diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e485669..d4911d7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5721,15 +5721,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5721 | if (remain < 7) | 5721 | if (remain < 7) |
5722 | return; | 5722 | return; |
5723 | 5723 | ||
5724 | int flexi = Convert.ToInt32(rules.Data[idx++].ToString()); | 5724 | LSL_Types.LSLInteger flexi = new LSL_Types.LSLInteger(rules.Data[idx++].ToString()); |
5725 | int softness = Convert.ToInt32(rules.Data[idx++].ToString()); | 5725 | int softness = Convert.ToInt32(rules.Data[idx++]); |
5726 | float gravity = (float)Convert.ToDouble(rules.Data[idx++]); | 5726 | float gravity = (float)Convert.ToDouble(rules.Data[idx++]); |
5727 | float friction = (float)Convert.ToDouble(rules.Data[idx++]); | 5727 | float friction = (float)Convert.ToDouble(rules.Data[idx++]); |
5728 | float wind = (float)Convert.ToDouble(rules.Data[idx++]); | 5728 | float wind = (float)Convert.ToDouble(rules.Data[idx++]); |
5729 | float tension = (float)Convert.ToDouble(rules.Data[idx++]); | 5729 | float tension = (float)Convert.ToDouble(rules.Data[idx++]); |
5730 | LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5730 | LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
5731 | 5731 | ||
5732 | SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force); | 5732 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
5733 | 5733 | ||
5734 | break; | 5734 | break; |
5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |