diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 16dd834..077315e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -497,9 +497,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
497 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | 497 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), |
498 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | 498 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); |
499 | else if (n > 0) | 499 | else if (n > 0) |
500 | return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 500 | return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); |
501 | else | 501 | else |
502 | return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 502 | return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); |
503 | } | 503 | } |
504 | 504 | ||
505 | /* From wiki: | 505 | /* From wiki: |
@@ -553,12 +553,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
553 | 553 | ||
554 | double x,y,z,s; | 554 | double x,y,z,s; |
555 | 555 | ||
556 | double c1 = Math.Cos(v.x/2.0); | 556 | double c1 = Math.Cos(v.x * 0.5); |
557 | double c2 = Math.Cos(v.y/2.0); | 557 | double c2 = Math.Cos(v.y * 0.5); |
558 | double c3 = Math.Cos(v.z/2.0); | 558 | double c3 = Math.Cos(v.z * 0.5); |
559 | double s1 = Math.Sin(v.x/2.0); | 559 | double s1 = Math.Sin(v.x * 0.5); |
560 | double s2 = Math.Sin(v.y/2.0); | 560 | double s2 = Math.Sin(v.y * 0.5); |
561 | double s3 = Math.Sin(v.z/2.0); | 561 | double s3 = Math.Sin(v.z * 0.5); |
562 | 562 | ||
563 | x = s1*c2*c3+c1*s2*s3; | 563 | x = s1*c2*c3+c1*s2*s3; |
564 | y = c1*s2*c3-s1*c2*s3; | 564 | y = c1*s2*c3-s1*c2*s3; |