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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3527
1 files changed, 2436 insertions, 1091 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 34e2b4d..f05aaa9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting; 51using OpenSim.Region.Framework.Scenes.Scripting;
49using OpenSim.Region.Physics.Manager; 52using OpenSim.Region.Physics.Manager;
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 70using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 71using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 72using System.Reflection;
73using Timer = System.Timers.Timer;
70using System.Linq; 74using System.Linq;
71using PermissionMask = OpenSim.Framework.PermissionMask; 75using PermissionMask = OpenSim.Framework.PermissionMask;
72 76
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
115 protected int m_notecardLineReadCharsMax = 255; 119 protected int m_notecardLineReadCharsMax = 255;
116 protected int m_scriptConsoleChannel = 0; 120 protected int m_scriptConsoleChannel = 0;
117 protected bool m_scriptConsoleChannelEnabled = false; 121 protected bool m_scriptConsoleChannelEnabled = false;
122 protected bool m_debuggerSafe = false;
118 protected IUrlModule m_UrlModule = null; 123 protected IUrlModule m_UrlModule = null;
119 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 124 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
120 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 125 new Dictionary<UUID, UserInfoCacheEntry>();
126 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
121 protected ISoundModule m_SoundModule = null; 127 protected ISoundModule m_SoundModule = null;
122 128
129// protected Timer m_ShoutSayTimer;
130 protected int m_SayShoutCount = 0;
131 DateTime m_lastSayShoutCheck;
132
133 private Dictionary<string, string> MovementAnimationsForLSL =
134 new Dictionary<string, string> {
135 {"FLY", "Flying"},
136 {"FLYSLOW", "FlyingSlow"},
137 {"HOVER_UP", "Hovering Up"},
138 {"HOVER_DOWN", "Hovering Down"},
139 {"HOVER", "Hovering"},
140 {"LAND", "Landing"},
141 {"FALLDOWN", "Falling Down"},
142 {"PREJUMP", "PreJumping"},
143 {"JUMP", "Jumping"},
144 {"STANDUP", "Standing Up"},
145 {"SOFT_LAND", "Soft Landing"},
146 {"STAND", "Standing"},
147 {"CROUCHWALK", "CrouchWalking"},
148 {"RUN", "Running"},
149 {"WALK", "Walking"},
150 {"CROUCH", "Crouching"},
151 {"TURNLEFT", "Turning Left"},
152 {"TURNRIGHT", "Turning Right"}
153 };
123 //An array of HTTP/1.1 headers that are not allowed to be used 154 //An array of HTTP/1.1 headers that are not allowed to be used
124 //as custom headers by llHTTPRequest. 155 //as custom headers by llHTTPRequest.
125 private string[] HttpStandardHeaders = 156 private string[] HttpStandardHeaders =
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 public void Initialize( 171 public void Initialize(
141 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 172 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
142 { 173 {
174 m_lastSayShoutCheck = DateTime.UtcNow;
175
143 m_ScriptEngine = scriptEngine; 176 m_ScriptEngine = scriptEngine;
144 m_host = host; 177 m_host = host;
145 m_item = item; 178 m_item = item;
179 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
146 m_coopSleepHandle = coopSleepHandle; 180 m_coopSleepHandle = coopSleepHandle;
147 181
148 LoadConfig(); 182 LoadConfig();
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
231 get { return m_ScriptEngine.World; } 265 get { return m_ScriptEngine.World; }
232 } 266 }
233 267
268 [DebuggerNonUserCode]
234 public void state(string newState) 269 public void state(string newState)
235 { 270 {
236 m_ScriptEngine.SetState(m_item.ItemID, newState); 271 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
240 /// Reset the named script. The script must be present 275 /// Reset the named script. The script must be present
241 /// in the same prim. 276 /// in the same prim.
242 /// </summary> 277 /// </summary>
278 [DebuggerNonUserCode]
243 public void llResetScript() 279 public void llResetScript()
244 { 280 {
245 m_host.AddScriptLPS(1); 281 m_host.AddScriptLPS(1);
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
302 } 338 }
303 } 339 }
304 340
341 public List<ScenePresence> GetLinkAvatars(int linkType)
342 {
343 List<ScenePresence> ret = new List<ScenePresence>();
344 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
345 return ret;
346
347 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
348
349 switch (linkType)
350 {
351 case ScriptBaseClass.LINK_SET:
352 return avs;
353
354 case ScriptBaseClass.LINK_ROOT:
355 return ret;
356
357 case ScriptBaseClass.LINK_ALL_OTHERS:
358 return avs;
359
360 case ScriptBaseClass.LINK_ALL_CHILDREN:
361 return avs;
362
363 case ScriptBaseClass.LINK_THIS:
364 return ret;
365
366 default:
367 if (linkType < 0)
368 return ret;
369
370 int partCount = m_host.ParentGroup.GetPartCount();
371
372 if (linkType <= partCount)
373 {
374 return ret;
375 }
376 else
377 {
378 linkType = linkType - partCount;
379 if (linkType > avs.Count)
380 {
381 return ret;
382 }
383 else
384 {
385 ret.Add(avs[linkType-1]);
386 return ret;
387 }
388 }
389 }
390 }
391
305 /// <summary> 392 /// <summary>
306 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 393 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
307 /// </summary> 394 /// </summary>
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 471 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
385 { 472 {
386 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 473 List<SceneObjectPart> ret = new List<SceneObjectPart>();
474 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
475 return ret;
387 ret.Add(part); 476 ret.Add(part);
388 477
389 switch (linkType) 478 switch (linkType)
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
537 626
538 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 627 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
539 628
540 /// <summary> 629 // Utility function for llRot2Euler
541 /// Convert an LSL rotation to a Euler vector. 630
542 /// </summary> 631 // normalize an angle between -PI and PI (-180 to +180 degrees)
543 /// <remarks> 632 protected double NormalizeAngle(double angle)
544 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
545 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
546 /// </remarks>
547 /// <param name="r"></param>
548 /// <returns></returns>
549 public LSL_Vector llRot2Euler(LSL_Rotation r)
550 { 633 {
551 m_host.AddScriptLPS(1); 634 if (angle > -Math.PI && angle < Math.PI)
635 return angle;
552 636
553 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 637 int numPis = (int)(Math.PI / angle);
554 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 638 double remainder = angle - Math.PI * numPis;
555 if (m == 0.0) return new LSL_Vector(); 639 if (numPis % 2 == 1)
556 double x = Math.Atan2(-v.y, v.z); 640 return Math.PI - angle;
557 double sin = v.x / m; 641 return remainder;
558 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 642 }
559 double y = Math.Asin(sin);
560 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
561 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
562 double z = Math.Atan2(v.y, v.x);
563 643
564 return new LSL_Vector(x, y, z); 644 public LSL_Vector llRot2Euler(LSL_Rotation q1)
645 {
646 m_host.AddScriptLPS(1);
647 LSL_Vector eul = new LSL_Vector();
648
649 double sqw = q1.s*q1.s;
650 double sqx = q1.x*q1.x;
651 double sqy = q1.z*q1.z;
652 double sqz = q1.y*q1.y;
653 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
654 double test = q1.x*q1.z + q1.y*q1.s;
655 if (test > 0.4999*unit) { // singularity at north pole
656 eul.z = 2 * Math.Atan2(q1.x,q1.s);
657 eul.y = Math.PI/2;
658 eul.x = 0;
659 return eul;
660 }
661 if (test < -0.4999*unit) { // singularity at south pole
662 eul.z = -2 * Math.Atan2(q1.x,q1.s);
663 eul.y = -Math.PI/2;
664 eul.x = 0;
665 return eul;
666 }
667 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
668 eul.y = Math.Asin(2*test/unit);
669 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
670 return eul;
565 } 671 }
566 672
567 /* From wiki: 673 /* From wiki:
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
614 m_host.AddScriptLPS(1); 720 m_host.AddScriptLPS(1);
615 721
616 double x,y,z,s; 722 double x,y,z,s;
617 723 v.x *= 0.5;
618 double c1 = Math.Cos(v.x * 0.5); 724 v.y *= 0.5;
619 double c2 = Math.Cos(v.y * 0.5); 725 v.z *= 0.5;
620 double c3 = Math.Cos(v.z * 0.5); 726 double c1 = Math.Cos(v.x);
621 double s1 = Math.Sin(v.x * 0.5); 727 double c2 = Math.Cos(v.y);
622 double s2 = Math.Sin(v.y * 0.5); 728 double c1c2 = c1 * c2;
623 double s3 = Math.Sin(v.z * 0.5); 729 double s1 = Math.Sin(v.x);
624 730 double s2 = Math.Sin(v.y);
625 x = s1 * c2 * c3 + c1 * s2 * s3; 731 double s1s2 = s1 * s2;
626 y = c1 * s2 * c3 - s1 * c2 * s3; 732 double c1s2 = c1 * s2;
627 z = s1 * s2 * c3 + c1 * c2 * s3; 733 double s1c2 = s1 * c2;
628 s = c1 * c2 * c3 - s1 * s2 * s3; 734 double c3 = Math.Cos(v.z);
735 double s3 = Math.Sin(v.z);
736
737 x = s1c2 * c3 + c1s2 * s3;
738 y = c1s2 * c3 - s1c2 * s3;
739 z = s1s2 * c3 + c1c2 * s3;
740 s = c1c2 * c3 - s1s2 * s3;
629 741
630 return new LSL_Rotation(x, y, z, s); 742 return new LSL_Rotation(x, y, z, s);
631 } 743 }
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
763 { 875 {
764 //A and B should both be normalized 876 //A and B should both be normalized
765 m_host.AddScriptLPS(1); 877 m_host.AddScriptLPS(1);
766 LSL_Rotation rotBetween; 878 /* This method is more accurate than the SL one, and thus causes problems
767 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 879 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
768 // continue calculation. 880
769 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 881 double dotProduct = LSL_Vector.Dot(a, b);
770 { 882 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
771 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 883 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
772 } 884 double angle = Math.Acos(dotProduct / magProduct);
773 else 885 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
774 { 886 double s = Math.Sin(angle / 2);
775 a = LSL_Vector.Norm(a); 887
776 b = LSL_Vector.Norm(b); 888 double x = axis.x * s;
777 double dotProduct = LSL_Vector.Dot(a, b); 889 double y = axis.y * s;
778 // There are two degenerate cases possible. These are for vectors 180 or 890 double z = axis.z * s;
779 // 0 degrees apart. These have to be detected and handled individually. 891 double w = Math.Cos(angle / 2);
780 // 892
781 // Check for vectors 180 degrees apart. 893 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
782 // A dot product of -1 would mean the angle between vectors is 180 degrees. 894 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
783 if (dotProduct < -0.9999999f) 895
784 { 896 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
785 // First assume X axis is orthogonal to the vectors. 897 */
786 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 898
787 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 899 // This method mimics the 180 errors found in SL
788 // Check for near zero vector. A very small non-zero number here will create 900 // See www.euclideanspace.com... angleBetween
789 // a rotation in an undesired direction. 901 LSL_Vector vec_a = a;
790 if (LSL_Vector.Mag(orthoVector) > 0.0001) 902 LSL_Vector vec_b = b;
791 { 903
792 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 904 // Eliminate zero length
793 } 905 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
794 // If the magnitude of the vector was near zero, then assume the X axis is not 906 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
795 // orthogonal and use the Z axis instead. 907 if (vec_a_mag < 0.00001 ||
796 else 908 vec_b_mag < 0.00001)
797 { 909 {
798 // Set 180 z rotation. 910 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
799 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 911 }
800 } 912
801 } 913 // Normalize
802 // Check for parallel vectors. 914 vec_a = llVecNorm(vec_a);
803 // A dot product of 1 would mean the angle between vectors is 0 degrees. 915 vec_b = llVecNorm(vec_b);
804 else if (dotProduct > 0.9999999f) 916
805 { 917 // Calculate axis and rotation angle
806 // Set zero rotation. 918 LSL_Vector axis = vec_a % vec_b;
807 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 919 LSL_Float cos_theta = vec_a * vec_b;
808 } 920
809 else 921 // Check if parallel
810 { 922 if (cos_theta > 0.99999)
811 // All special checks have been performed so get the axis of rotation. 923 {
812 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 924 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
813 // Quarternion s value is the length of the unit vector + dot product. 925 }
814 double qs = 1.0 + dotProduct; 926
815 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 927 // Check if anti-parallel
816 // Normalize the rotation. 928 else if (cos_theta < -0.99999)
817 double mag = LSL_Rotation.Mag(rotBetween); 929 {
818 // We shouldn't have to worry about a divide by zero here. The qs value will be 930 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
819 // non-zero because we already know if we're here, then the dotProduct is not -1 so 931 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
820 // qs will not be zero. Also, we've already handled the input vectors being zero so the 932 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
821 // crossProduct vector should also not be zero. 933 }
822 rotBetween.x = rotBetween.x / mag; 934 else // other rotation
823 rotBetween.y = rotBetween.y / mag; 935 {
824 rotBetween.z = rotBetween.z / mag; 936 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
825 rotBetween.s = rotBetween.s / mag; 937 axis = llVecNorm(axis);
826 // Check for undefined values and set zero rotation if any found. This code might not actually be required 938 double x, y, z, s, t;
827 // any longer since zero vectors are checked for at the top. 939 s = Math.Cos(theta);
828 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 940 t = Math.Sin(theta);
829 { 941 x = axis.x * t;
830 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 942 y = axis.y * t;
831 } 943 z = axis.z * t;
832 } 944 return new LSL_Rotation(x,y,z,s);
833 } 945 }
834 return rotBetween; 946 }
835 } 947
836
837 public void llWhisper(int channelID, string text) 948 public void llWhisper(int channelID, string text)
838 { 949 {
839 m_host.AddScriptLPS(1); 950 m_host.AddScriptLPS(1);
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
849 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 960 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
850 } 961 }
851 962
963 private void CheckSayShoutTime()
964 {
965 DateTime now = DateTime.UtcNow;
966 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
967 {
968 m_lastSayShoutCheck = now;
969 m_SayShoutCount = 0;
970 }
971 else
972 m_SayShoutCount++;
973 }
974
852 public void llSay(int channelID, string text) 975 public void llSay(int channelID, string text)
853 { 976 {
854 m_host.AddScriptLPS(1); 977 m_host.AddScriptLPS(1);
855 978
979 if (channelID == 0)
980// m_SayShoutCount++;
981 CheckSayShoutTime();
982
983 if (m_SayShoutCount >= 11)
984 ScriptSleep(2000);
985
856 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 986 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
857 { 987 {
858 Console.WriteLine(text); 988 Console.WriteLine(text);
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
875 { 1005 {
876 m_host.AddScriptLPS(1); 1006 m_host.AddScriptLPS(1);
877 1007
1008 if (channelID == 0)
1009// m_SayShoutCount++;
1010 CheckSayShoutTime();
1011
1012 if (m_SayShoutCount >= 11)
1013 ScriptSleep(2000);
1014
878 if (text.Length > 1023) 1015 if (text.Length > 1023)
879 text = text.Substring(0, 1023); 1016 text = text.Substring(0, 1023);
880 1017
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
906 1043
907 public void llRegionSayTo(string target, int channel, string msg) 1044 public void llRegionSayTo(string target, int channel, string msg)
908 { 1045 {
1046 string error = String.Empty;
1047
909 if (msg.Length > 1023) 1048 if (msg.Length > 1023)
910 msg = msg.Substring(0, 1023); 1049 msg = msg.Substring(0, 1023);
911 1050
912 m_host.AddScriptLPS(1); 1051 m_host.AddScriptLPS(1);
913 1052
914 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
915 {
916 return;
917 }
918
919 UUID TargetID; 1053 UUID TargetID;
920 UUID.TryParse(target, out TargetID); 1054 UUID.TryParse(target, out TargetID);
921 1055
922 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1056 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
923 if (wComm != null) 1057 if (wComm != null)
924 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1058 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1059 LSLError(error);
925 } 1060 }
926 1061
927 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1062 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 return detectedParams.TouchUV; 1312 return detectedParams.TouchUV;
1178 } 1313 }
1179 1314
1315 [DebuggerNonUserCode]
1180 public virtual void llDie() 1316 public virtual void llDie()
1181 { 1317 {
1182 m_host.AddScriptLPS(1); 1318 m_host.AddScriptLPS(1);
1183 throw new SelfDeleteException(); 1319 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1184 } 1320 }
1185 1321
1186 public LSL_Float llGround(LSL_Vector offset) 1322 public LSL_Float llGround(LSL_Vector offset)
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1251 1387
1252 public void llSetStatus(int status, int value) 1388 public void llSetStatus(int status, int value)
1253 { 1389 {
1390 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1391 return;
1254 m_host.AddScriptLPS(1); 1392 m_host.AddScriptLPS(1);
1255 1393
1256 int statusrotationaxis = 0; 1394 int statusrotationaxis = 0;
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1274 if (!allow) 1412 if (!allow)
1275 return; 1413 return;
1276 1414
1415 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1416 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1417 return;
1418
1277 m_host.ScriptSetPhysicsStatus(true); 1419 m_host.ScriptSetPhysicsStatus(true);
1278 } 1420 }
1279 else 1421 else
@@ -1474,12 +1616,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1474 { 1616 {
1475 m_host.AddScriptLPS(1); 1617 m_host.AddScriptLPS(1);
1476 1618
1619 SetColor(m_host, color, face);
1620 }
1621
1622 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1623 {
1624 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1625 return;
1626
1627 Primitive.TextureEntry tex = part.Shape.Textures;
1628 Color4 texcolor;
1629 if (face >= 0 && face < GetNumberOfSides(part))
1630 {
1631 texcolor = tex.CreateFace((uint)face).RGBA;
1632 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1633 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1634 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1635 tex.FaceTextures[face].RGBA = texcolor;
1636 part.UpdateTextureEntry(tex.GetBytes());
1637 return;
1638 }
1639 else if (face == ScriptBaseClass.ALL_SIDES)
1640 {
1641 for (uint i = 0; i < GetNumberOfSides(part); i++)
1642 {
1643 if (tex.FaceTextures[i] != null)
1644 {
1645 texcolor = tex.FaceTextures[i].RGBA;
1646 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1647 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1648 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1649 tex.FaceTextures[i].RGBA = texcolor;
1650 }
1651 texcolor = tex.DefaultTexture.RGBA;
1652 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1653 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1654 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1655 tex.DefaultTexture.RGBA = texcolor;
1656 }
1657 part.UpdateTextureEntry(tex.GetBytes());
1658 return;
1659 }
1660
1477 if (face == ScriptBaseClass.ALL_SIDES) 1661 if (face == ScriptBaseClass.ALL_SIDES)
1478 face = SceneObjectPart.ALL_SIDES; 1662 face = SceneObjectPart.ALL_SIDES;
1479 1663
1480 m_host.SetFaceColorAlpha(face, color, null); 1664 m_host.SetFaceColorAlpha(face, color, null);
1481 } 1665 }
1482 1666
1667 /*
1483 public void llSetContentType(LSL_Key id, LSL_Integer type) 1668 public void llSetContentType(LSL_Key id, LSL_Integer type)
1484 { 1669 {
1485 m_host.AddScriptLPS(1); 1670 m_host.AddScriptLPS(1);
@@ -1546,9 +1731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1546 break; 1731 break;
1547 } 1732 }
1548 } 1733 }
1734 */
1549 1735
1550 public void SetTexGen(SceneObjectPart part, int face,int style) 1736 public void SetTexGen(SceneObjectPart part, int face,int style)
1551 { 1737 {
1738 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1739 return;
1740
1552 Primitive.TextureEntry tex = part.Shape.Textures; 1741 Primitive.TextureEntry tex = part.Shape.Textures;
1553 MappingType textype; 1742 MappingType textype;
1554 textype = MappingType.Default; 1743 textype = MappingType.Default;
@@ -1579,6 +1768,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1579 1768
1580 public void SetGlow(SceneObjectPart part, int face, float glow) 1769 public void SetGlow(SceneObjectPart part, int face, float glow)
1581 { 1770 {
1771 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1772 return;
1773
1582 Primitive.TextureEntry tex = part.Shape.Textures; 1774 Primitive.TextureEntry tex = part.Shape.Textures;
1583 if (face >= 0 && face < GetNumberOfSides(part)) 1775 if (face >= 0 && face < GetNumberOfSides(part))
1584 { 1776 {
@@ -1604,6 +1796,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1604 1796
1605 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1797 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1606 { 1798 {
1799 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1800 return;
1607 1801
1608 Shininess sval = new Shininess(); 1802 Shininess sval = new Shininess();
1609 1803
@@ -1654,6 +1848,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1654 1848
1655 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1849 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1656 { 1850 {
1851 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1852 return;
1853
1657 Primitive.TextureEntry tex = part.Shape.Textures; 1854 Primitive.TextureEntry tex = part.Shape.Textures;
1658 if (face >= 0 && face < GetNumberOfSides(part)) 1855 if (face >= 0 && face < GetNumberOfSides(part))
1659 { 1856 {
@@ -1714,13 +1911,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1714 m_host.AddScriptLPS(1); 1911 m_host.AddScriptLPS(1);
1715 1912
1716 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1913 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1717 1914 if (parts.Count > 0)
1718 foreach (SceneObjectPart part in parts) 1915 {
1719 SetAlpha(part, alpha, face); 1916 try
1917 {
1918 foreach (SceneObjectPart part in parts)
1919 SetAlpha(part, alpha, face);
1920 }
1921 finally
1922 {
1923 }
1924 }
1720 } 1925 }
1721 1926
1722 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1927 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1723 { 1928 {
1929 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1930 return;
1931
1724 Primitive.TextureEntry tex = part.Shape.Textures; 1932 Primitive.TextureEntry tex = part.Shape.Textures;
1725 Color4 texcolor; 1933 Color4 texcolor;
1726 if (face >= 0 && face < GetNumberOfSides(part)) 1934 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1773,7 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1773 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1981 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1774 float wind, float tension, LSL_Vector Force) 1982 float wind, float tension, LSL_Vector Force)
1775 { 1983 {
1776 if (part == null) 1984 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1777 return; 1985 return;
1778 1986
1779 if (flexi) 1987 if (flexi)
@@ -1814,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 /// <param name="falloff"></param> 2022 /// <param name="falloff"></param>
1815 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 2023 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1816 { 2024 {
1817 if (part == null) 2025 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1818 return; 2026 return;
1819 2027
1820 if (light) 2028 if (light)
@@ -1847,11 +2055,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1847 Primitive.TextureEntry tex = part.Shape.Textures; 2055 Primitive.TextureEntry tex = part.Shape.Textures;
1848 Color4 texcolor; 2056 Color4 texcolor;
1849 LSL_Vector rgb = new LSL_Vector(); 2057 LSL_Vector rgb = new LSL_Vector();
2058 int nsides = GetNumberOfSides(part);
2059
1850 if (face == ScriptBaseClass.ALL_SIDES) 2060 if (face == ScriptBaseClass.ALL_SIDES)
1851 { 2061 {
1852 int i; 2062 int i;
1853 2063 for (i = 0; i < nsides; i++)
1854 for (i = 0 ; i < GetNumberOfSides(part); i++)
1855 { 2064 {
1856 texcolor = tex.GetFace((uint)i).RGBA; 2065 texcolor = tex.GetFace((uint)i).RGBA;
1857 rgb.x += texcolor.R; 2066 rgb.x += texcolor.R;
@@ -1859,14 +2068,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1859 rgb.z += texcolor.B; 2068 rgb.z += texcolor.B;
1860 } 2069 }
1861 2070
1862 rgb.x /= (float)GetNumberOfSides(part); 2071 float invnsides = 1.0f / (float)nsides;
1863 rgb.y /= (float)GetNumberOfSides(part); 2072
1864 rgb.z /= (float)GetNumberOfSides(part); 2073 rgb.x *= invnsides;
2074 rgb.y *= invnsides;
2075 rgb.z *= invnsides;
1865 2076
1866 return rgb; 2077 return rgb;
1867 } 2078 }
1868 2079 if (face >= 0 && face < nsides)
1869 if (face >= 0 && face < GetNumberOfSides(part))
1870 { 2080 {
1871 texcolor = tex.GetFace((uint)face).RGBA; 2081 texcolor = tex.GetFace((uint)face).RGBA;
1872 rgb.x = texcolor.R; 2082 rgb.x = texcolor.R;
@@ -1893,15 +2103,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1893 m_host.AddScriptLPS(1); 2103 m_host.AddScriptLPS(1);
1894 2104
1895 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2105 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1896 2106 if (parts.Count > 0)
1897 foreach (SceneObjectPart part in parts) 2107 {
1898 SetTexture(part, texture, face); 2108 try
1899 2109 {
2110 foreach (SceneObjectPart part in parts)
2111 SetTexture(part, texture, face);
2112 }
2113 finally
2114 {
2115 }
2116 }
1900 ScriptSleep(200); 2117 ScriptSleep(200);
1901 } 2118 }
1902 2119
1903 protected void SetTexture(SceneObjectPart part, string texture, int face) 2120 protected void SetTexture(SceneObjectPart part, string texture, int face)
1904 { 2121 {
2122 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2123 return;
2124
1905 UUID textureID = new UUID(); 2125 UUID textureID = new UUID();
1906 2126
1907 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2127 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -1946,6 +2166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1946 2166
1947 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2167 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1948 { 2168 {
2169 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2170 return;
2171
1949 Primitive.TextureEntry tex = part.Shape.Textures; 2172 Primitive.TextureEntry tex = part.Shape.Textures;
1950 if (face >= 0 && face < GetNumberOfSides(part)) 2173 if (face >= 0 && face < GetNumberOfSides(part))
1951 { 2174 {
@@ -1982,6 +2205,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1982 2205
1983 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2206 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1984 { 2207 {
2208 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2209 return;
2210
1985 Primitive.TextureEntry tex = part.Shape.Textures; 2211 Primitive.TextureEntry tex = part.Shape.Textures;
1986 if (face >= 0 && face < GetNumberOfSides(part)) 2212 if (face >= 0 && face < GetNumberOfSides(part))
1987 { 2213 {
@@ -2018,6 +2244,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2018 2244
2019 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2245 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
2020 { 2246 {
2247 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2248 return;
2249
2021 Primitive.TextureEntry tex = part.Shape.Textures; 2250 Primitive.TextureEntry tex = part.Shape.Textures;
2022 if (face >= 0 && face < GetNumberOfSides(part)) 2251 if (face >= 0 && face < GetNumberOfSides(part))
2023 { 2252 {
@@ -2159,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2159 return end; 2388 return end;
2160 } 2389 }
2161 2390
2162 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2391 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2163 { 2392 {
2164 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2393 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2165 return fromPos; 2394 return fromPos;
@@ -2175,9 +2404,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2175 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2404 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2176 targetPos.z = ground; 2405 targetPos.z = ground;
2177 } 2406 }
2178 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2407 if (adjust)
2408 return SetPosAdjust(fromPos, targetPos);
2179 2409
2180 return real_vec; 2410 return targetPos;
2181 } 2411 }
2182 2412
2183 /// <summary> 2413 /// <summary>
@@ -2188,27 +2418,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2188 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2418 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2189 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2419 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2190 { 2420 {
2191 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2421 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2422 return;
2423
2192 LSL_Vector currentPos = GetPartLocalPos(part); 2424 LSL_Vector currentPos = GetPartLocalPos(part);
2425 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2193 2426
2194 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2195 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2196 2427
2197 if (part.ParentGroup.RootPart == part) 2428 if (part.ParentGroup.RootPart == part)
2198 { 2429 {
2199 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2200 targetPos.z = ground;
2201 SceneObjectGroup parent = part.ParentGroup; 2430 SceneObjectGroup parent = part.ParentGroup;
2202 parent.UpdateGroupPosition(!adjust ? targetPos : 2431 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2203 SetPosAdjust(currentPos, targetPos)); 2432 return;
2433 Util.FireAndForget(delegate(object x) {
2434 parent.UpdateGroupPosition((Vector3)toPos);
2435 });
2204 } 2436 }
2205 else 2437 else
2206 { 2438 {
2207 part.OffsetPosition = !adjust ? targetPos : 2439 part.OffsetPosition = (Vector3)toPos;
2208 SetPosAdjust(currentPos, targetPos); 2440// SceneObjectGroup parent = part.ParentGroup;
2209 SceneObjectGroup parent = part.ParentGroup; 2441// parent.HasGroupChanged = true;
2210 parent.HasGroupChanged = true; 2442// parent.ScheduleGroupForTerseUpdate();
2211 parent.ScheduleGroupForTerseUpdate(); 2443 part.ScheduleTerseUpdate();
2212 } 2444 }
2213 } 2445 }
2214 2446
@@ -2237,13 +2469,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2237 else 2469 else
2238 { 2470 {
2239 if (part.ParentGroup.IsAttachment) 2471 if (part.ParentGroup.IsAttachment)
2240 {
2241 pos = part.AttachedPos; 2472 pos = part.AttachedPos;
2242 }
2243 else 2473 else
2244 {
2245 pos = part.AbsolutePosition; 2474 pos = part.AbsolutePosition;
2246 }
2247 } 2475 }
2248 2476
2249// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2477// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2255,8 +2483,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2255 { 2483 {
2256 m_host.AddScriptLPS(1); 2484 m_host.AddScriptLPS(1);
2257 2485
2486
2487 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2488 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2489 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2490 // RootPart != null should shortcircuit
2491
2258 // try to let this work as in SL... 2492 // try to let this work as in SL...
2259 if (m_host.ParentID == 0) 2493 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2260 { 2494 {
2261 // special case: If we are root, rotate complete SOG to new rotation 2495 // special case: If we are root, rotate complete SOG to new rotation
2262 SetRot(m_host, rot); 2496 SetRot(m_host, rot);
@@ -2283,25 +2517,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2283 2517
2284 protected void SetRot(SceneObjectPart part, Quaternion rot) 2518 protected void SetRot(SceneObjectPart part, Quaternion rot)
2285 { 2519 {
2286 part.UpdateRotation(rot); 2520 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2287 // Update rotation does not move the object in the physics scene if it's a linkset. 2521 return;
2288 2522
2289//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2523 bool isroot = (part == part.ParentGroup.RootPart);
2290// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2524 bool isphys;
2291 2525
2292 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2293 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2294 // It's perfectly okay when the object is not an active physical body though.
2295 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2296 // but only if the object is not physial and active. This is important for rotating doors.
2297 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2298 // scene
2299 PhysicsActor pa = part.PhysActor; 2526 PhysicsActor pa = part.PhysActor;
2300 2527
2301 if (pa != null && !pa.IsPhysical) 2528 // keep using physactor ideia of isphysical
2529 // it should be SOP ideia of that
2530 // not much of a issue with ubitODE
2531 if (pa != null && pa.IsPhysical)
2532 isphys = true;
2533 else
2534 isphys = false;
2535
2536 // SL doesn't let scripts rotate root of physical linksets
2537 if (isroot && isphys)
2538 return;
2539
2540 part.UpdateRotation(rot);
2541
2542 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2543 // so do a nasty update of parts positions if is a root part rotation
2544 if (isroot && pa != null) // with if above implies non physical root part
2302 { 2545 {
2303 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2546 part.ParentGroup.ResetChildPrimPhysicsPositions();
2304 } 2547 }
2548 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2549 {
2550 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2551 if (sittingavas.Count > 0)
2552 {
2553 foreach (ScenePresence av in sittingavas)
2554 {
2555 if (isroot || part.LocalId == av.ParentID)
2556 av.SendTerseUpdateToAllClients();
2557 }
2558 }
2559 }
2305 } 2560 }
2306 2561
2307 /// <summary> 2562 /// <summary>
@@ -2318,6 +2573,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2318 2573
2319 m_host.AddScriptLPS(1); 2574 m_host.AddScriptLPS(1);
2320 Quaternion q = m_host.GetWorldRotation(); 2575 Quaternion q = m_host.GetWorldRotation();
2576
2577 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2578 {
2579 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2580 if (avatar != null)
2581 {
2582 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2583 q = avatar.CameraRotation * q; // Mouselook
2584 else
2585 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2586 }
2587 }
2588
2321 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2589 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2322 } 2590 }
2323 2591
@@ -2345,14 +2613,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2345 return new LSL_Rotation(q); 2613 return new LSL_Rotation(q);
2346 } 2614 }
2347 2615
2348 return new LSL_Rotation(part.GetWorldRotation()); 2616 q = part.GetWorldRotation();
2617 if (part.ParentGroup.AttachmentPoint != 0)
2618 {
2619 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2620 if (avatar != null)
2621 {
2622 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2623 q = avatar.CameraRotation * q; // Mouselook
2624 else
2625 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2626 }
2627 }
2628
2629 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2349 } 2630 }
2350 2631
2351 public LSL_Rotation llGetLocalRot() 2632 public LSL_Rotation llGetLocalRot()
2352 { 2633 {
2353 m_host.AddScriptLPS(1); 2634 return GetPartLocalRot(m_host);
2635 }
2354 2636
2355 return new LSL_Rotation(m_host.RotationOffset); 2637 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2638 {
2639 m_host.AddScriptLPS(1);
2640 Quaternion rot = part.RotationOffset;
2641 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2356 } 2642 }
2357 2643
2358 public void llSetForce(LSL_Vector force, int local) 2644 public void llSetForce(LSL_Vector force, int local)
@@ -2382,32 +2668,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2382 return force; 2668 return force;
2383 } 2669 }
2384 2670
2385 public void llSetVelocity(LSL_Vector velocity, int local)
2386 {
2387 m_host.AddScriptLPS(1);
2388
2389 if (!m_host.ParentGroup.IsDeleted)
2390 {
2391 if (local != 0)
2392 velocity *= llGetRot();
2393
2394 m_host.ParentGroup.RootPart.Velocity = velocity;
2395 }
2396 }
2397
2398 public void llSetAngularVelocity(LSL_Vector angularVelocity, int local)
2399 {
2400 m_host.AddScriptLPS(1);
2401
2402 if (!m_host.ParentGroup.IsDeleted)
2403 {
2404 if (local != 0)
2405 angularVelocity *= llGetRot();
2406
2407 m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity;
2408 }
2409 }
2410
2411 public LSL_Integer llTarget(LSL_Vector position, double range) 2671 public LSL_Integer llTarget(LSL_Vector position, double range)
2412 { 2672 {
2413 m_host.AddScriptLPS(1); 2673 m_host.AddScriptLPS(1);
@@ -2458,16 +2718,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2458 m_host.ApplyImpulse(v, local != 0); 2718 m_host.ApplyImpulse(v, local != 0);
2459 } 2719 }
2460 2720
2721
2461 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2722 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2462 { 2723 {
2463 m_host.AddScriptLPS(1); 2724 m_host.AddScriptLPS(1);
2464 m_host.ApplyAngularImpulse(force, local != 0); 2725 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2465 } 2726 }
2466 2727
2467 public void llSetTorque(LSL_Vector torque, int local) 2728 public void llSetTorque(LSL_Vector torque, int local)
2468 { 2729 {
2469 m_host.AddScriptLPS(1); 2730 m_host.AddScriptLPS(1);
2470 m_host.SetAngularImpulse(torque, local != 0); 2731 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2471 } 2732 }
2472 2733
2473 public LSL_Vector llGetTorque() 2734 public LSL_Vector llGetTorque()
@@ -2484,20 +2745,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2484 llSetTorque(torque, local); 2745 llSetTorque(torque, local);
2485 } 2746 }
2486 2747
2748 public void llSetVelocity(LSL_Vector vel, int local)
2749 {
2750 m_host.AddScriptLPS(1);
2751 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2752 }
2753
2487 public LSL_Vector llGetVel() 2754 public LSL_Vector llGetVel()
2488 { 2755 {
2489 m_host.AddScriptLPS(1); 2756 m_host.AddScriptLPS(1);
2490 2757
2491 Vector3 vel; 2758 Vector3 vel = Vector3.Zero;
2492 2759
2493 if (m_host.ParentGroup.IsAttachment) 2760 if (m_host.ParentGroup.IsAttachment)
2494 { 2761 {
2495 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2762 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2496 vel = avatar.Velocity; 2763 if (avatar != null)
2764 vel = avatar.Velocity;
2497 } 2765 }
2498 else 2766 else
2499 { 2767 {
2500 vel = m_host.Velocity; 2768 vel = m_host.ParentGroup.RootPart.Velocity;
2501 } 2769 }
2502 2770
2503 return new LSL_Vector(vel); 2771 return new LSL_Vector(vel);
@@ -2510,11 +2778,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2510 return new LSL_Vector(m_host.Acceleration); 2778 return new LSL_Vector(m_host.Acceleration);
2511 } 2779 }
2512 2780
2513 public LSL_Vector llGetOmega() 2781 public void llSetAngularVelocity(LSL_Vector avel, int local)
2514 { 2782 {
2515 m_host.AddScriptLPS(1); 2783 m_host.AddScriptLPS(1);
2784 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2785 }
2516 2786
2517 return new LSL_Vector(m_host.AngularVelocity); 2787 public LSL_Vector llGetOmega()
2788 {
2789 m_host.AddScriptLPS(1);
2790 Vector3 avel = m_host.AngularVelocity;
2791 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2518 } 2792 }
2519 2793
2520 public LSL_Float llGetTimeOfDay() 2794 public LSL_Float llGetTimeOfDay()
@@ -2875,7 +3149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2875 return src.ToLower(); 3149 return src.ToLower();
2876 } 3150 }
2877 3151
2878 public void llGiveMoney(string destination, int amount) 3152 public LSL_Integer llGiveMoney(string destination, int amount)
2879 { 3153 {
2880 Util.FireAndForget(x => 3154 Util.FireAndForget(x =>
2881 { 3155 {
@@ -2906,9 +3180,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2906 return; 3180 return;
2907 } 3181 }
2908 3182
3183 string reason;
2909 money.ObjectGiveMoney( 3184 money.ObjectGiveMoney(
2910 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3185 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
2911 }); 3186 });
3187
3188 return 0;
2912 } 3189 }
2913 3190
2914 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3191 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -2987,13 +3264,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2987 new_group.RootPart.UUID.ToString()) }, 3264 new_group.RootPart.UUID.ToString()) },
2988 new DetectParams[0])); 3265 new DetectParams[0]));
2989 3266
2990 float groupmass = new_group.GetMass(); 3267 // do recoil
3268 SceneObjectGroup hostgrp = m_host.ParentGroup;
3269 if (hostgrp == null)
3270 return;
3271
3272 if (hostgrp.IsAttachment) // don't recoil avatars
3273 return;
2991 3274
2992 PhysicsActor pa = new_group.RootPart.PhysActor; 3275 PhysicsActor pa = new_group.RootPart.PhysActor;
2993 3276
2994 //Recoil. 3277 //Recoil.
2995 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3278 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2996 { 3279 {
3280 float groupmass = new_group.GetMass();
2997 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; 3281 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
2998 if (recoil != Vector3.Zero) 3282 if (recoil != Vector3.Zero)
2999 { 3283 {
@@ -3001,6 +3285,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3001 } 3285 }
3002 } 3286 }
3003 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3287 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3288 return;
3289
3004 }); 3290 });
3005 3291
3006 //ScriptSleep((int)((groupmass * velmag) / 10)); 3292 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -3015,35 +3301,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3015 public void llLookAt(LSL_Vector target, double strength, double damping) 3301 public void llLookAt(LSL_Vector target, double strength, double damping)
3016 { 3302 {
3017 m_host.AddScriptLPS(1); 3303 m_host.AddScriptLPS(1);
3018 // Determine where we are looking from
3019 LSL_Vector from = llGetPos();
3020 3304
3021 // Work out the normalised vector from the source to the target 3305 // Get the normalized vector to the target
3022 LSL_Vector delta = llVecNorm(target - from); 3306 LSL_Vector d1 = llVecNorm(target - llGetPos());
3023 LSL_Vector angle = new LSL_Vector(0,0,0);
3024 3307
3025 // Calculate the yaw 3308 // Get the bearing (yaw)
3026 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3309 LSL_Vector a1 = new LSL_Vector(0,0,0);
3027 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3310 a1.z = llAtan2(d1.y, d1.x);
3028 3311
3029 // Calculate pitch 3312 // Get the elevation (pitch)
3030 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3313 LSL_Vector a2 = new LSL_Vector(0,0,0);
3314 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
3031 3315
3032 // we need to convert from a vector describing 3316 LSL_Rotation r1 = llEuler2Rot(a1);
3033 // the angles of rotation in radians into rotation value 3317 LSL_Rotation r2 = llEuler2Rot(a2);
3034 LSL_Rotation rot = llEuler2Rot(angle); 3318 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
3035 3319
3036 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3320 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3037 // set the rotation of the object, copy that behavior
3038 PhysicsActor pa = m_host.PhysActor;
3039
3040 if (strength == 0 || pa == null || !pa.IsPhysical)
3041 { 3321 {
3042 llSetRot(rot); 3322 // Do nothing if either value is 0 (this has been checked in SL)
3323 if (strength <= 0.0 || damping <= 0.0)
3324 return;
3325
3326 llSetRot(r3 * r2 * r1);
3043 } 3327 }
3044 else 3328 else
3045 { 3329 {
3046 m_host.StartLookAt(rot, (float)strength, (float)damping); 3330 if (strength == 0)
3331 {
3332 llSetRot(r3 * r2 * r1);
3333 return;
3334 }
3335
3336 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
3047 } 3337 }
3048 } 3338 }
3049 3339
@@ -3090,17 +3380,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3090 } 3380 }
3091 else 3381 else
3092 { 3382 {
3093 if (m_host.IsRoot) 3383 // new SL always returns object mass
3094 { 3384// if (m_host.IsRoot)
3385// {
3095 return m_host.ParentGroup.GetMass(); 3386 return m_host.ParentGroup.GetMass();
3096 } 3387// }
3097 else 3388// else
3098 { 3389// {
3099 return m_host.GetMass(); 3390// return m_host.GetMass();
3100 } 3391// }
3101 } 3392 }
3102 } 3393 }
3103 3394
3395
3396 public LSL_Float llGetMassMKS()
3397 {
3398 return 100f * llGetMass();
3399 }
3400
3104 public void llCollisionFilter(string name, string id, int accept) 3401 public void llCollisionFilter(string name, string id, int accept)
3105 { 3402 {
3106 m_host.AddScriptLPS(1); 3403 m_host.AddScriptLPS(1);
@@ -3148,8 +3445,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3148 { 3445 {
3149 // Unregister controls from Presence 3446 // Unregister controls from Presence
3150 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3447 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3151 // Remove Take Control permission.
3152 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3153 } 3448 }
3154 } 3449 }
3155 } 3450 }
@@ -3177,7 +3472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3177 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3472 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3178 3473
3179 if (attachmentsModule != null) 3474 if (attachmentsModule != null)
3180 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); 3475 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true);
3181 else 3476 else
3182 return false; 3477 return false;
3183 } 3478 }
@@ -3207,9 +3502,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3207 { 3502 {
3208 m_host.AddScriptLPS(1); 3503 m_host.AddScriptLPS(1);
3209 3504
3210// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3211// return;
3212
3213 if (m_item.PermsGranter != m_host.OwnerID) 3505 if (m_item.PermsGranter != m_host.OwnerID)
3214 return; 3506 return;
3215 3507
@@ -3252,6 +3544,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3252 3544
3253 public void llInstantMessage(string user, string message) 3545 public void llInstantMessage(string user, string message)
3254 { 3546 {
3547 UUID result;
3548 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3549 {
3550 ShoutError("An invalid key was passed to llInstantMessage");
3551 ScriptSleep(2000);
3552 return;
3553 }
3554
3555
3255 m_host.AddScriptLPS(1); 3556 m_host.AddScriptLPS(1);
3256 3557
3257 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3558 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3266,14 +3567,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3266 UUID friendTransactionID = UUID.Random(); 3567 UUID friendTransactionID = UUID.Random();
3267 3568
3268 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3569 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3269 3570
3270 GridInstantMessage msg = new GridInstantMessage(); 3571 GridInstantMessage msg = new GridInstantMessage();
3271 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3572 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3272 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3573 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3273 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3574 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3274// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3575// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3275// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3576// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3276 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3577// DateTime dt = DateTime.UtcNow;
3578//
3579// // Ticks from UtcNow, but make it look like local. Evil, huh?
3580// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3581//
3582// try
3583// {
3584// // Convert that to the PST timezone
3585// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3586// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3587// }
3588// catch
3589// {
3590// // No logging here, as it could be VERY spammy
3591// }
3592//
3593// // And make it look local again to fool the unix time util
3594// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3595
3596 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3597
3277 //if (client != null) 3598 //if (client != null)
3278 //{ 3599 //{
3279 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3600 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3287,10 +3608,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3287 msg.message = message.Substring(0, 1024); 3608 msg.message = message.Substring(0, 1024);
3288 else 3609 else
3289 msg.message = message; 3610 msg.message = message;
3290 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3611 msg.dialog = (byte)19; // MessageFromObject
3291 msg.fromGroup = false;// fromGroup; 3612 msg.fromGroup = false;// fromGroup;
3292 msg.offline = (byte)0; //offline; 3613 msg.offline = (byte)0; //offline;
3293 msg.ParentEstateID = 0; //ParentEstateID; 3614 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3294 msg.Position = new Vector3(m_host.AbsolutePosition); 3615 msg.Position = new Vector3(m_host.AbsolutePosition);
3295 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3616 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3296 3617
@@ -3322,7 +3643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3322 } 3643 }
3323 3644
3324 emailModule.SendEmail(m_host.UUID, address, subject, message); 3645 emailModule.SendEmail(m_host.UUID, address, subject, message);
3325 llSleep(EMAIL_PAUSE_TIME); 3646 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3326 } 3647 }
3327 3648
3328 public void llGetNextEmail(string address, string subject) 3649 public void llGetNextEmail(string address, string subject)
@@ -3568,7 +3889,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3568 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3889 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3569 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3890 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3570 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3891 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3892 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3571 ScriptBaseClass.PERMISSION_ATTACH; 3893 ScriptBaseClass.PERMISSION_ATTACH;
3894
3572 } 3895 }
3573 else 3896 else
3574 { 3897 {
@@ -3585,15 +3908,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3585 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3908 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3586 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3909 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3587 } 3910 }
3911 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3912 {
3913 implicitPerms = perm;
3914 }
3588 } 3915 }
3589 3916
3590 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3917 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3591 { 3918 {
3592 lock (m_host.TaskInventory) 3919 m_host.TaskInventory.LockItemsForWrite(true);
3593 { 3920 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3594 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3921 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3595 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3922 m_host.TaskInventory.LockItemsForWrite(false);
3596 }
3597 3923
3598 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3924 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3599 "run_time_permissions", new Object[] { 3925 "run_time_permissions", new Object[] {
@@ -3636,11 +3962,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3636 3962
3637 if (!m_waitingForScriptAnswer) 3963 if (!m_waitingForScriptAnswer)
3638 { 3964 {
3639 lock (m_host.TaskInventory) 3965 m_host.TaskInventory.LockItemsForWrite(true);
3640 { 3966 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3641 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3967 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3642 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3968 m_host.TaskInventory.LockItemsForWrite(false);
3643 }
3644 3969
3645 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3970 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3646 m_waitingForScriptAnswer=true; 3971 m_waitingForScriptAnswer=true;
@@ -3669,14 +3994,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3669 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3994 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3670 llReleaseControls(); 3995 llReleaseControls();
3671 3996
3672 lock (m_host.TaskInventory) 3997 m_host.TaskInventory.LockItemsForWrite(true);
3673 { 3998 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3674 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3999 m_host.TaskInventory.LockItemsForWrite(false);
3675 } 4000
3676 4001 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3677 m_ScriptEngine.PostScriptEvent( 4002 "run_time_permissions", new Object[] {
3678 m_item.ItemID, 4003 new LSL_Integer(answer) },
3679 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 4004 new DetectParams[0]));
3680 } 4005 }
3681 4006
3682 public LSL_String llGetPermissionsKey() 4007 public LSL_String llGetPermissionsKey()
@@ -3715,14 +4040,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3715 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 4040 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3716 { 4041 {
3717 List<SceneObjectPart> parts = GetLinkParts(linknumber); 4042 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3718 4043 if (parts.Count > 0)
3719 foreach (SceneObjectPart part in parts) 4044 {
3720 part.SetFaceColorAlpha(face, color, null); 4045 try
4046 {
4047 foreach (SceneObjectPart part in parts)
4048 part.SetFaceColorAlpha(face, color, null);
4049 }
4050 finally
4051 {
4052 }
4053 }
3721 } 4054 }
3722 4055
3723 public void llCreateLink(string target, int parent) 4056 public void llCreateLink(string target, int parent)
3724 { 4057 {
3725 m_host.AddScriptLPS(1); 4058 m_host.AddScriptLPS(1);
4059
3726 UUID targetID; 4060 UUID targetID;
3727 4061
3728 if (!UUID.TryParse(target, out targetID)) 4062 if (!UUID.TryParse(target, out targetID))
@@ -3828,10 +4162,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3828 // Restructuring Multiple Prims. 4162 // Restructuring Multiple Prims.
3829 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4163 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3830 parts.Remove(parentPrim.RootPart); 4164 parts.Remove(parentPrim.RootPart);
3831 foreach (SceneObjectPart part in parts) 4165 if (parts.Count > 0)
3832 { 4166 {
3833 parentPrim.DelinkFromGroup(part.LocalId, true); 4167 try
4168 {
4169 foreach (SceneObjectPart part in parts)
4170 {
4171 parentPrim.DelinkFromGroup(part.LocalId, true);
4172 }
4173 }
4174 finally
4175 {
4176 }
3834 } 4177 }
4178
3835 parentPrim.HasGroupChanged = true; 4179 parentPrim.HasGroupChanged = true;
3836 parentPrim.ScheduleGroupForFullUpdate(); 4180 parentPrim.ScheduleGroupForFullUpdate();
3837 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4181 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3840,12 +4184,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3840 { 4184 {
3841 SceneObjectPart newRoot = parts[0]; 4185 SceneObjectPart newRoot = parts[0];
3842 parts.Remove(newRoot); 4186 parts.Remove(newRoot);
3843 foreach (SceneObjectPart part in parts) 4187
4188 try
3844 { 4189 {
3845 // Required for linking 4190 foreach (SceneObjectPart part in parts)
3846 part.ClearUpdateSchedule(); 4191 {
3847 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4192 part.ClearUpdateSchedule();
4193 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4194 }
3848 } 4195 }
4196 finally
4197 {
4198 }
4199
4200
3849 newRoot.ParentGroup.HasGroupChanged = true; 4201 newRoot.ParentGroup.HasGroupChanged = true;
3850 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4202 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3851 } 4203 }
@@ -3865,6 +4217,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3865 public void llBreakAllLinks() 4217 public void llBreakAllLinks()
3866 { 4218 {
3867 m_host.AddScriptLPS(1); 4219 m_host.AddScriptLPS(1);
4220
4221 TaskInventoryItem item = m_item;
4222
4223 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4224 && !m_automaticLinkPermission)
4225 {
4226 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4227 return;
4228 }
4229
3868 SceneObjectGroup parentPrim = m_host.ParentGroup; 4230 SceneObjectGroup parentPrim = m_host.ParentGroup;
3869 if (parentPrim.AttachmentPoint != 0) 4231 if (parentPrim.AttachmentPoint != 0)
3870 return; // Fail silently if attached 4232 return; // Fail silently if attached
@@ -3884,13 +4246,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3884 public LSL_String llGetLinkKey(int linknum) 4246 public LSL_String llGetLinkKey(int linknum)
3885 { 4247 {
3886 m_host.AddScriptLPS(1); 4248 m_host.AddScriptLPS(1);
4249 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4250 if (part != null)
4251 {
4252 return part.UUID.ToString();
4253 }
4254 else
4255 {
4256 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4257 {
4258 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3887 4259
3888 ISceneEntity entity = GetLinkEntity(linknum); 4260 if (linknum < 0)
4261 return UUID.Zero.ToString();
3889 4262
3890 if (entity != null) 4263 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3891 return entity.UUID.ToString(); 4264 if (avatars.Count > linknum)
3892 else 4265 {
3893 return ScriptBaseClass.NULL_KEY; 4266 return avatars[linknum].UUID.ToString();
4267 }
4268 }
4269 return UUID.Zero.ToString();
4270 }
3894 } 4271 }
3895 4272
3896 /// <summary> 4273 /// <summary>
@@ -3949,17 +4326,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3949 m_host.AddScriptLPS(1); 4326 m_host.AddScriptLPS(1);
3950 int count = 0; 4327 int count = 0;
3951 4328
3952 lock (m_host.TaskInventory) 4329 m_host.TaskInventory.LockItemsForRead(true);
4330 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3953 { 4331 {
3954 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4332 if (inv.Value.Type == type || type == -1)
3955 { 4333 {
3956 if (inv.Value.Type == type || type == -1) 4334 count = count + 1;
3957 {
3958 count = count + 1;
3959 }
3960 } 4335 }
3961 } 4336 }
3962 4337
4338 m_host.TaskInventory.LockItemsForRead(false);
3963 return count; 4339 return count;
3964 } 4340 }
3965 4341
@@ -3968,16 +4344,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3968 m_host.AddScriptLPS(1); 4344 m_host.AddScriptLPS(1);
3969 ArrayList keys = new ArrayList(); 4345 ArrayList keys = new ArrayList();
3970 4346
3971 lock (m_host.TaskInventory) 4347 m_host.TaskInventory.LockItemsForRead(true);
4348 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3972 { 4349 {
3973 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4350 if (inv.Value.Type == type || type == -1)
3974 { 4351 {
3975 if (inv.Value.Type == type || type == -1) 4352 keys.Add(inv.Value.Name);
3976 {
3977 keys.Add(inv.Value.Name);
3978 }
3979 } 4353 }
3980 } 4354 }
4355 m_host.TaskInventory.LockItemsForRead(false);
3981 4356
3982 if (keys.Count == 0) 4357 if (keys.Count == 0)
3983 { 4358 {
@@ -4015,7 +4390,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4015 if (item == null) 4390 if (item == null)
4016 { 4391 {
4017 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4392 llSay(0, String.Format("Could not find object '{0}'", inventory));
4018 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4393 return;
4394// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
4019 } 4395 }
4020 4396
4021 UUID objId = item.ItemID; 4397 UUID objId = item.ItemID;
@@ -4043,33 +4419,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4043 return; 4419 return;
4044 } 4420 }
4045 } 4421 }
4422
4046 // destination is an avatar 4423 // destination is an avatar
4047 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4424 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
4048 4425
4049 if (agentItem == null) 4426 if (agentItem == null)
4050 return; 4427 return;
4051 4428
4052 if (m_TransferModule != null) 4429 byte[] bucket = new byte[1];
4053 { 4430 bucket[0] = (byte)item.Type;
4054 byte[] bucket = new byte[1]; 4431 //byte[] objBytes = agentItem.ID.GetBytes();
4055 bucket[0] = (byte)item.Type; 4432 //Array.Copy(objBytes, 0, bucket, 1, 16);
4433
4434 GridInstantMessage msg = new GridInstantMessage(World,
4435 m_host.OwnerID, m_host.Name, destId,
4436 (byte)InstantMessageDialog.TaskInventoryOffered,
4437 false, item.Name+". "+m_host.Name+" is located at "+
4438 World.RegionInfo.RegionName+" "+
4439 m_host.AbsolutePosition.ToString(),
4440 agentItem.ID, true, m_host.AbsolutePosition,
4441 bucket, true);
4056 4442
4057 GridInstantMessage msg = new GridInstantMessage(World, 4443 ScenePresence sp;
4058 m_host.OwnerID, m_host.Name, destId,
4059 (byte)InstantMessageDialog.TaskInventoryOffered,
4060 false, item.Name+". "+m_host.Name+" is located at "+
4061 World.RegionInfo.RegionName+" "+
4062 m_host.AbsolutePosition.ToString(),
4063 agentItem.ID, true, m_host.AbsolutePosition,
4064 bucket, true);
4065 4444
4066 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4445 if (World.TryGetScenePresence(destId, out sp))
4446 {
4447 sp.ControllingClient.SendInstantMessage(msg);
4067 } 4448 }
4068 4449 else
4450 {
4451 if (m_TransferModule != null)
4452 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4453 }
4454
4455 //This delay should only occur when giving inventory to avatars.
4069 ScriptSleep(3000); 4456 ScriptSleep(3000);
4070 } 4457 }
4071 } 4458 }
4072 4459
4460 [DebuggerNonUserCode]
4073 public void llRemoveInventory(string name) 4461 public void llRemoveInventory(string name)
4074 { 4462 {
4075 m_host.AddScriptLPS(1); 4463 m_host.AddScriptLPS(1);
@@ -4124,109 +4512,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4124 { 4512 {
4125 m_host.AddScriptLPS(1); 4513 m_host.AddScriptLPS(1);
4126 4514
4127 UUID uuid = (UUID)id; 4515 UUID uuid;
4128 PresenceInfo pinfo = null; 4516 if (UUID.TryParse(id, out uuid))
4129 UserAccount account;
4130
4131 UserInfoCacheEntry ce;
4132 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4133 { 4517 {
4134 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4518 PresenceInfo pinfo = null;
4135 if (account == null) 4519 UserAccount account;
4520
4521 UserInfoCacheEntry ce;
4522 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4136 { 4523 {
4137 m_userInfoCache[uuid] = null; // Cache negative 4524 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4138 return UUID.Zero.ToString(); 4525 if (account == null)
4139 } 4526 {
4527 m_userInfoCache[uuid] = null; // Cache negative
4528 return UUID.Zero.ToString();
4529 }
4140 4530
4141 4531
4142 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4532 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4143 if (pinfos != null && pinfos.Length > 0) 4533 if (pinfos != null && pinfos.Length > 0)
4144 {
4145 foreach (PresenceInfo p in pinfos)
4146 { 4534 {
4147 if (p.RegionID != UUID.Zero) 4535 foreach (PresenceInfo p in pinfos)
4148 { 4536 {
4149 pinfo = p; 4537 if (p.RegionID != UUID.Zero)
4538 {
4539 pinfo = p;
4540 }
4150 } 4541 }
4151 } 4542 }
4152 }
4153 4543
4154 ce = new UserInfoCacheEntry(); 4544 ce = new UserInfoCacheEntry();
4155 ce.time = Util.EnvironmentTickCount(); 4545 ce.time = Util.EnvironmentTickCount();
4156 ce.account = account; 4546 ce.account = account;
4157 ce.pinfo = pinfo; 4547 ce.pinfo = pinfo;
4158 } 4548 m_userInfoCache[uuid] = ce;
4159 else 4549 }
4160 { 4550 else
4161 if (ce == null) 4551 {
4162 return UUID.Zero.ToString(); 4552 if (ce == null)
4553 return UUID.Zero.ToString();
4163 4554
4164 account = ce.account; 4555 account = ce.account;
4165 pinfo = ce.pinfo; 4556 pinfo = ce.pinfo;
4166 } 4557 }
4167 4558
4168 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4559 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4169 {
4170 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4171 if (pinfos != null && pinfos.Length > 0)
4172 { 4560 {
4173 foreach (PresenceInfo p in pinfos) 4561 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4562 if (pinfos != null && pinfos.Length > 0)
4174 { 4563 {
4175 if (p.RegionID != UUID.Zero) 4564 foreach (PresenceInfo p in pinfos)
4176 { 4565 {
4177 pinfo = p; 4566 if (p.RegionID != UUID.Zero)
4567 {
4568 pinfo = p;
4569 }
4178 } 4570 }
4179 } 4571 }
4180 } 4572 else
4181 else 4573 pinfo = null;
4182 pinfo = null;
4183 4574
4184 ce.time = Util.EnvironmentTickCount(); 4575 ce.time = Util.EnvironmentTickCount();
4185 ce.pinfo = pinfo; 4576 ce.pinfo = pinfo;
4186 } 4577 }
4187 4578
4188 string reply = String.Empty; 4579 string reply = String.Empty;
4189 4580
4190 switch (data) 4581 switch (data)
4191 { 4582 {
4192 case 1: // DATA_ONLINE (0|1) 4583 case 1: // DATA_ONLINE (0|1)
4193 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4584 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4194 reply = "1"; 4585 reply = "1";
4195 else 4586 else
4196 reply = "0"; 4587 reply = "0";
4197 break; 4588 break;
4198 case 2: // DATA_NAME (First Last) 4589 case 2: // DATA_NAME (First Last)
4199 reply = account.FirstName + " " + account.LastName; 4590 reply = account.FirstName + " " + account.LastName;
4200 break; 4591 break;
4201 case 3: // DATA_BORN (YYYY-MM-DD) 4592 case 3: // DATA_BORN (YYYY-MM-DD)
4202 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4593 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4203 born = born.AddSeconds(account.Created); 4594 born = born.AddSeconds(account.Created);
4204 reply = born.ToString("yyyy-MM-dd"); 4595 reply = born.ToString("yyyy-MM-dd");
4205 break; 4596 break;
4206 case 4: // DATA_RATING (0,0,0,0,0,0) 4597 case 4: // DATA_RATING (0,0,0,0,0,0)
4207 reply = "0,0,0,0,0,0"; 4598 reply = "0,0,0,0,0,0";
4208 break; 4599 break;
4209 case 7: // DATA_USERLEVEL (integer) 4600 case 8: // DATA_PAYINFO (0|1|2|3)
4210 reply = account.UserLevel.ToString(); 4601 reply = "0";
4211 break; 4602 break;
4212 case 8: // DATA_PAYINFO (0|1|2|3) 4603 default:
4213 reply = "0"; 4604 return UUID.Zero.ToString(); // Raise no event
4214 break; 4605 }
4215 default:
4216 return UUID.Zero.ToString(); // Raise no event
4217 }
4218 4606
4219 UUID rq = UUID.Random(); 4607 UUID rq = UUID.Random();
4220 4608
4221 UUID tid = AsyncCommands. 4609 UUID tid = AsyncCommands.
4222 DataserverPlugin.RegisterRequest(m_host.LocalId, 4610 DataserverPlugin.RegisterRequest(m_host.LocalId,
4223 m_item.ItemID, rq.ToString()); 4611 m_item.ItemID, rq.ToString());
4224 4612
4225 AsyncCommands. 4613 AsyncCommands.
4226 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4614 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4227 4615
4228 ScriptSleep(100); 4616 ScriptSleep(100);
4229 return tid.ToString(); 4617 return tid.ToString();
4618 }
4619 else
4620 {
4621 ShoutError("Invalid UUID passed to llRequestAgentData.");
4622 }
4623 return "";
4230 } 4624 }
4231 4625
4232 public LSL_String llRequestInventoryData(string name) 4626 public LSL_String llRequestInventoryData(string name)
@@ -4283,12 +4677,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4283 if (UUID.TryParse(agent, out agentId)) 4677 if (UUID.TryParse(agent, out agentId))
4284 { 4678 {
4285 ScenePresence presence = World.GetScenePresence(agentId); 4679 ScenePresence presence = World.GetScenePresence(agentId);
4286 if (presence != null) 4680 if (presence != null && presence.PresenceType != PresenceType.Npc)
4287 { 4681 {
4682 // agent must not be a god
4683 if (presence.UserLevel >= 200) return;
4684
4288 // agent must be over the owners land 4685 // agent must be over the owners land
4289 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4686 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4290 { 4687 {
4291 World.TeleportClientHome(agentId, presence.ControllingClient); 4688 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4689 {
4690 // They can't be teleported home for some reason
4691 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4692 if (regionInfo != null)
4693 {
4694 World.RequestTeleportLocation(
4695 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4696 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4697 }
4698 }
4292 } 4699 }
4293 } 4700 }
4294 } 4701 }
@@ -4306,20 +4713,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4306 ScenePresence presence = World.GetScenePresence(agentId); 4713 ScenePresence presence = World.GetScenePresence(agentId);
4307 if (presence != null && presence.PresenceType != PresenceType.Npc) 4714 if (presence != null && presence.PresenceType != PresenceType.Npc)
4308 { 4715 {
4309 // agent must not be a god
4310 if (presence.GodLevel >= 200) return;
4311
4312 if (destination == String.Empty) 4716 if (destination == String.Empty)
4313 destination = World.RegionInfo.RegionName; 4717 destination = World.RegionInfo.RegionName;
4314 4718
4315 // agent must be over the owners land 4719 if (m_item.PermsGranter == agentId)
4316 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4720 {
4721 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4722 {
4723 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4724 }
4725 }
4726
4727 // agent must be wearing the object
4728 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4317 { 4729 {
4318 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4730 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4319 } 4731 }
4320 else // or must be wearing the prim 4732 else
4321 { 4733 {
4322 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4734 // agent must not be a god
4735 if (presence.GodLevel >= 200) return;
4736
4737 // agent must be over the owners land
4738 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
4739 ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
4740 if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
4323 { 4741 {
4324 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4742 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4325 } 4743 }
@@ -4333,24 +4751,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4333 m_host.AddScriptLPS(1); 4751 m_host.AddScriptLPS(1);
4334 UUID agentId = new UUID(); 4752 UUID agentId = new UUID();
4335 4753
4336 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4754 ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
4337 4755
4338 if (UUID.TryParse(agent, out agentId)) 4756 if (UUID.TryParse(agent, out agentId))
4339 { 4757 {
4758 // This function is owner only!
4759 if (m_host.OwnerID != agentId)
4760 return;
4761
4340 ScenePresence presence = World.GetScenePresence(agentId); 4762 ScenePresence presence = World.GetScenePresence(agentId);
4763
4764 // Can't TP sitting avatars
4765 if (presence.ParentID != 0) // Sitting
4766 return;
4767
4341 if (presence != null && presence.PresenceType != PresenceType.Npc) 4768 if (presence != null && presence.PresenceType != PresenceType.Npc)
4342 { 4769 {
4343 // agent must not be a god 4770 if (m_item.PermsGranter == agentId)
4344 if (presence.GodLevel >= 200) return;
4345
4346 // agent must be over the owners land
4347 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4348 { 4771 {
4349 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4772 // If attached using llAttachToAvatarTemp, cowardly refuse
4350 } 4773 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
4351 else // or must be wearing the prim 4774 return;
4352 { 4775
4353 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4776 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4354 { 4777 {
4355 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4778 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4356 } 4779 }
@@ -4394,7 +4817,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4394 UUID av = new UUID(); 4817 UUID av = new UUID();
4395 if (!UUID.TryParse(agent,out av)) 4818 if (!UUID.TryParse(agent,out av))
4396 { 4819 {
4397 LSLError("First parameter to llDialog needs to be a key");
4398 return; 4820 return;
4399 } 4821 }
4400 4822
@@ -4427,9 +4849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4427 { 4849 {
4428 m_host.AddScriptLPS(1); 4850 m_host.AddScriptLPS(1);
4429 4851
4852 if(impact_sound == "")
4853 {
4854 m_host.CollisionSoundVolume = (float)impact_volume;
4855 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4856 m_host.CollisionSoundType = 0;
4857 return;
4858 }
4430 // TODO: Parameter check logic required. 4859 // TODO: Parameter check logic required.
4431 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4860 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4432 m_host.CollisionSoundVolume = (float)impact_volume; 4861 m_host.CollisionSoundVolume = (float)impact_volume;
4862 m_host.CollisionSoundType = 1;
4433 } 4863 }
4434 4864
4435 public LSL_String llGetAnimation(string id) 4865 public LSL_String llGetAnimation(string id)
@@ -4443,14 +4873,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4443 4873
4444 if (m_host.RegionHandle == presence.RegionHandle) 4874 if (m_host.RegionHandle == presence.RegionHandle)
4445 { 4875 {
4446 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4447
4448 if (presence != null) 4876 if (presence != null)
4449 { 4877 {
4450 AnimationSet currentAnims = presence.Animator.Animations; 4878 if (presence.SitGround)
4451 string currentAnimationState = String.Empty; 4879 return "Sitting on Ground";
4452 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4880 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4453 return currentAnimationState; 4881 return "Sitting";
4882
4883 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4884 string lslMovementAnimation;
4885
4886 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4887 return lslMovementAnimation;
4454 } 4888 }
4455 } 4889 }
4456 4890
@@ -4598,7 +5032,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4598 { 5032 {
4599 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 5033 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4600 float distance_term = distance * distance * distance; // Script Energy 5034 float distance_term = distance * distance * distance; // Script Energy
4601 float pusher_mass = m_host.GetMass(); 5035 // use total object mass and not part
5036 float pusher_mass = m_host.ParentGroup.GetMass();
4602 5037
4603 float PUSH_ATTENUATION_DISTANCE = 17f; 5038 float PUSH_ATTENUATION_DISTANCE = 17f;
4604 float PUSH_ATTENUATION_SCALE = 5f; 5039 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4835,6 +5270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4835 { 5270 {
4836 return item.AssetID.ToString(); 5271 return item.AssetID.ToString();
4837 } 5272 }
5273 m_host.TaskInventory.LockItemsForRead(false);
4838 5274
4839 return UUID.Zero.ToString(); 5275 return UUID.Zero.ToString();
4840 } 5276 }
@@ -4987,14 +5423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4987 { 5423 {
4988 m_host.AddScriptLPS(1); 5424 m_host.AddScriptLPS(1);
4989 5425
4990 if (src == null) 5426 return src.Length;
4991 {
4992 return 0;
4993 }
4994 else
4995 {
4996 return src.Length;
4997 }
4998 } 5427 }
4999 5428
5000 public LSL_Integer llList2Integer(LSL_List src, int index) 5429 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -5065,7 +5494,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5065 else if (src.Data[index] is LSL_Float) 5494 else if (src.Data[index] is LSL_Float)
5066 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5495 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
5067 else if (src.Data[index] is LSL_String) 5496 else if (src.Data[index] is LSL_String)
5068 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5497 {
5498 string str = ((LSL_String) src.Data[index]).m_string;
5499 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5500 if (m != Match.Empty)
5501 {
5502 str = m.Value;
5503 double d = 0.0;
5504 if (!Double.TryParse(str, out d))
5505 return 0.0;
5506
5507 return d;
5508 }
5509 return 0.0;
5510 }
5069 return Convert.ToDouble(src.Data[index]); 5511 return Convert.ToDouble(src.Data[index]);
5070 } 5512 }
5071 catch (FormatException) 5513 catch (FormatException)
@@ -5107,7 +5549,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5107 // for completion and should LSL_Key ever be implemented 5549 // for completion and should LSL_Key ever be implemented
5108 // as it's own struct 5550 // as it's own struct
5109 else if (!(src.Data[index] is LSL_String || 5551 else if (!(src.Data[index] is LSL_String ||
5110 src.Data[index] is LSL_Key)) 5552 src.Data[index] is LSL_Key ||
5553 src.Data[index] is String))
5111 { 5554 {
5112 return ""; 5555 return "";
5113 } 5556 }
@@ -5365,7 +5808,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5365 } 5808 }
5366 } 5809 }
5367 } 5810 }
5368 else { 5811 else
5812 {
5369 object[] array = new object[src.Length]; 5813 object[] array = new object[src.Length];
5370 Array.Copy(src.Data, 0, array, 0, src.Length); 5814 Array.Copy(src.Data, 0, array, 0, src.Length);
5371 result = new LSL_List(array); 5815 result = new LSL_List(array);
@@ -5472,7 +5916,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5472 public LSL_Integer llGetRegionAgentCount() 5916 public LSL_Integer llGetRegionAgentCount()
5473 { 5917 {
5474 m_host.AddScriptLPS(1); 5918 m_host.AddScriptLPS(1);
5475 return new LSL_Integer(World.GetRootAgentCount()); 5919
5920 int count = 0;
5921 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5922 count++;
5923 });
5924
5925 return new LSL_Integer(count);
5476 } 5926 }
5477 5927
5478 public LSL_Vector llGetRegionCorner() 5928 public LSL_Vector llGetRegionCorner()
@@ -5713,6 +6163,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5713 flags |= ScriptBaseClass.AGENT_AWAY; 6163 flags |= ScriptBaseClass.AGENT_AWAY;
5714 } 6164 }
5715 6165
6166 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6167 UUID[] anims = agent.Animator.GetAnimationArray();
6168 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6169 {
6170 flags |= ScriptBaseClass.AGENT_BUSY;
6171 }
6172
5716 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6173 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5717 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6174 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5718 { 6175 {
@@ -5760,6 +6217,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5760 flags |= ScriptBaseClass.AGENT_SITTING; 6217 flags |= ScriptBaseClass.AGENT_SITTING;
5761 } 6218 }
5762 6219
6220 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6221 {
6222 flags |= ScriptBaseClass.AGENT_MALE;
6223 }
6224
5763 return flags; 6225 return flags;
5764 } 6226 }
5765 6227
@@ -5905,9 +6367,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5905 6367
5906 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6368 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5907 6369
5908 foreach (SceneObjectPart part in parts) 6370 try
6371 {
6372 foreach (SceneObjectPart part in parts)
6373 {
6374 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6375 }
6376 }
6377 finally
5909 { 6378 {
5910 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5911 } 6379 }
5912 } 6380 }
5913 6381
@@ -5961,13 +6429,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5961 6429
5962 if (m_host.OwnerID == land.LandData.OwnerID) 6430 if (m_host.OwnerID == land.LandData.OwnerID)
5963 { 6431 {
5964 World.TeleportClientHome(agentID, presence.ControllingClient); 6432 Vector3 p = World.GetNearestAllowedPosition(presence, land);
6433 presence.TeleportWithMomentum(p, null);
6434 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5965 } 6435 }
5966 } 6436 }
5967 } 6437 }
5968 ScriptSleep(5000); 6438 ScriptSleep(5000);
5969 } 6439 }
5970 6440
6441 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6442 {
6443 return ParseString2List(str, separators, in_spacers, false);
6444 }
6445
5971 public LSL_Integer llOverMyLand(string id) 6446 public LSL_Integer llOverMyLand(string id)
5972 { 6447 {
5973 m_host.AddScriptLPS(1); 6448 m_host.AddScriptLPS(1);
@@ -6020,26 +6495,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6020 } 6495 }
6021 else 6496 else
6022 { 6497 {
6023 agentSize = GetAgentSize(avatar); 6498// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6499 Vector3 s = avatar.Appearance.AvatarSize;
6500 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
6024 } 6501 }
6025
6026 return agentSize; 6502 return agentSize;
6027 } 6503 }
6028 6504
6029 public LSL_Integer llSameGroup(string agent) 6505 public LSL_Integer llSameGroup(string id)
6030 { 6506 {
6031 m_host.AddScriptLPS(1); 6507 m_host.AddScriptLPS(1);
6032 UUID agentId = new UUID(); 6508 UUID uuid = new UUID();
6033 if (!UUID.TryParse(agent, out agentId)) 6509 if (!UUID.TryParse(id, out uuid))
6034 return new LSL_Integer(0); 6510 return new LSL_Integer(0);
6035 ScenePresence presence = World.GetScenePresence(agentId); 6511
6036 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6512 // Check if it's a group key
6037 return new LSL_Integer(0); 6513 if (uuid == m_host.ParentGroup.RootPart.GroupID)
6038 IClientAPI client = presence.ControllingClient;
6039 if (m_host.GroupID == client.ActiveGroupId)
6040 return new LSL_Integer(1); 6514 return new LSL_Integer(1);
6041 else 6515
6516 // We got passed a UUID.Zero
6517 if (uuid == UUID.Zero)
6518 return new LSL_Integer(0);
6519
6520 // Handle the case where id names an avatar
6521 ScenePresence presence = World.GetScenePresence(uuid);
6522 if (presence != null)
6523 {
6524 if (presence.IsChildAgent)
6525 return new LSL_Integer(0);
6526
6527 IClientAPI client = presence.ControllingClient;
6528 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6529 return new LSL_Integer(1);
6530
6531 return new LSL_Integer(0);
6532 }
6533
6534 // Handle object case
6535 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6536 if (part != null)
6537 {
6538 // This will handle both deed and non-deed and also the no
6539 // group case
6540 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6541 return new LSL_Integer(1);
6542
6042 return new LSL_Integer(0); 6543 return new LSL_Integer(0);
6544 }
6545
6546 return new LSL_Integer(0);
6043 } 6547 }
6044 6548
6045 public void llUnSit(string id) 6549 public void llUnSit(string id)
@@ -6598,6 +7102,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6598 7102
6599 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7103 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6600 { 7104 {
7105 // LSL quaternions can normalize to 0, normal Quaternions can't.
7106 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7107 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7108
6601 part.SitTargetPosition = offset; 7109 part.SitTargetPosition = offset;
6602 part.SitTargetOrientation = rot; 7110 part.SitTargetOrientation = rot;
6603 part.ParentGroup.HasGroupChanged = true; 7111 part.ParentGroup.HasGroupChanged = true;
@@ -6784,30 +7292,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6784 UUID av = new UUID(); 7292 UUID av = new UUID();
6785 if (!UUID.TryParse(avatar,out av)) 7293 if (!UUID.TryParse(avatar,out av))
6786 { 7294 {
6787 LSLError("First parameter to llDialog needs to be a key"); 7295 //LSLError("First parameter to llDialog needs to be a key");
6788 return; 7296 return;
6789 } 7297 }
6790 if (buttons.Length < 1) 7298 if (buttons.Length < 1)
6791 { 7299 {
6792 LSLError("No less than 1 button can be shown"); 7300 buttons.Add("OK");
6793 return;
6794 } 7301 }
6795 if (buttons.Length > 12) 7302 if (buttons.Length > 12)
6796 { 7303 {
6797 LSLError("No more than 12 buttons can be shown"); 7304 ShoutError("button list too long, must be 12 or fewer entries");
6798 return;
6799 } 7305 }
6800 string[] buts = new string[buttons.Length]; 7306 int length = buttons.Length;
6801 for (int i = 0; i < buttons.Length; i++) 7307 if (length > 12)
7308 length = 12;
7309
7310 string[] buts = new string[length];
7311 for (int i = 0; i < length; i++)
6802 { 7312 {
6803 if (buttons.Data[i].ToString() == String.Empty) 7313 if (buttons.Data[i].ToString() == String.Empty)
6804 { 7314 {
6805 LSLError("button label cannot be blank"); 7315 ShoutError("button label cannot be blank");
6806 return; 7316 return;
6807 } 7317 }
6808 if (buttons.Data[i].ToString().Length > 24) 7318 if (buttons.Data[i].ToString().Length > 24)
6809 { 7319 {
6810 LSLError("button label cannot be longer than 24 characters"); 7320 ShoutError("button label cannot be longer than 24 characters");
6811 return; 7321 return;
6812 } 7322 }
6813 buts[i] = buttons.Data[i].ToString(); 7323 buts[i] = buttons.Data[i].ToString();
@@ -6874,9 +7384,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6874 return; 7384 return;
6875 } 7385 }
6876 7386
6877 // the rest of the permission checks are done in RezScript, so check the pin there as well 7387 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6878 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7388 if (dest != null)
7389 {
7390 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7391 {
7392 // the rest of the permission checks are done in RezScript, so check the pin there as well
7393 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6879 7394
7395 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7396 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7397 }
7398 }
6880 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7399 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6881 ScriptSleep(3000); 7400 ScriptSleep(3000);
6882 } 7401 }
@@ -6950,19 +7469,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6950 public LSL_String llMD5String(string src, int nonce) 7469 public LSL_String llMD5String(string src, int nonce)
6951 { 7470 {
6952 m_host.AddScriptLPS(1); 7471 m_host.AddScriptLPS(1);
6953 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7472 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6954 } 7473 }
6955 7474
6956 public LSL_String llSHA1String(string src) 7475 public LSL_String llSHA1String(string src)
6957 { 7476 {
6958 m_host.AddScriptLPS(1); 7477 m_host.AddScriptLPS(1);
6959 return Util.SHA1Hash(src).ToLower(); 7478 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6960 } 7479 }
6961 7480
6962 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7481 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6963 { 7482 {
6964 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7483 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6965 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7484 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7485 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7486 return shapeBlock;
6966 7487
6967 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7488 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6968 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7489 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -7067,6 +7588,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7067 // Prim type box, cylinder and prism. 7588 // Prim type box, cylinder and prism.
7068 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7589 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
7069 { 7590 {
7591 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7592 return;
7593
7070 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7594 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7071 ObjectShapePacket.ObjectDataBlock shapeBlock; 7595 ObjectShapePacket.ObjectDataBlock shapeBlock;
7072 7596
@@ -7120,6 +7644,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7120 // Prim type sphere. 7644 // Prim type sphere.
7121 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7645 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7122 { 7646 {
7647 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7648 return;
7649
7123 ObjectShapePacket.ObjectDataBlock shapeBlock; 7650 ObjectShapePacket.ObjectDataBlock shapeBlock;
7124 7651
7125 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7652 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7161,6 +7688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7161 // Prim type torus, tube and ring. 7688 // Prim type torus, tube and ring.
7162 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7689 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7163 { 7690 {
7691 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7692 return;
7693
7164 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7694 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7165 ObjectShapePacket.ObjectDataBlock shapeBlock; 7695 ObjectShapePacket.ObjectDataBlock shapeBlock;
7166 7696
@@ -7296,6 +7826,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7296 // Prim type sculpt. 7826 // Prim type sculpt.
7297 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7827 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7298 { 7828 {
7829 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7830 return;
7831
7299 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7832 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7300 UUID sculptId; 7833 UUID sculptId;
7301 7834
@@ -7318,7 +7851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7318 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7851 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7319 { 7852 {
7320 // default 7853 // default
7321 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7854 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7322 } 7855 }
7323 7856
7324 part.Shape.SetSculptProperties((byte)type, sculptId); 7857 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7335,15 +7868,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7335 ScriptSleep(200); 7868 ScriptSleep(200);
7336 } 7869 }
7337 7870
7338 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7339 {
7340 m_host.AddScriptLPS(1);
7341
7342 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7343
7344 ScriptSleep(200);
7345 }
7346
7347 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7871 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7348 { 7872 {
7349 m_host.AddScriptLPS(1); 7873 m_host.AddScriptLPS(1);
@@ -7351,169 +7875,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7351 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7875 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7352 } 7876 }
7353 7877
7354 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7878 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7355 { 7879 {
7356 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7880 List<object> parts = new List<object>();
7881 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7882 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7883 foreach (SceneObjectPart p in prims)
7884 parts.Add(p);
7885 foreach (ScenePresence p in avatars)
7886 parts.Add(p);
7357 7887
7358 LSL_List remaining = null; 7888 LSL_List remaining = null;
7359 uint rulesParsed = 0; 7889 uint rulesParsed = 0;
7360 7890
7361 foreach (SceneObjectPart part in parts) 7891 if (parts.Count > 0)
7362 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7363
7364 while (remaining != null && remaining.Length > 2)
7365 { 7892 {
7366 linknumber = remaining.GetLSLIntegerItem(0); 7893 foreach (object part in parts)
7367 rules = remaining.GetSublist(1, -1);
7368 parts = GetLinkParts(linknumber);
7369
7370 foreach (SceneObjectPart part in parts)
7371 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7372 }
7373 }
7374
7375 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
7376 {
7377 SceneObjectGroup group = m_host.ParentGroup;
7378
7379 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
7380 return;
7381 if (group.IsAttachment)
7382 return;
7383
7384 if (frames.Data.Length > 0) // We are getting a new motion
7385 {
7386 if (group.RootPart.KeyframeMotion != null)
7387 group.RootPart.KeyframeMotion.Delete();
7388 group.RootPart.KeyframeMotion = null;
7389
7390 int idx = 0;
7391
7392 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
7393 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
7394
7395 while (idx < options.Data.Length)
7396 { 7894 {
7397 int option = (int)options.GetLSLIntegerItem(idx++); 7895 if (part is SceneObjectPart)
7398 int remain = options.Data.Length - idx; 7896 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7897 else
7898 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7899 }
7399 7900
7400 switch (option) 7901 while ((object)remaining != null && remaining.Length > 2)
7902 {
7903 linknumber = remaining.GetLSLIntegerItem(0);
7904 rules = remaining.GetSublist(1, -1);
7905 parts.Clear();
7906 prims = GetLinkParts(linknumber);
7907 avatars = GetLinkAvatars(linknumber);
7908 foreach (SceneObjectPart p in prims)
7909 parts.Add(p);
7910 foreach (ScenePresence p in avatars)
7911 parts.Add(p);
7912
7913 remaining = null;
7914 foreach (object part in parts)
7401 { 7915 {
7402 case ScriptBaseClass.KFM_MODE: 7916 if (part is SceneObjectPart)
7403 if (remain < 1) 7917 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7404 break; 7918 else
7405 int modeval = (int)options.GetLSLIntegerItem(idx++); 7919 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7406 switch(modeval)
7407 {
7408 case ScriptBaseClass.KFM_FORWARD:
7409 mode = KeyframeMotion.PlayMode.Forward;
7410 break;
7411 case ScriptBaseClass.KFM_REVERSE:
7412 mode = KeyframeMotion.PlayMode.Reverse;
7413 break;
7414 case ScriptBaseClass.KFM_LOOP:
7415 mode = KeyframeMotion.PlayMode.Loop;
7416 break;
7417 case ScriptBaseClass.KFM_PING_PONG:
7418 mode = KeyframeMotion.PlayMode.PingPong;
7419 break;
7420 }
7421 break;
7422 case ScriptBaseClass.KFM_DATA:
7423 if (remain < 1)
7424 break;
7425 int dataval = (int)options.GetLSLIntegerItem(idx++);
7426 data = (KeyframeMotion.DataFormat)dataval;
7427 break;
7428 } 7920 }
7429 } 7921 }
7922 }
7923 }
7430 7924
7431 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); 7925 public LSL_List llGetPhysicsMaterial()
7926 {
7927 LSL_List result = new LSL_List();
7432 7928
7433 idx = 0; 7929 result.Add(new LSL_Float(m_host.GravityModifier));
7930 result.Add(new LSL_Float(m_host.Restitution));
7931 result.Add(new LSL_Float(m_host.Friction));
7932 result.Add(new LSL_Float(m_host.Density));
7434 7933
7435 int elemLength = 2; 7934 return result;
7436 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) 7935 }
7437 elemLength = 3;
7438 7936
7439 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); 7937 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7440 while (idx < frames.Data.Length) 7938 float material_density, float material_friction,
7441 { 7939 float material_restitution, float material_gravity_modifier)
7442 int remain = frames.Data.Length - idx; 7940 {
7941 ExtraPhysicsData physdata = new ExtraPhysicsData();
7942 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7943 physdata.Density = part.Density;
7944 physdata.Friction = part.Friction;
7945 physdata.Bounce = part.Restitution;
7946 physdata.GravitationModifier = part.GravityModifier;
7443 7947
7444 if (remain < elemLength) 7948 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7445 break; 7949 physdata.Density = material_density;
7950 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7951 physdata.Friction = material_friction;
7952 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7953 physdata.Bounce = material_restitution;
7954 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7955 physdata.GravitationModifier = material_gravity_modifier;
7446 7956
7447 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); 7957 part.UpdateExtraPhysics(physdata);
7448 frame.Position = null; 7958 }
7449 frame.Rotation = null;
7450 7959
7451 if ((data & KeyframeMotion.DataFormat.Translation) != 0) 7960 public void llSetPhysicsMaterial(int material_bits,
7452 { 7961 float material_gravity_modifier, float material_restitution,
7453 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); 7962 float material_friction, float material_density)
7454 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); 7963 {
7455 } 7964 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7456 if ((data & KeyframeMotion.DataFormat.Rotation) != 0) 7965 }
7457 {
7458 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
7459 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
7460 q.Normalize();
7461 frame.Rotation = q;
7462 }
7463 7966
7464 float tempf = (float)frames.GetLSLFloatItem(idx++); 7967 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7465 frame.TimeMS = (int)(tempf * 1000.0f); 7968 {
7969 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7970 llSetLinkPrimitiveParamsFast(linknumber, rules);
7971 ScriptSleep(200);
7972 }
7466 7973
7467 keyframes.Add(frame); 7974 // vector up using libomv (c&p from sop )
7468 } 7975 // vector up rotated by r
7976 private Vector3 Zrot(Quaternion r)
7977 {
7978 double x, y, z, m;
7469 7979
7470 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); 7980 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7471 group.RootPart.KeyframeMotion.Start(); 7981 if (Math.Abs(1.0 - m) > 0.000001)
7472 }
7473 else
7474 { 7982 {
7475 if (group.RootPart.KeyframeMotion == null) 7983 m = 1.0 / Math.Sqrt(m);
7476 return; 7984 r.X *= (float)m;
7477 7985 r.Y *= (float)m;
7478 if (options.Data.Length == 0) 7986 r.Z *= (float)m;
7479 { 7987 r.W *= (float)m;
7480 group.RootPart.KeyframeMotion.Stop(); 7988 }
7481 return;
7482 }
7483
7484 int idx = 0;
7485 7989
7486 while (idx < options.Data.Length) 7990 x = 2 * (r.X * r.Z + r.Y * r.W);
7487 { 7991 y = 2 * (-r.X * r.W + r.Y * r.Z);
7488 int option = (int)options.GetLSLIntegerItem(idx++); 7992 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7489 7993
7490 switch (option) 7994 return new Vector3((float)x, (float)y, (float)z);
7491 {
7492 case ScriptBaseClass.KFM_COMMAND:
7493 int cmd = (int)options.GetLSLIntegerItem(idx++);
7494 switch (cmd)
7495 {
7496 case ScriptBaseClass.KFM_CMD_PLAY:
7497 group.RootPart.KeyframeMotion.Start();
7498 break;
7499 case ScriptBaseClass.KFM_CMD_STOP:
7500 group.RootPart.KeyframeMotion.Stop();
7501 break;
7502 case ScriptBaseClass.KFM_CMD_PAUSE:
7503 group.RootPart.KeyframeMotion.Pause();
7504 break;
7505 }
7506 break;
7507 }
7508 }
7509 }
7510 } 7995 }
7511 7996
7512 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7997 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7513 { 7998 {
7999 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8000 return null;
8001
7514 int idx = 0; 8002 int idx = 0;
7515 int idxStart = 0; 8003 int idxStart = 0;
7516 8004
8005 SceneObjectGroup parentgrp = part.ParentGroup;
8006
7517 bool positionChanged = false; 8007 bool positionChanged = false;
7518 LSL_Vector currentPosition = GetPartLocalPos(part); 8008 LSL_Vector currentPosition = GetPartLocalPos(part);
7519 8009
@@ -7538,8 +8028,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7538 return null; 8028 return null;
7539 8029
7540 v=rules.GetVector3Item(idx++); 8030 v=rules.GetVector3Item(idx++);
8031 if (part.IsRoot && !part.ParentGroup.IsAttachment)
8032 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
8033 else
8034 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
7541 positionChanged = true; 8035 positionChanged = true;
7542 currentPosition = GetSetPosTarget(part, v, currentPosition);
7543 8036
7544 break; 8037 break;
7545 case (int)ScriptBaseClass.PRIM_SIZE: 8038 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7556,7 +8049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7556 8049
7557 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8050 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7558 // try to let this work as in SL... 8051 // try to let this work as in SL...
7559 if (part.ParentID == 0) 8052 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7560 { 8053 {
7561 // special case: If we are root, rotate complete SOG to new rotation 8054 // special case: If we are root, rotate complete SOG to new rotation
7562 SetRot(part, q); 8055 SetRot(part, q);
@@ -7850,6 +8343,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7850 8343
7851 break; 8344 break;
7852 8345
8346 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8347 if (remain < 5)
8348 return null;
8349
8350 int material_bits = rules.GetLSLIntegerItem(idx++);
8351 float material_density = (float)rules.GetLSLFloatItem(idx++);
8352 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8353 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8354 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8355
8356 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8357
8358 break;
8359
7853 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8360 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7854 if (remain < 1) 8361 if (remain < 1)
7855 return null; 8362 return null;
@@ -7929,14 +8436,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7929 if (part.ParentGroup.RootPart == part) 8436 if (part.ParentGroup.RootPart == part)
7930 { 8437 {
7931 SceneObjectGroup parent = part.ParentGroup; 8438 SceneObjectGroup parent = part.ParentGroup;
7932 parent.UpdateGroupPosition(currentPosition); 8439 Util.FireAndForget(delegate(object x) {
8440 parent.UpdateGroupPosition(currentPosition);
8441 });
7933 } 8442 }
7934 else 8443 else
7935 { 8444 {
7936 part.OffsetPosition = currentPosition; 8445 part.OffsetPosition = currentPosition;
7937 SceneObjectGroup parent = part.ParentGroup; 8446// SceneObjectGroup parent = part.ParentGroup;
7938 parent.HasGroupChanged = true; 8447// parent.HasGroupChanged = true;
7939 parent.ScheduleGroupForTerseUpdate(); 8448// parent.ScheduleGroupForTerseUpdate();
8449 part.ScheduleTerseUpdate();
7940 } 8450 }
7941 } 8451 }
7942 } 8452 }
@@ -7974,10 +8484,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7974 8484
7975 public LSL_String llXorBase64Strings(string str1, string str2) 8485 public LSL_String llXorBase64Strings(string str1, string str2)
7976 { 8486 {
7977 m_host.AddScriptLPS(1); 8487 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7978 Deprecated("llXorBase64Strings"); 8488
7979 ScriptSleep(300); 8489 ScriptSleep(300);
7980 return String.Empty; 8490 m_host.AddScriptLPS(1);
8491
8492 if (str1 == String.Empty)
8493 return String.Empty;
8494 if (str2 == String.Empty)
8495 return str1;
8496
8497 int len = str2.Length;
8498 if ((len % 4) != 0) // LL is EVIL!!!!
8499 {
8500 while (str2.EndsWith("="))
8501 str2 = str2.Substring(0, str2.Length - 1);
8502
8503 len = str2.Length;
8504 int mod = len % 4;
8505
8506 if (mod == 1)
8507 str2 = str2.Substring(0, str2.Length - 1);
8508 else if (mod == 2)
8509 str2 += "==";
8510 else if (mod == 3)
8511 str2 += "=";
8512 }
8513
8514 byte[] data1;
8515 byte[] data2;
8516 try
8517 {
8518 data1 = Convert.FromBase64String(str1);
8519 data2 = Convert.FromBase64String(str2);
8520 }
8521 catch (Exception)
8522 {
8523 return new LSL_String(String.Empty);
8524 }
8525
8526 // For cases where the decoded length of s2 is greater
8527 // than the decoded length of s1, simply perform a normal
8528 // decode and XOR
8529 //
8530 if (data2.Length >= data1.Length)
8531 {
8532 for (int pos = 0 ; pos < data1.Length ; pos++ )
8533 data1[pos] ^= data2[pos];
8534
8535 return Convert.ToBase64String(data1);
8536 }
8537
8538 // Remove padding
8539 while (str1.EndsWith("="))
8540 str1 = str1.Substring(0, str1.Length - 1);
8541 while (str2.EndsWith("="))
8542 str2 = str2.Substring(0, str2.Length - 1);
8543
8544 byte[] d1 = new byte[str1.Length];
8545 byte[] d2 = new byte[str2.Length];
8546
8547 for (int i = 0 ; i < str1.Length ; i++)
8548 {
8549 int idx = b64.IndexOf(str1.Substring(i, 1));
8550 if (idx == -1)
8551 idx = 0;
8552 d1[i] = (byte)idx;
8553 }
8554
8555 for (int i = 0 ; i < str2.Length ; i++)
8556 {
8557 int idx = b64.IndexOf(str2.Substring(i, 1));
8558 if (idx == -1)
8559 idx = 0;
8560 d2[i] = (byte)idx;
8561 }
8562
8563 string output = String.Empty;
8564
8565 for (int pos = 0 ; pos < d1.Length ; pos++)
8566 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8567
8568 while (output.Length % 3 > 0)
8569 output += "=";
8570
8571 return output;
7981 } 8572 }
7982 8573
7983 public void llRemoteDataSetRegion() 8574 public void llRemoteDataSetRegion()
@@ -8102,8 +8693,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8102 public LSL_Integer llGetNumberOfPrims() 8693 public LSL_Integer llGetNumberOfPrims()
8103 { 8694 {
8104 m_host.AddScriptLPS(1); 8695 m_host.AddScriptLPS(1);
8105 8696 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
8106 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 8697
8698 return m_host.ParentGroup.PrimCount + avatarCount;
8107 } 8699 }
8108 8700
8109 /// <summary> 8701 /// <summary>
@@ -8118,55 +8710,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8118 m_host.AddScriptLPS(1); 8710 m_host.AddScriptLPS(1);
8119 UUID objID = UUID.Zero; 8711 UUID objID = UUID.Zero;
8120 LSL_List result = new LSL_List(); 8712 LSL_List result = new LSL_List();
8713
8714 // If the ID is not valid, return null result
8121 if (!UUID.TryParse(obj, out objID)) 8715 if (!UUID.TryParse(obj, out objID))
8122 { 8716 {
8123 result.Add(new LSL_Vector()); 8717 result.Add(new LSL_Vector());
8124 result.Add(new LSL_Vector()); 8718 result.Add(new LSL_Vector());
8125 return result; 8719 return result;
8126 } 8720 }
8721
8722 // Check if this is an attached prim. If so, replace
8723 // the UUID with the avatar UUID and report it's bounding box
8724 SceneObjectPart part = World.GetSceneObjectPart(objID);
8725 if (part != null && part.ParentGroup.IsAttachment)
8726 objID = part.ParentGroup.AttachedAvatar;
8727
8728 // Find out if this is an avatar ID. If so, return it's box
8127 ScenePresence presence = World.GetScenePresence(objID); 8729 ScenePresence presence = World.GetScenePresence(objID);
8128 if (presence != null) 8730 if (presence != null)
8129 { 8731 {
8130 if (presence.ParentID == 0) // not sat on an object 8732 // As per LSL Wiki, there is no difference between sitting
8733 // and standing avatar since server 1.36
8734 LSL_Vector lower;
8735 LSL_Vector upper;
8736
8737 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8738
8739 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8740 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8741/*
8131 { 8742 {
8132 LSL_Vector lower; 8743 // This is for ground sitting avatars
8133 LSL_Vector upper; 8744 float height = presence.Appearance.AvatarHeight / 2.66666667f;
8134 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8745 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
8135 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8746 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
8136 {
8137 // This is for ground sitting avatars
8138 float height = presence.Appearance.AvatarHeight / 2.66666667f;
8139 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
8140 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
8141 }
8142 else
8143 {
8144 // This is for standing/flying avatars
8145 float height = presence.Appearance.AvatarHeight / 2.0f;
8146 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
8147 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
8148 }
8149 result.Add(lower);
8150 result.Add(upper);
8151 return result;
8152 } 8747 }
8153 else 8748 else
8154 { 8749 {
8155 // sitting on an object so we need the bounding box of that 8750 // This is for standing/flying avatars
8156 // which should include the avatar so set the UUID to the 8751 float height = presence.Appearance.AvatarHeight / 2.0f;
8157 // UUID of the object the avatar is sat on and allow it to fall through 8752 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
8158 // to processing an object 8753 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
8159 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); 8754 }
8160 objID = p.UUID; 8755
8756 // Adjust to the documented error offsets (see LSL Wiki)
8757 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8758 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8759*/
8760 {
8761 // This is for ground sitting avatars TODO!
8762 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8763 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
8161 } 8764 }
8765 else
8766 {
8767 // This is for standing/flying avatars
8768 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
8769 upper = new LSL_Vector(box.X, box.Y, box.Z);
8770 }
8771
8772 if (lower.x > upper.x)
8773 lower.x = upper.x;
8774 if (lower.y > upper.y)
8775 lower.y = upper.y;
8776 if (lower.z > upper.z)
8777 lower.z = upper.z;
8778
8779 result.Add(lower);
8780 result.Add(upper);
8781 return result;
8162 } 8782 }
8163 SceneObjectPart part = World.GetSceneObjectPart(objID); 8783
8784 part = World.GetSceneObjectPart(objID);
8164 // Currently only works for single prims without a sitting avatar 8785 // Currently only works for single prims without a sitting avatar
8165 if (part != null) 8786 if (part != null)
8166 { 8787 {
8167 Vector3 halfSize = part.Scale / 2.0f; 8788 float minX;
8168 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8789 float maxX;
8169 LSL_Vector upper = new LSL_Vector(halfSize); 8790 float minY;
8791 float maxY;
8792 float minZ;
8793 float maxZ;
8794
8795 // This BBox is in sim coordinates, with the offset being
8796 // a contained point.
8797 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8798 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8799
8800 minX -= offsets[0].X;
8801 maxX -= offsets[0].X;
8802 minY -= offsets[0].Y;
8803 maxY -= offsets[0].Y;
8804 minZ -= offsets[0].Z;
8805 maxZ -= offsets[0].Z;
8806
8807 LSL_Vector lower;
8808 LSL_Vector upper;
8809
8810 // Adjust to the documented error offsets (see LSL Wiki)
8811 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8812 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8813
8814 if (lower.x > upper.x)
8815 lower.x = upper.x;
8816 if (lower.y > upper.y)
8817 lower.y = upper.y;
8818 if (lower.z > upper.z)
8819 lower.z = upper.z;
8820
8170 result.Add(lower); 8821 result.Add(lower);
8171 result.Add(upper); 8822 result.Add(upper);
8172 return result; 8823 return result;
@@ -8183,224 +8834,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8183 return new LSL_Vector(m_host.GetGeometricCenter()); 8834 return new LSL_Vector(m_host.GetGeometricCenter());
8184 } 8835 }
8185 8836
8186 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 8837 public LSL_List llGetPrimitiveParams(LSL_List rules)
8187 { 8838 {
8188 LSL_List result = new LSL_List(); 8839 m_host.AddScriptLPS(1);
8189 LSL_List remaining = null;
8190 8840
8191 while (true) 8841 LSL_List result = new LSL_List();
8192 {
8193 if (entity is SceneObjectPart)
8194 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
8195 else
8196 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
8197 8842
8198 if (remaining == null || remaining.Length <= 2) 8843 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8199 return result;
8200 8844
8845 while ((object)remaining != null && remaining.Length > 2)
8846 {
8201 int linknumber = remaining.GetLSLIntegerItem(0); 8847 int linknumber = remaining.GetLSLIntegerItem(0);
8202 rules = remaining.GetSublist(1, -1); 8848 rules = remaining.GetSublist(1, -1);
8203 entity = GetLinkEntity(linknumber); 8849 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8204 }
8205 }
8206 8850
8207 public LSL_List llGetPrimitiveParams(LSL_List rules) 8851 foreach (SceneObjectPart part in parts)
8208 { 8852 remaining = GetPrimParams(part, rules, ref result);
8209 m_host.AddScriptLPS(1); 8853 }
8210 8854
8211 return GetEntityParams(m_host, rules); 8855 return result;
8212 } 8856 }
8213 8857
8214 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8858 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
8215 { 8859 {
8216 m_host.AddScriptLPS(1); 8860 m_host.AddScriptLPS(1);
8217 8861
8218 return GetEntityParams(GetLinkEntity(linknumber), rules); 8862 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8219 } 8863 // keep other options as before
8220 8864
8221 public LSL_Vector GetAgentSize(ScenePresence sp) 8865 List<SceneObjectPart> parts;
8222 { 8866 List<ScenePresence> avatars;
8223 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); 8867
8224 } 8868 LSL_List res = new LSL_List();
8869 LSL_List remaining = null;
8225 8870
8226 /// <summary> 8871 while (rules.Length > 0)
8227 /// Gets params for a seated avatar in a linkset.
8228 /// </summary>
8229 /// <returns></returns>
8230 /// <param name='sp'></param>
8231 /// <param name='rules'></param>
8232 /// <param name='res'></param>
8233 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
8234 {
8235 int idx = 0;
8236 while (idx < rules.Length)
8237 { 8872 {
8238 int code = (int)rules.GetLSLIntegerItem(idx++); 8873 parts = GetLinkParts(linknumber);
8239 int remain = rules.Length-idx; 8874 avatars = GetLinkAvatars(linknumber);
8240 8875
8241 switch (code) 8876 remaining = null;
8877 foreach (SceneObjectPart part in parts)
8242 { 8878 {
8243 case (int)ScriptBaseClass.PRIM_MATERIAL: 8879 remaining = GetPrimParams(part, rules, ref res);
8244 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 8880 }
8245 break; 8881 foreach (ScenePresence avatar in avatars)
8246 8882 {
8247 case (int)ScriptBaseClass.PRIM_PHYSICS: 8883 remaining = GetPrimParams(avatar, rules, ref res);
8248 res.Add(ScriptBaseClass.FALSE); 8884 }
8249 break;
8250
8251 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8252 res.Add(ScriptBaseClass.FALSE);
8253 break;
8254
8255 case (int)ScriptBaseClass.PRIM_PHANTOM:
8256 res.Add(ScriptBaseClass.FALSE);
8257 break;
8258
8259 case (int)ScriptBaseClass.PRIM_POSITION:
8260 res.Add(new LSL_Vector(sp.AbsolutePosition));
8261 break;
8262
8263 case (int)ScriptBaseClass.PRIM_SIZE:
8264 res.Add(GetAgentSize(sp));
8265 break;
8266
8267 case (int)ScriptBaseClass.PRIM_ROTATION:
8268 res.Add(sp.GetWorldRotation());
8269 break;
8270
8271 case (int)ScriptBaseClass.PRIM_TYPE:
8272 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8273 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8274 res.Add(new LSL_Vector(0, 1, 0));
8275 res.Add(new LSL_Float(0));
8276 res.Add(new LSL_Vector(0, 0, 0));
8277 res.Add(new LSL_Vector(1, 1, 0));
8278 res.Add(new LSL_Vector(0, 0, 0));
8279 break;
8280
8281 case (int)ScriptBaseClass.PRIM_TEXTURE:
8282 if (remain < 1)
8283 return null;
8284
8285 int face = (int)rules.GetLSLIntegerItem(idx++);
8286 if (face > 21)
8287 break;
8288
8289 res.Add(new LSL_String(""));
8290 res.Add(ScriptBaseClass.ZERO_VECTOR);
8291 res.Add(ScriptBaseClass.ZERO_VECTOR);
8292 res.Add(new LSL_Float(0));
8293 break;
8294
8295 case (int)ScriptBaseClass.PRIM_COLOR:
8296 if (remain < 1)
8297 return null;
8298
8299 face = (int)rules.GetLSLIntegerItem(idx++);
8300 if (face > 21)
8301 break;
8302
8303 res.Add(ScriptBaseClass.ZERO_VECTOR);
8304 res.Add(new LSL_Float(0));
8305 break;
8306
8307 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8308 if (remain < 1)
8309 return null;
8310
8311 face = (int)rules.GetLSLIntegerItem(idx++);
8312 if (face > 21)
8313 break;
8314
8315 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
8316 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
8317 break;
8318
8319 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8320 if (remain < 1)
8321 return null;
8322
8323 face = (int)rules.GetLSLIntegerItem(idx++);
8324 if (face > 21)
8325 break;
8326
8327 res.Add(ScriptBaseClass.FALSE);
8328 break;
8329
8330 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8331 res.Add(ScriptBaseClass.FALSE);
8332 res.Add(new LSL_Integer(0));
8333 res.Add(new LSL_Float(0));
8334 res.Add(new LSL_Float(0));
8335 res.Add(new LSL_Float(0));
8336 res.Add(new LSL_Float(0));
8337 res.Add(ScriptBaseClass.ZERO_VECTOR);
8338 break;
8339
8340 case (int)ScriptBaseClass.PRIM_TEXGEN:
8341 if (remain < 1)
8342 return null;
8343
8344 face = (int)rules.GetLSLIntegerItem(idx++);
8345 if (face > 21)
8346 break;
8347
8348 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
8349 break;
8350
8351 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8352 res.Add(ScriptBaseClass.FALSE);
8353 res.Add(ScriptBaseClass.ZERO_VECTOR);
8354 res.Add(ScriptBaseClass.ZERO_VECTOR);
8355 break;
8356
8357 case (int)ScriptBaseClass.PRIM_GLOW:
8358 if (remain < 1)
8359 return null;
8360
8361 face = (int)rules.GetLSLIntegerItem(idx++);
8362 if (face > 21)
8363 break;
8364
8365 res.Add(new LSL_Float(0));
8366 break;
8367
8368 case (int)ScriptBaseClass.PRIM_TEXT:
8369 res.Add(new LSL_String(""));
8370 res.Add(ScriptBaseClass.ZERO_VECTOR);
8371 res.Add(new LSL_Float(1));
8372 break;
8373
8374 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8375 res.Add(new LSL_Rotation(sp.Rotation));
8376 break;
8377
8378 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8379 res.Add(new LSL_Vector(sp.OffsetPosition));
8380 break;
8381
8382 case (int)ScriptBaseClass.PRIM_SLICE:
8383 res.Add(new LSL_Vector(0, 1, 0));
8384 break;
8385
8386 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8387 if(remain < 3)
8388 return null;
8389 8885
8390 return rules.GetSublist(idx, -1); 8886 if ((object)remaining != null && remaining.Length > 0)
8887 {
8888 linknumber = remaining.GetLSLIntegerItem(0);
8889 rules = remaining.GetSublist(1, -1);
8391 } 8890 }
8891 else
8892 break;
8392 } 8893 }
8393 8894
8394 return null; 8895 return res;
8395 } 8896 }
8396 8897
8397 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 8898 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
8398 { 8899 {
8399 int idx = 0; 8900 int idx=0;
8400 while (idx < rules.Length) 8901 while (idx < rules.Length)
8401 { 8902 {
8402 int code = (int)rules.GetLSLIntegerItem(idx++); 8903 int code=(int)rules.GetLSLIntegerItem(idx++);
8403 int remain = rules.Length-idx; 8904 int remain=rules.Length-idx;
8404 8905
8405 switch (code) 8906 switch (code)
8406 { 8907 {
@@ -8430,19 +8931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8430 break; 8931 break;
8431 8932
8432 case (int)ScriptBaseClass.PRIM_POSITION: 8933 case (int)ScriptBaseClass.PRIM_POSITION:
8433 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 8934 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8434 8935 part.AbsolutePosition.Y,
8435 // For some reason, the part.AbsolutePosition.* values do not change if the 8936 part.AbsolutePosition.Z);
8436 // linkset is rotated; they always reflect the child prim's world position
8437 // as though the linkset is unrotated. This is incompatible behavior with SL's
8438 // implementation, so will break scripts imported from there (not to mention it
8439 // makes it more difficult to determine a child prim's actual inworld position).
8440 if (!part.IsRoot)
8441 {
8442 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
8443 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
8444 }
8445
8446 res.Add(v); 8937 res.Add(v);
8447 break; 8938 break;
8448 8939
@@ -8612,30 +9103,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8612 if (remain < 1) 9103 if (remain < 1)
8613 return null; 9104 return null;
8614 9105
8615 face=(int)rules.GetLSLIntegerItem(idx++); 9106 face = (int)rules.GetLSLIntegerItem(idx++);
8616 9107
8617 tex = part.Shape.Textures; 9108 tex = part.Shape.Textures;
9109 int shiny;
8618 if (face == ScriptBaseClass.ALL_SIDES) 9110 if (face == ScriptBaseClass.ALL_SIDES)
8619 { 9111 {
8620 for (face = 0; face < GetNumberOfSides(part); face++) 9112 for (face = 0; face < GetNumberOfSides(part); face++)
8621 { 9113 {
8622 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9114 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8623 // Convert Shininess to PRIM_SHINY_* 9115 if (shinyness == Shininess.High)
8624 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9116 {
8625 // PRIM_BUMP_* 9117 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8626 res.Add(new LSL_Integer((int)texface.Bump)); 9118 }
9119 else if (shinyness == Shininess.Medium)
9120 {
9121 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9122 }
9123 else if (shinyness == Shininess.Low)
9124 {
9125 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9126 }
9127 else
9128 {
9129 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9130 }
9131 res.Add(new LSL_Integer(shiny));
9132 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8627 } 9133 }
8628 } 9134 }
8629 else 9135 else
8630 { 9136 {
8631 if (face >= 0 && face < GetNumberOfSides(part)) 9137 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9138 if (shinyness == Shininess.High)
8632 { 9139 {
8633 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9140 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8634 // Convert Shininess to PRIM_SHINY_*
8635 res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
8636 // PRIM_BUMP_*
8637 res.Add(new LSL_Integer((int)texface.Bump));
8638 } 9141 }
9142 else if (shinyness == Shininess.Medium)
9143 {
9144 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9145 }
9146 else if (shinyness == Shininess.Low)
9147 {
9148 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9149 }
9150 else
9151 {
9152 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9153 }
9154 res.Add(new LSL_Integer(shiny));
9155 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8639 } 9156 }
8640 break; 9157 break;
8641 9158
@@ -8646,21 +9163,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8646 face = (int)rules.GetLSLIntegerItem(idx++); 9163 face = (int)rules.GetLSLIntegerItem(idx++);
8647 9164
8648 tex = part.Shape.Textures; 9165 tex = part.Shape.Textures;
9166 int fullbright;
8649 if (face == ScriptBaseClass.ALL_SIDES) 9167 if (face == ScriptBaseClass.ALL_SIDES)
8650 { 9168 {
8651 for (face = 0; face < GetNumberOfSides(part); face++) 9169 for (face = 0; face < GetNumberOfSides(part); face++)
8652 { 9170 {
8653 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9171 if (tex.GetFace((uint)face).Fullbright == true)
8654 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9172 {
9173 fullbright = ScriptBaseClass.TRUE;
9174 }
9175 else
9176 {
9177 fullbright = ScriptBaseClass.FALSE;
9178 }
9179 res.Add(new LSL_Integer(fullbright));
8655 } 9180 }
8656 } 9181 }
8657 else 9182 else
8658 { 9183 {
8659 if (face >= 0 && face < GetNumberOfSides(part)) 9184 if (tex.GetFace((uint)face).Fullbright == true)
8660 { 9185 {
8661 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9186 fullbright = ScriptBaseClass.TRUE;
8662 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9187 }
9188 else
9189 {
9190 fullbright = ScriptBaseClass.FALSE;
8663 } 9191 }
9192 res.Add(new LSL_Integer(fullbright));
8664 } 9193 }
8665 break; 9194 break;
8666 9195
@@ -8682,27 +9211,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8682 break; 9211 break;
8683 9212
8684 case (int)ScriptBaseClass.PRIM_TEXGEN: 9213 case (int)ScriptBaseClass.PRIM_TEXGEN:
9214 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8685 if (remain < 1) 9215 if (remain < 1)
8686 return null; 9216 return null;
8687 9217
8688 face=(int)rules.GetLSLIntegerItem(idx++); 9218 face = (int)rules.GetLSLIntegerItem(idx++);
8689 9219
8690 tex = part.Shape.Textures; 9220 tex = part.Shape.Textures;
8691 if (face == ScriptBaseClass.ALL_SIDES) 9221 if (face == ScriptBaseClass.ALL_SIDES)
8692 { 9222 {
8693 for (face = 0; face < GetNumberOfSides(part); face++) 9223 for (face = 0; face < GetNumberOfSides(part); face++)
8694 { 9224 {
8695 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9225 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8696 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9226 {
8697 res.Add(new LSL_Integer((uint)texgen >> 1)); 9227 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9228 }
9229 else
9230 {
9231 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9232 }
8698 } 9233 }
8699 } 9234 }
8700 else 9235 else
8701 { 9236 {
8702 if (face >= 0 && face < GetNumberOfSides(part)) 9237 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8703 { 9238 {
8704 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9239 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8705 res.Add(new LSL_Integer((uint)texgen >> 1)); 9240 }
9241 else
9242 {
9243 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8706 } 9244 }
8707 } 9245 }
8708 break; 9246 break;
@@ -8726,24 +9264,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8726 if (remain < 1) 9264 if (remain < 1)
8727 return null; 9265 return null;
8728 9266
8729 face=(int)rules.GetLSLIntegerItem(idx++); 9267 face = (int)rules.GetLSLIntegerItem(idx++);
8730 9268
8731 tex = part.Shape.Textures; 9269 tex = part.Shape.Textures;
9270 float primglow;
8732 if (face == ScriptBaseClass.ALL_SIDES) 9271 if (face == ScriptBaseClass.ALL_SIDES)
8733 { 9272 {
8734 for (face = 0; face < GetNumberOfSides(part); face++) 9273 for (face = 0; face < GetNumberOfSides(part); face++)
8735 { 9274 {
8736 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9275 primglow = tex.GetFace((uint)face).Glow;
8737 res.Add(new LSL_Float(texface.Glow)); 9276 res.Add(new LSL_Float(primglow));
8738 } 9277 }
8739 } 9278 }
8740 else 9279 else
8741 { 9280 {
8742 if (face >= 0 && face < GetNumberOfSides(part)) 9281 primglow = tex.GetFace((uint)face).Glow;
8743 { 9282 res.Add(new LSL_Float(primglow));
8744 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8745 res.Add(new LSL_Float(texface.Glow));
8746 }
8747 } 9283 }
8748 break; 9284 break;
8749 9285
@@ -8755,15 +9291,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8755 textColor.B)); 9291 textColor.B));
8756 res.Add(new LSL_Float(textColor.A)); 9292 res.Add(new LSL_Float(textColor.A));
8757 break; 9293 break;
9294
8758 case (int)ScriptBaseClass.PRIM_NAME: 9295 case (int)ScriptBaseClass.PRIM_NAME:
8759 res.Add(new LSL_String(part.Name)); 9296 res.Add(new LSL_String(part.Name));
8760 break; 9297 break;
9298
8761 case (int)ScriptBaseClass.PRIM_DESC: 9299 case (int)ScriptBaseClass.PRIM_DESC:
8762 res.Add(new LSL_String(part.Description)); 9300 res.Add(new LSL_String(part.Description));
8763 break; 9301 break;
8764 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9302 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8765 res.Add(new LSL_Rotation(part.RotationOffset)); 9303 res.Add(new LSL_Rotation(part.RotationOffset));
8766 break; 9304 break;
9305
8767 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9306 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8768 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9307 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8769 break; 9308 break;
@@ -9374,8 +9913,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9374 // The function returns an ordered list 9913 // The function returns an ordered list
9375 // representing the tokens found in the supplied 9914 // representing the tokens found in the supplied
9376 // sources string. If two successive tokenizers 9915 // sources string. If two successive tokenizers
9377 // are encountered, then a NULL entry is added 9916 // are encountered, then a null-string entry is
9378 // to the list. 9917 // added to the list.
9379 // 9918 //
9380 // It is a precondition that the source and 9919 // It is a precondition that the source and
9381 // toekizer lisst are non-null. If they are null, 9920 // toekizer lisst are non-null. If they are null,
@@ -9383,7 +9922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9383 // while their lengths are being determined. 9922 // while their lengths are being determined.
9384 // 9923 //
9385 // A small amount of working memoryis required 9924 // A small amount of working memoryis required
9386 // of approximately 8*#tokenizers. 9925 // of approximately 8*#tokenizers + 8*srcstrlen.
9387 // 9926 //
9388 // There are many ways in which this function 9927 // There are many ways in which this function
9389 // can be implemented, this implementation is 9928 // can be implemented, this implementation is
@@ -9399,155 +9938,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9399 // and eliminates redundant tokenizers as soon 9938 // and eliminates redundant tokenizers as soon
9400 // as is possible. 9939 // as is possible.
9401 // 9940 //
9402 // The implementation tries to avoid any copying 9941 // The implementation tries to minimize temporary
9403 // of arrays or other objects. 9942 // garbage generation.
9404 // </remarks> 9943 // </remarks>
9405 9944
9406 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9945 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9407 { 9946 {
9408 int beginning = 0; 9947 return ParseString2List(src, separators, spacers, true);
9409 int srclen = src.Length; 9948 }
9410 int seplen = separators.Length;
9411 object[] separray = separators.Data;
9412 int spclen = spacers.Length;
9413 object[] spcarray = spacers.Data;
9414 int mlen = seplen+spclen;
9415
9416 int[] offset = new int[mlen+1];
9417 bool[] active = new bool[mlen];
9418
9419 int best;
9420 int j;
9421
9422 // Initial capacity reduces resize cost
9423 9949
9424 LSL_List tokens = new LSL_List(); 9950 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9951 {
9952 int srclen = src.Length;
9953 int seplen = separators.Length;
9954 object[] separray = separators.Data;
9955 int spclen = spacers.Length;
9956 object[] spcarray = spacers.Data;
9957 int dellen = 0;
9958 string[] delarray = new string[seplen+spclen];
9425 9959
9426 // All entries are initially valid 9960 int outlen = 0;
9961 string[] outarray = new string[srclen*2+1];
9427 9962
9428 for (int i = 0; i < mlen; i++) 9963 int i, j;
9429 active[i] = true; 9964 string d;
9430 9965
9431 offset[mlen] = srclen; 9966 m_host.AddScriptLPS(1);
9432 9967
9433 while (beginning < srclen) 9968 /*
9969 * Convert separator and spacer lists to C# strings.
9970 * Also filter out null strings so we don't hang.
9971 */
9972 for (i = 0; i < seplen; i ++)
9434 { 9973 {
9974 d = separray[i].ToString();
9975 if (d.Length > 0)
9976 {
9977 delarray[dellen++] = d;
9978 }
9979 }
9980 seplen = dellen;
9435 9981
9436 best = mlen; // as bad as it gets 9982 for (i = 0; i < spclen; i ++)
9983 {
9984 d = spcarray[i].ToString();
9985 if (d.Length > 0)
9986 {
9987 delarray[dellen++] = d;
9988 }
9989 }
9437 9990
9438 // Scan for separators 9991 /*
9992 * Scan through source string from beginning to end.
9993 */
9994 for (i = 0;;)
9995 {
9439 9996
9440 for (j = 0; j < seplen; j++) 9997 /*
9998 * Find earliest delimeter in src starting at i (if any).
9999 */
10000 int earliestDel = -1;
10001 int earliestSrc = srclen;
10002 string earliestStr = null;
10003 for (j = 0; j < dellen; j ++)
9441 { 10004 {
9442 if (separray[j].ToString() == String.Empty) 10005 d = delarray[j];
9443 active[j] = false; 10006 if (d != null)
9444
9445 if (active[j])
9446 { 10007 {
9447 // scan all of the markers 10008 int index = src.IndexOf(d, i);
9448 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 10009 if (index < 0)
9449 { 10010 {
9450 // not present at all 10011 delarray[j] = null; // delim nowhere in src, don't check it anymore
9451 active[j] = false;
9452 } 10012 }
9453 else 10013 else if (index < earliestSrc)
9454 { 10014 {
9455 // present and correct 10015 earliestSrc = index; // where delimeter starts in source string
9456 if (offset[j] < offset[best]) 10016 earliestDel = j; // where delimeter is in delarray[]
9457 { 10017 earliestStr = d; // the delimeter string from delarray[]
9458 // closest so far 10018 if (index == i) break; // can't do any better than found at beg of string
9459 best = j;
9460 if (offset[best] == beginning)
9461 break;
9462 }
9463 } 10019 }
9464 } 10020 }
9465 } 10021 }
9466 10022
9467 // Scan for spacers 10023 /*
9468 10024 * Output source string starting at i through start of earliest delimeter.
9469 if (offset[best] != beginning) 10025 */
10026 if (keepNulls || (earliestSrc > i))
9470 { 10027 {
9471 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 10028 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9472 {
9473 if (spcarray[j-seplen].ToString() == String.Empty)
9474 active[j] = false;
9475
9476 if (active[j])
9477 {
9478 // scan all of the markers
9479 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9480 {
9481 // not present at all
9482 active[j] = false;
9483 }
9484 else
9485 {
9486 // present and correct
9487 if (offset[j] < offset[best])
9488 {
9489 // closest so far
9490 best = j;
9491 }
9492 }
9493 }
9494 }
9495 } 10029 }
9496 10030
9497 // This is the normal exit from the scanning loop 10031 /*
10032 * If no delimeter found at or after i, we're done scanning.
10033 */
10034 if (earliestDel < 0) break;
9498 10035
9499 if (best == mlen) 10036 /*
10037 * If delimeter was a spacer, output the spacer.
10038 */
10039 if (earliestDel >= seplen)
9500 { 10040 {
9501 // no markers were found on this pass 10041 outarray[outlen++] = earliestStr;
9502 // so we're pretty much done
9503 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9504 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9505 break;
9506 } 10042 }
9507 10043
9508 // Otherwise we just add the newly delimited token 10044 /*
9509 // and recalculate where the search should continue. 10045 * Look at rest of src string following delimeter.
9510 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 10046 */
9511 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 10047 i = earliestSrc + earliestStr.Length;
9512
9513 if (best < seplen)
9514 {
9515 beginning = offset[best] + (separray[best].ToString()).Length;
9516 }
9517 else
9518 {
9519 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9520 string str = spcarray[best - seplen].ToString();
9521 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9522 tokens.Add(new LSL_String(str));
9523 }
9524 } 10048 }
9525 10049
9526 // This an awkward an not very intuitive boundary case. If the 10050 /*
9527 // last substring is a tokenizer, then there is an implied trailing 10051 * Make up an exact-sized output array suitable for an LSL_List object.
9528 // null list entry. Hopefully the single comparison will not be too 10052 */
9529 // arduous. Alternatively the 'break' could be replced with a return 10053 object[] outlist = new object[outlen];
9530 // but that's shabby programming. 10054 for (i = 0; i < outlen; i ++)
9531
9532 if ((beginning == srclen) && (keepNulls))
9533 { 10055 {
9534 if (srclen != 0) 10056 outlist[i] = new LSL_String(outarray[i]);
9535 tokens.Add(new LSL_String(""));
9536 } 10057 }
9537 10058 return new LSL_List(outlist);
9538 return tokens;
9539 }
9540
9541 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9542 {
9543 m_host.AddScriptLPS(1);
9544 return this.ParseString(src, separators, spacers, false);
9545 }
9546
9547 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9548 {
9549 m_host.AddScriptLPS(1);
9550 return this.ParseString(src, separators, spacers, true);
9551 } 10059 }
9552 10060
9553 public LSL_Integer llGetObjectPermMask(int mask) 10061 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9642,6 +10150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9642 case 4: 10150 case 4:
9643 return (int)item.NextPermissions; 10151 return (int)item.NextPermissions;
9644 } 10152 }
10153 m_host.TaskInventory.LockItemsForRead(false);
9645 10154
9646 return -1; 10155 return -1;
9647 } 10156 }
@@ -9845,31 +10354,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9845 UUID key = new UUID(); 10354 UUID key = new UUID();
9846 if (UUID.TryParse(id, out key)) 10355 if (UUID.TryParse(id, out key))
9847 { 10356 {
9848 try 10357 // return total object mass
9849 { 10358 SceneObjectPart part = World.GetSceneObjectPart(key);
9850 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10359 if (part != null)
9851 if (obj != null) 10360 return part.ParentGroup.GetMass();
9852 return (double)obj.GetMass(); 10361
9853 // the object is null so the key is for an avatar 10362 // the object is null so the key is for an avatar
9854 ScenePresence avatar = World.GetScenePresence(key); 10363 ScenePresence avatar = World.GetScenePresence(key);
9855 if (avatar != null) 10364 if (avatar != null)
9856 if (avatar.IsChildAgent)
9857 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9858 // child agents have a mass of 1.0
9859 return 1;
9860 else
9861 return (double)avatar.GetMass();
9862 }
9863 catch (KeyNotFoundException)
9864 { 10365 {
9865 return 0; // The Object/Agent not in the region so just return zero 10366 if (avatar.IsChildAgent)
10367 {
10368 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10369 // child agents have a mass of 1.0
10370 return 1;
10371 }
10372 else
10373 {
10374 return (double)avatar.GetMass();
10375 }
9866 } 10376 }
9867 } 10377 }
9868 return 0; 10378 return 0;
9869 } 10379 }
9870 10380
9871 /// <summary> 10381 /// <summary>
9872 /// illListReplaceList removes the sub-list defined by the inclusive indices 10382 /// llListReplaceList removes the sub-list defined by the inclusive indices
9873 /// start and end and inserts the src list in its place. The inclusive 10383 /// start and end and inserts the src list in its place. The inclusive
9874 /// nature of the indices means that at least one element must be deleted 10384 /// nature of the indices means that at least one element must be deleted
9875 /// if the indices are within the bounds of the existing list. I.e. 2,2 10385 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9926,16 +10436,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9926 // based upon end. Note that if end exceeds the upper 10436 // based upon end. Note that if end exceeds the upper
9927 // bound in this case, the entire destination list 10437 // bound in this case, the entire destination list
9928 // is removed. 10438 // is removed.
9929 else 10439 else if (start == 0)
9930 { 10440 {
9931 if (end + 1 < dest.Length) 10441 if (end + 1 < dest.Length)
9932 {
9933 return src + dest.GetSublist(end + 1, -1); 10442 return src + dest.GetSublist(end + 1, -1);
9934 }
9935 else 10443 else
9936 {
9937 return src; 10444 return src;
9938 } 10445 }
10446 else // Start < 0
10447 {
10448 if (end + 1 < dest.Length)
10449 return dest.GetSublist(end + 1, -1);
10450 else
10451 return new LSL_List();
9939 } 10452 }
9940 } 10453 }
9941 // Finally, if start > end, we strip away a prefix and 10454 // Finally, if start > end, we strip away a prefix and
@@ -9986,17 +10499,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9986 int width = 0; 10499 int width = 0;
9987 int height = 0; 10500 int height = 0;
9988 10501
9989 ParcelMediaCommandEnum? commandToSend = null; 10502 uint commandToSend = 0;
9990 float time = 0.0f; // default is from start 10503 float time = 0.0f; // default is from start
9991 10504
9992 ScenePresence presence = null; 10505 ScenePresence presence = null;
9993 10506
9994 for (int i = 0; i < commandList.Data.Length; i++) 10507 for (int i = 0; i < commandList.Data.Length; i++)
9995 { 10508 {
9996 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10509 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9997 switch (command) 10510 switch (command)
9998 { 10511 {
9999 case ParcelMediaCommandEnum.Agent: 10512 case (uint)ParcelMediaCommandEnum.Agent:
10000 // we send only to one agent 10513 // we send only to one agent
10001 if ((i + 1) < commandList.Length) 10514 if ((i + 1) < commandList.Length)
10002 { 10515 {
@@ -10013,25 +10526,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10013 } 10526 }
10014 break; 10527 break;
10015 10528
10016 case ParcelMediaCommandEnum.Loop: 10529 case (uint)ParcelMediaCommandEnum.Loop:
10017 loop = 1; 10530 loop = 1;
10018 commandToSend = command; 10531 commandToSend = command;
10019 update = true; //need to send the media update packet to set looping 10532 update = true; //need to send the media update packet to set looping
10020 break; 10533 break;
10021 10534
10022 case ParcelMediaCommandEnum.Play: 10535 case (uint)ParcelMediaCommandEnum.Play:
10023 loop = 0; 10536 loop = 0;
10024 commandToSend = command; 10537 commandToSend = command;
10025 update = true; //need to send the media update packet to make sure it doesn't loop 10538 update = true; //need to send the media update packet to make sure it doesn't loop
10026 break; 10539 break;
10027 10540
10028 case ParcelMediaCommandEnum.Pause: 10541 case (uint)ParcelMediaCommandEnum.Pause:
10029 case ParcelMediaCommandEnum.Stop: 10542 case (uint)ParcelMediaCommandEnum.Stop:
10030 case ParcelMediaCommandEnum.Unload: 10543 case (uint)ParcelMediaCommandEnum.Unload:
10031 commandToSend = command; 10544 commandToSend = command;
10032 break; 10545 break;
10033 10546
10034 case ParcelMediaCommandEnum.Url: 10547 case (uint)ParcelMediaCommandEnum.Url:
10035 if ((i + 1) < commandList.Length) 10548 if ((i + 1) < commandList.Length)
10036 { 10549 {
10037 if (commandList.Data[i + 1] is LSL_String) 10550 if (commandList.Data[i + 1] is LSL_String)
@@ -10044,7 +10557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10044 } 10557 }
10045 break; 10558 break;
10046 10559
10047 case ParcelMediaCommandEnum.Texture: 10560 case (uint)ParcelMediaCommandEnum.Texture:
10048 if ((i + 1) < commandList.Length) 10561 if ((i + 1) < commandList.Length)
10049 { 10562 {
10050 if (commandList.Data[i + 1] is LSL_String) 10563 if (commandList.Data[i + 1] is LSL_String)
@@ -10057,7 +10570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10057 } 10570 }
10058 break; 10571 break;
10059 10572
10060 case ParcelMediaCommandEnum.Time: 10573 case (uint)ParcelMediaCommandEnum.Time:
10061 if ((i + 1) < commandList.Length) 10574 if ((i + 1) < commandList.Length)
10062 { 10575 {
10063 if (commandList.Data[i + 1] is LSL_Float) 10576 if (commandList.Data[i + 1] is LSL_Float)
@@ -10069,7 +10582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10069 } 10582 }
10070 break; 10583 break;
10071 10584
10072 case ParcelMediaCommandEnum.AutoAlign: 10585 case (uint)ParcelMediaCommandEnum.AutoAlign:
10073 if ((i + 1) < commandList.Length) 10586 if ((i + 1) < commandList.Length)
10074 { 10587 {
10075 if (commandList.Data[i + 1] is LSL_Integer) 10588 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10083,7 +10596,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10083 } 10596 }
10084 break; 10597 break;
10085 10598
10086 case ParcelMediaCommandEnum.Type: 10599 case (uint)ParcelMediaCommandEnum.Type:
10087 if ((i + 1) < commandList.Length) 10600 if ((i + 1) < commandList.Length)
10088 { 10601 {
10089 if (commandList.Data[i + 1] is LSL_String) 10602 if (commandList.Data[i + 1] is LSL_String)
@@ -10096,7 +10609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10096 } 10609 }
10097 break; 10610 break;
10098 10611
10099 case ParcelMediaCommandEnum.Desc: 10612 case (uint)ParcelMediaCommandEnum.Desc:
10100 if ((i + 1) < commandList.Length) 10613 if ((i + 1) < commandList.Length)
10101 { 10614 {
10102 if (commandList.Data[i + 1] is LSL_String) 10615 if (commandList.Data[i + 1] is LSL_String)
@@ -10109,7 +10622,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10109 } 10622 }
10110 break; 10623 break;
10111 10624
10112 case ParcelMediaCommandEnum.Size: 10625 case (uint)ParcelMediaCommandEnum.Size:
10113 if ((i + 2) < commandList.Length) 10626 if ((i + 2) < commandList.Length)
10114 { 10627 {
10115 if (commandList.Data[i + 1] is LSL_Integer) 10628 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10179,7 +10692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10179 } 10692 }
10180 } 10693 }
10181 10694
10182 if (commandToSend != null) 10695 if (commandToSend != 0)
10183 { 10696 {
10184 // the commandList contained a start/stop/... command, too 10697 // the commandList contained a start/stop/... command, too
10185 if (presence == null) 10698 if (presence == null)
@@ -10216,7 +10729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10216 10729
10217 if (aList.Data[i] != null) 10730 if (aList.Data[i] != null)
10218 { 10731 {
10219 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10732 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10220 { 10733 {
10221 case ParcelMediaCommandEnum.Url: 10734 case ParcelMediaCommandEnum.Url:
10222 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10735 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -10273,15 +10786,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10273 10786
10274 if (quick_pay_buttons.Data.Length < 4) 10787 if (quick_pay_buttons.Data.Length < 4)
10275 { 10788 {
10276 LSLError("List must have at least 4 elements"); 10789 int x;
10277 return; 10790 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10791 {
10792 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10793 }
10278 } 10794 }
10279 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10795 int[] nPrice = new int[5];
10280 10796 nPrice[0] = price;
10281 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10797 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
10282 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10798 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
10283 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10799 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
10284 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10800 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10801 m_host.ParentGroup.RootPart.PayPrice = nPrice;
10285 m_host.ParentGroup.HasGroupChanged = true; 10802 m_host.ParentGroup.HasGroupChanged = true;
10286 } 10803 }
10287 10804
@@ -10298,7 +10815,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10298 return Vector3.Zero; 10815 return Vector3.Zero;
10299 } 10816 }
10300 10817
10301 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10818// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10819 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10302 if (presence != null) 10820 if (presence != null)
10303 { 10821 {
10304 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 10822 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -10321,7 +10839,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10321 return Quaternion.Identity; 10839 return Quaternion.Identity;
10322 } 10840 }
10323 10841
10324 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10842// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10843 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10325 if (presence != null) 10844 if (presence != null)
10326 { 10845 {
10327 return new LSL_Rotation(presence.CameraRotation); 10846 return new LSL_Rotation(presence.CameraRotation);
@@ -10381,14 +10900,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10381 { 10900 {
10382 m_host.AddScriptLPS(1); 10901 m_host.AddScriptLPS(1);
10383 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10902 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
10384 if (detectedParams == null) return; // only works on the first detected avatar 10903 if (detectedParams == null)
10385 10904 {
10905 if (m_host.ParentGroup.IsAttachment == true)
10906 {
10907 detectedParams = new DetectParams();
10908 detectedParams.Key = m_host.OwnerID;
10909 }
10910 else
10911 {
10912 return;
10913 }
10914 }
10915
10386 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10916 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
10387 if (avatar != null) 10917 if (avatar != null)
10388 { 10918 {
10389 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10919 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
10390 simname, pos, lookAt); 10920 simname, pos, lookAt);
10391 } 10921 }
10922
10392 ScriptSleep(1000); 10923 ScriptSleep(1000);
10393 } 10924 }
10394 10925
@@ -10512,12 +11043,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10512 11043
10513 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 11044 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10514 object[] data = rules.Data; 11045 object[] data = rules.Data;
10515 for (int i = 0; i < data.Length; ++i) { 11046 for (int i = 0; i < data.Length; ++i)
11047 {
10516 int type = Convert.ToInt32(data[i++].ToString()); 11048 int type = Convert.ToInt32(data[i++].ToString());
10517 if (i >= data.Length) break; // odd number of entries => ignore the last 11049 if (i >= data.Length) break; // odd number of entries => ignore the last
10518 11050
10519 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 11051 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10520 switch (type) { 11052 switch (type)
11053 {
10521 case ScriptBaseClass.CAMERA_FOCUS: 11054 case ScriptBaseClass.CAMERA_FOCUS:
10522 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 11055 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10523 case ScriptBaseClass.CAMERA_POSITION: 11056 case ScriptBaseClass.CAMERA_POSITION:
@@ -10622,19 +11155,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10622 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11155 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10623 { 11156 {
10624 m_host.AddScriptLPS(1); 11157 m_host.AddScriptLPS(1);
10625 string ret = String.Empty; 11158
10626 string src1 = llBase64ToString(str1); 11159 if (str1 == String.Empty)
10627 string src2 = llBase64ToString(str2); 11160 return String.Empty;
10628 int c = 0; 11161 if (str2 == String.Empty)
10629 for (int i = 0; i < src1.Length; i++) 11162 return str1;
11163
11164 int len = str2.Length;
11165 if ((len % 4) != 0) // LL is EVIL!!!!
11166 {
11167 while (str2.EndsWith("="))
11168 str2 = str2.Substring(0, str2.Length - 1);
11169
11170 len = str2.Length;
11171 int mod = len % 4;
11172
11173 if (mod == 1)
11174 str2 = str2.Substring(0, str2.Length - 1);
11175 else if (mod == 2)
11176 str2 += "==";
11177 else if (mod == 3)
11178 str2 += "=";
11179 }
11180
11181 byte[] data1;
11182 byte[] data2;
11183 try
11184 {
11185 data1 = Convert.FromBase64String(str1);
11186 data2 = Convert.FromBase64String(str2);
11187 }
11188 catch (Exception)
10630 { 11189 {
10631 ret += (char) (src1[i] ^ src2[c]); 11190 return new LSL_String(String.Empty);
11191 }
10632 11192
10633 c++; 11193 byte[] d2 = new Byte[data1.Length];
10634 if (c >= src2.Length) 11194 int pos = 0;
10635 c = 0; 11195
11196 if (data1.Length <= data2.Length)
11197 {
11198 Array.Copy(data2, 0, d2, 0, data1.Length);
10636 } 11199 }
10637 return llStringToBase64(ret); 11200 else
11201 {
11202 while (pos < data1.Length)
11203 {
11204 len = data1.Length - pos;
11205 if (len > data2.Length)
11206 len = data2.Length;
11207
11208 Array.Copy(data2, 0, d2, pos, len);
11209 pos += len;
11210 }
11211 }
11212
11213 for (pos = 0 ; pos < data1.Length ; pos++ )
11214 data1[pos] ^= d2[pos];
11215
11216 return Convert.ToBase64String(data1);
10638 } 11217 }
10639 11218
10640 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11219 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10738,16 +11317,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10738 if (userAgent != null) 11317 if (userAgent != null)
10739 httpHeaders["User-Agent"] = userAgent; 11318 httpHeaders["User-Agent"] = userAgent;
10740 11319
11320 // See if the URL contains any header hacks
11321 string[] urlParts = url.Split(new char[] {'\n'});
11322 if (urlParts.Length > 1)
11323 {
11324 // Iterate the passed headers and parse them
11325 for (int i = 1 ; i < urlParts.Length ; i++ )
11326 {
11327 // The rest of those would be added to the body in SL.
11328 // Let's not do that.
11329 if (urlParts[i] == String.Empty)
11330 break;
11331
11332 // See if this could be a valid header
11333 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11334 if (headerParts.Length != 2)
11335 continue;
11336
11337 string headerName = headerParts[0].Trim();
11338 string headerValue = headerParts[1].Trim();
11339
11340 // Filter out headers that could be used to abuse
11341 // another system or cloak the request
11342 if (headerName.ToLower() == "x-secondlife-shard" ||
11343 headerName.ToLower() == "x-secondlife-object-name" ||
11344 headerName.ToLower() == "x-secondlife-object-key" ||
11345 headerName.ToLower() == "x-secondlife-region" ||
11346 headerName.ToLower() == "x-secondlife-local-position" ||
11347 headerName.ToLower() == "x-secondlife-local-velocity" ||
11348 headerName.ToLower() == "x-secondlife-local-rotation" ||
11349 headerName.ToLower() == "x-secondlife-owner-name" ||
11350 headerName.ToLower() == "x-secondlife-owner-key" ||
11351 headerName.ToLower() == "connection" ||
11352 headerName.ToLower() == "content-length" ||
11353 headerName.ToLower() == "from" ||
11354 headerName.ToLower() == "host" ||
11355 headerName.ToLower() == "proxy-authorization" ||
11356 headerName.ToLower() == "referer" ||
11357 headerName.ToLower() == "trailer" ||
11358 headerName.ToLower() == "transfer-encoding" ||
11359 headerName.ToLower() == "via" ||
11360 headerName.ToLower() == "authorization")
11361 continue;
11362
11363 httpHeaders[headerName] = headerValue;
11364 }
11365
11366 // Finally, strip any protocol specifier from the URL
11367 url = urlParts[0].Trim();
11368 int idx = url.IndexOf(" HTTP/");
11369 if (idx != -1)
11370 url = url.Substring(0, idx);
11371 }
11372
10741 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11373 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10742 Regex r = new Regex(authregex); 11374 Regex r = new Regex(authregex);
10743 int[] gnums = r.GetGroupNumbers(); 11375 int[] gnums = r.GetGroupNumbers();
10744 Match m = r.Match(url); 11376 Match m = r.Match(url);
10745 if (m.Success) { 11377 if (m.Success)
10746 for (int i = 1; i < gnums.Length; i++) { 11378 {
11379 for (int i = 1; i < gnums.Length; i++)
11380 {
10747 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11381 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10748 //CaptureCollection cc = g.Captures; 11382 //CaptureCollection cc = g.Captures;
10749 } 11383 }
10750 if (m.Groups.Count == 5) { 11384 if (m.Groups.Count == 5)
11385 {
10751 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11386 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10752 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11387 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10753 } 11388 }
@@ -10950,6 +11585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10950 11585
10951 LSL_List ret = new LSL_List(); 11586 LSL_List ret = new LSL_List();
10952 UUID key = new UUID(); 11587 UUID key = new UUID();
11588
11589
10953 if (UUID.TryParse(id, out key)) 11590 if (UUID.TryParse(id, out key))
10954 { 11591 {
10955 ScenePresence av = World.GetScenePresence(key); 11592 ScenePresence av = World.GetScenePresence(key);
@@ -10967,13 +11604,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10967 ret.Add(new LSL_String("")); 11604 ret.Add(new LSL_String(""));
10968 break; 11605 break;
10969 case ScriptBaseClass.OBJECT_POS: 11606 case ScriptBaseClass.OBJECT_POS:
10970 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11607 Vector3 avpos;
11608
11609 if (av.ParentID != 0 && av.ParentPart != null)
11610 {
11611 avpos = av.OffsetPosition;
11612
11613 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11614 avpos -= sitOffset;
11615
11616 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11617 }
11618 else
11619 avpos = av.AbsolutePosition;
11620
11621 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10971 break; 11622 break;
10972 case ScriptBaseClass.OBJECT_ROT: 11623 case ScriptBaseClass.OBJECT_ROT:
10973 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 11624 Quaternion avrot = av.Rotation;
11625 if (av.ParentID != 0 && av.ParentPart != null)
11626 {
11627 avrot = av.ParentPart.GetWorldRotation() * avrot;
11628 }
11629 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10974 break; 11630 break;
10975 case ScriptBaseClass.OBJECT_VELOCITY: 11631 case ScriptBaseClass.OBJECT_VELOCITY:
10976 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11632 Vector3 avvel = av.Velocity;
11633 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10977 break; 11634 break;
10978 case ScriptBaseClass.OBJECT_OWNER: 11635 case ScriptBaseClass.OBJECT_OWNER:
10979 ret.Add(new LSL_String(id)); 11636 ret.Add(new LSL_String(id));
@@ -11058,11 +11715,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11058 case ScriptBaseClass.OBJECT_NAME: 11715 case ScriptBaseClass.OBJECT_NAME:
11059 ret.Add(new LSL_String(obj.Name)); 11716 ret.Add(new LSL_String(obj.Name));
11060 break; 11717 break;
11061 case ScriptBaseClass.OBJECT_DESC: 11718 case ScriptBaseClass.OBJECT_DESC:
11062 ret.Add(new LSL_String(obj.Description)); 11719 ret.Add(new LSL_String(obj.Description));
11063 break; 11720 break;
11064 case ScriptBaseClass.OBJECT_POS: 11721 case ScriptBaseClass.OBJECT_POS:
11065 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11722 Vector3 opos = obj.AbsolutePosition;
11723 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
11066 break; 11724 break;
11067 case ScriptBaseClass.OBJECT_ROT: 11725 case ScriptBaseClass.OBJECT_ROT:
11068 { 11726 {
@@ -11112,9 +11770,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11112 // The value returned in SL for normal prims is prim count 11770 // The value returned in SL for normal prims is prim count
11113 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11771 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11114 break; 11772 break;
11115 // The following 3 costs I have intentionaly coded to return zero. They are part of 11773
11116 // "Land Impact" calculations. These calculations are probably not applicable 11774 // costs below may need to be diferent for root parts, need to check
11117 // to OpenSim and are not yet complete in SL
11118 case ScriptBaseClass.OBJECT_SERVER_COST: 11775 case ScriptBaseClass.OBJECT_SERVER_COST:
11119 // The linden calculation is here 11776 // The linden calculation is here
11120 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11777 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -11122,16 +11779,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11122 ret.Add(new LSL_Float(0)); 11779 ret.Add(new LSL_Float(0));
11123 break; 11780 break;
11124 case ScriptBaseClass.OBJECT_STREAMING_COST: 11781 case ScriptBaseClass.OBJECT_STREAMING_COST:
11125 // The linden calculation is here 11782 // The value returned in SL for normal prims is prim count * 0.06
11126 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11783 ret.Add(new LSL_Float(obj.StreamingCost));
11127 // The value returned in SL for normal prims looks like the prim count * 0.06
11128 ret.Add(new LSL_Float(0));
11129 break; 11784 break;
11130 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11785 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11131 // The linden calculation is here 11786 // The value returned in SL for normal prims is prim count
11132 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11787 ret.Add(new LSL_Float(obj.PhysicsCost));
11133 // The value returned in SL for normal prims looks like the prim count
11134 ret.Add(new LSL_Float(0));
11135 break; 11788 break;
11136 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 11789 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11137 ret.Add(new LSL_Float(0)); 11790 ret.Add(new LSL_Float(0));
@@ -11390,15 +12043,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11390 return result; 12043 return result;
11391 } 12044 }
11392 12045
11393 public void print(string str) 12046 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
11394 { 12047 {
11395 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 12048 List<SceneObjectPart> parts = GetLinkParts(link);
11396 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 12049 if (parts.Count < 1)
11397 if (ossl != null) 12050 return 0;
11398 { 12051
11399 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 12052 return GetNumberOfSides(parts[0]);
11400 m_log.Info("LSL print():" + str);
11401 }
11402 } 12053 }
11403 12054
11404 private string Name2Username(string name) 12055 private string Name2Username(string name)
@@ -11443,7 +12094,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11443 12094
11444 return rq.ToString(); 12095 return rq.ToString();
11445 } 12096 }
11446 12097/*
12098 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12099 {
12100 m_SayShoutCount = 0;
12101 }
12102*/
11447 private struct Tri 12103 private struct Tri
11448 { 12104 {
11449 public Vector3 p1; 12105 public Vector3 p1;
@@ -11592,9 +12248,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11592 12248
11593 ContactResult result = new ContactResult (); 12249 ContactResult result = new ContactResult ();
11594 result.ConsumerID = group.LocalId; 12250 result.ConsumerID = group.LocalId;
11595 result.Depth = intersection.distance; 12251// result.Depth = intersection.distance;
11596 result.Normal = intersection.normal; 12252 result.Normal = intersection.normal;
11597 result.Pos = intersection.ipoint; 12253 result.Pos = intersection.ipoint;
12254 result.Depth = Vector3.Mag(rayStart - result.Pos);
11598 12255
11599 contacts.Add(result); 12256 contacts.Add(result);
11600 }); 12257 });
@@ -11727,6 +12384,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11727 12384
11728 return contacts[0]; 12385 return contacts[0];
11729 } 12386 }
12387/*
12388 // not done:
12389 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12390 {
12391 ContactResult[] contacts = null;
12392 World.ForEachSOG(delegate(SceneObjectGroup group)
12393 {
12394 if (m_host.ParentGroup == group)
12395 return;
12396
12397 if (group.IsAttachment)
12398 return;
12399
12400 if(group.RootPart.PhysActor != null)
12401 return;
12402
12403 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12404 });
12405 return contacts;
12406 }
12407*/
11730 12408
11731 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12409 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11732 { 12410 {
@@ -11850,18 +12528,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11850 } 12528 }
11851 } 12529 }
11852 12530
12531 // Double check this
11853 if (checkTerrain) 12532 if (checkTerrain)
11854 { 12533 {
11855 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12534 bool skipGroundCheck = false;
11856 if (groundContact != null) 12535
11857 results.Add((ContactResult)groundContact); 12536 foreach (ContactResult c in results)
12537 {
12538 if (c.ConsumerID == 0) // Physics gave us a ground collision
12539 skipGroundCheck = true;
12540 }
12541
12542 if (!skipGroundCheck)
12543 {
12544 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12545 if (groundContact != null)
12546 results.Add((ContactResult)groundContact);
12547 }
11858 } 12548 }
11859 12549
11860 results.Sort(delegate(ContactResult a, ContactResult b) 12550 results.Sort(delegate(ContactResult a, ContactResult b)
11861 { 12551 {
11862 return a.Depth.CompareTo(b.Depth); 12552 return a.Depth.CompareTo(b.Depth);
11863 }); 12553 });
11864 12554
11865 int values = 0; 12555 int values = 0;
11866 SceneObjectGroup thisgrp = m_host.ParentGroup; 12556 SceneObjectGroup thisgrp = m_host.ParentGroup;
11867 12557
@@ -11954,7 +12644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11954 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12644 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11955 if (!isAccount) return 0; 12645 if (!isAccount) return 0;
11956 if (estate.HasAccess(id)) return 1; 12646 if (estate.HasAccess(id)) return 1;
11957 if (estate.IsBanned(id)) 12647 if (estate.IsBanned(id, World.GetUserFlags(id)))
11958 estate.RemoveBan(id); 12648 estate.RemoveBan(id);
11959 estate.AddEstateUser(id); 12649 estate.AddEstateUser(id);
11960 break; 12650 break;
@@ -11973,14 +12663,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11973 break; 12663 break;
11974 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12664 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11975 if (!isAccount) return 0; 12665 if (!isAccount) return 0;
11976 if (estate.IsBanned(id)) return 1; 12666 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11977 EstateBan ban = new EstateBan(); 12667 EstateBan ban = new EstateBan();
11978 ban.EstateID = estate.EstateID; 12668 ban.EstateID = estate.EstateID;
11979 ban.BannedUserID = id; 12669 ban.BannedUserID = id;
11980 estate.AddBan(ban); 12670 estate.AddBan(ban);
11981 break; 12671 break;
11982 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12672 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11983 if (!isAccount || !estate.IsBanned(id)) return 0; 12673 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11984 estate.RemoveBan(id); 12674 estate.RemoveBan(id);
11985 break; 12675 break;
11986 default: return 0; 12676 default: return 0;
@@ -12045,13 +12735,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12045 public void llCollisionSprite(string impact_sprite) 12735 public void llCollisionSprite(string impact_sprite)
12046 { 12736 {
12047 m_host.AddScriptLPS(1); 12737 m_host.AddScriptLPS(1);
12048 NotImplemented("llCollisionSprite"); 12738 // Viewer 2.0 broke this and it's likely LL has no intention
12739 // of fixing it. Therefore, letting this be a NOP seems appropriate.
12049 } 12740 }
12050 12741
12051 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12742 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
12052 { 12743 {
12053 m_host.AddScriptLPS(1); 12744 m_host.AddScriptLPS(1);
12054 NotImplemented("llGodLikeRezObject"); 12745
12746 if (!World.Permissions.IsGod(m_host.OwnerID))
12747 NotImplemented("llGodLikeRezObject");
12748
12749 AssetBase rezAsset = World.AssetService.Get(inventory);
12750 if (rezAsset == null)
12751 {
12752 llSay(0, "Asset not found");
12753 return;
12754 }
12755
12756 SceneObjectGroup group = null;
12757
12758 try
12759 {
12760 string xmlData = Utils.BytesToString(rezAsset.Data);
12761 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12762 }
12763 catch
12764 {
12765 llSay(0, "Asset not found");
12766 return;
12767 }
12768
12769 if (group == null)
12770 {
12771 llSay(0, "Asset not found");
12772 return;
12773 }
12774
12775 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12776 group.RootPart.AttachOffset = group.AbsolutePosition;
12777
12778 group.ResetIDs();
12779
12780 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12781 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12782 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12783 group.ScheduleGroupForFullUpdate();
12784
12785 // objects rezzed with this method are die_at_edge by default.
12786 group.RootPart.SetDieAtEdge(true);
12787
12788 group.ResumeScripts();
12789
12790 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12791 "object_rez", new Object[] {
12792 new LSL_String(
12793 group.RootPart.UUID.ToString()) },
12794 new DetectParams[0]));
12055 } 12795 }
12056 12796
12057 public LSL_String llTransferLindenDollars(string destination, int amount) 12797 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -12102,8 +12842,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12102 return; 12842 return;
12103 } 12843 }
12104 12844
12845 string reason;
12105 bool result = money.ObjectGiveMoney( 12846 bool result = money.ObjectGiveMoney(
12106 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 12847 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
12107 12848
12108 if (result) 12849 if (result)
12109 { 12850 {
@@ -12111,7 +12852,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12111 return; 12852 return;
12112 } 12853 }
12113 12854
12114 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; 12855 replydata = reason;
12115 } 12856 }
12116 finally 12857 finally
12117 { 12858 {
@@ -12128,6 +12869,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12128 } 12869 }
12129 12870
12130 #endregion 12871 #endregion
12872
12873 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12874 {
12875 SceneObjectGroup group = m_host.ParentGroup;
12876
12877 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12878 return;
12879 if (group.IsAttachment)
12880 return;
12881
12882 if (frames.Data.Length > 0) // We are getting a new motion
12883 {
12884 if (group.RootPart.KeyframeMotion != null)
12885 group.RootPart.KeyframeMotion.Delete();
12886 group.RootPart.KeyframeMotion = null;
12887
12888 int idx = 0;
12889
12890 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12891 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12892
12893 while (idx < options.Data.Length)
12894 {
12895 int option = (int)options.GetLSLIntegerItem(idx++);
12896 int remain = options.Data.Length - idx;
12897
12898 switch (option)
12899 {
12900 case ScriptBaseClass.KFM_MODE:
12901 if (remain < 1)
12902 break;
12903 int modeval = (int)options.GetLSLIntegerItem(idx++);
12904 switch(modeval)
12905 {
12906 case ScriptBaseClass.KFM_FORWARD:
12907 mode = KeyframeMotion.PlayMode.Forward;
12908 break;
12909 case ScriptBaseClass.KFM_REVERSE:
12910 mode = KeyframeMotion.PlayMode.Reverse;
12911 break;
12912 case ScriptBaseClass.KFM_LOOP:
12913 mode = KeyframeMotion.PlayMode.Loop;
12914 break;
12915 case ScriptBaseClass.KFM_PING_PONG:
12916 mode = KeyframeMotion.PlayMode.PingPong;
12917 break;
12918 }
12919 break;
12920 case ScriptBaseClass.KFM_DATA:
12921 if (remain < 1)
12922 break;
12923 int dataval = (int)options.GetLSLIntegerItem(idx++);
12924 data = (KeyframeMotion.DataFormat)dataval;
12925 break;
12926 }
12927 }
12928
12929 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12930
12931 idx = 0;
12932
12933 int elemLength = 2;
12934 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12935 elemLength = 3;
12936
12937 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12938 while (idx < frames.Data.Length)
12939 {
12940 int remain = frames.Data.Length - idx;
12941
12942 if (remain < elemLength)
12943 break;
12944
12945 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12946 frame.Position = null;
12947 frame.Rotation = null;
12948
12949 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12950 {
12951 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12952 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12953 }
12954 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12955 {
12956 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12957 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12958 q.Normalize();
12959 frame.Rotation = q;
12960 }
12961
12962 float tempf = (float)frames.GetLSLFloatItem(idx++);
12963 frame.TimeMS = (int)(tempf * 1000.0f);
12964
12965 keyframes.Add(frame);
12966 }
12967
12968 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12969 group.RootPart.KeyframeMotion.Start();
12970 }
12971 else
12972 {
12973 if (group.RootPart.KeyframeMotion == null)
12974 return;
12975
12976 if (options.Data.Length == 0)
12977 {
12978 group.RootPart.KeyframeMotion.Stop();
12979 return;
12980 }
12981
12982 int code = (int)options.GetLSLIntegerItem(0);
12983
12984 int idx = 0;
12985
12986 while (idx < options.Data.Length)
12987 {
12988 int option = (int)options.GetLSLIntegerItem(idx++);
12989 int remain = options.Data.Length - idx;
12990
12991 switch (option)
12992 {
12993 case ScriptBaseClass.KFM_COMMAND:
12994 int cmd = (int)options.GetLSLIntegerItem(idx++);
12995 switch (cmd)
12996 {
12997 case ScriptBaseClass.KFM_CMD_PLAY:
12998 group.RootPart.KeyframeMotion.Start();
12999 break;
13000 case ScriptBaseClass.KFM_CMD_STOP:
13001 group.RootPart.KeyframeMotion.Stop();
13002 break;
13003 case ScriptBaseClass.KFM_CMD_PAUSE:
13004 group.RootPart.KeyframeMotion.Pause();
13005 break;
13006 }
13007 break;
13008 }
13009 }
13010 }
13011 }
13012
13013 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
13014 {
13015 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
13016
13017 int idx = 0;
13018 int idxStart = 0;
13019
13020 bool positionChanged = false;
13021 Vector3 finalPos = Vector3.Zero;
13022
13023 try
13024 {
13025 while (idx < rules.Length)
13026 {
13027 ++rulesParsed;
13028 int code = rules.GetLSLIntegerItem(idx++);
13029
13030 int remain = rules.Length - idx;
13031 idxStart = idx;
13032
13033 switch (code)
13034 {
13035 case (int)ScriptBaseClass.PRIM_POSITION:
13036 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13037 {
13038 if (remain < 1)
13039 return null;
13040
13041 LSL_Vector v;
13042 v = rules.GetVector3Item(idx++);
13043
13044 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13045 if (part == null)
13046 break;
13047
13048 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13049 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13050 if (part.LinkNum > 1)
13051 {
13052 localRot = GetPartLocalRot(part);
13053 localPos = GetPartLocalPos(part);
13054 }
13055
13056 v -= localPos;
13057 v /= localRot;
13058
13059 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
13060
13061 v = v + 2 * sitOffset;
13062
13063 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
13064 av.SendAvatarDataToAllAgents();
13065
13066 }
13067 break;
13068
13069 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13070 case (int)ScriptBaseClass.PRIM_ROTATION:
13071 {
13072 if (remain < 1)
13073 return null;
13074
13075 LSL_Rotation r;
13076 r = rules.GetQuaternionItem(idx++);
13077
13078 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13079 if (part == null)
13080 break;
13081
13082 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13083 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13084
13085 if (part.LinkNum > 1)
13086 localRot = GetPartLocalRot(part);
13087
13088 r = r * llGetRootRotation() / localRot;
13089 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
13090 av.SendAvatarDataToAllAgents();
13091 }
13092 break;
13093
13094 // parse rest doing nothing but number of parameters error check
13095 case (int)ScriptBaseClass.PRIM_SIZE:
13096 case (int)ScriptBaseClass.PRIM_MATERIAL:
13097 case (int)ScriptBaseClass.PRIM_PHANTOM:
13098 case (int)ScriptBaseClass.PRIM_PHYSICS:
13099 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
13100 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13101 case (int)ScriptBaseClass.PRIM_NAME:
13102 case (int)ScriptBaseClass.PRIM_DESC:
13103 if (remain < 1)
13104 return null;
13105 idx++;
13106 break;
13107
13108 case (int)ScriptBaseClass.PRIM_GLOW:
13109 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13110 case (int)ScriptBaseClass.PRIM_TEXGEN:
13111 if (remain < 2)
13112 return null;
13113 idx += 2;
13114 break;
13115
13116 case (int)ScriptBaseClass.PRIM_TYPE:
13117 if (remain < 3)
13118 return null;
13119 code = (int)rules.GetLSLIntegerItem(idx++);
13120 remain = rules.Length - idx;
13121 switch (code)
13122 {
13123 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
13124 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
13125 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
13126 if (remain < 6)
13127 return null;
13128 idx += 6;
13129 break;
13130
13131 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
13132 if (remain < 5)
13133 return null;
13134 idx += 5;
13135 break;
13136
13137 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
13138 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
13139 case (int)ScriptBaseClass.PRIM_TYPE_RING:
13140 if (remain < 11)
13141 return null;
13142 idx += 11;
13143 break;
13144
13145 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
13146 if (remain < 2)
13147 return null;
13148 idx += 2;
13149 break;
13150 }
13151 break;
13152
13153 case (int)ScriptBaseClass.PRIM_COLOR:
13154 case (int)ScriptBaseClass.PRIM_TEXT:
13155 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13156 case (int)ScriptBaseClass.PRIM_OMEGA:
13157 if (remain < 3)
13158 return null;
13159 idx += 3;
13160 break;
13161
13162 case (int)ScriptBaseClass.PRIM_TEXTURE:
13163 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13164 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
13165 if (remain < 5)
13166 return null;
13167 idx += 5;
13168 break;
13169
13170 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13171 if (remain < 7)
13172 return null;
13173
13174 idx += 7;
13175 break;
13176
13177 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13178 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13179 return null;
13180
13181 return rules.GetSublist(idx, -1);
13182 }
13183 }
13184 }
13185 catch (InvalidCastException e)
13186 {
13187 ShoutError(string.Format(
13188 "{0} error running rule #{1}: arg #{2} ",
13189 originFunc, rulesParsed, idx - idxStart) + e.Message);
13190 }
13191 finally
13192 {
13193 if (positionChanged)
13194 {
13195 av.OffsetPosition = finalPos;
13196// av.SendAvatarDataToAllAgents();
13197 av.SendTerseUpdateToAllClients();
13198 positionChanged = false;
13199 }
13200 }
13201 return null;
13202 }
13203
13204 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
13205 {
13206 // avatars case
13207 // replies as SL wiki
13208
13209// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
13210 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
13211
13212 int idx = 0;
13213 while (idx < rules.Length)
13214 {
13215 int code = (int)rules.GetLSLIntegerItem(idx++);
13216 int remain = rules.Length - idx;
13217
13218 switch (code)
13219 {
13220 case (int)ScriptBaseClass.PRIM_MATERIAL:
13221 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
13222 break;
13223
13224 case (int)ScriptBaseClass.PRIM_PHYSICS:
13225 res.Add(new LSL_Integer(0));
13226 break;
13227
13228 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13229 res.Add(new LSL_Integer(0));
13230 break;
13231
13232 case (int)ScriptBaseClass.PRIM_PHANTOM:
13233 res.Add(new LSL_Integer(0));
13234 break;
13235
13236 case (int)ScriptBaseClass.PRIM_POSITION:
13237
13238 Vector3 pos = avatar.OffsetPosition;
13239
13240 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13241 pos -= sitOffset;
13242
13243 if( sitPart != null)
13244 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13245
13246 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13247 break;
13248
13249 case (int)ScriptBaseClass.PRIM_SIZE:
13250 // as in llGetAgentSize above
13251// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
13252 Vector3 s = avatar.Appearance.AvatarSize;
13253 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
13254
13255 break;
13256
13257 case (int)ScriptBaseClass.PRIM_ROTATION:
13258 Quaternion rot = avatar.Rotation;
13259 if (sitPart != null)
13260 {
13261 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13262 }
13263
13264 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13265 break;
13266
13267 case (int)ScriptBaseClass.PRIM_TYPE:
13268 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
13269 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
13270 res.Add(new LSL_Vector(0f,1.0f,0f));
13271 res.Add(new LSL_Float(0.0f));
13272 res.Add(new LSL_Vector(0, 0, 0));
13273 res.Add(new LSL_Vector(1.0f,1.0f,0f));
13274 res.Add(new LSL_Vector(0, 0, 0));
13275 break;
13276
13277 case (int)ScriptBaseClass.PRIM_TEXTURE:
13278 if (remain < 1)
13279 return null;
13280
13281 int face = (int)rules.GetLSLIntegerItem(idx++);
13282 if (face == ScriptBaseClass.ALL_SIDES)
13283 {
13284 for (face = 0; face < 21; face++)
13285 {
13286 res.Add(new LSL_String(""));
13287 res.Add(new LSL_Vector(0,0,0));
13288 res.Add(new LSL_Vector(0,0,0));
13289 res.Add(new LSL_Float(0.0));
13290 }
13291 }
13292 else
13293 {
13294 if (face >= 0 && face < 21)
13295 {
13296 res.Add(new LSL_String(""));
13297 res.Add(new LSL_Vector(0,0,0));
13298 res.Add(new LSL_Vector(0,0,0));
13299 res.Add(new LSL_Float(0.0));
13300 }
13301 }
13302 break;
13303
13304 case (int)ScriptBaseClass.PRIM_COLOR:
13305 if (remain < 1)
13306 return null;
13307
13308 face = (int)rules.GetLSLIntegerItem(idx++);
13309
13310 if (face == ScriptBaseClass.ALL_SIDES)
13311 {
13312 for (face = 0; face < 21; face++)
13313 {
13314 res.Add(new LSL_Vector(0,0,0));
13315 res.Add(new LSL_Float(0));
13316 }
13317 }
13318 else
13319 {
13320 res.Add(new LSL_Vector(0,0,0));
13321 res.Add(new LSL_Float(0));
13322 }
13323 break;
13324
13325 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13326 if (remain < 1)
13327 return null;
13328 face = (int)rules.GetLSLIntegerItem(idx++);
13329
13330 if (face == ScriptBaseClass.ALL_SIDES)
13331 {
13332 for (face = 0; face < 21; face++)
13333 {
13334 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13335 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13336 }
13337 }
13338 else
13339 {
13340 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13341 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13342 }
13343 break;
13344
13345 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13346 if (remain < 1)
13347 return null;
13348 face = (int)rules.GetLSLIntegerItem(idx++);
13349
13350 if (face == ScriptBaseClass.ALL_SIDES)
13351 {
13352 for (face = 0; face < 21; face++)
13353 {
13354 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13355 }
13356 }
13357 else
13358 {
13359 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13360 }
13361 break;
13362
13363 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13364 res.Add(new LSL_Integer(0));
13365 res.Add(new LSL_Integer(0));// softness
13366 res.Add(new LSL_Float(0.0f)); // gravity
13367 res.Add(new LSL_Float(0.0f)); // friction
13368 res.Add(new LSL_Float(0.0f)); // wind
13369 res.Add(new LSL_Float(0.0f)); // tension
13370 res.Add(new LSL_Vector(0f,0f,0f));
13371 break;
13372
13373 case (int)ScriptBaseClass.PRIM_TEXGEN:
13374 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13375 if (remain < 1)
13376 return null;
13377 face = (int)rules.GetLSLIntegerItem(idx++);
13378
13379 if (face == ScriptBaseClass.ALL_SIDES)
13380 {
13381 for (face = 0; face < 21; face++)
13382 {
13383 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13384 }
13385 }
13386 else
13387 {
13388 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13389 }
13390 break;
13391
13392 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13393 res.Add(new LSL_Integer(0));
13394 res.Add(new LSL_Vector(0f,0f,0f));
13395 res.Add(new LSL_Float(0f)); // intensity
13396 res.Add(new LSL_Float(0f)); // radius
13397 res.Add(new LSL_Float(0f)); // falloff
13398 break;
13399
13400 case (int)ScriptBaseClass.PRIM_GLOW:
13401 if (remain < 1)
13402 return null;
13403 face = (int)rules.GetLSLIntegerItem(idx++);
13404
13405 if (face == ScriptBaseClass.ALL_SIDES)
13406 {
13407 for (face = 0; face < 21; face++)
13408 {
13409 res.Add(new LSL_Float(0f));
13410 }
13411 }
13412 else
13413 {
13414 res.Add(new LSL_Float(0f));
13415 }
13416 break;
13417
13418 case (int)ScriptBaseClass.PRIM_TEXT:
13419 res.Add(new LSL_String(""));
13420 res.Add(new LSL_Vector(0f,0f,0f));
13421 res.Add(new LSL_Float(1.0f));
13422 break;
13423
13424 case (int)ScriptBaseClass.PRIM_NAME:
13425 res.Add(new LSL_String(avatar.Name));
13426 break;
13427
13428 case (int)ScriptBaseClass.PRIM_DESC:
13429 res.Add(new LSL_String(""));
13430 break;
13431
13432 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13433 Quaternion lrot = avatar.Rotation;
13434
13435 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13436 {
13437 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13438 }
13439 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13440 break;
13441
13442 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13443 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13444 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13445 lpos -= lsitOffset;
13446
13447 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13448 {
13449 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13450 }
13451 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13452 break;
13453
13454 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13455 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13456 return null;
13457
13458 return rules.GetSublist(idx, -1);
13459 }
13460 }
13461
13462 return null;
13463 }
13464
13465 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
13466 {
13467 if (m_UrlModule != null)
13468 {
13469 string type = "text.plain";
13470 if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
13471 type = "text/html";
13472
13473 m_UrlModule.HttpContentType(new UUID(id),type);
13474 }
13475 }
12131 } 13476 }
12132 13477
12133 public class NotecardCache 13478 public class NotecardCache