diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 59f669b..0d8c160 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
51 | public EventQueueManager(ScriptEngine _ScriptEngine) | 51 | public EventQueueManager(ScriptEngine _ScriptEngine) |
52 | { | 52 | { |
53 | myScriptEngine = _ScriptEngine; | 53 | myScriptEngine = _ScriptEngine; |
54 | Common.SendToDebug("EventQueueManager Start"); | 54 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); |
55 | // Start worker thread | 55 | // Start worker thread |
56 | EventQueueThread = new Thread(EventQueueThreadLoop); | 56 | EventQueueThread = new Thread(EventQueueThreadLoop); |
57 | EventQueueThread.IsBackground = true; | 57 | EventQueueThread.IsBackground = true; |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
70 | } | 70 | } |
71 | catch (Exception e) | 71 | catch (Exception e) |
72 | { | 72 | { |
73 | Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString()); | 73 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); |
74 | } | 74 | } |
75 | } | 75 | } |
76 | // Todo: Clean up our queues | 76 | // Todo: Clean up our queues |
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
79 | 79 | ||
80 | private void EventQueueThreadLoop() | 80 | private void EventQueueThreadLoop() |
81 | { | 81 | { |
82 | Common.SendToDebug("EventQueueManager Worker thread spawned"); | 82 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); |
83 | try | 83 | try |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
93 | { | 93 | { |
94 | // Something in queue, process | 94 | // Something in queue, process |
95 | QueueItemStruct QIS = EventQueue.Dequeue(); | 95 | QueueItemStruct QIS = EventQueue.Dequeue(); |
96 | Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | 96 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); |
97 | // TODO: Execute function | 97 | // TODO: Execute function |
98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | 98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); |
99 | } | 99 | } |
@@ -101,14 +101,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
101 | } | 101 | } |
102 | catch (ThreadAbortException tae) | 102 | catch (ThreadAbortException tae) |
103 | { | 103 | { |
104 | Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message); | 104 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); |
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) | 108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) |
109 | { | 109 | { |
110 | // Determine all scripts in Object and add to their queue | 110 | // Determine all scripts in Object and add to their queue |
111 | Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | 111 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); |
112 | 112 | ||
113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) | 113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) |
114 | { | 114 | { |