diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 64 |
1 files changed, 38 insertions, 26 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index aa36ea2..d7491d9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -27,12 +27,11 @@ | |||
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | using System; | 29 | using System; |
30 | using System.Collections; | ||
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.Text; | ||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Reflection; | ||
34 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
35 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
36 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 35 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; |
37 | 36 | ||
38 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 37 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
@@ -42,25 +41,30 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
42 | /// Events are queued and executed in separate thread | 41 | /// Events are queued and executed in separate thread |
43 | /// </summary> | 42 | /// </summary> |
44 | [Serializable] | 43 | [Serializable] |
45 | class EventQueueManager | 44 | internal class EventQueueManager |
46 | { | 45 | { |
47 | /// <summary> | 46 | /// <summary> |
48 | /// List of threads processing event queue | 47 | /// List of threads processing event queue |
49 | /// </summary> | 48 | /// </summary> |
50 | private List<Thread> eventQueueThreads = new List<Thread>(); | 49 | private List<Thread> eventQueueThreads = new List<Thread>(); |
50 | |||
51 | private object queueLock = new object(); // Mutex lock object | 51 | private object queueLock = new object(); // Mutex lock object |
52 | |||
52 | /// <summary> | 53 | /// <summary> |
53 | /// How many ms to sleep if queue is empty | 54 | /// How many ms to sleep if queue is empty |
54 | /// </summary> | 55 | /// </summary> |
55 | private int nothingToDoSleepms = 50; | 56 | private int nothingToDoSleepms = 50; |
57 | |||
56 | /// <summary> | 58 | /// <summary> |
57 | /// How many threads to process queue with | 59 | /// How many threads to process queue with |
58 | /// </summary> | 60 | /// </summary> |
59 | private int numberOfThreads = 2; | 61 | private int numberOfThreads = 2; |
62 | |||
60 | /// <summary> | 63 | /// <summary> |
61 | /// Queue containing events waiting to be executed | 64 | /// Queue containing events waiting to be executed |
62 | /// </summary> | 65 | /// </summary> |
63 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | 66 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
67 | |||
64 | /// <summary> | 68 | /// <summary> |
65 | /// Queue item structure | 69 | /// Queue item structure |
66 | /// </summary> | 70 | /// </summary> |
@@ -76,9 +80,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
76 | /// List of localID locks for mutex processing of script events | 80 | /// List of localID locks for mutex processing of script events |
77 | /// </summary> | 81 | /// </summary> |
78 | private List<uint> objectLocks = new List<uint>(); | 82 | private List<uint> objectLocks = new List<uint>(); |
83 | |||
79 | private object tryLockLock = new object(); // Mutex lock object | 84 | private object tryLockLock = new object(); // Mutex lock object |
80 | 85 | ||
81 | private ScriptEngine m_ScriptEngine; | 86 | private ScriptEngine m_ScriptEngine; |
87 | |||
82 | public EventQueueManager(ScriptEngine _ScriptEngine) | 88 | public EventQueueManager(ScriptEngine _ScriptEngine) |
83 | { | 89 | { |
84 | m_ScriptEngine = _ScriptEngine; | 90 | m_ScriptEngine = _ScriptEngine; |
@@ -96,11 +102,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
96 | EventQueueThread.Start(); | 102 | EventQueueThread.Start(); |
97 | } | 103 | } |
98 | } | 104 | } |
105 | |||
99 | ~EventQueueManager() | 106 | ~EventQueueManager() |
100 | { | 107 | { |
101 | |||
102 | // Kill worker threads | 108 | // Kill worker threads |
103 | foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads)) | 109 | foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) |
104 | { | 110 | { |
105 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 111 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
106 | { | 112 | { |
@@ -118,7 +124,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
118 | eventQueueThreads.Clear(); | 124 | eventQueueThreads.Clear(); |
119 | // Todo: Clean up our queues | 125 | // Todo: Clean up our queues |
120 | eventQueue.Clear(); | 126 | eventQueue.Clear(); |
121 | |||
122 | } | 127 | } |
123 | 128 | ||
124 | /// <summary> | 129 | /// <summary> |
@@ -176,18 +181,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
176 | // Execute function | 181 | // Execute function |
177 | try | 182 | try |
178 | { | 183 | { |
179 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param); | 184 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, |
185 | QIS.functionName, QIS.param); | ||
180 | } | 186 | } |
181 | catch (Exception e) | 187 | catch (Exception e) |
182 | { | 188 | { |
183 | // DISPLAY ERROR INWORLD | 189 | // DISPLAY ERROR INWORLD |
184 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; | 190 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; |
185 | if (e.InnerException != null) | 191 | if (e.InnerException != null) |
186 | { // Send inner exception | 192 | { |
193 | // Send inner exception | ||
187 | text += e.InnerException.Message.ToString(); | 194 | text += e.InnerException.Message.ToString(); |
188 | } | 195 | } |
189 | else | 196 | else |
190 | { // Send normal | 197 | { |
198 | // Send normal | ||
191 | text += e.Message.ToString(); | 199 | text += e.Message.ToString(); |
192 | } | 200 | } |
193 | try | 201 | try |
@@ -195,28 +203,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
195 | if (text.Length > 1500) | 203 | if (text.Length > 1500) |
196 | text = text.Substring(0, 1500); | 204 | text = text.Substring(0, 1500); |
197 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | 205 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
198 | //if (m_host != null) | 206 | //if (m_host != null) |
199 | //{ | 207 | //{ |
200 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 208 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, |
201 | } catch { | 209 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
202 | //} | 210 | } |
203 | //else | 211 | catch |
204 | //{ | 212 | { |
213 | //} | ||
214 | //else | ||
215 | //{ | ||
205 | // T oconsole | 216 | // T oconsole |
206 | Console.WriteLine("Unable to send text in-world:\r\n" + text); | 217 | Console.WriteLine("Unable to send text in-world:\r\n" + text); |
207 | } | 218 | } |
208 | |||
209 | } | 219 | } |
210 | finally | 220 | finally |
211 | { | 221 | { |
212 | ReleaseLock(QIS.localID); | 222 | ReleaseLock(QIS.localID); |
213 | } | 223 | } |
214 | } | 224 | } |
215 | |||
216 | } // Something in queue | 225 | } // Something in queue |
217 | } catch (ThreadAbortException tae) { | 226 | } |
227 | catch (ThreadAbortException tae) | ||
228 | { | ||
218 | throw tae; | 229 | throw tae; |
219 | } catch (Exception e) { | 230 | } |
231 | catch (Exception e) | ||
232 | { | ||
220 | Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString()); | 233 | Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString()); |
221 | } | 234 | } |
222 | } // while | 235 | } // while |
@@ -283,15 +296,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
283 | return; | 296 | return; |
284 | } | 297 | } |
285 | 298 | ||
286 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | 299 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = |
300 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | ||
287 | 301 | ||
288 | foreach ( LLUUID itemID in scriptKeys ) | 302 | foreach (LLUUID itemID in scriptKeys) |
289 | { | 303 | { |
290 | // Add to each script in that object | 304 | // Add to each script in that object |
291 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | 305 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? |
292 | AddToScriptQueue(localID, itemID, FunctionName, param); | 306 | AddToScriptQueue(localID, itemID, FunctionName, param); |
293 | } | 307 | } |
294 | |||
295 | } | 308 | } |
296 | 309 | ||
297 | /// <summary> | 310 | /// <summary> |
@@ -316,6 +329,5 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
316 | eventQueue.Enqueue(QIS); | 329 | eventQueue.Enqueue(QIS); |
317 | } | 330 | } |
318 | } | 331 | } |
319 | |||
320 | } | 332 | } |
321 | } | 333 | } \ No newline at end of file |