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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs17
1 files changed, 7 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3c8f54f..b5ba4a0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2352,7 +2352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2352 // 2352 //
2353 // This workaround is to prevent silent failure of this function. 2353 // This workaround is to prevent silent failure of this function.
2354 // According to the specification on the SL Wiki, providing a position outside of the 2354 // According to the specification on the SL Wiki, providing a position outside of the
2355 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2355 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2356 { 2356 {
2357 return 0; 2357 return 0;
2358 } 2358 }
@@ -2362,9 +2362,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2362 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2362 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2363 ( 2363 (
2364 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2364 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2365 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2365 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2366 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2366 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2367 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2367 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2368 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2368 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2369 ) 2369 )
2370 ) 2370 )
@@ -4655,10 +4655,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4655 DataserverPlugin.RegisterRequest(m_host.LocalId, 4655 DataserverPlugin.RegisterRequest(m_host.LocalId,
4656 m_item.ItemID, item.AssetID.ToString()); 4656 m_item.ItemID, item.AssetID.ToString());
4657 4657
4658 Vector3 region = new Vector3( 4658 Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
4659 World.RegionInfo.RegionLocX * Constants.RegionSize,
4660 World.RegionInfo.RegionLocY * Constants.RegionSize,
4661 0);
4662 4659
4663 World.AssetService.Get(item.AssetID.ToString(), this, 4660 World.AssetService.Get(item.AssetID.ToString(), this,
4664 delegate(string i, object sender, AssetBase a) 4661 delegate(string i, object sender, AssetBase a)
@@ -5949,7 +5946,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5949 public LSL_Vector llGetRegionCorner() 5946 public LSL_Vector llGetRegionCorner()
5950 { 5947 {
5951 m_host.AddScriptLPS(1); 5948 m_host.AddScriptLPS(1);
5952 return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); 5949 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
5953 } 5950 }
5954 5951
5955 /// <summary> 5952 /// <summary>
@@ -6104,7 +6101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6104 LSL_Float mag; 6101 LSL_Float mag;
6105 if (dir.x > 0) 6102 if (dir.x > 0)
6106 { 6103 {
6107 mag = (Constants.RegionSize - pos.x) / dir.x; 6104 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
6108 } 6105 }
6109 else 6106 else
6110 { 6107 {
@@ -6115,7 +6112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6115 6112
6116 edge.y = pos.y + (dir.y * mag); 6113 edge.y = pos.y + (dir.y * mag);
6117 6114
6118 if (edge.y > Constants.RegionSize || edge.y < 0) 6115 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
6119 { 6116 {
6120 // Y goes out of bounds first 6117 // Y goes out of bounds first
6121 edge.y = dir.y / Math.Abs(dir.y); 6118 edge.y = dir.y / Math.Abs(dir.y);