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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs new file mode 100644 index 0000000..35afaf7 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -0,0 +1,77 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
34 | { | ||
35 | public class ScriptEngine : ScriptEngineInterface | ||
36 | { | ||
37 | // | ||
38 | // This is the root object for ScriptEngine | ||
39 | // | ||
40 | |||
41 | internal TempWorldInterface World; | ||
42 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim | ||
43 | internal EventQueueManager myEventQueueManager; // Executes events | ||
44 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | ||
45 | |||
46 | public ScriptEngine() | ||
47 | { | ||
48 | Common.SendToDebug("ScriptEngine Object Initialized"); | ||
49 | } | ||
50 | |||
51 | public void InitializeEngine(TempWorldInterface Sceneworld) | ||
52 | { | ||
53 | World = Sceneworld; | ||
54 | Common.SendToDebug("ScriptEngine InitializeEngine()"); | ||
55 | |||
56 | // Create all objects we'll be using | ||
57 | myEventQueueManager = new EventQueueManager(this); | ||
58 | myEventManager = new EventManager(this); | ||
59 | myScriptManager = new ScriptManager(this); | ||
60 | |||
61 | // Should we iterate the region for scripts that needs starting? | ||
62 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
63 | } | ||
64 | public void Shutdown() | ||
65 | { | ||
66 | // We are shutting down | ||
67 | } | ||
68 | |||
69 | // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) | ||
70 | [Obsolete("!!!FOR DEBUGGING ONLY!!!")] | ||
71 | public void StartScript(string ScriptID, string ObjectID) | ||
72 | { | ||
73 | Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID); | ||
74 | myScriptManager.StartScript(ScriptID, ObjectID); | ||
75 | } | ||
76 | } | ||
77 | } | ||