aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs158
1 files changed, 79 insertions, 79 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 5abe4b1..d8b9159 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1948,7 +1948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1948 1948
1949 return key.ToString(); 1949 return key.ToString();
1950 } 1950 }
1951 1951
1952 /// <summary> 1952 /// <summary>
1953 /// Return information regarding various simulator statistics (sim fps, physics fps, time 1953 /// Return information regarding various simulator statistics (sim fps, physics fps, time
1954 /// dilation, total number of prims, total number of active scripts, script lps, various 1954 /// dilation, total number of prims, total number of active scripts, script lps, various
@@ -1956,19 +1956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1956 /// client's Statistics Bar (Ctrl-Shift-1) 1956 /// client's Statistics Bar (Ctrl-Shift-1)
1957 /// </summary> 1957 /// </summary>
1958 /// <returns>List of floats</returns> 1958 /// <returns>List of floats</returns>
1959 public LSL_List osGetRegionStats() 1959 public LSL_List osGetRegionStats()
1960 { 1960 {
1961 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats"); 1961 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
1962 m_host.AddScriptLPS(1); 1962 m_host.AddScriptLPS(1);
1963 LSL_List ret = new LSL_List(); 1963 LSL_List ret = new LSL_List();
1964 float[] stats = World.SimulatorStats; 1964 float[] stats = World.SimulatorStats;
1965 1965
1966 for (int i = 0; i < 21; i++) 1966 for (int i = 0; i < 21; i++)
1967 { 1967 {
1968 ret.Add(new LSL_Float( stats[i] )); 1968 ret.Add(new LSL_Float(stats[i]));
1969 } 1969 }
1970 return ret; 1970 return ret;
1971 } 1971 }
1972 1972
1973 public int osGetSimulatorMemory() 1973 public int osGetSimulatorMemory()
1974 { 1974 {
@@ -1984,81 +1984,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1984 return (int)pws; 1984 return (int)pws;
1985 } 1985 }
1986 public void osSetSpeed(string UUID, float SpeedModifier) 1986 public void osSetSpeed(string UUID, float SpeedModifier)
1987 { 1987 {
1988 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); 1988 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
1989 m_host.AddScriptLPS(1); 1989 m_host.AddScriptLPS(1);
1990 ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); 1990 ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
1991 avatar.SpeedModifier = SpeedModifier; 1991 avatar.SpeedModifier = SpeedModifier;
1992 } 1992 }
1993 public void osKickAvatar(string FirstName,string SurName,string alert) 1993 public void osKickAvatar(string FirstName,string SurName,string alert)
1994 { 1994 {
1995 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 1995 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
1996 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 1996 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
1997 { 1997 {
1998 foreach (ScenePresence presence in World.GetAvatars()) 1998 foreach (ScenePresence presence in World.GetAvatars())
1999 { 1999 {
2000 if ((presence.Firstname == FirstName) && 2000 if ((presence.Firstname == FirstName) &&
2001 presence.Lastname == SurName) 2001 presence.Lastname == SurName)
2002 { 2002 {
2003 // kick client... 2003 // kick client...
2004 if (alert != null) 2004 if (alert != null)
2005 presence.ControllingClient.Kick(alert); 2005 presence.ControllingClient.Kick(alert);
2006 2006
2007 // ...and close on our side 2007 // ...and close on our side
2008 presence.Scene.IncomingCloseAgent(presence.UUID); 2008 presence.Scene.IncomingCloseAgent(presence.UUID);
2009 } 2009 }
2010 } 2010 }
2011 } 2011 }
2012 } 2012 }
2013 public void osCauseDamage(string avatar, double damage) 2013 public void osCauseDamage(string avatar, double damage)
2014 { 2014 {
2015 CheckThreatLevel(ThreatLevel.High, "osCauseDamage"); 2015 CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
2016 m_host.AddScriptLPS(1); 2016 m_host.AddScriptLPS(1);
2017 2017
2018 UUID avatarId = new UUID(avatar); 2018 UUID avatarId = new UUID(avatar);
2019 Vector3 pos = m_host.GetWorldPosition(); 2019 Vector3 pos = m_host.GetWorldPosition();
2020 2020
2021 ScenePresence presence = World.GetScenePresence(avatarId); 2021 ScenePresence presence = World.GetScenePresence(avatarId);
2022 if (presence != null) 2022 if (presence != null)
2023 { 2023 {
2024 LandData land = World.GetLandData((float)pos.X, (float)pos.Y); 2024 LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
2025 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) 2025 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
2026 { 2026 {
2027 float health = presence.Health; 2027 float health = presence.Health;
2028 health -= (float)damage; 2028 health -= (float)damage;
2029 presence.setHealthWithUpdate(health); 2029 presence.setHealthWithUpdate(health);
2030 if (health <= 0) 2030 if (health <= 0)
2031 { 2031 {
2032 float healthliveagain = 100; 2032 float healthliveagain = 100;
2033 presence.ControllingClient.SendAgentAlertMessage("You died!", true); 2033 presence.ControllingClient.SendAgentAlertMessage("You died!", true);
2034 presence.setHealthWithUpdate(healthliveagain); 2034 presence.setHealthWithUpdate(healthliveagain);
2035 presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient); 2035 presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
2036 } 2036 }
2037 } 2037 }
2038 } 2038 }
2039 } 2039 }
2040 public void osCauseHealing(string avatar, double healing) 2040 public void osCauseHealing(string avatar, double healing)
2041 { 2041 {
2042 CheckThreatLevel(ThreatLevel.High, "osCauseHealing"); 2042 CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
2043 m_host.AddScriptLPS(1); 2043 m_host.AddScriptLPS(1);
2044 2044
2045 UUID avatarId = new UUID(avatar); 2045 UUID avatarId = new UUID(avatar);
2046 ScenePresence presence = World.GetScenePresence(avatarId); 2046 ScenePresence presence = World.GetScenePresence(avatarId);
2047 Vector3 pos = m_host.GetWorldPosition(); 2047 Vector3 pos = m_host.GetWorldPosition();
2048 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z)); 2048 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
2049 if (result) 2049 if (result)
2050 { 2050 {
2051 if (presence != null) 2051 if (presence != null)
2052 { 2052 {
2053 float health = presence.Health; 2053 float health = presence.Health;
2054 health += (float)healing; 2054 health += (float)healing;
2055 if (health >= 100) 2055 if (health >= 100)
2056 { 2056 {
2057 health = 100; 2057 health = 100;
2058 } 2058 }
2059 presence.setHealthWithUpdate(health); 2059 presence.setHealthWithUpdate(health);
2060 } 2060 }
2061 } 2061 }
2062 } 2062 }
2063 } 2063 }
2064} 2064}