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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using log4net;
33using OpenSim.Framework;
34using OpenSim.Region.ScriptEngine.Shared;
35using OpenSim.Region.ScriptEngine.Interfaces;
36
37namespace OpenSim.Region.ScriptEngine.Interfaces
38{
39 public enum StateSource
40 {
41 NewRez = 0,
42 PrimCrossing = 1,
43 AttachmentCrossing = 2
44 }
45
46 public interface IScriptInstance
47 {
48 bool Running { get; set; }
49 string State { get; set; }
50 IScriptEngine Engine { get; }
51 LLUUID AppDomain { get; set; }
52 string PrimName { get; }
53 string ScriptName { get; }
54 LLUUID ItemID { get; }
55 LLUUID ObjectID { get; }
56 uint LocalID { get; }
57 LLUUID AssetID { get; }
58 Queue EventQueue { get; }
59
60 void ClearQueue();
61 int StartParam { get; set; }
62
63 void RemoveState();
64
65 void Start();
66 bool Stop(int timeout);
67 void SetState(string state);
68
69 void PostEvent(EventParams data);
70 object EventProcessor();
71
72 int EventTime();
73 void ResetScript();
74 void ApiResetScript();
75 Dictionary<string, object> GetVars();
76 void SetVars(Dictionary<string, object> vars);
77 DetectParams GetDetectParams(int idx);
78 LLUUID GetDetectID(int idx);
79 void SaveState(string assembly);
80 }
81}