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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs48
1 files changed, 27 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c5226ba..f3f7269 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -465,22 +465,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
465 465
466 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 466 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
467 467
468 // Utility function for llRot2Euler 468 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will
469 469 // only return values >= -PI (-180 degrees) and <= PI (180 degrees).
470 // normalize an angle between -PI and PI (-180 to +180 degrees)
471 protected double NormalizeAngle(double angle)
472 {
473 if (angle > -Math.PI && angle < Math.PI)
474 return angle;
475
476 int numPis = (int)(Math.PI / angle);
477 double remainder = angle - Math.PI * numPis;
478 if (numPis % 2 == 1)
479 return Math.PI - angle;
480 return remainder;
481 }
482
483 // Old implementation of llRot2Euler, now normalized
484 470
485 public LSL_Vector llRot2Euler(LSL_Rotation r) 471 public LSL_Vector llRot2Euler(LSL_Rotation r)
486 { 472 {
@@ -492,13 +478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
492 double n = 2 * (r.y * r.s + r.x * r.z); 478 double n = 2 * (r.y * r.s + r.x * r.z);
493 double p = m * m - n * n; 479 double p = m * m - n * n;
494 if (p > 0) 480 if (p > 0)
495 return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), 481 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
496 NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), 482 Math.Atan2(n, Math.Sqrt(p)),
497 NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); 483 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
498 else if (n > 0) 484 else if (n > 0)
499 return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); 485 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
500 else 486 else
501 return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); 487 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
502 } 488 }
503 489
504 /* From wiki: 490 /* From wiki:
@@ -5874,6 +5860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5874 PSYS_PART_MAX_AGE = 7, 5860 PSYS_PART_MAX_AGE = 7,
5875 PSYS_SRC_ACCEL = 8, 5861 PSYS_SRC_ACCEL = 8,
5876 PSYS_SRC_PATTERN = 9, 5862 PSYS_SRC_PATTERN = 9,
5863 PSYS_SRC_INNERANGLE = 10,
5864 PSYS_SRC_OUTERANGLE = 11,
5877 PSYS_SRC_TEXTURE = 12, 5865 PSYS_SRC_TEXTURE = 12,
5878 PSYS_SRC_BURST_RATE = 13, 5866 PSYS_SRC_BURST_RATE = 13,
5879 PSYS_SRC_BURST_PART_COUNT = 15, 5867 PSYS_SRC_BURST_PART_COUNT = 15,
@@ -6006,6 +5994,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6006 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; 5994 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
6007 break; 5995 break;
6008 5996
5997 // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
5998 // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
5999 // client tells the difference between the two by looking at the 0x02 bit in
6000 // the PartFlags variable.
6001 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6002 tempf = (float)rules.GetLSLFloatItem(i + 1);
6003 prules.InnerAngle = (float)tempf;
6004 prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
6005 break;
6006
6007 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6008 tempf = (float)rules.GetLSLFloatItem(i + 1);
6009 prules.OuterAngle = (float)tempf;
6010 prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
6011 break;
6012
6009 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: 6013 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
6010 prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); 6014 prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
6011 break; 6015 break;
@@ -6062,11 +6066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6062 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: 6066 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
6063 tempf = (float)rules.GetLSLFloatItem(i + 1); 6067 tempf = (float)rules.GetLSLFloatItem(i + 1);
6064 prules.InnerAngle = (float)tempf; 6068 prules.InnerAngle = (float)tempf;
6069 prules.PartFlags |= 0x02; // Set new angle format.
6065 break; 6070 break;
6066 6071
6067 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: 6072 case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
6068 tempf = (float)rules.GetLSLFloatItem(i + 1); 6073 tempf = (float)rules.GetLSLFloatItem(i + 1);
6069 prules.OuterAngle = (float)tempf; 6074 prules.OuterAngle = (float)tempf;
6075 prules.PartFlags |= 0x02; // Set new angle format.
6070 break; 6076 break;
6071 } 6077 }
6072 6078