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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 6d1ecda..328f456 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
137 SetScript(ObjectID, ScriptID, Script); 137 SetScript(ObjectID, ScriptID, Script);
138 // We need to give (untrusted) assembly a private instance of BuiltIns 138 // We need to give (untrusted) assembly a private instance of BuiltIns
139 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. 139 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
140 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); 140 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
141 // Start the script - giving it BuiltIns 141 // Start the script - giving it BuiltIns
142 Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface"); 142 Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface");
143 Script.Start(LSLB); 143 Script.Start(LSLB);