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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 57f741c..3844753 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
222 // Is the sensor type is AGENT and not SCRIPTED then include agents 222 // Is the sensor type is AGENT and not SCRIPTED then include agents
223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) 223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
224 { 224 {
225 sensedEntities.AddRange(doAgentSensor(ts)); 225 sensedEntities.AddRange(doAgentSensor(ts));
226 } 226 }
227 227
228 // If SCRIPTED or PASSIVE or ACTIVE check objects 228 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -333,8 +333,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
333 // Position of a sensor in a child prim attached to an avatar 333 // Position of a sensor in a child prim attached to an avatar
334 // will be still wrong. 334 // will be still wrong.
335 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 335 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
336 q = avatar.Rotation*q; 336 q = avatar.Rotation * q;
337 } 337 }
338
338 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 339 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
339 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 340 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
340 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 341 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
@@ -462,7 +463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
462 // Position of a sensor in a child prim attached to an avatar 463 // Position of a sensor in a child prim attached to an avatar
463 // will be still wrong. 464 // will be still wrong.
464 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 465 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
465 q = avatar.Rotation*q; 466 q = avatar.Rotation * q;
466 } 467 }
467 468
468 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 469 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);