diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4e665e9..972e71c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1978,30 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1978 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 1978 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
1979 | } | 1979 | } |
1980 | 1980 | ||
1981 | private LSL_Rotation GetPartRot( SceneObjectPart part ) | 1981 | private LSL_Rotation GetPartRot( SceneObjectPart part ) |
1982 | { | 1982 | { |
1983 | Quaternion q; | 1983 | Quaternion q; |
1984 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim | 1984 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim |
1985 | { | 1985 | { |
1986 | if (part.ParentGroup.RootPart.AttachmentPoint != 0) | 1986 | if (part.ParentGroup.RootPart.AttachmentPoint != 0) |
1987 | { | 1987 | { |
1988 | ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); | 1988 | ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); |
1989 | if (avatar != null) | 1989 | if (avatar != null) |
1990 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 1990 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
1991 | q = avatar.CameraRotation; // Mouselook | 1991 | q = avatar.CameraRotation; // Mouselook |
1992 | else | 1992 | else |
1993 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 1993 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate |
1994 | else | 1994 | else |
1995 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case | 1995 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
1996 | } | 1996 | } |
1997 | else | 1997 | else |
1998 | q = part.ParentGroup.GroupRotation; // just the group rotation | 1998 | q = part.ParentGroup.GroupRotation; // just the group rotation |
1999 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 1999 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2000 | } | 2000 | } |
2001 | q = part.GetWorldRotation(); | 2001 | q = part.GetWorldRotation(); |
2002 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2002 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2003 | } | 2003 | } |
2004 | 2004 | ||
2005 | public LSL_Rotation llGetLocalRot() | 2005 | public LSL_Rotation llGetLocalRot() |
2006 | { | 2006 | { |
2007 | m_host.AddScriptLPS(1); | 2007 | m_host.AddScriptLPS(1); |