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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs33
1 files changed, 12 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 38bf746..eaa3a09 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -27,14 +27,10 @@
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using Nini.Config;
31using System.Text;
32using OpenSim.Framework.Console; 31using OpenSim.Framework.Console;
33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting;
35using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
36using libsecondlife; 33using OpenSim.Region.Environment.Scenes;
37using Nini.Config;
38 34
39namespace OpenSim.Region.ScriptEngine.DotNetEngine 35namespace OpenSim.Region.ScriptEngine.DotNetEngine
40{ 36{
@@ -42,17 +38,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
42 /// This is the root object for ScriptEngine 38 /// This is the root object for ScriptEngine
43 /// </summary> 39 /// </summary>
44 [Serializable] 40 [Serializable]
45 public class ScriptEngine :IRegionModule 41 public class ScriptEngine : IRegionModule
46 { 42 {
47 43 internal Scene World;
48 internal OpenSim.Region.Environment.Scenes.Scene World; 44 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
49 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 45 internal EventQueueManager m_EventQueueManager; // Executes events
50 internal EventQueueManager m_EventQueueManager; // Executes events 46 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
51 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
52 internal AppDomainManager m_AppDomainManager; 47 internal AppDomainManager m_AppDomainManager;
53 internal LSLLongCmdHandler m_LSLLongCmdHandler; 48 internal LSLLongCmdHandler m_LSLLongCmdHandler;
54 49
55 private OpenSim.Framework.Console.LogBase m_log; 50 private LogBase m_log;
56 51
57 public ScriptEngine() 52 public ScriptEngine()
58 { 53 {
@@ -65,9 +60,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
65 get { return m_log; } 60 get { return m_log; }
66 } 61 }
67 62
68 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) 63 public void InitializeEngine(Scene Sceneworld, LogBase logger)
69 { 64 {
70
71 World = Sceneworld; 65 World = Sceneworld;
72 m_log = logger; 66 m_log = logger;
73 67
@@ -84,10 +78,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
84 78
85 // Should we iterate the region for scripts that needs starting? 79 // Should we iterate the region for scripts that needs starting?
86 // Or can we assume we are loaded before anything else so we can use proper events? 80 // Or can we assume we are loaded before anything else so we can use proper events?
87
88
89 } 81 }
90 82
91 public void Shutdown() 83 public void Shutdown()
92 { 84 {
93 // We are shutting down 85 // We are shutting down
@@ -106,12 +98,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
106 98
107 public void Initialise(Scene scene, IConfigSource config) 99 public void Initialise(Scene scene, IConfigSource config)
108 { 100 {
109 this.InitializeEngine(scene, MainLog.Instance); 101 InitializeEngine(scene, MainLog.Instance);
110 } 102 }
111 103
112 public void PostInitialise() 104 public void PostInitialise()
113 { 105 {
114
115 } 106 }
116 107
117 public void Close() 108 public void Close()
@@ -130,4 +121,4 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
130 121
131 #endregion 122 #endregion
132 } 123 }
133} 124} \ No newline at end of file