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-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/Properties/AssemblyInfo.cs30
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs2
4 files changed, 34 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
index 6dde3e5..c6fa4ce 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/Engine.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
63 LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name); 63 LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name);
64 LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll"); 64 LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
65 LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode..."); 65 LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode...");
66 LSOEngine.LSO.Common.SendToLog(""); 66 LSOEngine.LSO.Common.SendToLog(String.Empty);
67 67
68 68
69 // Create Assembly 69 // Create Assembly
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
81 (asmName.Name, 81 (asmName.Name,
82 DLL_FileName); 82 DLL_FileName);
83 83
84 //Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\""); 84 //Common.SendToDebug("asmName.Name is still \String.Empty + asmName.Name + "\String.Empty);
85 // Create a Class (/Type) 85 // Create a Class (/Type)
86 TypeBuilder typeBuilder = modBuilder.DefineType( 86 TypeBuilder typeBuilder = modBuilder.DefineType(
87 "LSL_ScriptObject", 87 "LSL_ScriptObject",
@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
152 152
153 //foreach (string s in ret) 153 //foreach (string s in ret)
154 //{ 154 //{
155 // Common.SendToLog(""); 155 // Common.SendToLog(String.Empty);
156 // Common.SendToLog("*** Executing LSL Server Event: " + s); 156 // Common.SendToLog("*** Executing LSL Server Event: " + s);
157 // //object test = type.GetMember(s); 157 // //object test = type.GetMember(s);
158 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args); 158 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
index d0cc0f9..efe8648 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs
@@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
430 430
431 private string Read_String() 431 private string Read_String()
432 { 432 {
433 string ret = ""; 433 string ret = String.Empty;
434 byte reader = br_read(1)[0]; 434 byte reader = br_read(1)[0];
435 while (reader != 0x000) 435 while (reader != 0x000)
436 { 436 {
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/LSOEngine/Properties/AssemblyInfo.cs
index 78014d6..763a759 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/Properties/AssemblyInfo.cs
@@ -1,3 +1,31 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
1using System.Reflection; 29using System.Reflection;
2using System.Runtime.InteropServices; 30using System.Runtime.InteropServices;
3 31
@@ -10,7 +38,7 @@ using System.Runtime.InteropServices;
10[assembly : AssemblyConfiguration("")] 38[assembly : AssemblyConfiguration("")]
11[assembly : AssemblyCompany("")] 39[assembly : AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.LSOEngine")] 40[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.LSOEngine")]
13[assembly : AssemblyCopyright("Copyright © 2007")] 41[assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2008")]
14[assembly : AssemblyTrademark("")] 42[assembly : AssemblyTrademark("")]
15[assembly : AssemblyCulture("")] 43[assembly : AssemblyCulture("")]
16 44
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
index 56c422f..bd26ce4 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
61 61
62 // We will initialize and start the script. 62 // We will initialize and start the script.
63 // It will be up to the script itself to hook up the correct events. 63 // It will be up to the script itself to hook up the correct events.
64 string ScriptSource = ""; 64 string ScriptSource = String.Empty;
65 65
66 SceneObjectPart m_host = World.GetSceneObjectPart(localID); 66 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
67 67