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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
3 files changed, 7 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 47f8758..d88e416 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2174,7 +2174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2174 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 2174 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2175 q = avatar.CameraRotation; // Mouselook 2175 q = avatar.CameraRotation; // Mouselook
2176 else 2176 else
2177 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 2177 q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate
2178 } 2178 }
2179 else 2179 else
2180 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case 2180 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
@@ -7831,7 +7831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7831 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 7831 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
7832 q = avatar.CameraRotation; // Mouselook 7832 q = avatar.CameraRotation; // Mouselook
7833 else 7833 else
7834 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 7834 q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate
7835 else 7835 else
7836 q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case 7836 q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case
7837 } 7837 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 48c6b50..bd83f02 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2578,18 +2578,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2578 { 2578 {
2579 UUID npcId; 2579 UUID npcId;
2580 if (!UUID.TryParse(npc.m_string, out npcId)) 2580 if (!UUID.TryParse(npc.m_string, out npcId))
2581 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2581 return new LSL_Rotation(Quaternion.Identity);
2582 2582
2583 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) 2583 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2584 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2584 return new LSL_Rotation(Quaternion.Identity);
2585 2585
2586 ScenePresence sp = World.GetScenePresence(npcId); 2586 ScenePresence sp = World.GetScenePresence(npcId);
2587 2587
2588 if (sp != null) 2588 if (sp != null)
2589 { 2589 return new LSL_Rotation(sp.GetWorldRotation());
2590 Quaternion rot = sp.Rotation;
2591 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2592 }
2593 } 2590 }
2594 2591
2595 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2592 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index dd45406..88ab515 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
353 // Position of a sensor in a child prim attached to an avatar 353 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 354 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 q = avatar.Rotation * q; 356 q = avatar.GetWorldRotation() * q;
357 } 357 }
358 358
359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
480 // Position of a sensor in a child prim attached to an avatar 480 // Position of a sensor in a child prim attached to an avatar
481 // will be still wrong. 481 // will be still wrong.
482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
483 q = avatar.Rotation * q; 483 q = avatar.GetWorldRotation() * q;
484 } 484 }
485 485
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);