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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 065d3df..22d62f7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -12139,9 +12139,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12139 results.Add(r); 12139 results.Add(r);
12140 } 12140 }
12141 12141
12142 // bug: will not detect phantom unless they are physical 12142 // TODO: Replace this with a better solution. ObjectIntersection can only
12143 // don't use ObjectIntersection because its also bad 12143 // detect nonphysical phantoms. They are detected by virtue of being
12144 12144 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12145 // physicsl phantoms as done by the physics scene
12146 // We don't want anything else but phantoms here.
12147 if (detectPhantom)
12148 {
12149 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12150 foreach (ContactResult r in objectHits)
12151 results.Add(r);
12152 }
12145 } 12153 }
12146 else 12154 else
12147 { 12155 {