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-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs80
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diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Net.Sockets;
30using System.Runtime.Remoting;
31using System.Runtime.Remoting.Channels;
32using System.Runtime.Remoting.Channels.Tcp;
33using OpenSim.Region.ScriptEngine.Common;
34
35namespace OpenSim.Region.ScriptEngine.RemoteServer
36{
37 class RemoteServer
38 {
39 // Handles connections to servers
40 // Create and returns server object
41
42 public RemoteServer()
43 {
44 TcpChannel chan = new TcpChannel();
45 ChannelServices.RegisterChannel(chan, true);
46 }
47
48 /// <summary>
49 /// Create a channel for communicating w/ the remote object
50 /// Notice no port is specified on the client
51 /// </summary>
52 public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
53 {
54 ScriptServerInterfaces.ServerRemotingObject obj = null;
55
56 try
57 {
58 // Create an instance of the remote object
59 obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
60 typeof(ScriptServerInterfaces.ServerRemotingObject),
61 "tcp://" + hostname + ":" + port + "/DotNetEngine");
62
63 if (obj == null)
64 {
65 Console.WriteLine("Error: unable to locate server");
66 }
67 }
68 catch (SocketException)
69 {
70 Console.WriteLine("Error: unable to connect to server");
71 }
72 catch (RemotingException)
73 {
74 Console.WriteLine("Error: unable to connect to server");
75 }
76
77 return obj;
78 }
79 }
80}