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Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs210
1 files changed, 105 insertions, 105 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
index 1853b65..9d3b989 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -1,106 +1,106 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework.Console; 31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.ScriptEngine.RemoteServer 35namespace OpenSim.Region.ScriptEngine.RemoteServer
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// This is the root object for RemoteServer. Objects access each other trough this class. 38 /// This is the root object for RemoteServer. Objects access each other trough this class.
39 /// </summary> 39 /// </summary>
40 /// 40 ///
41 [Serializable] 41 [Serializable]
42 public class ScriptEngine : IRegionModule 42 public class ScriptEngine : IRegionModule
43 { 43 {
44 internal Scene World; 44 internal Scene World;
45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
46 internal RemoteServer m_RemoteServer; // Handles connections to remote servers 46 internal RemoteServer m_RemoteServer; // Handles connections to remote servers
47 47
48 private LogBase m_log; 48 private LogBase m_log;
49 49
50 public ScriptEngine() 50 public ScriptEngine()
51 { 51 {
52 Common.mySE = this; 52 Common.mySE = this;
53 } 53 }
54 54
55 public LogBase Log 55 public LogBase Log
56 { 56 {
57 get { return m_log; } 57 get { return m_log; }
58 } 58 }
59 59
60 public void InitializeEngine(Scene Sceneworld, LogBase logger) 60 public void InitializeEngine(Scene Sceneworld, LogBase logger)
61 { 61 {
62 World = Sceneworld; 62 World = Sceneworld;
63 m_log = logger; 63 m_log = logger;
64 64
65 Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing"); 65 Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
66 // Create all objects we'll be using 66 // Create all objects we'll be using
67 m_EventManager = new EventManager(this); 67 m_EventManager = new EventManager(this);
68 m_RemoteServer = new RemoteServer(); 68 m_RemoteServer = new RemoteServer();
69 m_RemoteServer.Connect("localhost", 1234); 69 m_RemoteServer.Connect("localhost", 1234);
70 } 70 }
71 71
72 public void Shutdown() 72 public void Shutdown()
73 { 73 {
74 // We are shutting down 74 // We are shutting down
75 } 75 }
76 76
77 77
78 #region IRegionModule 78 #region IRegionModule
79 79
80 public void Initialise(Scene scene, IConfigSource config) 80 public void Initialise(Scene scene, IConfigSource config)
81 { 81 {
82 InitializeEngine(scene, MainLog.Instance); 82 InitializeEngine(scene, MainLog.Instance);
83 } 83 }
84 84
85 public void PostInitialise() 85 public void PostInitialise()
86 { 86 {
87 } 87 }
88 88
89 public void Close() 89 public void Close()
90 { 90 {
91 } 91 }
92 92
93 public string Name 93 public string Name
94 { 94 {
95 get { return "LSLScriptingModule"; } 95 get { return "LSLScriptingModule"; }
96 } 96 }
97 97
98 public bool IsSharedModule 98 public bool IsSharedModule
99 { 99 {
100 get { return false; } 100 get { return false; }
101 } 101 }
102 102
103 #endregion 103 #endregion
104 104
105 } 105 }
106} \ No newline at end of file 106} \ No newline at end of file