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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1dcd1cc..5590cd5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6155,10 +6155,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6155 if (UUID.TryParse(id, out key)) 6155 if (UUID.TryParse(id, out key))
6156 { 6156 {
6157 ScenePresence av = World.GetScenePresence(key); 6157 ScenePresence av = World.GetScenePresence(key);
6158 List<ScenePresence> sittingAvatars = m_host.ParentGroup.GetSittingAvatars();
6158 6159
6159 if (av != null) 6160 if (av != null)
6160 { 6161 {
6161 if (llAvatarOnSitTarget() == id) 6162 if (sittingAvatars.Contains(av))
6162 { 6163 {
6163 // if the avatar is sitting on this object, then 6164 // if the avatar is sitting on this object, then
6164 // we can unsit them. We don't want random scripts unsitting random people 6165 // we can unsit them. We don't want random scripts unsitting random people