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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs121
1 files changed, 121 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using OpenMetaverse;
33using Nini.Config;
34using OpenSim;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.ScriptEngine.Shared;
39using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
40using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
41using OpenSim.Region.ScriptEngine.Interfaces;
42using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
43
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
47using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
48using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
49using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
51
52namespace OpenSim.Region.ScriptEngine.Shared.Api
53{
54 [Serializable]
55 public class MOD_Api : MarshalByRefObject, IMOD_Api, IScriptApi
56 {
57 internal IScriptEngine m_ScriptEngine;
58 internal SceneObjectPart m_host;
59 internal uint m_localID;
60 internal UUID m_itemID;
61 internal bool m_MODFunctionsEnabled = false;
62
63 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
64 {
65 m_ScriptEngine = ScriptEngine;
66 m_host = host;
67 m_localID = localID;
68 m_itemID = itemID;
69
70 if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
71 m_MODFunctionsEnabled = true;
72 }
73
74 public override Object InitializeLifetimeService()
75 {
76 ILease lease = (ILease)base.InitializeLifetimeService();
77
78 if (lease.CurrentState == LeaseState.Initial)
79 {
80 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
81// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
82// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
83 }
84 return lease;
85 }
86
87 public Scene World
88 {
89 get { return m_ScriptEngine.World; }
90 }
91
92 internal void MODError(string msg)
93 {
94 throw new Exception("MOD Runtime Error: " + msg);
95 }
96
97 //
98 //Dumps an error message on the debug console.
99 //
100
101 internal void MODShoutError(string message)
102 {
103 if (message.Length > 1023)
104 message = message.Substring(0, 1023);
105
106 World.SimChat(Utils.StringToBytes(message),
107 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
108
109 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
110 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
111 }
112
113 public string modSendCommand(string modules, string command, string k)
114 {
115 if (!m_MODFunctionsEnabled)
116 return "";
117
118 return "";
119 }
120 }
121}