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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 56d4d28..3849558 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2047,7 +2047,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2047 if (local != 0) 2047 if (local != 0)
2048 force *= llGetRot(); 2048 force *= llGetRot();
2049 2049
2050 m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); 2050 m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z));
2051 } 2051 }
2052 } 2052 }
2053 } 2053 }
@@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2062 { 2062 {
2063 if (!m_host.ParentGroup.IsDeleted) 2063 if (!m_host.ParentGroup.IsDeleted)
2064 { 2064 {
2065 PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); 2065 Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce();
2066 force.x = tmpForce.X; 2066 force.x = tmpForce.X;
2067 force.y = tmpForce.Y; 2067 force.y = tmpForce.Y;
2068 force.z = tmpForce.Z; 2068 force.z = tmpForce.Z;
@@ -4180,7 +4180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4180 { 4180 {
4181 applied_linear_impulse *= m_host.GetWorldRotation(); 4181 applied_linear_impulse *= m_host.GetWorldRotation();
4182 } 4182 }
4183 pusheeav.PhysicsActor.AddForce(new PhysicsVector(applied_linear_impulse.X, applied_linear_impulse.Y, applied_linear_impulse.Z), true); 4183 pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true);
4184 } 4184 }
4185 } 4185 }
4186 } 4186 }
@@ -6088,7 +6088,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6088 if (!m_host.ParentGroup.IsDeleted) 6088 if (!m_host.ParentGroup.IsDeleted)
6089 { 6089 {
6090 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, 6090 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param,
6091 new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z)); 6091 new Vector3((float)vec.x, (float)vec.y, (float)vec.z));
6092 } 6092 }
6093 } 6093 }
6094 } 6094 }