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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index a5eff7d..a63aad9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using OpenSim.Region.Environment.Scenes.Scripting;
34 35
35namespace OpenSim.Region.ScriptEngine.DotNetEngine 36namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{ 37{
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
45 private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); 46 private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>();
46 private struct QueueItemStruct 47 private struct QueueItemStruct
47 { 48 {
48 public string ObjectID; 49 public IScriptHost ObjectID;
49 public string ScriptID; 50 public string ScriptID;
50 public string FunctionName; 51 public string FunctionName;
51 public object[] param; 52 public object[] param;
@@ -109,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
109 } 110 }
110 } 111 }
111 112
112 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) 113 public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param)
113 { 114 {
114 // Determine all scripts in Object and add to their queue 115 // Determine all scripts in Object and add to their queue
115 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); 116 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);