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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs194
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
6 files changed, 110 insertions, 144 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3e1b43e..434638d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -426,14 +426,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
426 return key; 426 return key;
427 } 427 }
428 428
429 // convert a LSL_Rotation to a Quaternion
430 public static Quaternion Rot2Quaternion(LSL_Rotation r)
431 {
432 Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
433 q.Normalize();
434 return q;
435 }
436
437 //These are the implementations of the various ll-functions used by the LSL scripts. 429 //These are the implementations of the various ll-functions used by the LSL scripts.
438 public LSL_Float llSin(double f) 430 public LSL_Float llSin(double f)
439 { 431 {
@@ -1240,9 +1232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1240 public LSL_Float llGround(LSL_Vector offset) 1232 public LSL_Float llGround(LSL_Vector offset)
1241 { 1233 {
1242 m_host.AddScriptLPS(1); 1234 m_host.AddScriptLPS(1);
1243 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, 1235 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
1244 (float)offset.y,
1245 (float)offset.z);
1246 1236
1247 //Get the slope normal. This gives us the equation of the plane tangent to the slope. 1237 //Get the slope normal. This gives us the equation of the plane tangent to the slope.
1248 LSL_Vector vsn = llGroundNormal(offset); 1238 LSL_Vector vsn = llGroundNormal(offset);
@@ -1492,31 +1482,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1492 if (part == null || part.ParentGroup.IsDeleted) 1482 if (part == null || part.ParentGroup.IsDeleted)
1493 return; 1483 return;
1494 1484
1495 if (scale.x < 0.01) 1485 // First we need to check whether or not we need to clamp the size of a physics-enabled prim
1496 scale.x = 0.01;
1497 if (scale.y < 0.01)
1498 scale.y = 0.01;
1499 if (scale.z < 0.01)
1500 scale.z = 0.01;
1501
1502 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; 1486 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor;
1503
1504 if (pa != null && pa.IsPhysical) 1487 if (pa != null && pa.IsPhysical)
1505 { 1488 {
1506 if (scale.x > World.m_maxPhys) 1489 scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x));
1507 scale.x = World.m_maxPhys; 1490 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
1508 if (scale.y > World.m_maxPhys) 1491 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
1509 scale.y = World.m_maxPhys;
1510 if (scale.z > World.m_maxPhys)
1511 scale.z = World.m_maxPhys;
1512 } 1492 }
1513 1493
1514 if (scale.x > World.m_maxNonphys) 1494 // Next we clamp the scale to the non-physical min/max
1515 scale.x = World.m_maxNonphys; 1495 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
1516 if (scale.y > World.m_maxNonphys) 1496 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
1517 scale.y = World.m_maxNonphys; 1497 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
1518 if (scale.z > World.m_maxNonphys)
1519 scale.z = World.m_maxNonphys;
1520 1498
1521 Vector3 tmp = part.Scale; 1499 Vector3 tmp = part.Scale;
1522 tmp.X = (float)scale.x; 1500 tmp.X = (float)scale.x;
@@ -1590,7 +1568,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1590 if (face == ScriptBaseClass.ALL_SIDES) 1568 if (face == ScriptBaseClass.ALL_SIDES)
1591 face = SceneObjectPart.ALL_SIDES; 1569 face = SceneObjectPart.ALL_SIDES;
1592 1570
1593 m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 1571 m_host.SetFaceColor(color, face);
1594 } 1572 }
1595 1573
1596 public void SetTexGen(SceneObjectPart part, int face,int style) 1574 public void SetTexGen(SceneObjectPart part, int face,int style)
@@ -2220,7 +2198,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2220 2198
2221 bool sameParcel = here.GlobalID == there.GlobalID; 2199 bool sameParcel = here.GlobalID == there.GlobalID;
2222 2200
2223 if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) 2201 if (!sameParcel && !World.Permissions.CanRezObject(
2202 m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos))
2224 { 2203 {
2225 return 0; 2204 return 0;
2226 } 2205 }
@@ -2279,16 +2258,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2279 if (part.ParentGroup.RootPart == part) 2258 if (part.ParentGroup.RootPart == part)
2280 { 2259 {
2281 SceneObjectGroup parent = part.ParentGroup; 2260 SceneObjectGroup parent = part.ParentGroup;
2282 Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); 2261 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2283 if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest))
2284 return; 2262 return;
2285 Util.FireAndForget(delegate(object x) { 2263 Util.FireAndForget(delegate(object x) {
2286 parent.UpdateGroupPosition(dest); 2264 parent.UpdateGroupPosition((Vector3)toPos);
2287 }); 2265 });
2288 } 2266 }
2289 else 2267 else
2290 { 2268 {
2291 part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); 2269 part.OffsetPosition = (Vector3)toPos;
2292 SceneObjectGroup parent = part.ParentGroup; 2270 SceneObjectGroup parent = part.ParentGroup;
2293 parent.HasGroupChanged = true; 2271 parent.HasGroupChanged = true;
2294 parent.ScheduleGroupForTerseUpdate(); 2272 parent.ScheduleGroupForTerseUpdate();
@@ -2326,7 +2304,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2326 pos = part.AbsolutePosition; 2304 pos = part.AbsolutePosition;
2327 } 2305 }
2328 2306
2329 return new LSL_Vector(pos.X, pos.Y, pos.Z); 2307// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
2308
2309 return new LSL_Vector(pos);
2330 } 2310 }
2331 2311
2332 public void llSetRot(LSL_Rotation rot) 2312 public void llSetRot(LSL_Rotation rot)
@@ -2343,7 +2323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2343 // using it would cause attachments and HUDs to rotate 2323 // using it would cause attachments and HUDs to rotate
2344 // to the wrong positions. 2324 // to the wrong positions.
2345 2325
2346 SetRot(m_host, Rot2Quaternion(rot)); 2326 SetRot(m_host, rot);
2347 } 2327 }
2348 else 2328 else
2349 { 2329 {
@@ -2353,7 +2333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2353 { 2333 {
2354 rootPart = m_host.ParentGroup.RootPart; 2334 rootPart = m_host.ParentGroup.RootPart;
2355 if (rootPart != null) 2335 if (rootPart != null)
2356 SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); 2336 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
2357 } 2337 }
2358 } 2338 }
2359 2339
@@ -2363,8 +2343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2363 public void llSetLocalRot(LSL_Rotation rot) 2343 public void llSetLocalRot(LSL_Rotation rot)
2364 { 2344 {
2365 m_host.AddScriptLPS(1); 2345 m_host.AddScriptLPS(1);
2366 2346 SetRot(m_host, rot);
2367 SetRot(m_host, Rot2Quaternion(rot));
2368 ScriptSleep(200); 2347 ScriptSleep(200);
2369 } 2348 }
2370 2349
@@ -2476,7 +2455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2476 if (local != 0) 2455 if (local != 0)
2477 force *= llGetRot(); 2456 force *= llGetRot();
2478 2457
2479 m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); 2458 m_host.ParentGroup.RootPart.SetForce(force);
2480 } 2459 }
2481 } 2460 }
2482 2461
@@ -2488,10 +2467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2488 2467
2489 if (!m_host.ParentGroup.IsDeleted) 2468 if (!m_host.ParentGroup.IsDeleted)
2490 { 2469 {
2491 Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); 2470 force = m_host.ParentGroup.RootPart.GetForce();
2492 force.x = tmpForce.X;
2493 force.y = tmpForce.Y;
2494 force.z = tmpForce.Z;
2495 } 2471 }
2496 2472
2497 return force; 2473 return force;
@@ -2500,8 +2476,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2500 public LSL_Integer llTarget(LSL_Vector position, double range) 2476 public LSL_Integer llTarget(LSL_Vector position, double range)
2501 { 2477 {
2502 m_host.AddScriptLPS(1); 2478 m_host.AddScriptLPS(1);
2503 return m_host.ParentGroup.registerTargetWaypoint( 2479 return m_host.ParentGroup.registerTargetWaypoint(position,
2504 new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); 2480 (float)range);
2505 } 2481 }
2506 2482
2507 public void llTargetRemove(int number) 2483 public void llTargetRemove(int number)
@@ -2513,8 +2489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2513 public LSL_Integer llRotTarget(LSL_Rotation rot, double error) 2489 public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
2514 { 2490 {
2515 m_host.AddScriptLPS(1); 2491 m_host.AddScriptLPS(1);
2516 return m_host.ParentGroup.registerRotTargetWaypoint( 2492 return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error);
2517 new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
2518 } 2493 }
2519 2494
2520 public void llRotTargetRemove(int number) 2495 public void llRotTargetRemove(int number)
@@ -2526,7 +2501,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2526 public void llMoveToTarget(LSL_Vector target, double tau) 2501 public void llMoveToTarget(LSL_Vector target, double tau)
2527 { 2502 {
2528 m_host.AddScriptLPS(1); 2503 m_host.AddScriptLPS(1);
2529 m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); 2504 m_host.MoveToTarget(target, (float)tau);
2530 } 2505 }
2531 2506
2532 public void llStopMoveToTarget() 2507 public void llStopMoveToTarget()
@@ -2539,7 +2514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2539 { 2514 {
2540 m_host.AddScriptLPS(1); 2515 m_host.AddScriptLPS(1);
2541 //No energy force yet 2516 //No energy force yet
2542 Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); 2517 Vector3 v = force;
2543 if (v.Length() > 20000.0f) 2518 if (v.Length() > 20000.0f)
2544 { 2519 {
2545 v.Normalize(); 2520 v.Normalize();
@@ -2552,13 +2527,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2552 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2527 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2553 { 2528 {
2554 m_host.AddScriptLPS(1); 2529 m_host.AddScriptLPS(1);
2555 m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); 2530 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2556 } 2531 }
2557 2532
2558 public void llSetTorque(LSL_Vector torque, int local) 2533 public void llSetTorque(LSL_Vector torque, int local)
2559 { 2534 {
2560 m_host.AddScriptLPS(1); 2535 m_host.AddScriptLPS(1);
2561 m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); 2536 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2562 } 2537 }
2563 2538
2564 public LSL_Vector llGetTorque() 2539 public LSL_Vector llGetTorque()
@@ -3123,13 +3098,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3123 return; 3098 return;
3124 } 3099 }
3125 3100
3126 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
3127 Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
3128
3129 // need the magnitude later 3101 // need the magnitude later
3130 // float velmag = (float)Util.GetMagnitude(llvel); 3102 // float velmag = (float)Util.GetMagnitude(llvel);
3131 3103
3132 SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); 3104 SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
3133 3105
3134 // If either of these are null, then there was an unknown error. 3106 // If either of these are null, then there was an unknown error.
3135 if (new_group == null) 3107 if (new_group == null)
@@ -3156,11 +3128,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3156 3128
3157 PhysicsActor pa = new_group.RootPart.PhysActor; 3129 PhysicsActor pa = new_group.RootPart.PhysActor;
3158 3130
3159 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) 3131 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
3160 { 3132 {
3161 float groupmass = new_group.GetMass(); 3133 float groupmass = new_group.GetMass();
3162 llvel *= -groupmass; 3134 vel *= -groupmass;
3163 llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); 3135 llApplyImpulse(vel, 0);
3164 } 3136 }
3165 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3137 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3166 return; 3138 return;
@@ -3211,7 +3183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3211 return; 3183 return;
3212 } 3184 }
3213 3185
3214 m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); 3186 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
3215 } 3187 }
3216 } 3188 }
3217 3189
@@ -3637,7 +3609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3637 } 3609 }
3638 else 3610 else
3639 { 3611 {
3640 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); 3612 m_host.RotLookAt(target, (float)strength, (float)damping);
3641 } 3613 }
3642 } 3614 }
3643 3615
@@ -3718,7 +3690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3718 3690
3719 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3691 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3720 { 3692 {
3721 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); 3693 part.UpdateAngularVelocity(axis * spinrate);
3722 } 3694 }
3723 3695
3724 public LSL_Integer llGetStartParameter() 3696 public LSL_Integer llGetStartParameter()
@@ -3928,7 +3900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3928 try 3900 try
3929 { 3901 {
3930 foreach (SceneObjectPart part in parts) 3902 foreach (SceneObjectPart part in parts)
3931 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3903 part.SetFaceColor(color, face);
3932 } 3904 }
3933 finally 3905 finally
3934 { 3906 {
@@ -4398,9 +4370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4398 public void llSetText(string text, LSL_Vector color, double alpha) 4370 public void llSetText(string text, LSL_Vector color, double alpha)
4399 { 4371 {
4400 m_host.AddScriptLPS(1); 4372 m_host.AddScriptLPS(1);
4401 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), 4373 Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
4402 Util.Clip((float)color.y, 0.0f, 1.0f),
4403 Util.Clip((float)color.z, 0.0f, 1.0f));
4404 m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); 4374 m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
4405 //m_host.ParentGroup.HasGroupChanged = true; 4375 //m_host.ParentGroup.HasGroupChanged = true;
4406 //m_host.ParentGroup.ScheduleGroupForFullUpdate(); 4376 //m_host.ParentGroup.ScheduleGroupForFullUpdate();
@@ -4616,14 +4586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4616 ScriptSleep(5000); 4586 ScriptSleep(5000);
4617 } 4587 }
4618 4588
4619 public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) 4589 public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt)
4620 { 4590 {
4621 m_host.AddScriptLPS(1); 4591 m_host.AddScriptLPS(1);
4622 UUID agentId = new UUID(); 4592 UUID agentId = new UUID();
4623 4593
4624 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4625 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4626
4627 if (UUID.TryParse(agent, out agentId)) 4594 if (UUID.TryParse(agent, out agentId))
4628 { 4595 {
4629 ScenePresence presence = World.GetScenePresence(agentId); 4596 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4652,15 +4619,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4652 } 4619 }
4653 } 4620 }
4654 4621
4655 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) 4622 public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt)
4656 { 4623 {
4657 m_host.AddScriptLPS(1); 4624 m_host.AddScriptLPS(1);
4658 UUID agentId = new UUID(); 4625 UUID agentId = new UUID();
4659 4626
4660 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4627 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
4661 4628
4662 Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
4663 Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
4664 if (UUID.TryParse(agent, out agentId)) 4629 if (UUID.TryParse(agent, out agentId))
4665 { 4630 {
4666 ScenePresence presence = World.GetScenePresence(agentId); 4631 ScenePresence presence = World.GetScenePresence(agentId);
@@ -4957,7 +4922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4957 distance_attenuation = 1f / normalized_units; 4922 distance_attenuation = 1f / normalized_units;
4958 } 4923 }
4959 4924
4960 Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); 4925 Vector3 applied_linear_impulse = impulse;
4961 { 4926 {
4962 float impulse_length = applied_linear_impulse.Length(); 4927 float impulse_length = applied_linear_impulse.Length();
4963 4928
@@ -6525,9 +6490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6525 6490
6526 //Plug the x,y coordinates of the slope normal into the equation of the plane to get 6491 //Plug the x,y coordinates of the slope normal into the equation of the plane to get
6527 //the height of that point on the plane. The resulting vector gives the slope. 6492 //the height of that point on the plane. The resulting vector gives the slope.
6528 Vector3 vsl = new Vector3(); 6493 Vector3 vsl = vsn;
6529 vsl.X = (float)vsn.x;
6530 vsl.Y = (float)vsn.y;
6531 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); 6494 vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z));
6532 vsl.Normalize(); 6495 vsl.Normalize();
6533 //Normalization might be overkill here 6496 //Normalization might be overkill here
@@ -6538,9 +6501,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6538 public LSL_Vector llGroundNormal(LSL_Vector offset) 6501 public LSL_Vector llGroundNormal(LSL_Vector offset)
6539 { 6502 {
6540 m_host.AddScriptLPS(1); 6503 m_host.AddScriptLPS(1);
6541 Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, 6504 Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
6542 (float)offset.y,
6543 (float)offset.z);
6544 // Clamp to valid position 6505 // Clamp to valid position
6545 if (pos.X < 0) 6506 if (pos.X < 0)
6546 pos.X = 0; 6507 pos.X = 0;
@@ -6994,8 +6955,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6994 6955
6995 if (!m_host.ParentGroup.IsDeleted) 6956 if (!m_host.ParentGroup.IsDeleted)
6996 { 6957 {
6997 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, 6958 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec);
6998 new Vector3((float)vec.x, (float)vec.y, (float)vec.z));
6999 } 6959 }
7000 } 6960 }
7001 6961
@@ -7007,7 +6967,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7007 6967
7008 if (!m_host.ParentGroup.IsDeleted) 6968 if (!m_host.ParentGroup.IsDeleted)
7009 { 6969 {
7010 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); 6970 m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot);
7011 } 6971 }
7012 } 6972 }
7013 6973
@@ -7037,8 +6997,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7037 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 6997 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7038 rot.s = 1; // ZERO_ROTATION = 0,0,0,1 6998 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7039 6999
7040 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); 7000 part.SitTargetPosition = offset;
7041 part.SitTargetOrientation = Rot2Quaternion(rot); 7001 part.SitTargetOrientation = rot;
7042 part.ParentGroup.HasGroupChanged = true; 7002 part.ParentGroup.HasGroupChanged = true;
7043 } 7003 }
7044 7004
@@ -7141,13 +7101,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7141 public void llSetCameraEyeOffset(LSL_Vector offset) 7101 public void llSetCameraEyeOffset(LSL_Vector offset)
7142 { 7102 {
7143 m_host.AddScriptLPS(1); 7103 m_host.AddScriptLPS(1);
7144 m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); 7104 m_host.SetCameraEyeOffset(offset);
7145 } 7105 }
7146 7106
7147 public void llSetCameraAtOffset(LSL_Vector offset) 7107 public void llSetCameraAtOffset(LSL_Vector offset)
7148 { 7108 {
7149 m_host.AddScriptLPS(1); 7109 m_host.AddScriptLPS(1);
7150 m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); 7110 m_host.SetCameraAtOffset(offset);
7151 } 7111 }
7152 7112
7153 public LSL_String llDumpList2String(LSL_List src, string seperator) 7113 public LSL_String llDumpList2String(LSL_List src, string seperator)
@@ -7169,7 +7129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7169 public LSL_Integer llScriptDanger(LSL_Vector pos) 7129 public LSL_Integer llScriptDanger(LSL_Vector pos)
7170 { 7130 {
7171 m_host.AddScriptLPS(1); 7131 m_host.AddScriptLPS(1);
7172 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); 7132 bool result = World.ScriptDanger(m_host.LocalId, pos);
7173 if (result) 7133 if (result)
7174 { 7134 {
7175 return 1; 7135 return 1;
@@ -8103,13 +8063,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8103 if (rootPart == part) 8063 if (rootPart == part)
8104 { 8064 {
8105 // special case: If we are root, rotate complete SOG to new rotation 8065 // special case: If we are root, rotate complete SOG to new rotation
8106 SetRot(part, Rot2Quaternion(q)); 8066 SetRot(part, q);
8107 } 8067 }
8108 else 8068 else
8109 { 8069 {
8110 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 8070 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
8111 // sounds like sl bug that we need to replicate 8071 // sounds like sl bug that we need to replicate
8112 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); 8072 SetRot(part, rootPart.RotationOffset * (Quaternion)q);
8113 } 8073 }
8114 8074
8115 break; 8075 break;
@@ -8283,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8283 LSL_Vector color=rules.GetVector3Item(idx++); 8243 LSL_Vector color=rules.GetVector3Item(idx++);
8284 double alpha=(double)rules.GetLSLFloatItem(idx++); 8244 double alpha=(double)rules.GetLSLFloatItem(idx++);
8285 8245
8286 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 8246 part.SetFaceColor(color, face);
8287 SetAlpha(part, alpha, face); 8247 SetAlpha(part, alpha, face);
8288 8248
8289 break; 8249 break;
@@ -8432,9 +8392,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8432 string primText = rules.GetLSLStringItem(idx++); 8392 string primText = rules.GetLSLStringItem(idx++);
8433 LSL_Vector primTextColor = rules.GetVector3Item(idx++); 8393 LSL_Vector primTextColor = rules.GetVector3Item(idx++);
8434 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); 8394 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
8435 Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), 8395 Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
8436 Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
8437 Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
8438 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); 8396 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
8439 8397
8440 break; 8398 break;
@@ -8453,8 +8411,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8453 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8411 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8454 if (remain < 1) 8412 if (remain < 1)
8455 return null; 8413 return null;
8456 LSL_Rotation lr = rules.GetQuaternionItem(idx++); 8414 SetRot(part, rules.GetQuaternionItem(idx++));
8457 SetRot(part, Rot2Quaternion(lr));
8458 break; 8415 break;
8459 case (int)ScriptBaseClass.PRIM_OMEGA: 8416 case (int)ScriptBaseClass.PRIM_OMEGA:
8460 if (remain < 3) 8417 if (remain < 3)
@@ -8464,7 +8421,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8464 LSL_Float gain = rules.GetLSLFloatItem(idx++); 8421 LSL_Float gain = rules.GetLSLFloatItem(idx++);
8465 TargetOmega(part, axis, (double)spinrate, (double)gain); 8422 TargetOmega(part, axis, (double)spinrate, (double)gain);
8466 break; 8423 break;
8467 8424 case (int)ScriptBaseClass.PRIM_SLICE:
8425 if (remain < 1)
8426 return null;
8427 LSL_Vector slice = rules.GetVector3Item(idx++);
8428 part.UpdateSlice((float)slice.x, (float)slice.y);
8429 break;
8468 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 8430 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8469 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 8431 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8470 return null; 8432 return null;
@@ -8473,6 +8435,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8473 } 8435 }
8474 } 8436 }
8475 } 8437 }
8438 catch (InvalidCastException e)
8439 {
8440 ShoutError(e.Message);
8441 }
8476 finally 8442 finally
8477 { 8443 {
8478 if (positionChanged) 8444 if (positionChanged)
@@ -8481,12 +8447,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8481 { 8447 {
8482 SceneObjectGroup parent = part.ParentGroup; 8448 SceneObjectGroup parent = part.ParentGroup;
8483 Util.FireAndForget(delegate(object x) { 8449 Util.FireAndForget(delegate(object x) {
8484 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); 8450 parent.UpdateGroupPosition(currentPosition);
8485 }); 8451 });
8486 } 8452 }
8487 else 8453 else
8488 { 8454 {
8489 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); 8455 part.OffsetPosition = currentPosition;
8490 SceneObjectGroup parent = part.ParentGroup; 8456 SceneObjectGroup parent = part.ParentGroup;
8491 parent.HasGroupChanged = true; 8457 parent.HasGroupChanged = true;
8492 parent.ScheduleGroupForTerseUpdate(); 8458 parent.ScheduleGroupForTerseUpdate();
@@ -9570,7 +9536,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9570 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9536 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9571 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9537 res.Add(new LSL_Vector(GetPartLocalPos(part)));
9572 break; 9538 break;
9573
9574 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 9539 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
9575 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 9540 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9576 return res; 9541 return res;
@@ -9579,6 +9544,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9579 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); 9544 LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
9580 res += tres; 9545 res += tres;
9581 return res; 9546 return res;
9547 case (int)ScriptBaseClass.PRIM_SLICE:
9548 PrimType prim_type = part.GetPrimType();
9549 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
9550 res.Add(new LSL_Vector(
9551 (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
9552 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
9553 0
9554 ));
9555 break;
9582 } 9556 }
9583 } 9557 }
9584 return res; 9558 return res;
@@ -11164,9 +11138,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11164 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 11138 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
11165 if (avatar != null) 11139 if (avatar != null)
11166 { 11140 {
11167 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, 11141 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
11168 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 11142 simname, pos, lookAt);
11169 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
11170 } 11143 }
11171 11144
11172 ScriptSleep(1000); 11145 ScriptSleep(1000);
@@ -11901,13 +11874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11901 else 11874 else
11902 rot = obj.GetWorldRotation(); 11875 rot = obj.GetWorldRotation();
11903 11876
11904 LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); 11877 LSL_Rotation objrot = new LSL_Rotation(rot);
11905 ret.Add(objrot); 11878 ret.Add(objrot);
11906 } 11879 }
11907 break; 11880 break;
11908 case ScriptBaseClass.OBJECT_VELOCITY: 11881 case ScriptBaseClass.OBJECT_VELOCITY:
11909 Vector3 ovel = obj.Velocity; 11882 ret.Add(new LSL_Vector(obj.Velocity));
11910 ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
11911 break; 11883 break;
11912 case ScriptBaseClass.OBJECT_OWNER: 11884 case ScriptBaseClass.OBJECT_OWNER:
11913 ret.Add(new LSL_String(obj.OwnerID.ToString())); 11885 ret.Add(new LSL_String(obj.OwnerID.ToString()));
@@ -12513,8 +12485,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12513 12485
12514 m_host.AddScriptLPS(1); 12486 m_host.AddScriptLPS(1);
12515 12487
12516 Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); 12488 Vector3 rayStart = start;
12517 Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); 12489 Vector3 rayEnd = end;
12518 Vector3 dir = rayEnd - rayStart; 12490 Vector3 dir = rayEnd - rayStart;
12519 12491
12520 float dist = Vector3.Mag(dir); 12492 float dist = Vector3.Mag(dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 795de80..ceb4660 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: 304 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
305 idx++; 305 idx++;
306 iV = rules.GetVector3Item(idx); 306 iV = rules.GetVector3Item(idx);
307 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 307 wl.cloudDetailXYDensity = iV;
308 break; 308 break;
309 case (int)ScriptBaseClass.WL_CLOUD_SCALE: 309 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
310 idx++; 310 idx++;
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: 329 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
330 idx++; 330 idx++;
331 iV = rules.GetVector3Item(idx); 331 iV = rules.GetVector3Item(idx);
332 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 332 wl.cloudXYDensity = iV;
333 break; 333 break;
334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: 334 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
335 idx++; 335 idx++;
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: 384 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
385 idx++; 385 idx++;
386 iV = rules.GetVector3Item(idx); 386 iV = rules.GetVector3Item(idx);
387 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 387 wl.reflectionWaveletScale = iV;
388 break; 388 break;
389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: 389 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
390 idx++; 390 idx++;
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
422 case (int)ScriptBaseClass.WL_WATER_COLOR: 422 case (int)ScriptBaseClass.WL_WATER_COLOR:
423 idx++; 423 idx++;
424 iV = rules.GetVector3Item(idx); 424 iV = rules.GetVector3Item(idx);
425 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); 425 wl.waterColor = iV;
426 break; 426 break;
427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: 427 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
428 idx++; 428 idx++;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 7844c75..84cf6ca 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
333 { 333 {
334 if (type == typeof(OpenMetaverse.Quaternion)) 334 if (type == typeof(OpenMetaverse.Quaternion))
335 { 335 {
336 LSL_Rotation rot = (LSL_Rotation)lslparm; 336 return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm);
337 return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
338 } 337 }
339 } 338 }
340 339
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
343 { 342 {
344 if (type == typeof(OpenMetaverse.Vector3)) 343 if (type == typeof(OpenMetaverse.Vector3))
345 { 344 {
346 LSL_Vector vect = (LSL_Vector)lslparm; 345 return (OpenMetaverse.Vector3)((LSL_Vector)lslparm);
347 return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
348 } 346 }
349 } 347 }
350 348
@@ -367,13 +365,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
367 result[i] = new UUID((LSL_Key)plist[i]); 365 result[i] = new UUID((LSL_Key)plist[i]);
368 else if (plist[i] is LSL_Rotation) 366 else if (plist[i] is LSL_Rotation)
369 { 367 {
370 LSL_Rotation rot = (LSL_Rotation)plist[i]; 368 result[i] = (OpenMetaverse.Quaternion)(
371 result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); 369 (LSL_Rotation)plist[i]);
372 } 370 }
373 else if (plist[i] is LSL_Vector) 371 else if (plist[i] is LSL_Vector)
374 { 372 {
375 LSL_Vector vect = (LSL_Vector)plist[i]; 373 result[i] = (OpenMetaverse.Vector3)(
376 result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); 374 (LSL_Vector)plist[i]);
377 } 375 }
378 else 376 else
379 MODError("unknown LSL list element type"); 377 MODError("unknown LSL list element type");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2f02f1f..37766fb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -782,10 +782,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
782 782
783 // We will launch the teleport on a new thread so that when the script threads are terminated 783 // We will launch the teleport on a new thread so that when the script threads are terminated
784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
785 Util.FireAndForget( 785 Util.FireAndForget(o => World.RequestTeleportLocation(
786 o => World.RequestTeleportLocation(presence.ControllingClient, regionName, 786 presence.ControllingClient, regionName, position,
787 new Vector3((float)position.x, (float)position.y, (float)position.z), 787 lookat, (uint)TPFlags.ViaLocation));
788 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
789 788
790 ScriptSleep(5000); 789 ScriptSleep(5000);
791 790
@@ -828,10 +827,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
828 827
829 // We will launch the teleport on a new thread so that when the script threads are terminated 828 // We will launch the teleport on a new thread so that when the script threads are terminated
830 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 829 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
831 Util.FireAndForget( 830 Util.FireAndForget(o => World.RequestTeleportLocation(
832 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 831 presence.ControllingClient, regionHandle,
833 new Vector3((float)position.x, (float)position.y, (float)position.z), 832 position, lookat, (uint)TPFlags.ViaLocation));
834 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
835 833
836 ScriptSleep(5000); 834 ScriptSleep(5000);
837 835
@@ -2355,7 +2353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2355 ownerID = m_host.OwnerID; 2353 ownerID = m_host.OwnerID;
2356 UUID x = module.CreateNPC(firstname, 2354 UUID x = module.CreateNPC(firstname,
2357 lastname, 2355 lastname,
2358 new Vector3((float) position.x, (float) position.y, (float) position.z), 2356 position,
2359 ownerID, 2357 ownerID,
2360 senseAsAgent, 2358 senseAsAgent,
2361 World, 2359 World,
@@ -2478,7 +2476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2478 return new LSL_Vector(0, 0, 0); 2476 return new LSL_Vector(0, 0, 0);
2479 } 2477 }
2480 2478
2481 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) 2479 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
2482 { 2480 {
2483 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2481 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2484 m_host.AddScriptLPS(1); 2482 m_host.AddScriptLPS(1);
@@ -2493,7 +2491,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2493 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2491 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2494 return; 2492 return;
2495 2493
2496 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2497 module.MoveToTarget(npcId, World, pos, false, true, false); 2494 module.MoveToTarget(npcId, World, pos, false, true, false);
2498 } 2495 }
2499 } 2496 }
@@ -2513,11 +2510,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2513 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2510 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2514 return; 2511 return;
2515 2512
2516 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2517 module.MoveToTarget( 2513 module.MoveToTarget(
2518 new UUID(npc.m_string), 2514 new UUID(npc.m_string),
2519 World, 2515 World,
2520 pos, 2516 target,
2521 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2517 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2522 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, 2518 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2523 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); 2519 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
@@ -2569,7 +2565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2569 ScenePresence sp = World.GetScenePresence(npcId); 2565 ScenePresence sp = World.GetScenePresence(npcId);
2570 2566
2571 if (sp != null) 2567 if (sp != null)
2572 sp.Rotation = LSL_Api.Rot2Quaternion(rotation); 2568 sp.Rotation = rotation;
2573 } 2569 }
2574 } 2570 }
2575 2571
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 678f9d5..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
352 q = avatar.Rotation; 352 q = avatar.Rotation;
353 } 353 }
354 354
355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 356 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 357 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
358 358
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
429 try 429 try
430 { 430 {
431 Vector3 diff = toRegionPos - fromRegionPos; 431 Vector3 diff = toRegionPos - fromRegionPos;
432 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); 432 double dot = LSL_Types.Vector3.Dot(forward_dir, diff);
433 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); 433 double mag_obj = LSL_Types.Vector3.Mag(diff);
434 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
435 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 434 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
436 } 435 }
437 catch 436 catch
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
483 q = avatar.Rotation; 482 q = avatar.Rotation;
484 } 483 }
485 484
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
487 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 486 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
488 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 487 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
489 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); 488 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
564 double ang_obj = 0; 563 double ang_obj = 0;
565 try 564 try
566 { 565 {
567 Vector3 diff = toRegionPos - fromRegionPos; 566 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(
568 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); 567 toRegionPos - fromRegionPos);
569 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); 568 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
570 double mag_obj = LSL_Types.Vector3.Mag(obj_dir); 569 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
571 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); 570 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index f989cc6..05ba222 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -329,6 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
329 public const int PRIM_OMEGA = 32; 329 public const int PRIM_OMEGA = 32;
330 public const int PRIM_POS_LOCAL = 33; 330 public const int PRIM_POS_LOCAL = 33;
331 public const int PRIM_LINK_TARGET = 34; 331 public const int PRIM_LINK_TARGET = 34;
332 public const int PRIM_SLICE = 35;
332 public const int PRIM_TEXGEN_DEFAULT = 0; 333 public const int PRIM_TEXGEN_DEFAULT = 0;
333 public const int PRIM_TEXGEN_PLANAR = 1; 334 public const int PRIM_TEXGEN_PLANAR = 1;
334 335