aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1856
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs53
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
5 files changed, 1278 insertions, 696 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..61e4934 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
248 248
249 } 249 }
250 250
251 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
252 {
253 // Remove a specific script
254
255 // Remove dataserver events
256 m_Dataserver[engine].RemoveEvents(localID, itemID);
257
258 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
259 if (comms != null)
260 comms.DeleteListener(itemID);
261
262 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
263 xmlrpc.DeleteChannels(itemID);
264 xmlrpc.CancelSRDRequests(itemID);
265
266 // Remove Sensors
267 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
268
269 }
270
251 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 271 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
252 { 272 {
253 List<Object> data = new List<Object>(); 273 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 621d429..caa39ba 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 82 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 83 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 84 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 85// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 86 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 87 protected SceneObjectPart m_host;
87 protected uint m_localID; 88 protected uint m_localID;
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 100 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 101 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 102 protected bool m_scriptConsoleChannelEnabled = false;
103 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 104 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 105 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 106 new Dictionary<UUID, UserInfoCacheEntry>();
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
109 m_host = host; 111 m_host = host;
110 m_localID = localID; 112 m_localID = localID;
111 m_itemID = itemID; 113 m_itemID = itemID;
114 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 115
113 m_ScriptDelayFactor = 116 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 117 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 get { return m_ScriptEngine.World; } 164 get { return m_ScriptEngine.World; }
162 } 165 }
163 166
167 [DebuggerNonUserCode]
164 public void state(string newState) 168 public void state(string newState)
165 { 169 {
166 m_ScriptEngine.SetState(m_itemID, newState); 170 m_ScriptEngine.SetState(m_itemID, newState);
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
170 /// Reset the named script. The script must be present 174 /// Reset the named script. The script must be present
171 /// in the same prim. 175 /// in the same prim.
172 /// </summary> 176 /// </summary>
177 [DebuggerNonUserCode]
173 public void llResetScript() 178 public void llResetScript()
174 { 179 {
175 m_host.AddScriptLPS(1); 180 m_host.AddScriptLPS(1);
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 } 231 }
227 } 232 }
228 233
234 public List<ScenePresence> GetLinkAvatars(int linkType)
235 {
236 List<ScenePresence> ret = new List<ScenePresence>();
237 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
238 return ret;
239
240 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
241
242 switch (linkType)
243 {
244 case ScriptBaseClass.LINK_SET:
245 return avs;
246
247 case ScriptBaseClass.LINK_ROOT:
248 return ret;
249
250 case ScriptBaseClass.LINK_ALL_OTHERS:
251 return avs;
252
253 case ScriptBaseClass.LINK_ALL_CHILDREN:
254 return avs;
255
256 case ScriptBaseClass.LINK_THIS:
257 return ret;
258
259 default:
260 if (linkType < 0)
261 return ret;
262
263 int partCount = m_host.ParentGroup.GetPartCount();
264
265 if (linkType <= partCount)
266 {
267 return ret;
268 }
269 else
270 {
271 linkType = linkType - partCount;
272 if (linkType > avs.Count)
273 {
274 return ret;
275 }
276 else
277 {
278 ret.Add(avs[linkType-1]);
279 return ret;
280 }
281 }
282 }
283 }
284
229 public List<SceneObjectPart> GetLinkParts(int linkType) 285 public List<SceneObjectPart> GetLinkParts(int linkType)
230 { 286 {
231 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 287 List<SceneObjectPart> ret = new List<SceneObjectPart>();
288 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
289 return ret;
232 ret.Add(m_host); 290 ret.Add(m_host);
233 291
234 switch (linkType) 292 switch (linkType)
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
288 protected UUID InventorySelf() 346 protected UUID InventorySelf()
289 { 347 {
290 UUID invItemID = new UUID(); 348 UUID invItemID = new UUID();
291 349 bool unlock = false;
292 lock (m_host.TaskInventory) 350 if (!m_host.TaskInventory.IsReadLockedByMe())
351 {
352 m_host.TaskInventory.LockItemsForRead(true);
353 unlock = true;
354 }
355 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
293 { 356 {
294 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 357 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
295 { 358 {
296 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 359 invItemID = inv.Key;
297 { 360 break;
298 invItemID = inv.Key;
299 break;
300 }
301 } 361 }
302 } 362 }
303 363 if (unlock)
364 {
365 m_host.TaskInventory.LockItemsForRead(false);
366 }
304 return invItemID; 367 return invItemID;
305 } 368 }
306 369
307 protected UUID InventoryKey(string name, int type) 370 protected UUID InventoryKey(string name, int type)
308 { 371 {
309 m_host.AddScriptLPS(1); 372 m_host.AddScriptLPS(1);
310 373 m_host.TaskInventory.LockItemsForRead(true);
311 lock (m_host.TaskInventory) 374
375 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
312 { 376 {
313 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 377 if (inv.Value.Name == name)
314 { 378 {
315 if (inv.Value.Name == name) 379 m_host.TaskInventory.LockItemsForRead(false);
380
381 if (inv.Value.Type != type)
316 { 382 {
317 if (inv.Value.Type != type) 383 return UUID.Zero;
318 return UUID.Zero;
319
320 return inv.Value.AssetID;
321 } 384 }
385
386 return inv.Value.AssetID;
322 } 387 }
323 } 388 }
324 389
390 m_host.TaskInventory.LockItemsForRead(false);
325 return UUID.Zero; 391 return UUID.Zero;
326 } 392 }
327 393
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 { 395 {
330 m_host.AddScriptLPS(1); 396 m_host.AddScriptLPS(1);
331 397
332 lock (m_host.TaskInventory) 398
399 m_host.TaskInventory.LockItemsForRead(true);
400
401 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
333 { 402 {
334 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 403 if (inv.Value.Name == name)
335 { 404 {
336 if (inv.Value.Name == name) 405 m_host.TaskInventory.LockItemsForRead(false);
337 { 406 return inv.Value.AssetID;
338 return inv.Value.AssetID;
339 }
340 } 407 }
341 } 408 }
342 409
410 m_host.TaskInventory.LockItemsForRead(false);
411
412
343 return UUID.Zero; 413 return UUID.Zero;
344 } 414 }
345 415
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
481 551
482 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 552 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
483 553
484 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will 554 // Utility function for llRot2Euler
485 // only return values >= -PI (-180 degrees) and <= PI (180 degrees). 555
556 // normalize an angle between -PI and PI (-180 to +180 degrees)
557 protected double NormalizeAngle(double angle)
558 {
559 if (angle > -Math.PI && angle < Math.PI)
560 return angle;
561
562 int numPis = (int)(Math.PI / angle);
563 double remainder = angle - Math.PI * numPis;
564 if (numPis % 2 == 1)
565 return Math.PI - angle;
566 return remainder;
567 }
486 568
487 public LSL_Vector llRot2Euler(LSL_Rotation r) 569 public LSL_Vector llRot2Euler(LSL_Rotation q1)
488 { 570 {
489 m_host.AddScriptLPS(1); 571 m_host.AddScriptLPS(1);
490 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 572 LSL_Vector eul = new LSL_Vector();
491 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 573
492 double m = (t.x + t.y + t.z + t.s); 574 double sqw = q1.s*q1.s;
493 if (m == 0) return new LSL_Vector(); 575 double sqx = q1.x*q1.x;
494 double n = 2 * (r.y * r.s + r.x * r.z); 576 double sqy = q1.z*q1.z;
495 double p = m * m - n * n; 577 double sqz = q1.y*q1.y;
496 if (p > 0) 578 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
497 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 579 double test = q1.x*q1.z + q1.y*q1.s;
498 Math.Atan2(n, Math.Sqrt(p)), 580 if (test > 0.4999*unit) { // singularity at north pole
499 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 581 eul.z = 2 * Math.Atan2(q1.x,q1.s);
500 else if (n > 0) 582 eul.y = Math.PI/2;
501 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 583 eul.x = 0;
502 else 584 return eul;
503 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 585 }
586 if (test < -0.4999*unit) { // singularity at south pole
587 eul.z = -2 * Math.Atan2(q1.x,q1.s);
588 eul.y = -Math.PI/2;
589 eul.x = 0;
590 return eul;
591 }
592 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
593 eul.y = Math.Asin(2*test/unit);
594 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
595 return eul;
504 } 596 }
505 597
506 /* From wiki: 598 /* From wiki:
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
702 { 794 {
703 //A and B should both be normalized 795 //A and B should both be normalized
704 m_host.AddScriptLPS(1); 796 m_host.AddScriptLPS(1);
705 LSL_Rotation rotBetween; 797 /* This method is more accurate than the SL one, and thus causes problems
706 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 798 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
707 // continue calculation. 799
708 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 800 double dotProduct = LSL_Vector.Dot(a, b);
801 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
802 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
803 double angle = Math.Acos(dotProduct / magProduct);
804 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
805 double s = Math.Sin(angle / 2);
806
807 double x = axis.x * s;
808 double y = axis.y * s;
809 double z = axis.z * s;
810 double w = Math.Cos(angle / 2);
811
812 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
813 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
814
815 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
816 */
817
818 // This method mimics the 180 errors found in SL
819 // See www.euclideanspace.com... angleBetween
820 LSL_Vector vec_a = a;
821 LSL_Vector vec_b = b;
822
823 // Eliminate zero length
824 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
825 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
826 if (vec_a_mag < 0.00001 ||
827 vec_b_mag < 0.00001)
709 { 828 {
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 829 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
711 } 830 }
712 else 831
832 // Normalize
833 vec_a = llVecNorm(vec_a);
834 vec_b = llVecNorm(vec_b);
835
836 // Calculate axis and rotation angle
837 LSL_Vector axis = vec_a % vec_b;
838 LSL_Float cos_theta = vec_a * vec_b;
839
840 // Check if parallel
841 if (cos_theta > 0.99999)
713 { 842 {
714 a = LSL_Vector.Norm(a); 843 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
715 b = LSL_Vector.Norm(b); 844 }
716 double dotProduct = LSL_Vector.Dot(a, b); 845
717 // There are two degenerate cases possible. These are for vectors 180 or 846 // Check if anti-parallel
718 // 0 degrees apart. These have to be detected and handled individually. 847 else if (cos_theta < -0.99999)
719 // 848 {
720 // Check for vectors 180 degrees apart. 849 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
721 // A dot product of -1 would mean the angle between vectors is 180 degrees. 850 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
722 if (dotProduct < -0.9999999f) 851 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
723 { 852 }
724 // First assume X axis is orthogonal to the vectors. 853 else // other rotation
725 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 854 {
726 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 855 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
727 // Check for near zero vector. A very small non-zero number here will create 856 axis = llVecNorm(axis);
728 // a rotation in an undesired direction. 857 double x, y, z, s, t;
729 if (LSL_Vector.Mag(orthoVector) > 0.0001) 858 s = Math.Cos(theta);
730 { 859 t = Math.Sin(theta);
731 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 860 x = axis.x * t;
732 } 861 y = axis.y * t;
733 // If the magnitude of the vector was near zero, then assume the X axis is not 862 z = axis.z * t;
734 // orthogonal and use the Z axis instead. 863 return new LSL_Rotation(x,y,z,s);
735 else
736 {
737 // Set 180 z rotation.
738 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
739 }
740 }
741 // Check for parallel vectors.
742 // A dot product of 1 would mean the angle between vectors is 0 degrees.
743 else if (dotProduct > 0.9999999f)
744 {
745 // Set zero rotation.
746 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
747 }
748 else
749 {
750 // All special checks have been performed so get the axis of rotation.
751 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
752 // Quarternion s value is the length of the unit vector + dot product.
753 double qs = 1.0 + dotProduct;
754 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
755 // Normalize the rotation.
756 double mag = LSL_Rotation.Mag(rotBetween);
757 // We shouldn't have to worry about a divide by zero here. The qs value will be
758 // non-zero because we already know if we're here, then the dotProduct is not -1 so
759 // qs will not be zero. Also, we've already handled the input vectors being zero so the
760 // crossProduct vector should also not be zero.
761 rotBetween.x = rotBetween.x / mag;
762 rotBetween.y = rotBetween.y / mag;
763 rotBetween.z = rotBetween.z / mag;
764 rotBetween.s = rotBetween.s / mag;
765 // Check for undefined values and set zero rotation if any found. This code might not actually be required
766 // any longer since zero vectors are checked for at the top.
767 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
768 {
769 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
770 }
771 }
772 } 864 }
773 return rotBetween;
774 } 865 }
775 866
776 public void llWhisper(int channelID, string text) 867 public void llWhisper(int channelID, string text)
777 { 868 {
778 m_host.AddScriptLPS(1); 869 m_host.AddScriptLPS(1);
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1096 return detectedParams.TouchUV; 1187 return detectedParams.TouchUV;
1097 } 1188 }
1098 1189
1190 [DebuggerNonUserCode]
1099 public virtual void llDie() 1191 public virtual void llDie()
1100 { 1192 {
1101 m_host.AddScriptLPS(1); 1193 m_host.AddScriptLPS(1);
1102 throw new SelfDeleteException(); 1194 if (!m_host.IsAttachment) throw new SelfDeleteException();
1103 } 1195 }
1104 1196
1105 public LSL_Float llGround(LSL_Vector offset) 1197 public LSL_Float llGround(LSL_Vector offset)
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1172 1264
1173 public void llSetStatus(int status, int value) 1265 public void llSetStatus(int status, int value)
1174 { 1266 {
1267 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1268 return;
1175 m_host.AddScriptLPS(1); 1269 m_host.AddScriptLPS(1);
1176 1270
1177 int statusrotationaxis = 0; 1271 int statusrotationaxis = 0;
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1402 { 1496 {
1403 m_host.AddScriptLPS(1); 1497 m_host.AddScriptLPS(1);
1404 1498
1499 SetColor(m_host, color, face);
1500 }
1501
1502 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1503 {
1504 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1505 return;
1506
1507 Primitive.TextureEntry tex = part.Shape.Textures;
1508 Color4 texcolor;
1509 if (face >= 0 && face < GetNumberOfSides(part))
1510 {
1511 texcolor = tex.CreateFace((uint)face).RGBA;
1512 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1513 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1514 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1515 tex.FaceTextures[face].RGBA = texcolor;
1516 part.UpdateTexture(tex);
1517 return;
1518 }
1519 else if (face == ScriptBaseClass.ALL_SIDES)
1520 {
1521 for (uint i = 0; i < GetNumberOfSides(part); i++)
1522 {
1523 if (tex.FaceTextures[i] != null)
1524 {
1525 texcolor = tex.FaceTextures[i].RGBA;
1526 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1527 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1528 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1529 tex.FaceTextures[i].RGBA = texcolor;
1530 }
1531 texcolor = tex.DefaultTexture.RGBA;
1532 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1533 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1534 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1535 tex.DefaultTexture.RGBA = texcolor;
1536 }
1537 part.UpdateTexture(tex);
1538 return;
1539 }
1540
1405 if (face == ScriptBaseClass.ALL_SIDES) 1541 if (face == ScriptBaseClass.ALL_SIDES)
1406 face = SceneObjectPart.ALL_SIDES; 1542 face = SceneObjectPart.ALL_SIDES;
1407 1543
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1410 1546
1411 public void SetTexGen(SceneObjectPart part, int face,int style) 1547 public void SetTexGen(SceneObjectPart part, int face,int style)
1412 { 1548 {
1549 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1550 return;
1551
1413 Primitive.TextureEntry tex = part.Shape.Textures; 1552 Primitive.TextureEntry tex = part.Shape.Textures;
1414 MappingType textype; 1553 MappingType textype;
1415 textype = MappingType.Default; 1554 textype = MappingType.Default;
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1440 1579
1441 public void SetGlow(SceneObjectPart part, int face, float glow) 1580 public void SetGlow(SceneObjectPart part, int face, float glow)
1442 { 1581 {
1582 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1583 return;
1584
1443 Primitive.TextureEntry tex = part.Shape.Textures; 1585 Primitive.TextureEntry tex = part.Shape.Textures;
1444 if (face >= 0 && face < GetNumberOfSides(part)) 1586 if (face >= 0 && face < GetNumberOfSides(part))
1445 { 1587 {
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1465 1607
1466 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1608 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1467 { 1609 {
1610 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1611 return;
1468 1612
1469 Shininess sval = new Shininess(); 1613 Shininess sval = new Shininess();
1470 1614
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1515 1659
1516 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1660 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1517 { 1661 {
1662 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1663 return;
1664
1518 Primitive.TextureEntry tex = part.Shape.Textures; 1665 Primitive.TextureEntry tex = part.Shape.Textures;
1519 if (face >= 0 && face < GetNumberOfSides(part)) 1666 if (face >= 0 && face < GetNumberOfSides(part))
1520 { 1667 {
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1575 m_host.AddScriptLPS(1); 1722 m_host.AddScriptLPS(1);
1576 1723
1577 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1724 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1578 1725 if (parts.Count > 0)
1579 foreach (SceneObjectPart part in parts) 1726 {
1580 SetAlpha(part, alpha, face); 1727 try
1728 {
1729 parts[0].ParentGroup.areUpdatesSuspended = true;
1730 foreach (SceneObjectPart part in parts)
1731 SetAlpha(part, alpha, face);
1732 }
1733 finally
1734 {
1735 parts[0].ParentGroup.areUpdatesSuspended = false;
1736 }
1737 }
1581 } 1738 }
1582 1739
1583 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1740 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1584 { 1741 {
1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1743 return;
1744
1585 Primitive.TextureEntry tex = part.Shape.Textures; 1745 Primitive.TextureEntry tex = part.Shape.Textures;
1586 Color4 texcolor; 1746 Color4 texcolor;
1587 if (face >= 0 && face < GetNumberOfSides(part)) 1747 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1787 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1628 float wind, float tension, LSL_Vector Force) 1788 float wind, float tension, LSL_Vector Force)
1629 { 1789 {
1630 if (part == null) 1790 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1631 return; 1791 return;
1632 1792
1633 if (flexi) 1793 if (flexi)
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 /// <param name="falloff"></param> 1822 /// <param name="falloff"></param>
1663 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1823 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1664 { 1824 {
1665 if (part == null) 1825 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1666 return; 1826 return;
1667 1827
1668 if (light) 1828 if (light)
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1739 m_host.AddScriptLPS(1); 1899 m_host.AddScriptLPS(1);
1740 1900
1741 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1901 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1742 1902 if (parts.Count > 0)
1743 foreach (SceneObjectPart part in parts) 1903 {
1744 SetTexture(part, texture, face); 1904 try
1745 1905 {
1906 parts[0].ParentGroup.areUpdatesSuspended = true;
1907 foreach (SceneObjectPart part in parts)
1908 SetTexture(part, texture, face);
1909 }
1910 finally
1911 {
1912 parts[0].ParentGroup.areUpdatesSuspended = false;
1913 }
1914 }
1746 ScriptSleep(200); 1915 ScriptSleep(200);
1747 } 1916 }
1748 1917
1749 protected void SetTexture(SceneObjectPart part, string texture, int face) 1918 protected void SetTexture(SceneObjectPart part, string texture, int face)
1750 { 1919 {
1920 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1921 return;
1922
1751 UUID textureID=new UUID(); 1923 UUID textureID=new UUID();
1752 1924
1753 if (!UUID.TryParse(texture, out textureID)) 1925 if (!UUID.TryParse(texture, out textureID))
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1793 1965
1794 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1966 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1795 { 1967 {
1968 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1969 return;
1970
1796 Primitive.TextureEntry tex = part.Shape.Textures; 1971 Primitive.TextureEntry tex = part.Shape.Textures;
1797 if (face >= 0 && face < GetNumberOfSides(part)) 1972 if (face >= 0 && face < GetNumberOfSides(part))
1798 { 1973 {
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1829 2004
1830 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2005 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1831 { 2006 {
2007 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2008 return;
2009
1832 Primitive.TextureEntry tex = part.Shape.Textures; 2010 Primitive.TextureEntry tex = part.Shape.Textures;
1833 if (face >= 0 && face < GetNumberOfSides(part)) 2011 if (face >= 0 && face < GetNumberOfSides(part))
1834 { 2012 {
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1865 2043
1866 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2044 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1867 { 2045 {
2046 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2047 return;
2048
1868 Primitive.TextureEntry tex = part.Shape.Textures; 2049 Primitive.TextureEntry tex = part.Shape.Textures;
1869 if (face >= 0 && face < GetNumberOfSides(part)) 2050 if (face >= 0 && face < GetNumberOfSides(part))
1870 { 2051 {
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1935 2116
1936 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2117 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1937 { 2118 {
2119 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2120 return;
2121
1938 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2122 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1939 LSL_Vector currentPos = GetPartLocalPos(part); 2123 LSL_Vector currentPos = GetPartLocalPos(part);
1940 2124
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1951 } 2135 }
1952 else 2136 else
1953 { 2137 {
1954 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2138 LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos);
1955 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); 2139 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
1956 SceneObjectGroup parent = part.ParentGroup; 2140 SceneObjectGroup parent = part.ParentGroup;
1957 parent.HasGroupChanged = true; 2141 parent.HasGroupChanged = true;
@@ -2034,6 +2218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2034 2218
2035 protected void SetRot(SceneObjectPart part, Quaternion rot) 2219 protected void SetRot(SceneObjectPart part, Quaternion rot)
2036 { 2220 {
2221 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2222 return;
2223
2037 part.UpdateRotation(rot); 2224 part.UpdateRotation(rot);
2038 // Update rotation does not move the object in the physics scene if it's a linkset. 2225 // Update rotation does not move the object in the physics scene if it's a linkset.
2039 2226
@@ -2653,12 +2840,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2653 2840
2654 m_host.AddScriptLPS(1); 2841 m_host.AddScriptLPS(1);
2655 2842
2843 m_host.TaskInventory.LockItemsForRead(true);
2656 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2844 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2657 2845 m_host.TaskInventory.LockItemsForRead(false);
2658 lock (m_host.TaskInventory)
2659 {
2660 item = m_host.TaskInventory[invItemID];
2661 }
2662 2846
2663 if (item.PermsGranter == UUID.Zero) 2847 if (item.PermsGranter == UUID.Zero)
2664 return 0; 2848 return 0;
@@ -2733,6 +2917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2733 if (dist > m_ScriptDistanceFactor * 10.0f) 2917 if (dist > m_ScriptDistanceFactor * 10.0f)
2734 return; 2918 return;
2735 2919
2920 //Clone is thread-safe
2736 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2921 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2737 2922
2738 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2795,6 +2980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2795 2980
2796 public void llLookAt(LSL_Vector target, double strength, double damping) 2981 public void llLookAt(LSL_Vector target, double strength, double damping)
2797 { 2982 {
2983 /*
2798 m_host.AddScriptLPS(1); 2984 m_host.AddScriptLPS(1);
2799 // Determine where we are looking from 2985 // Determine where we are looking from
2800 LSL_Vector from = llGetPos(); 2986 LSL_Vector from = llGetPos();
@@ -2814,10 +3000,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2814 // the angles of rotation in radians into rotation value 3000 // the angles of rotation in radians into rotation value
2815 3001
2816 LSL_Types.Quaternion rot = llEuler2Rot(angle); 3002 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2817 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 3003
2818 m_host.startLookAt(rotation, (float)damping, (float)strength); 3004 // This would only work if your physics system contains an APID controller:
3005 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
3006 // m_host.startLookAt(rotation, (float)damping, (float)strength);
3007
2819 // Orient the object to the angle calculated 3008 // Orient the object to the angle calculated
2820 //llSetRot(rot); 3009 llSetRot(rot);
3010 */
3011
3012 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
3013 //There's probably a smarter way of doing this, my rotation math-fu is weak.
3014 // http://bugs.meta7.com/view.php?id=28
3015 // - Tom
3016
3017 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3018 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3019
3020 }
3021
3022 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3023 {
3024 m_host.AddScriptLPS(1);
3025// NotImplemented("llRotLookAt");
3026 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3027
2821 } 3028 }
2822 3029
2823 public void llStopLookAt() 3030 public void llStopLookAt()
@@ -2866,13 +3073,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2866 { 3073 {
2867 TaskInventoryItem item; 3074 TaskInventoryItem item;
2868 3075
2869 lock (m_host.TaskInventory) 3076 m_host.TaskInventory.LockItemsForRead(true);
3077 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2870 { 3078 {
2871 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3079 m_host.TaskInventory.LockItemsForRead(false);
2872 return; 3080 return;
2873 else 3081 }
2874 item = m_host.TaskInventory[InventorySelf()]; 3082 else
3083 {
3084 item = m_host.TaskInventory[InventorySelf()];
2875 } 3085 }
3086 m_host.TaskInventory.LockItemsForRead(false);
2876 3087
2877 if (item.PermsGranter != UUID.Zero) 3088 if (item.PermsGranter != UUID.Zero)
2878 { 3089 {
@@ -2894,13 +3105,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2894 { 3105 {
2895 TaskInventoryItem item; 3106 TaskInventoryItem item;
2896 3107
3108 m_host.TaskInventory.LockItemsForRead(true);
2897 lock (m_host.TaskInventory) 3109 lock (m_host.TaskInventory)
2898 { 3110 {
3111
2899 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3112 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3113 {
3114 m_host.TaskInventory.LockItemsForRead(false);
2900 return; 3115 return;
3116 }
2901 else 3117 else
3118 {
2902 item = m_host.TaskInventory[InventorySelf()]; 3119 item = m_host.TaskInventory[InventorySelf()];
3120 }
2903 } 3121 }
3122 m_host.TaskInventory.LockItemsForRead(false);
2904 3123
2905 m_host.AddScriptLPS(1); 3124 m_host.AddScriptLPS(1);
2906 3125
@@ -2932,19 +3151,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2932 { 3151 {
2933 m_host.AddScriptLPS(1); 3152 m_host.AddScriptLPS(1);
2934 3153
2935 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2936 return;
2937
2938 TaskInventoryItem item; 3154 TaskInventoryItem item;
2939 3155
2940 lock (m_host.TaskInventory) 3156 m_host.TaskInventory.LockItemsForRead(true);
3157
3158 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2941 { 3159 {
2942 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3160 m_host.TaskInventory.LockItemsForRead(false);
2943 return; 3161 return;
2944 else 3162 }
2945 item = m_host.TaskInventory[InventorySelf()]; 3163 else
3164 {
3165 item = m_host.TaskInventory[InventorySelf()];
2946 } 3166 }
2947 3167
3168 m_host.TaskInventory.LockItemsForRead(false);
3169
2948 if (item.PermsGranter != m_host.OwnerID) 3170 if (item.PermsGranter != m_host.OwnerID)
2949 return; 3171 return;
2950 3172
@@ -2954,10 +3176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2954 3176
2955 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3177 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2956 3178
2957 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3179 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
2958 if (attachmentsModule != null)
2959 attachmentsModule.AttachObject(presence.ControllingClient,
2960 grp, (uint)attachment, false);
2961 } 3180 }
2962 } 3181 }
2963 3182
@@ -2970,13 +3189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2970 3189
2971 TaskInventoryItem item; 3190 TaskInventoryItem item;
2972 3191
2973 lock (m_host.TaskInventory) 3192 m_host.TaskInventory.LockItemsForRead(true);
3193
3194 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2974 { 3195 {
2975 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3196 m_host.TaskInventory.LockItemsForRead(false);
2976 return; 3197 return;
2977 else
2978 item = m_host.TaskInventory[InventorySelf()];
2979 } 3198 }
3199 else
3200 {
3201 item = m_host.TaskInventory[InventorySelf()];
3202 }
3203 m_host.TaskInventory.LockItemsForRead(false);
3204
2980 3205
2981 if (item.PermsGranter != m_host.OwnerID) 3206 if (item.PermsGranter != m_host.OwnerID)
2982 return; 3207 return;
@@ -3015,6 +3240,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3015 3240
3016 public void llInstantMessage(string user, string message) 3241 public void llInstantMessage(string user, string message)
3017 { 3242 {
3243 UUID result;
3244 if (!UUID.TryParse(user, out result))
3245 {
3246 ShoutError("An invalid key was passed to llInstantMessage");
3247 ScriptSleep(2000);
3248 return;
3249 }
3250
3251
3018 m_host.AddScriptLPS(1); 3252 m_host.AddScriptLPS(1);
3019 3253
3020 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3254 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3029,14 +3263,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3029 UUID friendTransactionID = UUID.Random(); 3263 UUID friendTransactionID = UUID.Random();
3030 3264
3031 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3265 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3032 3266
3033 GridInstantMessage msg = new GridInstantMessage(); 3267 GridInstantMessage msg = new GridInstantMessage();
3034 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3268 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3035 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3269 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3036 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3270 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3037// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3271// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3038// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3272// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3039 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3273 DateTime dt = DateTime.UtcNow;
3274
3275 // Ticks from UtcNow, but make it look like local. Evil, huh?
3276 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3277
3278 try
3279 {
3280 // Convert that to the PST timezone
3281 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3282 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3283 }
3284 catch
3285 {
3286 // No logging here, as it could be VERY spammy
3287 }
3288
3289 // And make it look local again to fool the unix time util
3290 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3291
3292 msg.timestamp = (uint)Util.ToUnixTime(dt);
3293
3040 //if (client != null) 3294 //if (client != null)
3041 //{ 3295 //{
3042 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3296 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3050,13 +3304,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3050 msg.message = message.Substring(0, 1024); 3304 msg.message = message.Substring(0, 1024);
3051 else 3305 else
3052 msg.message = message; 3306 msg.message = message;
3053 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3307 msg.dialog = (byte)19; // MessageFromObject
3054 msg.fromGroup = false;// fromGroup; 3308 msg.fromGroup = false;// fromGroup;
3055 msg.offline = (byte)0; //offline; 3309 msg.offline = (byte)0; //offline;
3056 msg.ParentEstateID = 0; //ParentEstateID; 3310 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3057 msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); 3311 msg.Position = new Vector3(m_host.AbsolutePosition);
3058 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3312 msg.RegionID = World.RegionInfo.RegionID.Guid;
3059 msg.binaryBucket = new byte[0];// binaryBucket; 3313 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
3060 3314
3061 if (m_TransferModule != null) 3315 if (m_TransferModule != null)
3062 { 3316 {
@@ -3076,7 +3330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3076 } 3330 }
3077 3331
3078 emailModule.SendEmail(m_host.UUID, address, subject, message); 3332 emailModule.SendEmail(m_host.UUID, address, subject, message);
3079 ScriptSleep(20000); 3333 ScriptSleep(15000);
3080 } 3334 }
3081 3335
3082 public void llGetNextEmail(string address, string subject) 3336 public void llGetNextEmail(string address, string subject)
@@ -3178,13 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3178 m_host.AddScriptLPS(1); 3432 m_host.AddScriptLPS(1);
3179 } 3433 }
3180 3434
3181 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3182 {
3183 m_host.AddScriptLPS(1);
3184 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3185 m_host.RotLookAt(rot, (float)strength, (float)damping);
3186 }
3187
3188 public LSL_Integer llStringLength(string str) 3435 public LSL_Integer llStringLength(string str)
3189 { 3436 {
3190 m_host.AddScriptLPS(1); 3437 m_host.AddScriptLPS(1);
@@ -3208,14 +3455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3208 3455
3209 TaskInventoryItem item; 3456 TaskInventoryItem item;
3210 3457
3211 lock (m_host.TaskInventory) 3458 m_host.TaskInventory.LockItemsForRead(true);
3459 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3212 { 3460 {
3213 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3461 m_host.TaskInventory.LockItemsForRead(false);
3214 return; 3462 return;
3215 else
3216 item = m_host.TaskInventory[InventorySelf()];
3217 } 3463 }
3218 3464 else
3465 {
3466 item = m_host.TaskInventory[InventorySelf()];
3467 }
3468 m_host.TaskInventory.LockItemsForRead(false);
3219 if (item.PermsGranter == UUID.Zero) 3469 if (item.PermsGranter == UUID.Zero)
3220 return; 3470 return;
3221 3471
@@ -3245,13 +3495,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3245 3495
3246 TaskInventoryItem item; 3496 TaskInventoryItem item;
3247 3497
3248 lock (m_host.TaskInventory) 3498 m_host.TaskInventory.LockItemsForRead(true);
3499 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3249 { 3500 {
3250 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3501 m_host.TaskInventory.LockItemsForRead(false);
3251 return; 3502 return;
3252 else 3503 }
3253 item = m_host.TaskInventory[InventorySelf()]; 3504 else
3505 {
3506 item = m_host.TaskInventory[InventorySelf()];
3254 } 3507 }
3508 m_host.TaskInventory.LockItemsForRead(false);
3509
3255 3510
3256 if (item.PermsGranter == UUID.Zero) 3511 if (item.PermsGranter == UUID.Zero)
3257 return; 3512 return;
@@ -3322,10 +3577,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3322 3577
3323 TaskInventoryItem item; 3578 TaskInventoryItem item;
3324 3579
3325 lock (m_host.TaskInventory) 3580
3581 m_host.TaskInventory.LockItemsForRead(true);
3582 if (!m_host.TaskInventory.ContainsKey(invItemID))
3583 {
3584 m_host.TaskInventory.LockItemsForRead(false);
3585 return;
3586 }
3587 else
3326 { 3588 {
3327 item = m_host.TaskInventory[invItemID]; 3589 item = m_host.TaskInventory[invItemID];
3328 } 3590 }
3591 m_host.TaskInventory.LockItemsForRead(false);
3329 3592
3330 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3593 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3331 { 3594 {
@@ -3357,11 +3620,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3357 3620
3358 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3621 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3359 { 3622 {
3360 lock (m_host.TaskInventory) 3623 m_host.TaskInventory.LockItemsForWrite(true);
3361 { 3624 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3362 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3625 m_host.TaskInventory[invItemID].PermsMask = perm;
3363 m_host.TaskInventory[invItemID].PermsMask = perm; 3626 m_host.TaskInventory.LockItemsForWrite(false);
3364 }
3365 3627
3366 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3628 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3367 "run_time_permissions", new Object[] { 3629 "run_time_permissions", new Object[] {
@@ -3381,11 +3643,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3381 3643
3382 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3644 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3383 { 3645 {
3384 lock (m_host.TaskInventory) 3646 m_host.TaskInventory.LockItemsForWrite(true);
3385 { 3647 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3386 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3648 m_host.TaskInventory[invItemID].PermsMask = perm;
3387 m_host.TaskInventory[invItemID].PermsMask = perm; 3649 m_host.TaskInventory.LockItemsForWrite(false);
3388 }
3389 3650
3390 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3651 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3391 "run_time_permissions", new Object[] { 3652 "run_time_permissions", new Object[] {
@@ -3406,11 +3667,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 3667
3407 if (!m_waitingForScriptAnswer) 3668 if (!m_waitingForScriptAnswer)
3408 { 3669 {
3409 lock (m_host.TaskInventory) 3670 m_host.TaskInventory.LockItemsForWrite(true);
3410 { 3671 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3411 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3672 m_host.TaskInventory[invItemID].PermsMask = 0;
3412 m_host.TaskInventory[invItemID].PermsMask = 0; 3673 m_host.TaskInventory.LockItemsForWrite(false);
3413 }
3414 3674
3415 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3675 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3416 m_waitingForScriptAnswer=true; 3676 m_waitingForScriptAnswer=true;
@@ -3445,10 +3705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3445 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3705 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3446 llReleaseControls(); 3706 llReleaseControls();
3447 3707
3448 lock (m_host.TaskInventory) 3708
3449 { 3709 m_host.TaskInventory.LockItemsForWrite(true);
3450 m_host.TaskInventory[invItemID].PermsMask = answer; 3710 m_host.TaskInventory[invItemID].PermsMask = answer;
3451 } 3711 m_host.TaskInventory.LockItemsForWrite(false);
3712
3452 3713
3453 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3714 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3454 "run_time_permissions", new Object[] { 3715 "run_time_permissions", new Object[] {
@@ -3460,16 +3721,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3460 { 3721 {
3461 m_host.AddScriptLPS(1); 3722 m_host.AddScriptLPS(1);
3462 3723
3463 lock (m_host.TaskInventory) 3724 m_host.TaskInventory.LockItemsForRead(true);
3725
3726 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3464 { 3727 {
3465 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3728 if (item.Type == 10 && item.ItemID == m_itemID)
3466 { 3729 {
3467 if (item.Type == 10 && item.ItemID == m_itemID) 3730 m_host.TaskInventory.LockItemsForRead(false);
3468 { 3731 return item.PermsGranter.ToString();
3469 return item.PermsGranter.ToString();
3470 }
3471 } 3732 }
3472 } 3733 }
3734 m_host.TaskInventory.LockItemsForRead(false);
3473 3735
3474 return UUID.Zero.ToString(); 3736 return UUID.Zero.ToString();
3475 } 3737 }
@@ -3478,19 +3740,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3478 { 3740 {
3479 m_host.AddScriptLPS(1); 3741 m_host.AddScriptLPS(1);
3480 3742
3481 lock (m_host.TaskInventory) 3743 m_host.TaskInventory.LockItemsForRead(true);
3744
3745 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3482 { 3746 {
3483 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3747 if (item.Type == 10 && item.ItemID == m_itemID)
3484 { 3748 {
3485 if (item.Type == 10 && item.ItemID == m_itemID) 3749 int perms = item.PermsMask;
3486 { 3750 if (m_automaticLinkPermission)
3487 int perms = item.PermsMask; 3751 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3488 if (m_automaticLinkPermission) 3752 m_host.TaskInventory.LockItemsForRead(false);
3489 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3753 return perms;
3490 return perms;
3491 }
3492 } 3754 }
3493 } 3755 }
3756 m_host.TaskInventory.LockItemsForRead(false);
3494 3757
3495 return 0; 3758 return 0;
3496 } 3759 }
@@ -3512,9 +3775,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3512 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3775 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3513 { 3776 {
3514 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3777 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3515 3778 if (parts.Count > 0)
3516 foreach (SceneObjectPart part in parts) 3779 {
3517 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3780 try
3781 {
3782 parts[0].ParentGroup.areUpdatesSuspended = true;
3783 foreach (SceneObjectPart part in parts)
3784 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3785 }
3786 finally
3787 {
3788 parts[0].ParentGroup.areUpdatesSuspended = false;
3789 }
3790 }
3518 } 3791 }
3519 3792
3520 public void llCreateLink(string target, int parent) 3793 public void llCreateLink(string target, int parent)
@@ -3527,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3527 return; 3800 return;
3528 3801
3529 TaskInventoryItem item; 3802 TaskInventoryItem item;
3530 lock (m_host.TaskInventory) 3803 m_host.TaskInventory.LockItemsForRead(true);
3531 { 3804 item = m_host.TaskInventory[invItemID];
3532 item = m_host.TaskInventory[invItemID]; 3805 m_host.TaskInventory.LockItemsForRead(false);
3533 } 3806
3534
3535 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3807 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3536 && !m_automaticLinkPermission) 3808 && !m_automaticLinkPermission)
3537 { 3809 {
@@ -3584,16 +3856,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3584 m_host.AddScriptLPS(1); 3856 m_host.AddScriptLPS(1);
3585 UUID invItemID = InventorySelf(); 3857 UUID invItemID = InventorySelf();
3586 3858
3587 lock (m_host.TaskInventory) 3859 m_host.TaskInventory.LockItemsForRead(true);
3588 {
3589 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3860 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3590 && !m_automaticLinkPermission) 3861 && !m_automaticLinkPermission)
3591 { 3862 {
3592 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3863 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3864 m_host.TaskInventory.LockItemsForRead(false);
3593 return; 3865 return;
3594 } 3866 }
3595 } 3867 m_host.TaskInventory.LockItemsForRead(false);
3596 3868
3597 if (linknum < ScriptBaseClass.LINK_THIS) 3869 if (linknum < ScriptBaseClass.LINK_THIS)
3598 return; 3870 return;
3599 3871
@@ -3632,10 +3904,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3632 // Restructuring Multiple Prims. 3904 // Restructuring Multiple Prims.
3633 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 3905 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3634 parts.Remove(parentPrim.RootPart); 3906 parts.Remove(parentPrim.RootPart);
3635 foreach (SceneObjectPart part in parts) 3907 if (parts.Count > 0)
3636 { 3908 {
3637 parentPrim.DelinkFromGroup(part.LocalId, true); 3909 try
3910 {
3911 parts[0].ParentGroup.areUpdatesSuspended = true;
3912 foreach (SceneObjectPart part in parts)
3913 {
3914 parentPrim.DelinkFromGroup(part.LocalId, true);
3915 }
3916 }
3917 finally
3918 {
3919 parts[0].ParentGroup.areUpdatesSuspended = false;
3920 }
3638 } 3921 }
3922
3639 parentPrim.HasGroupChanged = true; 3923 parentPrim.HasGroupChanged = true;
3640 parentPrim.ScheduleGroupForFullUpdate(); 3924 parentPrim.ScheduleGroupForFullUpdate();
3641 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3925 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3644,11 +3928,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3644 { 3928 {
3645 SceneObjectPart newRoot = parts[0]; 3929 SceneObjectPart newRoot = parts[0];
3646 parts.Remove(newRoot); 3930 parts.Remove(newRoot);
3647 foreach (SceneObjectPart part in parts) 3931
3932 try
3648 { 3933 {
3649 part.UpdateFlag = 0; 3934 parts[0].ParentGroup.areUpdatesSuspended = true;
3650 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3935 foreach (SceneObjectPart part in parts)
3936 {
3937 part.UpdateFlag = 0;
3938 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3939 }
3651 } 3940 }
3941 finally
3942 {
3943 parts[0].ParentGroup.areUpdatesSuspended = false;
3944 }
3945
3946
3652 newRoot.ParentGroup.HasGroupChanged = true; 3947 newRoot.ParentGroup.HasGroupChanged = true;
3653 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 3948 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3654 } 3949 }
@@ -3694,6 +3989,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3694 } 3989 }
3695 else 3990 else
3696 { 3991 {
3992 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
3993 {
3994 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3995
3996 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3997 if (avatars.Count > linknum)
3998 {
3999 return avatars[linknum].UUID.ToString();
4000 }
4001 }
3697 return UUID.Zero.ToString(); 4002 return UUID.Zero.ToString();
3698 } 4003 }
3699 } 4004 }
@@ -3770,17 +4075,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3770 m_host.AddScriptLPS(1); 4075 m_host.AddScriptLPS(1);
3771 int count = 0; 4076 int count = 0;
3772 4077
3773 lock (m_host.TaskInventory) 4078 m_host.TaskInventory.LockItemsForRead(true);
4079 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3774 { 4080 {
3775 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4081 if (inv.Value.Type == type || type == -1)
3776 { 4082 {
3777 if (inv.Value.Type == type || type == -1) 4083 count = count + 1;
3778 {
3779 count = count + 1;
3780 }
3781 } 4084 }
3782 } 4085 }
3783 4086
4087 m_host.TaskInventory.LockItemsForRead(false);
3784 return count; 4088 return count;
3785 } 4089 }
3786 4090
@@ -3789,16 +4093,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3789 m_host.AddScriptLPS(1); 4093 m_host.AddScriptLPS(1);
3790 ArrayList keys = new ArrayList(); 4094 ArrayList keys = new ArrayList();
3791 4095
3792 lock (m_host.TaskInventory) 4096 m_host.TaskInventory.LockItemsForRead(true);
4097 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3793 { 4098 {
3794 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4099 if (inv.Value.Type == type || type == -1)
3795 { 4100 {
3796 if (inv.Value.Type == type || type == -1) 4101 keys.Add(inv.Value.Name);
3797 {
3798 keys.Add(inv.Value.Name);
3799 }
3800 } 4102 }
3801 } 4103 }
4104 m_host.TaskInventory.LockItemsForRead(false);
3802 4105
3803 if (keys.Count == 0) 4106 if (keys.Count == 0)
3804 { 4107 {
@@ -3835,20 +4138,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3835 } 4138 }
3836 4139
3837 // move the first object found with this inventory name 4140 // move the first object found with this inventory name
3838 lock (m_host.TaskInventory) 4141 m_host.TaskInventory.LockItemsForRead(true);
4142 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3839 { 4143 {
3840 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4144 if (inv.Value.Name == inventory)
3841 { 4145 {
3842 if (inv.Value.Name == inventory) 4146 found = true;
3843 { 4147 objId = inv.Key;
3844 found = true; 4148 assetType = inv.Value.Type;
3845 objId = inv.Key; 4149 objName = inv.Value.Name;
3846 assetType = inv.Value.Type; 4150 break;
3847 objName = inv.Value.Name;
3848 break;
3849 }
3850 } 4151 }
3851 } 4152 }
4153 m_host.TaskInventory.LockItemsForRead(false);
3852 4154
3853 if (!found) 4155 if (!found)
3854 { 4156 {
@@ -3856,9 +4158,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3856 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4158 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3857 } 4159 }
3858 4160
3859 // check if destination is an avatar 4161 // check if destination is an object
3860 if (World.GetScenePresence(destId) != null) 4162 if (World.GetSceneObjectPart(destId) != null)
3861 { 4163 {
4164 // destination is an object
4165 World.MoveTaskInventoryItem(destId, m_host, objId);
4166 }
4167 else
4168 {
4169 ScenePresence presence = World.GetScenePresence(destId);
4170
4171 if (presence == null)
4172 {
4173 UserAccount account =
4174 World.UserAccountService.GetUserAccount(
4175 World.RegionInfo.ScopeID,
4176 destId);
4177
4178 if (account == null)
4179 {
4180 llSay(0, "Can't find destination "+destId.ToString());
4181 return;
4182 }
4183 }
4184
3862 // destination is an avatar 4185 // destination is an avatar
3863 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4186 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3864 4187
@@ -3882,31 +4205,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3882 4205
3883 if (m_TransferModule != null) 4206 if (m_TransferModule != null)
3884 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4207 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4208
4209 //This delay should only occur when giving inventory to avatars.
4210 ScriptSleep(3000);
3885 } 4211 }
3886 else
3887 {
3888 // destination is an object
3889 World.MoveTaskInventoryItem(destId, m_host, objId);
3890 }
3891 ScriptSleep(3000);
3892 } 4212 }
3893 4213
4214 [DebuggerNonUserCode]
3894 public void llRemoveInventory(string name) 4215 public void llRemoveInventory(string name)
3895 { 4216 {
3896 m_host.AddScriptLPS(1); 4217 m_host.AddScriptLPS(1);
3897 4218
3898 lock (m_host.TaskInventory) 4219 List<TaskInventoryItem> inv;
4220 try
3899 { 4221 {
3900 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4222 m_host.TaskInventory.LockItemsForRead(true);
4223 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4224 }
4225 finally
4226 {
4227 m_host.TaskInventory.LockItemsForRead(false);
4228 }
4229 foreach (TaskInventoryItem item in inv)
4230 {
4231 if (item.Name == name)
3901 { 4232 {
3902 if (item.Name == name) 4233 if (item.ItemID == m_itemID)
3903 { 4234 throw new ScriptDeleteException();
3904 if (item.ItemID == m_itemID) 4235 else
3905 throw new ScriptDeleteException(); 4236 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3906 else 4237 return;
3907 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3908 return;
3909 }
3910 } 4238 }
3911 } 4239 }
3912 } 4240 }
@@ -3972,6 +4300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3972 ce.time = Util.EnvironmentTickCount(); 4300 ce.time = Util.EnvironmentTickCount();
3973 ce.account = account; 4301 ce.account = account;
3974 ce.pinfo = pinfo; 4302 ce.pinfo = pinfo;
4303 m_userInfoCache[uuid] = ce;
3975 } 4304 }
3976 else 4305 else
3977 { 4306 {
@@ -4047,6 +4376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4047 { 4376 {
4048 m_host.AddScriptLPS(1); 4377 m_host.AddScriptLPS(1);
4049 4378
4379 //Clone is thread safe
4050 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4380 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4051 4381
4052 foreach (TaskInventoryItem item in itemDictionary.Values) 4382 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4100,6 +4430,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4100 ScenePresence presence = World.GetScenePresence(agentId); 4430 ScenePresence presence = World.GetScenePresence(agentId);
4101 if (presence != null) 4431 if (presence != null)
4102 { 4432 {
4433 // agent must not be a god
4434 if (presence.GodLevel >= 200) return;
4435
4103 // agent must be over the owners land 4436 // agent must be over the owners land
4104 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4437 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4105 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4438 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4159,17 +4492,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4159 UUID soundId = UUID.Zero; 4492 UUID soundId = UUID.Zero;
4160 if (!UUID.TryParse(impact_sound, out soundId)) 4493 if (!UUID.TryParse(impact_sound, out soundId))
4161 { 4494 {
4162 lock (m_host.TaskInventory) 4495 m_host.TaskInventory.LockItemsForRead(true);
4496 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4163 { 4497 {
4164 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4498 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4165 { 4499 {
4166 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4500 soundId = item.AssetID;
4167 { 4501 break;
4168 soundId = item.AssetID;
4169 break;
4170 }
4171 } 4502 }
4172 } 4503 }
4504 m_host.TaskInventory.LockItemsForRead(false);
4173 } 4505 }
4174 m_host.CollisionSound = soundId; 4506 m_host.CollisionSound = soundId;
4175 m_host.CollisionSoundVolume = (float)impact_volume; 4507 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4215,6 +4547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4215 UUID partItemID; 4547 UUID partItemID;
4216 foreach (SceneObjectPart part in parts) 4548 foreach (SceneObjectPart part in parts)
4217 { 4549 {
4550 //Clone is thread safe
4218 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4551 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4219 4552
4220 foreach (TaskInventoryItem item in itemsDictionary.Values) 4553 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4429,17 +4762,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4429 4762
4430 m_host.AddScriptLPS(1); 4763 m_host.AddScriptLPS(1);
4431 4764
4432 lock (m_host.TaskInventory) 4765 m_host.TaskInventory.LockItemsForRead(true);
4766 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4433 { 4767 {
4434 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4768 if (item.Type == 10 && item.ItemID == m_itemID)
4435 { 4769 {
4436 if (item.Type == 10 && item.ItemID == m_itemID) 4770 result = item.Name!=null?item.Name:String.Empty;
4437 { 4771 break;
4438 result = item.Name != null ? item.Name : String.Empty;
4439 break;
4440 }
4441 } 4772 }
4442 } 4773 }
4774 m_host.TaskInventory.LockItemsForRead(false);
4443 4775
4444 return result; 4776 return result;
4445 } 4777 }
@@ -4592,23 +4924,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4592 { 4924 {
4593 m_host.AddScriptLPS(1); 4925 m_host.AddScriptLPS(1);
4594 4926
4595 lock (m_host.TaskInventory) 4927 m_host.TaskInventory.LockItemsForRead(true);
4928 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4596 { 4929 {
4597 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4930 if (inv.Value.Name == name)
4598 { 4931 {
4599 if (inv.Value.Name == name) 4932 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4600 { 4933 {
4601 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4934 m_host.TaskInventory.LockItemsForRead(false);
4602 { 4935 return inv.Value.AssetID.ToString();
4603 return inv.Value.AssetID.ToString(); 4936 }
4604 } 4937 else
4605 else 4938 {
4606 { 4939 m_host.TaskInventory.LockItemsForRead(false);
4607 return UUID.Zero.ToString(); 4940 return UUID.Zero.ToString();
4608 }
4609 } 4941 }
4610 } 4942 }
4611 } 4943 }
4944 m_host.TaskInventory.LockItemsForRead(false);
4612 4945
4613 return UUID.Zero.ToString(); 4946 return UUID.Zero.ToString();
4614 } 4947 }
@@ -4761,14 +5094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4761 { 5094 {
4762 m_host.AddScriptLPS(1); 5095 m_host.AddScriptLPS(1);
4763 5096
4764 if (src == null) 5097 return src.Length;
4765 {
4766 return 0;
4767 }
4768 else
4769 {
4770 return src.Length;
4771 }
4772 } 5098 }
4773 5099
4774 public LSL_Integer llList2Integer(LSL_List src, int index) 5100 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4814,7 +5140,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4814 else if (src.Data[index] is LSL_Float) 5140 else if (src.Data[index] is LSL_Float)
4815 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5141 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4816 else if (src.Data[index] is LSL_String) 5142 else if (src.Data[index] is LSL_String)
4817 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5143 {
5144 string str = ((LSL_String) src.Data[index]).m_string;
5145 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5146 if (m != Match.Empty)
5147 {
5148 str = m.Value;
5149 double d = 0.0;
5150 if (!Double.TryParse(str, out d))
5151 return 0.0;
5152
5153 return d;
5154 }
5155 return 0.0;
5156 }
4818 return Convert.ToDouble(src.Data[index]); 5157 return Convert.ToDouble(src.Data[index]);
4819 } 5158 }
4820 catch (FormatException) 5159 catch (FormatException)
@@ -5499,7 +5838,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5499 public void llSetSoundQueueing(int queue) 5838 public void llSetSoundQueueing(int queue)
5500 { 5839 {
5501 m_host.AddScriptLPS(1); 5840 m_host.AddScriptLPS(1);
5502 NotImplemented("llSetSoundQueueing");
5503 } 5841 }
5504 5842
5505 public void llSetSoundRadius(double radius) 5843 public void llSetSoundRadius(double radius)
@@ -5544,10 +5882,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5544 m_host.AddScriptLPS(1); 5882 m_host.AddScriptLPS(1);
5545 5883
5546 List<SceneObjectPart> parts = GetLinkParts(linknumber); 5884 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5547 5885 if (parts.Count > 0)
5548 foreach (var part in parts)
5549 { 5886 {
5550 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 5887 try
5888 {
5889 parts[0].ParentGroup.areUpdatesSuspended = true;
5890 foreach (var part in parts)
5891 {
5892 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5893 }
5894 }
5895 finally
5896 {
5897 parts[0].ParentGroup.areUpdatesSuspended = false;
5898 }
5551 } 5899 }
5552 } 5900 }
5553 5901
@@ -5603,74 +5951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5603 5951
5604 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) 5952 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
5605 { 5953 {
5606 m_host.AddScriptLPS(1); 5954 return ParseString2List(str, separators, in_spacers, false);
5607 LSL_List ret = new LSL_List();
5608 LSL_List spacers = new LSL_List();
5609 if (in_spacers.Length > 0 && separators.Length > 0)
5610 {
5611 for (int i = 0; i < in_spacers.Length; i++)
5612 {
5613 object s = in_spacers.Data[i];
5614 for (int j = 0; j < separators.Length; j++)
5615 {
5616 if (separators.Data[j].ToString() == s.ToString())
5617 {
5618 s = null;
5619 break;
5620 }
5621 }
5622 if (s != null)
5623 {
5624 spacers.Add(s);
5625 }
5626 }
5627 }
5628 object[] delimiters = new object[separators.Length + spacers.Length];
5629 separators.Data.CopyTo(delimiters, 0);
5630 spacers.Data.CopyTo(delimiters, separators.Length);
5631 bool dfound = false;
5632 do
5633 {
5634 dfound = false;
5635 int cindex = -1;
5636 string cdeli = "";
5637 for (int i = 0; i < delimiters.Length; i++)
5638 {
5639 int index = str.IndexOf(delimiters[i].ToString());
5640 bool found = index != -1;
5641 if (found && String.Empty != delimiters[i].ToString())
5642 {
5643 if ((cindex > index) || (cindex == -1))
5644 {
5645 cindex = index;
5646 cdeli = delimiters[i].ToString();
5647 }
5648 dfound = dfound || found;
5649 }
5650 }
5651 if (cindex != -1)
5652 {
5653 if (cindex > 0)
5654 {
5655 ret.Add(new LSL_String(str.Substring(0, cindex)));
5656 }
5657 // Cannot use spacers.Contains() because spacers may be either type String or LSLString
5658 for (int j = 0; j < spacers.Length; j++)
5659 {
5660 if (spacers.Data[j].ToString() == cdeli)
5661 {
5662 ret.Add(new LSL_String(cdeli));
5663 break;
5664 }
5665 }
5666 str = str.Substring(cindex + cdeli.Length);
5667 }
5668 } while (dfound);
5669 if (str != "")
5670 {
5671 ret.Add(new LSL_String(str));
5672 }
5673 return ret;
5674 } 5955 }
5675 5956
5676 public LSL_Integer llOverMyLand(string id) 5957 public LSL_Integer llOverMyLand(string id)
@@ -5873,7 +6154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5873 return m_host.ParentGroup.RootPart.AttachmentPoint; 6154 return m_host.ParentGroup.RootPart.AttachmentPoint;
5874 } 6155 }
5875 6156
5876 public LSL_Integer llGetFreeMemory() 6157 public virtual LSL_Integer llGetFreeMemory()
5877 { 6158 {
5878 m_host.AddScriptLPS(1); 6159 m_host.AddScriptLPS(1);
5879 // Make scripts designed for LSO happy 6160 // Make scripts designed for LSO happy
@@ -6184,14 +6465,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6184 6465
6185 protected UUID GetTaskInventoryItem(string name) 6466 protected UUID GetTaskInventoryItem(string name)
6186 { 6467 {
6187 lock (m_host.TaskInventory) 6468 m_host.TaskInventory.LockItemsForRead(true);
6469 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6188 { 6470 {
6189 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6471 if (inv.Value.Name == name)
6190 { 6472 {
6191 if (inv.Value.Name == name) 6473 m_host.TaskInventory.LockItemsForRead(false);
6192 return inv.Key; 6474 return inv.Key;
6193 } 6475 }
6194 } 6476 }
6477 m_host.TaskInventory.LockItemsForRead(false);
6195 6478
6196 return UUID.Zero; 6479 return UUID.Zero;
6197 } 6480 }
@@ -6519,22 +6802,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6519 } 6802 }
6520 6803
6521 // copy the first script found with this inventory name 6804 // copy the first script found with this inventory name
6522 lock (m_host.TaskInventory) 6805 m_host.TaskInventory.LockItemsForRead(true);
6806 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6523 { 6807 {
6524 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6808 if (inv.Value.Name == name)
6525 { 6809 {
6526 if (inv.Value.Name == name) 6810 // make sure the object is a script
6811 if (10 == inv.Value.Type)
6527 { 6812 {
6528 // make sure the object is a script 6813 found = true;
6529 if (10 == inv.Value.Type) 6814 srcId = inv.Key;
6530 { 6815 break;
6531 found = true;
6532 srcId = inv.Key;
6533 break;
6534 }
6535 } 6816 }
6536 } 6817 }
6537 } 6818 }
6819 m_host.TaskInventory.LockItemsForRead(false);
6538 6820
6539 if (!found) 6821 if (!found)
6540 { 6822 {
@@ -6618,6 +6900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6618 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6900 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6619 { 6901 {
6620 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6902 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6903 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6904 return shapeBlock;
6621 6905
6622 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6906 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6623 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6907 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6693,6 +6977,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6693 6977
6694 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6978 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6695 { 6979 {
6980 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6981 return;
6982
6696 ObjectShapePacket.ObjectDataBlock shapeBlock; 6983 ObjectShapePacket.ObjectDataBlock shapeBlock;
6697 6984
6698 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6985 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6742,6 +7029,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6742 7029
6743 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 7030 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6744 { 7031 {
7032 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7033 return;
7034
6745 ObjectShapePacket.ObjectDataBlock shapeBlock; 7035 ObjectShapePacket.ObjectDataBlock shapeBlock;
6746 7036
6747 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7037 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6784,6 +7074,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6784 7074
6785 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 7075 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6786 { 7076 {
7077 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7078 return;
7079
6787 ObjectShapePacket.ObjectDataBlock shapeBlock; 7080 ObjectShapePacket.ObjectDataBlock shapeBlock;
6788 7081
6789 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7082 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6910,6 +7203,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6910 7203
6911 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7204 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6912 { 7205 {
7206 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7207 return;
7208
6913 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7209 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6914 UUID sculptId; 7210 UUID sculptId;
6915 7211
@@ -6925,13 +7221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6925 shapeBlock.PathScaleX = 100; 7221 shapeBlock.PathScaleX = 100;
6926 shapeBlock.PathScaleY = 150; 7222 shapeBlock.PathScaleY = 150;
6927 7223
6928 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7224 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
6929 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7225 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
6930 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7226 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
6931 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7227 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
6932 { 7228 {
6933 // default 7229 // default
6934 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7230 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6935 } 7231 }
6936 7232
6937 // retain pathcurve 7233 // retain pathcurve
@@ -6948,23 +7244,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6948 SetPrimParams(m_host, rules); 7244 SetPrimParams(m_host, rules);
6949 } 7245 }
6950 7246
6951 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7247 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
6952 { 7248 {
6953 m_host.AddScriptLPS(1); 7249 m_host.AddScriptLPS(1);
6954 7250
6955 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7251 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7252 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7253 if (parts.Count>0)
7254 {
7255 try
7256 {
7257 parts[0].ParentGroup.areUpdatesSuspended = true;
7258 foreach (SceneObjectPart part in parts)
7259 SetPrimParams(part, rules);
7260 }
7261 finally
7262 {
7263 parts[0].ParentGroup.areUpdatesSuspended = false;
7264 }
7265 }
7266 if (avatars.Count > 0)
7267 {
7268 foreach (ScenePresence avatar in avatars)
7269 SetPrimParams(avatar, rules);
7270 }
7271 }
6956 7272
6957 foreach (SceneObjectPart part in parts) 7273 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6958 SetPrimParams(part, rules); 7274 {
7275 llSetLinkPrimitiveParamsFast(linknumber, rules);
7276 ScriptSleep(200);
6959 } 7277 }
6960 7278
6961 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7279 protected void SetPrimParams(ScenePresence av, LSL_List rules)
6962 { 7280 {
6963 llSetLinkPrimitiveParams(linknumber, rules); 7281 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7282 //We only support PRIM_POSITION and PRIM_ROTATION
7283
7284 int idx = 0;
7285
7286 while (idx < rules.Length)
7287 {
7288 int code = rules.GetLSLIntegerItem(idx++);
7289
7290 int remain = rules.Length - idx;
7291
7292
7293
7294 switch (code)
7295 {
7296 case (int)ScriptBaseClass.PRIM_POSITION:
7297 if (remain < 1)
7298 return;
7299 LSL_Vector v;
7300 v = rules.GetVector3Item(idx++);
7301 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7302 av.SendFullUpdateToAllClients();
7303
7304 break;
7305
7306 case (int)ScriptBaseClass.PRIM_ROTATION:
7307 if (remain < 1)
7308 return;
7309 LSL_Rotation r;
7310 r = rules.GetQuaternionItem(idx++);
7311 av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7312 av.SendFullUpdateToAllClients();
7313 break;
7314 }
7315 }
7316
6964 } 7317 }
6965 7318
6966 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7319 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6967 { 7320 {
7321 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7322 return;
7323
6968 int idx = 0; 7324 int idx = 0;
6969 7325
6970 while (idx < rules.Length) 7326 while (idx < rules.Length)
@@ -7481,13 +7837,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7481 public LSL_Integer llGetNumberOfPrims() 7837 public LSL_Integer llGetNumberOfPrims()
7482 { 7838 {
7483 m_host.AddScriptLPS(1); 7839 m_host.AddScriptLPS(1);
7484 int avatarCount = 0; 7840 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7485 World.ForEachScenePresence(delegate(ScenePresence presence) 7841
7486 {
7487 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7488 avatarCount++;
7489 });
7490
7491 return m_host.ParentGroup.PrimCount + avatarCount; 7842 return m_host.ParentGroup.PrimCount + avatarCount;
7492 } 7843 }
7493 7844
@@ -7503,55 +7854,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7503 m_host.AddScriptLPS(1); 7854 m_host.AddScriptLPS(1);
7504 UUID objID = UUID.Zero; 7855 UUID objID = UUID.Zero;
7505 LSL_List result = new LSL_List(); 7856 LSL_List result = new LSL_List();
7857
7858 // If the ID is not valid, return null result
7506 if (!UUID.TryParse(obj, out objID)) 7859 if (!UUID.TryParse(obj, out objID))
7507 { 7860 {
7508 result.Add(new LSL_Vector()); 7861 result.Add(new LSL_Vector());
7509 result.Add(new LSL_Vector()); 7862 result.Add(new LSL_Vector());
7510 return result; 7863 return result;
7511 } 7864 }
7865
7866 // Check if this is an attached prim. If so, replace
7867 // the UUID with the avatar UUID and report it's bounding box
7868 SceneObjectPart part = World.GetSceneObjectPart(objID);
7869 if (part != null && part.ParentGroup.IsAttachment)
7870 objID = part.ParentGroup.RootPart.AttachedAvatar;
7871
7872 // Find out if this is an avatar ID. If so, return it's box
7512 ScenePresence presence = World.GetScenePresence(objID); 7873 ScenePresence presence = World.GetScenePresence(objID);
7513 if (presence != null) 7874 if (presence != null)
7514 { 7875 {
7515 if (presence.ParentID == 0) // not sat on an object 7876 // As per LSL Wiki, there is no difference between sitting
7877 // and standing avatar since server 1.36
7878 LSL_Vector lower;
7879 LSL_Vector upper;
7880 if (presence.Animator.Animations.DefaultAnimation.AnimID
7881 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7516 { 7882 {
7517 LSL_Vector lower; 7883 // This is for ground sitting avatars
7518 LSL_Vector upper; 7884 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7519 if (presence.Animator.Animations.DefaultAnimation.AnimID 7885 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7520 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 7886 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7521 {
7522 // This is for ground sitting avatars
7523 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7524 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7525 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7526 }
7527 else
7528 {
7529 // This is for standing/flying avatars
7530 float height = presence.Appearance.AvatarHeight / 2.0f;
7531 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7532 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7533 }
7534 result.Add(lower);
7535 result.Add(upper);
7536 return result;
7537 } 7887 }
7538 else 7888 else
7539 { 7889 {
7540 // sitting on an object so we need the bounding box of that 7890 // This is for standing/flying avatars
7541 // which should include the avatar so set the UUID to the 7891 float height = presence.Appearance.AvatarHeight / 2.0f;
7542 // UUID of the object the avatar is sat on and allow it to fall through 7892 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7543 // to processing an object 7893 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7544 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7545 objID = p.UUID;
7546 } 7894 }
7895
7896 // Adjust to the documented error offsets (see LSL Wiki)
7897 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
7898 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
7899
7900 if (lower.x > upper.x)
7901 lower.x = upper.x;
7902 if (lower.y > upper.y)
7903 lower.y = upper.y;
7904 if (lower.z > upper.z)
7905 lower.z = upper.z;
7906
7907 result.Add(lower);
7908 result.Add(upper);
7909 return result;
7547 } 7910 }
7548 SceneObjectPart part = World.GetSceneObjectPart(objID); 7911
7912 part = World.GetSceneObjectPart(objID);
7549 // Currently only works for single prims without a sitting avatar 7913 // Currently only works for single prims without a sitting avatar
7550 if (part != null) 7914 if (part != null)
7551 { 7915 {
7552 Vector3 halfSize = part.Scale / 2.0f; 7916 float minX;
7553 LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); 7917 float maxX;
7554 LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); 7918 float minY;
7919 float maxY;
7920 float minZ;
7921 float maxZ;
7922
7923 // This BBox is in sim coordinates, with the offset being
7924 // a contained point.
7925 Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
7926 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
7927
7928 minX -= offsets[0].X;
7929 maxX -= offsets[0].X;
7930 minY -= offsets[0].Y;
7931 maxY -= offsets[0].Y;
7932 minZ -= offsets[0].Z;
7933 maxZ -= offsets[0].Z;
7934
7935 LSL_Vector lower;
7936 LSL_Vector upper;
7937
7938 // Adjust to the documented error offsets (see LSL Wiki)
7939 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
7940 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
7941
7942 if (lower.x > upper.x)
7943 lower.x = upper.x;
7944 if (lower.y > upper.y)
7945 lower.y = upper.y;
7946 if (lower.z > upper.z)
7947 lower.z = upper.z;
7948
7555 result.Add(lower); 7949 result.Add(lower);
7556 result.Add(upper); 7950 result.Add(upper);
7557 return result; 7951 return result;
@@ -7796,24 +8190,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7796 break; 8190 break;
7797 8191
7798 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8192 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7799 // TODO--------------
7800 if (remain < 1) 8193 if (remain < 1)
7801 return res; 8194 return res;
8195 face = (int)rules.GetLSLIntegerItem(idx++);
7802 8196
7803 face=(int)rules.GetLSLIntegerItem(idx++); 8197 tex = part.Shape.Textures;
7804 8198 int shiny;
7805 res.Add(new LSL_Integer(0)); 8199 if (face == ScriptBaseClass.ALL_SIDES)
7806 res.Add(new LSL_Integer(0)); 8200 {
8201 for (face = 0; face < GetNumberOfSides(part); face++)
8202 {
8203 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8204 if (shinyness == Shininess.High)
8205 {
8206 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8207 }
8208 else if (shinyness == Shininess.Medium)
8209 {
8210 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8211 }
8212 else if (shinyness == Shininess.Low)
8213 {
8214 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8215 }
8216 else
8217 {
8218 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8219 }
8220 res.Add(new LSL_Integer(shiny));
8221 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8222 }
8223 }
8224 else
8225 {
8226 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8227 if (shinyness == Shininess.High)
8228 {
8229 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8230 }
8231 else if (shinyness == Shininess.Medium)
8232 {
8233 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8234 }
8235 else if (shinyness == Shininess.Low)
8236 {
8237 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8238 }
8239 else
8240 {
8241 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8242 }
8243 res.Add(new LSL_Integer(shiny));
8244 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8245 }
7807 break; 8246 break;
7808 8247
7809 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8248 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7810 // TODO--------------
7811 if (remain < 1) 8249 if (remain < 1)
7812 return res; 8250 return res;
8251 face = (int)rules.GetLSLIntegerItem(idx++);
7813 8252
7814 face=(int)rules.GetLSLIntegerItem(idx++); 8253 tex = part.Shape.Textures;
7815 8254 int fullbright;
7816 res.Add(new LSL_Integer(0)); 8255 if (face == ScriptBaseClass.ALL_SIDES)
8256 {
8257 for (face = 0; face < GetNumberOfSides(part); face++)
8258 {
8259 if (tex.GetFace((uint)face).Fullbright == true)
8260 {
8261 fullbright = ScriptBaseClass.TRUE;
8262 }
8263 else
8264 {
8265 fullbright = ScriptBaseClass.FALSE;
8266 }
8267 res.Add(new LSL_Integer(fullbright));
8268 }
8269 }
8270 else
8271 {
8272 if (tex.GetFace((uint)face).Fullbright == true)
8273 {
8274 fullbright = ScriptBaseClass.TRUE;
8275 }
8276 else
8277 {
8278 fullbright = ScriptBaseClass.FALSE;
8279 }
8280 res.Add(new LSL_Integer(fullbright));
8281 }
7817 break; 8282 break;
7818 8283
7819 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 8284 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7834,14 +8299,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7834 break; 8299 break;
7835 8300
7836 case (int)ScriptBaseClass.PRIM_TEXGEN: 8301 case (int)ScriptBaseClass.PRIM_TEXGEN:
7837 // TODO--------------
7838 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8302 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7839 if (remain < 1) 8303 if (remain < 1)
7840 return res; 8304 return res;
8305 face = (int)rules.GetLSLIntegerItem(idx++);
7841 8306
7842 face=(int)rules.GetLSLIntegerItem(idx++); 8307 tex = part.Shape.Textures;
7843 8308 if (face == ScriptBaseClass.ALL_SIDES)
7844 res.Add(new LSL_Integer(0)); 8309 {
8310 for (face = 0; face < GetNumberOfSides(part); face++)
8311 {
8312 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8313 {
8314 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8315 }
8316 else
8317 {
8318 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8319 }
8320 }
8321 }
8322 else
8323 {
8324 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8325 {
8326 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8327 }
8328 else
8329 {
8330 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8331 }
8332 }
7845 break; 8333 break;
7846 8334
7847 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8335 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7860,13 +8348,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7860 break; 8348 break;
7861 8349
7862 case (int)ScriptBaseClass.PRIM_GLOW: 8350 case (int)ScriptBaseClass.PRIM_GLOW:
7863 // TODO--------------
7864 if (remain < 1) 8351 if (remain < 1)
7865 return res; 8352 return res;
8353 face = (int)rules.GetLSLIntegerItem(idx++);
7866 8354
7867 face=(int)rules.GetLSLIntegerItem(idx++); 8355 tex = part.Shape.Textures;
7868 8356 float primglow;
7869 res.Add(new LSL_Float(0)); 8357 if (face == ScriptBaseClass.ALL_SIDES)
8358 {
8359 for (face = 0; face < GetNumberOfSides(part); face++)
8360 {
8361 primglow = tex.GetFace((uint)face).Glow;
8362 res.Add(new LSL_Float(primglow));
8363 }
8364 }
8365 else
8366 {
8367 primglow = tex.GetFace((uint)face).Glow;
8368 res.Add(new LSL_Float(primglow));
8369 }
7870 break; 8370 break;
7871 case (int)ScriptBaseClass.PRIM_TEXT: 8371 case (int)ScriptBaseClass.PRIM_TEXT:
7872 Color4 textColor = part.GetTextColor(); 8372 Color4 textColor = part.GetTextColor();
@@ -8407,8 +8907,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8407 // The function returns an ordered list 8907 // The function returns an ordered list
8408 // representing the tokens found in the supplied 8908 // representing the tokens found in the supplied
8409 // sources string. If two successive tokenizers 8909 // sources string. If two successive tokenizers
8410 // are encountered, then a NULL entry is added 8910 // are encountered, then a null-string entry is
8411 // to the list. 8911 // added to the list.
8412 // 8912 //
8413 // It is a precondition that the source and 8913 // It is a precondition that the source and
8414 // toekizer lisst are non-null. If they are null, 8914 // toekizer lisst are non-null. If they are null,
@@ -8416,7 +8916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8416 // while their lengths are being determined. 8916 // while their lengths are being determined.
8417 // 8917 //
8418 // A small amount of working memoryis required 8918 // A small amount of working memoryis required
8419 // of approximately 8*#tokenizers. 8919 // of approximately 8*#tokenizers + 8*srcstrlen.
8420 // 8920 //
8421 // There are many ways in which this function 8921 // There are many ways in which this function
8422 // can be implemented, this implementation is 8922 // can be implemented, this implementation is
@@ -8432,136 +8932,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8432 // and eliminates redundant tokenizers as soon 8932 // and eliminates redundant tokenizers as soon
8433 // as is possible. 8933 // as is possible.
8434 // 8934 //
8435 // The implementation tries to avoid any copying 8935 // The implementation tries to minimize temporary
8436 // of arrays or other objects. 8936 // garbage generation.
8437 // </remarks> 8937 // </remarks>
8438 8938
8439 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) 8939 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8440 { 8940 {
8441 int beginning = 0; 8941 return ParseString2List(src, separators, spacers, true);
8442 int srclen = src.Length; 8942 }
8443 int seplen = separators.Length;
8444 object[] separray = separators.Data;
8445 int spclen = spacers.Length;
8446 object[] spcarray = spacers.Data;
8447 int mlen = seplen+spclen;
8448
8449 int[] offset = new int[mlen+1];
8450 bool[] active = new bool[mlen];
8451 8943
8452 int best; 8944 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
8453 int j; 8945 {
8946 int srclen = src.Length;
8947 int seplen = separators.Length;
8948 object[] separray = separators.Data;
8949 int spclen = spacers.Length;
8950 object[] spcarray = spacers.Data;
8951 int dellen = 0;
8952 string[] delarray = new string[seplen+spclen];
8454 8953
8455 // Initial capacity reduces resize cost 8954 int outlen = 0;
8955 string[] outarray = new string[srclen*2+1];
8456 8956
8457 LSL_List tokens = new LSL_List(); 8957 int i, j;
8958 string d;
8458 8959
8459 m_host.AddScriptLPS(1); 8960 m_host.AddScriptLPS(1);
8460 8961
8461 // All entries are initially valid 8962 /*
8462 8963 * Convert separator and spacer lists to C# strings.
8463 for (int i = 0; i < mlen; i++) 8964 * Also filter out null strings so we don't hang.
8464 active[i] = true; 8965 */
8465 8966 for (i = 0; i < seplen; i ++) {
8466 offset[mlen] = srclen; 8967 d = separray[i].ToString();
8467 8968 if (d.Length > 0) {
8468 while (beginning < srclen) 8969 delarray[dellen++] = d;
8469 { 8970 }
8470 8971 }
8471 best = mlen; // as bad as it gets 8972 seplen = dellen;
8472
8473 // Scan for separators
8474 8973
8475 for (j = 0; j < seplen; j++) 8974 for (i = 0; i < spclen; i ++) {
8476 { 8975 d = spcarray[i].ToString();
8477 if (active[j]) 8976 if (d.Length > 0) {
8478 { 8977 delarray[dellen++] = d;
8479 // scan all of the markers
8480 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1)
8481 {
8482 // not present at all
8483 active[j] = false;
8484 }
8485 else
8486 {
8487 // present and correct
8488 if (offset[j] < offset[best])
8489 {
8490 // closest so far
8491 best = j;
8492 if (offset[best] == beginning)
8493 break;
8494 }
8495 }
8496 }
8497 } 8978 }
8979 }
8498 8980
8499 // Scan for spacers 8981 /*
8982 * Scan through source string from beginning to end.
8983 */
8984 for (i = 0;;) {
8500 8985
8501 if (offset[best] != beginning) 8986 /*
8502 { 8987 * Find earliest delimeter in src starting at i (if any).
8503 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 8988 */
8504 { 8989 int earliestDel = -1;
8505 if (active[j]) 8990 int earliestSrc = srclen;
8506 { 8991 string earliestStr = null;
8507 // scan all of the markers 8992 for (j = 0; j < dellen; j ++) {
8508 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) 8993 d = delarray[j];
8509 { 8994 if (d != null) {
8510 // not present at all 8995 int index = src.IndexOf(d, i);
8511 active[j] = false; 8996 if (index < 0) {
8512 } 8997 delarray[j] = null; // delim nowhere in src, don't check it anymore
8513 else 8998 } else if (index < earliestSrc) {
8514 { 8999 earliestSrc = index; // where delimeter starts in source string
8515 // present and correct 9000 earliestDel = j; // where delimeter is in delarray[]
8516 if (offset[j] < offset[best]) 9001 earliestStr = d; // the delimeter string from delarray[]
8517 { 9002 if (index == i) break; // can't do any better than found at beg of string
8518 // closest so far
8519 best = j;
8520 }
8521 }
8522 } 9003 }
8523 } 9004 }
8524 } 9005 }
8525 9006
8526 // This is the normal exit from the scanning loop 9007 /*
8527 9008 * Output source string starting at i through start of earliest delimeter.
8528 if (best == mlen) 9009 */
8529 { 9010 if (keepNulls || (earliestSrc > i)) {
8530 // no markers were found on this pass 9011 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8531 // so we're pretty much done
8532 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8533 break;
8534 } 9012 }
8535 9013
8536 // Otherwise we just add the newly delimited token 9014 /*
8537 // and recalculate where the search should continue. 9015 * If no delimeter found at or after i, we're done scanning.
9016 */
9017 if (earliestDel < 0) break;
8538 9018
8539 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9019 /*
8540 9020 * If delimeter was a spacer, output the spacer.
8541 if (best < seplen) 9021 */
8542 { 9022 if (earliestDel >= seplen) {
8543 beginning = offset[best] + (separray[best].ToString()).Length; 9023 outarray[outlen++] = earliestStr;
8544 }
8545 else
8546 {
8547 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8548 tokens.Add(new LSL_String(spcarray[best - seplen].ToString()));
8549 } 9024 }
8550 }
8551 9025
8552 // This an awkward an not very intuitive boundary case. If the 9026 /*
8553 // last substring is a tokenizer, then there is an implied trailing 9027 * Look at rest of src string following delimeter.
8554 // null list entry. Hopefully the single comparison will not be too 9028 */
8555 // arduous. Alternatively the 'break' could be replced with a return 9029 i = earliestSrc + earliestStr.Length;
8556 // but that's shabby programming.
8557
8558 if (beginning == srclen)
8559 {
8560 if (srclen != 0)
8561 tokens.Add(new LSL_String(""));
8562 } 9030 }
8563 9031
8564 return tokens; 9032 /*
9033 * Make up an exact-sized output array suitable for an LSL_List object.
9034 */
9035 object[] outlist = new object[outlen];
9036 for (i = 0; i < outlen; i ++) {
9037 outlist[i] = new LSL_String(outarray[i]);
9038 }
9039 return new LSL_List(outlist);
8565 } 9040 }
8566 9041
8567 public LSL_Integer llGetObjectPermMask(int mask) 9042 public LSL_Integer llGetObjectPermMask(int mask)
@@ -8638,28 +9113,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8638 { 9113 {
8639 m_host.AddScriptLPS(1); 9114 m_host.AddScriptLPS(1);
8640 9115
8641 lock (m_host.TaskInventory) 9116 m_host.TaskInventory.LockItemsForRead(true);
9117 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8642 { 9118 {
8643 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9119 if (inv.Value.Name == item)
8644 { 9120 {
8645 if (inv.Value.Name == item) 9121 m_host.TaskInventory.LockItemsForRead(false);
9122 switch (mask)
8646 { 9123 {
8647 switch (mask) 9124 case 0:
8648 { 9125 return (int)inv.Value.BasePermissions;
8649 case 0: 9126 case 1:
8650 return (int)inv.Value.BasePermissions; 9127 return (int)inv.Value.CurrentPermissions;
8651 case 1: 9128 case 2:
8652 return (int)inv.Value.CurrentPermissions; 9129 return (int)inv.Value.GroupPermissions;
8653 case 2: 9130 case 3:
8654 return (int)inv.Value.GroupPermissions; 9131 return (int)inv.Value.EveryonePermissions;
8655 case 3: 9132 case 4:
8656 return (int)inv.Value.EveryonePermissions; 9133 return (int)inv.Value.NextPermissions;
8657 case 4:
8658 return (int)inv.Value.NextPermissions;
8659 }
8660 } 9134 }
8661 } 9135 }
8662 } 9136 }
9137 m_host.TaskInventory.LockItemsForRead(false);
8663 9138
8664 return -1; 9139 return -1;
8665 } 9140 }
@@ -8706,16 +9181,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8706 { 9181 {
8707 m_host.AddScriptLPS(1); 9182 m_host.AddScriptLPS(1);
8708 9183
8709 lock (m_host.TaskInventory) 9184 m_host.TaskInventory.LockItemsForRead(true);
9185 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8710 { 9186 {
8711 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9187 if (inv.Value.Name == item)
8712 { 9188 {
8713 if (inv.Value.Name == item) 9189 m_host.TaskInventory.LockItemsForRead(false);
8714 { 9190 return inv.Value.CreatorID.ToString();
8715 return inv.Value.CreatorID.ToString();
8716 }
8717 } 9191 }
8718 } 9192 }
9193 m_host.TaskInventory.LockItemsForRead(false);
8719 9194
8720 llSay(0, "No item name '" + item + "'"); 9195 llSay(0, "No item name '" + item + "'");
8721 9196
@@ -8766,8 +9241,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8766 return UUID.Zero.ToString(); 9241 return UUID.Zero.ToString();
8767 } 9242 }
8768 reply = new LSL_Vector( 9243 reply = new LSL_Vector(
8769 info.RegionLocX * Constants.RegionSize, 9244 info.RegionLocX,
8770 info.RegionLocY * Constants.RegionSize, 9245 info.RegionLocY,
8771 0).ToString(); 9246 0).ToString();
8772 break; 9247 break;
8773 case 6: // DATA_SIM_STATUS 9248 case 6: // DATA_SIM_STATUS
@@ -8980,17 +9455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8980 int width = 0; 9455 int width = 0;
8981 int height = 0; 9456 int height = 0;
8982 9457
8983 ParcelMediaCommandEnum? commandToSend = null; 9458 uint commandToSend = 0;
8984 float time = 0.0f; // default is from start 9459 float time = 0.0f; // default is from start
8985 9460
8986 ScenePresence presence = null; 9461 ScenePresence presence = null;
8987 9462
8988 for (int i = 0; i < commandList.Data.Length; i++) 9463 for (int i = 0; i < commandList.Data.Length; i++)
8989 { 9464 {
8990 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9465 uint command = (uint)(commandList.GetLSLIntegerItem(i));
8991 switch (command) 9466 switch (command)
8992 { 9467 {
8993 case ParcelMediaCommandEnum.Agent: 9468 case (uint)ParcelMediaCommandEnum.Agent:
8994 // we send only to one agent 9469 // we send only to one agent
8995 if ((i + 1) < commandList.Length) 9470 if ((i + 1) < commandList.Length)
8996 { 9471 {
@@ -9007,25 +9482,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9007 } 9482 }
9008 break; 9483 break;
9009 9484
9010 case ParcelMediaCommandEnum.Loop: 9485 case (uint)ParcelMediaCommandEnum.Loop:
9011 loop = 1; 9486 loop = 1;
9012 commandToSend = command; 9487 commandToSend = command;
9013 update = true; //need to send the media update packet to set looping 9488 update = true; //need to send the media update packet to set looping
9014 break; 9489 break;
9015 9490
9016 case ParcelMediaCommandEnum.Play: 9491 case (uint)ParcelMediaCommandEnum.Play:
9017 loop = 0; 9492 loop = 0;
9018 commandToSend = command; 9493 commandToSend = command;
9019 update = true; //need to send the media update packet to make sure it doesn't loop 9494 update = true; //need to send the media update packet to make sure it doesn't loop
9020 break; 9495 break;
9021 9496
9022 case ParcelMediaCommandEnum.Pause: 9497 case (uint)ParcelMediaCommandEnum.Pause:
9023 case ParcelMediaCommandEnum.Stop: 9498 case (uint)ParcelMediaCommandEnum.Stop:
9024 case ParcelMediaCommandEnum.Unload: 9499 case (uint)ParcelMediaCommandEnum.Unload:
9025 commandToSend = command; 9500 commandToSend = command;
9026 break; 9501 break;
9027 9502
9028 case ParcelMediaCommandEnum.Url: 9503 case (uint)ParcelMediaCommandEnum.Url:
9029 if ((i + 1) < commandList.Length) 9504 if ((i + 1) < commandList.Length)
9030 { 9505 {
9031 if (commandList.Data[i + 1] is LSL_String) 9506 if (commandList.Data[i + 1] is LSL_String)
@@ -9038,7 +9513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9038 } 9513 }
9039 break; 9514 break;
9040 9515
9041 case ParcelMediaCommandEnum.Texture: 9516 case (uint)ParcelMediaCommandEnum.Texture:
9042 if ((i + 1) < commandList.Length) 9517 if ((i + 1) < commandList.Length)
9043 { 9518 {
9044 if (commandList.Data[i + 1] is LSL_String) 9519 if (commandList.Data[i + 1] is LSL_String)
@@ -9051,7 +9526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9051 } 9526 }
9052 break; 9527 break;
9053 9528
9054 case ParcelMediaCommandEnum.Time: 9529 case (uint)ParcelMediaCommandEnum.Time:
9055 if ((i + 1) < commandList.Length) 9530 if ((i + 1) < commandList.Length)
9056 { 9531 {
9057 if (commandList.Data[i + 1] is LSL_Float) 9532 if (commandList.Data[i + 1] is LSL_Float)
@@ -9063,7 +9538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9063 } 9538 }
9064 break; 9539 break;
9065 9540
9066 case ParcelMediaCommandEnum.AutoAlign: 9541 case (uint)ParcelMediaCommandEnum.AutoAlign:
9067 if ((i + 1) < commandList.Length) 9542 if ((i + 1) < commandList.Length)
9068 { 9543 {
9069 if (commandList.Data[i + 1] is LSL_Integer) 9544 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9077,7 +9552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9077 } 9552 }
9078 break; 9553 break;
9079 9554
9080 case ParcelMediaCommandEnum.Type: 9555 case (uint)ParcelMediaCommandEnum.Type:
9081 if ((i + 1) < commandList.Length) 9556 if ((i + 1) < commandList.Length)
9082 { 9557 {
9083 if (commandList.Data[i + 1] is LSL_String) 9558 if (commandList.Data[i + 1] is LSL_String)
@@ -9090,7 +9565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9090 } 9565 }
9091 break; 9566 break;
9092 9567
9093 case ParcelMediaCommandEnum.Desc: 9568 case (uint)ParcelMediaCommandEnum.Desc:
9094 if ((i + 1) < commandList.Length) 9569 if ((i + 1) < commandList.Length)
9095 { 9570 {
9096 if (commandList.Data[i + 1] is LSL_String) 9571 if (commandList.Data[i + 1] is LSL_String)
@@ -9103,7 +9578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9103 } 9578 }
9104 break; 9579 break;
9105 9580
9106 case ParcelMediaCommandEnum.Size: 9581 case (uint)ParcelMediaCommandEnum.Size:
9107 if ((i + 2) < commandList.Length) 9582 if ((i + 2) < commandList.Length)
9108 { 9583 {
9109 if (commandList.Data[i + 1] is LSL_Integer) 9584 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9173,7 +9648,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9173 } 9648 }
9174 } 9649 }
9175 9650
9176 if (commandToSend != null) 9651 if (commandToSend != 0)
9177 { 9652 {
9178 // the commandList contained a start/stop/... command, too 9653 // the commandList contained a start/stop/... command, too
9179 if (presence == null) 9654 if (presence == null)
@@ -9210,7 +9685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9210 9685
9211 if (aList.Data[i] != null) 9686 if (aList.Data[i] != null)
9212 { 9687 {
9213 switch ((ParcelMediaCommandEnum) aList.Data[i]) 9688 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9214 { 9689 {
9215 case ParcelMediaCommandEnum.Url: 9690 case ParcelMediaCommandEnum.Url:
9216 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 9691 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9253,16 +9728,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9253 { 9728 {
9254 m_host.AddScriptLPS(1); 9729 m_host.AddScriptLPS(1);
9255 9730
9256 lock (m_host.TaskInventory) 9731 m_host.TaskInventory.LockItemsForRead(true);
9732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9257 { 9733 {
9258 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9734 if (inv.Value.Name == name)
9259 { 9735 {
9260 if (inv.Value.Name == name) 9736 m_host.TaskInventory.LockItemsForRead(false);
9261 { 9737 return inv.Value.Type;
9262 return inv.Value.Type;
9263 }
9264 } 9738 }
9265 } 9739 }
9740 m_host.TaskInventory.LockItemsForRead(false);
9266 9741
9267 return -1; 9742 return -1;
9268 } 9743 }
@@ -9273,15 +9748,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9273 9748
9274 if (quick_pay_buttons.Data.Length < 4) 9749 if (quick_pay_buttons.Data.Length < 4)
9275 { 9750 {
9276 LSLError("List must have at least 4 elements"); 9751 int x;
9277 return; 9752 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9753 {
9754 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9755 }
9278 } 9756 }
9279 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9757 int[] nPrice = new int[5];
9280 9758 nPrice[0]=price;
9281 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9759 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
9282 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9760 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
9283 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9761 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
9284 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9762 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9763 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9285 m_host.ParentGroup.HasGroupChanged = true; 9764 m_host.ParentGroup.HasGroupChanged = true;
9286 } 9765 }
9287 9766
@@ -9293,17 +9772,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9293 if (invItemID == UUID.Zero) 9772 if (invItemID == UUID.Zero)
9294 return new LSL_Vector(); 9773 return new LSL_Vector();
9295 9774
9296 lock (m_host.TaskInventory) 9775 m_host.TaskInventory.LockItemsForRead(true);
9776 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9297 { 9777 {
9298 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9778 m_host.TaskInventory.LockItemsForRead(false);
9299 return new LSL_Vector(); 9779 return new LSL_Vector();
9780 }
9300 9781
9301 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9782 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9302 { 9783 {
9303 ShoutError("No permissions to track the camera"); 9784 ShoutError("No permissions to track the camera");
9304 return new LSL_Vector(); 9785 m_host.TaskInventory.LockItemsForRead(false);
9305 } 9786 return new LSL_Vector();
9306 } 9787 }
9788 m_host.TaskInventory.LockItemsForRead(false);
9307 9789
9308 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9790 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9309 if (presence != null) 9791 if (presence != null)
@@ -9321,17 +9803,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9321 if (invItemID == UUID.Zero) 9803 if (invItemID == UUID.Zero)
9322 return new LSL_Rotation(); 9804 return new LSL_Rotation();
9323 9805
9324 lock (m_host.TaskInventory) 9806 m_host.TaskInventory.LockItemsForRead(true);
9807 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9325 { 9808 {
9326 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9809 m_host.TaskInventory.LockItemsForRead(false);
9327 return new LSL_Rotation(); 9810 return new LSL_Rotation();
9328 9811 }
9329 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9812 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9330 { 9813 {
9331 ShoutError("No permissions to track the camera"); 9814 ShoutError("No permissions to track the camera");
9332 return new LSL_Rotation(); 9815 m_host.TaskInventory.LockItemsForRead(false);
9333 } 9816 return new LSL_Rotation();
9334 } 9817 }
9818 m_host.TaskInventory.LockItemsForRead(false);
9335 9819
9336 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9820 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9337 if (presence != null) 9821 if (presence != null)
@@ -9393,8 +9877,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9393 { 9877 {
9394 m_host.AddScriptLPS(1); 9878 m_host.AddScriptLPS(1);
9395 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 9879 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9396 if (detectedParams == null) return; // only works on the first detected avatar 9880 if (detectedParams == null)
9397 9881 {
9882 if (m_host.IsAttachment == true)
9883 {
9884 detectedParams = new DetectParams();
9885 detectedParams.Key = m_host.OwnerID;
9886 }
9887 else
9888 {
9889 return;
9890 }
9891 }
9892
9398 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 9893 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9399 if (avatar != null) 9894 if (avatar != null)
9400 { 9895 {
@@ -9402,6 +9897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9402 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 9897 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9403 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 9898 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9404 } 9899 }
9900
9405 ScriptSleep(1000); 9901 ScriptSleep(1000);
9406 } 9902 }
9407 9903
@@ -9481,14 +9977,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9481 if (objectID == UUID.Zero) return; 9977 if (objectID == UUID.Zero) return;
9482 9978
9483 UUID agentID; 9979 UUID agentID;
9484 lock (m_host.TaskInventory) 9980 m_host.TaskInventory.LockItemsForRead(true);
9485 { 9981 // we need the permission first, to know which avatar we want to set the camera for
9486 // we need the permission first, to know which avatar we want to set the camera for 9982 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9487 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9488 9983
9489 if (agentID == UUID.Zero) return; 9984 if (agentID == UUID.Zero)
9490 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9985 {
9986 m_host.TaskInventory.LockItemsForRead(false);
9987 return;
9491 } 9988 }
9989 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9990 {
9991 m_host.TaskInventory.LockItemsForRead(false);
9992 return;
9993 }
9994 m_host.TaskInventory.LockItemsForRead(false);
9492 9995
9493 ScenePresence presence = World.GetScenePresence(agentID); 9996 ScenePresence presence = World.GetScenePresence(agentID);
9494 9997
@@ -9538,12 +10041,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9538 10041
9539 // we need the permission first, to know which avatar we want to clear the camera for 10042 // we need the permission first, to know which avatar we want to clear the camera for
9540 UUID agentID; 10043 UUID agentID;
9541 lock (m_host.TaskInventory) 10044 m_host.TaskInventory.LockItemsForRead(true);
10045 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10046 if (agentID == UUID.Zero)
10047 {
10048 m_host.TaskInventory.LockItemsForRead(false);
10049 return;
10050 }
10051 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9542 { 10052 {
9543 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10053 m_host.TaskInventory.LockItemsForRead(false);
9544 if (agentID == UUID.Zero) return; 10054 return;
9545 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9546 } 10055 }
10056 m_host.TaskInventory.LockItemsForRead(false);
9547 10057
9548 ScenePresence presence = World.GetScenePresence(agentID); 10058 ScenePresence presence = World.GetScenePresence(agentID);
9549 10059
@@ -9610,19 +10120,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9610 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10120 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
9611 { 10121 {
9612 m_host.AddScriptLPS(1); 10122 m_host.AddScriptLPS(1);
9613 string ret = String.Empty; 10123
9614 string src1 = llBase64ToString(str1); 10124 if (str1 == String.Empty)
9615 string src2 = llBase64ToString(str2); 10125 return String.Empty;
9616 int c = 0; 10126 if (str2 == String.Empty)
9617 for (int i = 0; i < src1.Length; i++) 10127 return str1;
10128
10129 byte[] data1 = Convert.FromBase64String(str1);
10130 byte[] data2 = Convert.FromBase64String(str2);
10131
10132 byte[] d2 = new Byte[data1.Length];
10133 int pos = 0;
10134
10135 if (data1.Length <= data2.Length)
9618 { 10136 {
9619 ret += (char) (src1[i] ^ src2[c]); 10137 Array.Copy(data2, 0, d2, 0, data1.Length);
10138 }
10139 else
10140 {
10141 while (pos < data1.Length)
10142 {
10143 int len = data1.Length - pos;
10144 if (len > data2.Length)
10145 len = data2.Length;
9620 10146
9621 c++; 10147 Array.Copy(data2, 0, d2, pos, len);
9622 if (c >= src2.Length) 10148 pos += len;
9623 c = 0; 10149 }
9624 } 10150 }
9625 return llStringToBase64(ret); 10151
10152 for (pos = 0 ; pos < data1.Length ; pos++ )
10153 data1[pos] ^= d2[pos];
10154
10155 return Convert.ToBase64String(data1);
9626 } 10156 }
9627 10157
9628 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10158 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10000,15 +10530,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10000 10530
10001 internal UUID ScriptByName(string name) 10531 internal UUID ScriptByName(string name)
10002 { 10532 {
10003 lock (m_host.TaskInventory) 10533 m_host.TaskInventory.LockItemsForRead(true);
10534
10535 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
10004 { 10536 {
10005 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10537 if (item.Type == 10 && item.Name == name)
10006 { 10538 {
10007 if (item.Type == 10 && item.Name == name) 10539 m_host.TaskInventory.LockItemsForRead(false);
10008 return item.ItemID; 10540 return item.ItemID;
10009 } 10541 }
10010 } 10542 }
10011 10543
10544 m_host.TaskInventory.LockItemsForRead(false);
10545
10012 return UUID.Zero; 10546 return UUID.Zero;
10013 } 10547 }
10014 10548
@@ -10049,6 +10583,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10049 { 10583 {
10050 m_host.AddScriptLPS(1); 10584 m_host.AddScriptLPS(1);
10051 10585
10586 //Clone is thread safe
10052 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10587 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10053 10588
10054 UUID assetID = UUID.Zero; 10589 UUID assetID = UUID.Zero;
@@ -10111,6 +10646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10111 { 10646 {
10112 m_host.AddScriptLPS(1); 10647 m_host.AddScriptLPS(1);
10113 10648
10649 //Clone is thread safe
10114 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10650 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10115 10651
10116 UUID assetID = UUID.Zero; 10652 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 477c52d..6827ede 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
130 internal float m_ScriptDelayFactor = 1.0f; 130 internal float m_ScriptDelayFactor = 1.0f;
131 internal float m_ScriptDistanceFactor = 1.0f; 131 internal float m_ScriptDistanceFactor = 1.0f;
132 internal bool m_debuggerSafe = false;
132 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 133 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
133 134
134 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 135 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 m_host = host; 138 m_host = host;
138 m_localID = localID; 139 m_localID = localID;
139 m_itemID = itemID; 140 m_itemID = itemID;
141 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
140 142
141 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 143 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
142 m_OSFunctionsEnabled = true; 144 m_OSFunctionsEnabled = true;
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
195 197
196 internal void OSSLError(string msg) 198 internal void OSSLError(string msg)
197 { 199 {
198 throw new Exception("OSSL Runtime Error: " + msg); 200 if (m_debuggerSafe)
201 {
202 OSSLShoutError(msg);
203 }
204 else
205 {
206 throw new Exception("OSSL Runtime Error: " + msg);
207 }
199 } 208 }
200 209
201 private void InitLSL() 210 private void InitLSL()
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
767 if (target != null) 776 if (target != null)
768 { 777 {
769 UUID animID=UUID.Zero; 778 UUID animID=UUID.Zero;
770 lock (m_host.TaskInventory) 779 m_host.TaskInventory.LockItemsForRead(true);
780 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
771 { 781 {
772 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 782 if (inv.Value.Name == animation)
773 { 783 {
774 if (inv.Value.Name == animation) 784 if (inv.Value.Type == (int)AssetType.Animation)
775 { 785 animID = inv.Value.AssetID;
776 if (inv.Value.Type == (int)AssetType.Animation) 786 continue;
777 animID = inv.Value.AssetID;
778 continue;
779 }
780 } 787 }
781 } 788 }
789 m_host.TaskInventory.LockItemsForRead(false);
782 if (animID == UUID.Zero) 790 if (animID == UUID.Zero)
783 target.Animator.AddAnimation(animation, m_host.UUID); 791 target.Animator.AddAnimation(animation, m_host.UUID);
784 else 792 else
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
800 if (target != null) 808 if (target != null)
801 { 809 {
802 UUID animID=UUID.Zero; 810 UUID animID=UUID.Zero;
803 lock (m_host.TaskInventory) 811 m_host.TaskInventory.LockItemsForRead(true);
812 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
804 { 813 {
805 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 814 if (inv.Value.Name == animation)
806 { 815 {
807 if (inv.Value.Name == animation) 816 if (inv.Value.Type == (int)AssetType.Animation)
808 { 817 animID = inv.Value.AssetID;
809 if (inv.Value.Type == (int)AssetType.Animation) 818 continue;
810 animID = inv.Value.AssetID;
811 continue;
812 }
813 } 819 }
814 } 820 }
821 m_host.TaskInventory.LockItemsForRead(false);
815 822
816 if (animID == UUID.Zero) 823 if (animID == UUID.Zero)
817 target.Animator.RemoveAnimation(animation); 824 target.Animator.RemoveAnimation(animation);
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 1669
1663 if (!UUID.TryParse(name, out assetID)) 1670 if (!UUID.TryParse(name, out assetID))
1664 { 1671 {
1672 m_host.TaskInventory.LockItemsForRead(true);
1665 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1673 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1666 { 1674 {
1667 if (item.Type == 7 && item.Name == name) 1675 if (item.Type == 7 && item.Name == name)
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1669 assetID = item.AssetID; 1677 assetID = item.AssetID;
1670 } 1678 }
1671 } 1679 }
1680 m_host.TaskInventory.LockItemsForRead(false);
1672 } 1681 }
1673 1682
1674 if (assetID == UUID.Zero) 1683 if (assetID == UUID.Zero)
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 1724
1716 if (!UUID.TryParse(name, out assetID)) 1725 if (!UUID.TryParse(name, out assetID))
1717 { 1726 {
1727 m_host.TaskInventory.LockItemsForRead(true);
1718 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1728 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1719 { 1729 {
1720 if (item.Type == 7 && item.Name == name) 1730 if (item.Type == 7 && item.Name == name)
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1722 assetID = item.AssetID; 1732 assetID = item.AssetID;
1723 } 1733 }
1724 } 1734 }
1735 m_host.TaskInventory.LockItemsForRead(false);
1725 } 1736 }
1726 1737
1727 if (assetID == UUID.Zero) 1738 if (assetID == UUID.Zero)
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1772 1783
1773 if (!UUID.TryParse(name, out assetID)) 1784 if (!UUID.TryParse(name, out assetID))
1774 { 1785 {
1786 m_host.TaskInventory.LockItemsForRead(true);
1775 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1787 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1776 { 1788 {
1777 if (item.Type == 7 && item.Name == name) 1789 if (item.Type == 7 && item.Name == name)
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 assetID = item.AssetID; 1791 assetID = item.AssetID;
1780 } 1792 }
1781 } 1793 }
1794 m_host.TaskInventory.LockItemsForRead(false);
1782 } 1795 }
1783 1796
1784 if (assetID == UUID.Zero) 1797 if (assetID == UUID.Zero)
@@ -2216,9 +2229,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2216 { 2229 {
2217 if (avatar.IsChildAgent == false) 2230 if (avatar.IsChildAgent == false)
2218 { 2231 {
2219 result.Add(avatar.UUID); 2232 result.Add(new LSL_Key(avatar.UUID.ToString()));
2220 result.Add(avatar.AbsolutePosition); 2233 result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z));
2221 result.Add(avatar.Name); 2234 result.Add(new LSL_String(avatar.Name));
2222 } 2235 }
2223 } 2236 }
2224 }); 2237 });
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index fefbb35..3b7de53 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 204 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
206 { 206 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 207 sensedEntities.AddRange(doAgentSensor(ts));
208 } 208 }
209 209
210 // If SCRIPTED or PASSIVE or ACTIVE check objects 210 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
309 // in mouselook. 309 // in mouselook.
310 310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 313 q = avatar.Rotation;
313 } 314 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 315 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
422 SceneObjectPart SensePoint = ts.host; 423 SceneObjectPart SensePoint = ts.host;
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 424 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment)
427 {
428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook.
431
432 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
433 fromRegionPos = avatar.AbsolutePosition;
434 q = avatar.Rotation;
435 }
425 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 436 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
426 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 437 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
427 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 438 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }