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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs477
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs963
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
4 files changed, 1168 insertions, 340 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..99973b4
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,477 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
248 idx++;
249 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
250 break;
251 case (int)ScriptBaseClass.WL_AMBIENT:
252 idx++;
253 iQ = rules.GetQuaternionItem(idx);
254 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
255 break;
256 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
257 idx++;
258 iV = rules.GetVector3Item(idx);
259 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
260 break;
261 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
262 idx++;
263 iQ = rules.GetQuaternionItem(idx);
264 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
265 break;
266 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
267 idx++;
268 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
269 break;
270 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
271 idx++;
272 iQ = rules.GetQuaternionItem(idx);
273 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
276 idx++;
277 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
278 break;
279 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
280 idx++;
281 iV = rules.GetVector3Item(idx);
282 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
285 idx++;
286 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
289 idx++;
290 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
293 idx++;
294 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
297 idx++;
298 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
301 idx++;
302 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
303 break;
304 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
305 idx++;
306 iV = rules.GetVector3Item(idx);
307 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
308 break;
309 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
310 idx++;
311 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
314 idx++;
315 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
316 break;
317 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
318 idx++;
319 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
320 break;
321 case (int)ScriptBaseClass.WL_EAST_ANGLE:
322 idx++;
323 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
326 idx++;
327 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
330 idx++;
331 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
334 idx++;
335 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
338 idx++;
339 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
340 break;
341 case (int)ScriptBaseClass.WL_HORIZON:
342 idx++;
343 iQ = rules.GetQuaternionItem(idx);
344 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
345 break;
346 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
347 idx++;
348 iV = rules.GetVector3Item(idx);
349 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
350 break;
351 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
352 idx++;
353 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
354 break;
355 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
356 idx++;
357 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
358 break;
359 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
360 idx++;
361 iV = rules.GetVector3Item(idx);
362 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
365 idx++;
366 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
369 idx++;
370 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
373 idx++;
374 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
377 idx++;
378 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
381 idx++;
382 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
385 idx++;
386 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
387 break;
388 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
389 idx++;
390 iQ = rules.GetQuaternionItem(idx);
391 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
392 break;
393 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
394 idx++;
395 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
396 break;
397 case (int)ScriptBaseClass.WL_WATER_COLOR:
398 idx++;
399 iV = rules.GetVector3Item(idx);
400 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
401 break;
402 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
403 idx++;
404 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
405 break;
406 }
407 idx++;
408 }
409 return wl;
410 }
411 /// <summary>
412 /// Set the current Windlight scene
413 /// </summary>
414 /// <param name="rules"></param>
415 /// <returns>success: true or false</returns>
416 public int cmSetWindlightScene(LSL_List rules)
417 {
418 if (!m_CMFunctionsEnabled)
419 {
420 CMShoutError("Careminster functions are not enabled.");
421 return 0;
422 }
423 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
424 {
425 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
426 return 0;
427 }
428 int success = 0;
429 m_host.AddScriptLPS(1);
430 if (Meta7WindlightModule.EnableWindlight)
431 {
432 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
433 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
434 success = 1;
435 }
436 else
437 {
438 CMShoutError("Windlight module is disabled");
439 return 0;
440 }
441 return success;
442 }
443 /// <summary>
444 /// Set the current Windlight scene to a target avatar
445 /// </summary>
446 /// <param name="rules"></param>
447 /// <returns>success: true or false</returns>
448 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
449 {
450 if (!m_CMFunctionsEnabled)
451 {
452 CMShoutError("Careminster functions are not enabled.");
453 return 0;
454 }
455 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
456 {
457 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
458 return 0;
459 }
460 int success = 0;
461 m_host.AddScriptLPS(1);
462 if (Meta7WindlightModule.EnableWindlight)
463 {
464 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
465 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
466 success = 1;
467 }
468 else
469 {
470 CMShoutError("Windlight module is disabled");
471 return 0;
472 }
473 return success;
474 }
475
476 }
477}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 59db81e..093cd0b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -218,7 +221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 221
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1049,7 +1118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1049 public virtual void llDie() 1118 public virtual void llDie()
1050 { 1119 {
1051 m_host.AddScriptLPS(1); 1120 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1121 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1122 }
1054 1123
1055 public LSL_Float llGround(LSL_Vector offset) 1124 public LSL_Float llGround(LSL_Vector offset)
@@ -1121,7 +1190,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1121 } 1190 }
1122 1191
1123 public void llSetStatus(int status, int value) 1192 public void llSetStatus(int status, int value)
1124 { 1193 {
1194 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1195 return;
1125 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1126 1197
1127 int statusrotationaxis = 0; 1198 int statusrotationaxis = 0;
@@ -1296,7 +1367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1296 } 1367 }
1297 1368
1298 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1369 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1299 { 1370 {
1300 // TODO: this needs to trigger a persistance save as well 1371 // TODO: this needs to trigger a persistance save as well
1301 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1372 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1302 return; 1373 return;
@@ -1351,6 +1422,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1422 {
1352 m_host.AddScriptLPS(1); 1423 m_host.AddScriptLPS(1);
1353 1424
1425 SetColor(m_host, color, face);
1426 }
1427
1428 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1429 {
1430 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1431 return;
1432
1433 Primitive.TextureEntry tex = part.Shape.Textures;
1434 Color4 texcolor;
1435 if (face >= 0 && face < GetNumberOfSides(part))
1436 {
1437 texcolor = tex.CreateFace((uint)face).RGBA;
1438 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1439 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1440 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1441 tex.FaceTextures[face].RGBA = texcolor;
1442 part.UpdateTexture(tex);
1443 return;
1444 }
1445 else if (face == ScriptBaseClass.ALL_SIDES)
1446 {
1447 for (uint i = 0; i < GetNumberOfSides(part); i++)
1448 {
1449 if (tex.FaceTextures[i] != null)
1450 {
1451 texcolor = tex.FaceTextures[i].RGBA;
1452 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1453 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1454 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1455 tex.FaceTextures[i].RGBA = texcolor;
1456 }
1457 texcolor = tex.DefaultTexture.RGBA;
1458 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1459 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1460 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1461 tex.DefaultTexture.RGBA = texcolor;
1462 }
1463 part.UpdateTexture(tex);
1464 return;
1465 }
1466
1354 if (face == ScriptBaseClass.ALL_SIDES) 1467 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1468 face = SceneObjectPart.ALL_SIDES;
1356 1469
@@ -1358,7 +1471,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1358 } 1471 }
1359 1472
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1473 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1474 {
1475 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1476 return;
1477
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1478 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1479 MappingType textype;
1364 textype = MappingType.Default; 1480 textype = MappingType.Default;
@@ -1388,7 +1504,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1388 } 1504 }
1389 1505
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1506 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1507 {
1508 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1509 return;
1510
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1511 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1512 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1513 {
@@ -1413,7 +1532,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1413 } 1532 }
1414 1533
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1534 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1535 {
1536 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1537 return;
1417 1538
1418 Shininess sval = new Shininess(); 1539 Shininess sval = new Shininess();
1419 1540
@@ -1463,7 +1584,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1463 } 1584 }
1464 1585
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1586 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1587 {
1588 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1589 return;
1590
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1591 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1592 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1593 {
@@ -1530,7 +1654,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1530 } 1654 }
1531 1655
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1656 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1657 {
1658 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1659 return;
1660
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1661 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1662 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1663 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1575,8 +1702,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1575 /// <param name="Force"></param> 1702 /// <param name="Force"></param>
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1703 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1704 float wind, float tension, LSL_Vector Force)
1578 { 1705 {
1579 if (part == null) 1706 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1707 return;
1581 1708
1582 if (flexi) 1709 if (flexi)
@@ -1610,8 +1737,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1610 /// <param name="radius"></param> 1737 /// <param name="radius"></param>
1611 /// <param name="falloff"></param> 1738 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1739 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1740 {
1614 if (part == null) 1741 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1742 return;
1616 1743
1617 if (light) 1744 if (light)
@@ -1696,7 +1823,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1696 } 1823 }
1697 1824
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1825 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1826 {
1827 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1828 return;
1829
1700 UUID textureID=new UUID(); 1830 UUID textureID=new UUID();
1701 1831
1702 if (!UUID.TryParse(texture, out textureID)) 1832 if (!UUID.TryParse(texture, out textureID))
@@ -1741,7 +1871,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1741 } 1871 }
1742 1872
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1873 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1874 {
1875 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1876 return;
1877
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1878 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1879 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1880 {
@@ -1777,7 +1910,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1777 } 1910 }
1778 1911
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1912 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1913 {
1914 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1915 return;
1916
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1917 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1918 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1919 {
@@ -1813,7 +1949,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1813 } 1949 }
1814 1950
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1951 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1952 {
1953 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1954 return;
1955
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1956 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1957 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1958 {
@@ -1883,7 +2022,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1883 } 2022 }
1884 2023
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2024 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2025 {
2026 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2027 return;
2028
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2029 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2030 LSL_Vector currentPos = llGetLocalPos();
1889 2031
@@ -1977,7 +2119,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1977 } 2119 }
1978 2120
1979 protected void SetRot(SceneObjectPart part, Quaternion rot) 2121 protected void SetRot(SceneObjectPart part, Quaternion rot)
1980 { 2122 {
2123 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2124 return;
2125
1981 part.UpdateRotation(rot); 2126 part.UpdateRotation(rot);
1982 // Update rotation does not move the object in the physics scene if it's a linkset. 2127 // Update rotation does not move the object in the physics scene if it's a linkset.
1983 2128
@@ -2597,12 +2742,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 2742
2598 m_host.AddScriptLPS(1); 2743 m_host.AddScriptLPS(1);
2599 2744
2745 m_host.TaskInventory.LockItemsForRead(true);
2600 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2746 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2601 2747 m_host.TaskInventory.LockItemsForRead(false);
2602 lock (m_host.TaskInventory)
2603 {
2604 item = m_host.TaskInventory[invItemID];
2605 }
2606 2748
2607 if (item.PermsGranter == UUID.Zero) 2749 if (item.PermsGranter == UUID.Zero)
2608 return 0; 2750 return 0;
@@ -2677,6 +2819,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2677 if (dist > m_ScriptDistanceFactor * 10.0f) 2819 if (dist > m_ScriptDistanceFactor * 10.0f)
2678 return; 2820 return;
2679 2821
2822 //Clone is thread-safe
2680 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2823 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2681 2824
2682 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2825 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2761,6 +2904,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2761 // Orient the object to the angle calculated 2904 // Orient the object to the angle calculated
2762 //llSetRot(rot); 2905 //llSetRot(rot);
2763 } 2906 }
2907
2908 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2909 {
2910 m_host.AddScriptLPS(1);
2911// NotImplemented("llRotLookAt");
2912 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2913
2914 }
2764 2915
2765 public void llStopLookAt() 2916 public void llStopLookAt()
2766 { 2917 {
@@ -2808,13 +2959,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2808 { 2959 {
2809 TaskInventoryItem item; 2960 TaskInventoryItem item;
2810 2961
2811 lock (m_host.TaskInventory) 2962 m_host.TaskInventory.LockItemsForRead(true);
2963 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 { 2964 {
2813 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2965 m_host.TaskInventory.LockItemsForRead(false);
2814 return; 2966 return;
2815 else 2967 }
2816 item = m_host.TaskInventory[InventorySelf()]; 2968 else
2969 {
2970 item = m_host.TaskInventory[InventorySelf()];
2817 } 2971 }
2972 m_host.TaskInventory.LockItemsForRead(false);
2818 2973
2819 if (item.PermsGranter != UUID.Zero) 2974 if (item.PermsGranter != UUID.Zero)
2820 { 2975 {
@@ -2836,13 +2991,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2836 { 2991 {
2837 TaskInventoryItem item; 2992 TaskInventoryItem item;
2838 2993
2994 m_host.TaskInventory.LockItemsForRead(true);
2839 lock (m_host.TaskInventory) 2995 lock (m_host.TaskInventory)
2840 { 2996 {
2997
2841 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2998 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2999 {
3000 m_host.TaskInventory.LockItemsForRead(false);
2842 return; 3001 return;
3002 }
2843 else 3003 else
3004 {
2844 item = m_host.TaskInventory[InventorySelf()]; 3005 item = m_host.TaskInventory[InventorySelf()];
3006 }
2845 } 3007 }
3008 m_host.TaskInventory.LockItemsForRead(false);
2846 3009
2847 m_host.AddScriptLPS(1); 3010 m_host.AddScriptLPS(1);
2848 3011
@@ -2879,13 +3042,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2879 3042
2880 TaskInventoryItem item; 3043 TaskInventoryItem item;
2881 3044
2882 lock (m_host.TaskInventory) 3045 m_host.TaskInventory.LockItemsForRead(true);
3046
3047 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2883 { 3048 {
2884 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3049 m_host.TaskInventory.LockItemsForRead(false);
2885 return; 3050 return;
2886 else
2887 item = m_host.TaskInventory[InventorySelf()];
2888 } 3051 }
3052 else
3053 {
3054 item = m_host.TaskInventory[InventorySelf()];
3055 }
3056
3057 m_host.TaskInventory.LockItemsForRead(false);
2889 3058
2890 if (item.PermsGranter != m_host.OwnerID) 3059 if (item.PermsGranter != m_host.OwnerID)
2891 return; 3060 return;
@@ -2913,13 +3082,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2913 3082
2914 TaskInventoryItem item; 3083 TaskInventoryItem item;
2915 3084
2916 lock (m_host.TaskInventory) 3085 m_host.TaskInventory.LockItemsForRead(true);
3086
3087 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2917 { 3088 {
2918 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3089 m_host.TaskInventory.LockItemsForRead(false);
2919 return; 3090 return;
2920 else
2921 item = m_host.TaskInventory[InventorySelf()];
2922 } 3091 }
3092 else
3093 {
3094 item = m_host.TaskInventory[InventorySelf()];
3095 }
3096 m_host.TaskInventory.LockItemsForRead(false);
3097
2923 3098
2924 if (item.PermsGranter != m_host.OwnerID) 3099 if (item.PermsGranter != m_host.OwnerID)
2925 return; 3100 return;
@@ -2956,8 +3131,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2956 return m_host.OwnerID.ToString(); 3131 return m_host.OwnerID.ToString();
2957 } 3132 }
2958 3133
3134 [DebuggerNonUserCode]
2959 public void llInstantMessage(string user, string message) 3135 public void llInstantMessage(string user, string message)
2960 { 3136 {
3137 UUID result;
3138 if (!UUID.TryParse(user, out result))
3139 {
3140 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3141 return;
3142 }
3143
3144
2961 m_host.AddScriptLPS(1); 3145 m_host.AddScriptLPS(1);
2962 3146
2963 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3147 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2972,7 +3156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2972 UUID friendTransactionID = UUID.Random(); 3156 UUID friendTransactionID = UUID.Random();
2973 3157
2974 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3158 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2975 3159
2976 GridInstantMessage msg = new GridInstantMessage(); 3160 GridInstantMessage msg = new GridInstantMessage();
2977 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3161 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2978 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3162 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3121,13 +3305,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3121 m_host.AddScriptLPS(1); 3305 m_host.AddScriptLPS(1);
3122 } 3306 }
3123 3307
3124 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3125 {
3126 m_host.AddScriptLPS(1);
3127 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3128 m_host.RotLookAt(rot, (float)strength, (float)damping);
3129 }
3130
3131 public LSL_Integer llStringLength(string str) 3308 public LSL_Integer llStringLength(string str)
3132 { 3309 {
3133 m_host.AddScriptLPS(1); 3310 m_host.AddScriptLPS(1);
@@ -3151,14 +3328,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3151 3328
3152 TaskInventoryItem item; 3329 TaskInventoryItem item;
3153 3330
3154 lock (m_host.TaskInventory) 3331 m_host.TaskInventory.LockItemsForRead(true);
3332 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3155 { 3333 {
3156 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3334 m_host.TaskInventory.LockItemsForRead(false);
3157 return; 3335 return;
3158 else
3159 item = m_host.TaskInventory[InventorySelf()];
3160 } 3336 }
3161 3337 else
3338 {
3339 item = m_host.TaskInventory[InventorySelf()];
3340 }
3341 m_host.TaskInventory.LockItemsForRead(false);
3162 if (item.PermsGranter == UUID.Zero) 3342 if (item.PermsGranter == UUID.Zero)
3163 return; 3343 return;
3164 3344
@@ -3188,13 +3368,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3188 3368
3189 TaskInventoryItem item; 3369 TaskInventoryItem item;
3190 3370
3191 lock (m_host.TaskInventory) 3371 m_host.TaskInventory.LockItemsForRead(true);
3372 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3192 { 3373 {
3193 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3374 m_host.TaskInventory.LockItemsForRead(false);
3194 return; 3375 return;
3195 else
3196 item = m_host.TaskInventory[InventorySelf()];
3197 } 3376 }
3377 else
3378 {
3379 item = m_host.TaskInventory[InventorySelf()];
3380 }
3381 m_host.TaskInventory.LockItemsForRead(false);
3382
3198 3383
3199 if (item.PermsGranter == UUID.Zero) 3384 if (item.PermsGranter == UUID.Zero)
3200 return; 3385 return;
@@ -3271,10 +3456,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3271 3456
3272 TaskInventoryItem item; 3457 TaskInventoryItem item;
3273 3458
3274 lock (m_host.TaskInventory) 3459
3460 m_host.TaskInventory.LockItemsForRead(true);
3461 if (!m_host.TaskInventory.ContainsKey(invItemID))
3462 {
3463 m_host.TaskInventory.LockItemsForRead(false);
3464 return;
3465 }
3466 else
3275 { 3467 {
3276 item = m_host.TaskInventory[invItemID]; 3468 item = m_host.TaskInventory[invItemID];
3277 } 3469 }
3470 m_host.TaskInventory.LockItemsForRead(false);
3278 3471
3279 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3472 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3280 { 3473 {
@@ -3306,11 +3499,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3306 3499
3307 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3500 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3308 { 3501 {
3309 lock (m_host.TaskInventory) 3502 m_host.TaskInventory.LockItemsForWrite(true);
3310 { 3503 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3311 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3504 m_host.TaskInventory[invItemID].PermsMask = perm;
3312 m_host.TaskInventory[invItemID].PermsMask = perm; 3505 m_host.TaskInventory.LockItemsForWrite(false);
3313 }
3314 3506
3315 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3507 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3316 "run_time_permissions", new Object[] { 3508 "run_time_permissions", new Object[] {
@@ -3330,11 +3522,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3330 3522
3331 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3523 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3332 { 3524 {
3333 lock (m_host.TaskInventory) 3525 m_host.TaskInventory.LockItemsForWrite(true);
3334 { 3526 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3335 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3527 m_host.TaskInventory[invItemID].PermsMask = perm;
3336 m_host.TaskInventory[invItemID].PermsMask = perm; 3528 m_host.TaskInventory.LockItemsForWrite(false);
3337 }
3338 3529
3339 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3530 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3340 "run_time_permissions", new Object[] { 3531 "run_time_permissions", new Object[] {
@@ -3355,11 +3546,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3355 3546
3356 if (!m_waitingForScriptAnswer) 3547 if (!m_waitingForScriptAnswer)
3357 { 3548 {
3358 lock (m_host.TaskInventory) 3549 m_host.TaskInventory.LockItemsForWrite(true);
3359 { 3550 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3360 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3551 m_host.TaskInventory[invItemID].PermsMask = 0;
3361 m_host.TaskInventory[invItemID].PermsMask = 0; 3552 m_host.TaskInventory.LockItemsForWrite(false);
3362 }
3363 3553
3364 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3554 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3365 m_waitingForScriptAnswer=true; 3555 m_waitingForScriptAnswer=true;
@@ -3394,10 +3584,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3394 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3584 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3395 llReleaseControls(); 3585 llReleaseControls();
3396 3586
3397 lock (m_host.TaskInventory) 3587
3398 { 3588 m_host.TaskInventory.LockItemsForWrite(true);
3399 m_host.TaskInventory[invItemID].PermsMask = answer; 3589 m_host.TaskInventory[invItemID].PermsMask = answer;
3400 } 3590 m_host.TaskInventory.LockItemsForWrite(false);
3591
3401 3592
3402 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3593 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3403 "run_time_permissions", new Object[] { 3594 "run_time_permissions", new Object[] {
@@ -3409,16 +3600,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3409 { 3600 {
3410 m_host.AddScriptLPS(1); 3601 m_host.AddScriptLPS(1);
3411 3602
3412 lock (m_host.TaskInventory) 3603 m_host.TaskInventory.LockItemsForRead(true);
3604
3605 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3413 { 3606 {
3414 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3607 if (item.Type == 10 && item.ItemID == m_itemID)
3415 { 3608 {
3416 if (item.Type == 10 && item.ItemID == m_itemID) 3609 m_host.TaskInventory.LockItemsForRead(false);
3417 { 3610 return item.PermsGranter.ToString();
3418 return item.PermsGranter.ToString();
3419 }
3420 } 3611 }
3421 } 3612 }
3613 m_host.TaskInventory.LockItemsForRead(false);
3422 3614
3423 return UUID.Zero.ToString(); 3615 return UUID.Zero.ToString();
3424 } 3616 }
@@ -3427,19 +3619,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3427 { 3619 {
3428 m_host.AddScriptLPS(1); 3620 m_host.AddScriptLPS(1);
3429 3621
3430 lock (m_host.TaskInventory) 3622 m_host.TaskInventory.LockItemsForRead(true);
3623
3624 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3431 { 3625 {
3432 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3626 if (item.Type == 10 && item.ItemID == m_itemID)
3433 { 3627 {
3434 if (item.Type == 10 && item.ItemID == m_itemID) 3628 int perms = item.PermsMask;
3435 { 3629 if (m_automaticLinkPermission)
3436 int perms = item.PermsMask; 3630 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3437 if (m_automaticLinkPermission) 3631 m_host.TaskInventory.LockItemsForRead(false);
3438 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3632 return perms;
3439 return perms;
3440 }
3441 } 3633 }
3442 } 3634 }
3635 m_host.TaskInventory.LockItemsForRead(false);
3443 3636
3444 return 0; 3637 return 0;
3445 } 3638 }
@@ -3472,11 +3665,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3472 UUID invItemID = InventorySelf(); 3665 UUID invItemID = InventorySelf();
3473 3666
3474 TaskInventoryItem item; 3667 TaskInventoryItem item;
3475 lock (m_host.TaskInventory) 3668 m_host.TaskInventory.LockItemsForRead(true);
3476 { 3669 item = m_host.TaskInventory[invItemID];
3477 item = m_host.TaskInventory[invItemID]; 3670 m_host.TaskInventory.LockItemsForRead(false);
3478 } 3671
3479
3480 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3672 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3481 && !m_automaticLinkPermission) 3673 && !m_automaticLinkPermission)
3482 { 3674 {
@@ -3529,16 +3721,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3529 m_host.AddScriptLPS(1); 3721 m_host.AddScriptLPS(1);
3530 UUID invItemID = InventorySelf(); 3722 UUID invItemID = InventorySelf();
3531 3723
3532 lock (m_host.TaskInventory) 3724 m_host.TaskInventory.LockItemsForRead(true);
3533 {
3534 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3725 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3535 && !m_automaticLinkPermission) 3726 && !m_automaticLinkPermission)
3536 { 3727 {
3537 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3728 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3729 m_host.TaskInventory.LockItemsForRead(false);
3538 return; 3730 return;
3539 } 3731 }
3540 } 3732 m_host.TaskInventory.LockItemsForRead(false);
3541 3733
3542 if (linknum < ScriptBaseClass.LINK_THIS) 3734 if (linknum < ScriptBaseClass.LINK_THIS)
3543 return; 3735 return;
3544 3736
@@ -3715,17 +3907,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3715 m_host.AddScriptLPS(1); 3907 m_host.AddScriptLPS(1);
3716 int count = 0; 3908 int count = 0;
3717 3909
3718 lock (m_host.TaskInventory) 3910 m_host.TaskInventory.LockItemsForRead(true);
3911 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3719 { 3912 {
3720 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3913 if (inv.Value.Type == type || type == -1)
3721 { 3914 {
3722 if (inv.Value.Type == type || type == -1) 3915 count = count + 1;
3723 {
3724 count = count + 1;
3725 }
3726 } 3916 }
3727 } 3917 }
3728 3918
3919 m_host.TaskInventory.LockItemsForRead(false);
3729 return count; 3920 return count;
3730 } 3921 }
3731 3922
@@ -3734,16 +3925,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3734 m_host.AddScriptLPS(1); 3925 m_host.AddScriptLPS(1);
3735 ArrayList keys = new ArrayList(); 3926 ArrayList keys = new ArrayList();
3736 3927
3737 lock (m_host.TaskInventory) 3928 m_host.TaskInventory.LockItemsForRead(true);
3929 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3738 { 3930 {
3739 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3931 if (inv.Value.Type == type || type == -1)
3740 { 3932 {
3741 if (inv.Value.Type == type || type == -1) 3933 keys.Add(inv.Value.Name);
3742 {
3743 keys.Add(inv.Value.Name);
3744 }
3745 } 3934 }
3746 } 3935 }
3936 m_host.TaskInventory.LockItemsForRead(false);
3747 3937
3748 if (keys.Count == 0) 3938 if (keys.Count == 0)
3749 { 3939 {
@@ -3780,20 +3970,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3780 } 3970 }
3781 3971
3782 // move the first object found with this inventory name 3972 // move the first object found with this inventory name
3783 lock (m_host.TaskInventory) 3973 m_host.TaskInventory.LockItemsForRead(true);
3974 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3784 { 3975 {
3785 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3976 if (inv.Value.Name == inventory)
3786 { 3977 {
3787 if (inv.Value.Name == inventory) 3978 found = true;
3788 { 3979 objId = inv.Key;
3789 found = true; 3980 assetType = inv.Value.Type;
3790 objId = inv.Key; 3981 objName = inv.Value.Name;
3791 assetType = inv.Value.Type; 3982 break;
3792 objName = inv.Value.Name;
3793 break;
3794 }
3795 } 3983 }
3796 } 3984 }
3985 m_host.TaskInventory.LockItemsForRead(false);
3797 3986
3798 if (!found) 3987 if (!found)
3799 { 3988 {
@@ -3838,24 +4027,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3838 ScriptSleep(3000); 4027 ScriptSleep(3000);
3839 } 4028 }
3840 4029
4030 [DebuggerNonUserCode]
3841 public void llRemoveInventory(string name) 4031 public void llRemoveInventory(string name)
3842 { 4032 {
3843 m_host.AddScriptLPS(1); 4033 m_host.AddScriptLPS(1);
3844 4034
3845 lock (m_host.TaskInventory) 4035 m_host.TaskInventory.LockItemsForRead(true);
4036 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3846 { 4037 {
3847 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4038 if (item.Name == name)
3848 { 4039 {
3849 if (item.Name == name) 4040 if (item.ItemID == m_itemID)
3850 { 4041 throw new ScriptDeleteException();
3851 if (item.ItemID == m_itemID) 4042 else
3852 throw new ScriptDeleteException(); 4043 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3853 else 4044
3854 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4045 m_host.TaskInventory.LockItemsForRead(false);
3855 return; 4046 return;
3856 }
3857 } 4047 }
3858 } 4048 }
4049 m_host.TaskInventory.LockItemsForRead(false);
3859 } 4050 }
3860 4051
3861 public void llSetText(string text, LSL_Vector color, double alpha) 4052 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3944,6 +4135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3944 { 4135 {
3945 m_host.AddScriptLPS(1); 4136 m_host.AddScriptLPS(1);
3946 4137
4138 //Clone is thread safe
3947 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4139 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3948 4140
3949 foreach (TaskInventoryItem item in itemDictionary.Values) 4141 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4057,17 +4249,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4057 UUID soundId = UUID.Zero; 4249 UUID soundId = UUID.Zero;
4058 if (!UUID.TryParse(impact_sound, out soundId)) 4250 if (!UUID.TryParse(impact_sound, out soundId))
4059 { 4251 {
4060 lock (m_host.TaskInventory) 4252 m_host.TaskInventory.LockItemsForRead(true);
4253 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4061 { 4254 {
4062 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4255 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4063 { 4256 {
4064 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4257 soundId = item.AssetID;
4065 { 4258 break;
4066 soundId = item.AssetID;
4067 break;
4068 }
4069 } 4259 }
4070 } 4260 }
4261 m_host.TaskInventory.LockItemsForRead(false);
4071 } 4262 }
4072 m_host.CollisionSound = soundId; 4263 m_host.CollisionSound = soundId;
4073 m_host.CollisionSoundVolume = (float)impact_volume; 4264 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4113,6 +4304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4113 UUID partItemID; 4304 UUID partItemID;
4114 foreach (SceneObjectPart part in parts) 4305 foreach (SceneObjectPart part in parts)
4115 { 4306 {
4307 //Clone is thread safe
4116 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4308 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4117 4309
4118 foreach (TaskInventoryItem item in itemsDictionary.Values) 4310 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4327,17 +4519,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4327 4519
4328 m_host.AddScriptLPS(1); 4520 m_host.AddScriptLPS(1);
4329 4521
4330 lock (m_host.TaskInventory) 4522 m_host.TaskInventory.LockItemsForRead(true);
4523 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4331 { 4524 {
4332 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4525 if (item.Type == 10 && item.ItemID == m_itemID)
4333 { 4526 {
4334 if (item.Type == 10 && item.ItemID == m_itemID) 4527 result = item.Name!=null?item.Name:String.Empty;
4335 { 4528 break;
4336 result = item.Name != null ? item.Name : String.Empty;
4337 break;
4338 }
4339 } 4529 }
4340 } 4530 }
4531 m_host.TaskInventory.LockItemsForRead(false);
4341 4532
4342 return result; 4533 return result;
4343 } 4534 }
@@ -4490,23 +4681,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4490 { 4681 {
4491 m_host.AddScriptLPS(1); 4682 m_host.AddScriptLPS(1);
4492 4683
4493 lock (m_host.TaskInventory) 4684 m_host.TaskInventory.LockItemsForRead(true);
4685 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4494 { 4686 {
4495 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4687 if (inv.Value.Name == name)
4496 { 4688 {
4497 if (inv.Value.Name == name) 4689 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4498 { 4690 {
4499 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4691 m_host.TaskInventory.LockItemsForRead(false);
4500 { 4692 return inv.Value.AssetID.ToString();
4501 return inv.Value.AssetID.ToString(); 4693 }
4502 } 4694 else
4503 else 4695 {
4504 { 4696 m_host.TaskInventory.LockItemsForRead(false);
4505 return UUID.Zero.ToString(); 4697 return UUID.Zero.ToString();
4506 }
4507 } 4698 }
4508 } 4699 }
4509 } 4700 }
4701 m_host.TaskInventory.LockItemsForRead(false);
4510 4702
4511 return UUID.Zero.ToString(); 4703 return UUID.Zero.ToString();
4512 } 4704 }
@@ -6059,14 +6251,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6059 6251
6060 protected UUID GetTaskInventoryItem(string name) 6252 protected UUID GetTaskInventoryItem(string name)
6061 { 6253 {
6062 lock (m_host.TaskInventory) 6254 m_host.TaskInventory.LockItemsForRead(true);
6255 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6063 { 6256 {
6064 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6257 if (inv.Value.Name == name)
6065 { 6258 {
6066 if (inv.Value.Name == name) 6259 m_host.TaskInventory.LockItemsForRead(false);
6067 return inv.Key; 6260 return inv.Key;
6068 } 6261 }
6069 } 6262 }
6263 m_host.TaskInventory.LockItemsForRead(false);
6070 6264
6071 return UUID.Zero; 6265 return UUID.Zero;
6072 } 6266 }
@@ -6394,22 +6588,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6394 } 6588 }
6395 6589
6396 // copy the first script found with this inventory name 6590 // copy the first script found with this inventory name
6397 lock (m_host.TaskInventory) 6591 m_host.TaskInventory.LockItemsForRead(true);
6592 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6398 { 6593 {
6399 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6594 if (inv.Value.Name == name)
6400 { 6595 {
6401 if (inv.Value.Name == name) 6596 // make sure the object is a script
6597 if (10 == inv.Value.Type)
6402 { 6598 {
6403 // make sure the object is a script 6599 found = true;
6404 if (10 == inv.Value.Type) 6600 srcId = inv.Key;
6405 { 6601 break;
6406 found = true;
6407 srcId = inv.Key;
6408 break;
6409 }
6410 } 6602 }
6411 } 6603 }
6412 } 6604 }
6605 m_host.TaskInventory.LockItemsForRead(false);
6413 6606
6414 if (!found) 6607 if (!found)
6415 { 6608 {
@@ -6491,8 +6684,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6491 } 6684 }
6492 6685
6493 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6686 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6494 { 6687 {
6495 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6688 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6689 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6690 return shapeBlock;
6496 6691
6497 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6692 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6498 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6693 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6562,7 +6757,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6562 } 6757 }
6563 6758
6564 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6759 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6565 { 6760 {
6761 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6762 return;
6763
6566 ObjectShapePacket.ObjectDataBlock shapeBlock; 6764 ObjectShapePacket.ObjectDataBlock shapeBlock;
6567 6765
6568 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6766 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6611,7 +6809,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6611 } 6809 }
6612 6810
6613 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6811 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6614 { 6812 {
6813 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6814 return;
6815
6615 ObjectShapePacket.ObjectDataBlock shapeBlock; 6816 ObjectShapePacket.ObjectDataBlock shapeBlock;
6616 6817
6617 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6818 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6653,7 +6854,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6653 } 6854 }
6654 6855
6655 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6856 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6656 { 6857 {
6858 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6859 return;
6860
6657 ObjectShapePacket.ObjectDataBlock shapeBlock; 6861 ObjectShapePacket.ObjectDataBlock shapeBlock;
6658 6862
6659 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6863 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6774,7 +6978,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6774 } 6978 }
6775 6979
6776 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6980 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6777 { 6981 {
6982 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6983 return;
6984
6778 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6985 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6779 UUID sculptId; 6986 UUID sculptId;
6780 6987
@@ -6808,14 +7015,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6808 } 7015 }
6809 7016
6810 public void llSetPrimitiveParams(LSL_List rules) 7017 public void llSetPrimitiveParams(LSL_List rules)
6811 { 7018 {
6812 m_host.AddScriptLPS(1); 7019 m_host.AddScriptLPS(1);
6813 SetPrimParams(m_host, rules); 7020 SetPrimParams(m_host, rules);
6814 } 7021 }
6815 7022
6816 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7023 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6817 { 7024 {
6818 m_host.AddScriptLPS(1); 7025 m_host.AddScriptLPS(1);
6819 7026
6820 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7027 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6821 7028
@@ -6829,7 +7036,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6829 } 7036 }
6830 7037
6831 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7038 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6832 { 7039 {
7040 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7041 return;
7042
6833 int idx = 0; 7043 int idx = 0;
6834 7044
6835 while (idx < rules.Length) 7045 while (idx < rules.Length)
@@ -7660,25 +7870,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7660 } 7870 }
7661 break; 7871 break;
7662 7872
7663 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 7873 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7664 // TODO-------------- 7874 if (remain < 1)
7665 if (remain < 1) 7875 return res;
7666 return res; 7876 face = (int)rules.GetLSLIntegerItem(idx++);
7667 7877
7668 face=(int)rules.GetLSLIntegerItem(idx++); 7878 tex = part.Shape.Textures;
7669 7879 int shiny;
7670 res.Add(new LSL_Integer(0)); 7880 if (face == ScriptBaseClass.ALL_SIDES)
7671 res.Add(new LSL_Integer(0)); 7881 {
7882 for (face = 0; face < GetNumberOfSides(part); face++)
7883 {
7884 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7885 if (shinyness == Shininess.High)
7886 {
7887 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7888 }
7889 else if (shinyness == Shininess.Medium)
7890 {
7891 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7892 }
7893 else if (shinyness == Shininess.Low)
7894 {
7895 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7896 }
7897 else
7898 {
7899 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7900 }
7901 res.Add(new LSL_Integer(shiny));
7902 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7903 }
7904 }
7905 else
7906 {
7907 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7908 if (shinyness == Shininess.High)
7909 {
7910 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7911 }
7912 else if (shinyness == Shininess.Medium)
7913 {
7914 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7915 }
7916 else if (shinyness == Shininess.Low)
7917 {
7918 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7919 }
7920 else
7921 {
7922 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7923 }
7924 res.Add(new LSL_Integer(shiny));
7925 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7926 }
7672 break; 7927 break;
7673 7928
7674 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 7929 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7675 // TODO-------------- 7930 if (remain < 1)
7676 if (remain < 1) 7931 return res;
7677 return res; 7932 face = (int)rules.GetLSLIntegerItem(idx++);
7678 7933
7679 face=(int)rules.GetLSLIntegerItem(idx++); 7934 tex = part.Shape.Textures;
7680 7935 int fullbright;
7681 res.Add(new LSL_Integer(0)); 7936 if (face == ScriptBaseClass.ALL_SIDES)
7937 {
7938 for (face = 0; face < GetNumberOfSides(part); face++)
7939 {
7940 if (tex.GetFace((uint)face).Fullbright == true)
7941 {
7942 fullbright = ScriptBaseClass.TRUE;
7943 }
7944 else
7945 {
7946 fullbright = ScriptBaseClass.FALSE;
7947 }
7948 res.Add(new LSL_Integer(fullbright));
7949 }
7950 }
7951 else
7952 {
7953 if (tex.GetFace((uint)face).Fullbright == true)
7954 {
7955 fullbright = ScriptBaseClass.TRUE;
7956 }
7957 else
7958 {
7959 fullbright = ScriptBaseClass.FALSE;
7960 }
7961 res.Add(new LSL_Integer(fullbright));
7962 }
7682 break; 7963 break;
7683 7964
7684 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7965 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7699,14 +7980,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7699 break; 7980 break;
7700 7981
7701 case (int)ScriptBaseClass.PRIM_TEXGEN: 7982 case (int)ScriptBaseClass.PRIM_TEXGEN:
7702 // TODO-------------- 7983 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7703 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 7984 if (remain < 1)
7704 if (remain < 1) 7985 return res;
7705 return res; 7986 face = (int)rules.GetLSLIntegerItem(idx++);
7706 7987
7707 face=(int)rules.GetLSLIntegerItem(idx++); 7988 tex = part.Shape.Textures;
7708 7989 if (face == ScriptBaseClass.ALL_SIDES)
7709 res.Add(new LSL_Integer(0)); 7990 {
7991 for (face = 0; face < GetNumberOfSides(part); face++)
7992 {
7993 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7994 {
7995 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
7996 }
7997 else
7998 {
7999 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8000 }
8001 }
8002 }
8003 else
8004 {
8005 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8006 {
8007 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8008 }
8009 else
8010 {
8011 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8012 }
8013 }
7710 break; 8014 break;
7711 8015
7712 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8016 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7724,14 +8028,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7724 res.Add(new LSL_Float(shape.LightFalloff)); // falloff 8028 res.Add(new LSL_Float(shape.LightFalloff)); // falloff
7725 break; 8029 break;
7726 8030
7727 case (int)ScriptBaseClass.PRIM_GLOW: 8031 case (int)ScriptBaseClass.PRIM_GLOW:
7728 // TODO-------------- 8032 if (remain < 1)
7729 if (remain < 1)
7730 return res; 8033 return res;
7731 8034 face = (int)rules.GetLSLIntegerItem(idx++);
7732 face=(int)rules.GetLSLIntegerItem(idx++); 8035
7733 8036 tex = part.Shape.Textures;
7734 res.Add(new LSL_Float(0)); 8037 float primglow;
8038 if (face == ScriptBaseClass.ALL_SIDES)
8039 {
8040 for (face = 0; face < GetNumberOfSides(part); face++)
8041 {
8042 primglow = tex.GetFace((uint)face).Glow;
8043 res.Add(new LSL_Float(primglow));
8044 }
8045 }
8046 else
8047 {
8048 primglow = tex.GetFace((uint)face).Glow;
8049 res.Add(new LSL_Float(primglow));
8050 }
7735 break; 8051 break;
7736 case (int)ScriptBaseClass.PRIM_TEXT: 8052 case (int)ScriptBaseClass.PRIM_TEXT:
7737 Color4 textColor = part.GetTextColor(); 8053 Color4 textColor = part.GetTextColor();
@@ -8268,28 +8584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8268 { 8584 {
8269 m_host.AddScriptLPS(1); 8585 m_host.AddScriptLPS(1);
8270 8586
8271 lock (m_host.TaskInventory) 8587 m_host.TaskInventory.LockItemsForRead(true);
8588 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8272 { 8589 {
8273 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8590 if (inv.Value.Name == item)
8274 { 8591 {
8275 if (inv.Value.Name == item) 8592 m_host.TaskInventory.LockItemsForRead(false);
8593 switch (mask)
8276 { 8594 {
8277 switch (mask) 8595 case 0:
8278 { 8596 return (int)inv.Value.BasePermissions;
8279 case 0: 8597 case 1:
8280 return (int)inv.Value.BasePermissions; 8598 return (int)inv.Value.CurrentPermissions;
8281 case 1: 8599 case 2:
8282 return (int)inv.Value.CurrentPermissions; 8600 return (int)inv.Value.GroupPermissions;
8283 case 2: 8601 case 3:
8284 return (int)inv.Value.GroupPermissions; 8602 return (int)inv.Value.EveryonePermissions;
8285 case 3: 8603 case 4:
8286 return (int)inv.Value.EveryonePermissions; 8604 return (int)inv.Value.NextPermissions;
8287 case 4:
8288 return (int)inv.Value.NextPermissions;
8289 }
8290 } 8605 }
8291 } 8606 }
8292 } 8607 }
8608 m_host.TaskInventory.LockItemsForRead(false);
8293 8609
8294 return -1; 8610 return -1;
8295 } 8611 }
@@ -8336,16 +8652,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8336 { 8652 {
8337 m_host.AddScriptLPS(1); 8653 m_host.AddScriptLPS(1);
8338 8654
8339 lock (m_host.TaskInventory) 8655 m_host.TaskInventory.LockItemsForRead(true);
8656 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8340 { 8657 {
8341 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8658 if (inv.Value.Name == item)
8342 { 8659 {
8343 if (inv.Value.Name == item) 8660 m_host.TaskInventory.LockItemsForRead(false);
8344 { 8661 return inv.Value.CreatorID.ToString();
8345 return inv.Value.CreatorID.ToString();
8346 }
8347 } 8662 }
8348 } 8663 }
8664 m_host.TaskInventory.LockItemsForRead(false);
8349 8665
8350 llSay(0, "No item name '" + item + "'"); 8666 llSay(0, "No item name '" + item + "'");
8351 8667
@@ -8874,16 +9190,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8874 { 9190 {
8875 m_host.AddScriptLPS(1); 9191 m_host.AddScriptLPS(1);
8876 9192
8877 lock (m_host.TaskInventory) 9193 m_host.TaskInventory.LockItemsForRead(true);
9194 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8878 { 9195 {
8879 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9196 if (inv.Value.Name == name)
8880 { 9197 {
8881 if (inv.Value.Name == name) 9198 m_host.TaskInventory.LockItemsForRead(false);
8882 { 9199 return inv.Value.Type;
8883 return inv.Value.Type;
8884 }
8885 } 9200 }
8886 } 9201 }
9202 m_host.TaskInventory.LockItemsForRead(false);
8887 9203
8888 return -1; 9204 return -1;
8889 } 9205 }
@@ -8893,16 +9209,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8893 m_host.AddScriptLPS(1); 9209 m_host.AddScriptLPS(1);
8894 9210
8895 if (quick_pay_buttons.Data.Length < 4) 9211 if (quick_pay_buttons.Data.Length < 4)
8896 { 9212 {
8897 LSLError("List must have at least 4 elements"); 9213 int x;
8898 return; 9214 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9215 {
9216 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9217 }
8899 } 9218 }
8900 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9219 int[] nPrice = new int[5];
8901 9220 nPrice[0]=price;
8902 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9221 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8903 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9222 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8904 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9223 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8905 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9224 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9225 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8906 m_host.ParentGroup.HasGroupChanged = true; 9226 m_host.ParentGroup.HasGroupChanged = true;
8907 } 9227 }
8908 9228
@@ -8914,17 +9234,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8914 if (invItemID == UUID.Zero) 9234 if (invItemID == UUID.Zero)
8915 return new LSL_Vector(); 9235 return new LSL_Vector();
8916 9236
8917 lock (m_host.TaskInventory) 9237 m_host.TaskInventory.LockItemsForRead(true);
9238 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8918 { 9239 {
8919 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9240 m_host.TaskInventory.LockItemsForRead(false);
8920 return new LSL_Vector(); 9241 return new LSL_Vector();
9242 }
8921 9243
8922 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9244 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8923 { 9245 {
8924 ShoutError("No permissions to track the camera"); 9246 ShoutError("No permissions to track the camera");
8925 return new LSL_Vector(); 9247 m_host.TaskInventory.LockItemsForRead(false);
8926 } 9248 return new LSL_Vector();
8927 } 9249 }
9250 m_host.TaskInventory.LockItemsForRead(false);
8928 9251
8929 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9252 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8930 if (presence != null) 9253 if (presence != null)
@@ -8942,17 +9265,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8942 if (invItemID == UUID.Zero) 9265 if (invItemID == UUID.Zero)
8943 return new LSL_Rotation(); 9266 return new LSL_Rotation();
8944 9267
8945 lock (m_host.TaskInventory) 9268 m_host.TaskInventory.LockItemsForRead(true);
9269 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8946 { 9270 {
8947 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9271 m_host.TaskInventory.LockItemsForRead(false);
8948 return new LSL_Rotation(); 9272 return new LSL_Rotation();
8949 9273 }
8950 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9274 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8951 { 9275 {
8952 ShoutError("No permissions to track the camera"); 9276 ShoutError("No permissions to track the camera");
8953 return new LSL_Rotation(); 9277 m_host.TaskInventory.LockItemsForRead(false);
8954 } 9278 return new LSL_Rotation();
8955 } 9279 }
9280 m_host.TaskInventory.LockItemsForRead(false);
8956 9281
8957 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9282 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8958 if (presence != null) 9283 if (presence != null)
@@ -9102,14 +9427,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9102 if (objectID == UUID.Zero) return; 9427 if (objectID == UUID.Zero) return;
9103 9428
9104 UUID agentID; 9429 UUID agentID;
9105 lock (m_host.TaskInventory) 9430 m_host.TaskInventory.LockItemsForRead(true);
9106 { 9431 // we need the permission first, to know which avatar we want to set the camera for
9107 // we need the permission first, to know which avatar we want to set the camera for 9432 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9108 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9109 9433
9110 if (agentID == UUID.Zero) return; 9434 if (agentID == UUID.Zero)
9111 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9435 {
9436 m_host.TaskInventory.LockItemsForRead(false);
9437 return;
9438 }
9439 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9440 {
9441 m_host.TaskInventory.LockItemsForRead(false);
9442 return;
9112 } 9443 }
9444 m_host.TaskInventory.LockItemsForRead(false);
9113 9445
9114 ScenePresence presence = World.GetScenePresence(agentID); 9446 ScenePresence presence = World.GetScenePresence(agentID);
9115 9447
@@ -9159,12 +9491,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9159 9491
9160 // we need the permission first, to know which avatar we want to clear the camera for 9492 // we need the permission first, to know which avatar we want to clear the camera for
9161 UUID agentID; 9493 UUID agentID;
9162 lock (m_host.TaskInventory) 9494 m_host.TaskInventory.LockItemsForRead(true);
9495 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9496 if (agentID == UUID.Zero)
9163 { 9497 {
9164 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9498 m_host.TaskInventory.LockItemsForRead(false);
9165 if (agentID == UUID.Zero) return; 9499 return;
9166 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9167 } 9500 }
9501 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9502 {
9503 m_host.TaskInventory.LockItemsForRead(false);
9504 return;
9505 }
9506 m_host.TaskInventory.LockItemsForRead(false);
9168 9507
9169 ScenePresence presence = World.GetScenePresence(agentID); 9508 ScenePresence presence = World.GetScenePresence(agentID);
9170 9509
@@ -9621,15 +9960,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9621 9960
9622 internal UUID ScriptByName(string name) 9961 internal UUID ScriptByName(string name)
9623 { 9962 {
9624 lock (m_host.TaskInventory) 9963 m_host.TaskInventory.LockItemsForRead(true);
9964
9965 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9625 { 9966 {
9626 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9967 if (item.Type == 10 && item.Name == name)
9627 { 9968 {
9628 if (item.Type == 10 && item.Name == name) 9969 m_host.TaskInventory.LockItemsForRead(false);
9629 return item.ItemID; 9970 return item.ItemID;
9630 } 9971 }
9631 } 9972 }
9632 9973
9974 m_host.TaskInventory.LockItemsForRead(false);
9975
9633 return UUID.Zero; 9976 return UUID.Zero;
9634 } 9977 }
9635 9978
@@ -9670,6 +10013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9670 { 10013 {
9671 m_host.AddScriptLPS(1); 10014 m_host.AddScriptLPS(1);
9672 10015
10016 //Clone is thread safe
9673 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10017 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9674 10018
9675 UUID assetID = UUID.Zero; 10019 UUID assetID = UUID.Zero;
@@ -9732,6 +10076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9732 { 10076 {
9733 m_host.AddScriptLPS(1); 10077 m_host.AddScriptLPS(1);
9734 10078
10079 //Clone is thread safe
9735 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10080 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9736 10081
9737 UUID assetID = UUID.Zero; 10082 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 85ee29d..845834e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -718,18 +718,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
718 if (target != null) 718 if (target != null)
719 { 719 {
720 UUID animID=UUID.Zero; 720 UUID animID=UUID.Zero;
721 lock (m_host.TaskInventory) 721 m_host.TaskInventory.LockItemsForRead(true);
722 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
722 { 723 {
723 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 724 if (inv.Value.Name == animation)
724 { 725 {
725 if (inv.Value.Name == animation) 726 if (inv.Value.Type == (int)AssetType.Animation)
726 { 727 animID = inv.Value.AssetID;
727 if (inv.Value.Type == (int)AssetType.Animation) 728 continue;
728 animID = inv.Value.AssetID;
729 continue;
730 }
731 } 729 }
732 } 730 }
731 m_host.TaskInventory.LockItemsForRead(false);
733 if (animID == UUID.Zero) 732 if (animID == UUID.Zero)
734 target.Animator.AddAnimation(animation, m_host.UUID); 733 target.Animator.AddAnimation(animation, m_host.UUID);
735 else 734 else
@@ -751,18 +750,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
751 if (target != null) 750 if (target != null)
752 { 751 {
753 UUID animID=UUID.Zero; 752 UUID animID=UUID.Zero;
754 lock (m_host.TaskInventory) 753 m_host.TaskInventory.LockItemsForRead(true);
754 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
755 { 755 {
756 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 756 if (inv.Value.Name == animation)
757 { 757 {
758 if (inv.Value.Name == animation) 758 if (inv.Value.Type == (int)AssetType.Animation)
759 { 759 animID = inv.Value.AssetID;
760 if (inv.Value.Type == (int)AssetType.Animation) 760 continue;
761 animID = inv.Value.AssetID;
762 continue;
763 }
764 } 761 }
765 } 762 }
763 m_host.TaskInventory.LockItemsForRead(false);
766 764
767 if (animID == UUID.Zero) 765 if (animID == UUID.Zero)
768 target.Animator.RemoveAnimation(animation); 766 target.Animator.RemoveAnimation(animation);
@@ -1531,6 +1529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1531 1529
1532 if (!UUID.TryParse(name, out assetID)) 1530 if (!UUID.TryParse(name, out assetID))
1533 { 1531 {
1532 m_host.TaskInventory.LockItemsForRead(true);
1534 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1533 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1535 { 1534 {
1536 if (item.Type == 7 && item.Name == name) 1535 if (item.Type == 7 && item.Name == name)
@@ -1538,6 +1537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1538 assetID = item.AssetID; 1537 assetID = item.AssetID;
1539 } 1538 }
1540 } 1539 }
1540 m_host.TaskInventory.LockItemsForRead(false);
1541 } 1541 }
1542 1542
1543 if (assetID == UUID.Zero) 1543 if (assetID == UUID.Zero)
@@ -1584,6 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1584 1584
1585 if (!UUID.TryParse(name, out assetID)) 1585 if (!UUID.TryParse(name, out assetID))
1586 { 1586 {
1587 m_host.TaskInventory.LockItemsForRead(true);
1587 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1588 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1588 { 1589 {
1589 if (item.Type == 7 && item.Name == name) 1590 if (item.Type == 7 && item.Name == name)
@@ -1591,6 +1592,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1591 assetID = item.AssetID; 1592 assetID = item.AssetID;
1592 } 1593 }
1593 } 1594 }
1595 m_host.TaskInventory.LockItemsForRead(false);
1594 } 1596 }
1595 1597
1596 if (assetID == UUID.Zero) 1598 if (assetID == UUID.Zero)
@@ -1641,6 +1643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1641 1643
1642 if (!UUID.TryParse(name, out assetID)) 1644 if (!UUID.TryParse(name, out assetID))
1643 { 1645 {
1646 m_host.TaskInventory.LockItemsForRead(true);
1644 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1647 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1645 { 1648 {
1646 if (item.Type == 7 && item.Name == name) 1649 if (item.Type == 7 && item.Name == name)
@@ -1648,6 +1651,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1648 assetID = item.AssetID; 1651 assetID = item.AssetID;
1649 } 1652 }
1650 } 1653 }
1654 m_host.TaskInventory.LockItemsForRead(false);
1651 } 1655 }
1652 1656
1653 if (assetID == UUID.Zero) 1657 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }