diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
15 files changed, 2812 insertions, 831 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 993d10f..3cbdde5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
301 | return null; | 301 | return null; |
302 | } | 302 | } |
303 | 303 | ||
304 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
305 | { | ||
306 | // Remove a specific script | ||
307 | |||
308 | // Remove dataserver events | ||
309 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
310 | |||
311 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
312 | if (comms != null) | ||
313 | comms.DeleteListener(itemID); | ||
314 | |||
315 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
316 | xmlrpc.DeleteChannels(itemID); | ||
317 | xmlrpc.CancelSRDRequests(itemID); | ||
318 | |||
319 | // Remove Sensors | ||
320 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
321 | |||
322 | } | ||
323 | |||
304 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 324 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
305 | { | 325 | { |
306 | List<Object> data = new List<Object>(); | 326 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a8679e2..41de257 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | |||
119 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
120 | new Dictionary<string, string> { | ||
121 | {"FLY", "Flying"}, | ||
122 | {"FLYSLOW", "FlyingSlow"}, | ||
123 | {"HOVER_UP", "Hovering Up"}, | ||
124 | {"HOVER_DOWN", "Hovering Down"}, | ||
125 | {"HOVER", "Hovering"}, | ||
126 | {"LAND", "Landing"}, | ||
127 | {"FALLDOWN", "Falling Down"}, | ||
128 | {"PREJUMP", "PreJumping"}, | ||
129 | {"JUMP", "Jumping"}, | ||
130 | {"STANDUP", "Standing Up"}, | ||
131 | {"SOFT_LAND", "Soft Landing"}, | ||
132 | {"STAND", "Standing"}, | ||
133 | {"CROUCHWALK", "CrouchWalking"}, | ||
134 | {"RUN", "Running"}, | ||
135 | {"WALK", "Walking"}, | ||
136 | {"CROUCH", "Crouching"}, | ||
137 | {"TURNLEFT", "Turning Left"}, | ||
138 | {"TURNRIGHT", "Turning Right"} | ||
139 | }; | ||
109 | 140 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 142 | { |
143 | m_ShoutSayTimer = new Timer(1000); | ||
144 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
145 | m_ShoutSayTimer.AutoReset = true; | ||
146 | m_ShoutSayTimer.Start(); | ||
147 | |||
112 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 149 | m_host = host; |
114 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 152 | ||
116 | LoadLimits(); // read script limits from config. | 153 | LoadLimits(); // read script limits from config. |
117 | 154 | ||
@@ -171,6 +208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 208 | get { return m_ScriptEngine.World; } |
172 | } | 209 | } |
173 | 210 | ||
211 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 212 | public void state(string newState) |
175 | { | 213 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 214 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 218 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 219 | /// in the same prim. |
182 | /// </summary> | 220 | /// </summary> |
221 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 222 | public void llResetScript() |
184 | { | 223 | { |
185 | m_host.AddScriptLPS(1); | 224 | m_host.AddScriptLPS(1); |
@@ -236,9 +275,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 275 | } |
237 | } | 276 | } |
238 | 277 | ||
278 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
279 | { | ||
280 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
281 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
282 | return ret; | ||
283 | |||
284 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
285 | |||
286 | switch (linkType) | ||
287 | { | ||
288 | case ScriptBaseClass.LINK_SET: | ||
289 | return avs; | ||
290 | |||
291 | case ScriptBaseClass.LINK_ROOT: | ||
292 | return ret; | ||
293 | |||
294 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
295 | return avs; | ||
296 | |||
297 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
298 | return avs; | ||
299 | |||
300 | case ScriptBaseClass.LINK_THIS: | ||
301 | return ret; | ||
302 | |||
303 | default: | ||
304 | if (linkType < 0) | ||
305 | return ret; | ||
306 | |||
307 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
308 | |||
309 | if (linkType <= partCount) | ||
310 | { | ||
311 | return ret; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | linkType = linkType - partCount; | ||
316 | if (linkType > avs.Count) | ||
317 | { | ||
318 | return ret; | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | ret.Add(avs[linkType-1]); | ||
323 | return ret; | ||
324 | } | ||
325 | } | ||
326 | } | ||
327 | } | ||
328 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 329 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 330 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 331 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
332 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
333 | return ret; | ||
242 | ret.Add(m_host); | 334 | ret.Add(m_host); |
243 | 335 | ||
244 | switch (linkType) | 336 | switch (linkType) |
@@ -432,31 +524,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
432 | 524 | ||
433 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 525 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
434 | 526 | ||
435 | /// <summary> | 527 | // Utility function for llRot2Euler |
436 | /// Convert an LSL rotation to a Euler vector. | 528 | |
437 | /// </summary> | 529 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
438 | /// <remarks> | 530 | protected double NormalizeAngle(double angle) |
439 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
440 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
441 | /// </remarks> | ||
442 | /// <param name="r"></param> | ||
443 | /// <returns></returns> | ||
444 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
445 | { | 531 | { |
446 | m_host.AddScriptLPS(1); | 532 | if (angle > -Math.PI && angle < Math.PI) |
533 | return angle; | ||
534 | |||
535 | int numPis = (int)(Math.PI / angle); | ||
536 | double remainder = angle - Math.PI * numPis; | ||
537 | if (numPis % 2 == 1) | ||
538 | return Math.PI - angle; | ||
539 | return remainder; | ||
540 | } | ||
447 | 541 | ||
448 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 542 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
449 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 543 | { |
450 | if (m == 0.0) return new LSL_Vector(); | 544 | m_host.AddScriptLPS(1); |
451 | double x = Math.Atan2(-v.y, v.z); | 545 | LSL_Vector eul = new LSL_Vector(); |
452 | double sin = v.x / m; | ||
453 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
454 | double y = Math.Asin(sin); | ||
455 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
456 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
457 | double z = Math.Atan2(v.y, v.x); | ||
458 | 546 | ||
459 | return new LSL_Vector(x, y, z); | 547 | double sqw = q1.s*q1.s; |
548 | double sqx = q1.x*q1.x; | ||
549 | double sqy = q1.z*q1.z; | ||
550 | double sqz = q1.y*q1.y; | ||
551 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
552 | double test = q1.x*q1.z + q1.y*q1.s; | ||
553 | if (test > 0.4999*unit) { // singularity at north pole | ||
554 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
555 | eul.y = Math.PI/2; | ||
556 | eul.x = 0; | ||
557 | return eul; | ||
558 | } | ||
559 | if (test < -0.4999*unit) { // singularity at south pole | ||
560 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
561 | eul.y = -Math.PI/2; | ||
562 | eul.x = 0; | ||
563 | return eul; | ||
564 | } | ||
565 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
566 | eul.y = Math.Asin(2*test/unit); | ||
567 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
568 | return eul; | ||
460 | } | 569 | } |
461 | 570 | ||
462 | /* From wiki: | 571 | /* From wiki: |
@@ -658,77 +767,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
658 | { | 767 | { |
659 | //A and B should both be normalized | 768 | //A and B should both be normalized |
660 | m_host.AddScriptLPS(1); | 769 | m_host.AddScriptLPS(1); |
661 | LSL_Rotation rotBetween; | 770 | /* This method is more accurate than the SL one, and thus causes problems |
662 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 771 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
663 | // continue calculation. | 772 | |
664 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 773 | double dotProduct = LSL_Vector.Dot(a, b); |
774 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
775 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
776 | double angle = Math.Acos(dotProduct / magProduct); | ||
777 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
778 | double s = Math.Sin(angle / 2); | ||
779 | |||
780 | double x = axis.x * s; | ||
781 | double y = axis.y * s; | ||
782 | double z = axis.z * s; | ||
783 | double w = Math.Cos(angle / 2); | ||
784 | |||
785 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
786 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
787 | |||
788 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
789 | */ | ||
790 | |||
791 | // This method mimics the 180 errors found in SL | ||
792 | // See www.euclideanspace.com... angleBetween | ||
793 | LSL_Vector vec_a = a; | ||
794 | LSL_Vector vec_b = b; | ||
795 | |||
796 | // Eliminate zero length | ||
797 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
798 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
799 | if (vec_a_mag < 0.00001 || | ||
800 | vec_b_mag < 0.00001) | ||
665 | { | 801 | { |
666 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 802 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
667 | } | 803 | } |
668 | else | 804 | |
805 | // Normalize | ||
806 | vec_a = llVecNorm(vec_a); | ||
807 | vec_b = llVecNorm(vec_b); | ||
808 | |||
809 | // Calculate axis and rotation angle | ||
810 | LSL_Vector axis = vec_a % vec_b; | ||
811 | LSL_Float cos_theta = vec_a * vec_b; | ||
812 | |||
813 | // Check if parallel | ||
814 | if (cos_theta > 0.99999) | ||
669 | { | 815 | { |
670 | a = LSL_Vector.Norm(a); | 816 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
671 | b = LSL_Vector.Norm(b); | 817 | } |
672 | double dotProduct = LSL_Vector.Dot(a, b); | 818 | |
673 | // There are two degenerate cases possible. These are for vectors 180 or | 819 | // Check if anti-parallel |
674 | // 0 degrees apart. These have to be detected and handled individually. | 820 | else if (cos_theta < -0.99999) |
675 | // | 821 | { |
676 | // Check for vectors 180 degrees apart. | 822 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
677 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 823 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
678 | if (dotProduct < -0.9999999f) | 824 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
679 | { | 825 | } |
680 | // First assume X axis is orthogonal to the vectors. | 826 | else // other rotation |
681 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 827 | { |
682 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 828 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
683 | // Check for near zero vector. A very small non-zero number here will create | 829 | axis = llVecNorm(axis); |
684 | // a rotation in an undesired direction. | 830 | double x, y, z, s, t; |
685 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 831 | s = Math.Cos(theta); |
686 | { | 832 | t = Math.Sin(theta); |
687 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 833 | x = axis.x * t; |
688 | } | 834 | y = axis.y * t; |
689 | // If the magnitude of the vector was near zero, then assume the X axis is not | 835 | z = axis.z * t; |
690 | // orthogonal and use the Z axis instead. | 836 | return new LSL_Rotation(x,y,z,s); |
691 | else | ||
692 | { | ||
693 | // Set 180 z rotation. | ||
694 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
695 | } | ||
696 | } | ||
697 | // Check for parallel vectors. | ||
698 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
699 | else if (dotProduct > 0.9999999f) | ||
700 | { | ||
701 | // Set zero rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
703 | } | ||
704 | else | ||
705 | { | ||
706 | // All special checks have been performed so get the axis of rotation. | ||
707 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
708 | // Quarternion s value is the length of the unit vector + dot product. | ||
709 | double qs = 1.0 + dotProduct; | ||
710 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
711 | // Normalize the rotation. | ||
712 | double mag = LSL_Rotation.Mag(rotBetween); | ||
713 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
714 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
715 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
716 | // crossProduct vector should also not be zero. | ||
717 | rotBetween.x = rotBetween.x / mag; | ||
718 | rotBetween.y = rotBetween.y / mag; | ||
719 | rotBetween.z = rotBetween.z / mag; | ||
720 | rotBetween.s = rotBetween.s / mag; | ||
721 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
722 | // any longer since zero vectors are checked for at the top. | ||
723 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
724 | { | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
726 | } | ||
727 | } | ||
728 | } | 837 | } |
729 | return rotBetween; | ||
730 | } | 838 | } |
731 | 839 | ||
732 | public void llWhisper(int channelID, string text) | 840 | public void llWhisper(int channelID, string text) |
733 | { | 841 | { |
734 | m_host.AddScriptLPS(1); | 842 | m_host.AddScriptLPS(1); |
@@ -748,6 +856,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
748 | { | 856 | { |
749 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
750 | 858 | ||
859 | if (channelID == 0) | ||
860 | m_SayShoutCount++; | ||
861 | |||
862 | if (m_SayShoutCount >= 11) | ||
863 | ScriptSleep(2000); | ||
864 | |||
751 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 865 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
752 | { | 866 | { |
753 | Console.WriteLine(text); | 867 | Console.WriteLine(text); |
@@ -770,6 +884,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
770 | { | 884 | { |
771 | m_host.AddScriptLPS(1); | 885 | m_host.AddScriptLPS(1); |
772 | 886 | ||
887 | if (channelID == 0) | ||
888 | m_SayShoutCount++; | ||
889 | |||
890 | if (m_SayShoutCount >= 11) | ||
891 | ScriptSleep(2000); | ||
892 | |||
773 | if (text.Length > 1023) | 893 | if (text.Length > 1023) |
774 | text = text.Substring(0, 1023); | 894 | text = text.Substring(0, 1023); |
775 | 895 | ||
@@ -1072,10 +1192,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1072 | return detectedParams.TouchUV; | 1192 | return detectedParams.TouchUV; |
1073 | } | 1193 | } |
1074 | 1194 | ||
1195 | [DebuggerNonUserCode] | ||
1075 | public virtual void llDie() | 1196 | public virtual void llDie() |
1076 | { | 1197 | { |
1077 | m_host.AddScriptLPS(1); | 1198 | m_host.AddScriptLPS(1); |
1078 | throw new SelfDeleteException(); | 1199 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1079 | } | 1200 | } |
1080 | 1201 | ||
1081 | public LSL_Float llGround(LSL_Vector offset) | 1202 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1148,6 +1269,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1148 | 1269 | ||
1149 | public void llSetStatus(int status, int value) | 1270 | public void llSetStatus(int status, int value) |
1150 | { | 1271 | { |
1272 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1273 | return; | ||
1151 | m_host.AddScriptLPS(1); | 1274 | m_host.AddScriptLPS(1); |
1152 | 1275 | ||
1153 | int statusrotationaxis = 0; | 1276 | int statusrotationaxis = 0; |
@@ -1171,6 +1294,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1171 | if (!allow) | 1294 | if (!allow) |
1172 | return; | 1295 | return; |
1173 | 1296 | ||
1297 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1298 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1299 | return; | ||
1300 | |||
1174 | m_host.ScriptSetPhysicsStatus(true); | 1301 | m_host.ScriptSetPhysicsStatus(true); |
1175 | } | 1302 | } |
1176 | else | 1303 | else |
@@ -1379,6 +1506,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1379 | { | 1506 | { |
1380 | m_host.AddScriptLPS(1); | 1507 | m_host.AddScriptLPS(1); |
1381 | 1508 | ||
1509 | SetColor(m_host, color, face); | ||
1510 | } | ||
1511 | |||
1512 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1513 | { | ||
1514 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1515 | return; | ||
1516 | |||
1517 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1518 | Color4 texcolor; | ||
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1520 | { | ||
1521 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1522 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1523 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1524 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1525 | tex.FaceTextures[face].RGBA = texcolor; | ||
1526 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1527 | return; | ||
1528 | } | ||
1529 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1530 | { | ||
1531 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1532 | { | ||
1533 | if (tex.FaceTextures[i] != null) | ||
1534 | { | ||
1535 | texcolor = tex.FaceTextures[i].RGBA; | ||
1536 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1537 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1538 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1539 | tex.FaceTextures[i].RGBA = texcolor; | ||
1540 | } | ||
1541 | texcolor = tex.DefaultTexture.RGBA; | ||
1542 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1543 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1544 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1545 | tex.DefaultTexture.RGBA = texcolor; | ||
1546 | } | ||
1547 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1548 | return; | ||
1549 | } | ||
1550 | |||
1382 | if (face == ScriptBaseClass.ALL_SIDES) | 1551 | if (face == ScriptBaseClass.ALL_SIDES) |
1383 | face = SceneObjectPart.ALL_SIDES; | 1552 | face = SceneObjectPart.ALL_SIDES; |
1384 | 1553 | ||
@@ -1387,6 +1556,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1387 | 1556 | ||
1388 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1557 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1389 | { | 1558 | { |
1559 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1560 | return; | ||
1561 | |||
1390 | Primitive.TextureEntry tex = part.Shape.Textures; | 1562 | Primitive.TextureEntry tex = part.Shape.Textures; |
1391 | MappingType textype; | 1563 | MappingType textype; |
1392 | textype = MappingType.Default; | 1564 | textype = MappingType.Default; |
@@ -1417,6 +1589,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1417 | 1589 | ||
1418 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1590 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1419 | { | 1591 | { |
1592 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1593 | return; | ||
1594 | |||
1420 | Primitive.TextureEntry tex = part.Shape.Textures; | 1595 | Primitive.TextureEntry tex = part.Shape.Textures; |
1421 | if (face >= 0 && face < GetNumberOfSides(part)) | 1596 | if (face >= 0 && face < GetNumberOfSides(part)) |
1422 | { | 1597 | { |
@@ -1442,6 +1617,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1442 | 1617 | ||
1443 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1618 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1444 | { | 1619 | { |
1620 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1621 | return; | ||
1445 | 1622 | ||
1446 | Shininess sval = new Shininess(); | 1623 | Shininess sval = new Shininess(); |
1447 | 1624 | ||
@@ -1492,6 +1669,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | 1669 | ||
1493 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1670 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1494 | { | 1671 | { |
1672 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1673 | return; | ||
1674 | |||
1495 | Primitive.TextureEntry tex = part.Shape.Textures; | 1675 | Primitive.TextureEntry tex = part.Shape.Textures; |
1496 | if (face >= 0 && face < GetNumberOfSides(part)) | 1676 | if (face >= 0 && face < GetNumberOfSides(part)) |
1497 | { | 1677 | { |
@@ -1552,13 +1732,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1552 | m_host.AddScriptLPS(1); | 1732 | m_host.AddScriptLPS(1); |
1553 | 1733 | ||
1554 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1734 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1555 | 1735 | if (parts.Count > 0) | |
1556 | foreach (SceneObjectPart part in parts) | 1736 | { |
1557 | SetAlpha(part, alpha, face); | 1737 | try |
1738 | { | ||
1739 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1740 | foreach (SceneObjectPart part in parts) | ||
1741 | SetAlpha(part, alpha, face); | ||
1742 | } | ||
1743 | finally | ||
1744 | { | ||
1745 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1746 | } | ||
1747 | } | ||
1558 | } | 1748 | } |
1559 | 1749 | ||
1560 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1750 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1561 | { | 1751 | { |
1752 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1753 | return; | ||
1754 | |||
1562 | Primitive.TextureEntry tex = part.Shape.Textures; | 1755 | Primitive.TextureEntry tex = part.Shape.Textures; |
1563 | Color4 texcolor; | 1756 | Color4 texcolor; |
1564 | if (face >= 0 && face < GetNumberOfSides(part)) | 1757 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1611,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1611 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1804 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1612 | float wind, float tension, LSL_Vector Force) | 1805 | float wind, float tension, LSL_Vector Force) |
1613 | { | 1806 | { |
1614 | if (part == null) | 1807 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1615 | return; | 1808 | return; |
1616 | 1809 | ||
1617 | if (flexi) | 1810 | if (flexi) |
@@ -1645,7 +1838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | /// <param name="falloff"></param> | 1838 | /// <param name="falloff"></param> |
1646 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1839 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1647 | { | 1840 | { |
1648 | if (part == null) | 1841 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1649 | return; | 1842 | return; |
1650 | 1843 | ||
1651 | if (light) | 1844 | if (light) |
@@ -1724,15 +1917,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | m_host.AddScriptLPS(1); | 1917 | m_host.AddScriptLPS(1); |
1725 | 1918 | ||
1726 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1919 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1727 | 1920 | if (parts.Count > 0) | |
1728 | foreach (SceneObjectPart part in parts) | 1921 | { |
1729 | SetTexture(part, texture, face); | 1922 | try |
1730 | 1923 | { | |
1924 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1925 | foreach (SceneObjectPart part in parts) | ||
1926 | SetTexture(part, texture, face); | ||
1927 | } | ||
1928 | finally | ||
1929 | { | ||
1930 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1931 | } | ||
1932 | } | ||
1731 | ScriptSleep(200); | 1933 | ScriptSleep(200); |
1732 | } | 1934 | } |
1733 | 1935 | ||
1734 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1936 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1735 | { | 1937 | { |
1938 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1939 | return; | ||
1940 | |||
1736 | UUID textureID = new UUID(); | 1941 | UUID textureID = new UUID(); |
1737 | 1942 | ||
1738 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1943 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1777,6 +1982,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1777 | 1982 | ||
1778 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1983 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1779 | { | 1984 | { |
1985 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1986 | return; | ||
1987 | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1988 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | if (face >= 0 && face < GetNumberOfSides(part)) | 1989 | if (face >= 0 && face < GetNumberOfSides(part)) |
1782 | { | 1990 | { |
@@ -1813,6 +2021,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2021 | ||
1814 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2022 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2023 | { |
2024 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2025 | return; | ||
2026 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2027 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2028 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2029 | { |
@@ -1849,6 +2060,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2060 | ||
1850 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2061 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1851 | { | 2062 | { |
2063 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2064 | return; | ||
2065 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2066 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2067 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2068 | { |
@@ -1953,26 +2167,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1953 | return real_vec; | 2167 | return real_vec; |
1954 | } | 2168 | } |
1955 | 2169 | ||
2170 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2171 | { | ||
2172 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2173 | } | ||
2174 | |||
2175 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2176 | { | ||
2177 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2178 | return 0; | ||
2179 | |||
2180 | SceneObjectGroup grp = part.ParentGroup; | ||
2181 | |||
2182 | if (grp.IsAttachment) | ||
2183 | return 0; | ||
2184 | |||
2185 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2186 | return 0; | ||
2187 | |||
2188 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2189 | return 0; | ||
2190 | |||
2191 | float constrainedX = (float)targetPos.x; | ||
2192 | float constrainedY = (float)targetPos.y; | ||
2193 | |||
2194 | if (constrainedX < 0.0f) | ||
2195 | constrainedX = 0.0f; | ||
2196 | if (constrainedY < 0.0f) | ||
2197 | constrainedY = 0.0f; | ||
2198 | if (constrainedX >= (float)Constants.RegionSize) | ||
2199 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2200 | if (constrainedY >= (float)Constants.RegionSize) | ||
2201 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2202 | |||
2203 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2204 | |||
2205 | if (targetPos.z < ground) | ||
2206 | targetPos.z = ground; | ||
2207 | |||
2208 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2209 | |||
2210 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2211 | return 0; | ||
2212 | |||
2213 | grp.UpdateGroupPosition(dest); | ||
2214 | |||
2215 | return 1; | ||
2216 | } | ||
2217 | |||
1956 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2218 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1957 | { | 2219 | { |
1958 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2220 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2221 | return; | ||
2222 | |||
1959 | LSL_Vector currentPos = GetPartLocalPos(part); | 2223 | LSL_Vector currentPos = GetPartLocalPos(part); |
2224 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1960 | 2225 | ||
1961 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1962 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1963 | 2226 | ||
1964 | if (part.ParentGroup.RootPart == part) | 2227 | if (part.ParentGroup.RootPart == part) |
1965 | { | 2228 | { |
1966 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1967 | targetPos.z = ground; | ||
1968 | SceneObjectGroup parent = part.ParentGroup; | 2229 | SceneObjectGroup parent = part.ParentGroup; |
1969 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2230 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1970 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2231 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2232 | return; | ||
2233 | Util.FireAndForget(delegate(object x) { | ||
2234 | parent.UpdateGroupPosition(dest); | ||
2235 | }); | ||
1971 | } | 2236 | } |
1972 | else | 2237 | else |
1973 | { | 2238 | { |
1974 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2239 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1975 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1976 | SceneObjectGroup parent = part.ParentGroup; | 2240 | SceneObjectGroup parent = part.ParentGroup; |
1977 | parent.HasGroupChanged = true; | 2241 | parent.HasGroupChanged = true; |
1978 | parent.ScheduleGroupForTerseUpdate(); | 2242 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2005,17 +2269,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2005 | else | 2269 | else |
2006 | { | 2270 | { |
2007 | if (part.ParentGroup.IsAttachment) | 2271 | if (part.ParentGroup.IsAttachment) |
2008 | { | ||
2009 | pos = part.AttachedPos; | 2272 | pos = part.AttachedPos; |
2010 | } | ||
2011 | else | 2273 | else |
2012 | { | ||
2013 | pos = part.AbsolutePosition; | 2274 | pos = part.AbsolutePosition; |
2014 | } | ||
2015 | } | 2275 | } |
2016 | 2276 | ||
2017 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2018 | |||
2019 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2277 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2020 | } | 2278 | } |
2021 | 2279 | ||
@@ -2024,9 +2282,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | m_host.AddScriptLPS(1); | 2282 | m_host.AddScriptLPS(1); |
2025 | 2283 | ||
2026 | // try to let this work as in SL... | 2284 | // try to let this work as in SL... |
2027 | if (m_host.ParentID == 0) | 2285 | if (m_host.LinkNum < 2) |
2028 | { | 2286 | { |
2029 | // special case: If we are root, rotate complete SOG to new rotation | 2287 | // Special case: If we are root, rotate complete SOG to new |
2288 | // rotation. | ||
2289 | // We are root if the link number is 0 (single prim) or 1 | ||
2290 | // (root prim). ParentID may be nonzero in attachments and | ||
2291 | // using it would cause attachments and HUDs to rotate | ||
2292 | // to the wrong positions. | ||
2030 | SetRot(m_host, Rot2Quaternion(rot)); | 2293 | SetRot(m_host, Rot2Quaternion(rot)); |
2031 | } | 2294 | } |
2032 | else | 2295 | else |
@@ -2051,6 +2314,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2051 | 2314 | ||
2052 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2315 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2053 | { | 2316 | { |
2317 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2318 | return; | ||
2319 | |||
2054 | part.UpdateRotation(rot); | 2320 | part.UpdateRotation(rot); |
2055 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2321 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2056 | 2322 | ||
@@ -2066,7 +2332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2066 | // scene | 2332 | // scene |
2067 | PhysicsActor pa = part.PhysActor; | 2333 | PhysicsActor pa = part.PhysActor; |
2068 | 2334 | ||
2069 | if (pa != null && !pa.IsPhysical) | 2335 | if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart) |
2070 | { | 2336 | { |
2071 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2337 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2072 | } | 2338 | } |
@@ -2205,13 +2471,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2205 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2471 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2206 | { | 2472 | { |
2207 | m_host.AddScriptLPS(1); | 2473 | m_host.AddScriptLPS(1); |
2208 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2474 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2209 | } | 2475 | } |
2210 | 2476 | ||
2211 | public void llSetTorque(LSL_Vector torque, int local) | 2477 | public void llSetTorque(LSL_Vector torque, int local) |
2212 | { | 2478 | { |
2213 | m_host.AddScriptLPS(1); | 2479 | m_host.AddScriptLPS(1); |
2214 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2480 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2215 | } | 2481 | } |
2216 | 2482 | ||
2217 | public LSL_Vector llGetTorque() | 2483 | public LSL_Vector llGetTorque() |
@@ -2232,16 +2498,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2232 | { | 2498 | { |
2233 | m_host.AddScriptLPS(1); | 2499 | m_host.AddScriptLPS(1); |
2234 | 2500 | ||
2235 | Vector3 vel; | 2501 | Vector3 vel = Vector3.Zero; |
2236 | 2502 | ||
2237 | if (m_host.ParentGroup.IsAttachment) | 2503 | if (m_host.ParentGroup.IsAttachment) |
2238 | { | 2504 | { |
2239 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2505 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2240 | vel = avatar.Velocity; | 2506 | if (avatar != null) |
2507 | vel = avatar.Velocity; | ||
2241 | } | 2508 | } |
2242 | else | 2509 | else |
2243 | { | 2510 | { |
2244 | vel = m_host.Velocity; | 2511 | vel = m_host.ParentGroup.RootPart.Velocity; |
2245 | } | 2512 | } |
2246 | 2513 | ||
2247 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2514 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2790,8 +3057,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2790 | 3057 | ||
2791 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3058 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2792 | { | 3059 | { |
2793 | //Recoil. | 3060 | // recoil |
2794 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3061 | llvel *= -groupmass; |
3062 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2795 | } | 3063 | } |
2796 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3064 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
2797 | return; | 3065 | return; |
@@ -2813,35 +3081,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2813 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3081 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2814 | { | 3082 | { |
2815 | m_host.AddScriptLPS(1); | 3083 | m_host.AddScriptLPS(1); |
2816 | // Determine where we are looking from | ||
2817 | LSL_Vector from = llGetPos(); | ||
2818 | 3084 | ||
2819 | // Work out the normalised vector from the source to the target | 3085 | // Get the normalized vector to the target |
2820 | LSL_Vector delta = llVecNorm(target - from); | 3086 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2821 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2822 | 3087 | ||
2823 | // Calculate the yaw | 3088 | // Get the bearing (yaw) |
2824 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3089 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2825 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3090 | a1.z = llAtan2(d1.y, d1.x); |
2826 | 3091 | ||
2827 | // Calculate pitch | 3092 | // Get the elevation (pitch) |
2828 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3093 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3094 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2829 | 3095 | ||
2830 | // we need to convert from a vector describing | 3096 | LSL_Rotation r1 = llEuler2Rot(a1); |
2831 | // the angles of rotation in radians into rotation value | 3097 | LSL_Rotation r2 = llEuler2Rot(a2); |
2832 | LSL_Rotation rot = llEuler2Rot(angle); | 3098 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2833 | |||
2834 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2835 | // set the rotation of the object, copy that behavior | ||
2836 | PhysicsActor pa = m_host.PhysActor; | ||
2837 | 3099 | ||
2838 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3100 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2839 | { | 3101 | { |
2840 | llSetRot(rot); | 3102 | // Do nothing if either value is 0 (this has been checked in SL) |
3103 | if (strength <= 0.0 || damping <= 0.0) | ||
3104 | return; | ||
3105 | |||
3106 | llSetRot(r3 * r2 * r1); | ||
2841 | } | 3107 | } |
2842 | else | 3108 | else |
2843 | { | 3109 | { |
2844 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3110 | if (strength == 0) |
3111 | { | ||
3112 | llSetRot(r3 * r2 * r1); | ||
3113 | return; | ||
3114 | } | ||
3115 | |||
3116 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2845 | } | 3117 | } |
2846 | } | 3118 | } |
2847 | 3119 | ||
@@ -2887,17 +3159,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2887 | } | 3159 | } |
2888 | else | 3160 | else |
2889 | { | 3161 | { |
2890 | if (m_host.IsRoot) | 3162 | // new SL always returns object mass |
2891 | { | 3163 | // if (m_host.IsRoot) |
3164 | // { | ||
2892 | return m_host.ParentGroup.GetMass(); | 3165 | return m_host.ParentGroup.GetMass(); |
2893 | } | 3166 | // } |
2894 | else | 3167 | // else |
2895 | { | 3168 | // { |
2896 | return m_host.GetMass(); | 3169 | // return m_host.GetMass(); |
2897 | } | 3170 | // } |
2898 | } | 3171 | } |
2899 | } | 3172 | } |
2900 | 3173 | ||
3174 | |||
3175 | public LSL_Float llGetMassMKS() | ||
3176 | { | ||
3177 | return 100f * llGetMass(); | ||
3178 | } | ||
3179 | |||
2901 | public void llCollisionFilter(string name, string id, int accept) | 3180 | public void llCollisionFilter(string name, string id, int accept) |
2902 | { | 3181 | { |
2903 | m_host.AddScriptLPS(1); | 3182 | m_host.AddScriptLPS(1); |
@@ -2972,7 +3251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2972 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3251 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
2973 | 3252 | ||
2974 | if (attachmentsModule != null) | 3253 | if (attachmentsModule != null) |
2975 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3254 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
2976 | else | 3255 | else |
2977 | return false; | 3256 | return false; |
2978 | } | 3257 | } |
@@ -3005,9 +3284,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3005 | { | 3284 | { |
3006 | m_host.AddScriptLPS(1); | 3285 | m_host.AddScriptLPS(1); |
3007 | 3286 | ||
3008 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3009 | // return; | ||
3010 | |||
3011 | if (m_item.PermsGranter != m_host.OwnerID) | 3287 | if (m_item.PermsGranter != m_host.OwnerID) |
3012 | return; | 3288 | return; |
3013 | 3289 | ||
@@ -3050,6 +3326,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3050 | 3326 | ||
3051 | public void llInstantMessage(string user, string message) | 3327 | public void llInstantMessage(string user, string message) |
3052 | { | 3328 | { |
3329 | UUID result; | ||
3330 | if (!UUID.TryParse(user, out result)) | ||
3331 | { | ||
3332 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3333 | ScriptSleep(2000); | ||
3334 | return; | ||
3335 | } | ||
3336 | |||
3337 | |||
3053 | m_host.AddScriptLPS(1); | 3338 | m_host.AddScriptLPS(1); |
3054 | 3339 | ||
3055 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3340 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3064,14 +3349,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3064 | UUID friendTransactionID = UUID.Random(); | 3349 | UUID friendTransactionID = UUID.Random(); |
3065 | 3350 | ||
3066 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3351 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3067 | 3352 | ||
3068 | GridInstantMessage msg = new GridInstantMessage(); | 3353 | GridInstantMessage msg = new GridInstantMessage(); |
3069 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3354 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3070 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3355 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3071 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3356 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3072 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3357 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3073 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3358 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3074 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3359 | // DateTime dt = DateTime.UtcNow; |
3360 | // | ||
3361 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3362 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3363 | // | ||
3364 | // try | ||
3365 | // { | ||
3366 | // // Convert that to the PST timezone | ||
3367 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3368 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3369 | // } | ||
3370 | // catch | ||
3371 | // { | ||
3372 | // // No logging here, as it could be VERY spammy | ||
3373 | // } | ||
3374 | // | ||
3375 | // // And make it look local again to fool the unix time util | ||
3376 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3377 | |||
3378 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3379 | |||
3075 | //if (client != null) | 3380 | //if (client != null) |
3076 | //{ | 3381 | //{ |
3077 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3382 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3085,12 +3390,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3085 | msg.message = message.Substring(0, 1024); | 3390 | msg.message = message.Substring(0, 1024); |
3086 | else | 3391 | else |
3087 | msg.message = message; | 3392 | msg.message = message; |
3088 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3393 | msg.dialog = (byte)19; // MessageFromObject |
3089 | msg.fromGroup = false;// fromGroup; | 3394 | msg.fromGroup = false;// fromGroup; |
3090 | msg.offline = (byte)0; //offline; | 3395 | msg.offline = (byte)0; //offline; |
3091 | msg.ParentEstateID = 0; //ParentEstateID; | 3396 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3092 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3397 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3093 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3398 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3094 | msg.binaryBucket | 3399 | msg.binaryBucket |
3095 | = Util.StringToBytes256( | 3400 | = Util.StringToBytes256( |
3096 | "{0}/{1}/{2}/{3}", | 3401 | "{0}/{1}/{2}/{3}", |
@@ -3118,7 +3423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3118 | } | 3423 | } |
3119 | 3424 | ||
3120 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3425 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3121 | llSleep(EMAIL_PAUSE_TIME); | 3426 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3122 | } | 3427 | } |
3123 | 3428 | ||
3124 | public void llGetNextEmail(string address, string subject) | 3429 | public void llGetNextEmail(string address, string subject) |
@@ -3362,15 +3667,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3362 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3667 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3363 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3668 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3364 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3669 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3670 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3365 | ScriptBaseClass.PERMISSION_ATTACH; | 3671 | ScriptBaseClass.PERMISSION_ATTACH; |
3366 | 3672 | ||
3367 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3673 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3368 | { | 3674 | { |
3369 | lock (m_host.TaskInventory) | 3675 | m_host.TaskInventory.LockItemsForWrite(true); |
3370 | { | 3676 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3371 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3677 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3372 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3678 | m_host.TaskInventory.LockItemsForWrite(false); |
3373 | } | ||
3374 | 3679 | ||
3375 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3680 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3376 | "run_time_permissions", new Object[] { | 3681 | "run_time_permissions", new Object[] { |
@@ -3380,28 +3685,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3380 | return; | 3685 | return; |
3381 | } | 3686 | } |
3382 | } | 3687 | } |
3383 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3688 | else |
3384 | { | 3689 | { |
3385 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3690 | bool sitting = false; |
3386 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3691 | if (m_host.SitTargetAvatar == agentID) |
3387 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3692 | { |
3388 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3693 | sitting = true; |
3389 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3694 | } |
3695 | else | ||
3696 | { | ||
3697 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3698 | { | ||
3699 | if (p.SitTargetAvatar == agentID) | ||
3700 | sitting = true; | ||
3701 | } | ||
3702 | } | ||
3390 | 3703 | ||
3391 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3704 | if (sitting) |
3392 | { | 3705 | { |
3393 | lock (m_host.TaskInventory) | 3706 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3707 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3708 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3709 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3710 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3711 | |||
3712 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3394 | { | 3713 | { |
3714 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3395 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3715 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3396 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3716 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3397 | } | 3717 | m_host.TaskInventory.LockItemsForWrite(false); |
3398 | 3718 | ||
3399 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3719 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3400 | "run_time_permissions", new Object[] { | 3720 | "run_time_permissions", new Object[] { |
3401 | new LSL_Integer(perm) }, | 3721 | new LSL_Integer(perm) }, |
3402 | new DetectParams[0])); | 3722 | new DetectParams[0])); |
3403 | 3723 | ||
3404 | return; | 3724 | return; |
3725 | } | ||
3405 | } | 3726 | } |
3406 | } | 3727 | } |
3407 | 3728 | ||
@@ -3438,11 +3759,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | 3759 | ||
3439 | if (!m_waitingForScriptAnswer) | 3760 | if (!m_waitingForScriptAnswer) |
3440 | { | 3761 | { |
3441 | lock (m_host.TaskInventory) | 3762 | m_host.TaskInventory.LockItemsForWrite(true); |
3442 | { | 3763 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3443 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3764 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3444 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3765 | m_host.TaskInventory.LockItemsForWrite(false); |
3445 | } | ||
3446 | 3766 | ||
3447 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3767 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3448 | m_waitingForScriptAnswer=true; | 3768 | m_waitingForScriptAnswer=true; |
@@ -3471,14 +3791,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3471 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3791 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3472 | llReleaseControls(); | 3792 | llReleaseControls(); |
3473 | 3793 | ||
3474 | lock (m_host.TaskInventory) | 3794 | m_host.TaskInventory.LockItemsForWrite(true); |
3475 | { | 3795 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3476 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3796 | m_host.TaskInventory.LockItemsForWrite(false); |
3477 | } | 3797 | |
3478 | 3798 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3479 | m_ScriptEngine.PostScriptEvent( | 3799 | "run_time_permissions", new Object[] { |
3480 | m_item.ItemID, | 3800 | new LSL_Integer(answer) }, |
3481 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3801 | new DetectParams[0])); |
3482 | } | 3802 | } |
3483 | 3803 | ||
3484 | public LSL_String llGetPermissionsKey() | 3804 | public LSL_String llGetPermissionsKey() |
@@ -3517,14 +3837,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3517 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3837 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3518 | { | 3838 | { |
3519 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3839 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3520 | 3840 | if (parts.Count > 0) | |
3521 | foreach (SceneObjectPart part in parts) | 3841 | { |
3522 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3842 | try |
3843 | { | ||
3844 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3845 | foreach (SceneObjectPart part in parts) | ||
3846 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3847 | } | ||
3848 | finally | ||
3849 | { | ||
3850 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3851 | } | ||
3852 | } | ||
3523 | } | 3853 | } |
3524 | 3854 | ||
3525 | public void llCreateLink(string target, int parent) | 3855 | public void llCreateLink(string target, int parent) |
3526 | { | 3856 | { |
3527 | m_host.AddScriptLPS(1); | 3857 | m_host.AddScriptLPS(1); |
3858 | |||
3528 | UUID targetID; | 3859 | UUID targetID; |
3529 | 3860 | ||
3530 | if (!UUID.TryParse(target, out targetID)) | 3861 | if (!UUID.TryParse(target, out targetID)) |
@@ -3630,10 +3961,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3630 | // Restructuring Multiple Prims. | 3961 | // Restructuring Multiple Prims. |
3631 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3962 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3632 | parts.Remove(parentPrim.RootPart); | 3963 | parts.Remove(parentPrim.RootPart); |
3633 | foreach (SceneObjectPart part in parts) | 3964 | if (parts.Count > 0) |
3634 | { | 3965 | { |
3635 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3966 | try |
3967 | { | ||
3968 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3969 | foreach (SceneObjectPart part in parts) | ||
3970 | { | ||
3971 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3972 | } | ||
3973 | } | ||
3974 | finally | ||
3975 | { | ||
3976 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3977 | } | ||
3636 | } | 3978 | } |
3979 | |||
3637 | parentPrim.HasGroupChanged = true; | 3980 | parentPrim.HasGroupChanged = true; |
3638 | parentPrim.ScheduleGroupForFullUpdate(); | 3981 | parentPrim.ScheduleGroupForFullUpdate(); |
3639 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3982 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3642,12 +3985,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3642 | { | 3985 | { |
3643 | SceneObjectPart newRoot = parts[0]; | 3986 | SceneObjectPart newRoot = parts[0]; |
3644 | parts.Remove(newRoot); | 3987 | parts.Remove(newRoot); |
3645 | foreach (SceneObjectPart part in parts) | 3988 | |
3989 | try | ||
3646 | { | 3990 | { |
3647 | // Required for linking | 3991 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3648 | part.ClearUpdateSchedule(); | 3992 | foreach (SceneObjectPart part in parts) |
3649 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3993 | { |
3994 | part.ClearUpdateSchedule(); | ||
3995 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3996 | } | ||
3650 | } | 3997 | } |
3998 | finally | ||
3999 | { | ||
4000 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4001 | } | ||
4002 | |||
4003 | |||
3651 | newRoot.ParentGroup.HasGroupChanged = true; | 4004 | newRoot.ParentGroup.HasGroupChanged = true; |
3652 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4005 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3653 | } | 4006 | } |
@@ -3667,6 +4020,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3667 | public void llBreakAllLinks() | 4020 | public void llBreakAllLinks() |
3668 | { | 4021 | { |
3669 | m_host.AddScriptLPS(1); | 4022 | m_host.AddScriptLPS(1); |
4023 | |||
4024 | TaskInventoryItem item = m_item; | ||
4025 | |||
4026 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4027 | && !m_automaticLinkPermission) | ||
4028 | { | ||
4029 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4030 | return; | ||
4031 | } | ||
4032 | |||
3670 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4033 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3671 | if (parentPrim.AttachmentPoint != 0) | 4034 | if (parentPrim.AttachmentPoint != 0) |
3672 | return; // Fail silently if attached | 4035 | return; // Fail silently if attached |
@@ -3686,25 +4049,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3686 | public LSL_String llGetLinkKey(int linknum) | 4049 | public LSL_String llGetLinkKey(int linknum) |
3687 | { | 4050 | { |
3688 | m_host.AddScriptLPS(1); | 4051 | m_host.AddScriptLPS(1); |
3689 | List<UUID> keytable = new List<UUID>(); | ||
3690 | // parse for sitting avatare-uuids | ||
3691 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3692 | { | ||
3693 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3694 | keytable.Add(presence.UUID); | ||
3695 | }); | ||
3696 | |||
3697 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3698 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3699 | { | ||
3700 | return keytable[totalprims - linknum].ToString(); | ||
3701 | } | ||
3702 | |||
3703 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3704 | { | ||
3705 | return m_host.UUID.ToString(); | ||
3706 | } | ||
3707 | |||
3708 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4052 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3709 | if (part != null) | 4053 | if (part != null) |
3710 | { | 4054 | { |
@@ -3712,6 +4056,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3712 | } | 4056 | } |
3713 | else | 4057 | else |
3714 | { | 4058 | { |
4059 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4060 | { | ||
4061 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4062 | |||
4063 | if (linknum < 0) | ||
4064 | return UUID.Zero.ToString(); | ||
4065 | |||
4066 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4067 | if (avatars.Count > linknum) | ||
4068 | { | ||
4069 | return avatars[linknum].UUID.ToString(); | ||
4070 | } | ||
4071 | } | ||
3715 | return UUID.Zero.ToString(); | 4072 | return UUID.Zero.ToString(); |
3716 | } | 4073 | } |
3717 | } | 4074 | } |
@@ -3811,17 +4168,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3811 | m_host.AddScriptLPS(1); | 4168 | m_host.AddScriptLPS(1); |
3812 | int count = 0; | 4169 | int count = 0; |
3813 | 4170 | ||
3814 | lock (m_host.TaskInventory) | 4171 | m_host.TaskInventory.LockItemsForRead(true); |
4172 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3815 | { | 4173 | { |
3816 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4174 | if (inv.Value.Type == type || type == -1) |
3817 | { | 4175 | { |
3818 | if (inv.Value.Type == type || type == -1) | 4176 | count = count + 1; |
3819 | { | ||
3820 | count = count + 1; | ||
3821 | } | ||
3822 | } | 4177 | } |
3823 | } | 4178 | } |
3824 | 4179 | ||
4180 | m_host.TaskInventory.LockItemsForRead(false); | ||
3825 | return count; | 4181 | return count; |
3826 | } | 4182 | } |
3827 | 4183 | ||
@@ -3830,16 +4186,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3830 | m_host.AddScriptLPS(1); | 4186 | m_host.AddScriptLPS(1); |
3831 | ArrayList keys = new ArrayList(); | 4187 | ArrayList keys = new ArrayList(); |
3832 | 4188 | ||
3833 | lock (m_host.TaskInventory) | 4189 | m_host.TaskInventory.LockItemsForRead(true); |
4190 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3834 | { | 4191 | { |
3835 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4192 | if (inv.Value.Type == type || type == -1) |
3836 | { | 4193 | { |
3837 | if (inv.Value.Type == type || type == -1) | 4194 | keys.Add(inv.Value.Name); |
3838 | { | ||
3839 | keys.Add(inv.Value.Name); | ||
3840 | } | ||
3841 | } | 4195 | } |
3842 | } | 4196 | } |
4197 | m_host.TaskInventory.LockItemsForRead(false); | ||
3843 | 4198 | ||
3844 | if (keys.Count == 0) | 4199 | if (keys.Count == 0) |
3845 | { | 4200 | { |
@@ -3876,25 +4231,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3876 | } | 4231 | } |
3877 | 4232 | ||
3878 | // move the first object found with this inventory name | 4233 | // move the first object found with this inventory name |
3879 | lock (m_host.TaskInventory) | 4234 | m_host.TaskInventory.LockItemsForRead(true); |
4235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3880 | { | 4236 | { |
3881 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4237 | if (inv.Value.Name == inventory) |
3882 | { | 4238 | { |
3883 | if (inv.Value.Name == inventory) | 4239 | found = true; |
3884 | { | 4240 | objId = inv.Key; |
3885 | found = true; | 4241 | assetType = inv.Value.Type; |
3886 | objId = inv.Key; | 4242 | objName = inv.Value.Name; |
3887 | assetType = inv.Value.Type; | 4243 | break; |
3888 | objName = inv.Value.Name; | ||
3889 | break; | ||
3890 | } | ||
3891 | } | 4244 | } |
3892 | } | 4245 | } |
4246 | m_host.TaskInventory.LockItemsForRead(false); | ||
3893 | 4247 | ||
3894 | if (!found) | 4248 | if (!found) |
3895 | { | 4249 | { |
3896 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4250 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3897 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4251 | return; |
4252 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3898 | } | 4253 | } |
3899 | 4254 | ||
3900 | // check if destination is an object | 4255 | // check if destination is an object |
@@ -3920,48 +4275,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3920 | return; | 4275 | return; |
3921 | } | 4276 | } |
3922 | } | 4277 | } |
4278 | |||
3923 | // destination is an avatar | 4279 | // destination is an avatar |
3924 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4280 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3925 | 4281 | ||
3926 | if (agentItem == null) | 4282 | if (agentItem == null) |
3927 | return; | 4283 | return; |
3928 | 4284 | ||
3929 | byte[] bucket = new byte[17]; | 4285 | byte[] bucket = new byte[1]; |
3930 | bucket[0] = (byte)assetType; | 4286 | bucket[0] = (byte)assetType; |
3931 | byte[] objBytes = agentItem.ID.GetBytes(); | 4287 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3932 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4288 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3933 | 4289 | ||
3934 | GridInstantMessage msg = new GridInstantMessage(World, | 4290 | GridInstantMessage msg = new GridInstantMessage(World, |
3935 | m_host.UUID, m_host.Name+", an object owned by "+ | 4291 | m_host.OwnerID, m_host.Name, destId, |
3936 | resolveName(m_host.OwnerID)+",", destId, | ||
3937 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4292 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3938 | false, objName+"\n"+m_host.Name+" is located at "+ | 4293 | false, objName+". "+m_host.Name+" is located at "+ |
3939 | World.RegionInfo.RegionName+" "+ | 4294 | World.RegionInfo.RegionName+" "+ |
3940 | m_host.AbsolutePosition.ToString(), | 4295 | m_host.AbsolutePosition.ToString(), |
3941 | agentItem.ID, true, m_host.AbsolutePosition, | 4296 | agentItem.ID, true, m_host.AbsolutePosition, |
3942 | bucket); | 4297 | bucket); |
3943 | if (m_TransferModule != null) | 4298 | |
3944 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4299 | ScenePresence sp; |
4300 | |||
4301 | if (World.TryGetScenePresence(destId, out sp)) | ||
4302 | { | ||
4303 | sp.ControllingClient.SendInstantMessage(msg); | ||
4304 | } | ||
4305 | else | ||
4306 | { | ||
4307 | if (m_TransferModule != null) | ||
4308 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4309 | } | ||
4310 | |||
4311 | //This delay should only occur when giving inventory to avatars. | ||
3945 | ScriptSleep(3000); | 4312 | ScriptSleep(3000); |
3946 | } | 4313 | } |
3947 | } | 4314 | } |
3948 | 4315 | ||
4316 | [DebuggerNonUserCode] | ||
3949 | public void llRemoveInventory(string name) | 4317 | public void llRemoveInventory(string name) |
3950 | { | 4318 | { |
3951 | m_host.AddScriptLPS(1); | 4319 | m_host.AddScriptLPS(1); |
3952 | 4320 | ||
3953 | lock (m_host.TaskInventory) | 4321 | List<TaskInventoryItem> inv; |
4322 | try | ||
3954 | { | 4323 | { |
3955 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4324 | m_host.TaskInventory.LockItemsForRead(true); |
4325 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4326 | } | ||
4327 | finally | ||
4328 | { | ||
4329 | m_host.TaskInventory.LockItemsForRead(false); | ||
4330 | } | ||
4331 | foreach (TaskInventoryItem item in inv) | ||
4332 | { | ||
4333 | if (item.Name == name) | ||
3956 | { | 4334 | { |
3957 | if (item.Name == name) | 4335 | if (item.ItemID == m_item.ItemID) |
3958 | { | 4336 | throw new ScriptDeleteException(); |
3959 | if (item.ItemID == m_item.ItemID) | 4337 | else |
3960 | throw new ScriptDeleteException(); | 4338 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3961 | else | 4339 | return; |
3962 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3963 | return; | ||
3964 | } | ||
3965 | } | 4340 | } |
3966 | } | 4341 | } |
3967 | } | 4342 | } |
@@ -3996,115 +4371,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3996 | { | 4371 | { |
3997 | m_host.AddScriptLPS(1); | 4372 | m_host.AddScriptLPS(1); |
3998 | 4373 | ||
3999 | UUID uuid = (UUID)id; | 4374 | UUID uuid; |
4000 | PresenceInfo pinfo = null; | 4375 | if (UUID.TryParse(id, out uuid)) |
4001 | UserAccount account; | ||
4002 | |||
4003 | UserInfoCacheEntry ce; | ||
4004 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4005 | { | 4376 | { |
4006 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4377 | PresenceInfo pinfo = null; |
4007 | if (account == null) | 4378 | UserAccount account; |
4379 | |||
4380 | UserInfoCacheEntry ce; | ||
4381 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4008 | { | 4382 | { |
4009 | m_userInfoCache[uuid] = null; // Cache negative | 4383 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4010 | return UUID.Zero.ToString(); | 4384 | if (account == null) |
4011 | } | 4385 | { |
4386 | m_userInfoCache[uuid] = null; // Cache negative | ||
4387 | return UUID.Zero.ToString(); | ||
4388 | } | ||
4012 | 4389 | ||
4013 | 4390 | ||
4014 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4391 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4015 | if (pinfos != null && pinfos.Length > 0) | 4392 | if (pinfos != null && pinfos.Length > 0) |
4016 | { | ||
4017 | foreach (PresenceInfo p in pinfos) | ||
4018 | { | 4393 | { |
4019 | if (p.RegionID != UUID.Zero) | 4394 | foreach (PresenceInfo p in pinfos) |
4020 | { | 4395 | { |
4021 | pinfo = p; | 4396 | if (p.RegionID != UUID.Zero) |
4397 | { | ||
4398 | pinfo = p; | ||
4399 | } | ||
4022 | } | 4400 | } |
4023 | } | 4401 | } |
4024 | } | ||
4025 | 4402 | ||
4026 | ce = new UserInfoCacheEntry(); | 4403 | ce = new UserInfoCacheEntry(); |
4027 | ce.time = Util.EnvironmentTickCount(); | 4404 | ce.time = Util.EnvironmentTickCount(); |
4028 | ce.account = account; | 4405 | ce.account = account; |
4029 | ce.pinfo = pinfo; | 4406 | ce.pinfo = pinfo; |
4030 | } | 4407 | m_userInfoCache[uuid] = ce; |
4031 | else | 4408 | } |
4032 | { | 4409 | else |
4033 | if (ce == null) | 4410 | { |
4034 | return UUID.Zero.ToString(); | 4411 | if (ce == null) |
4412 | return UUID.Zero.ToString(); | ||
4035 | 4413 | ||
4036 | account = ce.account; | 4414 | account = ce.account; |
4037 | pinfo = ce.pinfo; | 4415 | pinfo = ce.pinfo; |
4038 | } | 4416 | } |
4039 | 4417 | ||
4040 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4418 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4041 | { | ||
4042 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4043 | if (pinfos != null && pinfos.Length > 0) | ||
4044 | { | 4419 | { |
4045 | foreach (PresenceInfo p in pinfos) | 4420 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4421 | if (pinfos != null && pinfos.Length > 0) | ||
4046 | { | 4422 | { |
4047 | if (p.RegionID != UUID.Zero) | 4423 | foreach (PresenceInfo p in pinfos) |
4048 | { | 4424 | { |
4049 | pinfo = p; | 4425 | if (p.RegionID != UUID.Zero) |
4426 | { | ||
4427 | pinfo = p; | ||
4428 | } | ||
4050 | } | 4429 | } |
4051 | } | 4430 | } |
4052 | } | 4431 | else |
4053 | else | 4432 | pinfo = null; |
4054 | pinfo = null; | ||
4055 | 4433 | ||
4056 | ce.time = Util.EnvironmentTickCount(); | 4434 | ce.time = Util.EnvironmentTickCount(); |
4057 | ce.pinfo = pinfo; | 4435 | ce.pinfo = pinfo; |
4058 | } | 4436 | } |
4059 | 4437 | ||
4060 | string reply = String.Empty; | 4438 | string reply = String.Empty; |
4061 | 4439 | ||
4062 | switch (data) | 4440 | switch (data) |
4063 | { | 4441 | { |
4064 | case 1: // DATA_ONLINE (0|1) | 4442 | case 1: // DATA_ONLINE (0|1) |
4065 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4443 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4066 | reply = "1"; | 4444 | reply = "1"; |
4067 | else | 4445 | else |
4068 | reply = "0"; | 4446 | reply = "0"; |
4069 | break; | 4447 | break; |
4070 | case 2: // DATA_NAME (First Last) | 4448 | case 2: // DATA_NAME (First Last) |
4071 | reply = account.FirstName + " " + account.LastName; | 4449 | reply = account.FirstName + " " + account.LastName; |
4072 | break; | 4450 | break; |
4073 | case 3: // DATA_BORN (YYYY-MM-DD) | 4451 | case 3: // DATA_BORN (YYYY-MM-DD) |
4074 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4452 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4075 | born = born.AddSeconds(account.Created); | 4453 | born = born.AddSeconds(account.Created); |
4076 | reply = born.ToString("yyyy-MM-dd"); | 4454 | reply = born.ToString("yyyy-MM-dd"); |
4077 | break; | 4455 | break; |
4078 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4456 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4079 | reply = "0,0,0,0,0,0"; | 4457 | reply = "0,0,0,0,0,0"; |
4080 | break; | 4458 | break; |
4081 | case 7: // DATA_USERLEVEL (integer) | 4459 | case 8: // DATA_PAYINFO (0|1|2|3) |
4082 | reply = account.UserLevel.ToString(); | 4460 | reply = "0"; |
4083 | break; | 4461 | break; |
4084 | case 8: // DATA_PAYINFO (0|1|2|3) | 4462 | default: |
4085 | reply = "0"; | 4463 | return UUID.Zero.ToString(); // Raise no event |
4086 | break; | 4464 | } |
4087 | default: | ||
4088 | return UUID.Zero.ToString(); // Raise no event | ||
4089 | } | ||
4090 | 4465 | ||
4091 | UUID rq = UUID.Random(); | 4466 | UUID rq = UUID.Random(); |
4092 | 4467 | ||
4093 | UUID tid = AsyncCommands. | 4468 | UUID tid = AsyncCommands. |
4094 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4469 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4095 | m_item.ItemID, rq.ToString()); | 4470 | m_item.ItemID, rq.ToString()); |
4096 | 4471 | ||
4097 | AsyncCommands. | 4472 | AsyncCommands. |
4098 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4473 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4099 | 4474 | ||
4100 | ScriptSleep(100); | 4475 | ScriptSleep(100); |
4101 | return tid.ToString(); | 4476 | return tid.ToString(); |
4477 | } | ||
4478 | else | ||
4479 | { | ||
4480 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4481 | } | ||
4482 | return ""; | ||
4102 | } | 4483 | } |
4103 | 4484 | ||
4104 | public LSL_String llRequestInventoryData(string name) | 4485 | public LSL_String llRequestInventoryData(string name) |
4105 | { | 4486 | { |
4106 | m_host.AddScriptLPS(1); | 4487 | m_host.AddScriptLPS(1); |
4107 | 4488 | ||
4489 | //Clone is thread safe | ||
4108 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4490 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4109 | 4491 | ||
4110 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4492 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4156,13 +4538,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4156 | if (UUID.TryParse(agent, out agentId)) | 4538 | if (UUID.TryParse(agent, out agentId)) |
4157 | { | 4539 | { |
4158 | ScenePresence presence = World.GetScenePresence(agentId); | 4540 | ScenePresence presence = World.GetScenePresence(agentId); |
4159 | if (presence != null) | 4541 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4160 | { | 4542 | { |
4543 | // agent must not be a god | ||
4544 | if (presence.UserLevel >= 200) return; | ||
4545 | |||
4161 | // agent must be over the owners land | 4546 | // agent must be over the owners land |
4162 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4547 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4163 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4548 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4164 | { | 4549 | { |
4165 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4550 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4551 | { | ||
4552 | // They can't be teleported home for some reason | ||
4553 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4554 | if (regionInfo != null) | ||
4555 | { | ||
4556 | World.RequestTeleportLocation( | ||
4557 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4558 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4559 | } | ||
4560 | } | ||
4166 | } | 4561 | } |
4167 | } | 4562 | } |
4168 | } | 4563 | } |
@@ -4274,7 +4669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4274 | UUID av = new UUID(); | 4669 | UUID av = new UUID(); |
4275 | if (!UUID.TryParse(agent,out av)) | 4670 | if (!UUID.TryParse(agent,out av)) |
4276 | { | 4671 | { |
4277 | LSLError("First parameter to llDialog needs to be a key"); | 4672 | //LSLError("First parameter to llDialog needs to be a key"); |
4278 | return; | 4673 | return; |
4279 | } | 4674 | } |
4280 | 4675 | ||
@@ -4306,25 +4701,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4306 | public void llCollisionSound(string impact_sound, double impact_volume) | 4701 | public void llCollisionSound(string impact_sound, double impact_volume) |
4307 | { | 4702 | { |
4308 | m_host.AddScriptLPS(1); | 4703 | m_host.AddScriptLPS(1); |
4309 | 4704 | ||
4705 | if(impact_sound == "") | ||
4706 | { | ||
4707 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4708 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4709 | m_host.CollisionSoundType = 0; | ||
4710 | return; | ||
4711 | } | ||
4310 | // TODO: Parameter check logic required. | 4712 | // TODO: Parameter check logic required. |
4311 | UUID soundId = UUID.Zero; | 4713 | UUID soundId = UUID.Zero; |
4312 | if (!UUID.TryParse(impact_sound, out soundId)) | 4714 | if (!UUID.TryParse(impact_sound, out soundId)) |
4313 | { | 4715 | { |
4314 | lock (m_host.TaskInventory) | 4716 | m_host.TaskInventory.LockItemsForRead(true); |
4717 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4315 | { | 4718 | { |
4316 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4719 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4317 | { | 4720 | { |
4318 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4721 | soundId = item.AssetID; |
4319 | { | 4722 | break; |
4320 | soundId = item.AssetID; | ||
4321 | break; | ||
4322 | } | ||
4323 | } | 4723 | } |
4324 | } | 4724 | } |
4725 | m_host.TaskInventory.LockItemsForRead(false); | ||
4325 | } | 4726 | } |
4326 | m_host.CollisionSound = soundId; | ||
4327 | m_host.CollisionSoundVolume = (float)impact_volume; | 4727 | m_host.CollisionSoundVolume = (float)impact_volume; |
4728 | m_host.CollisionSound = soundId; | ||
4729 | m_host.CollisionSoundType = 1; | ||
4328 | } | 4730 | } |
4329 | 4731 | ||
4330 | public LSL_String llGetAnimation(string id) | 4732 | public LSL_String llGetAnimation(string id) |
@@ -4338,14 +4740,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4338 | 4740 | ||
4339 | if (m_host.RegionHandle == presence.RegionHandle) | 4741 | if (m_host.RegionHandle == presence.RegionHandle) |
4340 | { | 4742 | { |
4341 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4342 | |||
4343 | if (presence != null) | 4743 | if (presence != null) |
4344 | { | 4744 | { |
4345 | AnimationSet currentAnims = presence.Animator.Animations; | 4745 | if (presence.SitGround) |
4346 | string currentAnimationState = String.Empty; | 4746 | return "Sitting on Ground"; |
4347 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4747 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4348 | return currentAnimationState; | 4748 | return "Sitting"; |
4749 | |||
4750 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4751 | string lslMovementAnimation; | ||
4752 | |||
4753 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4754 | return lslMovementAnimation; | ||
4349 | } | 4755 | } |
4350 | } | 4756 | } |
4351 | 4757 | ||
@@ -4361,6 +4767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4361 | UUID partItemID; | 4767 | UUID partItemID; |
4362 | foreach (SceneObjectPart part in parts) | 4768 | foreach (SceneObjectPart part in parts) |
4363 | { | 4769 | { |
4770 | //Clone is thread safe | ||
4364 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4771 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4365 | 4772 | ||
4366 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4773 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4494,7 +4901,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4494 | { | 4901 | { |
4495 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4902 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4496 | float distance_term = distance * distance * distance; // Script Energy | 4903 | float distance_term = distance * distance * distance; // Script Energy |
4497 | float pusher_mass = m_host.GetMass(); | 4904 | // use total object mass and not part |
4905 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4498 | 4906 | ||
4499 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4907 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4500 | float PUSH_ATTENUATION_SCALE = 5f; | 4908 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4733,23 +5141,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4733 | { | 5141 | { |
4734 | m_host.AddScriptLPS(1); | 5142 | m_host.AddScriptLPS(1); |
4735 | 5143 | ||
4736 | lock (m_host.TaskInventory) | 5144 | m_host.TaskInventory.LockItemsForRead(true); |
5145 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4737 | { | 5146 | { |
4738 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5147 | if (inv.Value.Name == name) |
4739 | { | 5148 | { |
4740 | if (inv.Value.Name == name) | 5149 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4741 | { | 5150 | { |
4742 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5151 | m_host.TaskInventory.LockItemsForRead(false); |
4743 | { | 5152 | return inv.Value.AssetID.ToString(); |
4744 | return inv.Value.AssetID.ToString(); | 5153 | } |
4745 | } | 5154 | else |
4746 | else | 5155 | { |
4747 | { | 5156 | m_host.TaskInventory.LockItemsForRead(false); |
4748 | return UUID.Zero.ToString(); | 5157 | return UUID.Zero.ToString(); |
4749 | } | ||
4750 | } | 5158 | } |
4751 | } | 5159 | } |
4752 | } | 5160 | } |
5161 | m_host.TaskInventory.LockItemsForRead(false); | ||
4753 | 5162 | ||
4754 | return UUID.Zero.ToString(); | 5163 | return UUID.Zero.ToString(); |
4755 | } | 5164 | } |
@@ -4883,7 +5292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4883 | public LSL_Vector llGetCenterOfMass() | 5292 | public LSL_Vector llGetCenterOfMass() |
4884 | { | 5293 | { |
4885 | m_host.AddScriptLPS(1); | 5294 | m_host.AddScriptLPS(1); |
4886 | Vector3 center = m_host.GetGeometricCenter(); | 5295 | Vector3 center = m_host.GetCenterOfMass(); |
4887 | return new LSL_Vector(center.X,center.Y,center.Z); | 5296 | return new LSL_Vector(center.X,center.Y,center.Z); |
4888 | } | 5297 | } |
4889 | 5298 | ||
@@ -4902,14 +5311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4902 | { | 5311 | { |
4903 | m_host.AddScriptLPS(1); | 5312 | m_host.AddScriptLPS(1); |
4904 | 5313 | ||
4905 | if (src == null) | 5314 | return src.Length; |
4906 | { | ||
4907 | return 0; | ||
4908 | } | ||
4909 | else | ||
4910 | { | ||
4911 | return src.Length; | ||
4912 | } | ||
4913 | } | 5315 | } |
4914 | 5316 | ||
4915 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5317 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4955,7 +5357,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4955 | else if (src.Data[index] is LSL_Float) | 5357 | else if (src.Data[index] is LSL_Float) |
4956 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5358 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4957 | else if (src.Data[index] is LSL_String) | 5359 | else if (src.Data[index] is LSL_String) |
4958 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5360 | { |
5361 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5362 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5363 | if (m != Match.Empty) | ||
5364 | { | ||
5365 | str = m.Value; | ||
5366 | double d = 0.0; | ||
5367 | if (!Double.TryParse(str, out d)) | ||
5368 | return 0.0; | ||
5369 | |||
5370 | return d; | ||
5371 | } | ||
5372 | return 0.0; | ||
5373 | } | ||
4959 | return Convert.ToDouble(src.Data[index]); | 5374 | return Convert.ToDouble(src.Data[index]); |
4960 | } | 5375 | } |
4961 | catch (FormatException) | 5376 | catch (FormatException) |
@@ -5228,7 +5643,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5228 | } | 5643 | } |
5229 | } | 5644 | } |
5230 | } | 5645 | } |
5231 | else { | 5646 | else |
5647 | { | ||
5232 | object[] array = new object[src.Length]; | 5648 | object[] array = new object[src.Length]; |
5233 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5649 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5234 | result = new LSL_List(array); | 5650 | result = new LSL_List(array); |
@@ -5335,7 +5751,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5335 | public LSL_Integer llGetRegionAgentCount() | 5751 | public LSL_Integer llGetRegionAgentCount() |
5336 | { | 5752 | { |
5337 | m_host.AddScriptLPS(1); | 5753 | m_host.AddScriptLPS(1); |
5338 | return new LSL_Integer(World.GetRootAgentCount()); | 5754 | |
5755 | int count = 0; | ||
5756 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5757 | count++; | ||
5758 | }); | ||
5759 | |||
5760 | return new LSL_Integer(count); | ||
5339 | } | 5761 | } |
5340 | 5762 | ||
5341 | public LSL_Vector llGetRegionCorner() | 5763 | public LSL_Vector llGetRegionCorner() |
@@ -5615,6 +6037,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5615 | flags |= ScriptBaseClass.AGENT_SITTING; | 6037 | flags |= ScriptBaseClass.AGENT_SITTING; |
5616 | } | 6038 | } |
5617 | 6039 | ||
6040 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6041 | { | ||
6042 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6043 | } | ||
6044 | |||
5618 | return flags; | 6045 | return flags; |
5619 | } | 6046 | } |
5620 | 6047 | ||
@@ -5761,10 +6188,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5761 | m_host.AddScriptLPS(1); | 6188 | m_host.AddScriptLPS(1); |
5762 | 6189 | ||
5763 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6190 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5764 | 6191 | if (parts.Count > 0) | |
5765 | foreach (var part in parts) | ||
5766 | { | 6192 | { |
5767 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6193 | try |
6194 | { | ||
6195 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6196 | foreach (var part in parts) | ||
6197 | { | ||
6198 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6199 | } | ||
6200 | } | ||
6201 | finally | ||
6202 | { | ||
6203 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6204 | } | ||
5768 | } | 6205 | } |
5769 | } | 6206 | } |
5770 | 6207 | ||
@@ -5816,13 +6253,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5816 | 6253 | ||
5817 | if (m_host.OwnerID == land.LandData.OwnerID) | 6254 | if (m_host.OwnerID == land.LandData.OwnerID) |
5818 | { | 6255 | { |
5819 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6256 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6257 | presence.TeleportWithMomentum(pos, null); | ||
6258 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5820 | } | 6259 | } |
5821 | } | 6260 | } |
5822 | } | 6261 | } |
5823 | ScriptSleep(5000); | 6262 | ScriptSleep(5000); |
5824 | } | 6263 | } |
5825 | 6264 | ||
6265 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6266 | { | ||
6267 | return ParseString2List(str, separators, in_spacers, false); | ||
6268 | } | ||
6269 | |||
5826 | public LSL_Integer llOverMyLand(string id) | 6270 | public LSL_Integer llOverMyLand(string id) |
5827 | { | 6271 | { |
5828 | m_host.AddScriptLPS(1); | 6272 | m_host.AddScriptLPS(1); |
@@ -5887,8 +6331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5887 | UUID agentId = new UUID(); | 6331 | UUID agentId = new UUID(); |
5888 | if (!UUID.TryParse(agent, out agentId)) | 6332 | if (!UUID.TryParse(agent, out agentId)) |
5889 | return new LSL_Integer(0); | 6333 | return new LSL_Integer(0); |
6334 | if (agentId == m_host.GroupID) | ||
6335 | return new LSL_Integer(1); | ||
5890 | ScenePresence presence = World.GetScenePresence(agentId); | 6336 | ScenePresence presence = World.GetScenePresence(agentId); |
5891 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6337 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5892 | return new LSL_Integer(0); | 6338 | return new LSL_Integer(0); |
5893 | IClientAPI client = presence.ControllingClient; | 6339 | IClientAPI client = presence.ControllingClient; |
5894 | if (m_host.GroupID == client.ActiveGroupId) | 6340 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -6023,7 +6469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6023 | return m_host.ParentGroup.AttachmentPoint; | 6469 | return m_host.ParentGroup.AttachmentPoint; |
6024 | } | 6470 | } |
6025 | 6471 | ||
6026 | public LSL_Integer llGetFreeMemory() | 6472 | public virtual LSL_Integer llGetFreeMemory() |
6027 | { | 6473 | { |
6028 | m_host.AddScriptLPS(1); | 6474 | m_host.AddScriptLPS(1); |
6029 | // Make scripts designed for LSO happy | 6475 | // Make scripts designed for LSO happy |
@@ -6140,7 +6586,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6140 | SetParticleSystem(m_host, rules); | 6586 | SetParticleSystem(m_host, rules); |
6141 | } | 6587 | } |
6142 | 6588 | ||
6143 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6589 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6590 | { | ||
6144 | 6591 | ||
6145 | 6592 | ||
6146 | if (rules.Length == 0) | 6593 | if (rules.Length == 0) |
@@ -6334,14 +6781,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6334 | 6781 | ||
6335 | protected UUID GetTaskInventoryItem(string name) | 6782 | protected UUID GetTaskInventoryItem(string name) |
6336 | { | 6783 | { |
6337 | lock (m_host.TaskInventory) | 6784 | m_host.TaskInventory.LockItemsForRead(true); |
6785 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6338 | { | 6786 | { |
6339 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6787 | if (inv.Value.Name == name) |
6340 | { | 6788 | { |
6341 | if (inv.Value.Name == name) | 6789 | m_host.TaskInventory.LockItemsForRead(false); |
6342 | return inv.Key; | 6790 | return inv.Key; |
6343 | } | 6791 | } |
6344 | } | 6792 | } |
6793 | m_host.TaskInventory.LockItemsForRead(false); | ||
6345 | 6794 | ||
6346 | return UUID.Zero; | 6795 | return UUID.Zero; |
6347 | } | 6796 | } |
@@ -6379,16 +6828,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6379 | if (folderID == UUID.Zero) | 6828 | if (folderID == UUID.Zero) |
6380 | return; | 6829 | return; |
6381 | 6830 | ||
6382 | byte[] bucket = new byte[17]; | 6831 | byte[] bucket = new byte[1]; |
6383 | bucket[0] = (byte)AssetType.Folder; | 6832 | bucket[0] = (byte)AssetType.Folder; |
6384 | byte[] objBytes = folderID.GetBytes(); | 6833 | //byte[] objBytes = folderID.GetBytes(); |
6385 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6834 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6386 | 6835 | ||
6387 | GridInstantMessage msg = new GridInstantMessage(World, | 6836 | GridInstantMessage msg = new GridInstantMessage(World, |
6388 | m_host.UUID, m_host.Name+", an object owned by "+ | 6837 | m_host.OwnerID, m_host.Name, destID, |
6389 | resolveName(m_host.OwnerID)+",", destID, | 6838 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6390 | (byte)InstantMessageDialog.InventoryOffered, | 6839 | false, category+". "+m_host.Name+" is located at "+ |
6391 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6392 | World.RegionInfo.RegionName+" "+ | 6840 | World.RegionInfo.RegionName+" "+ |
6393 | m_host.AbsolutePosition.ToString(), | 6841 | m_host.AbsolutePosition.ToString(), |
6394 | folderID, true, m_host.AbsolutePosition, | 6842 | folderID, true, m_host.AbsolutePosition, |
@@ -6469,7 +6917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6469 | { | 6917 | { |
6470 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6918 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6471 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6919 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6472 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6920 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6473 | 6921 | ||
6474 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6922 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6475 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6923 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6626,13 +7074,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6626 | UUID av = new UUID(); | 7074 | UUID av = new UUID(); |
6627 | if (!UUID.TryParse(avatar,out av)) | 7075 | if (!UUID.TryParse(avatar,out av)) |
6628 | { | 7076 | { |
6629 | LSLError("First parameter to llDialog needs to be a key"); | 7077 | //LSLError("First parameter to llDialog needs to be a key"); |
6630 | return; | 7078 | return; |
6631 | } | 7079 | } |
6632 | if (buttons.Length < 1) | 7080 | if (buttons.Length < 1) |
6633 | { | 7081 | { |
6634 | LSLError("No less than 1 button can be shown"); | 7082 | buttons.Add("OK"); |
6635 | return; | ||
6636 | } | 7083 | } |
6637 | if (buttons.Length > 12) | 7084 | if (buttons.Length > 12) |
6638 | { | 7085 | { |
@@ -6649,7 +7096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6649 | } | 7096 | } |
6650 | if (buttons.Data[i].ToString().Length > 24) | 7097 | if (buttons.Data[i].ToString().Length > 24) |
6651 | { | 7098 | { |
6652 | LSLError("button label cannot be longer than 24 characters"); | 7099 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6653 | return; | 7100 | return; |
6654 | } | 7101 | } |
6655 | buts[i] = buttons.Data[i].ToString(); | 7102 | buts[i] = buttons.Data[i].ToString(); |
@@ -6708,22 +7155,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6708 | } | 7155 | } |
6709 | 7156 | ||
6710 | // copy the first script found with this inventory name | 7157 | // copy the first script found with this inventory name |
6711 | lock (m_host.TaskInventory) | 7158 | TaskInventoryItem scriptItem = null; |
7159 | m_host.TaskInventory.LockItemsForRead(true); | ||
7160 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6712 | { | 7161 | { |
6713 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7162 | if (inv.Value.Name == name) |
6714 | { | 7163 | { |
6715 | if (inv.Value.Name == name) | 7164 | // make sure the object is a script |
7165 | if (10 == inv.Value.Type) | ||
6716 | { | 7166 | { |
6717 | // make sure the object is a script | 7167 | found = true; |
6718 | if (10 == inv.Value.Type) | 7168 | srcId = inv.Key; |
6719 | { | 7169 | scriptItem = inv.Value; |
6720 | found = true; | 7170 | break; |
6721 | srcId = inv.Key; | ||
6722 | break; | ||
6723 | } | ||
6724 | } | 7171 | } |
6725 | } | 7172 | } |
6726 | } | 7173 | } |
7174 | m_host.TaskInventory.LockItemsForRead(false); | ||
6727 | 7175 | ||
6728 | if (!found) | 7176 | if (!found) |
6729 | { | 7177 | { |
@@ -6731,9 +7179,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6731 | return; | 7179 | return; |
6732 | } | 7180 | } |
6733 | 7181 | ||
6734 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7182 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6735 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7183 | if (dest != null) |
7184 | { | ||
7185 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7186 | { | ||
7187 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7188 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6736 | 7189 | ||
7190 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7191 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7192 | } | ||
7193 | } | ||
6737 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7194 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6738 | ScriptSleep(3000); | 7195 | ScriptSleep(3000); |
6739 | } | 7196 | } |
@@ -6796,19 +7253,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6796 | public LSL_String llMD5String(string src, int nonce) | 7253 | public LSL_String llMD5String(string src, int nonce) |
6797 | { | 7254 | { |
6798 | m_host.AddScriptLPS(1); | 7255 | m_host.AddScriptLPS(1); |
6799 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7256 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6800 | } | 7257 | } |
6801 | 7258 | ||
6802 | public LSL_String llSHA1String(string src) | 7259 | public LSL_String llSHA1String(string src) |
6803 | { | 7260 | { |
6804 | m_host.AddScriptLPS(1); | 7261 | m_host.AddScriptLPS(1); |
6805 | return Util.SHA1Hash(src).ToLower(); | 7262 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6806 | } | 7263 | } |
6807 | 7264 | ||
6808 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7265 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6809 | { | 7266 | { |
6810 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7267 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6811 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7268 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7269 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7270 | return shapeBlock; | ||
6812 | 7271 | ||
6813 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7272 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6814 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7273 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6913,6 +7372,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6913 | // Prim type box, cylinder and prism. | 7372 | // Prim type box, cylinder and prism. |
6914 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7373 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6915 | { | 7374 | { |
7375 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7376 | return; | ||
7377 | |||
6916 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7378 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6917 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7379 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6918 | 7380 | ||
@@ -6966,6 +7428,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6966 | // Prim type sphere. | 7428 | // Prim type sphere. |
6967 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7429 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6968 | { | 7430 | { |
7431 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7432 | return; | ||
7433 | |||
6969 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7434 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6970 | 7435 | ||
6971 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7436 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7007,6 +7472,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7007 | // Prim type torus, tube and ring. | 7472 | // Prim type torus, tube and ring. |
7008 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7473 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7009 | { | 7474 | { |
7475 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7476 | return; | ||
7477 | |||
7010 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7478 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7011 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7479 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7012 | 7480 | ||
@@ -7142,6 +7610,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7142 | // Prim type sculpt. | 7610 | // Prim type sculpt. |
7143 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7611 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7144 | { | 7612 | { |
7613 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7614 | return; | ||
7615 | |||
7145 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7616 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7146 | UUID sculptId; | 7617 | UUID sculptId; |
7147 | 7618 | ||
@@ -7166,7 +7637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7166 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7637 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7167 | { | 7638 | { |
7168 | // default | 7639 | // default |
7169 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7640 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7170 | } | 7641 | } |
7171 | 7642 | ||
7172 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7643 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7182,34 +7653,311 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7182 | ScriptSleep(200); | 7653 | ScriptSleep(200); |
7183 | } | 7654 | } |
7184 | 7655 | ||
7185 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7656 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7186 | { | 7657 | { |
7187 | m_host.AddScriptLPS(1); | 7658 | m_host.AddScriptLPS(1); |
7188 | 7659 | ||
7189 | setLinkPrimParams(linknumber, rules); | 7660 | setLinkPrimParams(linknumber, rules); |
7661 | } | ||
7662 | |||
7663 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7664 | { | ||
7665 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7666 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7667 | if (parts.Count>0) | ||
7668 | { | ||
7669 | try | ||
7670 | { | ||
7671 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7672 | foreach (SceneObjectPart part in parts) | ||
7673 | SetPrimParams(part, rules); | ||
7674 | } | ||
7675 | finally | ||
7676 | { | ||
7677 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7678 | } | ||
7679 | } | ||
7680 | if (avatars.Count > 0) | ||
7681 | { | ||
7682 | foreach (ScenePresence avatar in avatars) | ||
7683 | SetPrimParams(avatar, rules); | ||
7684 | } | ||
7685 | } | ||
7686 | |||
7687 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7688 | float material_density, float material_friction, | ||
7689 | float material_restitution, float material_gravity_modifier) | ||
7690 | { | ||
7691 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7692 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7693 | physdata.Density = part.Density; | ||
7694 | physdata.Friction = part.Friction; | ||
7695 | physdata.Bounce = part.Bounciness; | ||
7696 | physdata.GravitationModifier = part.GravityModifier; | ||
7190 | 7697 | ||
7698 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7699 | physdata.Density = material_density; | ||
7700 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7701 | physdata.Friction = material_friction; | ||
7702 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7703 | physdata.Bounce = material_restitution; | ||
7704 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7705 | physdata.GravitationModifier = material_gravity_modifier; | ||
7706 | |||
7707 | part.UpdateExtraPhysics(physdata); | ||
7708 | } | ||
7709 | |||
7710 | public void llSetPhysicsMaterial(int material_bits, | ||
7711 | float material_gravity_modifier, float material_restitution, | ||
7712 | float material_friction, float material_density) | ||
7713 | { | ||
7714 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7715 | } | ||
7716 | |||
7717 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7718 | { | ||
7719 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7191 | ScriptSleep(200); | 7720 | ScriptSleep(200); |
7192 | } | 7721 | } |
7193 | 7722 | ||
7194 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7723 | // vector up using libomv (c&p from sop ) |
7724 | // vector up rotated by r | ||
7725 | private Vector3 Zrot(Quaternion r) | ||
7195 | { | 7726 | { |
7196 | m_host.AddScriptLPS(1); | 7727 | double x, y, z, m; |
7197 | 7728 | ||
7198 | setLinkPrimParams(linknumber, rules); | 7729 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7730 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7731 | { | ||
7732 | m = 1.0 / Math.Sqrt(m); | ||
7733 | r.X *= (float)m; | ||
7734 | r.Y *= (float)m; | ||
7735 | r.Z *= (float)m; | ||
7736 | r.W *= (float)m; | ||
7737 | } | ||
7738 | |||
7739 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7740 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7741 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7742 | |||
7743 | return new Vector3((float)x, (float)y, (float)z); | ||
7199 | } | 7744 | } |
7200 | 7745 | ||
7201 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7746 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7202 | { | 7747 | { |
7203 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7748 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7204 | 7749 | ||
7205 | foreach (SceneObjectPart part in parts) | 7750 | int idx = 0; |
7206 | SetPrimParams(part, rules); | 7751 | SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used |
7752 | |||
7753 | bool positionChanged = false; | ||
7754 | Vector3 finalPos = Vector3.Zero; | ||
7755 | |||
7756 | try | ||
7757 | { | ||
7758 | while (idx < rules.Length) | ||
7759 | { | ||
7760 | int code = rules.GetLSLIntegerItem(idx++); | ||
7761 | |||
7762 | int remain = rules.Length - idx; | ||
7763 | |||
7764 | switch (code) | ||
7765 | { | ||
7766 | // a avatar is a child | ||
7767 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7768 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7769 | { | ||
7770 | if (remain < 1) | ||
7771 | return; | ||
7772 | LSL_Vector v; | ||
7773 | v = rules.GetVector3Item(idx++); | ||
7774 | |||
7775 | if (sitpart == null) | ||
7776 | break; | ||
7777 | |||
7778 | Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position | ||
7779 | |||
7780 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7781 | { | ||
7782 | pos -= sitpart.OffsetPosition; // remove sit part offset | ||
7783 | Quaternion rot = sitpart.RotationOffset; | ||
7784 | pos *= Quaternion.Conjugate(rot); // removed sit part rotation | ||
7785 | } | ||
7786 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
7787 | pos += sitOffset; | ||
7788 | |||
7789 | finalPos = pos; | ||
7790 | positionChanged = true; | ||
7791 | } | ||
7792 | break; | ||
7793 | |||
7794 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7795 | { | ||
7796 | if (remain < 1) | ||
7797 | return; | ||
7798 | |||
7799 | if (sitpart == null) | ||
7800 | break; | ||
7801 | |||
7802 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7803 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation | ||
7804 | |||
7805 | // need to replicate SL bug | ||
7806 | SceneObjectGroup sitgrp = sitpart.ParentGroup; | ||
7807 | if (sitgrp != null && sitgrp.RootPart != sitpart) | ||
7808 | { | ||
7809 | rot = sitgrp.RootPart.RotationOffset * rot; | ||
7810 | } | ||
7811 | |||
7812 | Quaternion srot = sitpart.RotationOffset; | ||
7813 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation | ||
7814 | av.Rotation = rot; | ||
7815 | av.SendAvatarDataToAllAgents(); | ||
7816 | } | ||
7817 | break; | ||
7818 | |||
7819 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7820 | { | ||
7821 | if (remain < 1) | ||
7822 | return; | ||
7823 | |||
7824 | if (sitpart == null) | ||
7825 | break; | ||
7826 | |||
7827 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7828 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation | ||
7829 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7830 | { | ||
7831 | Quaternion srot = sitpart.RotationOffset; | ||
7832 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation | ||
7833 | } | ||
7834 | av.Rotation = rot; | ||
7835 | av.SendAvatarDataToAllAgents(); | ||
7836 | } | ||
7837 | break; | ||
7838 | |||
7839 | // parse rest doing nothing but number of parameters error check | ||
7840 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7841 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7842 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7843 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7844 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7845 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7846 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7847 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7848 | if (remain < 1) | ||
7849 | return; | ||
7850 | idx++; | ||
7851 | break; | ||
7852 | |||
7853 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7854 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7855 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7856 | if (remain < 2) | ||
7857 | return; | ||
7858 | idx += 2; | ||
7859 | break; | ||
7860 | |||
7861 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7862 | if (remain < 3) | ||
7863 | return; | ||
7864 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7865 | remain = rules.Length - idx; | ||
7866 | switch (code) | ||
7867 | { | ||
7868 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7869 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7870 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7871 | if (remain < 6) | ||
7872 | return; | ||
7873 | idx += 6; | ||
7874 | break; | ||
7875 | |||
7876 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7877 | if (remain < 5) | ||
7878 | return; | ||
7879 | idx += 5; | ||
7880 | break; | ||
7881 | |||
7882 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7883 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7884 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7885 | if (remain < 11) | ||
7886 | return; | ||
7887 | idx += 11; | ||
7888 | break; | ||
7889 | |||
7890 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7891 | if (remain < 2) | ||
7892 | return; | ||
7893 | idx += 2; | ||
7894 | break; | ||
7895 | } | ||
7896 | break; | ||
7897 | |||
7898 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7899 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7900 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7901 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7902 | if (remain < 3) | ||
7903 | return; | ||
7904 | idx += 3; | ||
7905 | break; | ||
7906 | |||
7907 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7908 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7909 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7910 | if (remain < 5) | ||
7911 | return; | ||
7912 | idx += 5; | ||
7913 | break; | ||
7914 | |||
7915 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7916 | if (remain < 7) | ||
7917 | return; | ||
7918 | |||
7919 | idx += 7; | ||
7920 | break; | ||
7921 | |||
7922 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7923 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7924 | return; | ||
7925 | |||
7926 | if (positionChanged) | ||
7927 | { | ||
7928 | positionChanged = false; | ||
7929 | av.OffsetPosition = finalPos; | ||
7930 | av.SendAvatarDataToAllAgents(); | ||
7931 | } | ||
7932 | |||
7933 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7934 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7935 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7936 | return; | ||
7937 | } | ||
7938 | } | ||
7939 | } | ||
7940 | |||
7941 | finally | ||
7942 | { | ||
7943 | if (positionChanged) | ||
7944 | { | ||
7945 | av.OffsetPosition = finalPos; | ||
7946 | av.SendAvatarDataToAllAgents(); | ||
7947 | positionChanged = false; | ||
7948 | } | ||
7949 | } | ||
7207 | } | 7950 | } |
7208 | 7951 | ||
7209 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7952 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7210 | { | 7953 | { |
7954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7955 | return; | ||
7956 | |||
7211 | int idx = 0; | 7957 | int idx = 0; |
7212 | 7958 | ||
7959 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7960 | |||
7213 | bool positionChanged = false; | 7961 | bool positionChanged = false; |
7214 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7962 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7215 | 7963 | ||
@@ -7232,8 +7980,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7232 | return; | 7980 | return; |
7233 | 7981 | ||
7234 | v=rules.GetVector3Item(idx++); | 7982 | v=rules.GetVector3Item(idx++); |
7235 | positionChanged = true; | ||
7236 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7983 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7984 | positionChanged = true; | ||
7237 | 7985 | ||
7238 | break; | 7986 | break; |
7239 | case (int)ScriptBaseClass.PRIM_SIZE: | 7987 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7249,8 +7997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7249 | return; | 7997 | return; |
7250 | 7998 | ||
7251 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7999 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8000 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7252 | // try to let this work as in SL... | 8001 | // try to let this work as in SL... |
7253 | if (part.ParentID == 0) | 8002 | if (rootPart == part) |
7254 | { | 8003 | { |
7255 | // special case: If we are root, rotate complete SOG to new rotation | 8004 | // special case: If we are root, rotate complete SOG to new rotation |
7256 | SetRot(part, Rot2Quaternion(q)); | 8005 | SetRot(part, Rot2Quaternion(q)); |
@@ -7258,7 +8007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7258 | else | 8007 | else |
7259 | { | 8008 | { |
7260 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8009 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7261 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8010 | // sounds like sl bug that we need to replicate |
7262 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8011 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7263 | } | 8012 | } |
7264 | 8013 | ||
@@ -7511,7 +8260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7511 | return; | 8260 | return; |
7512 | 8261 | ||
7513 | string ph = rules.Data[idx++].ToString(); | 8262 | string ph = rules.Data[idx++].ToString(); |
7514 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8263 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7515 | 8264 | ||
7516 | break; | 8265 | break; |
7517 | 8266 | ||
@@ -7529,12 +8278,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7529 | part.ScriptSetPhysicsStatus(physics); | 8278 | part.ScriptSetPhysicsStatus(physics); |
7530 | break; | 8279 | break; |
7531 | 8280 | ||
8281 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8282 | if (remain < 1) | ||
8283 | return; | ||
8284 | |||
8285 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8286 | |||
8287 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8288 | physdata.Density = part.Density; | ||
8289 | physdata.Bounce = part.Bounciness; | ||
8290 | physdata.GravitationModifier = part.GravityModifier; | ||
8291 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8292 | |||
8293 | part.UpdateExtraPhysics(physdata); | ||
8294 | |||
8295 | break; | ||
8296 | |||
8297 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8298 | if (remain < 5) | ||
8299 | return; | ||
8300 | |||
8301 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8302 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8303 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8304 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8305 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8306 | |||
8307 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8308 | |||
8309 | break; | ||
8310 | |||
7532 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8311 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7533 | if (remain < 1) | 8312 | if (remain < 1) |
7534 | return; | 8313 | return; |
7535 | string temp = rules.Data[idx++].ToString(); | 8314 | string temp = rules.Data[idx++].ToString(); |
7536 | 8315 | ||
7537 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8316 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7538 | 8317 | ||
7539 | break; | 8318 | break; |
7540 | 8319 | ||
@@ -7584,13 +8363,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7584 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8363 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7585 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8364 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7586 | break; | 8365 | break; |
8366 | |||
7587 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8367 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7588 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8368 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7589 | return; | 8369 | return; |
8370 | |||
8371 | // do a pending position change before jumping to other part/avatar | ||
8372 | if (positionChanged) | ||
8373 | { | ||
8374 | positionChanged = false; | ||
8375 | if (parentgrp == null) | ||
8376 | return; | ||
8377 | |||
8378 | if (parentgrp.RootPart == part) | ||
8379 | { | ||
8380 | |||
8381 | Util.FireAndForget(delegate(object x) | ||
8382 | { | ||
8383 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8384 | }); | ||
8385 | } | ||
8386 | else | ||
8387 | { | ||
8388 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8389 | parentgrp.HasGroupChanged = true; | ||
8390 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8391 | } | ||
8392 | } | ||
8393 | |||
7590 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8394 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7591 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8395 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7592 | setLinkPrimParams((int)new_linknumber, new_rules); | 8396 | setLinkPrimParams((int)new_linknumber, new_rules); |
7593 | |||
7594 | return; | 8397 | return; |
7595 | } | 8398 | } |
7596 | } | 8399 | } |
@@ -7602,7 +8405,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7602 | if (part.ParentGroup.RootPart == part) | 8405 | if (part.ParentGroup.RootPart == part) |
7603 | { | 8406 | { |
7604 | SceneObjectGroup parent = part.ParentGroup; | 8407 | SceneObjectGroup parent = part.ParentGroup; |
7605 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8408 | Util.FireAndForget(delegate(object x) { |
8409 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8410 | }); | ||
7606 | } | 8411 | } |
7607 | else | 8412 | else |
7608 | { | 8413 | { |
@@ -7773,13 +8578,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7773 | public LSL_Integer llGetNumberOfPrims() | 8578 | public LSL_Integer llGetNumberOfPrims() |
7774 | { | 8579 | { |
7775 | m_host.AddScriptLPS(1); | 8580 | m_host.AddScriptLPS(1); |
7776 | int avatarCount = 0; | 8581 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7777 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8582 | |
7778 | { | ||
7779 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7780 | avatarCount++; | ||
7781 | }); | ||
7782 | |||
7783 | return m_host.ParentGroup.PrimCount + avatarCount; | 8583 | return m_host.ParentGroup.PrimCount + avatarCount; |
7784 | } | 8584 | } |
7785 | 8585 | ||
@@ -7795,55 +8595,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7795 | m_host.AddScriptLPS(1); | 8595 | m_host.AddScriptLPS(1); |
7796 | UUID objID = UUID.Zero; | 8596 | UUID objID = UUID.Zero; |
7797 | LSL_List result = new LSL_List(); | 8597 | LSL_List result = new LSL_List(); |
8598 | |||
8599 | // If the ID is not valid, return null result | ||
7798 | if (!UUID.TryParse(obj, out objID)) | 8600 | if (!UUID.TryParse(obj, out objID)) |
7799 | { | 8601 | { |
7800 | result.Add(new LSL_Vector()); | 8602 | result.Add(new LSL_Vector()); |
7801 | result.Add(new LSL_Vector()); | 8603 | result.Add(new LSL_Vector()); |
7802 | return result; | 8604 | return result; |
7803 | } | 8605 | } |
8606 | |||
8607 | // Check if this is an attached prim. If so, replace | ||
8608 | // the UUID with the avatar UUID and report it's bounding box | ||
8609 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8610 | if (part != null && part.ParentGroup.IsAttachment) | ||
8611 | objID = part.ParentGroup.AttachedAvatar; | ||
8612 | |||
8613 | // Find out if this is an avatar ID. If so, return it's box | ||
7804 | ScenePresence presence = World.GetScenePresence(objID); | 8614 | ScenePresence presence = World.GetScenePresence(objID); |
7805 | if (presence != null) | 8615 | if (presence != null) |
7806 | { | 8616 | { |
7807 | if (presence.ParentID == 0) // not sat on an object | 8617 | // As per LSL Wiki, there is no difference between sitting |
8618 | // and standing avatar since server 1.36 | ||
8619 | LSL_Vector lower; | ||
8620 | LSL_Vector upper; | ||
8621 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8622 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7808 | { | 8623 | { |
7809 | LSL_Vector lower; | 8624 | // This is for ground sitting avatars |
7810 | LSL_Vector upper; | 8625 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7811 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8626 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7812 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8627 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7813 | { | ||
7814 | // This is for ground sitting avatars | ||
7815 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7816 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7817 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7818 | } | ||
7819 | else | ||
7820 | { | ||
7821 | // This is for standing/flying avatars | ||
7822 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7823 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7824 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7825 | } | ||
7826 | result.Add(lower); | ||
7827 | result.Add(upper); | ||
7828 | return result; | ||
7829 | } | 8628 | } |
7830 | else | 8629 | else |
7831 | { | 8630 | { |
7832 | // sitting on an object so we need the bounding box of that | 8631 | // This is for standing/flying avatars |
7833 | // which should include the avatar so set the UUID to the | 8632 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7834 | // UUID of the object the avatar is sat on and allow it to fall through | 8633 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7835 | // to processing an object | 8634 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7836 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7837 | objID = p.UUID; | ||
7838 | } | 8635 | } |
8636 | |||
8637 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8638 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8639 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8640 | |||
8641 | if (lower.x > upper.x) | ||
8642 | lower.x = upper.x; | ||
8643 | if (lower.y > upper.y) | ||
8644 | lower.y = upper.y; | ||
8645 | if (lower.z > upper.z) | ||
8646 | lower.z = upper.z; | ||
8647 | |||
8648 | result.Add(lower); | ||
8649 | result.Add(upper); | ||
8650 | return result; | ||
7839 | } | 8651 | } |
7840 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8652 | |
8653 | part = World.GetSceneObjectPart(objID); | ||
7841 | // Currently only works for single prims without a sitting avatar | 8654 | // Currently only works for single prims without a sitting avatar |
7842 | if (part != null) | 8655 | if (part != null) |
7843 | { | 8656 | { |
7844 | Vector3 halfSize = part.Scale / 2.0f; | 8657 | float minX; |
7845 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8658 | float maxX; |
7846 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8659 | float minY; |
8660 | float maxY; | ||
8661 | float minZ; | ||
8662 | float maxZ; | ||
8663 | |||
8664 | // This BBox is in sim coordinates, with the offset being | ||
8665 | // a contained point. | ||
8666 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8667 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8668 | |||
8669 | minX -= offsets[0].X; | ||
8670 | maxX -= offsets[0].X; | ||
8671 | minY -= offsets[0].Y; | ||
8672 | maxY -= offsets[0].Y; | ||
8673 | minZ -= offsets[0].Z; | ||
8674 | maxZ -= offsets[0].Z; | ||
8675 | |||
8676 | LSL_Vector lower; | ||
8677 | LSL_Vector upper; | ||
8678 | |||
8679 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8680 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8681 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8682 | |||
8683 | if (lower.x > upper.x) | ||
8684 | lower.x = upper.x; | ||
8685 | if (lower.y > upper.y) | ||
8686 | lower.y = upper.y; | ||
8687 | if (lower.z > upper.z) | ||
8688 | lower.z = upper.z; | ||
8689 | |||
7847 | result.Add(lower); | 8690 | result.Add(lower); |
7848 | result.Add(upper); | 8691 | result.Add(upper); |
7849 | return result; | 8692 | return result; |
@@ -7857,7 +8700,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7857 | 8700 | ||
7858 | public LSL_Vector llGetGeometricCenter() | 8701 | public LSL_Vector llGetGeometricCenter() |
7859 | { | 8702 | { |
7860 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8703 | Vector3 tmp = m_host.GetGeometricCenter(); |
8704 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7861 | } | 8705 | } |
7862 | 8706 | ||
7863 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8707 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7870,16 +8714,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7870 | { | 8714 | { |
7871 | m_host.AddScriptLPS(1); | 8715 | m_host.AddScriptLPS(1); |
7872 | 8716 | ||
8717 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8718 | // keep other options as before | ||
8719 | |||
7873 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8720 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8721 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7874 | 8722 | ||
7875 | LSL_List res = new LSL_List(); | 8723 | LSL_List res = new LSL_List(); |
7876 | 8724 | ||
7877 | foreach (var part in parts) | 8725 | if (parts.Count > 0) |
7878 | { | 8726 | { |
7879 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8727 | foreach (var part in parts) |
7880 | res += partRes; | 8728 | { |
8729 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8730 | res += partRes; | ||
8731 | } | ||
8732 | } | ||
8733 | if (avatars.Count > 0) | ||
8734 | { | ||
8735 | foreach (ScenePresence avatar in avatars) | ||
8736 | { | ||
8737 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8738 | res += avaRes; | ||
8739 | } | ||
7881 | } | 8740 | } |
8741 | return res; | ||
8742 | } | ||
8743 | |||
8744 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8745 | { | ||
8746 | // avatars case | ||
8747 | // replies as SL wiki | ||
8748 | |||
8749 | LSL_List res = new LSL_List(); | ||
8750 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8751 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8752 | |||
8753 | int idx = 0; | ||
8754 | while (idx < rules.Length) | ||
8755 | { | ||
8756 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8757 | int remain = rules.Length - idx; | ||
8758 | |||
8759 | switch (code) | ||
8760 | { | ||
8761 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8762 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8763 | break; | ||
8764 | |||
8765 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8766 | res.Add(new LSL_Integer(0)); | ||
8767 | break; | ||
8768 | |||
8769 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8770 | res.Add(new LSL_Integer(0)); | ||
8771 | break; | ||
8772 | |||
8773 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8774 | res.Add(new LSL_Integer(0)); | ||
8775 | break; | ||
8776 | |||
8777 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8778 | |||
8779 | Vector3 pos = avatar.OffsetPosition; | ||
8780 | |||
8781 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8782 | pos -= sitOffset; | ||
8783 | |||
8784 | if( sitPart != null) | ||
8785 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8786 | |||
8787 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8788 | break; | ||
8789 | |||
8790 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8791 | // as in llGetAgentSize above | ||
8792 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8793 | break; | ||
8794 | |||
8795 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8796 | Quaternion rot = avatar.Rotation; | ||
8797 | if (sitPart != null) | ||
8798 | { | ||
8799 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8800 | } | ||
8801 | |||
8802 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8803 | break; | ||
8804 | |||
8805 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8806 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8807 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8808 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8809 | res.Add(new LSL_Float(0.0f)); | ||
8810 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8811 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8812 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8813 | break; | ||
8814 | |||
8815 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8816 | if (remain < 1) | ||
8817 | return res; | ||
8818 | |||
8819 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8820 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8821 | { | ||
8822 | for (face = 0; face < 21; face++) | ||
8823 | { | ||
8824 | res.Add(new LSL_String("")); | ||
8825 | res.Add(new LSL_Vector(0,0,0)); | ||
8826 | res.Add(new LSL_Vector(0,0,0)); | ||
8827 | res.Add(new LSL_Float(0.0)); | ||
8828 | } | ||
8829 | } | ||
8830 | else | ||
8831 | { | ||
8832 | if (face >= 0 && face < 21) | ||
8833 | { | ||
8834 | res.Add(new LSL_String("")); | ||
8835 | res.Add(new LSL_Vector(0,0,0)); | ||
8836 | res.Add(new LSL_Vector(0,0,0)); | ||
8837 | res.Add(new LSL_Float(0.0)); | ||
8838 | } | ||
8839 | } | ||
8840 | break; | ||
8841 | |||
8842 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8843 | if (remain < 1) | ||
8844 | return res; | ||
8845 | |||
8846 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8847 | |||
8848 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8849 | { | ||
8850 | for (face = 0; face < 21; face++) | ||
8851 | { | ||
8852 | res.Add(new LSL_Vector(0,0,0)); | ||
8853 | res.Add(new LSL_Float(0)); | ||
8854 | } | ||
8855 | } | ||
8856 | else | ||
8857 | { | ||
8858 | res.Add(new LSL_Vector(0,0,0)); | ||
8859 | res.Add(new LSL_Float(0)); | ||
8860 | } | ||
8861 | break; | ||
8862 | |||
8863 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8864 | if (remain < 1) | ||
8865 | return res; | ||
8866 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8867 | |||
8868 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8869 | { | ||
8870 | for (face = 0; face < 21; face++) | ||
8871 | { | ||
8872 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8873 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8874 | } | ||
8875 | } | ||
8876 | else | ||
8877 | { | ||
8878 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8879 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8880 | } | ||
8881 | break; | ||
8882 | |||
8883 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8884 | if (remain < 1) | ||
8885 | return res; | ||
8886 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8887 | |||
8888 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8889 | { | ||
8890 | for (face = 0; face < 21; face++) | ||
8891 | { | ||
8892 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8893 | } | ||
8894 | } | ||
8895 | else | ||
8896 | { | ||
8897 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8898 | } | ||
8899 | break; | ||
7882 | 8900 | ||
8901 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8902 | res.Add(new LSL_Integer(0)); | ||
8903 | res.Add(new LSL_Integer(0));// softness | ||
8904 | res.Add(new LSL_Float(0.0f)); // gravity | ||
8905 | res.Add(new LSL_Float(0.0f)); // friction | ||
8906 | res.Add(new LSL_Float(0.0f)); // wind | ||
8907 | res.Add(new LSL_Float(0.0f)); // tension | ||
8908 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8909 | break; | ||
8910 | |||
8911 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8912 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8913 | if (remain < 1) | ||
8914 | return res; | ||
8915 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8916 | |||
8917 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8918 | { | ||
8919 | for (face = 0; face < 21; face++) | ||
8920 | { | ||
8921 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8922 | } | ||
8923 | } | ||
8924 | else | ||
8925 | { | ||
8926 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8927 | } | ||
8928 | break; | ||
8929 | |||
8930 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8931 | res.Add(new LSL_Integer(0)); | ||
8932 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8933 | res.Add(new LSL_Float(0f)); // intensity | ||
8934 | res.Add(new LSL_Float(0f)); // radius | ||
8935 | res.Add(new LSL_Float(0f)); // falloff | ||
8936 | break; | ||
8937 | |||
8938 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8939 | if (remain < 1) | ||
8940 | return res; | ||
8941 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8942 | |||
8943 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8944 | { | ||
8945 | for (face = 0; face < 21; face++) | ||
8946 | { | ||
8947 | res.Add(new LSL_Float(0f)); | ||
8948 | } | ||
8949 | } | ||
8950 | else | ||
8951 | { | ||
8952 | res.Add(new LSL_Float(0f)); | ||
8953 | } | ||
8954 | break; | ||
8955 | |||
8956 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8957 | res.Add(new LSL_String("")); | ||
8958 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8959 | res.Add(new LSL_Float(1.0f)); | ||
8960 | break; | ||
8961 | |||
8962 | case (int)ScriptBaseClass.PRIM_NAME: | ||
8963 | res.Add(new LSL_String(avatar.Name)); | ||
8964 | break; | ||
8965 | |||
8966 | case (int)ScriptBaseClass.PRIM_DESC: | ||
8967 | res.Add(new LSL_String("")); | ||
8968 | break; | ||
8969 | |||
8970 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8971 | Quaternion lrot = avatar.Rotation; | ||
8972 | |||
8973 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8974 | { | ||
8975 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
8976 | } | ||
8977 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
8978 | break; | ||
8979 | |||
8980 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8981 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
8982 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
8983 | lpos -= lsitOffset; | ||
8984 | |||
8985 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8986 | { | ||
8987 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
8988 | } | ||
8989 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
8990 | break; | ||
8991 | |||
8992 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8993 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8994 | return res; | ||
8995 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
8996 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
8997 | |||
8998 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
8999 | return res; | ||
9000 | } | ||
9001 | } | ||
7883 | return res; | 9002 | return res; |
7884 | } | 9003 | } |
7885 | 9004 | ||
@@ -7923,13 +9042,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7923 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9042 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7924 | part.AbsolutePosition.Y, | 9043 | part.AbsolutePosition.Y, |
7925 | part.AbsolutePosition.Z); | 9044 | part.AbsolutePosition.Z); |
7926 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7927 | // linkset is rotated; they always reflect the child prim's world position | ||
7928 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7929 | // implementation, so will break scripts imported from there (not to mention it | ||
7930 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7931 | if (part.ParentID != 0) | ||
7932 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7933 | res.Add(v); | 9045 | res.Add(v); |
7934 | break; | 9046 | break; |
7935 | 9047 | ||
@@ -8100,56 +9212,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8100 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9212 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8101 | if (remain < 1) | 9213 | if (remain < 1) |
8102 | return res; | 9214 | return res; |
8103 | 9215 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8104 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8105 | 9216 | ||
8106 | tex = part.Shape.Textures; | 9217 | tex = part.Shape.Textures; |
9218 | int shiny; | ||
8107 | if (face == ScriptBaseClass.ALL_SIDES) | 9219 | if (face == ScriptBaseClass.ALL_SIDES) |
8108 | { | 9220 | { |
8109 | for (face = 0; face < GetNumberOfSides(part); face++) | 9221 | for (face = 0; face < GetNumberOfSides(part); face++) |
8110 | { | 9222 | { |
8111 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9223 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8112 | // Convert Shininess to PRIM_SHINY_* | 9224 | if (shinyness == Shininess.High) |
8113 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9225 | { |
8114 | // PRIM_BUMP_* | 9226 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8115 | res.Add(new LSL_Integer((int)texface.Bump)); | 9227 | } |
9228 | else if (shinyness == Shininess.Medium) | ||
9229 | { | ||
9230 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9231 | } | ||
9232 | else if (shinyness == Shininess.Low) | ||
9233 | { | ||
9234 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9235 | } | ||
9236 | else | ||
9237 | { | ||
9238 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9239 | } | ||
9240 | res.Add(new LSL_Integer(shiny)); | ||
9241 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8116 | } | 9242 | } |
8117 | } | 9243 | } |
8118 | else | 9244 | else |
8119 | { | 9245 | { |
8120 | if (face >= 0 && face < GetNumberOfSides(part)) | 9246 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9247 | if (shinyness == Shininess.High) | ||
8121 | { | 9248 | { |
8122 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9249 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8123 | // Convert Shininess to PRIM_SHINY_* | 9250 | } |
8124 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9251 | else if (shinyness == Shininess.Medium) |
8125 | // PRIM_BUMP_* | 9252 | { |
8126 | res.Add(new LSL_Integer((int)texface.Bump)); | 9253 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9254 | } | ||
9255 | else if (shinyness == Shininess.Low) | ||
9256 | { | ||
9257 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8127 | } | 9258 | } |
9259 | else | ||
9260 | { | ||
9261 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9262 | } | ||
9263 | res.Add(new LSL_Integer(shiny)); | ||
9264 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8128 | } | 9265 | } |
8129 | break; | 9266 | break; |
8130 | 9267 | ||
8131 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9268 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8132 | if (remain < 1) | 9269 | if (remain < 1) |
8133 | return res; | 9270 | return res; |
8134 | 9271 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8135 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8136 | 9272 | ||
8137 | tex = part.Shape.Textures; | 9273 | tex = part.Shape.Textures; |
9274 | int fullbright; | ||
8138 | if (face == ScriptBaseClass.ALL_SIDES) | 9275 | if (face == ScriptBaseClass.ALL_SIDES) |
8139 | { | 9276 | { |
8140 | for (face = 0; face < GetNumberOfSides(part); face++) | 9277 | for (face = 0; face < GetNumberOfSides(part); face++) |
8141 | { | 9278 | { |
8142 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9279 | if (tex.GetFace((uint)face).Fullbright == true) |
8143 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9280 | { |
9281 | fullbright = ScriptBaseClass.TRUE; | ||
9282 | } | ||
9283 | else | ||
9284 | { | ||
9285 | fullbright = ScriptBaseClass.FALSE; | ||
9286 | } | ||
9287 | res.Add(new LSL_Integer(fullbright)); | ||
8144 | } | 9288 | } |
8145 | } | 9289 | } |
8146 | else | 9290 | else |
8147 | { | 9291 | { |
8148 | if (face >= 0 && face < GetNumberOfSides(part)) | 9292 | if (tex.GetFace((uint)face).Fullbright == true) |
8149 | { | 9293 | { |
8150 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9294 | fullbright = ScriptBaseClass.TRUE; |
8151 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9295 | } |
9296 | else | ||
9297 | { | ||
9298 | fullbright = ScriptBaseClass.FALSE; | ||
8152 | } | 9299 | } |
9300 | res.Add(new LSL_Integer(fullbright)); | ||
8153 | } | 9301 | } |
8154 | break; | 9302 | break; |
8155 | 9303 | ||
@@ -8171,27 +9319,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8171 | break; | 9319 | break; |
8172 | 9320 | ||
8173 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9321 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9322 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8174 | if (remain < 1) | 9323 | if (remain < 1) |
8175 | return res; | 9324 | return res; |
8176 | 9325 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8177 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8178 | 9326 | ||
8179 | tex = part.Shape.Textures; | 9327 | tex = part.Shape.Textures; |
8180 | if (face == ScriptBaseClass.ALL_SIDES) | 9328 | if (face == ScriptBaseClass.ALL_SIDES) |
8181 | { | 9329 | { |
8182 | for (face = 0; face < GetNumberOfSides(part); face++) | 9330 | for (face = 0; face < GetNumberOfSides(part); face++) |
8183 | { | 9331 | { |
8184 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9332 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8185 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9333 | { |
8186 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9334 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9335 | } | ||
9336 | else | ||
9337 | { | ||
9338 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9339 | } | ||
8187 | } | 9340 | } |
8188 | } | 9341 | } |
8189 | else | 9342 | else |
8190 | { | 9343 | { |
8191 | if (face >= 0 && face < GetNumberOfSides(part)) | 9344 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9345 | { | ||
9346 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9347 | } | ||
9348 | else | ||
8192 | { | 9349 | { |
8193 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9350 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8194 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8195 | } | 9351 | } |
8196 | } | 9352 | } |
8197 | break; | 9353 | break; |
@@ -8214,25 +9370,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8214 | case (int)ScriptBaseClass.PRIM_GLOW: | 9370 | case (int)ScriptBaseClass.PRIM_GLOW: |
8215 | if (remain < 1) | 9371 | if (remain < 1) |
8216 | return res; | 9372 | return res; |
8217 | 9373 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8218 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8219 | 9374 | ||
8220 | tex = part.Shape.Textures; | 9375 | tex = part.Shape.Textures; |
9376 | float primglow; | ||
8221 | if (face == ScriptBaseClass.ALL_SIDES) | 9377 | if (face == ScriptBaseClass.ALL_SIDES) |
8222 | { | 9378 | { |
8223 | for (face = 0; face < GetNumberOfSides(part); face++) | 9379 | for (face = 0; face < GetNumberOfSides(part); face++) |
8224 | { | 9380 | { |
8225 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9381 | primglow = tex.GetFace((uint)face).Glow; |
8226 | res.Add(new LSL_Float(texface.Glow)); | 9382 | res.Add(new LSL_Float(primglow)); |
8227 | } | 9383 | } |
8228 | } | 9384 | } |
8229 | else | 9385 | else |
8230 | { | 9386 | { |
8231 | if (face >= 0 && face < GetNumberOfSides(part)) | 9387 | primglow = tex.GetFace((uint)face).Glow; |
8232 | { | 9388 | res.Add(new LSL_Float(primglow)); |
8233 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8234 | res.Add(new LSL_Float(texface.Glow)); | ||
8235 | } | ||
8236 | } | 9389 | } |
8237 | break; | 9390 | break; |
8238 | 9391 | ||
@@ -8244,18 +9397,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8244 | textColor.B)); | 9397 | textColor.B)); |
8245 | res.Add(new LSL_Float(textColor.A)); | 9398 | res.Add(new LSL_Float(textColor.A)); |
8246 | break; | 9399 | break; |
9400 | |||
8247 | case (int)ScriptBaseClass.PRIM_NAME: | 9401 | case (int)ScriptBaseClass.PRIM_NAME: |
8248 | res.Add(new LSL_String(part.Name)); | 9402 | res.Add(new LSL_String(part.Name)); |
8249 | break; | 9403 | break; |
9404 | |||
8250 | case (int)ScriptBaseClass.PRIM_DESC: | 9405 | case (int)ScriptBaseClass.PRIM_DESC: |
8251 | res.Add(new LSL_String(part.Description)); | 9406 | res.Add(new LSL_String(part.Description)); |
8252 | break; | 9407 | break; |
9408 | |||
8253 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9409 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8254 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9410 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8255 | break; | 9411 | break; |
9412 | |||
8256 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9413 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8257 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9414 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8258 | break; | 9415 | break; |
9416 | |||
9417 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9418 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9419 | return res; | ||
9420 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9421 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9422 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9423 | res += tres; | ||
9424 | return res; | ||
8259 | } | 9425 | } |
8260 | } | 9426 | } |
8261 | return res; | 9427 | return res; |
@@ -8848,8 +10014,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8848 | // The function returns an ordered list | 10014 | // The function returns an ordered list |
8849 | // representing the tokens found in the supplied | 10015 | // representing the tokens found in the supplied |
8850 | // sources string. If two successive tokenizers | 10016 | // sources string. If two successive tokenizers |
8851 | // are encountered, then a NULL entry is added | 10017 | // are encountered, then a null-string entry is |
8852 | // to the list. | 10018 | // added to the list. |
8853 | // | 10019 | // |
8854 | // It is a precondition that the source and | 10020 | // It is a precondition that the source and |
8855 | // toekizer lisst are non-null. If they are null, | 10021 | // toekizer lisst are non-null. If they are null, |
@@ -8857,7 +10023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8857 | // while their lengths are being determined. | 10023 | // while their lengths are being determined. |
8858 | // | 10024 | // |
8859 | // A small amount of working memoryis required | 10025 | // A small amount of working memoryis required |
8860 | // of approximately 8*#tokenizers. | 10026 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8861 | // | 10027 | // |
8862 | // There are many ways in which this function | 10028 | // There are many ways in which this function |
8863 | // can be implemented, this implementation is | 10029 | // can be implemented, this implementation is |
@@ -8873,155 +10039,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8873 | // and eliminates redundant tokenizers as soon | 10039 | // and eliminates redundant tokenizers as soon |
8874 | // as is possible. | 10040 | // as is possible. |
8875 | // | 10041 | // |
8876 | // The implementation tries to avoid any copying | 10042 | // The implementation tries to minimize temporary |
8877 | // of arrays or other objects. | 10043 | // garbage generation. |
8878 | // </remarks> | 10044 | // </remarks> |
8879 | 10045 | ||
8880 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10046 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8881 | { | 10047 | { |
8882 | int beginning = 0; | 10048 | return ParseString2List(src, separators, spacers, true); |
8883 | int srclen = src.Length; | 10049 | } |
8884 | int seplen = separators.Length; | ||
8885 | object[] separray = separators.Data; | ||
8886 | int spclen = spacers.Length; | ||
8887 | object[] spcarray = spacers.Data; | ||
8888 | int mlen = seplen+spclen; | ||
8889 | |||
8890 | int[] offset = new int[mlen+1]; | ||
8891 | bool[] active = new bool[mlen]; | ||
8892 | |||
8893 | int best; | ||
8894 | int j; | ||
8895 | |||
8896 | // Initial capacity reduces resize cost | ||
8897 | 10050 | ||
8898 | LSL_List tokens = new LSL_List(); | 10051 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10052 | { | ||
10053 | int srclen = src.Length; | ||
10054 | int seplen = separators.Length; | ||
10055 | object[] separray = separators.Data; | ||
10056 | int spclen = spacers.Length; | ||
10057 | object[] spcarray = spacers.Data; | ||
10058 | int dellen = 0; | ||
10059 | string[] delarray = new string[seplen+spclen]; | ||
8899 | 10060 | ||
8900 | // All entries are initially valid | 10061 | int outlen = 0; |
10062 | string[] outarray = new string[srclen*2+1]; | ||
8901 | 10063 | ||
8902 | for (int i = 0; i < mlen; i++) | 10064 | int i, j; |
8903 | active[i] = true; | 10065 | string d; |
8904 | 10066 | ||
8905 | offset[mlen] = srclen; | 10067 | m_host.AddScriptLPS(1); |
8906 | 10068 | ||
8907 | while (beginning < srclen) | 10069 | /* |
10070 | * Convert separator and spacer lists to C# strings. | ||
10071 | * Also filter out null strings so we don't hang. | ||
10072 | */ | ||
10073 | for (i = 0; i < seplen; i ++) | ||
8908 | { | 10074 | { |
10075 | d = separray[i].ToString(); | ||
10076 | if (d.Length > 0) | ||
10077 | { | ||
10078 | delarray[dellen++] = d; | ||
10079 | } | ||
10080 | } | ||
10081 | seplen = dellen; | ||
8909 | 10082 | ||
8910 | best = mlen; // as bad as it gets | 10083 | for (i = 0; i < spclen; i ++) |
10084 | { | ||
10085 | d = spcarray[i].ToString(); | ||
10086 | if (d.Length > 0) | ||
10087 | { | ||
10088 | delarray[dellen++] = d; | ||
10089 | } | ||
10090 | } | ||
8911 | 10091 | ||
8912 | // Scan for separators | 10092 | /* |
10093 | * Scan through source string from beginning to end. | ||
10094 | */ | ||
10095 | for (i = 0;;) | ||
10096 | { | ||
8913 | 10097 | ||
8914 | for (j = 0; j < seplen; j++) | 10098 | /* |
10099 | * Find earliest delimeter in src starting at i (if any). | ||
10100 | */ | ||
10101 | int earliestDel = -1; | ||
10102 | int earliestSrc = srclen; | ||
10103 | string earliestStr = null; | ||
10104 | for (j = 0; j < dellen; j ++) | ||
8915 | { | 10105 | { |
8916 | if (separray[j].ToString() == String.Empty) | 10106 | d = delarray[j]; |
8917 | active[j] = false; | 10107 | if (d != null) |
8918 | |||
8919 | if (active[j]) | ||
8920 | { | 10108 | { |
8921 | // scan all of the markers | 10109 | int index = src.IndexOf(d, i); |
8922 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10110 | if (index < 0) |
8923 | { | 10111 | { |
8924 | // not present at all | 10112 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8925 | active[j] = false; | ||
8926 | } | 10113 | } |
8927 | else | 10114 | else if (index < earliestSrc) |
8928 | { | 10115 | { |
8929 | // present and correct | 10116 | earliestSrc = index; // where delimeter starts in source string |
8930 | if (offset[j] < offset[best]) | 10117 | earliestDel = j; // where delimeter is in delarray[] |
8931 | { | 10118 | earliestStr = d; // the delimeter string from delarray[] |
8932 | // closest so far | 10119 | if (index == i) break; // can't do any better than found at beg of string |
8933 | best = j; | ||
8934 | if (offset[best] == beginning) | ||
8935 | break; | ||
8936 | } | ||
8937 | } | 10120 | } |
8938 | } | 10121 | } |
8939 | } | 10122 | } |
8940 | 10123 | ||
8941 | // Scan for spacers | 10124 | /* |
8942 | 10125 | * Output source string starting at i through start of earliest delimeter. | |
8943 | if (offset[best] != beginning) | 10126 | */ |
10127 | if (keepNulls || (earliestSrc > i)) | ||
8944 | { | 10128 | { |
8945 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10129 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8946 | { | ||
8947 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8948 | active[j] = false; | ||
8949 | |||
8950 | if (active[j]) | ||
8951 | { | ||
8952 | // scan all of the markers | ||
8953 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8954 | { | ||
8955 | // not present at all | ||
8956 | active[j] = false; | ||
8957 | } | ||
8958 | else | ||
8959 | { | ||
8960 | // present and correct | ||
8961 | if (offset[j] < offset[best]) | ||
8962 | { | ||
8963 | // closest so far | ||
8964 | best = j; | ||
8965 | } | ||
8966 | } | ||
8967 | } | ||
8968 | } | ||
8969 | } | 10130 | } |
8970 | 10131 | ||
8971 | // This is the normal exit from the scanning loop | 10132 | /* |
10133 | * If no delimeter found at or after i, we're done scanning. | ||
10134 | */ | ||
10135 | if (earliestDel < 0) break; | ||
8972 | 10136 | ||
8973 | if (best == mlen) | 10137 | /* |
10138 | * If delimeter was a spacer, output the spacer. | ||
10139 | */ | ||
10140 | if (earliestDel >= seplen) | ||
8974 | { | 10141 | { |
8975 | // no markers were found on this pass | 10142 | outarray[outlen++] = earliestStr; |
8976 | // so we're pretty much done | ||
8977 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8978 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8979 | break; | ||
8980 | } | 10143 | } |
8981 | 10144 | ||
8982 | // Otherwise we just add the newly delimited token | 10145 | /* |
8983 | // and recalculate where the search should continue. | 10146 | * Look at rest of src string following delimeter. |
8984 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10147 | */ |
8985 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10148 | i = earliestSrc + earliestStr.Length; |
8986 | |||
8987 | if (best < seplen) | ||
8988 | { | ||
8989 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8990 | } | ||
8991 | else | ||
8992 | { | ||
8993 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8994 | string str = spcarray[best - seplen].ToString(); | ||
8995 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8996 | tokens.Add(new LSL_String(str)); | ||
8997 | } | ||
8998 | } | 10149 | } |
8999 | 10150 | ||
9000 | // This an awkward an not very intuitive boundary case. If the | 10151 | /* |
9001 | // last substring is a tokenizer, then there is an implied trailing | 10152 | * Make up an exact-sized output array suitable for an LSL_List object. |
9002 | // null list entry. Hopefully the single comparison will not be too | 10153 | */ |
9003 | // arduous. Alternatively the 'break' could be replced with a return | 10154 | object[] outlist = new object[outlen]; |
9004 | // but that's shabby programming. | 10155 | for (i = 0; i < outlen; i ++) |
9005 | |||
9006 | if ((beginning == srclen) && (keepNulls)) | ||
9007 | { | 10156 | { |
9008 | if (srclen != 0) | 10157 | outlist[i] = new LSL_String(outarray[i]); |
9009 | tokens.Add(new LSL_String("")); | ||
9010 | } | 10158 | } |
9011 | 10159 | return new LSL_List(outlist); | |
9012 | return tokens; | ||
9013 | } | ||
9014 | |||
9015 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9016 | { | ||
9017 | m_host.AddScriptLPS(1); | ||
9018 | return this.ParseString(src, separators, spacers, false); | ||
9019 | } | ||
9020 | |||
9021 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9022 | { | ||
9023 | m_host.AddScriptLPS(1); | ||
9024 | return this.ParseString(src, separators, spacers, true); | ||
9025 | } | 10160 | } |
9026 | 10161 | ||
9027 | public LSL_Integer llGetObjectPermMask(int mask) | 10162 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9098,28 +10233,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9098 | { | 10233 | { |
9099 | m_host.AddScriptLPS(1); | 10234 | m_host.AddScriptLPS(1); |
9100 | 10235 | ||
9101 | lock (m_host.TaskInventory) | 10236 | m_host.TaskInventory.LockItemsForRead(true); |
10237 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9102 | { | 10238 | { |
9103 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10239 | if (inv.Value.Name == item) |
9104 | { | 10240 | { |
9105 | if (inv.Value.Name == item) | 10241 | m_host.TaskInventory.LockItemsForRead(false); |
10242 | switch (mask) | ||
9106 | { | 10243 | { |
9107 | switch (mask) | 10244 | case 0: |
9108 | { | 10245 | return (int)inv.Value.BasePermissions; |
9109 | case 0: | 10246 | case 1: |
9110 | return (int)inv.Value.BasePermissions; | 10247 | return (int)inv.Value.CurrentPermissions; |
9111 | case 1: | 10248 | case 2: |
9112 | return (int)inv.Value.CurrentPermissions; | 10249 | return (int)inv.Value.GroupPermissions; |
9113 | case 2: | 10250 | case 3: |
9114 | return (int)inv.Value.GroupPermissions; | 10251 | return (int)inv.Value.EveryonePermissions; |
9115 | case 3: | 10252 | case 4: |
9116 | return (int)inv.Value.EveryonePermissions; | 10253 | return (int)inv.Value.NextPermissions; |
9117 | case 4: | ||
9118 | return (int)inv.Value.NextPermissions; | ||
9119 | } | ||
9120 | } | 10254 | } |
9121 | } | 10255 | } |
9122 | } | 10256 | } |
10257 | m_host.TaskInventory.LockItemsForRead(false); | ||
9123 | 10258 | ||
9124 | return -1; | 10259 | return -1; |
9125 | } | 10260 | } |
@@ -9166,16 +10301,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9166 | { | 10301 | { |
9167 | m_host.AddScriptLPS(1); | 10302 | m_host.AddScriptLPS(1); |
9168 | 10303 | ||
9169 | lock (m_host.TaskInventory) | 10304 | m_host.TaskInventory.LockItemsForRead(true); |
10305 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9170 | { | 10306 | { |
9171 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10307 | if (inv.Value.Name == item) |
9172 | { | 10308 | { |
9173 | if (inv.Value.Name == item) | 10309 | m_host.TaskInventory.LockItemsForRead(false); |
9174 | { | 10310 | return inv.Value.CreatorID.ToString(); |
9175 | return inv.Value.CreatorID.ToString(); | ||
9176 | } | ||
9177 | } | 10311 | } |
9178 | } | 10312 | } |
10313 | m_host.TaskInventory.LockItemsForRead(false); | ||
9179 | 10314 | ||
9180 | llSay(0, "No item name '" + item + "'"); | 10315 | llSay(0, "No item name '" + item + "'"); |
9181 | 10316 | ||
@@ -9317,9 +10452,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9317 | { | 10452 | { |
9318 | try | 10453 | try |
9319 | { | 10454 | { |
10455 | /* | ||
9320 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10456 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9321 | if (obj != null) | 10457 | if (obj != null) |
9322 | return (double)obj.GetMass(); | 10458 | return (double)obj.GetMass(); |
10459 | */ | ||
10460 | // return total object mass | ||
10461 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10462 | if (obj != null) | ||
10463 | return obj.GetMass(); | ||
10464 | |||
9323 | // the object is null so the key is for an avatar | 10465 | // the object is null so the key is for an avatar |
9324 | ScenePresence avatar = World.GetScenePresence(key); | 10466 | ScenePresence avatar = World.GetScenePresence(key); |
9325 | if (avatar != null) | 10467 | if (avatar != null) |
@@ -9339,7 +10481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9339 | } | 10481 | } |
9340 | 10482 | ||
9341 | /// <summary> | 10483 | /// <summary> |
9342 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10484 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9343 | /// start and end and inserts the src list in its place. The inclusive | 10485 | /// start and end and inserts the src list in its place. The inclusive |
9344 | /// nature of the indices means that at least one element must be deleted | 10486 | /// nature of the indices means that at least one element must be deleted |
9345 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10487 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9396,16 +10538,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9396 | // based upon end. Note that if end exceeds the upper | 10538 | // based upon end. Note that if end exceeds the upper |
9397 | // bound in this case, the entire destination list | 10539 | // bound in this case, the entire destination list |
9398 | // is removed. | 10540 | // is removed. |
9399 | else | 10541 | else if (start == 0) |
9400 | { | 10542 | { |
9401 | if (end + 1 < dest.Length) | 10543 | if (end + 1 < dest.Length) |
9402 | { | ||
9403 | return src + dest.GetSublist(end + 1, -1); | 10544 | return src + dest.GetSublist(end + 1, -1); |
9404 | } | ||
9405 | else | 10545 | else |
9406 | { | ||
9407 | return src; | 10546 | return src; |
9408 | } | 10547 | } |
10548 | else // Start < 0 | ||
10549 | { | ||
10550 | if (end + 1 < dest.Length) | ||
10551 | return dest.GetSublist(end + 1, -1); | ||
10552 | else | ||
10553 | return new LSL_List(); | ||
9409 | } | 10554 | } |
9410 | } | 10555 | } |
9411 | // Finally, if start > end, we strip away a prefix and | 10556 | // Finally, if start > end, we strip away a prefix and |
@@ -9456,17 +10601,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9456 | int width = 0; | 10601 | int width = 0; |
9457 | int height = 0; | 10602 | int height = 0; |
9458 | 10603 | ||
9459 | ParcelMediaCommandEnum? commandToSend = null; | 10604 | uint commandToSend = 0; |
9460 | float time = 0.0f; // default is from start | 10605 | float time = 0.0f; // default is from start |
9461 | 10606 | ||
9462 | ScenePresence presence = null; | 10607 | ScenePresence presence = null; |
9463 | 10608 | ||
9464 | for (int i = 0; i < commandList.Data.Length; i++) | 10609 | for (int i = 0; i < commandList.Data.Length; i++) |
9465 | { | 10610 | { |
9466 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10611 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9467 | switch (command) | 10612 | switch (command) |
9468 | { | 10613 | { |
9469 | case ParcelMediaCommandEnum.Agent: | 10614 | case (uint)ParcelMediaCommandEnum.Agent: |
9470 | // we send only to one agent | 10615 | // we send only to one agent |
9471 | if ((i + 1) < commandList.Length) | 10616 | if ((i + 1) < commandList.Length) |
9472 | { | 10617 | { |
@@ -9483,25 +10628,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9483 | } | 10628 | } |
9484 | break; | 10629 | break; |
9485 | 10630 | ||
9486 | case ParcelMediaCommandEnum.Loop: | 10631 | case (uint)ParcelMediaCommandEnum.Loop: |
9487 | loop = 1; | 10632 | loop = 1; |
9488 | commandToSend = command; | 10633 | commandToSend = command; |
9489 | update = true; //need to send the media update packet to set looping | 10634 | update = true; //need to send the media update packet to set looping |
9490 | break; | 10635 | break; |
9491 | 10636 | ||
9492 | case ParcelMediaCommandEnum.Play: | 10637 | case (uint)ParcelMediaCommandEnum.Play: |
9493 | loop = 0; | 10638 | loop = 0; |
9494 | commandToSend = command; | 10639 | commandToSend = command; |
9495 | update = true; //need to send the media update packet to make sure it doesn't loop | 10640 | update = true; //need to send the media update packet to make sure it doesn't loop |
9496 | break; | 10641 | break; |
9497 | 10642 | ||
9498 | case ParcelMediaCommandEnum.Pause: | 10643 | case (uint)ParcelMediaCommandEnum.Pause: |
9499 | case ParcelMediaCommandEnum.Stop: | 10644 | case (uint)ParcelMediaCommandEnum.Stop: |
9500 | case ParcelMediaCommandEnum.Unload: | 10645 | case (uint)ParcelMediaCommandEnum.Unload: |
9501 | commandToSend = command; | 10646 | commandToSend = command; |
9502 | break; | 10647 | break; |
9503 | 10648 | ||
9504 | case ParcelMediaCommandEnum.Url: | 10649 | case (uint)ParcelMediaCommandEnum.Url: |
9505 | if ((i + 1) < commandList.Length) | 10650 | if ((i + 1) < commandList.Length) |
9506 | { | 10651 | { |
9507 | if (commandList.Data[i + 1] is LSL_String) | 10652 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9514,7 +10659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9514 | } | 10659 | } |
9515 | break; | 10660 | break; |
9516 | 10661 | ||
9517 | case ParcelMediaCommandEnum.Texture: | 10662 | case (uint)ParcelMediaCommandEnum.Texture: |
9518 | if ((i + 1) < commandList.Length) | 10663 | if ((i + 1) < commandList.Length) |
9519 | { | 10664 | { |
9520 | if (commandList.Data[i + 1] is LSL_String) | 10665 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9527,7 +10672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9527 | } | 10672 | } |
9528 | break; | 10673 | break; |
9529 | 10674 | ||
9530 | case ParcelMediaCommandEnum.Time: | 10675 | case (uint)ParcelMediaCommandEnum.Time: |
9531 | if ((i + 1) < commandList.Length) | 10676 | if ((i + 1) < commandList.Length) |
9532 | { | 10677 | { |
9533 | if (commandList.Data[i + 1] is LSL_Float) | 10678 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9539,7 +10684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9539 | } | 10684 | } |
9540 | break; | 10685 | break; |
9541 | 10686 | ||
9542 | case ParcelMediaCommandEnum.AutoAlign: | 10687 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9543 | if ((i + 1) < commandList.Length) | 10688 | if ((i + 1) < commandList.Length) |
9544 | { | 10689 | { |
9545 | if (commandList.Data[i + 1] is LSL_Integer) | 10690 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9553,7 +10698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9553 | } | 10698 | } |
9554 | break; | 10699 | break; |
9555 | 10700 | ||
9556 | case ParcelMediaCommandEnum.Type: | 10701 | case (uint)ParcelMediaCommandEnum.Type: |
9557 | if ((i + 1) < commandList.Length) | 10702 | if ((i + 1) < commandList.Length) |
9558 | { | 10703 | { |
9559 | if (commandList.Data[i + 1] is LSL_String) | 10704 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9566,7 +10711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9566 | } | 10711 | } |
9567 | break; | 10712 | break; |
9568 | 10713 | ||
9569 | case ParcelMediaCommandEnum.Desc: | 10714 | case (uint)ParcelMediaCommandEnum.Desc: |
9570 | if ((i + 1) < commandList.Length) | 10715 | if ((i + 1) < commandList.Length) |
9571 | { | 10716 | { |
9572 | if (commandList.Data[i + 1] is LSL_String) | 10717 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9579,7 +10724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9579 | } | 10724 | } |
9580 | break; | 10725 | break; |
9581 | 10726 | ||
9582 | case ParcelMediaCommandEnum.Size: | 10727 | case (uint)ParcelMediaCommandEnum.Size: |
9583 | if ((i + 2) < commandList.Length) | 10728 | if ((i + 2) < commandList.Length) |
9584 | { | 10729 | { |
9585 | if (commandList.Data[i + 1] is LSL_Integer) | 10730 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9649,7 +10794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9649 | } | 10794 | } |
9650 | } | 10795 | } |
9651 | 10796 | ||
9652 | if (commandToSend != null) | 10797 | if (commandToSend != 0) |
9653 | { | 10798 | { |
9654 | // the commandList contained a start/stop/... command, too | 10799 | // the commandList contained a start/stop/... command, too |
9655 | if (presence == null) | 10800 | if (presence == null) |
@@ -9686,7 +10831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9686 | 10831 | ||
9687 | if (aList.Data[i] != null) | 10832 | if (aList.Data[i] != null) |
9688 | { | 10833 | { |
9689 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10834 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9690 | { | 10835 | { |
9691 | case ParcelMediaCommandEnum.Url: | 10836 | case ParcelMediaCommandEnum.Url: |
9692 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10837 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9729,16 +10874,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9729 | { | 10874 | { |
9730 | m_host.AddScriptLPS(1); | 10875 | m_host.AddScriptLPS(1); |
9731 | 10876 | ||
9732 | lock (m_host.TaskInventory) | 10877 | m_host.TaskInventory.LockItemsForRead(true); |
10878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9733 | { | 10879 | { |
9734 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10880 | if (inv.Value.Name == name) |
9735 | { | 10881 | { |
9736 | if (inv.Value.Name == name) | 10882 | m_host.TaskInventory.LockItemsForRead(false); |
9737 | { | 10883 | return inv.Value.Type; |
9738 | return inv.Value.Type; | ||
9739 | } | ||
9740 | } | 10884 | } |
9741 | } | 10885 | } |
10886 | m_host.TaskInventory.LockItemsForRead(false); | ||
9742 | 10887 | ||
9743 | return -1; | 10888 | return -1; |
9744 | } | 10889 | } |
@@ -9749,15 +10894,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9749 | 10894 | ||
9750 | if (quick_pay_buttons.Data.Length < 4) | 10895 | if (quick_pay_buttons.Data.Length < 4) |
9751 | { | 10896 | { |
9752 | LSLError("List must have at least 4 elements"); | 10897 | int x; |
9753 | return; | 10898 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10899 | { | ||
10900 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10901 | } | ||
9754 | } | 10902 | } |
9755 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10903 | int[] nPrice = new int[5]; |
9756 | 10904 | nPrice[0] = price; | |
9757 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10905 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9758 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10906 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9759 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10907 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9760 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10908 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10909 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9761 | m_host.ParentGroup.HasGroupChanged = true; | 10910 | m_host.ParentGroup.HasGroupChanged = true; |
9762 | } | 10911 | } |
9763 | 10912 | ||
@@ -9774,7 +10923,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9774 | return new LSL_Vector(); | 10923 | return new LSL_Vector(); |
9775 | } | 10924 | } |
9776 | 10925 | ||
9777 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10926 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10927 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9778 | if (presence != null) | 10928 | if (presence != null) |
9779 | { | 10929 | { |
9780 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10930 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9796,7 +10946,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9796 | return new LSL_Rotation(); | 10946 | return new LSL_Rotation(); |
9797 | } | 10947 | } |
9798 | 10948 | ||
9799 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10949 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10950 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9800 | if (presence != null) | 10951 | if (presence != null) |
9801 | { | 10952 | { |
9802 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10953 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9856,8 +11007,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9856 | { | 11007 | { |
9857 | m_host.AddScriptLPS(1); | 11008 | m_host.AddScriptLPS(1); |
9858 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11009 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9859 | if (detectedParams == null) return; // only works on the first detected avatar | 11010 | if (detectedParams == null) |
9860 | 11011 | { | |
11012 | if (m_host.ParentGroup.IsAttachment == true) | ||
11013 | { | ||
11014 | detectedParams = new DetectParams(); | ||
11015 | detectedParams.Key = m_host.OwnerID; | ||
11016 | } | ||
11017 | else | ||
11018 | { | ||
11019 | return; | ||
11020 | } | ||
11021 | } | ||
11022 | |||
9861 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11023 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9862 | if (avatar != null) | 11024 | if (avatar != null) |
9863 | { | 11025 | { |
@@ -9865,6 +11027,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9865 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11027 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9866 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11028 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9867 | } | 11029 | } |
11030 | |||
9868 | ScriptSleep(1000); | 11031 | ScriptSleep(1000); |
9869 | } | 11032 | } |
9870 | 11033 | ||
@@ -9988,12 +11151,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9988 | 11151 | ||
9989 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11152 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9990 | object[] data = rules.Data; | 11153 | object[] data = rules.Data; |
9991 | for (int i = 0; i < data.Length; ++i) { | 11154 | for (int i = 0; i < data.Length; ++i) |
11155 | { | ||
9992 | int type = Convert.ToInt32(data[i++].ToString()); | 11156 | int type = Convert.ToInt32(data[i++].ToString()); |
9993 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11157 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9994 | 11158 | ||
9995 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11159 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9996 | switch (type) { | 11160 | switch (type) |
11161 | { | ||
9997 | case ScriptBaseClass.CAMERA_FOCUS: | 11162 | case ScriptBaseClass.CAMERA_FOCUS: |
9998 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11163 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9999 | case ScriptBaseClass.CAMERA_POSITION: | 11164 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10099,19 +11264,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10099 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11264 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10100 | { | 11265 | { |
10101 | m_host.AddScriptLPS(1); | 11266 | m_host.AddScriptLPS(1); |
10102 | string ret = String.Empty; | 11267 | |
10103 | string src1 = llBase64ToString(str1); | 11268 | if (str1 == String.Empty) |
10104 | string src2 = llBase64ToString(str2); | 11269 | return String.Empty; |
10105 | int c = 0; | 11270 | if (str2 == String.Empty) |
10106 | for (int i = 0; i < src1.Length; i++) | 11271 | return str1; |
11272 | |||
11273 | int len = str2.Length; | ||
11274 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10107 | { | 11275 | { |
10108 | ret += (char) (src1[i] ^ src2[c]); | 11276 | while (str2.EndsWith("=")) |
11277 | str2 = str2.Substring(0, str2.Length - 1); | ||
11278 | |||
11279 | len = str2.Length; | ||
11280 | int mod = len % 4; | ||
11281 | |||
11282 | if (mod == 1) | ||
11283 | str2 = str2.Substring(0, str2.Length - 1); | ||
11284 | else if (mod == 2) | ||
11285 | str2 += "=="; | ||
11286 | else if (mod == 3) | ||
11287 | str2 += "="; | ||
11288 | } | ||
10109 | 11289 | ||
10110 | c++; | 11290 | byte[] data1; |
10111 | if (c >= src2.Length) | 11291 | byte[] data2; |
10112 | c = 0; | 11292 | try |
11293 | { | ||
11294 | data1 = Convert.FromBase64String(str1); | ||
11295 | data2 = Convert.FromBase64String(str2); | ||
11296 | } | ||
11297 | catch (Exception) | ||
11298 | { | ||
11299 | return new LSL_String(String.Empty); | ||
10113 | } | 11300 | } |
10114 | return llStringToBase64(ret); | 11301 | |
11302 | byte[] d2 = new Byte[data1.Length]; | ||
11303 | int pos = 0; | ||
11304 | |||
11305 | if (data1.Length <= data2.Length) | ||
11306 | { | ||
11307 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11308 | } | ||
11309 | else | ||
11310 | { | ||
11311 | while (pos < data1.Length) | ||
11312 | { | ||
11313 | len = data1.Length - pos; | ||
11314 | if (len > data2.Length) | ||
11315 | len = data2.Length; | ||
11316 | |||
11317 | Array.Copy(data2, 0, d2, pos, len); | ||
11318 | pos += len; | ||
11319 | } | ||
11320 | } | ||
11321 | |||
11322 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11323 | data1[pos] ^= d2[pos]; | ||
11324 | |||
11325 | return Convert.ToBase64String(data1); | ||
10115 | } | 11326 | } |
10116 | 11327 | ||
10117 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11328 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10168,12 +11379,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10168 | Regex r = new Regex(authregex); | 11379 | Regex r = new Regex(authregex); |
10169 | int[] gnums = r.GetGroupNumbers(); | 11380 | int[] gnums = r.GetGroupNumbers(); |
10170 | Match m = r.Match(url); | 11381 | Match m = r.Match(url); |
10171 | if (m.Success) { | 11382 | if (m.Success) |
10172 | for (int i = 1; i < gnums.Length; i++) { | 11383 | { |
11384 | for (int i = 1; i < gnums.Length; i++) | ||
11385 | { | ||
10173 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11386 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10174 | //CaptureCollection cc = g.Captures; | 11387 | //CaptureCollection cc = g.Captures; |
10175 | } | 11388 | } |
10176 | if (m.Groups.Count == 5) { | 11389 | if (m.Groups.Count == 5) |
11390 | { | ||
10177 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11391 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10178 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11392 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10179 | } | 11393 | } |
@@ -10376,6 +11590,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10376 | 11590 | ||
10377 | LSL_List ret = new LSL_List(); | 11591 | LSL_List ret = new LSL_List(); |
10378 | UUID key = new UUID(); | 11592 | UUID key = new UUID(); |
11593 | |||
11594 | |||
10379 | if (UUID.TryParse(id, out key)) | 11595 | if (UUID.TryParse(id, out key)) |
10380 | { | 11596 | { |
10381 | ScenePresence av = World.GetScenePresence(key); | 11597 | ScenePresence av = World.GetScenePresence(key); |
@@ -10393,13 +11609,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10393 | ret.Add(new LSL_String("")); | 11609 | ret.Add(new LSL_String("")); |
10394 | break; | 11610 | break; |
10395 | case ScriptBaseClass.OBJECT_POS: | 11611 | case ScriptBaseClass.OBJECT_POS: |
10396 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11612 | Vector3 avpos; |
11613 | |||
11614 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11615 | { | ||
11616 | avpos = av.OffsetPosition; | ||
11617 | |||
11618 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11619 | avpos -= sitOffset; | ||
11620 | |||
11621 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11622 | } | ||
11623 | else | ||
11624 | avpos = av.AbsolutePosition; | ||
11625 | |||
11626 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10397 | break; | 11627 | break; |
10398 | case ScriptBaseClass.OBJECT_ROT: | 11628 | case ScriptBaseClass.OBJECT_ROT: |
10399 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11629 | Quaternion avrot = av.Rotation; |
11630 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11631 | { | ||
11632 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11633 | } | ||
11634 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10400 | break; | 11635 | break; |
10401 | case ScriptBaseClass.OBJECT_VELOCITY: | 11636 | case ScriptBaseClass.OBJECT_VELOCITY: |
10402 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11637 | Vector3 avvel = av.Velocity; |
11638 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10403 | break; | 11639 | break; |
10404 | case ScriptBaseClass.OBJECT_OWNER: | 11640 | case ScriptBaseClass.OBJECT_OWNER: |
10405 | ret.Add(new LSL_String(id)); | 11641 | ret.Add(new LSL_String(id)); |
@@ -10455,17 +11691,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10455 | case ScriptBaseClass.OBJECT_NAME: | 11691 | case ScriptBaseClass.OBJECT_NAME: |
10456 | ret.Add(new LSL_String(obj.Name)); | 11692 | ret.Add(new LSL_String(obj.Name)); |
10457 | break; | 11693 | break; |
10458 | case ScriptBaseClass.OBJECT_DESC: | 11694 | case ScriptBaseClass.OBJECT_DESC: |
10459 | ret.Add(new LSL_String(obj.Description)); | 11695 | ret.Add(new LSL_String(obj.Description)); |
10460 | break; | 11696 | break; |
10461 | case ScriptBaseClass.OBJECT_POS: | 11697 | case ScriptBaseClass.OBJECT_POS: |
10462 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11698 | Vector3 opos = obj.AbsolutePosition; |
11699 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10463 | break; | 11700 | break; |
10464 | case ScriptBaseClass.OBJECT_ROT: | 11701 | case ScriptBaseClass.OBJECT_ROT: |
10465 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | 11702 | // Quaternion orot = obj.RotationOffset; |
11703 | // ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); | ||
11704 | |||
11705 | LSL_Rotation objrot = GetPartRot(obj); | ||
11706 | ret.Add(objrot); | ||
10466 | break; | 11707 | break; |
10467 | case ScriptBaseClass.OBJECT_VELOCITY: | 11708 | case ScriptBaseClass.OBJECT_VELOCITY: |
10468 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11709 | Vector3 ovel = obj.Velocity; |
11710 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10469 | break; | 11711 | break; |
10470 | case ScriptBaseClass.OBJECT_OWNER: | 11712 | case ScriptBaseClass.OBJECT_OWNER: |
10471 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11713 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10499,9 +11741,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10499 | // The value returned in SL for normal prims is prim count | 11741 | // The value returned in SL for normal prims is prim count |
10500 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11742 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10501 | break; | 11743 | break; |
10502 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11744 | |
10503 | // "Land Impact" calculations. These calculations are probably not applicable | 11745 | // costs below may need to be diferent for root parts, need to check |
10504 | // to OpenSim and are not yet complete in SL | ||
10505 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11746 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10506 | // The linden calculation is here | 11747 | // The linden calculation is here |
10507 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11748 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10509,16 +11750,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10509 | ret.Add(new LSL_Float(0)); | 11750 | ret.Add(new LSL_Float(0)); |
10510 | break; | 11751 | break; |
10511 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11752 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10512 | // The linden calculation is here | 11753 | // The value returned in SL for normal prims is prim count * 0.06 |
10513 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11754 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10514 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10515 | ret.Add(new LSL_Float(0)); | ||
10516 | break; | 11755 | break; |
10517 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11756 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10518 | // The linden calculation is here | 11757 | // The value returned in SL for normal prims is prim count |
10519 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11758 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10520 | // The value returned in SL for normal prims looks like the prim count | ||
10521 | ret.Add(new LSL_Float(0)); | ||
10522 | break; | 11759 | break; |
10523 | default: | 11760 | default: |
10524 | // Invalid or unhandled constant. | 11761 | // Invalid or unhandled constant. |
@@ -10536,15 +11773,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10536 | 11773 | ||
10537 | internal UUID ScriptByName(string name) | 11774 | internal UUID ScriptByName(string name) |
10538 | { | 11775 | { |
10539 | lock (m_host.TaskInventory) | 11776 | m_host.TaskInventory.LockItemsForRead(true); |
11777 | |||
11778 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10540 | { | 11779 | { |
10541 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 11780 | if (item.Type == 10 && item.Name == name) |
10542 | { | 11781 | { |
10543 | if (item.Type == 10 && item.Name == name) | 11782 | m_host.TaskInventory.LockItemsForRead(false); |
10544 | return item.ItemID; | 11783 | return item.ItemID; |
10545 | } | 11784 | } |
10546 | } | 11785 | } |
10547 | 11786 | ||
11787 | m_host.TaskInventory.LockItemsForRead(false); | ||
11788 | |||
10548 | return UUID.Zero; | 11789 | return UUID.Zero; |
10549 | } | 11790 | } |
10550 | 11791 | ||
@@ -10585,6 +11826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10585 | { | 11826 | { |
10586 | m_host.AddScriptLPS(1); | 11827 | m_host.AddScriptLPS(1); |
10587 | 11828 | ||
11829 | //Clone is thread safe | ||
10588 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11830 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10589 | 11831 | ||
10590 | UUID assetID = UUID.Zero; | 11832 | UUID assetID = UUID.Zero; |
@@ -10647,6 +11889,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10647 | { | 11889 | { |
10648 | m_host.AddScriptLPS(1); | 11890 | m_host.AddScriptLPS(1); |
10649 | 11891 | ||
11892 | //Clone is thread safe | ||
10650 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11893 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10651 | 11894 | ||
10652 | UUID assetID = UUID.Zero; | 11895 | UUID assetID = UUID.Zero; |
@@ -10727,15 +11970,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10727 | return GetLinkPrimitiveParams(obj, rules); | 11970 | return GetLinkPrimitiveParams(obj, rules); |
10728 | } | 11971 | } |
10729 | 11972 | ||
10730 | public void print(string str) | 11973 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10731 | { | 11974 | { |
10732 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11975 | List<SceneObjectPart> parts = GetLinkParts(link); |
10733 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11976 | if (parts.Count < 1) |
10734 | if (ossl != null) | 11977 | return 0; |
10735 | { | 11978 | |
10736 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11979 | return GetNumberOfSides(parts[0]); |
10737 | m_log.Info("LSL print():" + str); | ||
10738 | } | ||
10739 | } | 11980 | } |
10740 | 11981 | ||
10741 | private string Name2Username(string name) | 11982 | private string Name2Username(string name) |
@@ -10781,6 +12022,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10781 | return rq.ToString(); | 12022 | return rq.ToString(); |
10782 | } | 12023 | } |
10783 | 12024 | ||
12025 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12026 | { | ||
12027 | m_SayShoutCount = 0; | ||
12028 | } | ||
12029 | |||
10784 | private struct Tri | 12030 | private struct Tri |
10785 | { | 12031 | { |
10786 | public Vector3 p1; | 12032 | public Vector3 p1; |
@@ -11055,6 +12301,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11055 | 12301 | ||
11056 | return contacts[0]; | 12302 | return contacts[0]; |
11057 | } | 12303 | } |
12304 | /* | ||
12305 | // not done: | ||
12306 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12307 | { | ||
12308 | ContactResult[] contacts = null; | ||
12309 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12310 | { | ||
12311 | if (m_host.ParentGroup == group) | ||
12312 | return; | ||
12313 | |||
12314 | if (group.IsAttachment) | ||
12315 | return; | ||
12316 | |||
12317 | if(group.RootPart.PhysActor != null) | ||
12318 | return; | ||
12319 | |||
12320 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12321 | }); | ||
12322 | return contacts; | ||
12323 | } | ||
12324 | */ | ||
11058 | 12325 | ||
11059 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12326 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11060 | { | 12327 | { |
@@ -11096,32 +12363,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11096 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12363 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11097 | 12364 | ||
11098 | 12365 | ||
11099 | if (checkTerrain) | 12366 | if (World.SuportsRayCastFiltered()) |
11100 | { | 12367 | { |
11101 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12368 | if (dist == 0) |
11102 | if (groundContact != null) | 12369 | return list; |
11103 | results.Add((ContactResult)groundContact); | ||
11104 | } | ||
11105 | 12370 | ||
11106 | if (checkAgents) | 12371 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11107 | { | 12372 | if (checkTerrain) |
11108 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12373 | rayfilter |= RayFilterFlags.land; |
11109 | foreach (ContactResult r in agentHits) | 12374 | // if (checkAgents) |
11110 | results.Add(r); | 12375 | // rayfilter |= RayFilterFlags.agent; |
11111 | } | 12376 | if (checkPhysical) |
12377 | rayfilter |= RayFilterFlags.physical; | ||
12378 | if (checkNonPhysical) | ||
12379 | rayfilter |= RayFilterFlags.nonphysical; | ||
12380 | if (detectPhantom) | ||
12381 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12382 | |||
12383 | Vector3 direction = dir * ( 1/dist); | ||
12384 | |||
12385 | if(rayfilter == 0) | ||
12386 | { | ||
12387 | list.Add(new LSL_Integer(0)); | ||
12388 | return list; | ||
12389 | } | ||
12390 | |||
12391 | // get some more contacts to sort ??? | ||
12392 | int physcount = 4 * count; | ||
12393 | if (physcount > 20) | ||
12394 | physcount = 20; | ||
12395 | |||
12396 | object physresults; | ||
12397 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12398 | |||
12399 | if (physresults == null) | ||
12400 | { | ||
12401 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12402 | return list; | ||
12403 | } | ||
12404 | |||
12405 | results = (List<ContactResult>)physresults; | ||
11112 | 12406 | ||
11113 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12407 | // for now physics doesn't detect sitted avatars so do it outside physics |
12408 | if (checkAgents) | ||
12409 | { | ||
12410 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12411 | foreach (ContactResult r in agentHits) | ||
12412 | results.Add(r); | ||
12413 | } | ||
12414 | |||
12415 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12416 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12417 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12418 | // physicsl phantoms as done by the physics scene | ||
12419 | // We don't want anything else but phantoms here. | ||
12420 | if (detectPhantom) | ||
12421 | { | ||
12422 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12423 | foreach (ContactResult r in objectHits) | ||
12424 | results.Add(r); | ||
12425 | } | ||
12426 | } | ||
12427 | else | ||
11114 | { | 12428 | { |
11115 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12429 | if (checkTerrain) |
11116 | foreach (ContactResult r in objectHits) | 12430 | { |
11117 | results.Add(r); | 12431 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12432 | if (groundContact != null) | ||
12433 | results.Add((ContactResult)groundContact); | ||
12434 | } | ||
12435 | |||
12436 | if (checkAgents) | ||
12437 | { | ||
12438 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12439 | foreach (ContactResult r in agentHits) | ||
12440 | results.Add(r); | ||
12441 | } | ||
12442 | |||
12443 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12444 | { | ||
12445 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12446 | foreach (ContactResult r in objectHits) | ||
12447 | results.Add(r); | ||
12448 | } | ||
11118 | } | 12449 | } |
11119 | 12450 | ||
11120 | results.Sort(delegate(ContactResult a, ContactResult b) | 12451 | results.Sort(delegate(ContactResult a, ContactResult b) |
11121 | { | 12452 | { |
11122 | return a.Depth.CompareTo(b.Depth); | 12453 | return a.Depth.CompareTo(b.Depth); |
11123 | }); | 12454 | }); |
11124 | 12455 | ||
11125 | int values = 0; | 12456 | int values = 0; |
11126 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12457 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11127 | 12458 | ||
@@ -11214,7 +12545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11214 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12545 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11215 | if (!isAccount) return 0; | 12546 | if (!isAccount) return 0; |
11216 | if (estate.HasAccess(id)) return 1; | 12547 | if (estate.HasAccess(id)) return 1; |
11217 | if (estate.IsBanned(id)) | 12548 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11218 | estate.RemoveBan(id); | 12549 | estate.RemoveBan(id); |
11219 | estate.AddEstateUser(id); | 12550 | estate.AddEstateUser(id); |
11220 | break; | 12551 | break; |
@@ -11233,14 +12564,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11233 | break; | 12564 | break; |
11234 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12565 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11235 | if (!isAccount) return 0; | 12566 | if (!isAccount) return 0; |
11236 | if (estate.IsBanned(id)) return 1; | 12567 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11237 | EstateBan ban = new EstateBan(); | 12568 | EstateBan ban = new EstateBan(); |
11238 | ban.EstateID = estate.EstateID; | 12569 | ban.EstateID = estate.EstateID; |
11239 | ban.BannedUserID = id; | 12570 | ban.BannedUserID = id; |
11240 | estate.AddBan(ban); | 12571 | estate.AddBan(ban); |
11241 | break; | 12572 | break; |
11242 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12573 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11243 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12574 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11244 | estate.RemoveBan(id); | 12575 | estate.RemoveBan(id); |
11245 | break; | 12576 | break; |
11246 | default: return 0; | 12577 | default: return 0; |
@@ -11269,7 +12600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11269 | return 16384; | 12600 | return 16384; |
11270 | } | 12601 | } |
11271 | 12602 | ||
11272 | public LSL_Integer llGetUsedMemory() | 12603 | public virtual LSL_Integer llGetUsedMemory() |
11273 | { | 12604 | { |
11274 | m_host.AddScriptLPS(1); | 12605 | m_host.AddScriptLPS(1); |
11275 | // The value returned for LSO scripts in SL | 12606 | // The value returned for LSO scripts in SL |
@@ -11297,7 +12628,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11297 | public void llSetSoundQueueing(int queue) | 12628 | public void llSetSoundQueueing(int queue) |
11298 | { | 12629 | { |
11299 | m_host.AddScriptLPS(1); | 12630 | m_host.AddScriptLPS(1); |
11300 | NotImplemented("llSetSoundQueueing"); | ||
11301 | } | 12631 | } |
11302 | 12632 | ||
11303 | public void llCollisionSprite(string impact_sprite) | 12633 | public void llCollisionSprite(string impact_sprite) |
@@ -11309,10 +12639,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11309 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12639 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11310 | { | 12640 | { |
11311 | m_host.AddScriptLPS(1); | 12641 | m_host.AddScriptLPS(1); |
11312 | NotImplemented("llGodLikeRezObject"); | 12642 | |
12643 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12644 | NotImplemented("llGodLikeRezObject"); | ||
12645 | |||
12646 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12647 | if (rezAsset == null) | ||
12648 | { | ||
12649 | llSay(0, "Asset not found"); | ||
12650 | return; | ||
12651 | } | ||
12652 | |||
12653 | SceneObjectGroup group = null; | ||
12654 | |||
12655 | try | ||
12656 | { | ||
12657 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12658 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12659 | } | ||
12660 | catch | ||
12661 | { | ||
12662 | llSay(0, "Asset not found"); | ||
12663 | return; | ||
12664 | } | ||
12665 | |||
12666 | if (group == null) | ||
12667 | { | ||
12668 | llSay(0, "Asset not found"); | ||
12669 | return; | ||
12670 | } | ||
12671 | |||
12672 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12673 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12674 | |||
12675 | group.ResetIDs(); | ||
12676 | |||
12677 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12678 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12679 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12680 | group.ScheduleGroupForFullUpdate(); | ||
12681 | |||
12682 | // objects rezzed with this method are die_at_edge by default. | ||
12683 | group.RootPart.SetDieAtEdge(true); | ||
12684 | |||
12685 | group.ResumeScripts(); | ||
12686 | |||
12687 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12688 | "object_rez", new Object[] { | ||
12689 | new LSL_String( | ||
12690 | group.RootPart.UUID.ToString()) }, | ||
12691 | new DetectParams[0])); | ||
12692 | } | ||
12693 | |||
12694 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12695 | { | ||
12696 | UUID txn = UUID.Random(); | ||
12697 | |||
12698 | Util.FireAndForget(delegate(object x) | ||
12699 | { | ||
12700 | int replycode = 0; | ||
12701 | string replydata = destination + "," + amount.ToString(); | ||
12702 | |||
12703 | try | ||
12704 | { | ||
12705 | TaskInventoryItem item = m_item; | ||
12706 | if (item == null) | ||
12707 | { | ||
12708 | replydata = "SERVICE_ERROR"; | ||
12709 | return; | ||
12710 | } | ||
12711 | |||
12712 | m_host.AddScriptLPS(1); | ||
12713 | |||
12714 | if (item.PermsGranter == UUID.Zero) | ||
12715 | { | ||
12716 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12717 | return; | ||
12718 | } | ||
12719 | |||
12720 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12721 | { | ||
12722 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12723 | return; | ||
12724 | } | ||
12725 | |||
12726 | UUID toID = new UUID(); | ||
12727 | |||
12728 | if (!UUID.TryParse(destination, out toID)) | ||
12729 | { | ||
12730 | replydata = "INVALID_AGENT"; | ||
12731 | return; | ||
12732 | } | ||
12733 | |||
12734 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12735 | |||
12736 | if (money == null) | ||
12737 | { | ||
12738 | replydata = "TRANSFERS_DISABLED"; | ||
12739 | return; | ||
12740 | } | ||
12741 | |||
12742 | bool result = money.ObjectGiveMoney( | ||
12743 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12744 | |||
12745 | if (result) | ||
12746 | { | ||
12747 | replycode = 1; | ||
12748 | return; | ||
12749 | } | ||
12750 | |||
12751 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12752 | } | ||
12753 | finally | ||
12754 | { | ||
12755 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12756 | "transaction_result", new Object[] { | ||
12757 | new LSL_String(txn.ToString()), | ||
12758 | new LSL_Integer(replycode), | ||
12759 | new LSL_String(replydata) }, | ||
12760 | new DetectParams[0])); | ||
12761 | } | ||
12762 | }); | ||
12763 | |||
12764 | return txn.ToString(); | ||
11313 | } | 12765 | } |
11314 | 12766 | ||
11315 | #endregion | 12767 | #endregion |
12768 | |||
12769 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12770 | { | ||
12771 | SceneObjectGroup group = m_host.ParentGroup; | ||
12772 | |||
12773 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12774 | return; | ||
12775 | if (group.IsAttachment) | ||
12776 | return; | ||
12777 | |||
12778 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12779 | { | ||
12780 | if (group.RootPart.KeyframeMotion != null) | ||
12781 | group.RootPart.KeyframeMotion.Stop(); | ||
12782 | group.RootPart.KeyframeMotion = null; | ||
12783 | |||
12784 | int idx = 0; | ||
12785 | |||
12786 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12787 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12788 | |||
12789 | while (idx < options.Data.Length) | ||
12790 | { | ||
12791 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12792 | int remain = options.Data.Length - idx; | ||
12793 | |||
12794 | switch (option) | ||
12795 | { | ||
12796 | case ScriptBaseClass.KFM_MODE: | ||
12797 | if (remain < 1) | ||
12798 | break; | ||
12799 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12800 | switch(modeval) | ||
12801 | { | ||
12802 | case ScriptBaseClass.KFM_FORWARD: | ||
12803 | mode = KeyframeMotion.PlayMode.Forward; | ||
12804 | break; | ||
12805 | case ScriptBaseClass.KFM_REVERSE: | ||
12806 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12807 | break; | ||
12808 | case ScriptBaseClass.KFM_LOOP: | ||
12809 | mode = KeyframeMotion.PlayMode.Loop; | ||
12810 | break; | ||
12811 | case ScriptBaseClass.KFM_PING_PONG: | ||
12812 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12813 | break; | ||
12814 | } | ||
12815 | break; | ||
12816 | case ScriptBaseClass.KFM_DATA: | ||
12817 | if (remain < 1) | ||
12818 | break; | ||
12819 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12820 | data = (KeyframeMotion.DataFormat)dataval; | ||
12821 | break; | ||
12822 | } | ||
12823 | } | ||
12824 | |||
12825 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12826 | |||
12827 | idx = 0; | ||
12828 | |||
12829 | int elemLength = 2; | ||
12830 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12831 | elemLength = 3; | ||
12832 | |||
12833 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12834 | while (idx < frames.Data.Length) | ||
12835 | { | ||
12836 | int remain = frames.Data.Length - idx; | ||
12837 | |||
12838 | if (remain < elemLength) | ||
12839 | break; | ||
12840 | |||
12841 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12842 | frame.Position = null; | ||
12843 | frame.Rotation = null; | ||
12844 | |||
12845 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12846 | { | ||
12847 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12848 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12849 | } | ||
12850 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12851 | { | ||
12852 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12853 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12854 | } | ||
12855 | |||
12856 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12857 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12858 | |||
12859 | keyframes.Add(frame); | ||
12860 | } | ||
12861 | |||
12862 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12863 | group.RootPart.KeyframeMotion.Start(); | ||
12864 | } | ||
12865 | else | ||
12866 | { | ||
12867 | if (group.RootPart.KeyframeMotion == null) | ||
12868 | return; | ||
12869 | |||
12870 | if (options.Data.Length == 0) | ||
12871 | { | ||
12872 | group.RootPart.KeyframeMotion.Stop(); | ||
12873 | return; | ||
12874 | } | ||
12875 | |||
12876 | int code = (int)options.GetLSLIntegerItem(0); | ||
12877 | |||
12878 | int idx = 0; | ||
12879 | |||
12880 | while (idx < options.Data.Length) | ||
12881 | { | ||
12882 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12883 | int remain = options.Data.Length - idx; | ||
12884 | |||
12885 | switch (option) | ||
12886 | { | ||
12887 | case ScriptBaseClass.KFM_COMMAND: | ||
12888 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12889 | switch (cmd) | ||
12890 | { | ||
12891 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12892 | group.RootPart.KeyframeMotion.Start(); | ||
12893 | break; | ||
12894 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12895 | group.RootPart.KeyframeMotion.Stop(); | ||
12896 | break; | ||
12897 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12898 | group.RootPart.KeyframeMotion.Pause(); | ||
12899 | break; | ||
12900 | } | ||
12901 | break; | ||
12902 | } | ||
12903 | } | ||
12904 | } | ||
12905 | } | ||
11316 | } | 12906 | } |
11317 | 12907 | ||
11318 | public class NotecardCache | 12908 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7fa25f5..795376b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -920,18 +929,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
920 | if (target != null) | 929 | if (target != null) |
921 | { | 930 | { |
922 | UUID animID=UUID.Zero; | 931 | UUID animID=UUID.Zero; |
923 | lock (m_host.TaskInventory) | 932 | m_host.TaskInventory.LockItemsForRead(true); |
933 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
924 | { | 934 | { |
925 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 935 | if (inv.Value.Name == animation) |
926 | { | 936 | { |
927 | if (inv.Value.Name == animation) | 937 | if (inv.Value.Type == (int)AssetType.Animation) |
928 | { | 938 | animID = inv.Value.AssetID; |
929 | if (inv.Value.Type == (int)AssetType.Animation) | 939 | continue; |
930 | animID = inv.Value.AssetID; | ||
931 | continue; | ||
932 | } | ||
933 | } | 940 | } |
934 | } | 941 | } |
942 | m_host.TaskInventory.LockItemsForRead(false); | ||
935 | if (animID == UUID.Zero) | 943 | if (animID == UUID.Zero) |
936 | target.Animator.AddAnimation(animation, m_host.UUID); | 944 | target.Animator.AddAnimation(animation, m_host.UUID); |
937 | else | 945 | else |
@@ -972,6 +980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
972 | else | 980 | else |
973 | animID = UUID.Zero; | 981 | animID = UUID.Zero; |
974 | } | 982 | } |
983 | m_host.TaskInventory.LockItemsForRead(false); | ||
975 | 984 | ||
976 | if (animID == UUID.Zero) | 985 | if (animID == UUID.Zero) |
977 | target.Animator.RemoveAnimation(animation); | 986 | target.Animator.RemoveAnimation(animation); |
@@ -1792,6 +1801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1801 | ||
1793 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1794 | { | 1803 | { |
1804 | m_host.TaskInventory.LockItemsForRead(true); | ||
1795 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1805 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1796 | { | 1806 | { |
1797 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1807 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1799,6 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | assetID = item.AssetID; | 1809 | assetID = item.AssetID; |
1800 | } | 1810 | } |
1801 | } | 1811 | } |
1812 | m_host.TaskInventory.LockItemsForRead(false); | ||
1802 | } | 1813 | } |
1803 | 1814 | ||
1804 | if (assetID == UUID.Zero) | 1815 | if (assetID == UUID.Zero) |
@@ -2271,7 +2282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2282 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2272 | m_host.AddScriptLPS(1); | 2283 | m_host.AddScriptLPS(1); |
2273 | 2284 | ||
2274 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2285 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2275 | } | 2286 | } |
2276 | 2287 | ||
2277 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2288 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2282,24 +2293,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2282 | return NpcCreate( | 2293 | return NpcCreate( |
2283 | firstname, lastname, position, notecard, | 2294 | firstname, lastname, position, notecard, |
2284 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2295 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2285 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2296 | false); |
2297 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2286 | } | 2298 | } |
2287 | 2299 | ||
2288 | private LSL_Key NpcCreate( | 2300 | private LSL_Key NpcCreate( |
2289 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2301 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2290 | { | 2302 | { |
2303 | if (!owned) | ||
2304 | OSSLError("Unowned NPCs are unsupported"); | ||
2305 | |||
2306 | string groupTitle = String.Empty; | ||
2307 | |||
2308 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2309 | return new LSL_Key(UUID.Zero.ToString()); | ||
2310 | |||
2311 | if (firstname != String.Empty || lastname != String.Empty) | ||
2312 | { | ||
2313 | if (firstname != "Shown outfit:") | ||
2314 | groupTitle = "- NPC -"; | ||
2315 | } | ||
2316 | |||
2291 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2317 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2292 | if (module != null) | 2318 | if (module != null) |
2293 | { | 2319 | { |
2294 | AvatarAppearance appearance = null; | 2320 | AvatarAppearance appearance = null; |
2295 | 2321 | ||
2296 | UUID id; | 2322 | // UUID id; |
2297 | if (UUID.TryParse(notecard, out id)) | 2323 | // if (UUID.TryParse(notecard, out id)) |
2298 | { | 2324 | // { |
2299 | ScenePresence clonePresence = World.GetScenePresence(id); | 2325 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2300 | if (clonePresence != null) | 2326 | // if (clonePresence != null) |
2301 | appearance = clonePresence.Appearance; | 2327 | // appearance = clonePresence.Appearance; |
2302 | } | 2328 | // } |
2303 | 2329 | ||
2304 | if (appearance == null) | 2330 | if (appearance == null) |
2305 | { | 2331 | { |
@@ -2327,6 +2353,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2327 | World, | 2353 | World, |
2328 | appearance); | 2354 | appearance); |
2329 | 2355 | ||
2356 | ScenePresence sp; | ||
2357 | if (World.TryGetScenePresence(x, out sp)) | ||
2358 | { | ||
2359 | sp.Grouptitle = groupTitle; | ||
2360 | sp.SendAvatarDataToAllAgents(); | ||
2361 | } | ||
2330 | return new LSL_Key(x.ToString()); | 2362 | return new LSL_Key(x.ToString()); |
2331 | } | 2363 | } |
2332 | 2364 | ||
@@ -2618,16 +2650,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2618 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2650 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2619 | m_host.AddScriptLPS(1); | 2651 | m_host.AddScriptLPS(1); |
2620 | 2652 | ||
2621 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2653 | ManualResetEvent ev = new ManualResetEvent(false); |
2622 | if (module != null) | ||
2623 | { | ||
2624 | UUID npcId = new UUID(npc.m_string); | ||
2625 | 2654 | ||
2626 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2655 | Util.FireAndForget(delegate(object x) { |
2627 | return; | 2656 | try |
2657 | { | ||
2658 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2659 | if (module != null) | ||
2660 | { | ||
2661 | UUID npcId = new UUID(npc.m_string); | ||
2628 | 2662 | ||
2629 | module.DeleteNPC(npcId, World); | 2663 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2630 | } | 2664 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2665 | { | ||
2666 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2667 | return; | ||
2668 | } | ||
2669 | |||
2670 | module.DeleteNPC(npcId, World); | ||
2671 | } | ||
2672 | } | ||
2673 | finally | ||
2674 | { | ||
2675 | ev.Set(); | ||
2676 | } | ||
2677 | }); | ||
2678 | ev.WaitOne(); | ||
2631 | } | 2679 | } |
2632 | 2680 | ||
2633 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2681 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3161,4 +3209,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3161 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3209 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3162 | } | 3210 | } |
3163 | } | 3211 | } |
3164 | } \ No newline at end of file | 3212 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index d39b204..749fc97 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -355,6 +357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 357 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 359 | void llSetPos(LSL_Vector pos); |
360 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 361 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 362 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 363 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -421,9 +424,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
421 | LSL_Vector llWind(LSL_Vector offset); | 424 | LSL_Vector llWind(LSL_Vector offset); |
422 | LSL_String llXorBase64Strings(string str1, string str2); | 425 | LSL_String llXorBase64Strings(string str1, string str2); |
423 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
424 | void print(string str); | 427 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
428 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
425 | 429 | ||
426 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 430 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
427 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 431 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
432 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | } | 433 | } |
429 | } | 434 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index e92518d..7382495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..5c6ad8a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -586,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
587 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
588 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
589 | 602 | ||
590 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
591 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -659,5 +672,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
659 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
660 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
661 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
662 | } | 688 | } |
663 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index a0b3bc8..06f2c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1603,6 +1615,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1615 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1616 | } |
1605 | 1617 | ||
1618 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1619 | { | ||
1620 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1621 | } | ||
1622 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1623 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1624 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1625 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1963,9 +1980,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1963 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1980 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1964 | } | 1981 | } |
1965 | 1982 | ||
1966 | public void print(string str) | 1983 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1984 | { | ||
1985 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1986 | } | ||
1987 | |||
1988 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1989 | { | ||
1990 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1991 | } | ||
1992 | |||
1993 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1967 | { | 1994 | { |
1968 | m_LSL_Functions.print(str); | 1995 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1969 | } | 1996 | } |
1970 | } | 1997 | } |
1971 | } | 1998 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |