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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 74c2d89..93dfeea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5726,13 +5726,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5726 if (remain < 7) 5726 if (remain < 7)
5727 return; 5727 return;
5728 5728
5729 bool flexi = (LSL_Types.LSLInteger)rules.Data[idx++]; 5729 bool flexi = rules.GetLSLIntegerItem(idx++);
5730 int softness = (LSL_Types.LSLInteger)rules.Data[idx++]; 5730 int softness = rules.GetLSLIntegerItem(idx++);
5731 float gravity = (float)(LSL_Types.LSLFloat)rules.Data[idx++]; 5731 float gravity = (float)rules.GetLSLFloatItem(idx++);
5732 float friction = (float)(LSL_Types.LSLFloat)rules.Data[idx++]; 5732 float friction = (float)rules.GetLSLFloatItem(idx++);
5733 float wind = (float)(LSL_Types.LSLFloat)rules.Data[idx++]; 5733 float wind = (float)rules.GetLSLFloatItem(idx++);
5734 float tension = (float)(LSL_Types.LSLFloat)rules.Data[idx++]; 5734 float tension = (float)rules.GetLSLFloatItem(idx++);
5735 LSL_Types.Vector3 force = (LSL_Types.Vector3)rules.Data[idx++]; 5735 LSL_Types.Vector3 force = rules.GetVector3Item(idx++);
5736 5736
5737 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); 5737 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
5738 5738