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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ae775f7..4b70ec8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7418,7 +7418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7418 7418
7419 // the object we are in 7419 // the object we are in
7420 UUID objectID = m_host.ParentUUID; 7420 UUID objectID = m_host.ParentUUID;
7421 if(objectID == UUID.Zero) return; 7421 if (objectID == UUID.Zero) return;
7422 7422
7423 // we need the permission first, to know which avatar we want to set the camera for 7423 // we need the permission first, to know which avatar we want to set the camera for
7424 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7424 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
@@ -7469,7 +7469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7469 7469
7470 // the object we are in 7470 // the object we are in
7471 UUID objectID = m_host.ParentUUID; 7471 UUID objectID = m_host.ParentUUID;
7472 if(objectID == UUID.Zero) return; 7472 if (objectID == UUID.Zero) return;
7473 7473
7474 // we need the permission first, to know which avatar we want to clear the camera for 7474 // we need the permission first, to know which avatar we want to clear the camera for
7475 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7475 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 97c79b5..1ee6f77 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -686,7 +686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
686 { 686 {
687 // If we're currently in an event, just tell it to save upon return 687 // If we're currently in an event, just tell it to save upon return
688 // 688 //
689 if(m_InEvent) 689 if (m_InEvent)
690 { 690 {
691 m_SaveState = true; 691 m_SaveState = true;
692 return; 692 return;