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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs30
1 files changed, 4 insertions, 26 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 5988539..f874de2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
120 if (in_startup) 120 if (in_startup)
121 { 121 {
122 in_startup = false; 122 in_startup = false;
123 CreateScriptsDirectory(); 123 CheckOrCreateScriptsDirectory();
124 124
125 // First time we start? Delete old files 125 // First time we start? Delete old files
126 if (DeleteScriptsOnStartup) 126 if (DeleteScriptsOnStartup)
@@ -189,13 +189,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
189 } 189 }
190 190
191 // We now have an allow-list, a mapping list, and a default language 191 // We now have an allow-list, a mapping list, and a default language
192
193 } 192 }
194 193
195 /// <summary> 194 /// <summary>
196 /// Create the directory where compiled scripts are stored. 195 /// Create the directory where compiled scripts are stored if it does not already exist.
197 /// </summary> 196 /// </summary>
198 private void CreateScriptsDirectory() 197 private void CheckOrCreateScriptsDirectory()
199 { 198 {
200 if (!Directory.Exists(ScriptEnginesPath)) 199 if (!Directory.Exists(ScriptEnginesPath))
201 { 200 {
@@ -302,28 +301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
302 301
303 assembly = GetCompilerOutput(asset); 302 assembly = GetCompilerOutput(asset);
304 303
305 if (!Directory.Exists(ScriptEnginesPath)) 304 CheckOrCreateScriptsDirectory();
306 {
307 try
308 {
309 Directory.CreateDirectory(ScriptEnginesPath);
310 }
311 catch (Exception)
312 {
313 }
314 }
315
316 if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
317 m_scriptEngine.World.RegionInfo.RegionID.ToString())))
318 {
319 try
320 {
321 Directory.CreateDirectory(ScriptEnginesPath);
322 }
323 catch (Exception)
324 {
325 }
326 }
327 305
328 // Don't recompile if we already have it 306 // Don't recompile if we already have it
329 // Performing 3 file exists tests for every script can still be slow 307 // Performing 3 file exists tests for every script can still be slow