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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 0feb967..583d2ff 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
138 EventQueueThread.Priority = MyThreadPriority; 138 EventQueueThread.Priority = MyThreadPriority;
139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
140 EventQueueThread.Start(); 140 EventQueueThread.Start();
141 ThreadTracker.Add(EventQueueThread);
142 141
143 // Look at this... Don't you wish everyone did that solid 142 // Look at this... Don't you wish everyone did that solid
144 // coding everywhere? :P 143 // coding everywhere? :P