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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs48
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
3 files changed, 55 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 7792ab5..ba96ad8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2313,6 +2313,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2313 } 2313 }
2314 } 2314 }
2315 2315
2316 public LSL_Key osNpcGetOwner(LSL_Key npc)
2317 {
2318 CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
2319
2320 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2321 if (npcModule != null)
2322 {
2323 UUID npcId;
2324 if (UUID.TryParse(npc.m_string, out npcId))
2325 {
2326 UUID owner = npcModule.GetOwner(npcId);
2327 if (owner != UUID.Zero)
2328 return new LSL_Key(owner.ToString());
2329 else
2330 return npc;
2331 }
2332 }
2333
2334 return new LSL_Key(UUID.Zero.ToString());
2335 }
2336
2316 public LSL_Vector osNpcGetPos(LSL_Key npc) 2337 public LSL_Vector osNpcGetPos(LSL_Key npc)
2317 { 2338 {
2318 CheckThreatLevel(ThreatLevel.High, "osNpcGetPos"); 2339 CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 0f8cbdc..ee48ec4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -173,25 +173,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
173 173
174 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); 174 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
175 175
176 key osNpcCreate(string user, string name, vector position, string notecard); 176 key osNpcCreate(string user, string name, vector position, string notecard);
177 key osNpcCreate(string user, string name, vector position, string notecard, int options); 177 key osNpcCreate(string user, string name, vector position, string notecard, int options);
178 LSL_Key osNpcSaveAppearance(key npc, string notecard); 178 LSL_Key osNpcSaveAppearance(key npc, string notecard);
179 void osNpcLoadAppearance(key npc, string notecard); 179 void osNpcLoadAppearance(key npc, string notecard);
180 vector osNpcGetPos(key npc); 180 vector osNpcGetPos(key npc);
181 void osNpcMoveTo(key npc, vector position); 181 void osNpcMoveTo(key npc, vector position);
182 void osNpcMoveToTarget(key npc, vector target, int options); 182 void osNpcMoveToTarget(key npc, vector target, int options);
183 rotation osNpcGetRot(key npc); 183
184 void osNpcSetRot(LSL_Key npc, rotation rot); 184 /// <summary>
185 void osNpcStopMoveToTarget(LSL_Key npc); 185 /// Get the owner of the NPC
186 void osNpcSay(key npc, string message); 186 /// </summary>
187 void osNpcSit(key npc, key target, int options); 187 /// <param name="npc"></param>
188 void osNpcStand(LSL_Key npc); 188 /// <returns>
189 void osNpcRemove(key npc); 189 /// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
190 void osNpcPlayAnimation(LSL_Key npc, string animation); 190 /// </returns>
191 void osNpcStopAnimation(LSL_Key npc, string animation); 191 LSL_Key osNpcGetOwner(key npc);
192 192
193 LSL_Key osOwnerSaveAppearance(string notecard); 193 rotation osNpcGetRot(key npc);
194 LSL_Key osAgentSaveAppearance(key agentId, string notecard); 194 void osNpcSetRot(LSL_Key npc, rotation rot);
195 void osNpcStopMoveToTarget(LSL_Key npc);
196 void osNpcSay(key npc, string message);
197 void osNpcSit(key npc, key target, int options);
198 void osNpcStand(LSL_Key npc);
199 void osNpcRemove(key npc);
200 void osNpcPlayAnimation(LSL_Key npc, string animation);
201 void osNpcStopAnimation(LSL_Key npc, string animation);
202
203 LSL_Key osOwnerSaveAppearance(string notecard);
204 LSL_Key osAgentSaveAppearance(key agentId, string notecard);
195 205
196 key osGetMapTexture(); 206 key osGetMapTexture();
197 key osGetRegionMapTexture(string regionName); 207 key osGetRegionMapTexture(string regionName);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 02efecf..38a814d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -513,6 +513,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
513 m_OSSL_Functions.osNpcLoadAppearance(npc, notecard); 513 m_OSSL_Functions.osNpcLoadAppearance(npc, notecard);
514 } 514 }
515 515
516 public LSL_Key osNpcGetOwner(LSL_Key npc)
517 {
518 return m_OSSL_Functions.osNpcGetOwner(npc);
519 }
520
516 public vector osNpcGetPos(LSL_Key npc) 521 public vector osNpcGetPos(LSL_Key npc)
517 { 522 {
518 return m_OSSL_Functions.osNpcGetPos(npc); 523 return m_OSSL_Functions.osNpcGetPos(npc);