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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index ba7e653..64e8c80 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
40 /// An interface for a script API module to communicate with 40 /// An interface for a script API module to communicate with
41 /// the engine it's running under 41 /// the engine it's running under
42 /// </summary> 42 /// </summary>
43 public interface IScriptEngine 43 public interface IScriptEngine : IEventReceiver
44 { 44 {
45 Scene World { get; } 45 Scene World { get; }
46 IConfig Config { get; } 46 IConfig Config { get; }
@@ -48,16 +48,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
48 ILog Log { get; } 48 ILog Log { get; }
49 string ScriptEngineName { get; } 49 string ScriptEngineName { get; }
50 50
51 /// <summary>
52 /// Post an event to a single script
53 /// </summary>
54 bool PostScriptEvent(UUID itemID, EventParams parms);
55
56 /// <summary>
57 /// Post event to an entire prim
58 /// </summary>
59 bool PostObjectEvent(uint localID, EventParams parms);
60
61 void ApiResetScript(UUID itemID); 51 void ApiResetScript(UUID itemID);
62 void ResetScript(UUID itemID); 52 void ResetScript(UUID itemID);
63 void SetScriptState(UUID itemID, bool state); 53 void SetScriptState(UUID itemID, bool state);