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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 368ab11..a5eff7d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
74 } 74 }
75 catch (Exception e) 75 catch (Exception e)
76 { 76 {
77 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 77 myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
78 } 78 }
79 } 79 }
80 // Todo: Clean up our queues 80 // Todo: Clean up our queues
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
105 } 105 }
106 catch (ThreadAbortException tae) 106 catch (ThreadAbortException tae)
107 { 107 {
108 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 108 myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
109 } 109 }
110 } 110 }
111 111