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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 0d8c160..6099a70 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
51 public EventQueueManager(ScriptEngine _ScriptEngine) 51 public EventQueueManager(ScriptEngine _ScriptEngine)
52 { 52 {
53 myScriptEngine = _ScriptEngine; 53 myScriptEngine = _ScriptEngine;
54 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); 54 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start");
55 // Start worker thread 55 // Start worker thread
56 EventQueueThread = new Thread(EventQueueThreadLoop); 56 EventQueueThread = new Thread(EventQueueThreadLoop);
57 EventQueueThread.IsBackground = true; 57 EventQueueThread.IsBackground = true;
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
79 79
80 private void EventQueueThreadLoop() 80 private void EventQueueThreadLoop()
81 { 81 {
82 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 82 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
83 try 83 try
84 { 84 {
85 while (true) 85 while (true)