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-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/Common.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
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--- a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Original code: Tedd Hansen */
29
30namespace OpenSim.Region.ScriptEngine.RemoteServer
31{
32 public static class Common
33 {
34 public static bool debug = true;
35 public static ScriptEngine mySE;
36
37 // This class just contains some static log stuff used for debugging.
38
39 //public delegate void SendToDebugEventDelegate(string Message);
40 //public delegate void SendToLogEventDelegate(string Message);
41 //static public event SendToDebugEventDelegate SendToDebugEvent;
42 //static public event SendToLogEventDelegate SendToLogEvent;
43
44 public static void SendToDebug(string Message)
45 {
46 //if (Debug == true)
47 mySE.Log.Info("[ScriptEngine]: Debug: " + Message);
48 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
49 }
50
51 public static void SendToLog(string Message)
52 {
53 //if (Debug == true)
54 mySE.Log.Info("[ScriptEngine]: LOG: " + Message);
55 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
56 }
57 }
58}