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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{
35 public class ScriptEngine : ScriptEngineInterface
36 {
37 //
38 // This is the root object for ScriptEngine
39 //
40
41 internal TempWorldInterface World;
42 internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
43 internal EventQueueManager myEventQueueManager; // Executes events
44 internal ScriptManager myScriptManager; // Load, unload and execute scripts
45
46 public ScriptEngine()
47 {
48 Common.SendToDebug("ScriptEngine Object Initialized");
49 }
50
51 public void InitializeEngine(TempWorldInterface Sceneworld)
52 {
53 World = Sceneworld;
54 Common.SendToDebug("ScriptEngine InitializeEngine()");
55
56 // Create all objects we'll be using
57 myEventQueueManager = new EventQueueManager(this);
58 myEventManager = new EventManager(this);
59 myScriptManager = new ScriptManager(this);
60
61 // Should we iterate the region for scripts that needs starting?
62 // Or can we assume we are loaded before anything else so we can use proper events?
63 }
64 public void Shutdown()
65 {
66 // We are shutting down
67 }
68
69 // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
70 [Obsolete("!!!FOR DEBUGGING ONLY!!!")]
71 public void StartScript(string ScriptID, string ObjectID)
72 {
73 Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID);
74 myScriptManager.StartScript(ScriptID, ObjectID);
75 }
76 }
77}