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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs238
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs57
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs2154
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs3015
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs259
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs364
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs295
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs438
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs69
12 files changed, 83 insertions, 6898 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
deleted file mode 100644
index 66153a7..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ /dev/null
@@ -1,238 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{
37 public class AppDomainManager
38 {
39
40 //
41 // This class does AppDomain handling and loading/unloading of scripts in it.
42 // It is instanced in "ScriptEngine" and controlled from "ScriptManager"
43 //
44 // 1. Create a new AppDomain if old one is full (or doesn't exist)
45 // 2. Load scripts into AppDomain
46 // 3. Unload scripts from AppDomain (stopping them and marking them as inactive)
47 // 4. Unload AppDomain completely when all scripts in it has stopped
48 //
49
50
51 private int maxScriptsPerAppDomain = 1;
52
53 /// <summary>
54 /// Internal list of all AppDomains
55 /// </summary>
56 private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
57
58 /// <summary>
59 /// Structure to keep track of data around AppDomain
60 /// </summary>
61 private class AppDomainStructure
62 {
63 /// <summary>
64 /// The AppDomain itself
65 /// </summary>
66 public AppDomain CurrentAppDomain;
67
68 /// <summary>
69 /// Number of scripts loaded into AppDomain
70 /// </summary>
71 public int ScriptsLoaded;
72
73 /// <summary>
74 /// Number of dead scripts
75 /// </summary>
76 public int ScriptsWaitingUnload;
77 }
78
79 /// <summary>
80 /// Current AppDomain
81 /// </summary>
82 private AppDomainStructure currentAD;
83
84 private object getLock = new object(); // Mutex
85 private object freeLock = new object(); // Mutex
86
87 //private ScriptEngine m_scriptEngine;
88 //public AppDomainManager(ScriptEngine scriptEngine)
89 public AppDomainManager()
90 {
91 //m_scriptEngine = scriptEngine;
92 }
93
94 /// <summary>
95 /// Find a free AppDomain, creating one if necessary
96 /// </summary>
97 /// <returns>Free AppDomain</returns>
98 private AppDomainStructure GetFreeAppDomain()
99 {
100 Console.WriteLine("Finding free AppDomain");
101 lock (getLock)
102 {
103 // Current full?
104 if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
105 {
106 // Add it to AppDomains list and empty current
107 appDomains.Add(currentAD);
108 currentAD = null;
109 }
110 // No current
111 if (currentAD == null)
112 {
113 // Create a new current AppDomain
114 currentAD = new AppDomainStructure();
115 currentAD.CurrentAppDomain = PrepareNewAppDomain();
116 }
117
118 Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
119 return currentAD;
120 } // lock
121 }
122
123 private int AppDomainNameCount;
124
125 /// <summary>
126 /// Create and prepare a new AppDomain for scripts
127 /// </summary>
128 /// <returns>The new AppDomain</returns>
129 private AppDomain PrepareNewAppDomain()
130 {
131 // Create and prepare a new AppDomain
132 AppDomainNameCount++;
133 // TODO: Currently security match current appdomain
134
135 // Construct and initialize settings for a second AppDomain.
136 AppDomainSetup ads = new AppDomainSetup();
137 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
138 ads.DisallowBindingRedirects = false;
139 ads.DisallowCodeDownload = true;
140 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
141 ads.ShadowCopyFiles = "true"; // Enabled shadowing
142 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
143
144 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
145 Console.WriteLine("Loading: " +
146 AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
147 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
148
149 // Return the new AppDomain
150 return AD;
151 }
152
153 /// <summary>
154 /// Unload appdomains that are full and have only dead scripts
155 /// </summary>
156 private void UnloadAppDomains()
157 {
158 lock (freeLock)
159 {
160 // Go through all
161 foreach (AppDomainStructure ads in new ArrayList(appDomains))
162 {
163 // Don't process current AppDomain
164 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
165 {
166 // Not current AppDomain
167 // Is number of unloaded bigger or equal to number of loaded?
168 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
169 {
170 Console.WriteLine("Found empty AppDomain, unloading");
171 // Remove from internal list
172 appDomains.Remove(ads);
173#if DEBUG
174 long m = GC.GetTotalMemory(true);
175#endif
176 // Unload
177 AppDomain.Unload(ads.CurrentAppDomain);
178#if DEBUG
179 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) +
180 " bytes of memory");
181#endif
182 }
183 }
184 } // foreach
185 } // lock
186 }
187
188
189 public LSL_BaseClass LoadScript(string FileName)
190 {
191 // Find next available AppDomain to put it in
192 AppDomainStructure FreeAppDomain = GetFreeAppDomain();
193
194 Console.WriteLine("Loading into AppDomain: " + FileName);
195 LSL_BaseClass mbrt =
196 (LSL_BaseClass)
197 FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
198 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
199 FreeAppDomain.ScriptsLoaded++;
200
201 return mbrt;
202 }
203
204
205 /// <summary>
206 /// Increase "dead script" counter for an AppDomain
207 /// </summary>
208 /// <param name="ad"></param>
209 //[Obsolete("Needs fixing, needs a real purpose in life!!!")]
210 public void StopScript(AppDomain ad)
211 {
212 lock (freeLock)
213 {
214 Console.WriteLine("Stopping script in AppDomain");
215 // Check if it is current AppDomain
216 if (currentAD.CurrentAppDomain == ad)
217 {
218 // Yes - increase
219 currentAD.ScriptsWaitingUnload++;
220 return;
221 }
222
223 // Lopp through all AppDomains
224 foreach (AppDomainStructure ads in new ArrayList(appDomains))
225 {
226 if (ads.CurrentAppDomain == ad)
227 {
228 // Found it
229 ads.ScriptsWaitingUnload++;
230 break;
231 }
232 } // foreach
233 } // lock
234
235 UnloadAppDomains(); // Outsite lock, has its own GetLock
236 }
237 }
238} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
deleted file mode 100644
index db9a535..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ /dev/null
@@ -1,57 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29namespace OpenSim.Region.ScriptEngine.DotNetEngine
30{
31 public static class Common
32 {
33 public static bool debug = true;
34 public static ScriptEngine mySE;
35
36 // This class just contains some static log stuff used for debugging.
37
38 //public delegate void SendToDebugEventDelegate(string Message);
39 //public delegate void SendToLogEventDelegate(string Message);
40 //static public event SendToDebugEventDelegate SendToDebugEvent;
41 //static public event SendToLogEventDelegate SendToLogEvent;
42
43 public static void SendToDebug(string Message)
44 {
45 //if (Debug == true)
46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
48 }
49
50 public static void SendToLog(string Message)
51 {
52 //if (Debug == true)
53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
55 }
56 }
57} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 441c952..9cd22e2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -58,10 +58,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
58 { 58 {
59 case ".txt": 59 case ".txt":
60 case ".lsl": 60 case ".lsl":
61 Common.SendToDebug("Source code is LSL, converting to CS"); 61 Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
62 return CompileFromLSLText(File.ReadAllText(LSOFileName)); 62 return CompileFromLSLText(File.ReadAllText(LSOFileName));
63 case ".cs": 63 case ".cs":
64 Common.SendToDebug("Source code is CS"); 64 Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
65 return CompileFromCSText(File.ReadAllText(LSOFileName)); 65 return CompileFromCSText(File.ReadAllText(LSOFileName));
66 default: 66 default:
67 throw new Exception("Unknown script type."); 67 throw new Exception("Unknown script type.");
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index dfdf8f4..724d8f5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
313 "namespace SecondLife { "; 313 "namespace SecondLife { ";
314 Return += "" + 314 Return += "" +
315 //"[Serializable] " + 315 //"[Serializable] " +
316 "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; 316 "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
317 Return += @"public Script() { } "; 317 Return += @"public Script() { } ";
318 Return += Script; 318 Return += Script;
319 Return += "} }\r\n"; 319 Return += "} }\r\n";
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
deleted file mode 100644
index 7c1d66e..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ /dev/null
@@ -1,2154 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Threading;
33using OpenSim.Region.ScriptEngine.Common;
34using integer = System.Int32;
35using key = System.String;
36using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
37using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
38
39namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
40{
41 //[Serializable]
42 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
43 {
44
45 //
46 // Included as base for any LSL-script that is compiled.
47 // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class.
48 //
49 // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs
50 //
51
52 // Object never expires
53 public override Object InitializeLifetimeService()
54 {
55 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
56 // return null;
57 ILease lease = (ILease)base.InitializeLifetimeService();
58
59 if (lease.CurrentState == LeaseState.Initial)
60 {
61 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
62 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
63 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
64 }
65 return lease;
66 }
67
68
69 private Executor m_Exec;
70
71 public Executor Exec
72 {
73 get
74 {
75 if (m_Exec == null)
76 m_Exec = new Executor(this);
77 return m_Exec;
78 }
79 }
80
81 public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
82 public string SourceCode = "";
83
84 public LSL_BaseClass()
85 {
86 }
87
88 public string State()
89 {
90 return m_LSL_Functions.State();
91 }
92
93
94 public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
95 {
96 m_LSL_Functions = LSL_Functions;
97
98 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
99
100 // Get this AppDomain's settings and display some of them.
101 AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
102 Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
103 ads.ApplicationName,
104 ads.ApplicationBase,
105 ads.ConfigurationFile
106 );
107
108 // Display the name of the calling AppDomain and the name
109 // of the second domain.
110 // NOTE: The application's thread has transitioned between
111 // AppDomains.
112 Console.WriteLine("Calling to '{0}'.",
113 Thread.GetDomain().FriendlyName
114 );
115
116 return;
117 }
118
119
120 //
121 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
122 //
123 // They are only forwarders to LSL_BuiltIn_Commands.cs
124 //
125 public double llSin(double f)
126 {
127 return m_LSL_Functions.llSin(f);
128 }
129
130 public double llCos(double f)
131 {
132 return m_LSL_Functions.llCos(f);
133 }
134
135 public double llTan(double f)
136 {
137 return m_LSL_Functions.llTan(f);
138 }
139
140 public double llAtan2(double x, double y)
141 {
142 return m_LSL_Functions.llAtan2(x, y);
143 }
144
145 public double llSqrt(double f)
146 {
147 return m_LSL_Functions.llSqrt(f);
148 }
149
150 public double llPow(double fbase, double fexponent)
151 {
152 return m_LSL_Functions.llPow(fbase, fexponent);
153 }
154
155 public int llAbs(int i)
156 {
157 return m_LSL_Functions.llAbs(i);
158 }
159
160 public double llFabs(double f)
161 {
162 return m_LSL_Functions.llFabs(f);
163 }
164
165 public double llFrand(double mag)
166 {
167 return m_LSL_Functions.llFrand(mag);
168 }
169
170 public int llFloor(double f)
171 {
172 return m_LSL_Functions.llFloor(f);
173 }
174
175 public int llCeil(double f)
176 {
177 return m_LSL_Functions.llCeil(f);
178 }
179
180 public int llRound(double f)
181 {
182 return m_LSL_Functions.llRound(f);
183 }
184
185 public double llVecMag(vector v)
186 {
187 return m_LSL_Functions.llVecMag(v);
188 }
189
190 public vector llVecNorm(vector v)
191 {
192 return m_LSL_Functions.llVecNorm(v);
193 }
194
195 public double llVecDist(vector a, vector b)
196 {
197 return m_LSL_Functions.llVecDist(a, b);
198 }
199
200 public vector llRot2Euler(rotation r)
201 {
202 return m_LSL_Functions.llRot2Euler(r);
203 }
204
205 public rotation llEuler2Rot(vector v)
206 {
207 return m_LSL_Functions.llEuler2Rot(v);
208 }
209
210 public rotation llAxes2Rot(vector fwd, vector left, vector up)
211 {
212 return m_LSL_Functions.llAxes2Rot(fwd, left, up);
213 }
214
215 public vector llRot2Fwd(rotation r)
216 {
217 return m_LSL_Functions.llRot2Fwd(r);
218 }
219
220 public vector llRot2Left(rotation r)
221 {
222 return m_LSL_Functions.llRot2Left(r);
223 }
224
225 public vector llRot2Up(rotation r)
226 {
227 return m_LSL_Functions.llRot2Up(r);
228 }
229
230 public rotation llRotBetween(vector start, vector end)
231 {
232 return m_LSL_Functions.llRotBetween(start, end);
233 }
234
235 public void llWhisper(int channelID, string text)
236 {
237 m_LSL_Functions.llWhisper(channelID, text);
238 }
239
240 public void llSay(int channelID, string text)
241 {
242 m_LSL_Functions.llSay(channelID, text);
243 }
244
245 //
246 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
247 //
248 public void llShout(int channelID, string text)
249 {
250 m_LSL_Functions.llShout(channelID, text);
251 }
252
253 public int llListen(int channelID, string name, string ID, string msg)
254 {
255 return m_LSL_Functions.llListen(channelID, name, ID, msg);
256 }
257
258 public void llListenControl(int number, int active)
259 {
260 m_LSL_Functions.llListenControl(number, active);
261 }
262
263 public void llListenRemove(int number)
264 {
265 m_LSL_Functions.llListenRemove(number);
266 }
267
268 public void llSensor(string name, string id, int type, double range, double arc)
269 {
270 m_LSL_Functions.llSensor(name, id, type, range, arc);
271 }
272
273 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
274 {
275 m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate);
276 }
277
278 public void llSensorRemove()
279 {
280 m_LSL_Functions.llSensorRemove();
281 }
282
283 public string llDetectedName(int number)
284 {
285 return m_LSL_Functions.llDetectedName(number);
286 }
287
288 public string llDetectedKey(int number)
289 {
290 return m_LSL_Functions.llDetectedKey(number);
291 }
292
293 public string llDetectedOwner(int number)
294 {
295 return m_LSL_Functions.llDetectedOwner(number);
296 }
297
298 public int llDetectedType(int number)
299 {
300 return m_LSL_Functions.llDetectedType(number);
301 }
302
303 public vector llDetectedPos(int number)
304 {
305 return m_LSL_Functions.llDetectedPos(number);
306 }
307
308 public vector llDetectedVel(int number)
309 {
310 return m_LSL_Functions.llDetectedVel(number);
311 }
312
313 public vector llDetectedGrab(int number)
314 {
315 return m_LSL_Functions.llDetectedGrab(number);
316 }
317
318 public rotation llDetectedRot(int number)
319 {
320 return m_LSL_Functions.llDetectedRot(number);
321 }
322
323 public int llDetectedGroup(int number)
324 {
325 return m_LSL_Functions.llDetectedGroup(number);
326 }
327
328 public int llDetectedLinkNumber(int number)
329 {
330 return m_LSL_Functions.llDetectedLinkNumber(number);
331 }
332
333 //
334 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
335 //
336 public void llDie()
337 {
338 m_LSL_Functions.llDie();
339 }
340
341 public double llGround(vector offset)
342 {
343 return m_LSL_Functions.llGround(offset);
344 }
345
346 public double llCloud(vector offset)
347 {
348 return m_LSL_Functions.llCloud(offset);
349 }
350
351 public vector llWind(vector offset)
352 {
353 return m_LSL_Functions.llWind(offset);
354 }
355
356 public void llSetStatus(int status, int value)
357 {
358 m_LSL_Functions.llSetStatus(status, value);
359 }
360
361 public int llGetStatus(int status)
362 {
363 return m_LSL_Functions.llGetStatus(status);
364 }
365
366 public void llSetScale(vector scale)
367 {
368 m_LSL_Functions.llSetScale(scale);
369 }
370
371 public vector llGetScale()
372 {
373 return m_LSL_Functions.llGetScale();
374 }
375
376 public void llSetColor(vector color, int face)
377 {
378 m_LSL_Functions.llSetColor(color, face);
379 }
380
381 public double llGetAlpha(int face)
382 {
383 return m_LSL_Functions.llGetAlpha(face);
384 }
385
386 public void llSetAlpha(double alpha, int face)
387 {
388 m_LSL_Functions.llSetAlpha(alpha, face);
389 }
390
391 public vector llGetColor(int face)
392 {
393 return m_LSL_Functions.llGetColor(face);
394 }
395
396 public void llSetTexture(string texture, int face)
397 {
398 m_LSL_Functions.llSetTexture(texture, face);
399 }
400
401 public void llScaleTexture(double u, double v, int face)
402 {
403 m_LSL_Functions.llScaleTexture(u, v, face);
404 }
405
406 public void llOffsetTexture(double u, double v, int face)
407 {
408 m_LSL_Functions.llOffsetTexture(u, v, face);
409 }
410
411 public void llRotateTexture(double rotation, int face)
412 {
413 m_LSL_Functions.llRotateTexture(rotation, face);
414 }
415
416 public string llGetTexture(int face)
417 {
418 return m_LSL_Functions.llGetTexture(face);
419 }
420
421 //
422 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
423 //
424 public void llSetPos(vector pos)
425 {
426 m_LSL_Functions.llSetPos(pos);
427 }
428
429 public vector llGetPos()
430 {
431 return m_LSL_Functions.llGetPos();
432 }
433
434 public vector llGetLocalPos()
435 {
436 return m_LSL_Functions.llGetLocalPos();
437 }
438
439 public void llSetRot(rotation rot)
440 {
441 m_LSL_Functions.llSetRot(rot);
442 }
443
444 public rotation llGetRot()
445 {
446 return m_LSL_Functions.llGetRot();
447 }
448
449 public rotation llGetLocalRot()
450 {
451 return m_LSL_Functions.llGetLocalRot();
452 }
453
454 public void llSetForce(vector force, int local)
455 {
456 m_LSL_Functions.llSetForce(force, local);
457 }
458
459 public vector llGetForce()
460 {
461 return m_LSL_Functions.llGetForce();
462 }
463
464 public int llTarget(vector position, double range)
465 {
466 return m_LSL_Functions.llTarget(position, range);
467 }
468
469 public void llTargetRemove(int number)
470 {
471 m_LSL_Functions.llTargetRemove(number);
472 }
473
474 public int llRotTarget(rotation rot, double error)
475 {
476 return m_LSL_Functions.llRotTarget(rot, error);
477 }
478
479 public void llRotTargetRemove(int number)
480 {
481 m_LSL_Functions.llRotTargetRemove(number);
482 }
483
484 public void llMoveToTarget(vector target, double tau)
485 {
486 m_LSL_Functions.llMoveToTarget(target, tau);
487 }
488
489 public void llStopMoveToTarget()
490 {
491 m_LSL_Functions.llStopMoveToTarget();
492 }
493
494 public void llApplyImpulse(vector force, int local)
495 {
496 m_LSL_Functions.llApplyImpulse(force, local);
497 }
498
499 //
500 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
501 //
502 public void llApplyRotationalImpulse(vector force, int local)
503 {
504 m_LSL_Functions.llApplyRotationalImpulse(force, local);
505 }
506
507 public void llSetTorque(vector torque, int local)
508 {
509 m_LSL_Functions.llSetTorque(torque, local);
510 }
511
512 public vector llGetTorque()
513 {
514 return m_LSL_Functions.llGetTorque();
515 }
516
517 public void llSetForceAndTorque(vector force, vector torque, int local)
518 {
519 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
520 }
521
522 public vector llGetVel()
523 {
524 return m_LSL_Functions.llGetVel();
525 }
526
527 public vector llGetAccel()
528 {
529 return m_LSL_Functions.llGetAccel();
530 }
531
532 public vector llGetOmega()
533 {
534 return m_LSL_Functions.llGetOmega();
535 }
536
537 public double llGetTimeOfDay()
538 {
539 return m_LSL_Functions.llGetTimeOfDay();
540 }
541
542 public double llGetWallclock()
543 {
544 return m_LSL_Functions.llGetWallclock();
545 }
546
547 public double llGetTime()
548 {
549 return m_LSL_Functions.llGetTime();
550 }
551
552 public void llResetTime()
553 {
554 m_LSL_Functions.llResetTime();
555 }
556
557 public double llGetAndResetTime()
558 {
559 return m_LSL_Functions.llGetAndResetTime();
560 }
561
562 public void llSound()
563 {
564 m_LSL_Functions.llSound();
565 }
566
567 public void llPlaySound(string sound, double volume)
568 {
569 m_LSL_Functions.llPlaySound(sound, volume);
570 }
571
572 public void llLoopSound(string sound, double volume)
573 {
574 m_LSL_Functions.llLoopSound(sound, volume);
575 }
576
577 public void llLoopSoundMaster(string sound, double volume)
578 {
579 m_LSL_Functions.llLoopSoundMaster(sound, volume);
580 }
581
582 public void llLoopSoundSlave(string sound, double volume)
583 {
584 m_LSL_Functions.llLoopSoundSlave(sound, volume);
585 }
586
587 public void llPlaySoundSlave(string sound, double volume)
588 {
589 m_LSL_Functions.llPlaySoundSlave(sound, volume);
590 }
591
592 //
593 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
594 //
595 public void llTriggerSound(string sound, double volume)
596 {
597 m_LSL_Functions.llTriggerSound(sound, volume);
598 }
599
600 public void llStopSound()
601 {
602 m_LSL_Functions.llStopSound();
603 }
604
605 public void llPreloadSound(string sound)
606 {
607 m_LSL_Functions.llPreloadSound(sound);
608 }
609
610 public string llGetSubString(string src, int start, int end)
611 {
612 return m_LSL_Functions.llGetSubString(src, start, end);
613 }
614
615 public string llDeleteSubString(string src, int start, int end)
616 {
617 return m_LSL_Functions.llDeleteSubString(src, start, end);
618 }
619
620 public string llInsertString(string dst, int position, string src)
621 {
622 return m_LSL_Functions.llInsertString(dst, position, src);
623 }
624
625 public string llToUpper(string source)
626 {
627 return m_LSL_Functions.llToUpper(source);
628 }
629
630 public string llToLower(string source)
631 {
632 return m_LSL_Functions.llToLower(source);
633 }
634
635 public int llGiveMoney(string destination, int amount)
636 {
637 return m_LSL_Functions.llGiveMoney(destination, amount);
638 }
639
640 public void llMakeExplosion()
641 {
642 m_LSL_Functions.llMakeExplosion();
643 }
644
645 public void llMakeFountain()
646 {
647 m_LSL_Functions.llMakeFountain();
648 }
649
650 public void llMakeSmoke()
651 {
652 m_LSL_Functions.llMakeSmoke();
653 }
654
655 public void llMakeFire()
656 {
657 m_LSL_Functions.llMakeFire();
658 }
659
660 public void llRezObject(string inventory, vector pos, rotation rot, int param)
661 {
662 m_LSL_Functions.llRezObject(inventory, pos, rot, param);
663 }
664
665 public void llLookAt(vector target, double strength, double damping)
666 {
667 m_LSL_Functions.llLookAt(target, strength, damping);
668 }
669
670 public void llStopLookAt()
671 {
672 m_LSL_Functions.llStopLookAt();
673 }
674
675 public void llSetTimerEvent(double sec)
676 {
677 m_LSL_Functions.llSetTimerEvent(sec);
678 }
679
680 public void llSleep(double sec)
681 {
682 m_LSL_Functions.llSleep(sec);
683 }
684
685 //
686 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
687 //
688 public double llGetMass()
689 {
690 return m_LSL_Functions.llGetMass();
691 }
692
693 public void llCollisionFilter(string name, string id, int accept)
694 {
695 m_LSL_Functions.llCollisionFilter(name, id, accept);
696 }
697
698 public void llTakeControls(int controls, int accept, int pass_on)
699 {
700 m_LSL_Functions.llTakeControls(controls, accept, pass_on);
701 }
702
703 public void llReleaseControls()
704 {
705 m_LSL_Functions.llReleaseControls();
706 }
707
708 public void llAttachToAvatar(int attachment)
709 {
710 m_LSL_Functions.llAttachToAvatar(attachment);
711 }
712
713 public void llDetachFromAvatar()
714 {
715 m_LSL_Functions.llDetachFromAvatar();
716 }
717
718 public void llTakeCamera()
719 {
720 m_LSL_Functions.llTakeCamera();
721 }
722
723 public void llReleaseCamera()
724 {
725 m_LSL_Functions.llReleaseCamera();
726 }
727
728 public string llGetOwner()
729 {
730 return m_LSL_Functions.llGetOwner();
731 }
732
733 public void llInstantMessage(string user, string message)
734 {
735 m_LSL_Functions.llInstantMessage(user, message);
736 }
737
738 public void llEmail(string address, string subject, string message)
739 {
740 m_LSL_Functions.llEmail(address, subject, message);
741 }
742
743 public void llGetNextEmail(string address, string subject)
744 {
745 m_LSL_Functions.llGetNextEmail(address, subject);
746 }
747
748 public string llGetKey()
749 {
750 return m_LSL_Functions.llGetKey();
751 }
752
753 public void llSetBuoyancy(double buoyancy)
754 {
755 m_LSL_Functions.llSetBuoyancy(buoyancy);
756 }
757
758 public void llSetHoverHeight(double height, int water, double tau)
759 {
760 m_LSL_Functions.llSetHoverHeight(height, water, tau);
761 }
762
763 public void llStopHover()
764 {
765 m_LSL_Functions.llStopHover();
766 }
767
768 public void llMinEventDelay(double delay)
769 {
770 m_LSL_Functions.llMinEventDelay(delay);
771 }
772
773 public void llSoundPreload()
774 {
775 m_LSL_Functions.llSoundPreload();
776 }
777
778 public void llRotLookAt(rotation target, double strength, double damping)
779 {
780 m_LSL_Functions.llRotLookAt(target, strength, damping);
781 }
782
783 //
784 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
785 //
786 public int llStringLength(string str)
787 {
788 return m_LSL_Functions.llStringLength(str);
789 }
790
791 public void llStartAnimation(string anim)
792 {
793 m_LSL_Functions.llStartAnimation(anim);
794 }
795
796 public void llStopAnimation(string anim)
797 {
798 m_LSL_Functions.llStopAnimation(anim);
799 }
800
801 public void llPointAt()
802 {
803 m_LSL_Functions.llPointAt();
804 }
805
806 public void llStopPointAt()
807 {
808 m_LSL_Functions.llStopPointAt();
809 }
810
811 public void llTargetOmega(vector axis, double spinrate, double gain)
812 {
813 m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
814 }
815
816 public int llGetStartParameter()
817 {
818 return m_LSL_Functions.llGetStartParameter();
819 }
820
821 public void llGodLikeRezObject(string inventory, vector pos)
822 {
823 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
824 }
825
826 public void llRequestPermissions(string agent, int perm)
827 {
828 m_LSL_Functions.llRequestPermissions(agent, perm);
829 }
830
831 public string llGetPermissionsKey()
832 {
833 return m_LSL_Functions.llGetPermissionsKey();
834 }
835
836 public int llGetPermissions()
837 {
838 return m_LSL_Functions.llGetPermissions();
839 }
840
841 public int llGetLinkNumber()
842 {
843 return m_LSL_Functions.llGetLinkNumber();
844 }
845
846 public void llSetLinkColor(int linknumber, vector color, int face)
847 {
848 m_LSL_Functions.llSetLinkColor(linknumber, color, face);
849 }
850
851 public void llCreateLink(string target, int parent)
852 {
853 m_LSL_Functions.llCreateLink(target, parent);
854 }
855
856 public void llBreakLink(int linknum)
857 {
858 m_LSL_Functions.llBreakLink(linknum);
859 }
860
861 public void llBreakAllLinks()
862 {
863 m_LSL_Functions.llBreakAllLinks();
864 }
865
866 public string llGetLinkKey(int linknum)
867 {
868 return m_LSL_Functions.llGetLinkKey(linknum);
869 }
870
871 public string llGetLinkName(int linknum)
872 {
873 return m_LSL_Functions.llGetLinkName(linknum);
874 }
875
876 public int llGetInventoryNumber(int type)
877 {
878 return m_LSL_Functions.llGetInventoryNumber(type);
879 }
880
881 public string llGetInventoryName(int type, int number)
882 {
883 return m_LSL_Functions.llGetInventoryName(type, number);
884 }
885
886 //
887 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
888 //
889 public void llSetScriptState(string name, int run)
890 {
891 m_LSL_Functions.llSetScriptState(name, run);
892 }
893
894 public double llGetEnergy()
895 {
896 return m_LSL_Functions.llGetEnergy();
897 }
898
899 public void llGiveInventory(string destination, string inventory)
900 {
901 m_LSL_Functions.llGiveInventory(destination, inventory);
902 }
903
904 public void llRemoveInventory(string item)
905 {
906 m_LSL_Functions.llRemoveInventory(item);
907 }
908
909 public void llSetText(string text, vector color, double alpha)
910 {
911 m_LSL_Functions.llSetText(text, color, alpha);
912 }
913
914 public double llWater(vector offset)
915 {
916 return m_LSL_Functions.llWater(offset);
917 }
918
919 public void llPassTouches(int pass)
920 {
921 m_LSL_Functions.llPassTouches(pass);
922 }
923
924 public string llRequestAgentData(string id, int data)
925 {
926 return m_LSL_Functions.llRequestAgentData(id, data);
927 }
928
929 public string llRequestInventoryData(string name)
930 {
931 return m_LSL_Functions.llRequestInventoryData(name);
932 }
933
934 public void llSetDamage(double damage)
935 {
936 m_LSL_Functions.llSetDamage(damage);
937 }
938
939 public void llTeleportAgentHome(string agent)
940 {
941 m_LSL_Functions.llTeleportAgentHome(agent);
942 }
943
944 public void llModifyLand(int action, int brush)
945 {
946 m_LSL_Functions.llModifyLand(action, brush);
947 }
948
949 public void llCollisionSound(string impact_sound, double impact_volume)
950 {
951 m_LSL_Functions.llCollisionSound(impact_sound, impact_volume);
952 }
953
954 public void llCollisionSprite(string impact_sprite)
955 {
956 m_LSL_Functions.llCollisionSprite(impact_sprite);
957 }
958
959 public string llGetAnimation(string id)
960 {
961 return m_LSL_Functions.llGetAnimation(id);
962 }
963
964 public void llResetScript()
965 {
966 m_LSL_Functions.llResetScript();
967 }
968
969 public void llMessageLinked(int linknum, int num, string str, string id)
970 {
971 m_LSL_Functions.llMessageLinked(linknum, num, str, id);
972 }
973
974 public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
975 {
976 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
977 }
978
979 public void llPassCollisions(int pass)
980 {
981 m_LSL_Functions.llPassCollisions(pass);
982 }
983
984 public string llGetScriptName()
985 {
986 return m_LSL_Functions.llGetScriptName();
987 }
988
989 public int llGetNumberOfSides()
990 {
991 return m_LSL_Functions.llGetNumberOfSides();
992 }
993
994 //
995 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
996 //
997 public rotation llAxisAngle2Rot(vector axis, double angle)
998 {
999 return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
1000 }
1001
1002 public vector llRot2Axis(rotation rot)
1003 {
1004 return m_LSL_Functions.llRot2Axis(rot);
1005 }
1006
1007 public void llRot2Angle()
1008 {
1009 m_LSL_Functions.llRot2Angle();
1010 }
1011
1012 public double llAcos(double val)
1013 {
1014 return m_LSL_Functions.llAcos(val);
1015 }
1016
1017 public double llAsin(double val)
1018 {
1019 return m_LSL_Functions.llAsin(val);
1020 }
1021
1022 public double llAngleBetween(rotation a, rotation b)
1023 {
1024 return m_LSL_Functions.llAngleBetween(a, b);
1025 }
1026
1027 public string llGetInventoryKey(string name)
1028 {
1029 return m_LSL_Functions.llGetInventoryKey(name);
1030 }
1031
1032 public void llAllowInventoryDrop(int add)
1033 {
1034 m_LSL_Functions.llAllowInventoryDrop(add);
1035 }
1036
1037 public vector llGetSunDirection()
1038 {
1039 return m_LSL_Functions.llGetSunDirection();
1040 }
1041
1042 public vector llGetTextureOffset(int face)
1043 {
1044 return m_LSL_Functions.llGetTextureOffset(face);
1045 }
1046
1047 public vector llGetTextureScale(int side)
1048 {
1049 return m_LSL_Functions.llGetTextureScale(side);
1050 }
1051
1052 public double llGetTextureRot(int side)
1053 {
1054 return m_LSL_Functions.llGetTextureRot(side);
1055 }
1056
1057 public int llSubStringIndex(string source, string pattern)
1058 {
1059 return m_LSL_Functions.llSubStringIndex(source, pattern);
1060 }
1061
1062 public string llGetOwnerKey(string id)
1063 {
1064 return m_LSL_Functions.llGetOwnerKey(id);
1065 }
1066
1067 public vector llGetCenterOfMass()
1068 {
1069 return m_LSL_Functions.llGetCenterOfMass();
1070 }
1071
1072 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1073 {
1074 return m_LSL_Functions.llListSort(src, stride, ascending);
1075 }
1076
1077 public int llGetListLength(LSL_Types.list src)
1078 {
1079 return m_LSL_Functions.llGetListLength(src);
1080 }
1081
1082 //
1083 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1084 //
1085 public int llList2Integer(LSL_Types.list src, int index)
1086 {
1087 return m_LSL_Functions.llList2Integer(src, index);
1088 }
1089
1090 public double osList2Double(LSL_Types.list src, int index)
1091 {
1092 return m_LSL_Functions.osList2Double(src, index);
1093 }
1094
1095 public string llList2String(LSL_Types.list src, int index)
1096 {
1097 return m_LSL_Functions.llList2String(src, index);
1098 }
1099
1100 public string llList2Key(LSL_Types.list src, int index)
1101 {
1102 return m_LSL_Functions.llList2Key(src, index);
1103 }
1104
1105 public vector llList2Vector(LSL_Types.list src, int index)
1106 {
1107 return m_LSL_Functions.llList2Vector(src, index);
1108 }
1109
1110 public rotation llList2Rot(LSL_Types.list src, int index)
1111 {
1112 return m_LSL_Functions.llList2Rot(src, index);
1113 }
1114
1115 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1116 {
1117 return m_LSL_Functions.llList2List(src, start, end);
1118 }
1119
1120 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1121 {
1122 return m_LSL_Functions.llDeleteSubList(src, start, end);
1123 }
1124
1125 public int llGetListEntryType(LSL_Types.list src, int index)
1126 {
1127 return m_LSL_Functions.llGetListEntryType(src, index);
1128 }
1129
1130 public string llList2CSV(LSL_Types.list src)
1131 {
1132 return m_LSL_Functions.llList2CSV(src);
1133 }
1134
1135 public LSL_Types.list llCSV2List(string src)
1136 {
1137 return m_LSL_Functions.llCSV2List(src);
1138 }
1139
1140 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1141 {
1142 return m_LSL_Functions.llListRandomize(src, stride);
1143 }
1144
1145 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1146 {
1147 return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
1148 }
1149
1150 public vector llGetRegionCorner()
1151 {
1152 return m_LSL_Functions.llGetRegionCorner();
1153 }
1154
1155 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1156 {
1157 return m_LSL_Functions.llListInsertList(dest, src, start);
1158 }
1159
1160 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1161 {
1162 return m_LSL_Functions.llListFindList(src, test);
1163 }
1164
1165 public string llGetObjectName()
1166 {
1167 return m_LSL_Functions.llGetObjectName();
1168 }
1169
1170 public void llSetObjectName(string name)
1171 {
1172 m_LSL_Functions.llSetObjectName(name);
1173 }
1174
1175 public string llGetDate()
1176 {
1177 return m_LSL_Functions.llGetDate();
1178 }
1179
1180 public int llEdgeOfWorld(vector pos, vector dir)
1181 {
1182 return m_LSL_Functions.llEdgeOfWorld(pos, dir);
1183 }
1184
1185 public int llGetAgentInfo(string id)
1186 {
1187 return m_LSL_Functions.llGetAgentInfo(id);
1188 }
1189
1190 //
1191 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1192 //
1193 public void llAdjustSoundVolume(double volume)
1194 {
1195 m_LSL_Functions.llAdjustSoundVolume(volume);
1196 }
1197
1198 public void llSetSoundQueueing(int queue)
1199 {
1200 m_LSL_Functions.llSetSoundQueueing(queue);
1201 }
1202
1203 public void llSetSoundRadius(double radius)
1204 {
1205 m_LSL_Functions.llSetSoundRadius(radius);
1206 }
1207
1208 public string llKey2Name(string id)
1209 {
1210 return m_LSL_Functions.llKey2Name(id);
1211 }
1212
1213 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1214 {
1215 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
1216 }
1217
1218 public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
1219 {
1220 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
1221 }
1222
1223 public void llEjectFromLand(string pest)
1224 {
1225 m_LSL_Functions.llEjectFromLand(pest);
1226 }
1227
1228 public void llParseString2List()
1229 {
1230 m_LSL_Functions.llParseString2List();
1231 }
1232
1233 public int llOverMyLand(string id)
1234 {
1235 return m_LSL_Functions.llOverMyLand(id);
1236 }
1237
1238 public string llGetLandOwnerAt(vector pos)
1239 {
1240 return m_LSL_Functions.llGetLandOwnerAt(pos);
1241 }
1242
1243 public string llGetNotecardLine(string name, int line)
1244 {
1245 return m_LSL_Functions.llGetNotecardLine(name, line);
1246 }
1247
1248 public vector llGetAgentSize(string id)
1249 {
1250 return m_LSL_Functions.llGetAgentSize(id);
1251 }
1252
1253 public int llSameGroup(string agent)
1254 {
1255 return m_LSL_Functions.llSameGroup(agent);
1256 }
1257
1258 public void llUnSit(string id)
1259 {
1260 m_LSL_Functions.llUnSit(id);
1261 }
1262
1263 public vector llGroundSlope(vector offset)
1264 {
1265 return m_LSL_Functions.llGroundSlope(offset);
1266 }
1267
1268 public vector llGroundNormal(vector offset)
1269 {
1270 return m_LSL_Functions.llGroundNormal(offset);
1271 }
1272
1273 public vector llGroundContour(vector offset)
1274 {
1275 return m_LSL_Functions.llGroundContour(offset);
1276 }
1277
1278 public int llGetAttached()
1279 {
1280 return m_LSL_Functions.llGetAttached();
1281 }
1282
1283 public int llGetFreeMemory()
1284 {
1285 return m_LSL_Functions.llGetFreeMemory();
1286 }
1287
1288 public string llGetRegionName()
1289 {
1290 return m_LSL_Functions.llGetRegionName();
1291 }
1292
1293 public double llGetRegionTimeDilation()
1294 {
1295 return m_LSL_Functions.llGetRegionTimeDilation();
1296 }
1297
1298 public double llGetRegionFPS()
1299 {
1300 return m_LSL_Functions.llGetRegionFPS();
1301 }
1302
1303 //
1304 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1305 //
1306 public void llParticleSystem(List<Object> rules)
1307 {
1308 m_LSL_Functions.llParticleSystem(rules);
1309 }
1310
1311 public void llGroundRepel(double height, int water, double tau)
1312 {
1313 m_LSL_Functions.llGroundRepel(height, water, tau);
1314 }
1315
1316 public void llGiveInventoryList()
1317 {
1318 m_LSL_Functions.llGiveInventoryList();
1319 }
1320
1321 public void llSetVehicleType(int type)
1322 {
1323 m_LSL_Functions.llSetVehicleType(type);
1324 }
1325
1326 public void llSetVehicledoubleParam(int param, double value)
1327 {
1328 m_LSL_Functions.llSetVehicledoubleParam(param, value);
1329 }
1330
1331 public void llSetVehicleVectorParam(int param, vector vec)
1332 {
1333 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1334 }
1335
1336 public void llSetVehicleRotationParam(int param, rotation rot)
1337 {
1338 m_LSL_Functions.llSetVehicleRotationParam(param, rot);
1339 }
1340
1341 public void llSetVehicleFlags(int flags)
1342 {
1343 m_LSL_Functions.llSetVehicleFlags(flags);
1344 }
1345
1346 public void llRemoveVehicleFlags(int flags)
1347 {
1348 m_LSL_Functions.llRemoveVehicleFlags(flags);
1349 }
1350
1351 public void llSitTarget(vector offset, rotation rot)
1352 {
1353 m_LSL_Functions.llSitTarget(offset, rot);
1354 }
1355
1356 public string llAvatarOnSitTarget()
1357 {
1358 return m_LSL_Functions.llAvatarOnSitTarget();
1359 }
1360
1361 public void llAddToLandPassList(string avatar, double hours)
1362 {
1363 m_LSL_Functions.llAddToLandPassList(avatar, hours);
1364 }
1365
1366 public void llSetTouchText(string text)
1367 {
1368 m_LSL_Functions.llSetTouchText(text);
1369 }
1370
1371 public void llSetSitText(string text)
1372 {
1373 m_LSL_Functions.llSetSitText(text);
1374 }
1375
1376 public void llSetCameraEyeOffset(vector offset)
1377 {
1378 m_LSL_Functions.llSetCameraEyeOffset(offset);
1379 }
1380
1381 public void llSetCameraAtOffset(vector offset)
1382 {
1383 m_LSL_Functions.llSetCameraAtOffset(offset);
1384 }
1385
1386 public string llDumpList2String(LSL_Types.list src, string seperator)
1387 {
1388 return m_LSL_Functions.llDumpList2String(src, seperator);
1389 }
1390
1391 public void llScriptDanger(vector pos)
1392 {
1393 m_LSL_Functions.llScriptDanger(pos);
1394 }
1395
1396 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
1397 {
1398 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
1399 }
1400
1401 public void llVolumeDetect(int detect)
1402 {
1403 m_LSL_Functions.llVolumeDetect(detect);
1404 }
1405
1406 public void llResetOtherScript(string name)
1407 {
1408 m_LSL_Functions.llResetOtherScript(name);
1409 }
1410
1411 public int llGetScriptState(string name)
1412 {
1413 return m_LSL_Functions.llGetScriptState(name);
1414 }
1415
1416 public void llRemoteLoadScript()
1417 {
1418 m_LSL_Functions.llRemoteLoadScript();
1419 }
1420
1421 public void llSetRemoteScriptAccessPin(int pin)
1422 {
1423 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
1424 }
1425
1426 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
1427 {
1428 m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param);
1429 }
1430
1431 //
1432 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1433 //
1434 public void llOpenRemoteDataChannel()
1435 {
1436 m_LSL_Functions.llOpenRemoteDataChannel();
1437 }
1438
1439 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
1440 {
1441 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
1442 }
1443
1444 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
1445 {
1446 m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata);
1447 }
1448
1449 public void llCloseRemoteDataChannel(string channel)
1450 {
1451 m_LSL_Functions.llCloseRemoteDataChannel(channel);
1452 }
1453
1454 public string llMD5String(string src, int nonce)
1455 {
1456 return m_LSL_Functions.llMD5String(src, nonce);
1457 }
1458
1459 public void llSetPrimitiveParams(LSL_Types.list rules)
1460 {
1461 m_LSL_Functions.llSetPrimitiveParams(rules);
1462 }
1463
1464 public string llStringToBase64(string str)
1465 {
1466 return m_LSL_Functions.llStringToBase64(str);
1467 }
1468
1469 public string llBase64ToString(string str)
1470 {
1471 return m_LSL_Functions.llBase64ToString(str);
1472 }
1473
1474 public void llXorBase64Strings()
1475 {
1476 m_LSL_Functions.llXorBase64Strings();
1477 }
1478
1479 public void llRemoteDataSetRegion()
1480 {
1481 m_LSL_Functions.llRemoteDataSetRegion();
1482 }
1483
1484 public double llLog10(double val)
1485 {
1486 return m_LSL_Functions.llLog10(val);
1487 }
1488
1489 public double llLog(double val)
1490 {
1491 return m_LSL_Functions.llLog(val);
1492 }
1493
1494 public LSL_Types.list llGetAnimationList(string id)
1495 {
1496 return m_LSL_Functions.llGetAnimationList(id);
1497 }
1498
1499 public void llSetParcelMusicURL(string url)
1500 {
1501 m_LSL_Functions.llSetParcelMusicURL(url);
1502 }
1503
1504 public vector llGetRootPosition()
1505 {
1506 return m_LSL_Functions.llGetRootPosition();
1507 }
1508
1509 public rotation llGetRootRotation()
1510 {
1511 return m_LSL_Functions.llGetRootRotation();
1512 }
1513
1514 public string llGetObjectDesc()
1515 {
1516 return m_LSL_Functions.llGetObjectDesc();
1517 }
1518
1519 public void llSetObjectDesc(string desc)
1520 {
1521 m_LSL_Functions.llSetObjectDesc(desc);
1522 }
1523
1524 public string llGetCreator()
1525 {
1526 return m_LSL_Functions.llGetCreator();
1527 }
1528
1529 public string llGetTimestamp()
1530 {
1531 return m_LSL_Functions.llGetTimestamp();
1532 }
1533
1534 public void llSetLinkAlpha(int linknumber, double alpha, int face)
1535 {
1536 m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face);
1537 }
1538
1539 public int llGetNumberOfPrims()
1540 {
1541 return m_LSL_Functions.llGetNumberOfPrims();
1542 }
1543
1544 public string llGetNumberOfNotecardLines(string name)
1545 {
1546 return m_LSL_Functions.llGetNumberOfNotecardLines(name);
1547 }
1548
1549 public LSL_Types.list llGetBoundingBox(string obj)
1550 {
1551 return m_LSL_Functions.llGetBoundingBox(obj);
1552 }
1553
1554 public vector llGetGeometricCenter()
1555 {
1556 return m_LSL_Functions.llGetGeometricCenter();
1557 }
1558
1559 public void llGetPrimitiveParams()
1560 {
1561 m_LSL_Functions.llGetPrimitiveParams();
1562 }
1563
1564 //
1565 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1566 //
1567 public string llIntegerToBase64(int number)
1568 {
1569 return m_LSL_Functions.llIntegerToBase64(number);
1570 }
1571
1572 public int llBase64ToInteger(string str)
1573 {
1574 return m_LSL_Functions.llBase64ToInteger(str);
1575 }
1576
1577 public double llGetGMTclock()
1578 {
1579 return m_LSL_Functions.llGetGMTclock();
1580 }
1581
1582 public string llGetSimulatorHostname()
1583 {
1584 return m_LSL_Functions.llGetSimulatorHostname();
1585 }
1586
1587 public void llSetLocalRot(rotation rot)
1588 {
1589 m_LSL_Functions.llSetLocalRot(rot);
1590 }
1591
1592 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
1593 {
1594 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
1595 }
1596
1597 public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
1598 {
1599 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
1600 }
1601
1602 public int llGetObjectPermMask(int mask)
1603 {
1604 return m_LSL_Functions.llGetObjectPermMask(mask);
1605 }
1606
1607 public void llSetObjectPermMask(int mask, int value)
1608 {
1609 m_LSL_Functions.llSetObjectPermMask(mask, value);
1610 }
1611
1612 public void llGetInventoryPermMask(string item, int mask)
1613 {
1614 m_LSL_Functions.llGetInventoryPermMask(item, mask);
1615 }
1616
1617 public void llSetInventoryPermMask(string item, int mask, int value)
1618 {
1619 m_LSL_Functions.llSetInventoryPermMask(item, mask, value);
1620 }
1621
1622 public string llGetInventoryCreator(string item)
1623 {
1624 return m_LSL_Functions.llGetInventoryCreator(item);
1625 }
1626
1627 public void llOwnerSay(string msg)
1628 {
1629 m_LSL_Functions.llOwnerSay(msg);
1630 }
1631
1632 public void llRequestSimulatorData(string simulator, int data)
1633 {
1634 m_LSL_Functions.llRequestSimulatorData(simulator, data);
1635 }
1636
1637 public void llForceMouselook(int mouselook)
1638 {
1639 m_LSL_Functions.llForceMouselook(mouselook);
1640 }
1641
1642 public double llGetObjectMass(string id)
1643 {
1644 return m_LSL_Functions.llGetObjectMass(id);
1645 }
1646
1647 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
1648 {
1649 return m_LSL_Functions.llListReplaceList(dest, src, start, end);
1650 }
1651
1652 public void llLoadURL(string avatar_id, string message, string url)
1653 {
1654 m_LSL_Functions.llLoadURL(avatar_id, message, url);
1655 }
1656
1657 public void llParcelMediaCommandList(LSL_Types.list commandList)
1658 {
1659 m_LSL_Functions.llParcelMediaCommandList(commandList);
1660 }
1661
1662 public void llParcelMediaQuery()
1663 {
1664 m_LSL_Functions.llParcelMediaQuery();
1665 }
1666
1667 public int llModPow(int a, int b, int c)
1668 {
1669 return m_LSL_Functions.llModPow(a, b, c);
1670 }
1671
1672 //
1673 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1674 //
1675 public int llGetInventoryType(string name)
1676 {
1677 return m_LSL_Functions.llGetInventoryType(name);
1678 }
1679
1680 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
1681 {
1682 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
1683 }
1684
1685 public vector llGetCameraPos()
1686 {
1687 return m_LSL_Functions.llGetCameraPos();
1688 }
1689
1690 public rotation llGetCameraRot()
1691 {
1692 return m_LSL_Functions.llGetCameraRot();
1693 }
1694
1695 public void llSetPrimURL()
1696 {
1697 m_LSL_Functions.llSetPrimURL();
1698 }
1699
1700 public void llRefreshPrimURL()
1701 {
1702 m_LSL_Functions.llRefreshPrimURL();
1703 }
1704
1705 public string llEscapeURL(string url)
1706 {
1707 return m_LSL_Functions.llEscapeURL(url);
1708 }
1709
1710 public string llUnescapeURL(string url)
1711 {
1712 return m_LSL_Functions.llUnescapeURL(url);
1713 }
1714
1715 public void llMapDestination(string simname, vector pos, vector look_at)
1716 {
1717 m_LSL_Functions.llMapDestination(simname, pos, look_at);
1718 }
1719
1720 public void llAddToLandBanList(string avatar, double hours)
1721 {
1722 m_LSL_Functions.llAddToLandBanList(avatar, hours);
1723 }
1724
1725 public void llRemoveFromLandPassList(string avatar)
1726 {
1727 m_LSL_Functions.llRemoveFromLandPassList(avatar);
1728 }
1729
1730 public void llRemoveFromLandBanList(string avatar)
1731 {
1732 m_LSL_Functions.llRemoveFromLandBanList(avatar);
1733 }
1734
1735 public void llSetCameraParams(LSL_Types.list rules)
1736 {
1737 m_LSL_Functions.llSetCameraParams(rules);
1738 }
1739
1740 public void llClearCameraParams()
1741 {
1742 m_LSL_Functions.llClearCameraParams();
1743 }
1744
1745 public double llListStatistics(int operation, LSL_Types.list src)
1746 {
1747 return m_LSL_Functions.llListStatistics(operation, src);
1748 }
1749
1750 public int llGetUnixTime()
1751 {
1752 return m_LSL_Functions.llGetUnixTime();
1753 }
1754
1755 public int llGetParcelFlags(vector pos)
1756 {
1757 return m_LSL_Functions.llGetParcelFlags(pos);
1758 }
1759
1760 public int llGetRegionFlags()
1761 {
1762 return m_LSL_Functions.llGetRegionFlags();
1763 }
1764
1765 public string llXorBase64StringsCorrect(string str1, string str2)
1766 {
1767 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
1768 }
1769
1770 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
1771 {
1772 return m_LSL_Functions.llHTTPRequest(url, parameters, body);
1773 }
1774
1775 public void llResetLandBanList()
1776 {
1777 m_LSL_Functions.llResetLandBanList();
1778 }
1779
1780 public void llResetLandPassList()
1781 {
1782 m_LSL_Functions.llResetLandPassList();
1783 }
1784
1785 public int llGetParcelPrimCount(vector pos, int category, int sim_wide)
1786 {
1787 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
1788 }
1789
1790 public LSL_Types.list llGetParcelPrimOwners(vector pos)
1791 {
1792 return m_LSL_Functions.llGetParcelPrimOwners(pos);
1793 }
1794
1795 public int llGetObjectPrimCount(string object_id)
1796 {
1797 return m_LSL_Functions.llGetObjectPrimCount(object_id);
1798 }
1799
1800 //
1801 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1802 //
1803 public int llGetParcelMaxPrims(vector pos, int sim_wide)
1804 {
1805 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
1806 }
1807
1808 public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
1809 {
1810 return m_LSL_Functions.llGetParcelDetails(pos, param);
1811 }
1812
1813 //
1814 // OpenSim Functions
1815 //
1816 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
1817 int timer)
1818 {
1819 return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
1820 }
1821
1822 public double osTerrainGetHeight(int x, int y)
1823 {
1824 return m_LSL_Functions.osTerrainGetHeight(x, y);
1825 }
1826
1827 public int osTerrainSetHeight(int x, int y, double val)
1828 {
1829 return m_LSL_Functions.osTerrainSetHeight(x, y, val);
1830 }
1831
1832 public int osRegionRestart(double seconds)
1833 {
1834 return m_LSL_Functions.osRegionRestart(seconds);
1835 }
1836
1837 // LSL CONSTANTS
1838 public const int TRUE = 1;
1839 public const int FALSE = 0;
1840 public const int STATUS_PHYSICS = 1;
1841 public const int STATUS_ROTATE_X = 2;
1842 public const int STATUS_ROTATE_Y = 4;
1843 public const int STATUS_ROTATE_Z = 8;
1844 public const int STATUS_PHANTOM = 16;
1845 public const int STATUS_SANDBOX = 32;
1846 public const int STATUS_BLOCK_GRAB = 64;
1847 public const int STATUS_DIE_AT_EDGE = 128;
1848 public const int STATUS_RETURN_AT_EDGE = 256;
1849 public const int AGENT = 1;
1850 public const int ACTIVE = 2;
1851 public const int PASSIVE = 4;
1852 public const int SCRIPTED = 8;
1853 public const int CONTROL_FWD = 1;
1854 public const int CONTROL_BACK = 2;
1855 public const int CONTROL_LEFT = 4;
1856 public const int CONTROL_RIGHT = 8;
1857 public const int CONTROL_UP = 16;
1858 public const int CONTROL_DOWN = 32;
1859 public const int CONTROL_ROT_LEFT = 256;
1860 public const int CONTROL_ROT_RIGHT = 512;
1861 public const int CONTROL_LBUTTON = 268435456;
1862 public const int CONTROL_ML_LBUTTON = 1073741824;
1863 public const int PERMISSION_DEBIT = 2;
1864 public const int PERMISSION_TAKE_CONTROLS = 4;
1865 public const int PERMISSION_REMAP_CONTROLS = 8;
1866 public const int PERMISSION_TRIGGER_ANIMATION = 16;
1867 public const int PERMISSION_ATTACH = 32;
1868 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
1869 public const int PERMISSION_CHANGE_LINKS = 128;
1870 public const int PERMISSION_CHANGE_JOINTS = 256;
1871 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
1872 public const int PERMISSION_TRACK_CAMERA = 1024;
1873 public const int AGENT_FLYING = 1;
1874 public const int AGENT_ATTACHMENTS = 2;
1875 public const int AGENT_SCRIPTED = 4;
1876 public const int AGENT_MOUSELOOK = 8;
1877 public const int AGENT_SITTING = 16;
1878 public const int AGENT_ON_OBJECT = 32;
1879 public const int AGENT_AWAY = 64;
1880 public const int AGENT_WALKING = 128;
1881 public const int AGENT_IN_AIR = 256;
1882 public const int AGENT_TYPING = 512;
1883 public const int AGENT_CROUCHING = 1024;
1884 public const int AGENT_BUSY = 2048;
1885 public const int AGENT_ALWAYS_RUN = 4096;
1886 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
1887 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
1888 public const int PSYS_PART_BOUNCE_MASK = 4;
1889 public const int PSYS_PART_WIND_MASK = 8;
1890 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
1891 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
1892 public const int PSYS_PART_TARGET_POS_MASK = 64;
1893 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
1894 public const int PSYS_PART_EMISSIVE_MASK = 256;
1895 public const int PSYS_PART_FLAGS = 0;
1896 public const int PSYS_PART_START_COLOR = 1;
1897 public const int PSYS_PART_START_ALPHA = 2;
1898 public const int PSYS_PART_END_COLOR = 3;
1899 public const int PSYS_PART_END_ALPHA = 4;
1900 public const int PSYS_PART_START_SCALE = 5;
1901 public const int PSYS_PART_END_SCALE = 6;
1902 public const int PSYS_PART_MAX_AGE = 7;
1903 public const int PSYS_SRC_ACCEL = 8;
1904 public const int PSYS_SRC_PATTERN = 9;
1905 public const int PSYS_SRC_INNERANGLE = 10;
1906 public const int PSYS_SRC_OUTERANGLE = 11;
1907 public const int PSYS_SRC_TEXTURE = 12;
1908 public const int PSYS_SRC_BURST_RATE = 13;
1909 public const int PSYS_SRC_BURST_PART_COUNT = 15;
1910 public const int PSYS_SRC_BURST_RADIUS = 16;
1911 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
1912 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
1913 public const int PSYS_SRC_MAX_AGE = 19;
1914 public const int PSYS_SRC_TARGET_KEY = 20;
1915 public const int PSYS_SRC_OMEGA = 21;
1916 public const int PSYS_SRC_ANGLE_BEGIN = 22;
1917 public const int PSYS_SRC_ANGLE_END = 23;
1918 public const int PSYS_SRC_PATTERN_DROP = 1;
1919 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
1920 public const int PSYS_SRC_PATTERN_ANGLE = 4;
1921 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
1922 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
1923 public const int VEHICLE_TYPE_NONE = 0;
1924 public const int VEHICLE_TYPE_SLED = 1;
1925 public const int VEHICLE_TYPE_CAR = 2;
1926 public const int VEHICLE_TYPE_BOAT = 3;
1927 public const int VEHICLE_TYPE_AIRPLANE = 4;
1928 public const int VEHICLE_TYPE_BALLOON = 5;
1929 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
1930 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
1931 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
1932 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
1933 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
1934 public const int VEHICLE_HOVER_HEIGHT = 24;
1935 public const int VEHICLE_HOVER_EFFICIENCY = 25;
1936 public const int VEHICLE_HOVER_TIMESCALE = 26;
1937 public const int VEHICLE_BUOYANCY = 27;
1938 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
1939 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
1940 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
1941 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
1942 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
1943 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
1944 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
1945 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
1946 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
1947 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
1948 public const int VEHICLE_BANKING_EFFICIENCY = 38;
1949 public const int VEHICLE_BANKING_MIX = 39;
1950 public const int VEHICLE_BANKING_TIMESCALE = 40;
1951 public const int VEHICLE_REFERENCE_FRAME = 44;
1952 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
1953 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
1954 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
1955 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
1956 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
1957 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
1958 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
1959 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
1960 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
1961 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
1962 public const int INVENTORY_ALL = -1;
1963 public const int INVENTORY_NONE = -1;
1964 public const int INVENTORY_TEXTURE = 0;
1965 public const int INVENTORY_SOUND = 1;
1966 public const int INVENTORY_LANDMARK = 3;
1967 public const int INVENTORY_CLOTHING = 5;
1968 public const int INVENTORY_OBJECT = 6;
1969 public const int INVENTORY_NOTECARD = 7;
1970 public const int INVENTORY_SCRIPT = 10;
1971 public const int INVENTORY_BODYPART = 13;
1972 public const int INVENTORY_ANIMATION = 20;
1973 public const int INVENTORY_GESTURE = 21;
1974 public const int ATTACH_CHEST = 1;
1975 public const int ATTACH_HEAD = 2;
1976 public const int ATTACH_LSHOULDER = 3;
1977 public const int ATTACH_RSHOULDER = 4;
1978 public const int ATTACH_LHAND = 5;
1979 public const int ATTACH_RHAND = 6;
1980 public const int ATTACH_LFOOT = 7;
1981 public const int ATTACH_RFOOT = 8;
1982 public const int ATTACH_BACK = 9;
1983 public const int ATTACH_PELVIS = 10;
1984 public const int ATTACH_MOUTH = 11;
1985 public const int ATTACH_CHIN = 12;
1986 public const int ATTACH_LEAR = 13;
1987 public const int ATTACH_REAR = 14;
1988 public const int ATTACH_LEYE = 15;
1989 public const int ATTACH_REYE = 16;
1990 public const int ATTACH_NOSE = 17;
1991 public const int ATTACH_RUARM = 18;
1992 public const int ATTACH_RLARM = 19;
1993 public const int ATTACH_LUARM = 20;
1994 public const int ATTACH_LLARM = 21;
1995 public const int ATTACH_RHIP = 22;
1996 public const int ATTACH_RULEG = 23;
1997 public const int ATTACH_RLLEG = 24;
1998 public const int ATTACH_LHIP = 25;
1999 public const int ATTACH_LULEG = 26;
2000 public const int ATTACH_LLLEG = 27;
2001 public const int ATTACH_BELLY = 28;
2002 public const int ATTACH_RPEC = 29;
2003 public const int ATTACH_LPEC = 30;
2004 public const int LAND_LEVEL = 0;
2005 public const int LAND_RAISE = 1;
2006 public const int LAND_LOWER = 2;
2007 public const int LAND_SMOOTH = 3;
2008 public const int LAND_NOISE = 4;
2009 public const int LAND_REVERT = 5;
2010 public const int LAND_SMALL_BRUSH = 1;
2011 public const int LAND_MEDIUM_BRUSH = 2;
2012 public const int LAND_LARGE_BRUSH = 3;
2013 public const int DATA_ONLINE = 1;
2014 public const int DATA_NAME = 2;
2015 public const int DATA_BORN = 3;
2016 public const int DATA_RATING = 4;
2017 public const int DATA_SIM_POS = 5;
2018 public const int DATA_SIM_STATUS = 6;
2019 public const int DATA_SIM_RATING = 7;
2020 public const int ANIM_ON = 1;
2021 public const int LOOP = 2;
2022 public const int REVERSE = 4;
2023 public const int PING_PONG = 8;
2024 public const int SMOOTH = 16;
2025 public const int ROTATE = 32;
2026 public const int SCALE = 64;
2027 public const int ALL_SIDES = -1;
2028 public const int LINK_SET = -1;
2029 public const int LINK_ROOT = 1;
2030 public const int LINK_ALL_OTHERS = -2;
2031 public const int LINK_ALL_CHILDREN = -3;
2032 public const int LINK_THIS = -4;
2033 public const int CHANGED_INVENTORY = 1;
2034 public const int CHANGED_COLOR = 2;
2035 public const int CHANGED_SHAPE = 4;
2036 public const int CHANGED_SCALE = 8;
2037 public const int CHANGED_TEXTURE = 16;
2038 public const int CHANGED_LINK = 32;
2039 public const int CHANGED_ALLOWED_DROP = 64;
2040 public const int CHANGED_OWNER = 128;
2041 public const int TYPE_INVALID = 0;
2042 public const int TYPE_INTEGER = 1;
2043 public const int TYPE_double = 2;
2044 public const int TYPE_STRING = 3;
2045 public const int TYPE_KEY = 4;
2046 public const int TYPE_VECTOR = 5;
2047 public const int TYPE_ROTATION = 6;
2048 public const int REMOTE_DATA_CHANNEL = 1;
2049 public const int REMOTE_DATA_REQUEST = 2;
2050 public const int REMOTE_DATA_REPLY = 3;
2051
2052 public const int PRIM_MATERIAL = 2;
2053 public const int PRIM_PHYSICS = 3;
2054 public const int PRIM_TEMP_ON_REZ = 4;
2055 public const int PRIM_PHANTOM = 5;
2056 public const int PRIM_POSITION = 6;
2057 public const int PRIM_SIZE = 7;
2058 public const int PRIM_ROTATION = 8;
2059 public const int PRIM_TYPE = 9;
2060 public const int PRIM_TEXTURE = 17;
2061 public const int PRIM_COLOR = 18;
2062 public const int PRIM_BUMP_SHINY = 19;
2063 public const int PRIM_FULLBRIGHT = 20;
2064 public const int PRIM_FLEXIBLE = 21;
2065 public const int PRIM_TEXGEN = 22;
2066 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
2067 public const int PRIM_POINT_LIGHT = 23; // Huh?
2068 public const int PRIM_TEXGEN_DEFAULT = 0;
2069 public const int PRIM_TEXGEN_PLANAR = 1;
2070 public const int PRIM_TYPE_BOX = 0;
2071 public const int PRIM_TYPE_CYLINDER = 1;
2072 public const int PRIM_TYPE_PRISM = 2;
2073 public const int PRIM_TYPE_SPHERE = 3;
2074 public const int PRIM_TYPE_TORUS = 4;
2075 public const int PRIM_TYPE_TUBE = 5;
2076 public const int PRIM_TYPE_RING = 6;
2077 public const int PRIM_TYPE_SCULPT = 7;
2078 public const int PRIM_HOLE_DEFAULT = 0;
2079 public const int PRIM_HOLE_CIRCLE = 16;
2080 public const int PRIM_HOLE_SQUARE = 32;
2081 public const int PRIM_HOLE_TRIANGLE = 48;
2082 public const int PRIM_MATERIAL_STONE = 0;
2083 public const int PRIM_MATERIAL_METAL = 1;
2084 public const int PRIM_MATERIAL_GLASS = 2;
2085 public const int PRIM_MATERIAL_WOOD = 3;
2086 public const int PRIM_MATERIAL_FLESH = 4;
2087 public const int PRIM_MATERIAL_PLASTIC = 5;
2088 public const int PRIM_MATERIAL_RUBBER = 6;
2089 public const int PRIM_MATERIAL_LIGHT = 7;
2090 public const int PRIM_SHINY_NONE = 0;
2091 public const int PRIM_SHINY_LOW = 1;
2092 public const int PRIM_SHINY_MEDIUM = 2;
2093 public const int PRIM_SHINY_HIGH = 3;
2094 public const int PRIM_BUMP_NONE = 0;
2095 public const int PRIM_BUMP_BRIGHT = 1;
2096 public const int PRIM_BUMP_DARK = 2;
2097 public const int PRIM_BUMP_WOOD = 3;
2098 public const int PRIM_BUMP_BARK = 4;
2099 public const int PRIM_BUMP_BRICKS = 5;
2100 public const int PRIM_BUMP_CHECKER = 6;
2101 public const int PRIM_BUMP_CONCRETE = 7;
2102 public const int PRIM_BUMP_TILE = 8;
2103 public const int PRIM_BUMP_STONE = 9;
2104 public const int PRIM_BUMP_DISKS = 10;
2105 public const int PRIM_BUMP_GRAVEL = 11;
2106 public const int PRIM_BUMP_BLOBS = 12;
2107 public const int PRIM_BUMP_SIDING = 13;
2108 public const int PRIM_BUMP_LARGETILE = 14;
2109 public const int PRIM_BUMP_STUCCO = 15;
2110 public const int PRIM_BUMP_SUCTION = 16;
2111 public const int PRIM_BUMP_WEAVE = 17;
2112
2113 public const int PRIM_SCULPT_TYPE_SPHERE = 1;
2114 public const int PRIM_SCULPT_TYPE_TORUS = 2;
2115 public const int PRIM_SCULPT_TYPE_PLANE = 3;
2116 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
2117
2118
2119 public const int MASK_BASE = 0;
2120 public const int MASK_OWNER = 1;
2121 public const int MASK_GROUP = 2;
2122 public const int MASK_EVERYONE = 3;
2123 public const int MASK_NEXT = 4;
2124 public const int PERM_TRANSFER = 8192;
2125 public const int PERM_MODIFY = 16384;
2126 public const int PERM_COPY = 32768;
2127 public const int PERM_MOVE = 524288;
2128 public const int PERM_ALL = 2147483647;
2129 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
2130 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
2131 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
2132 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
2133 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
2134 public const int PARCEL_MEDIA_COMMAND_URL = 5;
2135 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
2136 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
2137 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
2138 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
2139 public const int PAY_HIDE = -1;
2140 public const int PAY_DEFAULT = -2;
2141 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
2142 public const string EOF = "\n\n\n";
2143 public const double PI = 3.14159274f;
2144 public const double TWO_PI = 6.28318548f;
2145 public const double PI_BY_TWO = 1.57079637f;
2146 public const double DEG_TO_RAD = 0.01745329238f;
2147 public const double RAD_TO_DEG = 57.29578f;
2148 public const double SQRT2 = 1.414213538f;
2149
2150 // Can not be public const?
2151 public vector ZERO_VECTOR = new vector(0, 0, 0);
2152 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
2153 }
2154} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
deleted file mode 100644
index 1d9ca96..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ /dev/null
@@ -1,3015 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33using System.Threading;
34using Axiom.Math;
35using libsecondlife;
36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.ScriptEngine.Common;
40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41
42namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
43{
44 //
45 // !!!IMPORTANT!!!
46 //
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
48 //
49
50 // Notes:
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
54
55
56 /// <summary>
57 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
58 /// </summary>
59 public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
60 {
61 private ASCIIEncoding enc = new ASCIIEncoding();
62 private ScriptEngine m_ScriptEngine;
63 private SceneObjectPart m_host;
64 private uint m_localID;
65 private LLUUID m_itemID;
66 private bool throwErrorOnNotImplemented = true;
67
68 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
69 {
70 m_ScriptEngine = ScriptEngine;
71 m_host = host;
72 m_localID = localID;
73 m_itemID = itemID;
74
75 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
76 }
77
78 private DateTime m_timer = DateTime.Now;
79 private string m_state = "default";
80
81 public string State()
82 {
83 return m_state;
84 }
85
86 // Object never expires
87 public override Object InitializeLifetimeService()
88 {
89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
90 // return null;
91 ILease lease = (ILease)base.InitializeLifetimeService();
92
93 if (lease.CurrentState == LeaseState.Initial)
94 {
95 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
96 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
97 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
98 }
99 return lease;
100 }
101
102 public Scene World
103 {
104 get { return m_ScriptEngine.World; }
105 }
106
107 //These are the implementations of the various ll-functions used by the LSL scripts.
108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
109 public double llSin(double f)
110 {
111
112 return (double)Math.Sin(f);
113 }
114
115 public double llCos(double f)
116 {
117 return (double)Math.Cos(f);
118 }
119
120 public double llTan(double f)
121 {
122 return (double)Math.Tan(f);
123 }
124
125 public double llAtan2(double x, double y)
126 {
127 return (double)Math.Atan2(y, x);
128 }
129
130 public double llSqrt(double f)
131 {
132 return (double)Math.Sqrt(f);
133 }
134
135 public double llPow(double fbase, double fexponent)
136 {
137 return (double)Math.Pow(fbase, fexponent);
138 }
139
140 public int llAbs(int i)
141 {
142 return (int)Math.Abs(i);
143 }
144
145 public double llFabs(double f)
146 {
147 return (double)Math.Abs(f);
148 }
149
150 public double llFrand(double mag)
151 {
152 lock (Util.RandomClass)
153 {
154 return Util.RandomClass.NextDouble() * mag;
155 }
156 }
157
158 public int llFloor(double f)
159 {
160 return (int)Math.Floor(f);
161 }
162
163 public int llCeil(double f)
164 {
165 return (int)Math.Ceiling(f);
166 }
167
168 public int llRound(double f)
169 {
170 return (int)Math.Round(f, 0);
171 }
172
173 //This next group are vector operations involving squaring and square root. ckrinke
174 public double llVecMag(LSL_Types.Vector3 v)
175 {
176 return (v.x * v.x + v.y * v.y + v.z * v.z);
177 }
178
179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
180 {
181 double mag = v.x * v.x + v.y * v.y + v.z * v.z;
182 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
183 nor.x = v.x / mag;
184 nor.y = v.y / mag;
185 nor.z = v.z / mag;
186 return nor;
187 }
188
189 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
190 {
191 double dx = a.x - b.x;
192 double dy = a.y - b.y;
193 double dz = a.z - b.z;
194 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
195 }
196
197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
199 {
200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
202 double m = (t.x + t.y + t.z + t.s);
203 if (m == 0) return new LSL_Types.Vector3();
204 double n = 2 * (r.y * r.s + r.x * r.z);
205 double p = m * m - n * n;
206 if (p > 0)
207 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
208 Math.Atan2(n, Math.Sqrt(p)),
209 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
210 else if (n > 0)
211 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
212 else
213 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
214 }
215
216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
217 {
218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
219 float err = 0.00001f;
220 double ax = Math.Sin(v.x / 2);
221 double aw = Math.Cos(v.x / 2);
222 double by = Math.Sin(v.y / 2);
223 double bw = Math.Cos(v.y / 2);
224 double cz = Math.Sin(v.z / 2);
225 double cw = Math.Cos(v.z / 2);
226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
229 LSL_Types.Quaternion a = (a1 * a2) * a3;
230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
232 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
233 aw * bw * cw - ax * by * cz);
234 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
235 //This addition doesnt compile yet c = a + b;
236 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
237 //This addition doesnt compile yet d = a - b;
238 if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
239 (Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
240 (Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
241 (Math.Abs(c.s) > err && Math.Abs(d.s) > err))
242 {
243 return b;
244 //return a new Quaternion that is null until I figure this out
245 // return b;
246 // return a;
247 }
248 return a;
249 }
250
251 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
252 {
253 return new LSL_Types.Quaternion();
254 }
255
256 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
257 {
258 return new LSL_Types.Vector3();
259 }
260
261 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
262 {
263 return new LSL_Types.Vector3();
264 }
265
266 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
267 {
268 return new LSL_Types.Vector3();
269 }
270 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
271 {
272 //A and B should both be normalized
273
274 double dotProduct = LSL_Types.Vector3.Dot(a, b);
275 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
276 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
277 double angle = Math.Acos(dotProduct / magProduct);
278 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
279 double s = Math.Sin(angle / 2);
280
281 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
282 }
283 public void llWhisper(int channelID, string text)
284 {
285 World.SimChat(Helpers.StringToField(text),
286 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
287
288 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
289 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
290 }
291
292 public void llSay(int channelID, string text)
293 {
294 World.SimChat(Helpers.StringToField(text),
295 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
296
297 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
298 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
299 }
300
301 public void llShout(int channelID, string text)
302 {
303 World.SimChat(Helpers.StringToField(text),
304 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
305
306 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
307 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
308 }
309
310 public int llListen(int channelID, string name, string ID, string msg)
311 {
312 if (ID == "")
313 {
314 ID = LLUUID.Zero.ToString();
315 }
316 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
317 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
318 }
319
320 public void llListenControl(int number, int active)
321 {
322 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
323 wComm.ListenControl(number, active);
324 }
325
326 public void llListenRemove(int number)
327 {
328 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
329 wComm.ListenRemove(number);
330 }
331
332 public void llSensor(string name, string id, int type, double range, double arc)
333 {
334 NotImplemented("llSensor");
335 return;
336 }
337
338 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
339 {
340 NotImplemented("llSensorRepeat");
341 return;
342 }
343
344 public void llSensorRemove()
345 {
346 NotImplemented("llSensorRemove");
347 return;
348 }
349
350 public string llDetectedName(int number)
351 {
352 NotImplemented("llDetectedName");
353 return "";
354 }
355
356 public string llDetectedKey(int number)
357 {
358 NotImplemented("llDetectedKey");
359 return "";
360 }
361
362 public string llDetectedOwner(int number)
363 {
364 NotImplemented("llDetectedOwner");
365 return "";
366 }
367
368 public int llDetectedType(int number)
369 {
370 NotImplemented("llDetectedType");
371 return 0;
372 }
373
374 public LSL_Types.Vector3 llDetectedPos(int number)
375 {
376 NotImplemented("llDetectedPos");
377 return new LSL_Types.Vector3();
378 }
379
380 public LSL_Types.Vector3 llDetectedVel(int number)
381 {
382 NotImplemented("llDetectedVel");
383 return new LSL_Types.Vector3();
384 }
385
386 public LSL_Types.Vector3 llDetectedGrab(int number)
387 {
388 NotImplemented("llDetectedGrab");
389 return new LSL_Types.Vector3();
390 }
391
392 public LSL_Types.Quaternion llDetectedRot(int number)
393 {
394 NotImplemented("llDetectedRot");
395 return new LSL_Types.Quaternion();
396 }
397
398 public int llDetectedGroup(int number)
399 {
400 NotImplemented("llDetectedGroup");
401 return 0;
402 }
403
404 public int llDetectedLinkNumber(int number)
405 {
406 NotImplemented("llDetectedLinkNumber");
407 return 0;
408 }
409
410 public void llDie()
411 {
412 World.DeleteSceneObjectGroup(m_host.ParentGroup);
413 return;
414 }
415
416 public double llGround(LSL_Types.Vector3 offset)
417 {
418 int x = (int)(m_host.AbsolutePosition.X + offset.x);
419 int y = (int)(m_host.AbsolutePosition.Y + offset.y);
420 return World.GetLandHeight(x, y);
421 }
422
423 public double llCloud(LSL_Types.Vector3 offset)
424 {
425 NotImplemented("llCloud");
426 return 0;
427 }
428
429 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
430 {
431 NotImplemented("llWind");
432 return new LSL_Types.Vector3();
433 }
434
435 public void llSetStatus(int status, int value)
436 {
437 NotImplemented("llSetStatus");
438 return;
439 }
440
441 public int llGetStatus(int status)
442 {
443 NotImplemented("llGetStatus");
444 return 0;
445 }
446
447 public void llSetScale(LSL_Types.Vector3 scale)
448 {
449 // TODO: this needs to trigger a persistance save as well
450 LLVector3 tmp = m_host.Scale;
451 tmp.X = (float)scale.x;
452 tmp.Y = (float)scale.y;
453 tmp.Z = (float)scale.z;
454 m_host.Scale = tmp;
455 m_host.SendFullUpdateToAllClients();
456 return;
457 }
458
459 public LSL_Types.Vector3 llGetScale()
460 {
461 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
462 }
463
464 public void llSetColor(LSL_Types.Vector3 color, int face)
465 {
466 LLObject.TextureEntry tex = m_host.Shape.Textures;
467 LLColor texcolor;
468 if (face > -1)
469 {
470 texcolor = tex.CreateFace((uint)face).RGBA;
471 texcolor.R = (float)Math.Abs(color.x - 1);
472 texcolor.G = (float)Math.Abs(color.y - 1);
473 texcolor.B = (float)Math.Abs(color.z - 1);
474 tex.FaceTextures[face].RGBA = texcolor;
475 m_host.UpdateTexture(tex);
476 return;
477 }
478 else if (face == -1)
479 {
480 for (uint i = 0; i < 32; i++)
481 {
482 if (tex.FaceTextures[i] != null)
483 {
484 texcolor = tex.FaceTextures[i].RGBA;
485 texcolor.R = (float)Math.Abs(color.x - 1);
486 texcolor.G = (float)Math.Abs(color.y - 1);
487 texcolor.B = (float)Math.Abs(color.z - 1);
488 tex.FaceTextures[i].RGBA = texcolor;
489 }
490 texcolor = tex.DefaultTexture.RGBA;
491 texcolor.R = (float)Math.Abs(color.x - 1);
492 texcolor.G = (float)Math.Abs(color.y - 1);
493 texcolor.B = (float)Math.Abs(color.z - 1);
494 tex.DefaultTexture.RGBA = texcolor;
495 }
496 m_host.UpdateTexture(tex);
497 return;
498 }
499 NotImplemented("llSetColor");
500 return;
501 }
502
503 public double llGetAlpha(int face)
504 {
505 LLObject.TextureEntry tex = m_host.Shape.Textures;
506 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
507 {
508 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
509 }
510 if (face > -1)
511 {
512 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
513 }
514 return 0;
515 }
516
517 public void llSetAlpha(double alpha, int face)
518 {
519 LLObject.TextureEntry tex = m_host.Shape.Textures;
520 LLColor texcolor;
521 if (face > -1)
522 {
523 texcolor = tex.CreateFace((uint)face).RGBA;
524 texcolor.A = (float)Math.Abs(alpha - 1);
525 tex.FaceTextures[face].RGBA = texcolor;
526 m_host.UpdateTexture(tex);
527 return;
528 }
529 else if (face == -1)
530 {
531 for (int i = 0; i < 32; i++)
532 {
533 if (tex.FaceTextures[i] != null)
534 {
535 texcolor = tex.FaceTextures[i].RGBA;
536 texcolor.A = (float)Math.Abs(alpha - 1);
537 tex.FaceTextures[i].RGBA = texcolor;
538 }
539 }
540 texcolor = tex.DefaultTexture.RGBA;
541 texcolor.A = (float)Math.Abs(alpha - 1);
542 tex.DefaultTexture.RGBA = texcolor;
543 m_host.UpdateTexture(tex);
544 return;
545 }
546 NotImplemented("llSetAlpha");
547 return;
548 }
549
550 public LSL_Types.Vector3 llGetColor(int face)
551 {
552 LLObject.TextureEntry tex = m_host.Shape.Textures;
553 LLColor texcolor;
554 LSL_Types.Vector3 rgb;
555 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
556 {
557 texcolor = tex.DefaultTexture.RGBA;
558 rgb.x = (255 - (texcolor.R * 255)) / 255;
559 rgb.y = (255 - (texcolor.G * 255)) / 255;
560 rgb.z = (255 - (texcolor.B * 255)) / 255;
561 return rgb;
562 }
563 if (face > -1)
564 {
565 texcolor = tex.GetFace((uint)face).RGBA;
566 rgb.x = (255 - (texcolor.R * 255)) / 255;
567 rgb.y = (255 - (texcolor.G * 255)) / 255;
568 rgb.z = (255 - (texcolor.B * 255)) / 255;
569 return rgb;
570 }
571 NotImplemented("llGetColor");
572 return new LSL_Types.Vector3();
573 }
574
575 public void llSetTexture(string texture, int face)
576 {
577 LLObject.TextureEntry tex = m_host.Shape.Textures;
578
579 if (face > -1)
580 {
581 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
582 texface.TextureID = new LLUUID(texture);
583 tex.FaceTextures[face] = texface;
584 m_host.UpdateTexture(tex);
585 return;
586 }
587 else if (face == -1)
588 {
589 for (uint i = 0; i < 32; i++)
590 {
591 if (tex.FaceTextures[i] != null)
592 {
593 tex.FaceTextures[i].TextureID = new LLUUID(texture);
594 }
595 }
596 tex.DefaultTexture.TextureID = new LLUUID(texture);
597 m_host.UpdateTexture(tex);
598 return;
599 }
600 NotImplemented("llSetTexture");
601 return;
602 }
603
604 public void llScaleTexture(double u, double v, int face)
605 {
606 LLObject.TextureEntry tex = m_host.Shape.Textures;
607 if (face > -1)
608 {
609 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
610 texface.RepeatU = (float)u;
611 texface.RepeatV = (float)v;
612 tex.FaceTextures[face] = texface;
613 m_host.UpdateTexture(tex);
614 return;
615 }
616 if (face == -1)
617 {
618 for (int i = 0; i < 32; i++)
619 {
620 if (tex.FaceTextures[i] != null)
621 {
622 tex.FaceTextures[i].RepeatU = (float)u;
623 tex.FaceTextures[i].RepeatV = (float)v;
624 }
625 }
626 tex.DefaultTexture.RepeatU = (float)u;
627 tex.DefaultTexture.RepeatV = (float)v;
628 m_host.UpdateTexture(tex);
629 return;
630 }
631 NotImplemented("llScaleTexture");
632 return;
633 }
634
635 public void llOffsetTexture(double u, double v, int face)
636 {
637 LLObject.TextureEntry tex = m_host.Shape.Textures;
638 if (face > -1)
639 {
640 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
641 texface.OffsetU = (float)u;
642 texface.OffsetV = (float)v;
643 tex.FaceTextures[face] = texface;
644 m_host.UpdateTexture(tex);
645 return;
646 }
647 if (face == -1)
648 {
649 for (int i = 0; i < 32; i++)
650 {
651 if (tex.FaceTextures[i] != null)
652 {
653 tex.FaceTextures[i].OffsetU = (float)u;
654 tex.FaceTextures[i].OffsetV = (float)v;
655 }
656 }
657 tex.DefaultTexture.OffsetU = (float)u;
658 tex.DefaultTexture.OffsetV = (float)v;
659 m_host.UpdateTexture(tex);
660 return;
661 }
662 NotImplemented("llOffsetTexture");
663 return;
664 }
665
666 public void llRotateTexture(double rotation, int face)
667 {
668 LLObject.TextureEntry tex = m_host.Shape.Textures;
669 if (face > -1)
670 {
671 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
672 texface.Rotation = (float)rotation;
673 tex.FaceTextures[face] = texface;
674 m_host.UpdateTexture(tex);
675 return;
676 }
677 if (face == -1)
678 {
679 for (int i = 0; i < 32; i++)
680 {
681 if (tex.FaceTextures[i] != null)
682 {
683 tex.FaceTextures[i].Rotation = (float)rotation;
684 }
685 }
686 tex.DefaultTexture.Rotation = (float)rotation;
687 m_host.UpdateTexture(tex);
688 return;
689 }
690 NotImplemented("llRotateTexture");
691 return;
692 }
693
694 public string llGetTexture(int face)
695 {
696 LLObject.TextureEntry tex = m_host.Shape.Textures;
697 if (face == -1)
698 {
699 face = 0;
700 }
701 if (face > -1)
702 {
703 LLObject.TextureEntryFace texface;
704 texface = tex.GetFace((uint)face);
705 return texface.TextureID.ToString();
706 }
707 NotImplemented("llGetTexture");
708 return "";
709 }
710
711 public void llSetPos(LSL_Types.Vector3 pos)
712 {
713 if (m_host.ParentID != 0)
714 {
715 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
716 }
717 else
718 {
719 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
720 }
721 }
722
723 public LSL_Types.Vector3 llGetPos()
724 {
725 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
726 m_host.AbsolutePosition.Y,
727 m_host.AbsolutePosition.Z);
728 }
729
730 public LSL_Types.Vector3 llGetLocalPos()
731 {
732 if (m_host.ParentID != 0)
733 {
734 return new LSL_Types.Vector3(m_host.OffsetPosition.X,
735 m_host.OffsetPosition.Y,
736 m_host.OffsetPosition.Z);
737 }
738 else
739 {
740 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
741 m_host.AbsolutePosition.Y,
742 m_host.AbsolutePosition.Z);
743 }
744 }
745
746 public void llSetRot(LSL_Types.Quaternion rot)
747 {
748 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
749 }
750
751 public LSL_Types.Quaternion llGetRot()
752 {
753 LLQuaternion q = m_host.RotationOffset;
754 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
755 }
756
757 public LSL_Types.Quaternion llGetLocalRot()
758 {
759 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
760 }
761
762 public void llSetForce(LSL_Types.Vector3 force, int local)
763 {
764 NotImplemented("llSetForce");
765 }
766
767 public LSL_Types.Vector3 llGetForce()
768 {
769 NotImplemented("llGetForce");
770 return new LSL_Types.Vector3();
771 }
772
773 public int llTarget(LSL_Types.Vector3 position, double range)
774 {
775 NotImplemented("llTarget");
776 return 0;
777 }
778
779 public void llTargetRemove(int number)
780 {
781 NotImplemented("llTargetRemove");
782 }
783
784 public int llRotTarget(LSL_Types.Quaternion rot, double error)
785 {
786 NotImplemented("llRotTarget");
787 return 0;
788 }
789
790 public void llRotTargetRemove(int number)
791 {
792 NotImplemented("llRotTargetRemove");
793 }
794
795 public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
796 {
797 NotImplemented("llMoveToTarget");
798 }
799
800 public void llStopMoveToTarget()
801 {
802 NotImplemented("llStopMoveToTarget");
803 }
804
805 public void llApplyImpulse(LSL_Types.Vector3 force, int local)
806 {
807 NotImplemented("llApplyImpulse");
808 }
809
810 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
811 {
812 NotImplemented("llApplyRotationalImpulse");
813 }
814
815 public void llSetTorque(LSL_Types.Vector3 torque, int local)
816 {
817 NotImplemented("llSetTorque");
818 }
819
820 public LSL_Types.Vector3 llGetTorque()
821 {
822 NotImplemented("llGetTorque");
823 return new LSL_Types.Vector3();
824 }
825
826 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
827 {
828 NotImplemented("llSetForceAndTorque");
829 }
830
831 public LSL_Types.Vector3 llGetVel()
832 {
833 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
834 }
835
836 public LSL_Types.Vector3 llGetAccel()
837 {
838 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
839 }
840
841 public LSL_Types.Vector3 llGetOmega()
842 {
843 NotImplemented("llGetOmega");
844 return new LSL_Types.Vector3();
845 }
846
847 public double llGetTimeOfDay()
848 {
849 NotImplemented("llGetTimeOfDay");
850 return 0;
851 }
852
853 public double llGetWallclock()
854 {
855 return DateTime.Now.TimeOfDay.TotalSeconds;
856 }
857
858 public double llGetTime()
859 {
860 TimeSpan ScriptTime = DateTime.Now - m_timer;
861 return (double)(ScriptTime.TotalMilliseconds / 1000);
862 }
863
864 public void llResetTime()
865 {
866 m_timer = DateTime.Now;
867 }
868
869 public double llGetAndResetTime()
870 {
871 TimeSpan ScriptTime = DateTime.Now - m_timer;
872 m_timer = DateTime.Now;
873 return (double)(ScriptTime.TotalMilliseconds / 1000);
874 }
875
876 public void llSound()
877 {
878 NotImplemented("llSound");
879 }
880
881 public void llPlaySound(string sound, double volume)
882 {
883 NotImplemented("llPlaySound");
884 }
885
886 public void llLoopSound(string sound, double volume)
887 {
888 NotImplemented("llLoopSound");
889 }
890
891 public void llLoopSoundMaster(string sound, double volume)
892 {
893 NotImplemented("llLoopSoundMaster");
894 }
895
896 public void llLoopSoundSlave(string sound, double volume)
897 {
898 NotImplemented("llLoopSoundSlave");
899 }
900
901 public void llPlaySoundSlave(string sound, double volume)
902 {
903 NotImplemented("llPlaySoundSlave");
904 }
905
906 public void llTriggerSound(string sound, double volume)
907 {
908 NotImplemented("llTriggerSound");
909 }
910
911 public void llStopSound()
912 {
913 NotImplemented("llStopSound");
914 }
915
916 public void llPreloadSound(string sound)
917 {
918 NotImplemented("llPreloadSound");
919 }
920
921 public string llGetSubString(string src, int start, int end)
922 {
923 return src.Substring(start, end);
924 }
925
926 public string llDeleteSubString(string src, int start, int end)
927 {
928 return src.Remove(start, end - start);
929 }
930
931 public string llInsertString(string dst, int position, string src)
932 {
933 return dst.Insert(position, src);
934 }
935
936 public string llToUpper(string src)
937 {
938 return src.ToUpper();
939 }
940
941 public string llToLower(string src)
942 {
943 return src.ToLower();
944 }
945
946 public int llGiveMoney(string destination, int amount)
947 {
948 NotImplemented("llGiveMoney");
949 return 0;
950 }
951
952 public void llMakeExplosion()
953 {
954 NotImplemented("llMakeExplosion");
955 }
956
957 public void llMakeFountain()
958 {
959 NotImplemented("llMakeFountain");
960 }
961
962 public void llMakeSmoke()
963 {
964 NotImplemented("llMakeSmoke");
965 }
966
967 public void llMakeFire()
968 {
969 NotImplemented("llMakeFire");
970 }
971
972 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
973 {
974 NotImplemented("llRezObject");
975 }
976
977 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
978 {
979 NotImplemented("llLookAt");
980 }
981
982 public void llStopLookAt()
983 {
984 NotImplemented("llStopLookAt");
985 }
986
987 public void llSetTimerEvent(double sec)
988 {
989 // Setting timer repeat
990 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
991 }
992
993 public void llSleep(double sec)
994 {
995 Thread.Sleep((int)(sec * 1000));
996 }
997
998 public double llGetMass()
999 {
1000 return m_host.GetMass();
1001 }
1002
1003 public void llCollisionFilter(string name, string id, int accept)
1004 {
1005 NotImplemented("llCollisionFilter");
1006 }
1007
1008 public void llTakeControls(int controls, int accept, int pass_on)
1009 {
1010 NotImplemented("llTakeControls");
1011 }
1012
1013 public void llReleaseControls()
1014 {
1015 NotImplemented("llReleaseControls");
1016 }
1017
1018 public void llAttachToAvatar(int attachment)
1019 {
1020 NotImplemented("llAttachToAvatar");
1021 }
1022
1023 public void llDetachFromAvatar()
1024 {
1025 NotImplemented("llDetachFromAvatar");
1026 }
1027
1028 public void llTakeCamera()
1029 {
1030 NotImplemented("llTakeCamera");
1031 }
1032
1033 public void llReleaseCamera()
1034 {
1035 NotImplemented("llReleaseCamera");
1036 }
1037
1038 public string llGetOwner()
1039 {
1040 return m_host.ObjectOwner.ToString();
1041 }
1042
1043 public void llInstantMessage(string user, string message)
1044 {
1045 NotImplemented("llInstantMessage");
1046
1047 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
1048 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
1049 // but I don't think we have a list of scenes available from here.
1050 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
1051
1052 // TODO: figure out values for client, fromSession, and imSessionID
1053 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
1054 }
1055
1056 public void llEmail(string address, string subject, string message)
1057 {
1058 NotImplemented("llEmail");
1059 }
1060
1061 public void llGetNextEmail(string address, string subject)
1062 {
1063 NotImplemented("llGetNextEmail");
1064 }
1065
1066 public string llGetKey()
1067 {
1068 return m_host.UUID.ToString();
1069 }
1070
1071 public void llSetBuoyancy(double buoyancy)
1072 {
1073 NotImplemented("llSetBuoyancy");
1074 }
1075
1076 public void llSetHoverHeight(double height, int water, double tau)
1077 {
1078 NotImplemented("llSetHoverHeight");
1079 }
1080
1081 public void llStopHover()
1082 {
1083 NotImplemented("llStopHover");
1084 }
1085
1086 public void llMinEventDelay(double delay)
1087 {
1088 NotImplemented("llMinEventDelay");
1089 }
1090
1091 public void llSoundPreload()
1092 {
1093 NotImplemented("llSoundPreload");
1094 }
1095
1096 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
1097 {
1098 NotImplemented("llRotLookAt");
1099 }
1100
1101 public int llStringLength(string str)
1102 {
1103 if (str.Length > 0)
1104 {
1105 return str.Length;
1106 }
1107 else
1108 {
1109 return 0;
1110 }
1111 }
1112
1113 public void llStartAnimation(string anim)
1114 {
1115 NotImplemented("llStartAnimation");
1116 }
1117
1118 public void llStopAnimation(string anim)
1119 {
1120 NotImplemented("llStopAnimation");
1121 }
1122
1123 public void llPointAt()
1124 {
1125 NotImplemented("llPointAt");
1126 }
1127
1128 public void llStopPointAt()
1129 {
1130 NotImplemented("llStopPointAt");
1131 }
1132
1133 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
1134 {
1135 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1136 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1137 m_host.ScheduleTerseUpdate();
1138 m_host.SendTerseUpdateToAllClients();
1139 //NotImplemented("llTargetOmega");
1140 }
1141
1142 public int llGetStartParameter()
1143 {
1144 NotImplemented("llGetStartParameter");
1145 return 0;
1146 }
1147
1148 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
1149 {
1150 NotImplemented("llGodLikeRezObject");
1151 }
1152
1153 public void llRequestPermissions(string agent, int perm)
1154 {
1155 NotImplemented("llRequestPermissions");
1156 }
1157
1158 public string llGetPermissionsKey()
1159 {
1160 NotImplemented("llGetPermissionsKey");
1161 return "";
1162 }
1163
1164 public int llGetPermissions()
1165 {
1166 NotImplemented("llGetPermissions");
1167 return 0;
1168 }
1169
1170 public int llGetLinkNumber()
1171 {
1172 return m_host.LinkNum;
1173 }
1174
1175 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
1176 {
1177 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1178 if (linknumber > -1)
1179 {
1180 LLObject.TextureEntry tex = part.Shape.Textures;
1181 LLColor texcolor;
1182 if (face > -1)
1183 {
1184 texcolor = tex.CreateFace((uint)face).RGBA;
1185 texcolor.R = (float)Math.Abs(color.x - 1);
1186 texcolor.G = (float)Math.Abs(color.y - 1);
1187 texcolor.B = (float)Math.Abs(color.z - 1);
1188 tex.FaceTextures[face].RGBA = texcolor;
1189 part.UpdateTexture(tex);
1190 return;
1191 }
1192 else if (face == -1)
1193 {
1194 texcolor = tex.DefaultTexture.RGBA;
1195 texcolor.R = (float)Math.Abs(color.x - 1);
1196 texcolor.G = (float)Math.Abs(color.y - 1);
1197 texcolor.B = (float)Math.Abs(color.z - 1);
1198 tex.DefaultTexture.RGBA = texcolor;
1199 for (uint i = 0; i < 32; i++)
1200 {
1201 if (tex.FaceTextures[i] != null)
1202 {
1203 texcolor = tex.FaceTextures[i].RGBA;
1204 texcolor.R = (float)Math.Abs(color.x - 1);
1205 texcolor.G = (float)Math.Abs(color.y - 1);
1206 texcolor.B = (float)Math.Abs(color.z - 1);
1207 tex.FaceTextures[i].RGBA = texcolor;
1208 }
1209 }
1210 texcolor = tex.DefaultTexture.RGBA;
1211 texcolor.R = (float)Math.Abs(color.x - 1);
1212 texcolor.G = (float)Math.Abs(color.y - 1);
1213 texcolor.B = (float)Math.Abs(color.z - 1);
1214 tex.DefaultTexture.RGBA = texcolor;
1215 part.UpdateTexture(tex);
1216 return;
1217 }
1218 return;
1219 }
1220 else if (linknumber == -1)
1221 {
1222 int num = m_host.ParentGroup.PrimCount;
1223 for (int w = 0; w < num; w++)
1224 {
1225 linknumber = w;
1226 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1227 LLObject.TextureEntry tex = part.Shape.Textures;
1228 LLColor texcolor;
1229 if (face > -1)
1230 {
1231 texcolor = tex.CreateFace((uint)face).RGBA;
1232 texcolor.R = (float)Math.Abs(color.x - 1);
1233 texcolor.G = (float)Math.Abs(color.y - 1);
1234 texcolor.B = (float)Math.Abs(color.z - 1);
1235 tex.FaceTextures[face].RGBA = texcolor;
1236 part.UpdateTexture(tex);
1237 }
1238 else if (face == -1)
1239 {
1240 texcolor = tex.DefaultTexture.RGBA;
1241 texcolor.R = (float)Math.Abs(color.x - 1);
1242 texcolor.G = (float)Math.Abs(color.y - 1);
1243 texcolor.B = (float)Math.Abs(color.z - 1);
1244 tex.DefaultTexture.RGBA = texcolor;
1245 for (uint i = 0; i < 32; i++)
1246 {
1247 if (tex.FaceTextures[i] != null)
1248 {
1249 texcolor = tex.FaceTextures[i].RGBA;
1250 texcolor.R = (float)Math.Abs(color.x - 1);
1251 texcolor.G = (float)Math.Abs(color.y - 1);
1252 texcolor.B = (float)Math.Abs(color.z - 1);
1253 tex.FaceTextures[i].RGBA = texcolor;
1254 }
1255 }
1256 texcolor = tex.DefaultTexture.RGBA;
1257 texcolor.R = (float)Math.Abs(color.x - 1);
1258 texcolor.G = (float)Math.Abs(color.y - 1);
1259 texcolor.B = (float)Math.Abs(color.z - 1);
1260 tex.DefaultTexture.RGBA = texcolor;
1261 part.UpdateTexture(tex);
1262 }
1263 }
1264 return;
1265 }
1266 else
1267 {
1268 NotImplemented("llSetLinkColor");
1269 }
1270 }
1271
1272 public void llCreateLink(string target, int parent)
1273 {
1274 NotImplemented("llCreateLink");
1275 }
1276
1277 public void llBreakLink(int linknum)
1278 {
1279 NotImplemented("llBreakLink");
1280 }
1281
1282 public void llBreakAllLinks()
1283 {
1284 NotImplemented("llBreakAllLinks");
1285 }
1286
1287 public string llGetLinkKey(int linknum)
1288 {
1289 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1290 if (part != null)
1291 {
1292 return part.UUID.ToString();
1293 }
1294 else
1295 {
1296 return "00000000-0000-0000-0000-000000000000";
1297 }
1298 }
1299
1300 public string llGetLinkName(int linknum)
1301 {
1302 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1303 if (part != null)
1304 {
1305 return part.Name;
1306 }
1307 else
1308 {
1309 return "00000000-0000-0000-0000-000000000000";
1310 }
1311 }
1312
1313 public int llGetInventoryNumber(int type)
1314 {
1315 NotImplemented("llGetInventoryNumber");
1316 return 0;
1317 }
1318
1319 public string llGetInventoryName(int type, int number)
1320 {
1321 NotImplemented("llGetInventoryName");
1322 return "";
1323 }
1324
1325 public void llSetScriptState(string name, int run)
1326 {
1327 NotImplemented("llSetScriptState");
1328 }
1329
1330 public double llGetEnergy()
1331 {
1332 return 1.0f;
1333 }
1334
1335 public void llGiveInventory(string destination, string inventory)
1336 {
1337 NotImplemented("llGiveInventory");
1338 }
1339
1340 public void llRemoveInventory(string item)
1341 {
1342 NotImplemented("llRemoveInventory");
1343 }
1344
1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
1346 {
1347 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
1348 m_host.SetText(text, av3, alpha);
1349 }
1350
1351 public double llWater(LSL_Types.Vector3 offset)
1352 {
1353 return World.RegionInfo.EstateSettings.waterHeight;
1354 }
1355
1356 public void llPassTouches(int pass)
1357 {
1358 NotImplemented("llPassTouches");
1359 }
1360
1361 public string llRequestAgentData(string id, int data)
1362 {
1363 NotImplemented("llRequestAgentData");
1364 return "";
1365 }
1366
1367 public string llRequestInventoryData(string name)
1368 {
1369 NotImplemented("llRequestInventoryData");
1370 return "";
1371 }
1372
1373 public void llSetDamage(double damage)
1374 {
1375 NotImplemented("llSetDamage");
1376 }
1377
1378 public void llTeleportAgentHome(string agent)
1379 {
1380 NotImplemented("llTeleportAgentHome");
1381 }
1382
1383 public void llModifyLand(int action, int brush)
1384 {
1385 double dsize;
1386 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
1387 {
1388 switch (brush)
1389 {
1390 case 1:
1391 dsize = 2;
1392 break;
1393 case 2:
1394 dsize = 4;
1395 break;
1396 case 3:
1397 dsize = 8;
1398 break;
1399 default:
1400 if (brush < 0)
1401 {
1402 dsize = (double)(-1 * brush);
1403 }
1404 else
1405 {
1406 LSLError("Invalid brush size");
1407 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
1408 }
1409 break;
1410 }
1411 switch (action)
1412 {
1413 case 0:
1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
1415 {
1416 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1417 }
1418 break;
1419 case 1:
1420 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
1421 {
1422 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
1423 }
1424 break;
1425 case 2:
1426 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
1427 {
1428 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1429 }
1430 break;
1431 case 3:
1432 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1433 break;
1434 case 4:
1435 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1436 break;
1437 case 5:
1438 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1439 break;
1440 default:
1441 break;
1442 }
1443 }
1444 }
1445
1446 public void llCollisionSound(string impact_sound, double impact_volume)
1447 {
1448 NotImplemented("llCollisionSound");
1449 }
1450
1451 public void llCollisionSprite(string impact_sprite)
1452 {
1453 NotImplemented("llCollisionSprite");
1454 }
1455
1456 public string llGetAnimation(string id)
1457 {
1458 NotImplemented("llGetAnimation");
1459 return "";
1460 }
1461
1462 public void llResetScript()
1463 {
1464 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
1465 }
1466
1467 public void llMessageLinked(int linknum, int num, string str, string id)
1468 {
1469 }
1470
1471 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
1472 {
1473 }
1474
1475 public void llPassCollisions(int pass)
1476 {
1477 }
1478
1479 public string llGetScriptName()
1480 {
1481 return "";
1482 }
1483
1484 public int llGetNumberOfSides()
1485 {
1486 return 0;
1487 }
1488
1489 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
1490 {
1491 return new LSL_Types.Quaternion();
1492 }
1493
1494 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
1495 {
1496 return new LSL_Types.Vector3();
1497 }
1498
1499 public void llRot2Angle()
1500 {
1501 }
1502
1503 public double llAcos(double val)
1504 {
1505 return (double)Math.Acos(val);
1506 }
1507
1508 public double llAsin(double val)
1509 {
1510 return (double)Math.Asin(val);
1511 }
1512
1513 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
1514 {
1515 return 0;
1516 }
1517
1518 public string llGetInventoryKey(string name)
1519 {
1520 return "";
1521 }
1522
1523 public void llAllowInventoryDrop(int add)
1524 {
1525 }
1526
1527 public LSL_Types.Vector3 llGetSunDirection()
1528 {
1529 return new LSL_Types.Vector3();
1530 }
1531
1532 public LSL_Types.Vector3 llGetTextureOffset(int face)
1533 {
1534 LLObject.TextureEntry tex = m_host.Shape.Textures;
1535 LSL_Types.Vector3 offset;
1536 if (face == -1)
1537 {
1538 face = 0;
1539 }
1540 offset.x = tex.GetFace((uint)face).OffsetU;
1541 offset.y = tex.GetFace((uint)face).OffsetV;
1542 offset.z = 0.0;
1543 return offset;
1544 }
1545
1546 public LSL_Types.Vector3 llGetTextureScale(int side)
1547 {
1548 LLObject.TextureEntry tex = m_host.Shape.Textures;
1549 LSL_Types.Vector3 scale;
1550 if (side == -1)
1551 {
1552 side = 0;
1553 }
1554 scale.x = tex.GetFace((uint)side).RepeatU;
1555 scale.y = tex.GetFace((uint)side).RepeatV;
1556 scale.z = 0.0;
1557 return scale;
1558 }
1559
1560 public double llGetTextureRot(int face)
1561 {
1562 LLObject.TextureEntry tex = m_host.Shape.Textures;
1563 if (face == -1)
1564 {
1565 face = 0;
1566 }
1567 return tex.GetFace((uint)face).Rotation;
1568 }
1569
1570 public int llSubStringIndex(string source, string pattern)
1571 {
1572 return source.IndexOf(pattern);
1573 }
1574
1575 public string llGetOwnerKey(string id)
1576 {
1577 NotImplemented("llGetOwnerKey");
1578 return "";
1579 }
1580
1581 public LSL_Types.Vector3 llGetCenterOfMass()
1582 {
1583 NotImplemented("llGetCenterOfMass");
1584 return new LSL_Types.Vector3();
1585 }
1586
1587 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1588 {
1589 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>();
1590 // Add chunks to an array
1591 //int s = stride;
1592 //if (s < 1)
1593 // s = 1;
1594 //int c = 0;
1595 //LSL_Types.list chunk = new LSL_Types.list();
1596 //string chunkString = "";
1597 //foreach (string element in src)
1598 //{
1599 // c++;
1600 // if (c > s)
1601 // {
1602 // sorted.Add(chunkString, chunk);
1603 // chunkString = "";
1604 // chunk = new LSL_Types.list();
1605 // c = 0;
1606 // }
1607 // chunk.Add(element);
1608 // chunkString += element.ToString();
1609 //}
1610 //if (chunk.Count > 0)
1611 // sorted.Add(chunkString, chunk);
1612
1613 //LSL_Types.list ret = new LSL_Types.list();
1614 //foreach (LSL_Types.list ls in sorted.Values)
1615 //{
1616 // ret.AddRange(ls);
1617 //}
1618
1619 //if (ascending == LSL_BaseClass.TRUE)
1620 // return ret;
1621 //ret.Reverse();
1622 //return ret;
1623 NotImplemented("llListSort");
1624 return new LSL_Types.list();
1625 }
1626
1627 public int llGetListLength(LSL_Types.list src)
1628 {
1629 return src.Length;
1630 }
1631
1632 public int llList2Integer(LSL_Types.list src, int index)
1633 {
1634 if (index < 0)
1635 {
1636 index = src.Length + index;
1637 }
1638 if (index >= src.Length)
1639 {
1640 return 0;
1641 }
1642 return Convert.ToInt32(src.Data[index]);
1643 }
1644
1645 public double osList2Double(LSL_Types.list src, int index)
1646 {
1647 if (index < 0)
1648 {
1649 index = src.Length + index;
1650 }
1651 if (index >= src.Length)
1652 {
1653 return 0.0;
1654 }
1655 return Convert.ToDouble(src.Data[index]);
1656 }
1657
1658 public double llList2Float(LSL_Types.list src, int index)
1659 {
1660 if (index < 0)
1661 {
1662 index = src.Length + index;
1663 }
1664 if (index >= src.Length)
1665 {
1666 return 0.0;
1667 }
1668 return Convert.ToSingle(src.Data[index]);
1669 }
1670
1671 public string llList2String(LSL_Types.list src, int index)
1672 {
1673 if (index < 0)
1674 {
1675 index = src.Length + index;
1676 }
1677 if (index >= src.Length)
1678 {
1679 return "";
1680 }
1681 return src.Data[index].ToString();
1682 }
1683
1684 public string llList2Key(LSL_Types.list src, int index)
1685 {
1686 if (index < 0)
1687 {
1688 index = src.Length + index;
1689 }
1690 if (index >= src.Length)
1691 {
1692 return "00000000-0000-0000-0000-000000000000";
1693 }
1694 //return OpenSim.Framework.ToString(src[index]);
1695 LLUUID tmpkey;
1696 if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
1697 {
1698 return tmpkey.ToString();
1699 }
1700 else
1701 {
1702 return "00000000-0000-0000-0000-000000000000";
1703 }
1704 }
1705
1706 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
1707 {
1708 if (index < 0)
1709 {
1710 index = src.Length + index;
1711 }
1712 if (index >= src.Length)
1713 {
1714 return new LSL_Types.Vector3(0, 0, 0);
1715 }
1716 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
1717 {
1718 return (LSL_Types.Vector3)src.Data[index];
1719 }
1720 else
1721 {
1722 return new LSL_Types.Vector3(0, 0, 0);
1723 }
1724 }
1725
1726 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
1727 {
1728 if (index < 0)
1729 {
1730 index = src.Length + index;
1731 }
1732 if (index >= src.Length)
1733 {
1734 return new LSL_Types.Quaternion(0, 0, 0, 1);
1735 }
1736 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
1737 {
1738 return (LSL_Types.Quaternion)src.Data[index];
1739 }
1740 else
1741 {
1742 return new LSL_Types.Quaternion(0, 0, 0, 1);
1743 }
1744 }
1745
1746 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1747 {
1748 return src.GetSublist(start, end);
1749 }
1750
1751 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1752 {
1753 //LSL_Types.list ret = new LSL_Types.list(src);
1754 //ret.RemoveRange(start, end - start);
1755 //return ret;
1756
1757 // Just a hunch - needs testing
1758 return src.GetSublist(end, start);
1759 }
1760
1761 public int llGetListEntryType(LSL_Types.list src, int index)
1762 {
1763 if (index < 0)
1764 {
1765 index = src.Length + index;
1766 }
1767 if (index >= src.Length)
1768 {
1769 return 0;
1770 }
1771
1772 if (src.Data[index] is System.Int32)
1773 return 1;
1774 if (src.Data[index] is System.Double)
1775 return 2;
1776 if (src.Data[index] is System.String)
1777 {
1778 LLUUID tuuid;
1779 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
1780 {
1781 return 3;
1782 }
1783 else
1784 {
1785 return 4;
1786 }
1787 }
1788 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
1789 return 5;
1790 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
1791 return 6;
1792 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
1793 return 7;
1794 return 0;
1795
1796 }
1797
1798 public string llList2CSV(LSL_Types.list src)
1799 {
1800 string ret = "";
1801 foreach (object o in src.Data)
1802 {
1803 ret = ret + o.ToString() + ",";
1804 }
1805 ret = ret.Substring(0, ret.Length - 2);
1806 return ret;
1807 }
1808
1809 public LSL_Types.list llCSV2List(string src)
1810 {
1811 return new LSL_Types.list(src.Split(",".ToCharArray()));
1812 }
1813
1814 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1815 {
1816 //int s = stride;
1817 //if (s < 1)
1818 // s = 1;
1819
1820 // This is a cowardly way of doing it ;)
1821 // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
1822 //List<LSL_Types.list> tmp = new List<LSL_Types.list>();
1823
1824 // Add chunks to an array
1825 //int c = 0;
1826 //LSL_Types.list chunk = new LSL_Types.list();
1827 //foreach (string element in src)
1828 //{
1829 // c++;
1830 // if (c > s)
1831 // {
1832 // tmp.Add(chunk);
1833 // chunk = new LSL_Types.list();
1834 // c = 0;
1835 // }
1836 // chunk.Add(element);
1837 //}
1838 //if (chunk.Count > 0)
1839 // tmp.Add(chunk);
1840
1841 // Decreate (<- what kind of word is that? :D ) array back into a list
1842 //int rnd;
1843 //LSL_Types.list ret = new LSL_Types.list();
1844 //while (tmp.Count > 0)
1845 //{
1846 // rnd = Util.RandomClass.Next(tmp.Count);
1847 // foreach (string str in tmp[rnd])
1848 // {
1849 // ret.Add(str);
1850 // }
1851 // tmp.RemoveAt(rnd);
1852 //}
1853
1854 //return ret;
1855 NotImplemented("llListRandomize");
1856 return new LSL_Types.list();
1857 }
1858
1859 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1860 {
1861 LSL_Types.list ret = new LSL_Types.list();
1862 //int s = stride;
1863 //if (s < 1)
1864 // s = 1;
1865
1866 //int sc = s;
1867 //for (int i = start; i < src.Count; i++)
1868 //{
1869 // sc--;
1870 // if (sc == 0)
1871 // {
1872 // sc = s;
1873 // // Addthis
1874 // ret.Add(src[i]);
1875 // }
1876 // if (i == end)
1877 // break;
1878 //}
1879 NotImplemented("llList2ListStrided");
1880 return ret;
1881 }
1882
1883 public LSL_Types.Vector3 llGetRegionCorner()
1884 {
1885 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
1886 }
1887
1888 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1889 {
1890 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
1891 }
1892
1893 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1894 {
1895 //foreach (string s in test)
1896 //{
1897 // for (int ci = 0; ci < src.Count; ci++)
1898 // {
1899 // if (s == src[ci])
1900 // return ci;
1901 // }
1902 //}
1903 NotImplemented("llListFindList");
1904 return -1;
1905 }
1906
1907 public string llGetObjectName()
1908 {
1909 return m_host.Name;
1910 }
1911
1912 public void llSetObjectName(string name)
1913 {
1914 m_host.Name = name;
1915 }
1916
1917 public string llGetDate()
1918 {
1919 DateTime date = DateTime.Now.ToUniversalTime();
1920 string result = date.ToString("yyyy-MM-dd");
1921 return result;
1922 }
1923
1924 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
1925 {
1926 NotImplemented("llEdgeOfWorld");
1927 return 0;
1928 }
1929
1930 public int llGetAgentInfo(string id)
1931 {
1932 NotImplemented("llGetAgentInfo");
1933 return 0;
1934 }
1935
1936 public void llAdjustSoundVolume(double volume)
1937 {
1938 NotImplemented("llAdjustSoundVolume");
1939 }
1940
1941 public void llSetSoundQueueing(int queue)
1942 {
1943 NotImplemented("llSetSoundQueueing");
1944 }
1945
1946 public void llSetSoundRadius(double radius)
1947 {
1948 NotImplemented("llSetSoundRadius");
1949 }
1950
1951 public string llKey2Name(string id)
1952 {
1953 NotImplemented("llKey2Name");
1954 return "";
1955 }
1956
1957 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1958 {
1959 NotImplemented("llSetTextureAnim");
1960 }
1961
1962 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
1963 LSL_Types.Vector3 bottom_south_west)
1964 {
1965 NotImplemented("llTriggerSoundLimited");
1966 }
1967
1968 public void llEjectFromLand(string pest)
1969 {
1970 NotImplemented("llEjectFromLand");
1971 }
1972
1973 public void llParseString2List()
1974 {
1975 NotImplemented("llParseString2List");
1976 }
1977
1978 public int llOverMyLand(string id)
1979 {
1980 NotImplemented("llOverMyLand");
1981 return 0;
1982 }
1983
1984 public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
1985 {
1986 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
1987 }
1988
1989 public string llGetNotecardLine(string name, int line)
1990 {
1991 NotImplemented("llGetNotecardLine");
1992 return "";
1993 }
1994
1995 public LSL_Types.Vector3 llGetAgentSize(string id)
1996 {
1997 NotImplemented("llGetAgentSize");
1998 return new LSL_Types.Vector3();
1999 }
2000
2001 public int llSameGroup(string agent)
2002 {
2003 NotImplemented("llSameGroup");
2004 return 0;
2005 }
2006
2007 public void llUnSit(string id)
2008 {
2009 NotImplemented("llUnSit");
2010 }
2011
2012 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
2013 {
2014 NotImplemented("llGroundSlope");
2015 return new LSL_Types.Vector3();
2016 }
2017
2018 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
2019 {
2020 NotImplemented("llGroundNormal");
2021 return new LSL_Types.Vector3();
2022 }
2023
2024 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
2025 {
2026 NotImplemented("llGroundContour");
2027 return new LSL_Types.Vector3();
2028 }
2029
2030 public int llGetAttached()
2031 {
2032 NotImplemented("llGetAttached");
2033 return 0;
2034 }
2035
2036 public int llGetFreeMemory()
2037 {
2038 NotImplemented("llGetFreeMemory");
2039 return 0;
2040 }
2041
2042 public string llGetRegionName()
2043 {
2044 return World.RegionInfo.RegionName;
2045 }
2046
2047 public double llGetRegionTimeDilation()
2048 {
2049 return (double)World.TimeDilation;
2050 }
2051
2052 public double llGetRegionFPS()
2053 {
2054 return 10.0f;
2055 }
2056
2057 /* particle system rules should be coming into this routine as doubles, that is
2058 rule[0] should be an integer from this list and rule[1] should be the arg
2059 for the same integer. wiki.secondlife.com has most of this mapping, but some
2060 came from http://www.caligari-designs.com/p4u2
2061
2062 We iterate through the list for 'Count' elements, incrementing by two for each
2063 iteration and set the members of Primitive.ParticleSystem, one at a time.
2064 */
2065
2066 public enum PrimitiveRule : int
2067 {
2068 PSYS_PART_FLAGS = 0,
2069 PSYS_PART_START_COLOR = 1,
2070 PSYS_PART_START_ALPHA = 2,
2071 PSYS_PART_END_COLOR = 3,
2072 PSYS_PART_END_ALPHA = 4,
2073 PSYS_PART_START_SCALE = 5,
2074 PSYS_PART_END_SCALE = 6,
2075 PSYS_PART_MAX_AGE = 7,
2076 PSYS_SRC_ACCEL = 8,
2077 PSYS_SRC_PATTERN = 9,
2078 PSYS_SRC_TEXTURE = 12,
2079 PSYS_SRC_BURST_RATE = 13,
2080 PSYS_SRC_BURST_PART_COUNT = 15,
2081 PSYS_SRC_BURST_RADIUS = 16,
2082 PSYS_SRC_BURST_SPEED_MIN = 17,
2083 PSYS_SRC_BURST_SPEED_MAX = 18,
2084 PSYS_SRC_MAX_AGE = 19,
2085 PSYS_SRC_TARGET_KEY = 20,
2086 PSYS_SRC_OMEGA = 21,
2087 PSYS_SRC_ANGLE_BEGIN = 22,
2088 PSYS_SRC_ANGLE_END = 23
2089 }
2090
2091 public void llParticleSystem(List<Object> rules)
2092 {
2093 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
2094 for (int i = 0; i < rules.Count; i += 2)
2095 {
2096 switch ((int)rules[i])
2097 {
2098 case (int)LSL_BaseClass.PSYS_PART_FLAGS:
2099 prules.PartFlags = (uint)rules[i + 1];
2100 break;
2101
2102 case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
2103 prules.PartStartColor = (LLColor)rules[i + 1];
2104 break;
2105
2106 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
2107 //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1];
2108 break;
2109
2110 case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
2111 prules.PartEndColor = (LLColor)rules[i + 1];
2112 break;
2113
2114 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
2115 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2116 break;
2117
2118 case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
2119 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2120 break;
2121
2122 case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
2123 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2124 break;
2125
2126 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
2127 prules.MaxAge = (float)rules[i + 1];
2128 break;
2129
2130 case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
2131 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2132 break;
2133
2134 case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
2135 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2136 break;
2137
2138 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
2139 prules.Texture = (LLUUID)rules[i + 1];
2140 break;
2141
2142 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
2143 prules.BurstRate = (float)rules[i + 1];
2144 break;
2145
2146 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
2147 prules.BurstPartCount = (byte)rules[i + 1];
2148 break;
2149
2150 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
2151 prules.BurstRadius = (float)rules[i + 1];
2152 break;
2153
2154 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
2155 prules.BurstSpeedMin = (float)rules[i + 1];
2156 break;
2157
2158 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
2159 prules.BurstSpeedMax = (float)rules[i + 1];
2160 break;
2161
2162 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
2163 prules.MaxAge = (float)rules[i + 1];
2164 break;
2165
2166 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
2167 prules.Target = (LLUUID)rules[i + 1];
2168 break;
2169
2170 case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
2171 //cast?? prules.MaxAge = (float)rules[i + 1];
2172 break;
2173
2174 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
2175 prules.InnerAngle = (float)rules[i + 1];
2176 break;
2177
2178 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
2179 prules.OuterAngle = (float)rules[i + 1];
2180 break;
2181 }
2182 }
2183
2184 m_host.AddNewParticleSystem(prules);
2185 }
2186
2187 public void llGroundRepel(double height, int water, double tau)
2188 {
2189 NotImplemented("llGroundRepel");
2190 }
2191
2192 public void llGiveInventoryList()
2193 {
2194 NotImplemented("llGiveInventoryList");
2195 }
2196
2197 public void llSetVehicleType(int type)
2198 {
2199 NotImplemented("llSetVehicleType");
2200 }
2201
2202 public void llSetVehicledoubleParam(int param, double value)
2203 {
2204 NotImplemented("llSetVehicledoubleParam");
2205 }
2206
2207 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
2208 {
2209 NotImplemented("llSetVehicleVectorParam");
2210 }
2211
2212 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
2213 {
2214 NotImplemented("llSetVehicleRotationParam");
2215 }
2216
2217 public void llSetVehicleFlags(int flags)
2218 {
2219 NotImplemented("llSetVehicleFlags");
2220 }
2221
2222 public void llRemoveVehicleFlags(int flags)
2223 {
2224 NotImplemented("llRemoveVehicleFlags");
2225 }
2226
2227 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
2228 {
2229 // LSL quaternions can normalize to 0, normal Quaternions can't.
2230 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
2231 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
2232
2233 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
2234 }
2235
2236 public string llAvatarOnSitTarget()
2237 {
2238 LLUUID AVID = m_host.GetAvatarOnSitTarget();
2239
2240 if (AVID != LLUUID.Zero)
2241 return AVID.ToString();
2242 else
2243 return "";
2244 }
2245
2246 public void llAddToLandPassList(string avatar, double hours)
2247 {
2248 NotImplemented("llAddToLandPassList");
2249 }
2250
2251 public void llSetTouchText(string text)
2252 {
2253 m_host.TouchName = text;
2254 }
2255
2256 public void llSetSitText(string text)
2257 {
2258 m_host.SitName = text;
2259 }
2260
2261 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
2262 {
2263 NotImplemented("llSetCameraEyeOffset");
2264 }
2265
2266 public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
2267 {
2268 NotImplemented("llSetCameraAtOffset");
2269 }
2270
2271 public string llDumpList2String(LSL_Types.list src, string seperator)
2272 {
2273 if (src.Length == 0)
2274 {
2275 return "";
2276 }
2277 string ret = "";
2278 foreach (object o in src.Data)
2279 {
2280 ret = ret + o.ToString() + seperator;
2281 }
2282 ret = ret.Substring(0, ret.Length - seperator.Length);
2283 return ret;
2284 }
2285
2286 public void llScriptDanger(LSL_Types.Vector3 pos)
2287 {
2288 NotImplemented("llScriptDanger");
2289 }
2290
2291 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
2292 {
2293 NotImplemented("llDialog");
2294 }
2295
2296 public void llVolumeDetect(int detect)
2297 {
2298 NotImplemented("llVolumeDetect");
2299 }
2300
2301 public void llResetOtherScript(string name)
2302 {
2303 NotImplemented("llResetOtherScript");
2304 }
2305
2306 public int llGetScriptState(string name)
2307 {
2308 NotImplemented("llGetScriptState");
2309 return 0;
2310 }
2311
2312 public void llRemoteLoadScript()
2313 {
2314 NotImplemented("llRemoteLoadScript");
2315 }
2316
2317 public void llSetRemoteScriptAccessPin(int pin)
2318 {
2319 NotImplemented("llSetRemoteScriptAccessPin");
2320 }
2321
2322 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
2323 {
2324 NotImplemented("llRemoteLoadScriptPin");
2325 }
2326
2327 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
2328 // Not sure where these constants should live:
2329 // REMOTE_DATA_CHANNEL = 1
2330 // REMOTE_DATA_REQUEST = 2
2331 // REMOTE_DATA_REPLY = 3
2332 public void llOpenRemoteDataChannel()
2333 {
2334 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2335 if (xmlrpcMod.IsEnabled())
2336 {
2337 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
2338 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
2339 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
2340 }
2341 }
2342
2343 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
2344 {
2345 NotImplemented("llSendRemoteData");
2346 return "";
2347 }
2348
2349 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
2350 {
2351 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2352 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
2353 }
2354
2355 public void llCloseRemoteDataChannel(string channel)
2356 {
2357 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2358 xmlrpcMod.CloseXMLRPCChannel(channel);
2359 }
2360
2361 public string llMD5String(string src, int nonce)
2362 {
2363 return Util.Md5Hash(src + ":" + nonce.ToString());
2364 }
2365
2366 public void llSetPrimitiveParams(LSL_Types.list rules)
2367 {
2368 NotImplemented("llSetPrimitiveParams");
2369 }
2370
2371 public string llStringToBase64(string str)
2372 {
2373 try
2374 {
2375 byte[] encData_byte = new byte[str.Length];
2376 encData_byte = Encoding.UTF8.GetBytes(str);
2377 string encodedData = Convert.ToBase64String(encData_byte);
2378 return encodedData;
2379 }
2380 catch (Exception e)
2381 {
2382 throw new Exception("Error in base64Encode" + e.Message);
2383 }
2384 }
2385
2386 public string llBase64ToString(string str)
2387 {
2388 UTF8Encoding encoder = new UTF8Encoding();
2389 Decoder utf8Decode = encoder.GetDecoder();
2390 try
2391 {
2392 byte[] todecode_byte = Convert.FromBase64String(str);
2393 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
2394 char[] decoded_char = new char[charCount];
2395 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
2396 string result = new String(decoded_char);
2397 return result;
2398 }
2399 catch (Exception e)
2400 {
2401 throw new Exception("Error in base64Decode" + e.Message);
2402 }
2403 }
2404
2405 public void llXorBase64Strings()
2406 {
2407 throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
2408 }
2409
2410 public void llRemoteDataSetRegion()
2411 {
2412 NotImplemented("llRemoteDataSetRegion");
2413 }
2414
2415 public double llLog10(double val)
2416 {
2417 return (double)Math.Log10(val);
2418 }
2419
2420 public double llLog(double val)
2421 {
2422 return (double)Math.Log(val);
2423 }
2424
2425 public LSL_Types.list llGetAnimationList(string id)
2426 {
2427 NotImplemented("llGetAnimationList");
2428 return new LSL_Types.list();
2429 }
2430
2431 public void llSetParcelMusicURL(string url)
2432 {
2433 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
2434 if (landowner.Equals(null))
2435 {
2436 return;
2437 }
2438 if (landowner != m_host.ObjectOwner)
2439 {
2440 return;
2441 }
2442 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
2443 }
2444
2445 public LSL_Types.Vector3 llGetRootPosition()
2446 {
2447 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
2448 }
2449
2450 public LSL_Types.Quaternion llGetRootRotation()
2451 {
2452 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
2453 }
2454
2455 public string llGetObjectDesc()
2456 {
2457 return m_host.Description;
2458 }
2459
2460 public void llSetObjectDesc(string desc)
2461 {
2462 m_host.Description = desc;
2463 }
2464
2465 public string llGetCreator()
2466 {
2467 return m_host.ObjectCreator.ToString();
2468 }
2469
2470 public string llGetTimestamp()
2471 {
2472 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
2473 }
2474
2475 public void llSetLinkAlpha(int linknumber, double alpha, int face)
2476 {
2477 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2478 if (linknumber > -1)
2479 {
2480 LLObject.TextureEntry tex = part.Shape.Textures;
2481 LLColor texcolor;
2482 if (face > -1)
2483 {
2484 texcolor = tex.CreateFace((uint)face).RGBA;
2485 texcolor.A = (float)Math.Abs(alpha - 1);
2486 tex.FaceTextures[face].RGBA = texcolor;
2487 part.UpdateTexture(tex);
2488 return;
2489 }
2490 else if (face == -1)
2491 {
2492 texcolor = tex.DefaultTexture.RGBA;
2493 texcolor.A = (float)Math.Abs(alpha - 1);
2494 tex.DefaultTexture.RGBA = texcolor;
2495 for (uint i = 0; i < 32; i++)
2496 {
2497 if (tex.FaceTextures[i] != null)
2498 {
2499 texcolor = tex.FaceTextures[i].RGBA;
2500 texcolor.A = (float)Math.Abs(alpha - 1);
2501 tex.FaceTextures[i].RGBA = texcolor;
2502 }
2503 }
2504 texcolor = tex.DefaultTexture.RGBA;
2505 texcolor.A = (float)Math.Abs(alpha - 1);
2506 tex.DefaultTexture.RGBA = texcolor;
2507 part.UpdateTexture(tex);
2508 return;
2509 }
2510 return;
2511 }
2512 else if (linknumber == -1)
2513 {
2514 int num = m_host.ParentGroup.PrimCount;
2515 for (int w = 0; w < num; w++)
2516 {
2517 linknumber = w;
2518 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2519 LLObject.TextureEntry tex = part.Shape.Textures;
2520 LLColor texcolor;
2521 if (face > -1)
2522 {
2523 texcolor = tex.CreateFace((uint)face).RGBA;
2524 texcolor.A = (float)Math.Abs(alpha - 1);
2525 tex.FaceTextures[face].RGBA = texcolor;
2526 part.UpdateTexture(tex);
2527 }
2528 else if (face == -1)
2529 {
2530 texcolor = tex.DefaultTexture.RGBA;
2531 texcolor.A = (float)Math.Abs(alpha - 1);
2532 tex.DefaultTexture.RGBA = texcolor;
2533 for (uint i = 0; i < 32; i++)
2534 {
2535 if (tex.FaceTextures[i] != null)
2536 {
2537 texcolor = tex.FaceTextures[i].RGBA;
2538 texcolor.A = (float)Math.Abs(alpha - 1);
2539 tex.FaceTextures[i].RGBA = texcolor;
2540 }
2541 }
2542 texcolor = tex.DefaultTexture.RGBA;
2543 texcolor.A = (float)Math.Abs(alpha - 1);
2544 tex.DefaultTexture.RGBA = texcolor;
2545 part.UpdateTexture(tex);
2546 }
2547 }
2548 return;
2549 }
2550 else
2551 {
2552 NotImplemented("llSetLinkAlpha");
2553 }
2554 }
2555
2556 public int llGetNumberOfPrims()
2557 {
2558 return m_host.ParentGroup.PrimCount;
2559 }
2560
2561 public string llGetNumberOfNotecardLines(string name)
2562 {
2563 NotImplemented("llGetNumberOfNotecardLines");
2564 return "";
2565 }
2566
2567 public LSL_Types.list llGetBoundingBox(string obj)
2568 {
2569 NotImplemented("llGetBoundingBox");
2570 return new LSL_Types.list();
2571 }
2572
2573 public LSL_Types.Vector3 llGetGeometricCenter()
2574 {
2575 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
2576 }
2577
2578 public void llGetPrimitiveParams()
2579 {
2580 NotImplemented("llGetPrimitiveParams");
2581 }
2582
2583 public string llIntegerToBase64(int number)
2584 {
2585 NotImplemented("llIntegerToBase64");
2586 return "";
2587 }
2588
2589 public int llBase64ToInteger(string str)
2590 {
2591 NotImplemented("llBase64ToInteger");
2592 return 0;
2593 }
2594
2595 public double llGetGMTclock()
2596 {
2597 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
2598 }
2599
2600 public string llGetSimulatorHostname()
2601 {
2602 return System.Environment.MachineName;
2603 }
2604
2605 public void llSetLocalRot(LSL_Types.Quaternion rot)
2606 {
2607 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2608 }
2609
2610 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
2611 {
2612 NotImplemented("llParseStringKeepNulls");
2613 return new LSL_Types.list();
2614 }
2615
2616 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
2617 LSL_Types.Quaternion rot, int param)
2618 {
2619 NotImplemented("llRezAtRoot");
2620 }
2621
2622 public int llGetObjectPermMask(int mask)
2623 {
2624 NotImplemented("llGetObjectPermMask");
2625 return 0;
2626 }
2627
2628 public void llSetObjectPermMask(int mask, int value)
2629 {
2630 NotImplemented("llSetObjectPermMask");
2631 }
2632
2633 public void llGetInventoryPermMask(string item, int mask)
2634 {
2635 NotImplemented("llGetInventoryPermMask");
2636 }
2637
2638 public void llSetInventoryPermMask(string item, int mask, int value)
2639 {
2640 NotImplemented("llSetInventoryPermMask");
2641 }
2642
2643 public string llGetInventoryCreator(string item)
2644 {
2645 NotImplemented("llGetInventoryCreator");
2646 return "";
2647 }
2648
2649 public void llOwnerSay(string msg)
2650 {
2651 //temp fix so that lsl wiki examples aren't annoying to use to test other functions
2652 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2653 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
2654 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
2655 }
2656
2657 public void llRequestSimulatorData(string simulator, int data)
2658 {
2659 NotImplemented("llRequestSimulatorData");
2660 }
2661
2662 public void llForceMouselook(int mouselook)
2663 {
2664 NotImplemented("llForceMouselook");
2665 }
2666
2667 public double llGetObjectMass(string id)
2668 {
2669 NotImplemented("llGetObjectMass");
2670 return 0;
2671 }
2672
2673 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
2674 {
2675 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
2676 }
2677
2678 public void llLoadURL(string avatar_id, string message, string url)
2679 {
2680 LLUUID avatarId = new LLUUID(avatar_id);
2681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
2682 url);
2683 }
2684
2685 public void llParcelMediaCommandList(LSL_Types.list commandList)
2686 {
2687 NotImplemented("llParcelMediaCommandList");
2688 }
2689
2690 public void llParcelMediaQuery()
2691 {
2692 NotImplemented("llParcelMediaQuery");
2693 }
2694
2695 public int llModPow(int a, int b, int c)
2696 {
2697 Int64 tmp = 0;
2698 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
2699 return Convert.ToInt32(tmp);
2700 }
2701
2702 public int llGetInventoryType(string name)
2703 {
2704 NotImplemented("llGetInventoryType");
2705 return 0;
2706 }
2707
2708 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
2709 {
2710 NotImplemented("llSetPayPrice");
2711 }
2712
2713 public LSL_Types.Vector3 llGetCameraPos()
2714 {
2715 NotImplemented("llGetCameraPos");
2716 return new LSL_Types.Vector3();
2717 }
2718
2719 public LSL_Types.Quaternion llGetCameraRot()
2720 {
2721 NotImplemented("llGetCameraRot");
2722 return new LSL_Types.Quaternion();
2723 }
2724
2725 public void llSetPrimURL()
2726 {
2727 NotImplemented("llSetPrimURL");
2728 }
2729
2730 public void llRefreshPrimURL()
2731 {
2732 NotImplemented("llRefreshPrimURL");
2733 }
2734
2735 public string llEscapeURL(string url)
2736 {
2737 try
2738 {
2739 return Uri.EscapeUriString(url);
2740 }
2741 catch (Exception ex)
2742 {
2743 return "llEscapeURL: " + ex.ToString();
2744 }
2745 }
2746
2747 public string llUnescapeURL(string url)
2748 {
2749 try
2750 {
2751 return Uri.UnescapeDataString(url);
2752 }
2753 catch (Exception ex)
2754 {
2755 return "llUnescapeURL: " + ex.ToString();
2756 }
2757 }
2758
2759 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
2760 {
2761 NotImplemented("llMapDestination");
2762 }
2763
2764 public void llAddToLandBanList(string avatar, double hours)
2765 {
2766 NotImplemented("llAddToLandBanList");
2767 }
2768
2769 public void llRemoveFromLandPassList(string avatar)
2770 {
2771 NotImplemented("llRemoveFromLandPassList");
2772 }
2773
2774 public void llRemoveFromLandBanList(string avatar)
2775 {
2776 NotImplemented("llRemoveFromLandBanList");
2777 }
2778
2779 public void llSetCameraParams(LSL_Types.list rules)
2780 {
2781 NotImplemented("llSetCameraParams");
2782 }
2783
2784 public void llClearCameraParams()
2785 {
2786 NotImplemented("llClearCameraParams");
2787 }
2788
2789 public double llListStatistics(int operation, LSL_Types.list src)
2790 {
2791 NotImplemented("llListStatistics");
2792 return 0;
2793 }
2794
2795 public int llGetUnixTime()
2796 {
2797 return Util.UnixTimeSinceEpoch();
2798 }
2799
2800 public int llGetParcelFlags(LSL_Types.Vector3 pos)
2801 {
2802 NotImplemented("llGetParcelFlags");
2803 return 0;
2804 }
2805
2806 public int llGetRegionFlags()
2807 {
2808 NotImplemented("llGetRegionFlags");
2809 return 0;
2810 }
2811
2812 public string llXorBase64StringsCorrect(string str1, string str2)
2813 {
2814 string ret = "";
2815 string src1 = llBase64ToString(str1);
2816 string src2 = llBase64ToString(str2);
2817 int c = 0;
2818 for (int i = 0; i < src1.Length; i++)
2819 {
2820 ret += src1[i] ^ src2[c];
2821
2822 c++;
2823 if (c > src2.Length)
2824 c = 0;
2825 }
2826 return llStringToBase64(ret);
2827 }
2828
2829 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
2830 {
2831 IHttpRequests httpScriptMod =
2832 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
2833 List<string> param = new List<string>();
2834 foreach (object o in parameters.Data)
2835 {
2836 param.Add(o.ToString());
2837 }
2838 LLUUID reqID = httpScriptMod.
2839 StartHttpRequest(m_localID, m_itemID, url, param, body);
2840
2841 if (!reqID.Equals(null))
2842 return reqID.ToString();
2843 else
2844 return null;
2845 }
2846
2847 public void llResetLandBanList()
2848 {
2849 NotImplemented("llResetLandBanList");
2850 }
2851
2852 public void llResetLandPassList()
2853 {
2854 NotImplemented("llResetLandPassList");
2855 }
2856
2857 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
2858 {
2859 NotImplemented("llGetParcelPrimCount");
2860 return 0;
2861 }
2862
2863 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
2864 {
2865 NotImplemented("llGetParcelPrimOwners");
2866 return new LSL_Types.list();
2867 }
2868
2869 public int llGetObjectPrimCount(string object_id)
2870 {
2871 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
2872 if (part == null)
2873 {
2874 return 0;
2875 }
2876 else
2877 {
2878 return part.ParentGroup.Children.Count;
2879 }
2880 }
2881
2882 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
2883 {
2884 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
2885 // Which probably will be irrelevent in OpenSim....
2886 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2887 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
2888 if (land == null)
2889 {
2890 return 0;
2891 }
2892 if (sim_wide == 1)
2893 {
2894 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
2895 return (int)v;
2896 }
2897 else
2898 {
2899 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
2900 return (int)v;
2901 }
2902
2903 }
2904
2905 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
2906 {
2907 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2908 if (land == null)
2909 {
2910 return new LSL_Types.list(0);
2911 }
2912 LSL_Types.list ret = new LSL_Types.list();
2913 foreach (object o in param.Data)
2914 {
2915 switch (o.ToString())
2916 {
2917 case "0":
2918 ret = ret + new LSL_Types.list(land.landName);
2919 break;
2920 case "1":
2921 ret = ret + new LSL_Types.list(land.landDesc);
2922 break;
2923 case "2":
2924 ret = ret + new LSL_Types.list(land.ownerID.ToString());
2925 break;
2926 case "3":
2927 ret = ret + new LSL_Types.list(land.groupID.ToString());
2928 break;
2929 case "4":
2930 ret = ret + new LSL_Types.list(land.area);
2931 break;
2932 default:
2933 ret = ret + new LSL_Types.list(0);
2934 break;
2935 }
2936 }
2937 return ret;
2938 }
2939
2940 //
2941 // OpenSim functions
2942 //
2943 public int osTerrainSetHeight(int x, int y, double val)
2944 {
2945 if (x > 255 || x < 0 || y > 255 || y < 0)
2946 LSLError("osTerrainSetHeight: Coordinate out of bounds");
2947
2948 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
2949 {
2950 World.Terrain.Set(x, y, val);
2951 return 1;
2952 }
2953 else
2954 {
2955 return 0;
2956 }
2957 }
2958
2959 public double osTerrainGetHeight(int x, int y)
2960 {
2961 if (x > 255 || x < 0 || y > 255 || y < 0)
2962 LSLError("osTerrainGetHeight: Coordinate out of bounds");
2963
2964 return World.Terrain.GetHeight(x, y);
2965 }
2966
2967 public int osRegionRestart(double seconds)
2968 {
2969 if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID))
2970 {
2971 World.Restart((float)seconds);
2972 return 1;
2973 }
2974 else
2975 {
2976 return 0;
2977 }
2978 }
2979
2980 public void osRegionNotice(string msg)
2981 {
2982 World.SendGeneralAlert(msg);
2983 }
2984
2985 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
2986 int timer)
2987 {
2988 if (dynamicID == "")
2989 {
2990 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
2991 LLUUID createdTexture =
2992 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
2993 extraParams, timer);
2994 return createdTexture.ToString();
2995 }
2996 else
2997 {
2998 //TODO update existing dynamic textures
2999 }
3000
3001 return LLUUID.Zero.ToString();
3002 }
3003
3004 private void NotImplemented(string Command)
3005 {
3006 if (throwErrorOnNotImplemented)
3007 throw new NotImplementedException("Command not implemented: " + Command);
3008 }
3009
3010 private void LSLError(string msg)
3011 {
3012 throw new Exception("LSL Runtime Error: " + msg);
3013 }
3014 }
3015}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
deleted file mode 100644
index a36691d..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ /dev/null
@@ -1,259 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using libsecondlife;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 /// <summary>
36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
37 /// </summary>
38 [Serializable]
39 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents
40 {
41
42 //
43 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
44 // This class needs a bit of explaining:
45 //
46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
47 //
48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
50 // It will then be delivered to the script by EventQueueManager.
51 //
52 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
53 //
54
55
56 private ScriptEngine myScriptEngine;
57 //public IScriptHost TEMP_OBJECT_ID;
58 public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
59 {
60 myScriptEngine = _ScriptEngine;
61
62 // Hook up to events from OpenSim
63 // We may not want to do it because someone is controlling us and will deliver events to us
64 if (performHookUp)
65 {
66 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
67 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
68 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
69 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
70 // TODO: HOOK ALL EVENTS UP TO SERVER!
71 }
72 }
73
74 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
75 {
76 // Add to queue for all scripts in ObjectID object
77 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
78 }
79
80 public void OnRezScript(uint localID, LLUUID itemID, string script)
81 {
82 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
83 script.Length);
84 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
85 }
86
87 public void OnRemoveScript(uint localID, LLUUID itemID)
88 {
89 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
90 myScriptEngine.m_ScriptManager.StopScript(
91 localID,
92 itemID
93 );
94 }
95
96 // TODO: Replace placeholders below
97 // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
98 // These needs to be hooked up to OpenSim during init of this class
99 // then queued in EventQueueManager.
100 // When queued in EventQueueManager they need to be LSL compatible (name and params)
101
102 public void state_exit(uint localID, LLUUID itemID)
103 {
104 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
105 }
106
107 public void touch(uint localID, LLUUID itemID)
108 {
109 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
110 }
111
112 public void touch_end(uint localID, LLUUID itemID)
113 {
114 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
115 }
116
117 public void collision_start(uint localID, LLUUID itemID)
118 {
119 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
120 }
121
122 public void collision(uint localID, LLUUID itemID)
123 {
124 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
125 }
126
127 public void collision_end(uint localID, LLUUID itemID)
128 {
129 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
130 }
131
132 public void land_collision_start(uint localID, LLUUID itemID)
133 {
134 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
135 }
136
137 public void land_collision(uint localID, LLUUID itemID)
138 {
139 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
140 }
141
142 public void land_collision_end(uint localID, LLUUID itemID)
143 {
144 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
145 }
146
147 // Handled by long commands
148 public void timer(uint localID, LLUUID itemID)
149 {
150 //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
151 }
152
153 public void listen(uint localID, LLUUID itemID)
154 {
155 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
156 }
157
158 public void on_rez(uint localID, LLUUID itemID)
159 {
160 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
161 }
162
163 public void sensor(uint localID, LLUUID itemID)
164 {
165 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
166 }
167
168 public void no_sensor(uint localID, LLUUID itemID)
169 {
170 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
171 }
172
173 public void control(uint localID, LLUUID itemID)
174 {
175 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
176 }
177
178 public void money(uint localID, LLUUID itemID)
179 {
180 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
181 }
182
183 public void email(uint localID, LLUUID itemID)
184 {
185 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
186 }
187
188 public void at_target(uint localID, LLUUID itemID)
189 {
190 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
191 }
192
193 public void not_at_target(uint localID, LLUUID itemID)
194 {
195 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
196 }
197
198 public void at_rot_target(uint localID, LLUUID itemID)
199 {
200 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
201 }
202
203 public void not_at_rot_target(uint localID, LLUUID itemID)
204 {
205 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
206 }
207
208 public void run_time_permissions(uint localID, LLUUID itemID)
209 {
210 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
211 }
212
213 public void changed(uint localID, LLUUID itemID)
214 {
215 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
216 }
217
218 public void attach(uint localID, LLUUID itemID)
219 {
220 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
221 }
222
223 public void dataserver(uint localID, LLUUID itemID)
224 {
225 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
226 }
227
228 public void link_message(uint localID, LLUUID itemID)
229 {
230 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
231 }
232
233 public void moving_start(uint localID, LLUUID itemID)
234 {
235 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
236 }
237
238 public void moving_end(uint localID, LLUUID itemID)
239 {
240 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
241 }
242
243 public void object_rez(uint localID, LLUUID itemID)
244 {
245 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
246 }
247
248 public void remote_data(uint localID, LLUUID itemID)
249 {
250 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
251 }
252
253 // Handled by long commands
254 public void http_response(uint localID, LLUUID itemID)
255 {
256 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
257 }
258 }
259} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
deleted file mode 100644
index e7cb489..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ /dev/null
@@ -1,364 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using System.Threading;
33using libsecondlife;
34using OpenSim.Framework;
35using OpenSim.Region.Environment.Scenes.Scripting;
36using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
37
38namespace OpenSim.Region.ScriptEngine.DotNetEngine
39{
40 /// <summary>
41 /// EventQueueManager handles event queues
42 /// Events are queued and executed in separate thread
43 /// </summary>
44 [Serializable]
45 internal class EventQueueManager
46 {
47
48 //
49 // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine".
50 //
51 // Class purpose is to queue and execute functions that are received by "EventManager":
52 // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution.
53 // - allowing us to prioritize and control execution of script functions.
54 // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety.
55 //
56 // 1. Hold an execution queue for scripts
57 // 2. Use threads to process queue, each thread executes one script function on each pass.
58 // 3. Catch any script error and process it
59 //
60 //
61 // Notes:
62 // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts.
63 // Not noticeable unless server is under high load.
64 // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet,
65 // increase number of threads to allow more concurrent script executions in OpenSim.
66 //
67
68
69 /// <summary>
70 /// List of threads processing event queue
71 /// </summary>
72 private List<Thread> eventQueueThreads = new List<Thread>();
73
74 private object queueLock = new object(); // Mutex lock object
75
76 /// <summary>
77 /// How many ms to sleep if queue is empty
78 /// </summary>
79 private int nothingToDoSleepms = 50;
80
81 /// <summary>
82 /// How many threads to process queue with
83 /// </summary>
84 private int numberOfThreads = 2;
85
86 /// <summary>
87 /// Queue containing events waiting to be executed
88 /// </summary>
89 private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
90
91 /// <summary>
92 /// Queue item structure
93 /// </summary>
94 private struct QueueItemStruct
95 {
96 public uint localID;
97 public LLUUID itemID;
98 public string functionName;
99 public object[] param;
100 }
101
102 /// <summary>
103 /// List of localID locks for mutex processing of script events
104 /// </summary>
105 private List<uint> objectLocks = new List<uint>();
106
107 private object tryLockLock = new object(); // Mutex lock object
108
109 private ScriptEngine m_ScriptEngine;
110
111 public EventQueueManager(ScriptEngine _ScriptEngine)
112 {
113 m_ScriptEngine = _ScriptEngine;
114
115 //
116 // Start event queue processing threads (worker threads)
117 //
118 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
119 {
120 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
121 eventQueueThreads.Add(EventQueueThread);
122 EventQueueThread.IsBackground = true;
123 EventQueueThread.Priority = ThreadPriority.BelowNormal;
124 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
125 EventQueueThread.Start();
126 }
127 }
128
129 ~EventQueueManager()
130 {
131 // Kill worker threads
132 foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads))
133 {
134 if (EventQueueThread != null && EventQueueThread.IsAlive == true)
135 {
136 try
137 {
138 EventQueueThread.Abort();
139 EventQueueThread.Join();
140 }
141 catch (Exception)
142 {
143 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
144 }
145 }
146 }
147 eventQueueThreads.Clear();
148 // Todo: Clean up our queues
149 eventQueue.Clear();
150 }
151
152 /// <summary>
153 /// Queue processing thread loop
154 /// </summary>
155 private void EventQueueThreadLoop()
156 {
157 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
158 try
159 {
160 QueueItemStruct BlankQIS = new QueueItemStruct();
161 while (true)
162 {
163 try
164 {
165 QueueItemStruct QIS = BlankQIS;
166 bool GotItem = false;
167
168 if (eventQueue.Count == 0)
169 {
170 // Nothing to do? Sleep a bit waiting for something to do
171 Thread.Sleep(nothingToDoSleepms);
172 }
173 else
174 {
175 // Something in queue, process
176 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
177
178 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
179 lock (queueLock)
180 {
181 GotItem = false;
182 for (int qc = 0; qc < eventQueue.Count; qc++)
183 {
184 // Get queue item
185 QIS = eventQueue.Dequeue();
186
187 // Check if object is being processed by someone else
188 if (TryLock(QIS.localID) == false)
189 {
190 // Object is already being processed, requeue it
191 eventQueue.Enqueue(QIS);
192 }
193 else
194 {
195 // We have lock on an object and can process it
196 GotItem = true;
197 break;
198 }
199 } // go through queue
200 } // lock
201
202 if (GotItem == true)
203 {
204 // Execute function
205 try
206 {
207#if DEBUG
208 m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n"
209 + "QIS.localID: " + QIS.localID
210 + ", QIS.itemID: " + QIS.itemID
211 + ", QIS.functionName: " + QIS.functionName);
212#endif
213 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
214 QIS.functionName, QIS.param);
215 }
216 catch (Exception e)
217 {
218 // DISPLAY ERROR INWORLD
219 string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
220 //if (e.InnerException != null)
221 //{
222 // Send inner exception
223 text += e.InnerException.Message.ToString();
224 //}
225 //else
226 //{
227 text += "\r\n";
228 // Send normal
229 text += e.Message.ToString();
230 //}
231 try
232 {
233 if (text.Length > 1500)
234 text = text.Substring(0, 1500);
235 IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
236 //if (m_host != null)
237 //{
238 m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0,
239 m_host.AbsolutePosition, m_host.Name, m_host.UUID);
240 }
241 catch
242 {
243 //}
244 //else
245 //{
246 // T oconsole
247 m_ScriptEngine.Log.Error("ScriptEngine",
248 "Unable to send text in-world:\r\n" + text);
249 }
250 }
251 finally
252 {
253 ReleaseLock(QIS.localID);
254 }
255 }
256 } // Something in queue
257 }
258 catch (ThreadAbortException tae)
259 {
260 throw tae;
261 }
262 catch (Exception e)
263 {
264 m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString());
265 }
266 } // while
267 } // try
268 catch (ThreadAbortException)
269 {
270 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
271 }
272 }
273
274 /// <summary>
275 /// Try to get a mutex lock on localID
276 /// </summary>
277 /// <param name="localID"></param>
278 /// <returns></returns>
279 private bool TryLock(uint localID)
280 {
281 lock (tryLockLock)
282 {
283 if (objectLocks.Contains(localID) == true)
284 {
285 return false;
286 }
287 else
288 {
289 objectLocks.Add(localID);
290 return true;
291 }
292 }
293 }
294
295 /// <summary>
296 /// Release mutex lock on localID
297 /// </summary>
298 /// <param name="localID"></param>
299 private void ReleaseLock(uint localID)
300 {
301 lock (tryLockLock)
302 {
303 if (objectLocks.Contains(localID) == true)
304 {
305 objectLocks.Remove(localID);
306 }
307 }
308 }
309
310
311 /// <summary>
312 /// Add event to event execution queue
313 /// </summary>
314 /// <param name="localID"></param>
315 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
316 /// <param name="param">Array of parameters to match event mask</param>
317 public void AddToObjectQueue(uint localID, string FunctionName, params object[] param)
318 {
319 // Determine all scripts in Object and add to their queue
320 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
321
322
323 // Do we have any scripts in this object at all? If not, return
324 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
325 {
326 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
327 return;
328 }
329
330 Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys =
331 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
332
333 foreach (LLUUID itemID in scriptKeys)
334 {
335 // Add to each script in that object
336 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
337 AddToScriptQueue(localID, itemID, FunctionName, param);
338 }
339 }
340
341 /// <summary>
342 /// Add event to event execution queue
343 /// </summary>
344 /// <param name="localID"></param>
345 /// <param name="itemID"></param>
346 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
347 /// <param name="param">Array of parameters to match event mask</param>
348 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param)
349 {
350 lock (queueLock)
351 {
352 // Create a structure and add data
353 QueueItemStruct QIS = new QueueItemStruct();
354 QIS.localID = localID;
355 QIS.itemID = itemID;
356 QIS.functionName = FunctionName;
357 QIS.param = param;
358
359 // Add it to queue
360 eventQueue.Enqueue(QIS);
361 }
362 }
363 }
364} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
deleted file mode 100644
index 1e4dc99..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ /dev/null
@@ -1,295 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Threading;
32using libsecondlife;
33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Modules;
35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{
38 /// <summary>
39 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
40 /// </summary>
41 internal class LSLLongCmdHandler
42 {
43 private Thread cmdHandlerThread;
44 private int cmdHandlerThreadCycleSleepms = 100;
45
46 private ScriptEngine m_ScriptEngine;
47
48 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
49 {
50 m_ScriptEngine = _ScriptEngine;
51
52 // Start the thread that will be doing the work
53 cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
54 cmdHandlerThread.Name = "CmdHandlerThread";
55 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
56 cmdHandlerThread.IsBackground = true;
57 cmdHandlerThread.Start();
58 }
59
60 ~LSLLongCmdHandler()
61 {
62 // Shut down thread
63 try
64 {
65 if (cmdHandlerThread != null)
66 {
67 if (cmdHandlerThread.IsAlive == true)
68 {
69 cmdHandlerThread.Abort();
70 cmdHandlerThread.Join();
71 }
72 }
73 }
74 catch
75 {
76 }
77 }
78
79 private void CmdHandlerThreadLoop()
80 {
81 while (true)
82 {
83 // Check timers
84 CheckTimerEvents();
85 Thread.Sleep(25);
86 // Check HttpRequests
87 CheckHttpRequests();
88 Thread.Sleep(25);
89 // Check XMLRPCRequests
90 CheckXMLRPCRequests();
91 Thread.Sleep(25);
92 // Check Listeners
93 CheckListeners();
94 Thread.Sleep(25);
95
96 // Sleep before next cycle
97 //Thread.Sleep(cmdHandlerThreadCycleSleepms);
98 }
99 }
100
101 /// <summary>
102 /// Remove a specific script (and all its pending commands)
103 /// </summary>
104 /// <param name="m_localID"></param>
105 /// <param name="m_itemID"></param>
106 public void RemoveScript(uint localID, LLUUID itemID)
107 {
108 // Remove a specific script
109
110 // Remove from: Timers
111 UnSetTimerEvents(localID, itemID);
112 // Remove from: HttpRequest
113 IHttpRequests iHttpReq =
114 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
115 iHttpReq.StopHttpRequest(localID, itemID);
116 }
117
118 #region TIMER
119
120 //
121 // TIMER
122 //
123 private class TimerClass
124 {
125 public uint localID;
126 public LLUUID itemID;
127 public double interval;
128 public DateTime next;
129 }
130
131 private List<TimerClass> Timers = new List<TimerClass>();
132 private object TimerListLock = new object();
133
134 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
135 {
136 Console.WriteLine("SetTimerEvent");
137
138 // Always remove first, in case this is a re-set
139 UnSetTimerEvents(m_localID, m_itemID);
140 if (sec == 0) // Disabling timer
141 return;
142
143 // Add to timer
144 TimerClass ts = new TimerClass();
145 ts.localID = m_localID;
146 ts.itemID = m_itemID;
147 ts.interval = sec;
148 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
149 lock (TimerListLock)
150 {
151 Timers.Add(ts);
152 }
153 }
154
155 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
156 {
157 // Remove from timer
158 lock (TimerListLock)
159 {
160 List<TimerClass> NewTimers = new List<TimerClass>();
161 foreach (TimerClass ts in Timers)
162 {
163 if (ts.localID != m_localID && ts.itemID != m_itemID)
164 {
165 NewTimers.Add(ts);
166 }
167 }
168 Timers.Clear();
169 Timers = NewTimers;
170 }
171 }
172
173 public void CheckTimerEvents()
174 {
175 // Nothing to do here?
176 if (Timers.Count == 0)
177 return;
178
179 lock (TimerListLock)
180 {
181 // Go through all timers
182 foreach (TimerClass ts in Timers)
183 {
184 // Time has passed?
185 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
186 {
187 // Add it to queue
188 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
189 new object[] {});
190 // set next interval
191
192
193 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
194 }
195 }
196 } // lock
197 }
198
199 #endregion
200
201 #region HTTP REQUEST
202
203 public void CheckHttpRequests()
204 {
205 if (m_ScriptEngine.World == null)
206 return;
207
208 IHttpRequests iHttpReq =
209 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
210
211 HttpRequestClass httpInfo = null;
212
213 if (iHttpReq != null)
214 httpInfo = iHttpReq.GetNextCompletedRequest();
215
216 while (httpInfo != null)
217 {
218 //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
219
220 // Deliver data to prim's remote_data handler
221 //
222 // TODO: Returning null for metadata, since the lsl function
223 // only returns the byte for HTTP_BODY_TRUNCATED, which is not
224 // implemented here yet anyway. Should be fixed if/when maxsize
225 // is supported
226
227 object[] resobj = new object[]
228 {
229 httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
230 };
231
232 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
233 httpInfo.localID, httpInfo.itemID, "http_response", resobj
234 );
235
236 httpInfo.Stop();
237 httpInfo = null;
238
239 httpInfo = iHttpReq.GetNextCompletedRequest();
240 }
241 }
242
243 #endregion
244
245 public void CheckXMLRPCRequests()
246 {
247 if (m_ScriptEngine.World == null)
248 return;
249
250 IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
251
252 if (xmlrpc != null)
253 {
254 while (xmlrpc.hasRequests())
255 {
256 RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
257 //Console.WriteLine("PICKED REQUEST");
258
259 //Deliver data to prim's remote_data handler
260 object[] resobj = new object[]
261 {
262 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "",
263 rInfo.GetIntValue(),
264 rInfo.GetStrVal()
265 };
266 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
267 rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
268 );
269 }
270 }
271 }
272
273 public void CheckListeners()
274 {
275 if (m_ScriptEngine.World == null)
276 return;
277 IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
278
279 while (comms.HasMessages())
280 {
281 ListenerInfo lInfo = comms.GetNextMessage();
282
283 //Deliver data to prim's listen handler
284 object[] resobj = new object[]
285 {
286 lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
287 };
288
289 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
290 lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
291 );
292 }
293 }
294 }
295} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index c3cb34d..191d3b2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -32,93 +32,23 @@ using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.ScriptEngine.Common; 34using OpenSim.Region.ScriptEngine.Common;
35using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
36using EventManager=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
35 37
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 39{
38 /// <summary>
39 /// This is the root object for ScriptEngine. Objects access each other trough this class.
40 /// </summary>
41 ///
42 [Serializable] 40 [Serializable]
43 public class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine 41 public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
44 { 42 {
45 public Scene World; 43 // We need to override a few things for our DotNetEngine
46 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim 44 public override void Initialise(Scene scene, IConfigSource config)
47 internal EventQueueManager m_EventQueueManager; // Executes events
48 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
49 internal AppDomainManager m_AppDomainManager;
50 internal LSLLongCmdHandler m_LSLLongCmdHandler;
51
52 private LogBase m_log;
53
54 public ScriptEngine()
55 {
56 //Common.SendToDebug("ScriptEngine Object Initialized");
57 Common.mySE = this;
58 }
59
60 public LogBase Log
61 {
62 get { return m_log; }
63 }
64
65 public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer)
66 {
67 World = Sceneworld;
68 m_log = logger;
69
70 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
71
72 //m_logger.Status("ScriptEngine", "InitializeEngine");
73
74 // Create all objects we'll be using
75 m_EventQueueManager = new EventQueueManager(this);
76 m_EventManager = new EventManager(this, HookUpToServer);
77 m_ScriptManager = new ScriptManager(this);
78 m_AppDomainManager = new AppDomainManager();
79 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
80
81 // Should we iterate the region for scripts that needs starting?
82 // Or can we assume we are loaded before anything else so we can use proper events?
83 }
84
85 public void Shutdown()
86 {
87 // We are shutting down
88 }
89
90 ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
91 {
92 return this.m_EventManager;
93 }
94
95
96 #region IRegionModule
97
98 public void Initialise(Scene scene, IConfigSource config)
99 {
100 InitializeEngine(scene, MainLog.Instance, true);
101 }
102
103 public void PostInitialise()
104 { 45 {
46 InitializeEngine(scene, MainLog.Instance, true, GetScriptManager());
105 } 47 }
106 48
107 public void Close() 49 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
108 { 50 {
51 return new ScriptManager(this);
109 } 52 }
110
111 public string Name
112 {
113 get { return "DotNetEngine"; }
114 }
115
116 public bool IsSharedModule
117 {
118 get { return false; }
119 }
120
121 #endregion
122
123 } 53 }
124} \ No newline at end of file 54} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 223bb8f..0c28ac7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -35,421 +35,127 @@ using System.Threading;
35using libsecondlife; 35using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 38using OpenSim.Region.ScriptEngine.Common;
39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
40 40
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 41namespace OpenSim.Region.ScriptEngine.DotNetEngine
42{ 42{
43 /// <summary> 43 public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
44 /// Loads scripts
45 /// Compiles them if necessary
46 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
47 /// </summary>
48 ///
49
50 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
51 // * Keeps track of running scripts
52 // * Compiles script if necessary (through "Compiler")
53 // * Loads script (through "AppDomainManager" called from for example "EventQueueManager")
54 // * Executes functions inside script (called from for example "EventQueueManager" class)
55 // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager")
56 // * Dedicated load/unload thread, and queues loading/unloading.
57 // This so that scripts starting or stopping will not slow down other theads or whole system.
58 //
59 [Serializable]
60 public class ScriptManager
61 { 44 {
62 #region Declares 45 public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
63 46 : base(scriptEngine)
64 private Thread scriptLoadUnloadThread;
65 private int scriptLoadUnloadThread_IdleSleepms = 100;
66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
67
68
69 // Load/Unload structure
70 private struct LUStruct
71 { 47 {
72 public uint localID; 48 base.m_scriptEngine = scriptEngine;
73 public LLUUID itemID;
74 public string script;
75 public LUType Action;
76 }
77
78 private enum LUType
79 {
80 Unknown = 0,
81 Load = 1,
82 Unload = 2
83 }
84 49
85 // Object<string, Script<string, script>>
86 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
87 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
88 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts =
89 new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
90
91 public Scene World
92 {
93 get { return m_scriptEngine.World; }
94 } 50 }
95 51
96 #endregion 52 // KEEP TRACK OF SCRIPTS <int id, whatever script>
97 53 //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
98 #region Object init/shutdown 54 // LOAD SCRIPT
99 55 // UNLOAD SCRIPT
100 private ScriptEngine m_scriptEngine; 56 // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
101 57
102 public ScriptManager(ScriptEngine scriptEngine) 58 private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
103 {
104 m_scriptEngine = scriptEngine;
105 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
106 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
107 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
108 scriptLoadUnloadThread.IsBackground = true;
109 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
110 scriptLoadUnloadThread.Start();
111 }
112 59
113 ~ScriptManager() 60 public override void _StartScript(uint localID, LLUUID itemID, string Script)
114 { 61 {
115 // Abort load/unload thread 62 //IScriptHost root = host.GetRoot();
116 try 63 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
117 {
118 if (scriptLoadUnloadThread != null)
119 {
120 if (scriptLoadUnloadThread.IsAlive == true)
121 {
122 scriptLoadUnloadThread.Abort();
123 scriptLoadUnloadThread.Join();
124 }
125 }
126 }
127 catch
128 {
129 }
130 }
131 64
132 #endregion 65 // We will initialize and start the script.
66 // It will be up to the script itself to hook up the correct events.
67 string ScriptSource = "";
133 68
134 #region Load / Unload scripts (Thread loop) 69 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
135 70
136 private void ScriptLoadUnloadThreadLoop()
137 {
138 try 71 try
139 { 72 {
140 while (true) 73 // Compile (We assume LSL)
141 { 74 ScriptSource = LSLCompiler.CompileFromLSLText(Script);
142 if (LUQueue.Count == 0)
143 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
144 if (LUQueue.Count > 0)
145 {
146 LUStruct item = LUQueue.Dequeue();
147 if (item.Action == LUType.Unload)
148 _StopScript(item.localID, item.itemID);
149 if (item.Action == LUType.Load)
150 _StartScript(item.localID, item.itemID, item.script);
151 }
152 }
153 }
154 catch (ThreadAbortException tae)
155 {
156 string a = tae.ToString();
157 a = "";
158 // Expected
159 }
160 }
161
162 #endregion
163
164 #region Helper functions
165
166 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
167 {
168 //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
169 return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
170 }
171
172 #endregion
173
174 #region Internal functions to keep track of script
175
176 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
177 {
178 if (Scripts.ContainsKey(localID) == false)
179 return null;
180
181 Dictionary<LLUUID, LSL_BaseClass> Obj;
182 Scripts.TryGetValue(localID, out Obj);
183
184 return Obj.Keys;
185 }
186
187 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
188 {
189 if (Scripts.ContainsKey(localID) == false)
190 return null;
191
192 Dictionary<LLUUID, LSL_BaseClass> Obj;
193 Scripts.TryGetValue(localID, out Obj);
194 if (Obj.ContainsKey(itemID) == false)
195 return null;
196
197 // Get script
198 LSL_BaseClass Script;
199 Obj.TryGetValue(itemID, out Script);
200
201 return Script;
202 }
203
204 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
205 {
206 // Create object if it doesn't exist
207 if (Scripts.ContainsKey(localID) == false)
208 {
209 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
210 }
211
212 // Delete script if it exists
213 Dictionary<LLUUID, LSL_BaseClass> Obj;
214 Scripts.TryGetValue(localID, out Obj);
215 if (Obj.ContainsKey(itemID) == true)
216 Obj.Remove(itemID);
217
218 // Add to object
219 Obj.Add(itemID, Script);
220 }
221
222 internal void RemoveScript(uint localID, LLUUID itemID)
223 {
224 // Don't have that object?
225 if (Scripts.ContainsKey(localID) == false)
226 return;
227
228 // Delete script if it exists
229 Dictionary<LLUUID, LSL_BaseClass> Obj;
230 Scripts.TryGetValue(localID, out Obj);
231 if (Obj.ContainsKey(itemID) == true)
232 Obj.Remove(itemID);
233 }
234
235 #endregion
236
237 #region Start/Stop/Reset script
238
239 private Object startStopLock = new Object();
240
241 /// <summary>
242 /// Fetches, loads and hooks up a script to an objects events
243 /// </summary>
244 /// <param name="itemID"></param>
245 /// <param name="localID"></param>
246 public void StartScript(uint localID, LLUUID itemID, string Script)
247 {
248 LUStruct ls = new LUStruct();
249 ls.localID = localID;
250 ls.itemID = itemID;
251 ls.script = Script;
252 ls.Action = LUType.Load;
253 LUQueue.Enqueue(ls);
254 }
255
256 /// <summary>
257 /// Disables and unloads a script
258 /// </summary>
259 /// <param name="localID"></param>
260 /// <param name="itemID"></param>
261 public void StopScript(uint localID, LLUUID itemID)
262 {
263 LUStruct ls = new LUStruct();
264 ls.localID = localID;
265 ls.itemID = itemID;
266 ls.Action = LUType.Unload;
267 LUQueue.Enqueue(ls);
268 }
269
270 public void ResetScript(uint localID, LLUUID itemID)
271 {
272 string script = GetScript(localID, itemID).SourceCode;
273 StopScript(localID, itemID);
274 StartScript(localID, itemID, script);
275 }
276
277 // Create a new instance of the compiler (reuse)
278 private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
279
280 private void _StartScript(uint localID, LLUUID itemID, string Script)
281 {
282 lock (startStopLock)
283 {
284 //IScriptHost root = host.GetRoot();
285 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
286
287 // We will initialize and start the script.
288 // It will be up to the script itself to hook up the correct events.
289 string ScriptSource = "";
290
291 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
292
293 try
294 {
295 if (!Script.EndsWith("dll"))
296 {
297 // Compile (We assume LSL)
298 ScriptSource = LSLCompiler.CompileFromLSLText(Script);
299 //Console.WriteLine("Compilation of " + FileName + " done");
300 // * Insert yield into code
301 ScriptSource = ProcessYield(ScriptSource);
302 }
303 else
304 {
305 ScriptSource = Script;
306 }
307 75
308#if DEBUG 76#if DEBUG
309 long before; 77 long before;
310 before = GC.GetTotalMemory(true); 78 before = GC.GetTotalMemory(true);
311#endif 79#endif
312 80
313 LSL_BaseClass CompiledScript; 81 IScript CompiledScript;
314 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); 82 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
315 83
316#if DEBUG 84#if DEBUG
317 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 85 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
318#endif 86#endif
319 87
320 CompiledScript.SourceCode = ScriptSource; 88 CompiledScript.Source = ScriptSource;
321 // Add it to our script memstruct 89 // Add it to our script memstruct
322 SetScript(localID, itemID, CompiledScript); 90 SetScript(localID, itemID, CompiledScript);
323 91
324 // We need to give (untrusted) assembly a private instance of BuiltIns 92 // We need to give (untrusted) assembly a private instance of BuiltIns
325 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 93 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
326 94
327 95
328 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); 96 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
329 97
330 // Start the script - giving it BuiltIns 98 // Start the script - giving it BuiltIns
331 CompiledScript.Start(LSLB); 99 CompiledScript.Start(LSLB);
332 100
333 // Fire the first start-event 101 // Fire the first start-event
334 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] {}); 102 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
335 }
336 catch (Exception e)
337 {
338 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
339 try
340 {
341 // DISPLAY ERROR INWORLD
342 string text = "Error compiling script:\r\n" + e.Message.ToString();
343 if (text.Length > 1500)
344 text = text.Substring(0, 1500);
345 World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
346 m_host.Name, m_host.UUID);
347 }
348 catch (Exception e2)
349 {
350 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
351 m_scriptEngine.Log.Error("ScriptEngine",
352 "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
353 }
354 }
355 } 103 }
356 } 104 catch (Exception e)
357
358 private void _StopScript(uint localID, LLUUID itemID)
359 {
360 lock (startStopLock)
361 { 105 {
362 // Stop script 106 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
363 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
364
365
366 // Stop long command on script
367 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
368
369 LSL_BaseClass LSLBC = GetScript(localID, itemID);
370 if (LSLBC == null)
371 return;
372
373 // TEMP: First serialize it
374 //GetSerializedScript(localID, itemID);
375
376
377 try 107 try
378 { 108 {
379 // Get AppDomain 109 // DISPLAY ERROR INWORLD
380 AppDomain ad = LSLBC.Exec.GetAppDomain(); 110 string text = "Error compiling script:\r\n" + e.Message.ToString();
381 // Tell script not to accept new requests 111 if (text.Length > 1500)
382 GetScript(localID, itemID).Exec.StopScript(); 112 text = text.Substring(0, 1500);
383 // Remove from internal structure 113 World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
384 RemoveScript(localID, itemID); 114 m_host.Name, m_host.UUID);
385 // Tell AppDomain that we have stopped script
386 m_scriptEngine.m_AppDomainManager.StopScript(ad);
387 } 115 }
388 catch (Exception e) 116 catch (Exception e2)
389 { 117 {
390 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + 118 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
391 ": " + e.ToString()); 119 m_scriptEngine.Log.Error("ScriptEngine",
120 "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
392 } 121 }
393 } 122 }
394 } 123 }
395 124
396 private string ProcessYield(string FileName) 125 public override void _StopScript(uint localID, LLUUID itemID)
397 { 126 {
398 // TODO: Create a new assembly and copy old but insert Yield Code 127 // Stop script
399 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); 128 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
400 return FileName;
401 }
402 129
403 #endregion
404 130
405 #region Perform event execution in script 131 // Stop long command on script
132 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
406 133
407 /// <summary> 134 IScript LSLBC = GetScript(localID, itemID);
408 /// Execute a LL-event-function in Script 135 if (LSLBC == null)
409 /// </summary>
410 /// <param name="localID">Object the script is located in</param>
411 /// <param name="itemID">Script ID</param>
412 /// <param name="FunctionName">Name of function</param>
413 /// <param name="args">Arguments to pass to function</param>
414 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
415 {
416#if DEBUG
417 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
418#endif
419 // Execute a function in the script
420 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
421 LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
422 if (Script == null)
423 return; 136 return;
424 137
425#if DEBUG 138 // TEMP: First serialize it
426 Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); 139 //GetSerializedScript(localID, itemID);
427#endif
428 // Must be done in correct AppDomain, so leaving it up to the script itself
429 Script.Exec.ExecuteEvent(FunctionName, args);
430 }
431 140
432 #endregion
433 141
434 #region Script serialization/deserialization 142 try
435 143 {
436 public void GetSerializedScript(uint localID, LLUUID itemID) 144 // Get AppDomain
437 { 145 AppDomain ad = LSLBC.Exec.GetAppDomain();
438 // Serialize the script and return it 146 // Tell script not to accept new requests
439 // Should not be a problem 147 GetScript(localID, itemID).Exec.StopScript();
440 FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); 148 // Remove from internal structure
441 BinaryFormatter b = new BinaryFormatter(); 149 RemoveScript(localID, itemID);
442 b.Serialize(fs, GetScript(localID, itemID)); 150 // Tell AppDomain that we have stopped script
443 fs.Close(); 151 m_scriptEngine.m_AppDomainManager.StopScript(ad);
444 } 152 }
445 153 catch (Exception e)
446 public void PutSerializedScript(uint localID, LLUUID itemID) 154 {
447 { 155 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
448 // Deserialize the script and inject it into an AppDomain 156 ": " + e.ToString());
449 157 }
450 // How to inject into an AppDomain?
451 } 158 }
452 159
453 #endregion
454 } 160 }
455} \ No newline at end of file 161} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
deleted file mode 100644
index 072c249..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
+++ /dev/null
@@ -1,69 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.IO;
31using Rail.Reflect;
32using Rail.Transformation;
33
34namespace OpenSim.Region.ScriptEngine.DotNetEngine
35{
36 /// <summary>
37 /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
38 /// Its offspring will be the actual implementation.
39 /// </summary>
40 internal class TempDotNetMicroThreadingCodeInjector
41 {
42 public static string TestFix(string FileName)
43 {
44 string ret = Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
45
46 Console.WriteLine("Loading: \"" + FileName + "\"");
47 RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
48
49
50 //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
51 RTypeDef type = (RTypeDef) rAssembly.RModuleDef.GetType("SecondLife.Script");
52
53 //Get the methods in the type
54 RMethod[] m = type.GetMethods();
55
56 //Create a MethodPrologueAdder visitor object with the method to add
57 //and with the flag that enables local variable creation set to true
58 MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef) m[0], true);
59
60 //Apply the changes to the assembly
61 rAssembly.Accept(mpa);
62
63 //Save the new assembly
64 rAssembly.SaveAssembly(ret);
65
66 return ret;
67 }
68 }
69} \ No newline at end of file