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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs6
3 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 0623cc5..441c952 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -36,6 +36,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
36{ 36{
37 public class Compiler 37 public class Compiler
38 { 38 {
39
40 // * Uses "LSL2Converter" to convert LSL to C# if necessary.
41 // * Compiles C#-code into an assembly
42 // * Returns assembly name ready for AppDomain load.
43 //
44 // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
45 //
46
39 private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); 47 private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
40 private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); 48 private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
41 private static UInt64 scriptCompileCounter = 0; 49 private static UInt64 scriptCompileCounter = 0;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 2796b64..65db510 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
41 //[Serializable] 41 //[Serializable]
42 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript 42 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
43 { 43 {
44
45 //
46 // Included as base for any LSL-script that is compiled.
47 // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class.
48 //
49 // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs
50 //
51
44 // Object never expires 52 // Object never expires
45 public override Object InitializeLifetimeService() 53 public override Object InitializeLifetimeService()
46 { 54 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index d5a31fb..e6a9fe2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status 47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
48 // 48 //
49 49
50 // Notes:
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
54
55
50 /// <summary> 56 /// <summary>
51 /// Contains all LSL ll-functions. This class will be in Default AppDomain. 57 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
52 /// </summary> 58 /// </summary>