScenePresence(agentID); |
9811 | 10389 | ||
@@ -9814,12 +10392,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9814 | 10392 | ||
9815 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10393 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9816 | object[] data = rules.Data; | 10394 | object[] data = rules.Data; |
9817 | for (int i = 0; i < data.Length; ++i) { | 10395 | for (int i = 0; i < data.Length; ++i) |
10396 | { | ||
9818 | int type = Convert.ToInt32(data[i++].ToString()); | 10397 | int type = Convert.ToInt32(data[i++].ToString()); |
9819 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10398 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9820 | 10399 | ||
9821 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10400 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9822 | switch (type) { | 10401 | switch (type) |
10402 | { | ||
9823 | case ScriptBaseClass.CAMERA_FOCUS: | 10403 | case ScriptBaseClass.CAMERA_FOCUS: |
9824 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10404 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9825 | case ScriptBaseClass.CAMERA_POSITION: | 10405 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9855,12 +10435,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9855 | 10435 | ||
9856 | // we need the permission first, to know which avatar we want to clear the camera for | 10436 | // we need the permission first, to know which avatar we want to clear the camera for |
9857 | UUID agentID; | 10437 | UUID agentID; |
9858 | lock (m_host.TaskInventory) | 10438 | m_host.TaskInventory.LockItemsForRead(true); |
10439 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10440 | if (agentID == UUID.Zero) | ||
9859 | { | 10441 | { |
9860 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10442 | m_host.TaskInventory.LockItemsForRead(false); |
9861 | if (agentID == UUID.Zero) return; | 10443 | return; |
9862 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10444 | } |
10445 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10446 | { | ||
10447 | m_host.TaskInventory.LockItemsForRead(false); | ||
10448 | return; | ||
9863 | } | 10449 | } |
10450 | m_host.TaskInventory.LockItemsForRead(false); | ||
9864 | 10451 | ||
9865 | ScenePresence presence = World.GetScenePresence(agentID); | 10452 | ScenePresence presence = World.GetScenePresence(agentID); |
9866 | 10453 | ||
@@ -9927,19 +10514,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9927 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10514 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9928 | { | 10515 | { |
9929 | m_host.AddScriptLPS(1); | 10516 | m_host.AddScriptLPS(1); |
9930 | string ret = String.Empty; | 10517 | |
9931 | string src1 = llBase64ToString(str1); | 10518 | if (str1 == String.Empty) |
9932 | string src2 = llBase64ToString(str2); | 10519 | return String.Empty; |
9933 | int c = 0; | 10520 | if (str2 == String.Empty) |
9934 | for (int i = 0; i < src1.Length; i++) | 10521 | return str1; |
10522 | |||
10523 | int len = str2.Length; | ||
10524 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10525 | { | ||
10526 | while (str2.EndsWith("=")) | ||
10527 | str2 = str2.Substring(0, str2.Length - 1); | ||
10528 | |||
10529 | len = str2.Length; | ||
10530 | int mod = len % 4; | ||
10531 | |||
10532 | if (mod == 1) | ||
10533 | str2 = str2.Substring(0, str2.Length - 1); | ||
10534 | else if (mod == 2) | ||
10535 | str2 += "=="; | ||
10536 | else if (mod == 3) | ||
10537 | str2 += "="; | ||
10538 | } | ||
10539 | |||
10540 | byte[] data1; | ||
10541 | byte[] data2; | ||
10542 | try | ||
10543 | { | ||
10544 | data1 = Convert.FromBase64String(str1); | ||
10545 | data2 = Convert.FromBase64String(str2); | ||
10546 | } | ||
10547 | catch (Exception) | ||
10548 | { | ||
10549 | return new LSL_String(String.Empty); | ||
10550 | } | ||
10551 | |||
10552 | byte[] d2 = new Byte[data1.Length]; | ||
10553 | int pos = 0; | ||
10554 | |||
10555 | if (data1.Length <= data2.Length) | ||
10556 | { | ||
10557 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10558 | } | ||
10559 | else | ||
9935 | { | 10560 | { |
9936 | ret += (char) (src1[i] ^ src2[c]); | 10561 | while (pos < data1.Length) |
10562 | { | ||
10563 | len = data1.Length - pos; | ||
10564 | if (len > data2.Length) | ||
10565 | len = data2.Length; | ||
9937 | 10566 | ||
9938 | c++; | 10567 | Array.Copy(data2, 0, d2, pos, len); |
9939 | if (c >= src2.Length) | 10568 | pos += len; |
9940 | c = 0; | 10569 | } |
9941 | } | 10570 | } |
9942 | return llStringToBase64(ret); | 10571 | |
10572 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10573 | data1[pos] ^= d2[pos]; | ||
10574 | |||
10575 | return Convert.ToBase64String(data1); | ||
9943 | } | 10576 | } |
9944 | 10577 | ||
9945 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10578 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9996,12 +10629,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9996 | Regex r = new Regex(authregex); | 10629 | Regex r = new Regex(authregex); |
9997 | int[] gnums = r.GetGroupNumbers(); | 10630 | int[] gnums = r.GetGroupNumbers(); |
9998 | Match m = r.Match(url); | 10631 | Match m = r.Match(url); |
9999 | if (m.Success) { | 10632 | if (m.Success) |
10000 | for (int i = 1; i < gnums.Length; i++) { | 10633 | { |
10634 | for (int i = 1; i < gnums.Length; i++) | ||
10635 | { | ||
10001 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10636 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10002 | //CaptureCollection cc = g.Captures; | 10637 | //CaptureCollection cc = g.Captures; |
10003 | } | 10638 | } |
10004 | if (m.Groups.Count == 5) { | 10639 | if (m.Groups.Count == 5) |
10640 | { | ||
10005 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10641 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10006 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10642 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10007 | } | 10643 | } |
@@ -10287,15 +10923,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10287 | 10923 | ||
10288 | internal UUID ScriptByName(string name) | 10924 | internal UUID ScriptByName(string name) |
10289 | { | 10925 | { |
10290 | lock (m_host.TaskInventory) | 10926 | m_host.TaskInventory.LockItemsForRead(true); |
10927 | |||
10928 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10291 | { | 10929 | { |
10292 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10930 | if (item.Type == 10 && item.Name == name) |
10293 | { | 10931 | { |
10294 | if (item.Type == 10 && item.Name == name) | 10932 | m_host.TaskInventory.LockItemsForRead(false); |
10295 | return item.ItemID; | 10933 | return item.ItemID; |
10296 | } | 10934 | } |
10297 | } | 10935 | } |
10298 | 10936 | ||
10937 | m_host.TaskInventory.LockItemsForRead(false); | ||
10938 | |||
10299 | return UUID.Zero; | 10939 | return UUID.Zero; |
10300 | } | 10940 | } |
10301 | 10941 | ||
@@ -10336,6 +10976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10336 | { | 10976 | { |
10337 | m_host.AddScriptLPS(1); | 10977 | m_host.AddScriptLPS(1); |
10338 | 10978 | ||
10979 | //Clone is thread safe | ||
10339 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10980 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10340 | 10981 | ||
10341 | UUID assetID = UUID.Zero; | 10982 | UUID assetID = UUID.Zero; |
@@ -10398,6 +11039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10398 | { | 11039 | { |
10399 | m_host.AddScriptLPS(1); | 11040 | m_host.AddScriptLPS(1); |
10400 | 11041 | ||
11042 | //Clone is thread safe | ||
10401 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11043 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10402 | 11044 | ||
10403 | UUID assetID = UUID.Zero; | 11045 | UUID assetID = UUID.Zero; |
@@ -10478,15 +11120,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10478 | return GetLinkPrimitiveParams(obj, rules); | 11120 | return GetLinkPrimitiveParams(obj, rules); |
10479 | } | 11121 | } |
10480 | 11122 | ||
10481 | public void print(string str) | 11123 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10482 | { | 11124 | { |
10483 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11125 | List<SceneObjectPart> parts = GetLinkParts(link); |
10484 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11126 | if (parts.Count < 1) |
10485 | if (ossl != null) | 11127 | return 0; |
10486 | { | 11128 | |
10487 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11129 | return GetNumberOfSides(parts[0]); |
10488 | m_log.Info("LSL print():" + str); | ||
10489 | } | ||
10490 | } | 11130 | } |
10491 | 11131 | ||
10492 | private string Name2Username(string name) | 11132 | private string Name2Username(string name) |
@@ -10532,153 +11172,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10532 | return rq.ToString(); | 11172 | return rq.ToString(); |
10533 | } | 11173 | } |
10534 | 11174 | ||
11175 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11176 | { | ||
11177 | m_SayShoutCount = 0; | ||
11178 | } | ||
11179 | |||
11180 | private struct Tri | ||
11181 | { | ||
11182 | public Vector3 p1; | ||
11183 | public Vector3 p2; | ||
11184 | public Vector3 p3; | ||
11185 | } | ||
11186 | |||
11187 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11188 | { | ||
11189 | float height = avatar.Appearance.AvatarHeight; | ||
11190 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11191 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11192 | |||
11193 | if (point.X > b1.X && point.X < b2.X && | ||
11194 | point.Y > b1.Y && point.Y < b2.Y && | ||
11195 | point.Z > b1.Z && point.Z < b2.Z) | ||
11196 | return true; | ||
11197 | return false; | ||
11198 | } | ||
11199 | |||
11200 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11201 | { | ||
11202 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11203 | |||
11204 | Vector3 ab = rayEnd - rayStart; | ||
11205 | |||
11206 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11207 | { | ||
11208 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11209 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11210 | |||
11211 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11212 | |||
11213 | if (d > 1.5) | ||
11214 | return; | ||
11215 | |||
11216 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11217 | |||
11218 | if (d2 > 0) | ||
11219 | return; | ||
11220 | |||
11221 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11222 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11223 | |||
11224 | if (!InBoundingBox(sp, p)) | ||
11225 | return; | ||
11226 | |||
11227 | ContactResult result = new ContactResult (); | ||
11228 | result.ConsumerID = sp.LocalId; | ||
11229 | result.Depth = Vector3.Distance(rayStart, p); | ||
11230 | result.Normal = Vector3.Zero; | ||
11231 | result.Pos = p; | ||
11232 | |||
11233 | contacts.Add(result); | ||
11234 | }); | ||
11235 | |||
11236 | return contacts.ToArray(); | ||
11237 | } | ||
11238 | |||
11239 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11240 | { | ||
11241 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11242 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11243 | |||
11244 | Vector3 ab = rayEnd - rayStart; | ||
11245 | |||
11246 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11247 | { | ||
11248 | if (m_host.ParentGroup == group) | ||
11249 | return; | ||
11250 | |||
11251 | if (group.IsAttachment) | ||
11252 | return; | ||
11253 | |||
11254 | if (group.RootPart.PhysActor == null) | ||
11255 | { | ||
11256 | if (!includePhantom) | ||
11257 | return; | ||
11258 | } | ||
11259 | else | ||
11260 | { | ||
11261 | if (group.RootPart.PhysActor.IsPhysical) | ||
11262 | { | ||
11263 | if (!includePhysical) | ||
11264 | return; | ||
11265 | } | ||
11266 | else | ||
11267 | { | ||
11268 | if (!includeNonPhysical) | ||
11269 | return; | ||
11270 | } | ||
11271 | } | ||
11272 | |||
11273 | // Find the radius ouside of which we don't even need to hit test | ||
11274 | float minX; | ||
11275 | float maxX; | ||
11276 | float minY; | ||
11277 | float maxY; | ||
11278 | float minZ; | ||
11279 | float maxZ; | ||
11280 | |||
11281 | float radius = 0.0f; | ||
11282 | |||
11283 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11284 | |||
11285 | if (Math.Abs(minX) > radius) | ||
11286 | radius = Math.Abs(minX); | ||
11287 | if (Math.Abs(minY) > radius) | ||
11288 | radius = Math.Abs(minY); | ||
11289 | if (Math.Abs(minZ) > radius) | ||
11290 | radius = Math.Abs(minZ); | ||
11291 | if (Math.Abs(maxX) > radius) | ||
11292 | radius = Math.Abs(maxX); | ||
11293 | if (Math.Abs(maxY) > radius) | ||
11294 | radius = Math.Abs(maxY); | ||
11295 | if (Math.Abs(maxZ) > radius) | ||
11296 | radius = Math.Abs(maxZ); | ||
11297 | |||
11298 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11299 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11300 | |||
11301 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11302 | |||
11303 | // Too far off ray, don't bother | ||
11304 | if (d > radius) | ||
11305 | return; | ||
11306 | |||
11307 | // Behind ray, drop | ||
11308 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11309 | if (d2 > 0) | ||
11310 | return; | ||
11311 | |||
11312 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11313 | // Miss. | ||
11314 | if (!intersection.HitTF) | ||
11315 | return; | ||
11316 | |||
11317 | ContactResult result = new ContactResult (); | ||
11318 | result.ConsumerID = group.LocalId; | ||
11319 | result.Depth = intersection.distance; | ||
11320 | result.Normal = intersection.normal; | ||
11321 | result.Pos = intersection.ipoint; | ||
11322 | |||
11323 | contacts.Add(result); | ||
11324 | }); | ||
11325 | |||
11326 | return contacts.ToArray(); | ||
11327 | } | ||
11328 | |||
11329 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11330 | { | ||
11331 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11332 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11333 | |||
11334 | double min = 2048.0; | ||
11335 | double max = 0.0; | ||
11336 | |||
11337 | // Find the min and max of the heightfield | ||
11338 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11339 | { | ||
11340 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11341 | { | ||
11342 | if (heightfield[x, y] > max) | ||
11343 | max = heightfield[x, y]; | ||
11344 | if (heightfield[x, y] < min) | ||
11345 | min = heightfield[x, y]; | ||
11346 | } | ||
11347 | } | ||
11348 | |||
11349 | |||
11350 | // A ray extends past rayEnd, but doesn't go back before | ||
11351 | // rayStart. If the start is above the highest point of the ground | ||
11352 | // and the ray goes up, we can't hit the ground. Ever. | ||
11353 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11354 | return null; | ||
11355 | |||
11356 | // Same for going down | ||
11357 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11358 | return null; | ||
11359 | |||
11360 | List<Tri> trilist = new List<Tri>(); | ||
11361 | |||
11362 | // Create our triangle list | ||
11363 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11364 | { | ||
11365 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11366 | { | ||
11367 | Tri t1 = new Tri(); | ||
11368 | Tri t2 = new Tri(); | ||
11369 | |||
11370 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11371 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11372 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11373 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11374 | |||
11375 | t1.p1 = p1; | ||
11376 | t1.p2 = p2; | ||
11377 | t1.p3 = p3; | ||
11378 | |||
11379 | t2.p1 = p3; | ||
11380 | t2.p2 = p4; | ||
11381 | t2.p3 = p1; | ||
11382 | |||
11383 | trilist.Add(t1); | ||
11384 | trilist.Add(t2); | ||
11385 | } | ||
11386 | } | ||
11387 | |||
11388 | // Ray direction | ||
11389 | Vector3 rayDirection = rayEnd - rayStart; | ||
11390 | |||
11391 | foreach (Tri t in trilist) | ||
11392 | { | ||
11393 | // Compute triangle plane normal and edges | ||
11394 | Vector3 u = t.p2 - t.p1; | ||
11395 | Vector3 v = t.p3 - t.p1; | ||
11396 | Vector3 n = Vector3.Cross(u, v); | ||
11397 | |||
11398 | if (n == Vector3.Zero) | ||
11399 | continue; | ||
11400 | |||
11401 | Vector3 w0 = rayStart - t.p1; | ||
11402 | double a = -Vector3.Dot(n, w0); | ||
11403 | double b = Vector3.Dot(n, rayDirection); | ||
11404 | |||
11405 | // Not intersecting the plane, or in plane (same thing) | ||
11406 | // Ignoring this MAY cause the ground to not be detected | ||
11407 | // sometimes | ||
11408 | if (Math.Abs(b) < 0.000001) | ||
11409 | continue; | ||
11410 | |||
11411 | double r = a / b; | ||
11412 | |||
11413 | // ray points away from plane | ||
11414 | if (r < 0.0) | ||
11415 | continue; | ||
11416 | |||
11417 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11418 | |||
11419 | float uu = Vector3.Dot(u, u); | ||
11420 | float uv = Vector3.Dot(u, v); | ||
11421 | float vv = Vector3.Dot(v, v); | ||
11422 | Vector3 w = ip - t.p1; | ||
11423 | float wu = Vector3.Dot(w, u); | ||
11424 | float wv = Vector3.Dot(w, v); | ||
11425 | float d = uv * uv - uu * vv; | ||
11426 | |||
11427 | float cs = (uv * wv - vv * wu) / d; | ||
11428 | if (cs < 0 || cs > 1.0) | ||
11429 | continue; | ||
11430 | float ct = (uv * wu - uu * wv) / d; | ||
11431 | if (ct < 0 || (cs + ct) > 1.0) | ||
11432 | continue; | ||
11433 | |||
11434 | // Add contact point | ||
11435 | ContactResult result = new ContactResult (); | ||
11436 | result.ConsumerID = 0; | ||
11437 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11438 | result.Normal = n; | ||
11439 | result.Pos = ip; | ||
11440 | |||
11441 | contacts.Add(result); | ||
11442 | } | ||
11443 | |||
11444 | if (contacts.Count == 0) | ||
11445 | return null; | ||
11446 | |||
11447 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11448 | { | ||
11449 | return (int)(a.Depth - b.Depth); | ||
11450 | }); | ||
11451 | |||
11452 | return contacts[0]; | ||
11453 | } | ||
11454 | |||
10535 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11455 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10536 | { | 11456 | { |
11457 | LSL_List list = new LSL_List(); | ||
11458 | |||
10537 | m_host.AddScriptLPS(1); | 11459 | m_host.AddScriptLPS(1); |
10538 | 11460 | ||
10539 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11461 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10540 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11462 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10541 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11463 | Vector3 dir = rayEnd - rayStart; |
10542 | 11464 | ||
10543 | int count = 0; | 11465 | int count = 1; |
10544 | // int detectPhantom = 0; | 11466 | bool detectPhantom = false; |
10545 | int dataFlags = 0; | 11467 | int dataFlags = 0; |
10546 | int rejectTypes = 0; | 11468 | int rejectTypes = 0; |
10547 | 11469 | ||
10548 | for (int i = 0; i < options.Length; i += 2) | 11470 | for (int i = 0; i < options.Length; i += 2) |
10549 | { | 11471 | { |
10550 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11472 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10551 | { | ||
10552 | count = options.GetLSLIntegerItem(i + 1); | 11473 | count = options.GetLSLIntegerItem(i + 1); |
10553 | } | 11474 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10554 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11475 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10555 | // { | ||
10556 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10557 | // } | ||
10558 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11476 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10559 | { | ||
10560 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11477 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10561 | } | ||
10562 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11478 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10563 | { | ||
10564 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11479 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10565 | } | ||
10566 | } | 11480 | } |
10567 | 11481 | ||
10568 | LSL_List list = new LSL_List(); | 11482 | if (count > 16) |
10569 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11483 | count = 16; |
10570 | |||
10571 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10572 | |||
10573 | if (distance == 0) | ||
10574 | distance = 0.001; | ||
10575 | 11484 | ||
10576 | Vector3 posToCheck = startvector; | 11485 | List<ContactResult> results = new List<ContactResult>(); |
10577 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10578 | 11486 | ||
10579 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11487 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10580 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11488 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10581 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11489 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10582 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11490 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10583 | 11491 | ||
10584 | for (float i = 0; i <= distance; i += 0.1f) | 11492 | if (checkTerrain) |
10585 | { | 11493 | { |
10586 | posToCheck = startvector + (dir * (i / (float)distance)); | 11494 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11495 | if (groundContact != null) | ||
11496 | results.Add((ContactResult)groundContact); | ||
11497 | } | ||
10587 | 11498 | ||
10588 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11499 | if (checkAgents) |
10589 | { | 11500 | { |
10590 | ContactResult result = new ContactResult(); | 11501 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
10591 | result.ConsumerID = 0; | 11502 | foreach (ContactResult r in agentHits) |
10592 | result.Depth = 0; | 11503 | results.Add(r); |
10593 | result.Normal = Vector3.Zero; | 11504 | } |
10594 | result.Pos = posToCheck; | ||
10595 | results.Add(result); | ||
10596 | checkTerrain = false; | ||
10597 | } | ||
10598 | 11505 | ||
10599 | if (checkAgents) | 11506 | if (checkPhysical || checkNonPhysical) |
10600 | { | 11507 | { |
10601 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11508 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
10602 | { | 11509 | foreach (ContactResult r in objectHits) |
10603 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | 11510 | results.Add(r); |
10604 | { | ||
10605 | ContactResult result = new ContactResult (); | ||
10606 | result.ConsumerID = sp.LocalId; | ||
10607 | result.Depth = 0; | ||
10608 | result.Normal = Vector3.Zero; | ||
10609 | result.Pos = posToCheck; | ||
10610 | results.Add(result); | ||
10611 | } | ||
10612 | }); | ||
10613 | } | ||
10614 | } | 11511 | } |
10615 | 11512 | ||
10616 | int refcount = 0; | 11513 | results.Sort(delegate(ContactResult a, ContactResult b) |
11514 | { | ||
11515 | return (int)(a.Depth - b.Depth); | ||
11516 | }); | ||
11517 | |||
11518 | int values = 0; | ||
10617 | foreach (ContactResult result in results) | 11519 | foreach (ContactResult result in results) |
10618 | { | 11520 | { |
10619 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11521 | UUID itemID = UUID.Zero; |
10620 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11522 | int linkNum = 0; |
10621 | continue; | ||
10622 | |||
10623 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | ||
10624 | 11523 | ||
10625 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11524 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
10626 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11525 | // It's a prim! |
10627 | 11526 | if (part != null) | |
10628 | if (entity == null) | ||
10629 | { | 11527 | { |
10630 | list.Add(UUID.Zero); | 11528 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10631 | 11529 | itemID = part.ParentGroup.UUID; | |
10632 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11530 | else |
10633 | list.Add(0); | 11531 | itemID = part.UUID; |
10634 | |||
10635 | list.Add(result.Pos); | ||
10636 | |||
10637 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | ||
10638 | list.Add(result.Normal); | ||
10639 | 11532 | ||
10640 | continue; //Can't find it, so add UUID.Zero | 11533 | linkNum = part.LinkNum; |
10641 | } | 11534 | } |
10642 | 11535 | else | |
10643 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | ||
10644 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | ||
10645 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10646 | |||
10647 | if (entity is SceneObjectPart) | ||
10648 | { | 11536 | { |
10649 | if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) | 11537 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10650 | { | 11538 | /// It it a boy? a girl? |
10651 | if (!checkPhysical) | 11539 | if (sp != null) |
10652 | continue; | 11540 | itemID = sp.UUID; |
10653 | } | ||
10654 | else | ||
10655 | { | ||
10656 | if (!checkNonPhysical) | ||
10657 | continue; | ||
10658 | } | ||
10659 | } | 11541 | } |
10660 | 11542 | ||
10661 | refcount++; | 11543 | list.Add(new LSL_String(itemID.ToString())); |
10662 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11544 | list.Add(new LSL_String(result.Pos.ToString())); |
10663 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10664 | else | ||
10665 | list.Add(entity.UUID); | ||
10666 | 11545 | ||
10667 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11546 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
10668 | { | 11547 | list.Add(new LSL_Integer(linkNum)); |
10669 | if (entity is SceneObjectPart) | ||
10670 | list.Add(((SceneObjectPart)entity).LinkNum); | ||
10671 | else | ||
10672 | list.Add(0); | ||
10673 | } | ||
10674 | 11548 | ||
10675 | list.Add(result.Pos); | ||
10676 | 11549 | ||
10677 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11550 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10678 | list.Add(result.Normal); | 11551 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11552 | |||
11553 | values++; | ||
11554 | count--; | ||
11555 | |||
11556 | if (count == 0) | ||
11557 | break; | ||
10679 | } | 11558 | } |
10680 | 11559 | ||
10681 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11560 | list.Add(new LSL_Integer(values)); |
10682 | 11561 | ||
10683 | return list; | 11562 | return list; |
10684 | } | 11563 | } |
@@ -10718,7 +11597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10718 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 11597 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
10719 | if (!isAccount) return 0; | 11598 | if (!isAccount) return 0; |
10720 | if (estate.HasAccess(id)) return 1; | 11599 | if (estate.HasAccess(id)) return 1; |
10721 | if (estate.IsBanned(id)) | 11600 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
10722 | estate.RemoveBan(id); | 11601 | estate.RemoveBan(id); |
10723 | estate.AddEstateUser(id); | 11602 | estate.AddEstateUser(id); |
10724 | break; | 11603 | break; |
@@ -10737,14 +11616,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10737 | break; | 11616 | break; |
10738 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 11617 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
10739 | if (!isAccount) return 0; | 11618 | if (!isAccount) return 0; |
10740 | if (estate.IsBanned(id)) return 1; | 11619 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
10741 | EstateBan ban = new EstateBan(); | 11620 | EstateBan ban = new EstateBan(); |
10742 | ban.EstateID = estate.EstateID; | 11621 | ban.EstateID = estate.EstateID; |
10743 | ban.BannedUserID = id; | 11622 | ban.BannedUserID = id; |
10744 | estate.AddBan(ban); | 11623 | estate.AddBan(ban); |
10745 | break; | 11624 | break; |
10746 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 11625 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
10747 | if (!isAccount || !estate.IsBanned(id)) return 0; | 11626 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
10748 | estate.RemoveBan(id); | 11627 | estate.RemoveBan(id); |
10749 | break; | 11628 | break; |
10750 | default: return 0; | 11629 | default: return 0; |
@@ -10770,22 +11649,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10770 | NotImplemented("llGetSPMaxMemory"); | 11649 | NotImplemented("llGetSPMaxMemory"); |
10771 | } | 11650 | } |
10772 | 11651 | ||
10773 | public void llGetUsedMemory() | 11652 | public virtual LSL_Integer llGetUsedMemory() |
10774 | { | 11653 | { |
10775 | m_host.AddScriptLPS(1); | 11654 | m_host.AddScriptLPS(1); |
10776 | NotImplemented("llGetUsedMemory"); | 11655 | NotImplemented("llGetUsedMemory"); |
11656 | return 0; | ||
10777 | } | 11657 | } |
10778 | 11658 | ||
10779 | public void llScriptProfiler(LSL_Integer flags) | 11659 | public void llScriptProfiler(LSL_Integer flags) |
10780 | { | 11660 | { |
10781 | m_host.AddScriptLPS(1); | 11661 | m_host.AddScriptLPS(1); |
10782 | NotImplemented("llScriptProfiler"); | 11662 | //NotImplemented("llScriptProfiler"); |
10783 | } | 11663 | } |
10784 | 11664 | ||
10785 | public void llSetSoundQueueing(int queue) | 11665 | public void llSetSoundQueueing(int queue) |
10786 | { | 11666 | { |
10787 | m_host.AddScriptLPS(1); | 11667 | m_host.AddScriptLPS(1); |
10788 | NotImplemented("llSetSoundQueueing"); | ||
10789 | } | 11668 | } |
10790 | 11669 | ||
10791 | public void llCollisionSprite(string impact_sprite) | 11670 | public void llCollisionSprite(string impact_sprite) |
@@ -10797,7 +11676,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10797 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11676 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10798 | { | 11677 | { |
10799 | m_host.AddScriptLPS(1); | 11678 | m_host.AddScriptLPS(1); |
10800 | NotImplemented("llGodLikeRezObject"); | 11679 | |
11680 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11681 | NotImplemented("llGodLikeRezObject"); | ||
11682 | |||
11683 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11684 | if (rezAsset == null) | ||
11685 | { | ||
11686 | llSay(0, "Asset not found"); | ||
11687 | return; | ||
11688 | } | ||
11689 | |||
11690 | SceneObjectGroup group = null; | ||
11691 | |||
11692 | try | ||
11693 | { | ||
11694 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11695 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11696 | } | ||
11697 | catch | ||
11698 | { | ||
11699 | llSay(0, "Asset not found"); | ||
11700 | return; | ||
11701 | } | ||
11702 | |||
11703 | if (group == null) | ||
11704 | { | ||
11705 | llSay(0, "Asset not found"); | ||
11706 | return; | ||
11707 | } | ||
11708 | |||
11709 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11710 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11711 | |||
11712 | group.ResetIDs(); | ||
11713 | |||
11714 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11715 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11716 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11717 | group.ScheduleGroupForFullUpdate(); | ||
11718 | |||
11719 | // objects rezzed with this method are die_at_edge by default. | ||
11720 | group.RootPart.SetDieAtEdge(true); | ||
11721 | |||
11722 | group.ResumeScripts(); | ||
11723 | |||
11724 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11725 | "object_rez", new Object[] { | ||
11726 | new LSL_String( | ||
11727 | group.RootPart.UUID.ToString()) }, | ||
11728 | new DetectParams[0])); | ||
11729 | } | ||
11730 | |||
11731 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11732 | { | ||
11733 | UUID txn = UUID.Random(); | ||
11734 | |||
11735 | Util.FireAndForget(delegate(object x) | ||
11736 | { | ||
11737 | int replycode = 0; | ||
11738 | string replydata = destination + "," + amount.ToString(); | ||
11739 | |||
11740 | try | ||
11741 | { | ||
11742 | UUID invItemID=InventorySelf(); | ||
11743 | if (invItemID == UUID.Zero) | ||
11744 | { | ||
11745 | replydata = "SERVICE_ERROR"; | ||
11746 | return; | ||
11747 | } | ||
11748 | |||
11749 | m_host.AddScriptLPS(1); | ||
11750 | |||
11751 | m_host.TaskInventory.LockItemsForRead(true); | ||
11752 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11753 | m_host.TaskInventory.LockItemsForRead(false); | ||
11754 | |||
11755 | if (item.PermsGranter == UUID.Zero) | ||
11756 | { | ||
11757 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11758 | return; | ||
11759 | } | ||
11760 | |||
11761 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11762 | { | ||
11763 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11764 | return; | ||
11765 | } | ||
11766 | |||
11767 | UUID toID = new UUID(); | ||
11768 | |||
11769 | if (!UUID.TryParse(destination, out toID)) | ||
11770 | { | ||
11771 | replydata = "INVALID_AGENT"; | ||
11772 | return; | ||
11773 | } | ||
11774 | |||
11775 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11776 | |||
11777 | if (money == null) | ||
11778 | { | ||
11779 | replydata = "TRANSFERS_DISABLED"; | ||
11780 | return; | ||
11781 | } | ||
11782 | |||
11783 | bool result = money.ObjectGiveMoney( | ||
11784 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11785 | |||
11786 | if (result) | ||
11787 | { | ||
11788 | replycode = 1; | ||
11789 | return; | ||
11790 | } | ||
11791 | |||
11792 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11793 | } | ||
11794 | finally | ||
11795 | { | ||
11796 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11797 | "transaction_result", new Object[] { | ||
11798 | new LSL_String(txn.ToString()), | ||
11799 | new LSL_Integer(replycode), | ||
11800 | new LSL_String(replydata) }, | ||
11801 | new DetectParams[0])); | ||
11802 | } | ||
11803 | }); | ||
11804 | |||
11805 | return txn.ToString(); | ||
10801 | } | 11806 | } |
10802 | 11807 | ||
10803 | #endregion | 11808 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 646a97b..331cffd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | private void InitLSL() | 221 | private void InitLSL() |
@@ -917,18 +926,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
917 | if (target != null) | 926 | if (target != null) |
918 | { | 927 | { |
919 | UUID animID=UUID.Zero; | 928 | UUID animID=UUID.Zero; |
920 | lock (m_host.TaskInventory) | 929 | m_host.TaskInventory.LockItemsForRead(true); |
930 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
921 | { | 931 | { |
922 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 932 | if (inv.Value.Name == animation) |
923 | { | 933 | { |
924 | if (inv.Value.Name == animation) | 934 | if (inv.Value.Type == (int)AssetType.Animation) |
925 | { | 935 | animID = inv.Value.AssetID; |
926 | if (inv.Value.Type == (int)AssetType.Animation) | 936 | continue; |
927 | animID = inv.Value.AssetID; | ||
928 | continue; | ||
929 | } | ||
930 | } | 937 | } |
931 | } | 938 | } |
939 | m_host.TaskInventory.LockItemsForRead(false); | ||
932 | if (animID == UUID.Zero) | 940 | if (animID == UUID.Zero) |
933 | target.Animator.AddAnimation(animation, m_host.UUID); | 941 | target.Animator.AddAnimation(animation, m_host.UUID); |
934 | else | 942 | else |
@@ -955,18 +963,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
955 | if (target != null) | 963 | if (target != null) |
956 | { | 964 | { |
957 | UUID animID = UUID.Zero; | 965 | UUID animID = UUID.Zero; |
958 | lock (m_host.TaskInventory) | 966 | m_host.TaskInventory.LockItemsForRead(true); |
967 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
959 | { | 968 | { |
960 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 969 | if (inv.Value.Name == animation) |
961 | { | 970 | { |
962 | if (inv.Value.Name == animation) | 971 | if (inv.Value.Type == (int)AssetType.Animation) |
963 | { | 972 | animID = inv.Value.AssetID; |
964 | if (inv.Value.Type == (int)AssetType.Animation) | 973 | continue; |
965 | animID = inv.Value.AssetID; | ||
966 | continue; | ||
967 | } | ||
968 | } | 974 | } |
969 | } | 975 | } |
976 | m_host.TaskInventory.LockItemsForRead(false); | ||
970 | 977 | ||
971 | if (animID == UUID.Zero) | 978 | if (animID == UUID.Zero) |
972 | target.Animator.RemoveAnimation(animation); | 979 | target.Animator.RemoveAnimation(animation); |
@@ -1798,6 +1805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1798 | 1805 | ||
1799 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1806 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1800 | { | 1807 | { |
1808 | m_host.TaskInventory.LockItemsForRead(true); | ||
1801 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1809 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1802 | { | 1810 | { |
1803 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1811 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1805,6 +1813,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1805 | assetID = item.AssetID; | 1813 | assetID = item.AssetID; |
1806 | } | 1814 | } |
1807 | } | 1815 | } |
1816 | m_host.TaskInventory.LockItemsForRead(false); | ||
1808 | } | 1817 | } |
1809 | 1818 | ||
1810 | if (assetID == UUID.Zero) | 1819 | if (assetID == UUID.Zero) |
@@ -2233,7 +2242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2233 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2242 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2234 | m_host.AddScriptLPS(1); | 2243 | m_host.AddScriptLPS(1); |
2235 | 2244 | ||
2236 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2245 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2237 | } | 2246 | } |
2238 | 2247 | ||
2239 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2248 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2244,24 +2253,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2244 | return NpcCreate( | 2253 | return NpcCreate( |
2245 | firstname, lastname, position, notecard, | 2254 | firstname, lastname, position, notecard, |
2246 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2255 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2247 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2256 | false); |
2257 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2248 | } | 2258 | } |
2249 | 2259 | ||
2250 | private LSL_Key NpcCreate( | 2260 | private LSL_Key NpcCreate( |
2251 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2261 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2252 | { | 2262 | { |
2263 | if (!owned) | ||
2264 | OSSLError("Unowned NPCs are unsupported"); | ||
2265 | |||
2266 | string groupTitle = String.Empty; | ||
2267 | |||
2268 | if (firstname != String.Empty || lastname != String.Empty) | ||
2269 | { | ||
2270 | if (firstname != "Shown outfit:") | ||
2271 | groupTitle = "- NPC -"; | ||
2272 | } | ||
2273 | |||
2253 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2274 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2254 | if (module != null) | 2275 | if (module != null) |
2255 | { | 2276 | { |
2256 | AvatarAppearance appearance = null; | 2277 | AvatarAppearance appearance = null; |
2257 | 2278 | ||
2258 | UUID id; | 2279 | // UUID id; |
2259 | if (UUID.TryParse(notecard, out id)) | 2280 | // if (UUID.TryParse(notecard, out id)) |
2260 | { | 2281 | // { |
2261 | ScenePresence clonePresence = World.GetScenePresence(id); | 2282 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2262 | if (clonePresence != null) | 2283 | // if (clonePresence != null) |
2263 | appearance = clonePresence.Appearance; | 2284 | // appearance = clonePresence.Appearance; |
2264 | } | 2285 | // } |
2265 | 2286 | ||
2266 | if (appearance == null) | 2287 | if (appearance == null) |
2267 | { | 2288 | { |
@@ -2289,6 +2310,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2289 | World, | 2310 | World, |
2290 | appearance); | 2311 | appearance); |
2291 | 2312 | ||
2313 | ScenePresence sp; | ||
2314 | if (World.TryGetScenePresence(x, out sp)) | ||
2315 | { | ||
2316 | sp.Grouptitle = groupTitle; | ||
2317 | sp.SendAvatarDataToAllAgents(); | ||
2318 | } | ||
2292 | return new LSL_Key(x.ToString()); | 2319 | return new LSL_Key(x.ToString()); |
2293 | } | 2320 | } |
2294 | 2321 | ||
@@ -2557,16 +2584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2557 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2584 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2558 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(1); |
2559 | 2586 | ||
2560 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2587 | ManualResetEvent ev = new ManualResetEvent(false); |
2561 | if (module != null) | ||
2562 | { | ||
2563 | UUID npcId = new UUID(npc.m_string); | ||
2564 | 2588 | ||
2565 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2589 | Util.FireAndForget(delegate(object x) { |
2566 | return; | 2590 | try |
2591 | { | ||
2592 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2593 | if (module != null) | ||
2594 | { | ||
2595 | UUID npcId = new UUID(npc.m_string); | ||
2567 | 2596 | ||
2568 | module.DeleteNPC(npcId, World); | 2597 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2569 | } | 2598 | return; |
2599 | |||
2600 | module.DeleteNPC(npcId, World); | ||
2601 | } | ||
2602 | } | ||
2603 | finally | ||
2604 | { | ||
2605 | ev.Set(); | ||
2606 | } | ||
2607 | }); | ||
2608 | ev.WaitOne(); | ||
2570 | } | 2609 | } |
2571 | 2610 | ||
2572 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2611 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -2917,4 +2956,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2917 | return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | 2956 | return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); |
2918 | } | 2957 | } |
2919 | } | 2958 | } |
2920 | } \ No newline at end of file | 2959 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c1bdff..83da204 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
210 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 210 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
211 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 211 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
212 | { | 212 | { |
213 | sensedEntities.AddRange(doAgentSensor(ts)); | 213 | sensedEntities.AddRange(doAgentSensor(ts)); |
214 | } | 214 | } |
215 | 215 | ||
216 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 216 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -307,13 +307,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
307 | float dy; | 307 | float dy; |
308 | float dz; | 308 | float dz; |
309 | 309 | ||
310 | Quaternion q = SensePoint.RotationOffset; | 310 | // Quaternion q = SensePoint.RotationOffset; |
311 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
311 | if (SensePoint.ParentGroup.IsAttachment) | 312 | if (SensePoint.ParentGroup.IsAttachment) |
312 | { | 313 | { |
313 | // In attachments, the sensor cone always orients with the | 314 | // In attachments, the sensor cone always orients with the |
314 | // avatar rotation. This may include a nonzero elevation if | 315 | // avatar rotation. This may include a nonzero elevation if |
315 | // in mouselook. | 316 | // in mouselook. |
316 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 317 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
318 | fromRegionPos = avatar.AbsolutePosition; | ||
317 | q = avatar.Rotation; | 319 | q = avatar.Rotation; |
318 | } | 320 | } |
319 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 321 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -436,6 +438,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
436 | // avatar rotation. This may include a nonzero elevation if | 438 | // avatar rotation. This may include a nonzero elevation if |
437 | // in mouselook. | 439 | // in mouselook. |
438 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 440 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
441 | if (avatar == null) | ||
442 | return sensedEntities; | ||
443 | fromRegionPos = avatar.AbsolutePosition; | ||
439 | q = avatar.Rotation; | 444 | q = avatar.Rotation; |
440 | } | 445 | } |
441 | 446 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 6106a65..f2d4399 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -201,6 +202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
201 | void llGiveInventory(string destination, string inventory); | 202 | void llGiveInventory(string destination, string inventory); |
202 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 203 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
203 | LSL_Integer llGiveMoney(string destination, int amount); | 204 | LSL_Integer llGiveMoney(string destination, int amount); |
205 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
204 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 206 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
205 | LSL_Float llGround(LSL_Vector offset); | 207 | LSL_Float llGround(LSL_Vector offset); |
206 | LSL_Vector llGroundContour(LSL_Vector offset); | 208 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -408,7 +410,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
408 | LSL_Vector llWind(LSL_Vector offset); | 410 | LSL_Vector llWind(LSL_Vector offset); |
409 | LSL_String llXorBase64Strings(string str1, string str2); | 411 | LSL_String llXorBase64Strings(string str1, string str2); |
410 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 412 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
411 | void print(string str); | 413 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
412 | 414 | ||
413 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 415 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
414 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 416 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index dbc1dfc..ca24051 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index bb498b5..3d0e5cb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -282,6 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 283 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 284 | public const int CHANGED_ANIMATION = 16384; |
285 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 286 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 287 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 288 | public const int TYPE_FLOAT = 2; |
@@ -378,6 +379,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
378 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 379 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
379 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 380 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
380 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 381 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
382 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
383 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
381 | 384 | ||
382 | public const int MASK_BASE = 0; | 385 | public const int MASK_BASE = 0; |
383 | public const int MASK_OWNER = 1; | 386 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 83550a5..fad6c35 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
164 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
165 | } | 166 | } |
166 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
167 | public LSL_Integer llCeil(double f) | 173 | public LSL_Integer llCeil(double f) |
168 | { | 174 | { |
169 | return m_LSL_Functions.llCeil(f); | 175 | return m_LSL_Functions.llCeil(f); |
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 320 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 321 | } |
316 | 322 | ||
323 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 324 | public void llDie() |
318 | { | 325 | { |
319 | m_LSL_Functions.llDie(); | 326 | m_LSL_Functions.llDie(); |
@@ -464,6 +471,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 471 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 472 | } |
466 | 473 | ||
474 | public LSL_Integer llGetUsedMemory() | ||
475 | { | ||
476 | return m_LSL_Functions.llGetUsedMemory(); | ||
477 | } | ||
478 | |||
467 | public LSL_Integer llGetFreeURLs() | 479 | public LSL_Integer llGetFreeURLs() |
468 | { | 480 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 481 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -849,6 +861,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
849 | return m_LSL_Functions.llGiveMoney(destination, amount); | 861 | return m_LSL_Functions.llGiveMoney(destination, amount); |
850 | } | 862 | } |
851 | 863 | ||
864 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
865 | { | ||
866 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
867 | } | ||
868 | |||
852 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 869 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
853 | { | 870 | { |
854 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 871 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1893,9 +1910,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1893 | return m_LSL_Functions.llClearPrimMedia(face); | 1910 | return m_LSL_Functions.llClearPrimMedia(face); |
1894 | } | 1911 | } |
1895 | 1912 | ||
1896 | public void print(string str) | 1913 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1897 | { | 1914 | { |
1898 | m_LSL_Functions.print(str); | 1915 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1899 | } | 1916 | } |
1900 | } | 1917 | } |
1901 | } | 1918 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index bc1902b..da2ef7b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -264,13 +265,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
264 | 265 | ||
265 | if (part != null) | 266 | if (part != null) |
266 | { | 267 | { |
267 | lock (part.TaskInventory) | 268 | part.TaskInventory.LockItemsForRead(true); |
269 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
268 | { | 270 | { |
269 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 271 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
270 | { | ||
271 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
272 | } | ||
273 | } | 272 | } |
273 | part.TaskInventory.LockItemsForRead(false); | ||
274 | } | 274 | } |
275 | 275 | ||
276 | ApiManager am = new ApiManager(); | 276 | ApiManager am = new ApiManager(); |
@@ -469,14 +469,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
469 | { | 469 | { |
470 | int permsMask; | 470 | int permsMask; |
471 | UUID permsGranter; | 471 | UUID permsGranter; |
472 | lock (part.TaskInventory) | 472 | part.TaskInventory.LockItemsForRead(true); |
473 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
473 | { | 474 | { |
474 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 475 | part.TaskInventory.LockItemsForRead(false); |
475 | return; | 476 | return; |
476 | |||
477 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
478 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
479 | } | 477 | } |
478 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
479 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
480 | part.TaskInventory.LockItemsForRead(false); | ||
480 | 481 | ||
481 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 482 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
482 | { | 483 | { |
@@ -588,6 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
588 | return true; | 589 | return true; |
589 | } | 590 | } |
590 | 591 | ||
592 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
591 | public void SetState(string state) | 593 | public void SetState(string state) |
592 | { | 594 | { |
593 | if (state == State) | 595 | if (state == State) |
@@ -599,7 +601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
599 | new DetectParams[0])); | 601 | new DetectParams[0])); |
600 | PostEvent(new EventParams("state_entry", new Object[0], | 602 | PostEvent(new EventParams("state_entry", new Object[0], |
601 | new DetectParams[0])); | 603 | new DetectParams[0])); |
602 | 604 | ||
603 | throw new EventAbortException(); | 605 | throw new EventAbortException(); |
604 | } | 606 | } |
605 | 607 | ||
@@ -682,41 +684,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
682 | /// <returns></returns> | 684 | /// <returns></returns> |
683 | public object EventProcessor() | 685 | public object EventProcessor() |
684 | { | 686 | { |
685 | lock (m_Script) | 687 | EventParams data = null; |
686 | { | ||
687 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | ||
688 | 688 | ||
689 | if (Suspended) | 689 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
690 | return 0; | ||
691 | 690 | ||
692 | EventParams data = null; | 691 | if (Suspended) |
692 | return 0; | ||
693 | 693 | ||
694 | lock (m_EventQueue) | 694 | lock (m_EventQueue) |
695 | { | ||
696 | data = (EventParams) m_EventQueue.Dequeue(); | ||
697 | if (data == null) // Shouldn't happen | ||
695 | { | 698 | { |
696 | data = (EventParams) m_EventQueue.Dequeue(); | 699 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
697 | if (data == null) // Shouldn't happen | ||
698 | { | 700 | { |
699 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 701 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
700 | { | ||
701 | m_CurrentResult = m_Engine.QueueEventHandler(this); | ||
702 | } | ||
703 | else | ||
704 | { | ||
705 | m_CurrentResult = null; | ||
706 | } | ||
707 | return 0; | ||
708 | } | 702 | } |
709 | 703 | else | |
710 | if (data.EventName == "timer") | ||
711 | m_TimerQueued = false; | ||
712 | if (data.EventName == "control") | ||
713 | { | 704 | { |
714 | if (m_ControlEventsInQueue > 0) | 705 | m_CurrentResult = null; |
715 | m_ControlEventsInQueue--; | ||
716 | } | 706 | } |
717 | if (data.EventName == "collision") | 707 | return 0; |
718 | m_CollisionInQueue = false; | 708 | } |
709 | |||
710 | if (data.EventName == "timer") | ||
711 | m_TimerQueued = false; | ||
712 | if (data.EventName == "control") | ||
713 | { | ||
714 | if (m_ControlEventsInQueue > 0) | ||
715 | m_ControlEventsInQueue--; | ||
719 | } | 716 | } |
717 | if (data.EventName == "collision") | ||
718 | m_CollisionInQueue = false; | ||
719 | } | ||
720 | |||
721 | lock(m_Script) | ||
722 | { | ||
720 | 723 | ||
721 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 724 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
722 | 725 | ||
@@ -876,6 +879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
876 | new Object[0], new DetectParams[0])); | 879 | new Object[0], new DetectParams[0])); |
877 | } | 880 | } |
878 | 881 | ||
882 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
879 | public void ApiResetScript() | 883 | public void ApiResetScript() |
880 | { | 884 | { |
881 | // bool running = Running; | 885 | // bool running = Running; |
@@ -907,10 +911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
907 | 911 | ||
908 | public Dictionary<string, object> GetVars() | 912 | public Dictionary<string, object> GetVars() |
909 | { | 913 | { |
910 | if (m_Script != null) | 914 | return m_Script.GetVars(); |
911 | return m_Script.GetVars(); | ||
912 | else | ||
913 | return new Dictionary<string, object>(); | ||
914 | } | 915 | } |
915 | 916 | ||
916 | public void SetVars(Dictionary<string, object> vars) | 917 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..9e6752c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1058 | { |
1065 | list ret = new list(); | 1059 | list ret = new list(); |
1066 | double entry; | 1060 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1061 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1062 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1063 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1064 | { |