diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1d71da3..15188c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1859,15 +1859,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1859 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 1859 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1860 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 1860 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
1861 | 1861 | ||
1862 | if ((targetPos.z < ground) && disable_underground_movement) | ||
1863 | targetPos.z = ground; | ||
1864 | 1862 | ||
1865 | if (part.ParentGroup == null) | 1863 | if (part.ParentGroup == null) |
1866 | { | 1864 | { |
1865 | if ((targetPos.z < ground) && disable_underground_movement) | ||
1866 | targetPos.z = ground; | ||
1867 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1867 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); |
1868 | } | 1868 | } |
1869 | else if (part.ParentGroup.RootPart == part) | 1869 | else if (part.ParentGroup.RootPart == part) |
1870 | { | 1870 | { |
1871 | if ((targetPos.z < ground) && disable_underground_movement) | ||
1872 | targetPos.z = ground; | ||
1871 | SceneObjectGroup parent = part.ParentGroup; | 1873 | SceneObjectGroup parent = part.ParentGroup; |
1872 | parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1874 | parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); |
1873 | } | 1875 | } |