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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IEventReceiver.cs71
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using OpenSim.Region.ScriptEngine.Shared;
31using OpenSim.Region.Environment.Scenes;
32using OpenMetaverse;
33using Nini.Config;
34using OpenSim.Region.ScriptEngine.Interfaces;
35using Amib.Threading;
36using OpenSim.Framework;
37
38namespace OpenSim.Region.ScriptEngine.Interfaces
39{
40 /// <summary>
41 /// An interface for a script API module to communicate with
42 /// the engine it's running under
43 /// </summary>
44 public interface IEventReceiver
45 {
46 Scene World { get; }
47
48 /// <summary>
49 /// Post an event to a single script
50 /// </summary>
51 bool PostScriptEvent(UUID itemID, EventParams parms);
52
53 /// <summary>
54 /// Post event to an entire prim
55 /// </summary>
56 bool PostObjectEvent(uint localID, EventParams parms);
57
58 DetectParams GetDetectParams(UUID item, int number);
59 int GetStartParameter(UUID itemID);
60
61 void SetScriptState(UUID itemID, bool state);
62 bool GetScriptState(UUID itemID);
63 void SetState(UUID itemID, string newState);
64 void ApiResetScript(UUID itemID);
65 void ResetScript(UUID itemID);
66 IConfig Config { get; }
67 string ScriptEngineName { get; }
68 ILog Log { get; }
69 IScriptApi GetApi(UUID itemID, string name);
70 }
71}