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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs920
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
4 files changed, 707 insertions, 303 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 880ca1b..07cba60 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -113,6 +113,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
113 } 113 }
114 114
115 /// <summary> 115 /// <summary>
116 /// Like osGetAgents but returns enough info for a radar
117 /// </summary>
118 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
119 public LSL_List cmGetAvatarList()
120 {
121 LSL_List result = new LSL_List();
122 World.ForEachScenePresence(delegate (ScenePresence avatar)
123 {
124 if (avatar.UUID != m_host.OwnerID)
125 {
126 if (avatar.IsChildAgent == false)
127 {
128 result.Add(avatar.UUID);
129 result.Add(avatar.PhysicsActor.Position);
130 result.Add(avatar.Name);
131 }
132 }
133 });
134 return result;
135 }
136
137 /// <summary>
116 /// Get the current Windlight scene 138 /// Get the current Windlight scene
117 /// </summary> 139 /// </summary>
118 /// <returns>List of windlight parameters</returns> 140 /// <returns>List of windlight parameters</returns>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3ccbb3a..228e9b8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -219,6 +222,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1046,10 +1115,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1046 return detectedParams.TouchUV; 1115 return detectedParams.TouchUV;
1047 } 1116 }
1048 1117
1118 [DebuggerNonUserCode]
1049 public virtual void llDie() 1119 public virtual void llDie()
1050 { 1120 {
1051 m_host.AddScriptLPS(1); 1121 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1122 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1123 }
1054 1124
1055 public LSL_Float llGround(LSL_Vector offset) 1125 public LSL_Float llGround(LSL_Vector offset)
@@ -1122,6 +1192,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1122 1192
1123 public void llSetStatus(int status, int value) 1193 public void llSetStatus(int status, int value)
1124 { 1194 {
1195 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1196 return;
1125 m_host.AddScriptLPS(1); 1197 m_host.AddScriptLPS(1);
1126 1198
1127 int statusrotationaxis = 0; 1199 int statusrotationaxis = 0;
@@ -1351,6 +1423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1423 {
1352 m_host.AddScriptLPS(1); 1424 m_host.AddScriptLPS(1);
1353 1425
1426 SetColor(m_host, color, face);
1427 }
1428
1429 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1430 {
1431 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1432 return;
1433
1434 Primitive.TextureEntry tex = part.Shape.Textures;
1435 Color4 texcolor;
1436 if (face >= 0 && face < GetNumberOfSides(part))
1437 {
1438 texcolor = tex.CreateFace((uint)face).RGBA;
1439 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1440 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1441 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1442 tex.FaceTextures[face].RGBA = texcolor;
1443 part.UpdateTexture(tex);
1444 return;
1445 }
1446 else if (face == ScriptBaseClass.ALL_SIDES)
1447 {
1448 for (uint i = 0; i < GetNumberOfSides(part); i++)
1449 {
1450 if (tex.FaceTextures[i] != null)
1451 {
1452 texcolor = tex.FaceTextures[i].RGBA;
1453 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1454 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1455 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1456 tex.FaceTextures[i].RGBA = texcolor;
1457 }
1458 texcolor = tex.DefaultTexture.RGBA;
1459 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1460 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1461 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1462 tex.DefaultTexture.RGBA = texcolor;
1463 }
1464 part.UpdateTexture(tex);
1465 return;
1466 }
1467
1354 if (face == ScriptBaseClass.ALL_SIDES) 1468 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1469 face = SceneObjectPart.ALL_SIDES;
1356 1470
@@ -1359,6 +1473,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1359 1473
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1474 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1475 {
1476 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1477 return;
1478
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1479 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1480 MappingType textype;
1364 textype = MappingType.Default; 1481 textype = MappingType.Default;
@@ -1389,6 +1506,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1389 1506
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1507 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1508 {
1509 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1510 return;
1511
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1512 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1513 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1514 {
@@ -1414,6 +1534,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1534
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1535 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1536 {
1537 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1538 return;
1417 1539
1418 Shininess sval = new Shininess(); 1540 Shininess sval = new Shininess();
1419 1541
@@ -1464,6 +1586,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1464 1586
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1587 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1588 {
1589 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1590 return;
1591
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1592 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1593 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1594 {
@@ -1531,6 +1656,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1531 1656
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1657 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1658 {
1659 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1660 return;
1661
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1662 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1663 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1664 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1576,7 +1704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1704 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1705 float wind, float tension, LSL_Vector Force)
1578 { 1706 {
1579 if (part == null) 1707 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1708 return;
1581 1709
1582 if (flexi) 1710 if (flexi)
@@ -1611,7 +1739,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1611 /// <param name="falloff"></param> 1739 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1740 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1741 {
1614 if (part == null) 1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1743 return;
1616 1744
1617 if (light) 1745 if (light)
@@ -1697,6 +1825,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1697 1825
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1826 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1827 {
1828 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1829 return;
1830
1700 UUID textureID=new UUID(); 1831 UUID textureID=new UUID();
1701 1832
1702 if (!UUID.TryParse(texture, out textureID)) 1833 if (!UUID.TryParse(texture, out textureID))
@@ -1742,6 +1873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1742 1873
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1874 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1875 {
1876 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1877 return;
1878
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1879 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1880 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1881 {
@@ -1778,6 +1912,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1778 1912
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1913 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1914 {
1915 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1916 return;
1917
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1918 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1919 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1920 {
@@ -1814,6 +1951,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 1951
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1952 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1953 {
1954 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1955 return;
1956
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1957 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1958 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1959 {
@@ -1884,6 +2024,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1884 2024
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2025 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2026 {
2027 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2028 return;
2029
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2030 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2031 LSL_Vector currentPos = llGetLocalPos();
1889 2032
@@ -1978,6 +2121,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1978 2121
1979 protected void SetRot(SceneObjectPart part, Quaternion rot) 2122 protected void SetRot(SceneObjectPart part, Quaternion rot)
1980 { 2123 {
2124 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2125 return;
2126
1981 part.UpdateRotation(rot); 2127 part.UpdateRotation(rot);
1982 // Update rotation does not move the object in the physics scene if it's a linkset. 2128 // Update rotation does not move the object in the physics scene if it's a linkset.
1983 2129
@@ -2597,12 +2743,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 2743
2598 m_host.AddScriptLPS(1); 2744 m_host.AddScriptLPS(1);
2599 2745
2746 m_host.TaskInventory.LockItemsForRead(true);
2600 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2747 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2601 2748 m_host.TaskInventory.LockItemsForRead(false);
2602 lock (m_host.TaskInventory)
2603 {
2604 item = m_host.TaskInventory[invItemID];
2605 }
2606 2749
2607 if (item.PermsGranter == UUID.Zero) 2750 if (item.PermsGranter == UUID.Zero)
2608 return 0; 2751 return 0;
@@ -2677,6 +2820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2677 if (dist > m_ScriptDistanceFactor * 10.0f) 2820 if (dist > m_ScriptDistanceFactor * 10.0f)
2678 return; 2821 return;
2679 2822
2823 //Clone is thread-safe
2680 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2824 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2681 2825
2682 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2826 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2737,6 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2737 2881
2738 public void llLookAt(LSL_Vector target, double strength, double damping) 2882 public void llLookAt(LSL_Vector target, double strength, double damping)
2739 { 2883 {
2884 /*
2740 m_host.AddScriptLPS(1); 2885 m_host.AddScriptLPS(1);
2741 // Determine where we are looking from 2886 // Determine where we are looking from
2742 LSL_Vector from = llGetPos(); 2887 LSL_Vector from = llGetPos();
@@ -2756,10 +2901,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2756 // the angles of rotation in radians into rotation value 2901 // the angles of rotation in radians into rotation value
2757 2902
2758 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2903 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2759 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2904
2760 m_host.startLookAt(rotation, (float)damping, (float)strength); 2905 // This would only work if your physics system contains an APID controller:
2906 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2907 // m_host.startLookAt(rotation, (float)damping, (float)strength);
2908
2761 // Orient the object to the angle calculated 2909 // Orient the object to the angle calculated
2762 //llSetRot(rot); 2910 llSetRot(rot);
2911 */
2912
2913 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
2914 //There's probably a smarter way of doing this, my rotation math-fu is weak.
2915 // http://bugs.meta7.com/view.php?id=28
2916 // - Tom
2917
2918 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
2919 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
2920
2921 }
2922
2923 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2924 {
2925 m_host.AddScriptLPS(1);
2926// NotImplemented("llRotLookAt");
2927 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2928
2763 } 2929 }
2764 2930
2765 public void llStopLookAt() 2931 public void llStopLookAt()
@@ -2808,13 +2974,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2808 { 2974 {
2809 TaskInventoryItem item; 2975 TaskInventoryItem item;
2810 2976
2811 lock (m_host.TaskInventory) 2977 m_host.TaskInventory.LockItemsForRead(true);
2978 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 { 2979 {
2813 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2980 m_host.TaskInventory.LockItemsForRead(false);
2814 return; 2981 return;
2815 else
2816 item = m_host.TaskInventory[InventorySelf()];
2817 } 2982 }
2983 else
2984 {
2985 item = m_host.TaskInventory[InventorySelf()];
2986 }
2987 m_host.TaskInventory.LockItemsForRead(false);
2818 2988
2819 if (item.PermsGranter != UUID.Zero) 2989 if (item.PermsGranter != UUID.Zero)
2820 { 2990 {
@@ -2836,13 +3006,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2836 { 3006 {
2837 TaskInventoryItem item; 3007 TaskInventoryItem item;
2838 3008
3009 m_host.TaskInventory.LockItemsForRead(true);
2839 lock (m_host.TaskInventory) 3010 lock (m_host.TaskInventory)
2840 { 3011 {
3012
2841 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3013 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3014 {
3015 m_host.TaskInventory.LockItemsForRead(false);
2842 return; 3016 return;
3017 }
2843 else 3018 else
3019 {
2844 item = m_host.TaskInventory[InventorySelf()]; 3020 item = m_host.TaskInventory[InventorySelf()];
3021 }
2845 } 3022 }
3023 m_host.TaskInventory.LockItemsForRead(false);
2846 3024
2847 m_host.AddScriptLPS(1); 3025 m_host.AddScriptLPS(1);
2848 3026
@@ -2879,14 +3057,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2879 3057
2880 TaskInventoryItem item; 3058 TaskInventoryItem item;
2881 3059
2882 lock (m_host.TaskInventory) 3060 m_host.TaskInventory.LockItemsForRead(true);
3061
3062 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2883 { 3063 {
2884 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3064 m_host.TaskInventory.LockItemsForRead(false);
2885 return; 3065 return;
2886 else 3066 }
2887 item = m_host.TaskInventory[InventorySelf()]; 3067 else
3068 {
3069 item = m_host.TaskInventory[InventorySelf()];
2888 } 3070 }
2889 3071
3072 m_host.TaskInventory.LockItemsForRead(false);
3073
2890 if (item.PermsGranter != m_host.OwnerID) 3074 if (item.PermsGranter != m_host.OwnerID)
2891 return; 3075 return;
2892 3076
@@ -2913,13 +3097,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2913 3097
2914 TaskInventoryItem item; 3098 TaskInventoryItem item;
2915 3099
2916 lock (m_host.TaskInventory) 3100 m_host.TaskInventory.LockItemsForRead(true);
3101
3102 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2917 { 3103 {
2918 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3104 m_host.TaskInventory.LockItemsForRead(false);
2919 return; 3105 return;
2920 else
2921 item = m_host.TaskInventory[InventorySelf()];
2922 } 3106 }
3107 else
3108 {
3109 item = m_host.TaskInventory[InventorySelf()];
3110 }
3111 m_host.TaskInventory.LockItemsForRead(false);
3112
2923 3113
2924 if (item.PermsGranter != m_host.OwnerID) 3114 if (item.PermsGranter != m_host.OwnerID)
2925 return; 3115 return;
@@ -2956,8 +3146,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2956 return m_host.OwnerID.ToString(); 3146 return m_host.OwnerID.ToString();
2957 } 3147 }
2958 3148
3149 [DebuggerNonUserCode]
2959 public void llInstantMessage(string user, string message) 3150 public void llInstantMessage(string user, string message)
2960 { 3151 {
3152 UUID result;
3153 if (!UUID.TryParse(user, out result))
3154 {
3155 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3156 return;
3157 }
3158
3159
2961 m_host.AddScriptLPS(1); 3160 m_host.AddScriptLPS(1);
2962 3161
2963 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3162 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2972,7 +3171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2972 UUID friendTransactionID = UUID.Random(); 3171 UUID friendTransactionID = UUID.Random();
2973 3172
2974 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3173 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2975 3174
2976 GridInstantMessage msg = new GridInstantMessage(); 3175 GridInstantMessage msg = new GridInstantMessage();
2977 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3176 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2978 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3177 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3121,13 +3320,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3121 m_host.AddScriptLPS(1); 3320 m_host.AddScriptLPS(1);
3122 } 3321 }
3123 3322
3124 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3125 {
3126 m_host.AddScriptLPS(1);
3127 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3128 m_host.RotLookAt(rot, (float)strength, (float)damping);
3129 }
3130
3131 public LSL_Integer llStringLength(string str) 3323 public LSL_Integer llStringLength(string str)
3132 { 3324 {
3133 m_host.AddScriptLPS(1); 3325 m_host.AddScriptLPS(1);
@@ -3151,14 +3343,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3151 3343
3152 TaskInventoryItem item; 3344 TaskInventoryItem item;
3153 3345
3154 lock (m_host.TaskInventory) 3346 m_host.TaskInventory.LockItemsForRead(true);
3347 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3155 { 3348 {
3156 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3349 m_host.TaskInventory.LockItemsForRead(false);
3157 return; 3350 return;
3158 else
3159 item = m_host.TaskInventory[InventorySelf()];
3160 } 3351 }
3161 3352 else
3353 {
3354 item = m_host.TaskInventory[InventorySelf()];
3355 }
3356 m_host.TaskInventory.LockItemsForRead(false);
3162 if (item.PermsGranter == UUID.Zero) 3357 if (item.PermsGranter == UUID.Zero)
3163 return; 3358 return;
3164 3359
@@ -3188,13 +3383,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3188 3383
3189 TaskInventoryItem item; 3384 TaskInventoryItem item;
3190 3385
3191 lock (m_host.TaskInventory) 3386 m_host.TaskInventory.LockItemsForRead(true);
3387 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3192 { 3388 {
3193 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3389 m_host.TaskInventory.LockItemsForRead(false);
3194 return; 3390 return;
3195 else
3196 item = m_host.TaskInventory[InventorySelf()];
3197 } 3391 }
3392 else
3393 {
3394 item = m_host.TaskInventory[InventorySelf()];
3395 }
3396 m_host.TaskInventory.LockItemsForRead(false);
3397
3198 3398
3199 if (item.PermsGranter == UUID.Zero) 3399 if (item.PermsGranter == UUID.Zero)
3200 return; 3400 return;
@@ -3271,10 +3471,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3271 3471
3272 TaskInventoryItem item; 3472 TaskInventoryItem item;
3273 3473
3274 lock (m_host.TaskInventory) 3474
3475 m_host.TaskInventory.LockItemsForRead(true);
3476 if (!m_host.TaskInventory.ContainsKey(invItemID))
3477 {
3478 m_host.TaskInventory.LockItemsForRead(false);
3479 return;
3480 }
3481 else
3275 { 3482 {
3276 item = m_host.TaskInventory[invItemID]; 3483 item = m_host.TaskInventory[invItemID];
3277 } 3484 }
3485 m_host.TaskInventory.LockItemsForRead(false);
3278 3486
3279 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3487 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3280 { 3488 {
@@ -3306,11 +3514,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3306 3514
3307 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3515 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3308 { 3516 {
3309 lock (m_host.TaskInventory) 3517 m_host.TaskInventory.LockItemsForWrite(true);
3310 { 3518 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3311 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3519 m_host.TaskInventory[invItemID].PermsMask = perm;
3312 m_host.TaskInventory[invItemID].PermsMask = perm; 3520 m_host.TaskInventory.LockItemsForWrite(false);
3313 }
3314 3521
3315 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3522 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3316 "run_time_permissions", new Object[] { 3523 "run_time_permissions", new Object[] {
@@ -3330,11 +3537,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3330 3537
3331 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3538 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3332 { 3539 {
3333 lock (m_host.TaskInventory) 3540 m_host.TaskInventory.LockItemsForWrite(true);
3334 { 3541 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3335 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3542 m_host.TaskInventory[invItemID].PermsMask = perm;
3336 m_host.TaskInventory[invItemID].PermsMask = perm; 3543 m_host.TaskInventory.LockItemsForWrite(false);
3337 }
3338 3544
3339 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3545 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3340 "run_time_permissions", new Object[] { 3546 "run_time_permissions", new Object[] {
@@ -3355,11 +3561,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3355 3561
3356 if (!m_waitingForScriptAnswer) 3562 if (!m_waitingForScriptAnswer)
3357 { 3563 {
3358 lock (m_host.TaskInventory) 3564 m_host.TaskInventory.LockItemsForWrite(true);
3359 { 3565 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3360 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3566 m_host.TaskInventory[invItemID].PermsMask = 0;
3361 m_host.TaskInventory[invItemID].PermsMask = 0; 3567 m_host.TaskInventory.LockItemsForWrite(false);
3362 }
3363 3568
3364 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3569 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3365 m_waitingForScriptAnswer=true; 3570 m_waitingForScriptAnswer=true;
@@ -3394,10 +3599,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3394 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3599 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3395 llReleaseControls(); 3600 llReleaseControls();
3396 3601
3397 lock (m_host.TaskInventory) 3602
3398 { 3603 m_host.TaskInventory.LockItemsForWrite(true);
3399 m_host.TaskInventory[invItemID].PermsMask = answer; 3604 m_host.TaskInventory[invItemID].PermsMask = answer;
3400 } 3605 m_host.TaskInventory.LockItemsForWrite(false);
3606
3401 3607
3402 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3608 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3403 "run_time_permissions", new Object[] { 3609 "run_time_permissions", new Object[] {
@@ -3409,16 +3615,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3409 { 3615 {
3410 m_host.AddScriptLPS(1); 3616 m_host.AddScriptLPS(1);
3411 3617
3412 lock (m_host.TaskInventory) 3618 m_host.TaskInventory.LockItemsForRead(true);
3619
3620 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3413 { 3621 {
3414 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3622 if (item.Type == 10 && item.ItemID == m_itemID)
3415 { 3623 {
3416 if (item.Type == 10 && item.ItemID == m_itemID) 3624 m_host.TaskInventory.LockItemsForRead(false);
3417 { 3625 return item.PermsGranter.ToString();
3418 return item.PermsGranter.ToString();
3419 }
3420 } 3626 }
3421 } 3627 }
3628 m_host.TaskInventory.LockItemsForRead(false);
3422 3629
3423 return UUID.Zero.ToString(); 3630 return UUID.Zero.ToString();
3424 } 3631 }
@@ -3427,19 +3634,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3427 { 3634 {
3428 m_host.AddScriptLPS(1); 3635 m_host.AddScriptLPS(1);
3429 3636
3430 lock (m_host.TaskInventory) 3637 m_host.TaskInventory.LockItemsForRead(true);
3638
3639 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3431 { 3640 {
3432 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3641 if (item.Type == 10 && item.ItemID == m_itemID)
3433 { 3642 {
3434 if (item.Type == 10 && item.ItemID == m_itemID) 3643 int perms = item.PermsMask;
3435 { 3644 if (m_automaticLinkPermission)
3436 int perms = item.PermsMask; 3645 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3437 if (m_automaticLinkPermission) 3646 m_host.TaskInventory.LockItemsForRead(false);
3438 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3647 return perms;
3439 return perms;
3440 }
3441 } 3648 }
3442 } 3649 }
3650 m_host.TaskInventory.LockItemsForRead(false);
3443 3651
3444 return 0; 3652 return 0;
3445 } 3653 }
@@ -3472,11 +3680,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3472 UUID invItemID = InventorySelf(); 3680 UUID invItemID = InventorySelf();
3473 3681
3474 TaskInventoryItem item; 3682 TaskInventoryItem item;
3475 lock (m_host.TaskInventory) 3683 m_host.TaskInventory.LockItemsForRead(true);
3476 { 3684 item = m_host.TaskInventory[invItemID];
3477 item = m_host.TaskInventory[invItemID]; 3685 m_host.TaskInventory.LockItemsForRead(false);
3478 } 3686
3479
3480 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3687 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3481 && !m_automaticLinkPermission) 3688 && !m_automaticLinkPermission)
3482 { 3689 {
@@ -3529,16 +3736,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3529 m_host.AddScriptLPS(1); 3736 m_host.AddScriptLPS(1);
3530 UUID invItemID = InventorySelf(); 3737 UUID invItemID = InventorySelf();
3531 3738
3532 lock (m_host.TaskInventory) 3739 m_host.TaskInventory.LockItemsForRead(true);
3533 {
3534 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3740 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3535 && !m_automaticLinkPermission) 3741 && !m_automaticLinkPermission)
3536 { 3742 {
3537 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3743 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3744 m_host.TaskInventory.LockItemsForRead(false);
3538 return; 3745 return;
3539 } 3746 }
3540 } 3747 m_host.TaskInventory.LockItemsForRead(false);
3541 3748
3542 if (linknum < ScriptBaseClass.LINK_THIS) 3749 if (linknum < ScriptBaseClass.LINK_THIS)
3543 return; 3750 return;
3544 3751
@@ -3715,17 +3922,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3715 m_host.AddScriptLPS(1); 3922 m_host.AddScriptLPS(1);
3716 int count = 0; 3923 int count = 0;
3717 3924
3718 lock (m_host.TaskInventory) 3925 m_host.TaskInventory.LockItemsForRead(true);
3926 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3719 { 3927 {
3720 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3928 if (inv.Value.Type == type || type == -1)
3721 { 3929 {
3722 if (inv.Value.Type == type || type == -1) 3930 count = count + 1;
3723 {
3724 count = count + 1;
3725 }
3726 } 3931 }
3727 } 3932 }
3728 3933
3934 m_host.TaskInventory.LockItemsForRead(false);
3729 return count; 3935 return count;
3730 } 3936 }
3731 3937
@@ -3734,16 +3940,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3734 m_host.AddScriptLPS(1); 3940 m_host.AddScriptLPS(1);
3735 ArrayList keys = new ArrayList(); 3941 ArrayList keys = new ArrayList();
3736 3942
3737 lock (m_host.TaskInventory) 3943 m_host.TaskInventory.LockItemsForRead(true);
3944 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3738 { 3945 {
3739 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3946 if (inv.Value.Type == type || type == -1)
3740 { 3947 {
3741 if (inv.Value.Type == type || type == -1) 3948 keys.Add(inv.Value.Name);
3742 {
3743 keys.Add(inv.Value.Name);
3744 }
3745 } 3949 }
3746 } 3950 }
3951 m_host.TaskInventory.LockItemsForRead(false);
3747 3952
3748 if (keys.Count == 0) 3953 if (keys.Count == 0)
3749 { 3954 {
@@ -3780,20 +3985,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3780 } 3985 }
3781 3986
3782 // move the first object found with this inventory name 3987 // move the first object found with this inventory name
3783 lock (m_host.TaskInventory) 3988 m_host.TaskInventory.LockItemsForRead(true);
3989 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3784 { 3990 {
3785 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3991 if (inv.Value.Name == inventory)
3786 { 3992 {
3787 if (inv.Value.Name == inventory) 3993 found = true;
3788 { 3994 objId = inv.Key;
3789 found = true; 3995 assetType = inv.Value.Type;
3790 objId = inv.Key; 3996 objName = inv.Value.Name;
3791 assetType = inv.Value.Type; 3997 break;
3792 objName = inv.Value.Name;
3793 break;
3794 }
3795 } 3998 }
3796 } 3999 }
4000 m_host.TaskInventory.LockItemsForRead(false);
3797 4001
3798 if (!found) 4002 if (!found)
3799 { 4003 {
@@ -3829,33 +4033,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3829 4033
3830 if (m_TransferModule != null) 4034 if (m_TransferModule != null)
3831 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4035 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4036
4037 //This delay should only occur when giving inventory to avatars.
4038 ScriptSleep(3000);
3832 } 4039 }
3833 else 4040 else
3834 { 4041 {
3835 // destination is an object 4042 // destination is an object
3836 World.MoveTaskInventoryItem(destId, m_host, objId); 4043 World.MoveTaskInventoryItem(destId, m_host, objId);
3837 } 4044 }
3838 ScriptSleep(3000); 4045
3839 } 4046 }
3840 4047
4048 [DebuggerNonUserCode]
3841 public void llRemoveInventory(string name) 4049 public void llRemoveInventory(string name)
3842 { 4050 {
3843 m_host.AddScriptLPS(1); 4051 m_host.AddScriptLPS(1);
3844 4052
3845 lock (m_host.TaskInventory) 4053 m_host.TaskInventory.LockItemsForRead(true);
4054 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3846 { 4055 {
3847 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4056 if (item.Name == name)
3848 { 4057 {
3849 if (item.Name == name) 4058 if (item.ItemID == m_itemID)
3850 { 4059 throw new ScriptDeleteException();
3851 if (item.ItemID == m_itemID) 4060 else
3852 throw new ScriptDeleteException(); 4061 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3853 else 4062
3854 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4063 m_host.TaskInventory.LockItemsForRead(false);
3855 return; 4064 return;
3856 }
3857 } 4065 }
3858 } 4066 }
4067 m_host.TaskInventory.LockItemsForRead(false);
3859 } 4068 }
3860 4069
3861 public void llSetText(string text, LSL_Vector color, double alpha) 4070 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3944,6 +4153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3944 { 4153 {
3945 m_host.AddScriptLPS(1); 4154 m_host.AddScriptLPS(1);
3946 4155
4156 //Clone is thread safe
3947 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4157 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3948 4158
3949 foreach (TaskInventoryItem item in itemDictionary.Values) 4159 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3997,6 +4207,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3997 ScenePresence presence = World.GetScenePresence(agentId); 4207 ScenePresence presence = World.GetScenePresence(agentId);
3998 if (presence != null) 4208 if (presence != null)
3999 { 4209 {
4210 // agent must not be a god
4211 if (presence.GodLevel >= 200) return;
4212
4000 // agent must be over the owners land 4213 // agent must be over the owners land
4001 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4214 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4002 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4215 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4057,17 +4270,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4057 UUID soundId = UUID.Zero; 4270 UUID soundId = UUID.Zero;
4058 if (!UUID.TryParse(impact_sound, out soundId)) 4271 if (!UUID.TryParse(impact_sound, out soundId))
4059 { 4272 {
4060 lock (m_host.TaskInventory) 4273 m_host.TaskInventory.LockItemsForRead(true);
4274 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4061 { 4275 {
4062 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4276 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4063 { 4277 {
4064 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4278 soundId = item.AssetID;
4065 { 4279 break;
4066 soundId = item.AssetID;
4067 break;
4068 }
4069 } 4280 }
4070 } 4281 }
4282 m_host.TaskInventory.LockItemsForRead(false);
4071 } 4283 }
4072 m_host.CollisionSound = soundId; 4284 m_host.CollisionSound = soundId;
4073 m_host.CollisionSoundVolume = (float)impact_volume; 4285 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4113,6 +4325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4113 UUID partItemID; 4325 UUID partItemID;
4114 foreach (SceneObjectPart part in parts) 4326 foreach (SceneObjectPart part in parts)
4115 { 4327 {
4328 //Clone is thread safe
4116 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4329 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4117 4330
4118 foreach (TaskInventoryItem item in itemsDictionary.Values) 4331 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4327,17 +4540,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4327 4540
4328 m_host.AddScriptLPS(1); 4541 m_host.AddScriptLPS(1);
4329 4542
4330 lock (m_host.TaskInventory) 4543 m_host.TaskInventory.LockItemsForRead(true);
4544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4331 { 4545 {
4332 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4546 if (item.Type == 10 && item.ItemID == m_itemID)
4333 { 4547 {
4334 if (item.Type == 10 && item.ItemID == m_itemID) 4548 result = item.Name!=null?item.Name:String.Empty;
4335 { 4549 break;
4336 result = item.Name != null ? item.Name : String.Empty;
4337 break;
4338 }
4339 } 4550 }
4340 } 4551 }
4552 m_host.TaskInventory.LockItemsForRead(false);
4341 4553
4342 return result; 4554 return result;
4343 } 4555 }
@@ -4490,23 +4702,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4490 { 4702 {
4491 m_host.AddScriptLPS(1); 4703 m_host.AddScriptLPS(1);
4492 4704
4493 lock (m_host.TaskInventory) 4705 m_host.TaskInventory.LockItemsForRead(true);
4706 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4494 { 4707 {
4495 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4708 if (inv.Value.Name == name)
4496 { 4709 {
4497 if (inv.Value.Name == name) 4710 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4498 { 4711 {
4499 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4712 m_host.TaskInventory.LockItemsForRead(false);
4500 { 4713 return inv.Value.AssetID.ToString();
4501 return inv.Value.AssetID.ToString(); 4714 }
4502 } 4715 else
4503 else 4716 {
4504 { 4717 m_host.TaskInventory.LockItemsForRead(false);
4505 return UUID.Zero.ToString(); 4718 return UUID.Zero.ToString();
4506 }
4507 } 4719 }
4508 } 4720 }
4509 } 4721 }
4722 m_host.TaskInventory.LockItemsForRead(false);
4510 4723
4511 return UUID.Zero.ToString(); 4724 return UUID.Zero.ToString();
4512 } 4725 }
@@ -6021,6 +6234,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6021 tempf = (float)rules.GetLSLFloatItem(i + 1); 6234 tempf = (float)rules.GetLSLFloatItem(i + 1);
6022 prules.OuterAngle = (float)tempf; 6235 prules.OuterAngle = (float)tempf;
6023 break; 6236 break;
6237
6238 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6239 tempf = (float)rules.GetLSLFloatItem(i + 1);
6240 prules.InnerAngle = (float)tempf;
6241 break;
6242
6243 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6244 tempf = (float)rules.GetLSLFloatItem(i + 1);
6245 prules.OuterAngle = (float)tempf;
6246 break;
6024 } 6247 }
6025 6248
6026 } 6249 }
@@ -6059,14 +6282,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6059 6282
6060 protected UUID GetTaskInventoryItem(string name) 6283 protected UUID GetTaskInventoryItem(string name)
6061 { 6284 {
6062 lock (m_host.TaskInventory) 6285 m_host.TaskInventory.LockItemsForRead(true);
6286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6063 { 6287 {
6064 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6288 if (inv.Value.Name == name)
6065 { 6289 {
6066 if (inv.Value.Name == name) 6290 m_host.TaskInventory.LockItemsForRead(false);
6067 return inv.Key; 6291 return inv.Key;
6068 } 6292 }
6069 } 6293 }
6294 m_host.TaskInventory.LockItemsForRead(false);
6070 6295
6071 return UUID.Zero; 6296 return UUID.Zero;
6072 } 6297 }
@@ -6394,22 +6619,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6394 } 6619 }
6395 6620
6396 // copy the first script found with this inventory name 6621 // copy the first script found with this inventory name
6397 lock (m_host.TaskInventory) 6622 m_host.TaskInventory.LockItemsForRead(true);
6623 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6398 { 6624 {
6399 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6625 if (inv.Value.Name == name)
6400 { 6626 {
6401 if (inv.Value.Name == name) 6627 // make sure the object is a script
6628 if (10 == inv.Value.Type)
6402 { 6629 {
6403 // make sure the object is a script 6630 found = true;
6404 if (10 == inv.Value.Type) 6631 srcId = inv.Key;
6405 { 6632 break;
6406 found = true;
6407 srcId = inv.Key;
6408 break;
6409 }
6410 } 6633 }
6411 } 6634 }
6412 } 6635 }
6636 m_host.TaskInventory.LockItemsForRead(false);
6413 6637
6414 if (!found) 6638 if (!found)
6415 { 6639 {
@@ -6493,6 +6717,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6493 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6717 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6494 { 6718 {
6495 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6719 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6720 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6721 return shapeBlock;
6496 6722
6497 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6723 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6498 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6724 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6563,6 +6789,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6563 6789
6564 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6790 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6565 { 6791 {
6792 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6793 return;
6794
6566 ObjectShapePacket.ObjectDataBlock shapeBlock; 6795 ObjectShapePacket.ObjectDataBlock shapeBlock;
6567 6796
6568 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6797 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6612,6 +6841,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6612 6841
6613 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6842 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6614 { 6843 {
6844 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6845 return;
6846
6615 ObjectShapePacket.ObjectDataBlock shapeBlock; 6847 ObjectShapePacket.ObjectDataBlock shapeBlock;
6616 6848
6617 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6849 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6654,6 +6886,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6654 6886
6655 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6887 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6656 { 6888 {
6889 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6890 return;
6891
6657 ObjectShapePacket.ObjectDataBlock shapeBlock; 6892 ObjectShapePacket.ObjectDataBlock shapeBlock;
6658 6893
6659 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6894 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6775,6 +7010,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6775 7010
6776 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7011 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6777 { 7012 {
7013 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7014 return;
7015
6778 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7016 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6779 UUID sculptId; 7017 UUID sculptId;
6780 7018
@@ -6815,7 +7053,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6815 7053
6816 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7054 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6817 { 7055 {
6818 m_host.AddScriptLPS(1); 7056 m_host.AddScriptLPS(1);
6819 7057
6820 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7058 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6821 7059
@@ -6830,6 +7068,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6830 7068
6831 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7069 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6832 { 7070 {
7071 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7072 return;
7073
6833 int idx = 0; 7074 int idx = 0;
6834 7075
6835 while (idx < rules.Length) 7076 while (idx < rules.Length)
@@ -7661,24 +7902,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7661 break; 7902 break;
7662 7903
7663 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 7904 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7664 // TODO--------------
7665 if (remain < 1) 7905 if (remain < 1)
7666 return res; 7906 return res;
7907 face = (int)rules.GetLSLIntegerItem(idx++);
7667 7908
7668 face=(int)rules.GetLSLIntegerItem(idx++); 7909 tex = part.Shape.Textures;
7669 7910 int shiny;
7670 res.Add(new LSL_Integer(0)); 7911 if (face == ScriptBaseClass.ALL_SIDES)
7671 res.Add(new LSL_Integer(0)); 7912 {
7913 for (face = 0; face < GetNumberOfSides(part); face++)
7914 {
7915 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7916 if (shinyness == Shininess.High)
7917 {
7918 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7919 }
7920 else if (shinyness == Shininess.Medium)
7921 {
7922 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7923 }
7924 else if (shinyness == Shininess.Low)
7925 {
7926 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7927 }
7928 else
7929 {
7930 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7931 }
7932 res.Add(new LSL_Integer(shiny));
7933 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7934 }
7935 }
7936 else
7937 {
7938 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7939 if (shinyness == Shininess.High)
7940 {
7941 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7942 }
7943 else if (shinyness == Shininess.Medium)
7944 {
7945 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7946 }
7947 else if (shinyness == Shininess.Low)
7948 {
7949 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7950 }
7951 else
7952 {
7953 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7954 }
7955 res.Add(new LSL_Integer(shiny));
7956 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7957 }
7672 break; 7958 break;
7673 7959
7674 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 7960 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7675 // TODO--------------
7676 if (remain < 1) 7961 if (remain < 1)
7677 return res; 7962 return res;
7963 face = (int)rules.GetLSLIntegerItem(idx++);
7678 7964
7679 face=(int)rules.GetLSLIntegerItem(idx++); 7965 tex = part.Shape.Textures;
7680 7966 int fullbright;
7681 res.Add(new LSL_Integer(0)); 7967 if (face == ScriptBaseClass.ALL_SIDES)
7968 {
7969 for (face = 0; face < GetNumberOfSides(part); face++)
7970 {
7971 if (tex.GetFace((uint)face).Fullbright == true)
7972 {
7973 fullbright = ScriptBaseClass.TRUE;
7974 }
7975 else
7976 {
7977 fullbright = ScriptBaseClass.FALSE;
7978 }
7979 res.Add(new LSL_Integer(fullbright));
7980 }
7981 }
7982 else
7983 {
7984 if (tex.GetFace((uint)face).Fullbright == true)
7985 {
7986 fullbright = ScriptBaseClass.TRUE;
7987 }
7988 else
7989 {
7990 fullbright = ScriptBaseClass.FALSE;
7991 }
7992 res.Add(new LSL_Integer(fullbright));
7993 }
7682 break; 7994 break;
7683 7995
7684 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7996 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7699,14 +8011,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7699 break; 8011 break;
7700 8012
7701 case (int)ScriptBaseClass.PRIM_TEXGEN: 8013 case (int)ScriptBaseClass.PRIM_TEXGEN:
7702 // TODO--------------
7703 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8014 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7704 if (remain < 1) 8015 if (remain < 1)
7705 return res; 8016 return res;
8017 face = (int)rules.GetLSLIntegerItem(idx++);
7706 8018
7707 face=(int)rules.GetLSLIntegerItem(idx++); 8019 tex = part.Shape.Textures;
7708 8020 if (face == ScriptBaseClass.ALL_SIDES)
7709 res.Add(new LSL_Integer(0)); 8021 {
8022 for (face = 0; face < GetNumberOfSides(part); face++)
8023 {
8024 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8025 {
8026 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8027 }
8028 else
8029 {
8030 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8031 }
8032 }
8033 }
8034 else
8035 {
8036 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8037 {
8038 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8039 }
8040 else
8041 {
8042 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8043 }
8044 }
7710 break; 8045 break;
7711 8046
7712 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8047 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7725,13 +8060,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7725 break; 8060 break;
7726 8061
7727 case (int)ScriptBaseClass.PRIM_GLOW: 8062 case (int)ScriptBaseClass.PRIM_GLOW:
7728 // TODO--------------
7729 if (remain < 1) 8063 if (remain < 1)
7730 return res; 8064 return res;
8065 face = (int)rules.GetLSLIntegerItem(idx++);
7731 8066
7732 face=(int)rules.GetLSLIntegerItem(idx++); 8067 tex = part.Shape.Textures;
7733 8068 float primglow;
7734 res.Add(new LSL_Float(0)); 8069 if (face == ScriptBaseClass.ALL_SIDES)
8070 {
8071 for (face = 0; face < GetNumberOfSides(part); face++)
8072 {
8073 primglow = tex.GetFace((uint)face).Glow;
8074 res.Add(new LSL_Float(primglow));
8075 }
8076 }
8077 else
8078 {
8079 primglow = tex.GetFace((uint)face).Glow;
8080 res.Add(new LSL_Float(primglow));
8081 }
7735 break; 8082 break;
7736 case (int)ScriptBaseClass.PRIM_TEXT: 8083 case (int)ScriptBaseClass.PRIM_TEXT:
7737 Color4 textColor = part.GetTextColor(); 8084 Color4 textColor = part.GetTextColor();
@@ -8268,28 +8615,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8268 { 8615 {
8269 m_host.AddScriptLPS(1); 8616 m_host.AddScriptLPS(1);
8270 8617
8271 lock (m_host.TaskInventory) 8618 m_host.TaskInventory.LockItemsForRead(true);
8619 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8272 { 8620 {
8273 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8621 if (inv.Value.Name == item)
8274 { 8622 {
8275 if (inv.Value.Name == item) 8623 m_host.TaskInventory.LockItemsForRead(false);
8624 switch (mask)
8276 { 8625 {
8277 switch (mask) 8626 case 0:
8278 { 8627 return (int)inv.Value.BasePermissions;
8279 case 0: 8628 case 1:
8280 return (int)inv.Value.BasePermissions; 8629 return (int)inv.Value.CurrentPermissions;
8281 case 1: 8630 case 2:
8282 return (int)inv.Value.CurrentPermissions; 8631 return (int)inv.Value.GroupPermissions;
8283 case 2: 8632 case 3:
8284 return (int)inv.Value.GroupPermissions; 8633 return (int)inv.Value.EveryonePermissions;
8285 case 3: 8634 case 4:
8286 return (int)inv.Value.EveryonePermissions; 8635 return (int)inv.Value.NextPermissions;
8287 case 4:
8288 return (int)inv.Value.NextPermissions;
8289 }
8290 } 8636 }
8291 } 8637 }
8292 } 8638 }
8639 m_host.TaskInventory.LockItemsForRead(false);
8293 8640
8294 return -1; 8641 return -1;
8295 } 8642 }
@@ -8336,16 +8683,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8336 { 8683 {
8337 m_host.AddScriptLPS(1); 8684 m_host.AddScriptLPS(1);
8338 8685
8339 lock (m_host.TaskInventory) 8686 m_host.TaskInventory.LockItemsForRead(true);
8687 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8340 { 8688 {
8341 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8689 if (inv.Value.Name == item)
8342 { 8690 {
8343 if (inv.Value.Name == item) 8691 m_host.TaskInventory.LockItemsForRead(false);
8344 { 8692 return inv.Value.CreatorID.ToString();
8345 return inv.Value.CreatorID.ToString();
8346 }
8347 } 8693 }
8348 } 8694 }
8695 m_host.TaskInventory.LockItemsForRead(false);
8349 8696
8350 llSay(0, "No item name '" + item + "'"); 8697 llSay(0, "No item name '" + item + "'");
8351 8698
@@ -8878,16 +9225,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8878 { 9225 {
8879 m_host.AddScriptLPS(1); 9226 m_host.AddScriptLPS(1);
8880 9227
8881 lock (m_host.TaskInventory) 9228 m_host.TaskInventory.LockItemsForRead(true);
9229 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8882 { 9230 {
8883 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9231 if (inv.Value.Name == name)
8884 { 9232 {
8885 if (inv.Value.Name == name) 9233 m_host.TaskInventory.LockItemsForRead(false);
8886 { 9234 return inv.Value.Type;
8887 return inv.Value.Type;
8888 }
8889 } 9235 }
8890 } 9236 }
9237 m_host.TaskInventory.LockItemsForRead(false);
8891 9238
8892 return -1; 9239 return -1;
8893 } 9240 }
@@ -8898,15 +9245,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8898 9245
8899 if (quick_pay_buttons.Data.Length < 4) 9246 if (quick_pay_buttons.Data.Length < 4)
8900 { 9247 {
8901 LSLError("List must have at least 4 elements"); 9248 int x;
8902 return; 9249 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9250 {
9251 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9252 }
8903 } 9253 }
8904 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9254 int[] nPrice = new int[5];
8905 9255 nPrice[0]=price;
8906 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9256 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8907 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9257 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8908 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9258 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8909 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9259 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9260 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8910 m_host.ParentGroup.HasGroupChanged = true; 9261 m_host.ParentGroup.HasGroupChanged = true;
8911 } 9262 }
8912 9263
@@ -8918,17 +9269,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8918 if (invItemID == UUID.Zero) 9269 if (invItemID == UUID.Zero)
8919 return new LSL_Vector(); 9270 return new LSL_Vector();
8920 9271
8921 lock (m_host.TaskInventory) 9272 m_host.TaskInventory.LockItemsForRead(true);
9273 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8922 { 9274 {
8923 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9275 m_host.TaskInventory.LockItemsForRead(false);
8924 return new LSL_Vector(); 9276 return new LSL_Vector();
9277 }
8925 9278
8926 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9279 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8927 { 9280 {
8928 ShoutError("No permissions to track the camera"); 9281 ShoutError("No permissions to track the camera");
8929 return new LSL_Vector(); 9282 m_host.TaskInventory.LockItemsForRead(false);
8930 } 9283 return new LSL_Vector();
8931 } 9284 }
9285 m_host.TaskInventory.LockItemsForRead(false);
8932 9286
8933 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9287 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8934 if (presence != null) 9288 if (presence != null)
@@ -8946,17 +9300,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8946 if (invItemID == UUID.Zero) 9300 if (invItemID == UUID.Zero)
8947 return new LSL_Rotation(); 9301 return new LSL_Rotation();
8948 9302
8949 lock (m_host.TaskInventory) 9303 m_host.TaskInventory.LockItemsForRead(true);
9304 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8950 { 9305 {
8951 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9306 m_host.TaskInventory.LockItemsForRead(false);
8952 return new LSL_Rotation(); 9307 return new LSL_Rotation();
8953
8954 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8955 {
8956 ShoutError("No permissions to track the camera");
8957 return new LSL_Rotation();
8958 }
8959 } 9308 }
9309 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9310 {
9311 ShoutError("No permissions to track the camera");
9312 m_host.TaskInventory.LockItemsForRead(false);
9313 return new LSL_Rotation();
9314 }
9315 m_host.TaskInventory.LockItemsForRead(false);
8960 9316
8961 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9317 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8962 if (presence != null) 9318 if (presence != null)
@@ -9106,14 +9462,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9106 if (objectID == UUID.Zero) return; 9462 if (objectID == UUID.Zero) return;
9107 9463
9108 UUID agentID; 9464 UUID agentID;
9109 lock (m_host.TaskInventory) 9465 m_host.TaskInventory.LockItemsForRead(true);
9110 { 9466 // we need the permission first, to know which avatar we want to set the camera for
9111 // we need the permission first, to know which avatar we want to set the camera for 9467 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9112 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9113 9468
9114 if (agentID == UUID.Zero) return; 9469 if (agentID == UUID.Zero)
9115 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9470 {
9471 m_host.TaskInventory.LockItemsForRead(false);
9472 return;
9473 }
9474 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9475 {
9476 m_host.TaskInventory.LockItemsForRead(false);
9477 return;
9116 } 9478 }
9479 m_host.TaskInventory.LockItemsForRead(false);
9117 9480
9118 ScenePresence presence = World.GetScenePresence(agentID); 9481 ScenePresence presence = World.GetScenePresence(agentID);
9119 9482
@@ -9163,12 +9526,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9163 9526
9164 // we need the permission first, to know which avatar we want to clear the camera for 9527 // we need the permission first, to know which avatar we want to clear the camera for
9165 UUID agentID; 9528 UUID agentID;
9166 lock (m_host.TaskInventory) 9529 m_host.TaskInventory.LockItemsForRead(true);
9530 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9531 if (agentID == UUID.Zero)
9167 { 9532 {
9168 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9533 m_host.TaskInventory.LockItemsForRead(false);
9169 if (agentID == UUID.Zero) return; 9534 return;
9170 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9171 } 9535 }
9536 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9537 {
9538 m_host.TaskInventory.LockItemsForRead(false);
9539 return;
9540 }
9541 m_host.TaskInventory.LockItemsForRead(false);
9172 9542
9173 ScenePresence presence = World.GetScenePresence(agentID); 9543 ScenePresence presence = World.GetScenePresence(agentID);
9174 9544
@@ -9625,15 +9995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9625 9995
9626 internal UUID ScriptByName(string name) 9996 internal UUID ScriptByName(string name)
9627 { 9997 {
9628 lock (m_host.TaskInventory) 9998 m_host.TaskInventory.LockItemsForRead(true);
9999
10000 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9629 { 10001 {
9630 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10002 if (item.Type == 10 && item.Name == name)
9631 { 10003 {
9632 if (item.Type == 10 && item.Name == name) 10004 m_host.TaskInventory.LockItemsForRead(false);
9633 return item.ItemID; 10005 return item.ItemID;
9634 } 10006 }
9635 } 10007 }
9636 10008
10009 m_host.TaskInventory.LockItemsForRead(false);
10010
9637 return UUID.Zero; 10011 return UUID.Zero;
9638 } 10012 }
9639 10013
@@ -9674,6 +10048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9674 { 10048 {
9675 m_host.AddScriptLPS(1); 10049 m_host.AddScriptLPS(1);
9676 10050
10051 //Clone is thread safe
9677 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10052 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9678 10053
9679 UUID assetID = UUID.Zero; 10054 UUID assetID = UUID.Zero;
@@ -9736,6 +10111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9736 { 10111 {
9737 m_host.AddScriptLPS(1); 10112 m_host.AddScriptLPS(1);
9738 10113
10114 //Clone is thread safe
9739 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10115 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9740 10116
9741 UUID assetID = UUID.Zero; 10117 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 7e68cc7..9474bab 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -719,18 +719,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
719 if (target != null) 719 if (target != null)
720 { 720 {
721 UUID animID=UUID.Zero; 721 UUID animID=UUID.Zero;
722 lock (m_host.TaskInventory) 722 m_host.TaskInventory.LockItemsForRead(true);
723 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
723 { 724 {
724 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 725 if (inv.Value.Name == animation)
725 { 726 {
726 if (inv.Value.Name == animation) 727 if (inv.Value.Type == (int)AssetType.Animation)
727 { 728 animID = inv.Value.AssetID;
728 if (inv.Value.Type == (int)AssetType.Animation) 729 continue;
729 animID = inv.Value.AssetID;
730 continue;
731 }
732 } 730 }
733 } 731 }
732 m_host.TaskInventory.LockItemsForRead(false);
734 if (animID == UUID.Zero) 733 if (animID == UUID.Zero)
735 target.Animator.AddAnimation(animation, m_host.UUID); 734 target.Animator.AddAnimation(animation, m_host.UUID);
736 else 735 else
@@ -752,18 +751,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
752 if (target != null) 751 if (target != null)
753 { 752 {
754 UUID animID=UUID.Zero; 753 UUID animID=UUID.Zero;
755 lock (m_host.TaskInventory) 754 m_host.TaskInventory.LockItemsForRead(true);
755 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
756 { 756 {
757 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 757 if (inv.Value.Name == animation)
758 { 758 {
759 if (inv.Value.Name == animation) 759 if (inv.Value.Type == (int)AssetType.Animation)
760 { 760 animID = inv.Value.AssetID;
761 if (inv.Value.Type == (int)AssetType.Animation) 761 continue;
762 animID = inv.Value.AssetID;
763 continue;
764 }
765 } 762 }
766 } 763 }
764 m_host.TaskInventory.LockItemsForRead(false);
767 765
768 if (animID == UUID.Zero) 766 if (animID == UUID.Zero)
769 target.Animator.RemoveAnimation(animation); 767 target.Animator.RemoveAnimation(animation);
@@ -1532,6 +1530,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1532 1530
1533 if (!UUID.TryParse(name, out assetID)) 1531 if (!UUID.TryParse(name, out assetID))
1534 { 1532 {
1533 m_host.TaskInventory.LockItemsForRead(true);
1535 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1534 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1536 { 1535 {
1537 if (item.Type == 7 && item.Name == name) 1536 if (item.Type == 7 && item.Name == name)
@@ -1539,6 +1538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1539 assetID = item.AssetID; 1538 assetID = item.AssetID;
1540 } 1539 }
1541 } 1540 }
1541 m_host.TaskInventory.LockItemsForRead(false);
1542 } 1542 }
1543 1543
1544 if (assetID == UUID.Zero) 1544 if (assetID == UUID.Zero)
@@ -1585,6 +1585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1585 1585
1586 if (!UUID.TryParse(name, out assetID)) 1586 if (!UUID.TryParse(name, out assetID))
1587 { 1587 {
1588 m_host.TaskInventory.LockItemsForRead(true);
1588 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1589 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1589 { 1590 {
1590 if (item.Type == 7 && item.Name == name) 1591 if (item.Type == 7 && item.Name == name)
@@ -1592,6 +1593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1592 assetID = item.AssetID; 1593 assetID = item.AssetID;
1593 } 1594 }
1594 } 1595 }
1596 m_host.TaskInventory.LockItemsForRead(false);
1595 } 1597 }
1596 1598
1597 if (assetID == UUID.Zero) 1599 if (assetID == UUID.Zero)
@@ -1642,6 +1644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1642 1644
1643 if (!UUID.TryParse(name, out assetID)) 1645 if (!UUID.TryParse(name, out assetID))
1644 { 1646 {
1647 m_host.TaskInventory.LockItemsForRead(true);
1645 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1648 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1646 { 1649 {
1647 if (item.Type == 7 && item.Name == name) 1650 if (item.Type == 7 && item.Name == name)
@@ -1649,6 +1652,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1649 assetID = item.AssetID; 1652 assetID = item.AssetID;
1650 } 1653 }
1651 } 1654 }
1655 m_host.TaskInventory.LockItemsForRead(false);
1652 } 1656 }
1653 1657
1654 if (assetID == UUID.Zero) 1658 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }