diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index fabcc2c..020e64a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -48,10 +48,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
48 | private static int cmdHandlerThreadCycleSleepms; | 48 | private static int cmdHandlerThreadCycleSleepms; |
49 | 49 | ||
50 | private static List<IScene> m_Scenes = new List<IScene>(); | 50 | private static List<IScene> m_Scenes = new List<IScene>(); |
51 | private static List<IScriptEngine> m_ScriptEngines = | 51 | private static List<IEventReceiver> m_ScriptEngines = |
52 | new List<IScriptEngine>(); | 52 | new List<IEventReceiver>(); |
53 | 53 | ||
54 | public IScriptEngine m_ScriptEngine; | 54 | public IEventReceiver m_ScriptEngine; |
55 | private IScene m_Scene; | 55 | private IScene m_Scene; |
56 | 56 | ||
57 | private static Dictionary<IScene, Dataserver> m_Dataserver = | 57 | private static Dictionary<IScene, Dataserver> m_Dataserver = |
@@ -97,12 +97,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
97 | get { return m_XmlRequest[m_Scene]; } | 97 | get { return m_XmlRequest[m_Scene]; } |
98 | } | 98 | } |
99 | 99 | ||
100 | public IScriptEngine[] ScriptEngines | 100 | public IEventReceiver[] ScriptEngines |
101 | { | 101 | { |
102 | get { return m_ScriptEngines.ToArray(); } | 102 | get { return m_ScriptEngines.ToArray(); } |
103 | } | 103 | } |
104 | 104 | ||
105 | public AsyncCommandManager(IScriptEngine _ScriptEngine) | 105 | public AsyncCommandManager(IEventReceiver _ScriptEngine) |
106 | { | 106 | { |
107 | m_ScriptEngine = _ScriptEngine; | 107 | m_ScriptEngine = _ScriptEngine; |
108 | m_Scene = m_ScriptEngine.World; | 108 | m_Scene = m_ScriptEngine.World; |