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-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
index e4a57e8..06ae1e9 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
@@ -289,10 +289,8 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
289 289
290 //} 290 //}
291 // READ EVENT CODE CHUNKS 291 // READ EVENT CODE CHUNKS
292 LSO_Struct.CodeChunk[] myEventCodeChunk;
293 if (myStateFrameBlock.StateCount > 0) 292 if (myStateFrameBlock.StateCount > 0)
294 { 293 {
295 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
296 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 294 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
297 { 295 {
298 // TODO: Somehow organize events and functions so they can be found again, 296 // TODO: Somehow organize events and functions so they can be found again,
@@ -465,7 +463,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
465 // TODO: How to determine number of codechunks -- does this method work? 463 // TODO: How to determine number of codechunks -- does this method work?
466 myCodeChunk.CodeChunkArguments = new List<LSO_Struct.CodeChunkArgument>(); 464 myCodeChunk.CodeChunkArguments = new List<LSO_Struct.CodeChunkArgument>();
467 byte reader = br_read(1)[0]; 465 byte reader = br_read(1)[0];
468 reader = br_read(1)[0];
469 466
470 // NOTE ON CODE CHUNK ARGUMENTS 467 // NOTE ON CODE CHUNK ARGUMENTS
471 // This determins type definition 468 // This determins type definition