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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 789bbb2..417cef4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5859,6 +5859,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5859 PSYS_PART_MAX_AGE = 7, 5859 PSYS_PART_MAX_AGE = 7,
5860 PSYS_SRC_ACCEL = 8, 5860 PSYS_SRC_ACCEL = 8,
5861 PSYS_SRC_PATTERN = 9, 5861 PSYS_SRC_PATTERN = 9,
5862 PSYS_SRC_INNERANGLE = 10,
5863 PSYS_SRC_OUTERANGLE = 11,
5862 PSYS_SRC_TEXTURE = 12, 5864 PSYS_SRC_TEXTURE = 12,
5863 PSYS_SRC_BURST_RATE = 13, 5865 PSYS_SRC_BURST_RATE = 13,
5864 PSYS_SRC_BURST_PART_COUNT = 15, 5866 PSYS_SRC_BURST_PART_COUNT = 15,
@@ -5991,6 +5993,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5991 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; 5993 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
5992 break; 5994 break;
5993 5995
5996 // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
5997 // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
5998 // client tells the difference between the two by looking at the 0x02 bit in
5999 // the PartFlags variable.
6000 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6001 tempf = (float)rules.GetLSLFloatItem(i + 1);
6002 prules.InnerAngle = (float)tempf;
6003 prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
6004 break;
6005
6006 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6007 tempf = (float)rules.GetLSLFloatItem(i + 1);
6008 prules.OuterAngle = (float)tempf;
6009 prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
6010 break;
6011
5994 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: 6012 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
5995 prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); 6013 prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
5996 break; 6014 break;
@@ -6047,11 +6065,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6047 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: 6065 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
6048 tempf = (float)rules.GetLSLFloatItem(i + 1); 6066 tempf = (float)rules.GetLSLFloatItem(i + 1);
6049 prules.InnerAngle = (float)tempf; 6067 prules.InnerAngle = (float)tempf;
6068 prules.PartFlags |= 0x02; // Set new angle format.
6050 break; 6069 break;
6051 6070
6052 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: 6071 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
6053 tempf = (float)rules.GetLSLFloatItem(i + 1); 6072 tempf = (float)rules.GetLSLFloatItem(i + 1);
6054 prules.OuterAngle = (float)tempf; 6073 prules.OuterAngle = (float)tempf;
6074 prules.PartFlags |= 0x02; // Set new angle format.
6055 break; 6075 break;
6056 } 6076 }
6057 6077